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TQ SDE Complements

"i will not cease the shitposting" - CCP Pointy Bits

Comparing Tranquility_Previous (Build: 1396960) to Tranquility_Next (Build: 1399820)

Est. patch size: 198mb

Please take a moment to read this recent dev blog from CCP Falcon regarding some of the changes coming to Singularity.

New Items (81 Entries)
Show/Hide EVE notepad list for in-game viewing.
<url=showinfo:48899>Deployable Billboard</url>
<url=showinfo:48916>Cthonic Attar</url>
<url=showinfo:48917>Asteroid B</url>
<url=showinfo:48918>Asteroid C</url>
<url=showinfo:48919>Asteroid D</url>
<url=showinfo:48920>Cthonic Attar Cluster</url>
<url=showinfo:48921>Cthonic Attar Cluster</url>
<url=showinfo:48922>Cthonic Attar Cluster</url>
<url=showinfo:48923>Basic 'Radiance' Cerebral Accelerator Blueprint</url>
<url=showinfo:48924>Standard 'Radiance' Cerebral Accelerator Blueprint</url>
<url=showinfo:48925>Advanced 'Radiance' Cerebral Accelerator Blueprint</url>
<url=showinfo:48926>Extended 'Radiance' Cerebral Accelerator Blueprint</url>
<url=showinfo:48927>Chromodynamic Tricarboxyls</url>
<url=showinfo:48933>Crimson Harvest Nebula</url>
<url=showinfo:48936>November Nightmare</url>
<url=showinfo:48937>November Cruiser Fast</url>
<url=showinfo:48938>November Cruiser Strong</url>
<url=showinfo:48939>November Cruiser Weak</url>
<url=showinfo:48940>November Frigate Fast</url>
<url=showinfo:48941>November Frigate Strong</url>
<url=showinfo:48942>November Frigate Weak</url>
<url=showinfo:48943>November Destroyer</url>
<url=showinfo:48944>November Module</url>
<url=showinfo:48945>Nov Imp B BPC</url>
<url=showinfo:48946>Nov Imp S BPC</url>
<url=showinfo:48947>Nov Imp E BPC</url>
<url=showinfo:48948>Nov Imp A BPC</url>
<url=showinfo:48949>Nov Mod BPC</url>
<url=showinfo:48950>Nov Ship Log 1</url>
<url=showinfo:48951>Nov Ship Log 2</url>
<url=showinfo:48952>Nov Ship Log 3</url>
<url=showinfo:48953>Nov Ship Log 4</url>
<url=showinfo:48954>Nov Ship Log 5</url>
<url=showinfo:48955>Deathglow Bottomfeeder</url>
<url=showinfo:48956>Deathglow Filthraker</url>
<url=showinfo:48957>Deathglow Scumlord</url>
<url=showinfo:48958>Deathglow Brainjuicer</url>
<url=showinfo:48959>Deathglow Splendorcook</url>
<url=showinfo:48960>Deathglow Hunters Cookhouse</url>
<url=showinfo:48961>Deathglow Harvest Silo</url>
<url=showinfo:48968>Protected Battlecruiser Boss</url>
<url=showinfo:49099>Zero-Point Mass Entangler</url>
<url=showinfo:49100>Zero-Point Mass Entangler Blueprint</url>
<url=showinfo:49108>Fortified Roden Shipyard</url>
<url=showinfo:49109>Fortified Partially Constructed Roden Megathron</url>
<url=showinfo:49126>Crimson Harvest Environment</url>
<url=showinfo:49146>Dramiel Angel's Hex SKIN (Permanent)</url>
<url=showinfo:49147>Cynabal Angel's Hex SKIN (Permanent)</url>
<url=showinfo:49148>Daredevil Angel's Hex SKIN (Permanent)</url>
<url=showinfo:49149>Vigilant Angel's Hex SKIN (Permanent)</url>
<url=showinfo:49150>Vindicator Angel's Hex SKIN (Permanent)</url>
<url=showinfo:49151>Magnate Serene Hao SKIN (Permanent)</url>
<url=showinfo:49152>Hyperion Serene Mang SKIN (Permanent)</url>
<url=showinfo:49153>Naga Serene Song SKIN (Permanent)</url>
<url=showinfo:49154>Cynabal Serene Tu SKIN (Permanent)</url>
<url=showinfo:49155>Augoror Navy Issue Serene Rou SKIN (Permanent)</url>
<url=showinfo:49156>Rifter Absent Heroes SKIN (Permanent)</url>
<url=showinfo:49157>Typhoon Absent Heroes SKIN (Permanent)</url>
<url=showinfo:49420>Redeemer Headhunter SKIN (Permanent)</url>
<url=showinfo:49421>Apostle Headhunter SKIN (Permanent)</url>
<url=showinfo:49422>Aeon Headhunter SKIN (Permanent)</url>
<url=showinfo:49423>Golem Headhunter SKIN (Permanent)</url>
<url=showinfo:49424>Wyvern Headhunter SKIN (Permanent)</url>
<url=showinfo:49425>Leviathan Headhunter SKIN (Permanent)</url>
<url=showinfo:49426>Kronos Headhunter SKIN (Permanent)</url>
<url=showinfo:49427>Thanatos Headhunter SKIN (Permanent)</url>
<url=showinfo:49428>Erebus Headhunter SKIN (Permanent)</url>
<url=showinfo:49429>Panther Headhunter SKIN (Permanent)</url>
<url=showinfo:49430>Nidhoggur Headhunter SKIN (Permanent)</url>
<url=showinfo:49431>Ragnarok Headhunter SKIN (Permanent)</url>
<url=showinfo:49432>Avatar Deathglow Hunters SKIN (Permanent)</url>
<url=showinfo:49433>Gila Deathglow Hunters SKIN (Permanent)</url>
<url=showinfo:49434>Machariel Deathglow Hunters SKIN (Permanent)</url>
<url=showinfo:49435>Astero Deathglow Hunters SKIN (Permanent)</url>
<url=showinfo:49557>Deathglow Hunters Reinforced Wall</url>
<url=showinfo:49558>Deathglow Juicers and Cooks Quarters</url>
<url=showinfo:49559>Deathglow Scum and Filth Barracks</url>
<url=showinfo:49619>Deathglow Residue</url>
<url=showinfo:49620>Decayed Deathglow</url>
<url=showinfo:49621>Top Grade Deathglow</url>
<url=showinfo:49635>'Marginis' Fortizar Wreck</url>
Icon TypeID & Name Description Group Attributes
48899 - Deployable Billboard No Description Deployable Advertisement
Click to toggle showing the 27 attributes. typeID: 48899
graphicID: 20438
Capacity: 0.0
isDynamicType: False
Meta Level: 1.0
typeNameID: 540977
basePrice: 0.0
Volume: 50.0
wreckTypeID: 33538
radius: 400.0
published: False
Mass: 10000.0
Tech Level: 1.0
groupID: 2005
portionSize: 1
Shield Capacity: 10000.0
Signature Radius: 500.0
Structure Hitpoints: 30000.0
armorUniformity: 0.75
structureUniformity: 1.0
RADAR Sensor Strength: 50.0
Ladar Sensor Strength: 50.0
Magnetometric Sensor Strength: 50.0
Gravimetric Sensor Strength: 50.0
Armor Hitpoints: 10000.0
Shield Uniformity: 0.75
Shield recharge time: 3200000.0
48916 - Cthonic Attar The unstable chemical flux of minerals designated as Chromodynamic Tricarboxyls can be obtained by reprocessing the rare ore Cthonic Attar. This is obtained from unique Cthonic Attar asteroids altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the intermediate zones between 'shallow', stable deadspace and the truly twisted depths of Abyssal Deadspace itself.

Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.
Deadspace Asteroids
Click to toggle showing the 21 attributes. descriptionID: 542830
typeID: 48916
graphicID: 22245
Capacity: 0.0
isDynamicType: False
typeNameID: 540969
Volume: 6.0
iconID: 21823
basePrice: 2000.0
marketGroupID: 1857 (Minerals)
metaGroupID: 19
soundID: 20859
radius: 1.0
published: True
Mass: 4000.0
groupID: 2006
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 1.0
Reprocessing Skill: 3386.0
48917 - Asteroid B No Description Deadspace Asteroids
Click to toggle showing the 16 attributes. Volume: 6.0
typeID: 48917
graphicID: 22246
Capacity: 0.0
isDynamicType: False
typeNameID: 540970
iconID: 21823
basePrice: 2000.0
marketGroupID: 1857 (Minerals)
metaGroupID: 19
soundID: 20859
radius: 1.0
published: True
Mass: 4000.0
groupID: 2006
portionSize: 100
48918 - Asteroid C No Description Deadspace Asteroids
Click to toggle showing the 16 attributes. Volume: 6.0
typeID: 48918
graphicID: 22247
Capacity: 0.0
isDynamicType: False
typeNameID: 540971
iconID: 21823
basePrice: 2000.0
marketGroupID: 1857 (Minerals)
metaGroupID: 19
soundID: 20859
radius: 1.0
published: True
Mass: 4000.0
groupID: 2006
portionSize: 100
48919 - Asteroid D No Description Deadspace Asteroids
Click to toggle showing the 16 attributes. Volume: 6.0
typeID: 48919
graphicID: 22248
Capacity: 0.0
isDynamicType: False
typeNameID: 540972
iconID: 21823
basePrice: 2000.0
marketGroupID: 1857 (Minerals)
metaGroupID: 19
soundID: 20859
radius: 1.0
published: True
Mass: 4000.0
groupID: 2006
portionSize: 100
48920 - Cthonic Attar Cluster The unstable chemical flux of minerals designated as Chromodynamic Tricarboxyls can be obtained by reprocessing the rare ore Cthonic Attar. This is obtained from unique Cthonic Attar asteroids altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the intermediate zones between 'shallow', stable deadspace and the truly twisted depths of Abyssal Deadspace itself.

Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.
Non-Interactable Object
Click to toggle showing the 14 attributes. descriptionID: 542831
typeID: 48920
graphicID: 22249
Capacity: 0.0
isDynamicType: False
typeNameID: 540973
basePrice: 2000.0
Volume: 0.1
soundID: 20860
radius: 1.0
published: False
Mass: 4000.0
groupID: 1975
portionSize: 100
48921 - Cthonic Attar Cluster The unstable chemical flux of minerals designated as Chromodynamic Tricarboxyls can be obtained by reprocessing the rare ore Cthonic Attar. This is obtained from unique Cthonic Attar asteroids altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the intermediate zones between 'shallow', stable deadspace and the truly twisted depths of Abyssal Deadspace itself.

Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.
Non-Interactable Object
Click to toggle showing the 14 attributes. descriptionID: 542832
typeID: 48921
graphicID: 22250
Capacity: 0.0
isDynamicType: False
typeNameID: 540974
basePrice: 2000.0
Volume: 0.1
soundID: 20860
radius: 1.0
published: False
Mass: 4000.0
groupID: 1975
portionSize: 100
48922 - Cthonic Attar Cluster The unstable chemical flux of minerals designated as Chromodynamic Tricarboxyls can be obtained by reprocessing the rare ore Cthonic Attar. This is obtained from unique Cthonic Attar asteroids altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the intermediate zones between 'shallow', stable deadspace and the truly twisted depths of Abyssal Deadspace itself.

Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.
Non-Interactable Object
Click to toggle showing the 14 attributes. descriptionID: 542833
typeID: 48922
graphicID: 22251
Capacity: 0.0
isDynamicType: False
typeNameID: 540975
basePrice: 2000.0
Volume: 0.1
soundID: 20860
radius: 1.0
published: False
Mass: 4000.0
groupID: 1975
portionSize: 100
48923 - Basic 'Radiance' Cerebral Accelerator Blueprint No Description Booster Blueprints
Click to toggle showing the 13 attributes. typeID: 48923
Capacity: 0.0
isDynamicType: False
typeNameID: 540978
iconID: 10144
basePrice: 1000000.0
metaGroupID: 19
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 718
portionSize: 1
48924 - Standard 'Radiance' Cerebral Accelerator Blueprint No Description Booster Blueprints
Click to toggle showing the 13 attributes. typeID: 48924
Capacity: 0.0
isDynamicType: False
typeNameID: 540979
iconID: 10144
basePrice: 1000000.0
metaGroupID: 19
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 718
portionSize: 1
48925 - Advanced 'Radiance' Cerebral Accelerator Blueprint No Description Booster Blueprints
Click to toggle showing the 13 attributes. typeID: 48925
Capacity: 0.0
isDynamicType: False
typeNameID: 540980
iconID: 10144
basePrice: 1000000.0
metaGroupID: 19
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 718
portionSize: 1
48926 - Extended 'Radiance' Cerebral Accelerator Blueprint No Description Booster Blueprints
Click to toggle showing the 13 attributes. typeID: 48926
Capacity: 0.0
isDynamicType: False
typeNameID: 540981
iconID: 10144
basePrice: 1000000.0
metaGroupID: 19
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 718
portionSize: 1
48927 - Chromodynamic Tricarboxyls A chemical flux in strangely distorted mineral form produced by the subtle, yet profound effects of the intermediate deadspace environment, Chromodynamic Tricarboxyls are principally obtained by mining and reprocessing certain rare ores to be found in deadspace, such as the weirdly glowing Cthonic Attar asteroids.

Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.
Mineral
Click to toggle showing the 15 attributes. descriptionID: 542840
typeID: 48927
Capacity: 0.0
isDynamicType: False
typeNameID: 540982
iconID: 21784
basePrice: 2.0
metaGroupID: 19
marketGroupID: 1856 (Alloys & Compounds)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 18
portionSize: 1
48933 - Crimson Harvest Nebula No Description Cloud
Click to toggle showing the 12 attributes. typeID: 48933
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 540993
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 227
portionSize: 1
48936 - November Nightmare No Description Irregular Battleship
Click to toggle showing the 15 attributes. typeID: 48936
graphicID: 2295
Capacity: 235.0
isDynamicType: False
raceID: 4
typeNameID: 541002
basePrice: 0.0
Volume: 100100.0
soundID: 31
wreckTypeID: 26581
radius: 350.0
published: False
Mass: 10010000.0
groupID: 1667
portionSize: 1
48937 - November Cruiser Fast No Description Irregular Cruiser
Click to toggle showing the 15 attributes. typeID: 48937
graphicID: 1236
Capacity: 235.0
isDynamicType: False
raceID: 4
typeNameID: 541003
basePrice: 0.0
Volume: 100100.0
soundID: 31
wreckTypeID: 26580
radius: 150.0
published: False
Mass: 10010000.0
groupID: 1665
portionSize: 1
48938 - November Cruiser Strong No Description Irregular Cruiser
Click to toggle showing the 15 attributes. typeID: 48938
graphicID: 1236
Capacity: 235.0
isDynamicType: False
raceID: 4
typeNameID: 541004
basePrice: 0.0
Volume: 100100.0
soundID: 31
wreckTypeID: 26580
radius: 150.0
published: False
Mass: 10010000.0
groupID: 1665
portionSize: 1
48939 - November Cruiser Weak No Description Irregular Cruiser
Click to toggle showing the 15 attributes. typeID: 48939
graphicID: 1236
Capacity: 235.0
isDynamicType: False
raceID: 4
typeNameID: 541005
basePrice: 0.0
Volume: 100100.0
soundID: 31
wreckTypeID: 26580
radius: 150.0
published: False
Mass: 10010000.0
groupID: 1665
portionSize: 1
48940 - November Frigate Fast No Description Irregular Frigate
Click to toggle showing the 15 attributes. typeID: 48940
graphicID: 1237
Capacity: 235.0
isDynamicType: False
raceID: 4
typeNameID: 541006
basePrice: 0.0
Volume: 21120.0
soundID: 31
wreckTypeID: 26579
radius: 50.0
published: False
Mass: 2112000.0
groupID: 1568
portionSize: 1
48941 - November Frigate Strong No Description Irregular Frigate
Click to toggle showing the 15 attributes. typeID: 48941
graphicID: 1237
Capacity: 200.0
isDynamicType: False
raceID: 4
typeNameID: 541007
basePrice: 0.0
Volume: 21120.0
soundID: 31
wreckTypeID: 26579
radius: 50.0
published: False
Mass: 2112000.0
groupID: 1568
portionSize: 1
48942 - November Frigate Weak No Description Irregular Frigate
Click to toggle showing the 15 attributes. typeID: 48942
graphicID: 1238
Capacity: 100.0
isDynamicType: False
raceID: 4
typeNameID: 541008
basePrice: 0.0
Volume: 21120.0
soundID: 31
wreckTypeID: 26579
radius: 50.0
published: False
Mass: 2112000.0
groupID: 1568
portionSize: 1
48943 - November Destroyer No Description Irregular Destroyer
Click to toggle showing the 15 attributes. typeID: 48943
graphicID: 1237
Capacity: 235.0
isDynamicType: False
raceID: 4
typeNameID: 541009
basePrice: 0.0
Volume: 21120.0
soundID: 31
wreckTypeID: 26579
radius: 50.0
published: False
Mass: 2112000.0
groupID: 1664
portionSize: 1
48944 - November Module No Description Stasis Web
Click to toggle showing the 12 attributes. typeID: 48944
Capacity: 16.0
isDynamicType: False
typeNameID: 541018
iconID: 112
basePrice: 0.0
Volume: 15.0
radius: 1.0
published: False
Mass: 0.0
groupID: 65
portionSize: 1
48945 - Nov Imp B BPC No Description Booster Blueprints
Click to toggle showing the 11 attributes. typeID: 48945
Capacity: 0.0
isDynamicType: False
typeNameID: 541031
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 718
portionSize: 1
48946 - Nov Imp S BPC No Description Booster Blueprints
Click to toggle showing the 11 attributes. typeID: 48946
Capacity: 0.0
isDynamicType: False
typeNameID: 541032
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 718
portionSize: 1
48947 - Nov Imp E BPC No Description Booster Blueprints
Click to toggle showing the 11 attributes. typeID: 48947
Capacity: 0.0
isDynamicType: False
typeNameID: 541034
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 718
portionSize: 1
48948 - Nov Imp A BPC No Description Booster Blueprints
Click to toggle showing the 11 attributes. typeID: 48948
Capacity: 0.0
isDynamicType: False
typeNameID: 541033
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 718
portionSize: 1
48949 - Nov Mod BPC No Description Stasis Web Blueprint
Click to toggle showing the 11 attributes. typeID: 48949
Capacity: 0.0
isDynamicType: False
typeNameID: 541039
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 145
portionSize: 1
48950 - Nov Ship Log 1 No Description Special Edition Commodities
Click to toggle showing the 11 attributes. typeID: 48950
Capacity: 0.0
isDynamicType: False
typeNameID: 541040
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1194
portionSize: 1
48951 - Nov Ship Log 2 No Description Special Edition Commodities
Click to toggle showing the 11 attributes. typeID: 48951
Capacity: 0.0
isDynamicType: False
typeNameID: 541045
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1194
portionSize: 1
48952 - Nov Ship Log 3 No Description Special Edition Commodities
Click to toggle showing the 11 attributes. typeID: 48952
Capacity: 0.0
isDynamicType: False
typeNameID: 541047
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1194
portionSize: 1
48953 - Nov Ship Log 4 No Description Special Edition Commodities
Click to toggle showing the 11 attributes. typeID: 48953
Capacity: 0.0
isDynamicType: False
typeNameID: 541052
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1194
portionSize: 1
48954 - Nov Ship Log 5 No Description Special Edition Commodities
Click to toggle showing the 11 attributes. typeID: 48954
Capacity: 0.0
isDynamicType: False
typeNameID: 541046
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1194
portionSize: 1
48955 - Deathglow Bottomfeeder The Deathglow Hunters are possibly the vilest, filthiest gang of chem-cooking loons in all of New Eden. Their Deathglow Bottomfeeders are the lowest of the low in the grimy ranks of this illegal boosters ring.

Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular "priesthood of all believers". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones.
Irregular Frigate
Click to toggle showing the 85 attributes. descriptionID: 542825
typeID: 48955
graphicID: 2632
Capacity: 235.0
isDynamicType: False
raceID: 4
typeNameID: 541087
basePrice: 0.0
Volume: 28600.0
soundID: 31
wreckTypeID: 26567
radius: 40.0
published: False
Mass: 2860000.0
groupID: 1568
portionSize: 1
modifyTargetSpeedChance: 0.5
Maximum Locked Targets: 1.0
modifyTargetSpeedRange: 10000.0
Disallows Assistance: 1.0
Shield Capacity: 300.0
Structure Hitpoints: 350.0
Armor EM Damage Resistance: 1.0
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.5
Armor Thermal Damage Resistance: 0.8
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.5
Shield Thermal Damage Resistance: 0.8
Maximum Velocity Bonus: -60.0
use effect monitoring: 1.0
entityChaseMaxDistance: 7500.0
Armor Hitpoints: 475.0
Accuracy falloff : 3120.0
entityChaseMaxDelayChance: 0.75
Turret Tracking: 0.125
Maximum Velocity: 1100.0
Signature Radius: 24.0
Use Signature Radius: 1.0
entityFactionLoss: 0.00475
Rate of fire: 2500.0
modifyTargetSpeedDuration: 5000.0
entityBracketColour: 1.0
Optimal Range: 16500.0
Capacitor Recharge time: 500000.0
Scan Resolution: 1500.0
entityFlyRange: 6000.0
gfxTurretID: 453.0
Damage Modifier: 2.0
maxAttackTargets: 1.0
structureUniformity: 1.0
entityChaseMaxDelay: 10000.0
gfxBoosterID: 397.0
entityChaseMaxDuration: 10000.0
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 0.0
entityEquipmentMax: 1.0
Targeting Speed: 2500.0
RADAR Sensor Strength: 10.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 5.0
propulsionGraphicID: 397.0
entityAttackDelayMin: 1500.0
entityAttackDelayMax: 7500.0
Shield recharge time: 2000000.0
Bounty: 10000.0
Capacitor Capacity: 135.0
Shield Uniformity: 0.75
Orbit Velocity: 450.0
Signature Resolution: 40.0
entityReactionFactor: 0.65
Threat Target Switch: 1.0
EM damage: 17.0
Chance to not change targets: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 14.0
entityAttackRange: 21000.0
Drone Tanking Modifier: 0.7
Ignore Drones Below This Size: 50.0
Security Status Kill Amount: 0.0275
armorUniformity: 0.75
48956 - Deathglow Filthraker The Deathglow Hunters are possibly the strangest, grimiest gang of chem-cooking loons in all of New Eden. Their Deathglow Filthrakers are low-ranking but experienced members of this illegal boosters ring.

Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular "priesthood of all believers". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones.
Irregular Cruiser
Click to toggle showing the 84 attributes. descriptionID: 542826
typeID: 48956
graphicID: 2636
Capacity: 235.0
isDynamicType: False
raceID: 4
typeNameID: 541088
basePrice: 0.0
Volume: 118000.0
soundID: 31
wreckTypeID: 26568
radius: 134.43
published: False
Mass: 11800000.0
groupID: 1665
portionSize: 1
Maximum Locked Targets: 1.0
Disallows Assistance: 1.0
Shield Capacity: 1400.0
Structure Hitpoints: 1450.0
Armor EM Damage Resistance: 1.0
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.5
Armor Thermal Damage Resistance: 0.8
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.5
Shield Thermal Damage Resistance: 0.8
Neutralization Falloff Range: 5000.0
entityChaseMaxDistance: 0.0
Armor Hitpoints: 1840.0
Accuracy falloff : 10000.0
entityChaseMaxDelayChance: 0.65
Turret Tracking: 0.033
energyNeutralizerEntityChance: 0.25
Maximum Velocity: 350.0
Signature Radius: 125.0
entityChaseMaxDurationChance: 1.0
Use Signature Radius: 1.0
Neutralization Duration: 24.0
Rate of fire: 3500.0
Scan Resolution: 275.0
entityBracketColour: 1.0
Optimal Range: 30000.0
Capacitor Recharge time: 1000000.0
use effect monitoring: 1.0
entityFlyRange: 6250.0
gfxTurretID: 456.0
Damage Modifier: 3.0
maxAttackTargets: 1.0
structureUniformity: 1.0
entityChaseMaxDelay: 15000.0
gfxBoosterID: 397.0
entityChaseMaxDuration: 10000.0
Bounty: 15000.0
entityEquipmentMin: 0.0
entityEquipmentMax: 1.0
Capacitor Capacity: 450.0
Targeting Speed: 5000.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 5.0
propulsionGraphicID: 397.0
entityAttackDelayMin: 1500.0
entityAttackDelayMax: 7500.0
Shield recharge time: 2000000.0
Neutralization Amount: 130.0
Neutralization Optimal Range: 25000.0
Shield Uniformity: 0.75
Orbit Velocity: 260.0
Signature Resolution: 125.0
entityReactionFactor: 0.7
Threat Target Switch: 1.0
EM damage: 40.0
Chance to not change targets: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 35.0
entityAttackRange: 40000.0
Drone Tanking Modifier: 0.7
Ignore Drones Below This Size: 50.0
Security Status Kill Amount: 0.0425
48957 - Deathglow Scumlord The Deathglow Hunters are possibly the vilest, grimiest gang of chem-cooking loons in all of New Eden. Their Deathglow Scumlords are middle-ranking enforcers that brutally maintain discipline among the vile filth that make up the lower ranks of this illegal boosters ring.

Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular "priesthood of all believers". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones.
Irregular Battleship
Click to toggle showing the 81 attributes. descriptionID: 542827
typeID: 48957
graphicID: 2122
Capacity: 235.0
isDynamicType: False
raceID: 4
typeNameID: 541089
basePrice: 0.0
Volume: 1150000.0
soundID: 31
wreckTypeID: 26569
radius: 350.0
published: False
Mass: 19500000.0
groupID: 1667
portionSize: 1
Maximum Locked Targets: 1.0
Disallows Assistance: 1.0
Shield Capacity: 5800.0
Structure Hitpoints: 5800.0
Armor EM Damage Resistance: 1.0
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.5
Armor Thermal Damage Resistance: 0.8
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.5
Shield Thermal Damage Resistance: 0.8
maxDirectionalVelocity: 1000.0
minTargetVelDmgMultiplier: 0.5
entityChaseMaxDistance: 25500.0
Armor Hitpoints: 6800.0
Accuracy falloff : 20000.0
entityChaseMaxDelayChance: 0.25
Turret Tracking: 0.027
Maximum Velocity: 340.0
Signature Radius: 420.0
Use Signature Radius: 1.0
entityFactionLoss: 0.01
Rate of fire: 5300.0
Scan Resolution: 85.0
entityBracketColour: 1.0
Optimal Range: 60000.0
Capacitor Recharge time: 1000000.0
entityFlyRange: 17000.0
Damage Modifier: 4.0
maxAttackTargets: 1.0
structureUniformity: 1.0
entityChaseMaxDelay: 10000.0
gfxBoosterID: 397.0
entityChaseMaxDuration: 10000.0
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 0.0
entityEquipmentMax: 1.0
Targeting Speed: 7500.0
RADAR Sensor Strength: 31.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 5.0
propulsionGraphicID: 397.0
entityAttackDelayMin: 3600.0
entityAttackDelayMax: 14400.0
Shield recharge time: 2000000.0
Bounty: 100000.0
Capacitor Capacity: 3400.0
Shield Uniformity: 0.75
Orbit Velocity: 140.0
Signature Resolution: 400.0
entityReactionFactor: 0.81
Threat Target Switch: 1.0
EM damage: 70.0
Chance to not change targets: 0.0
use effect monitoring: 1.0
gfxTurretID: 460.0
Thermal damage: 60.0
entityAttackRange: 42500.0
Drone Tanking Modifier: 0.7
Ignore Drones Below This Size: 100.0
Security Status Kill Amount: 0.14
armorUniformity: 0.75
48958 - Deathglow Brainjuicer The Deathglow Hunters are possibly the weirdest, dirtiest gang of chem-cooking loons in all of New Eden. Their Deathglow Brainjuicers are middle-ranking processing operations overseers, always flitting around harvest sites inspecting and haranguing the lower orders of the gang. They make sure that the Deathglow keeps flowing from mining and refining efforts of this illegal boosters ring.

Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular "priesthood of all believers". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones.
Irregular Destroyer
Click to toggle showing the 78 attributes. descriptionID: 542828
typeID: 48958
graphicID: 2796
Capacity: 235.0
isDynamicType: False
raceID: 4
typeNameID: 541090
basePrice: 0.0
Volume: 28600.0
soundID: 31
wreckTypeID: 26567
radius: 40.0
published: False
Mass: 2860000.0
groupID: 1664
portionSize: 1
Maximum Locked Targets: 1.0
Disallows Assistance: 1.0
Shield Capacity: 875.0
Structure Hitpoints: 1000.0
Armor EM Damage Resistance: 1.0
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.5
Armor Thermal Damage Resistance: 0.8
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.5
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 20000.0
Armor Hitpoints: 1120.0
Accuracy falloff : 25000.0
entityChaseMaxDelayChance: 0.075
Turret Tracking: 0.125
Maximum Velocity: 651.0
Signature Radius: 83.0
Use Signature Radius: 1.0
entityFactionLoss: 0.01
Rate of fire: 2500.0
Scan Resolution: 525.0
entityBracketColour: 1.0
Optimal Range: 21700.0
Capacitor Recharge time: 500000.0
entityFlyRange: 15000.0
Damage Modifier: 8.0
maxAttackTargets: 1.0
structureUniformity: 1.0
entityChaseMaxDelay: 10000.0
gfxBoosterID: 397.0
entityChaseMaxDuration: 10000.0
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 1.0
entityEquipmentMax: 2.0
Targeting Speed: 2500.0
RADAR Sensor Strength: 12.0
Ladar Sensor Strength: 0.0
entityReactionFactor: 0.37
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 5.0
propulsionGraphicID: 397.0
entityAttackDelayMin: 3000.0
entityAttackDelayMax: 5000.0
Shield recharge time: 2000000.0
Bounty: 150000.0
Capacitor Capacity: 190.0
Shield Uniformity: 0.75
Orbit Velocity: 319.0
Signature Resolution: 40.0
Threat Target Switch: 1.0
EM damage: 26.0
Chance to not change targets: 0.0
use effect monitoring: 1.0
gfxTurretID: 454.0
Thermal damage: 24.0
entityAttackRange: 40000.0
Drone Tanking Modifier: 0.7
Ignore Drones Below This Size: 50.0
Security Status Kill Amount: 0.014
armorUniformity: 0.75
48959 - Deathglow Splendorcook The Deathglow Hunters are probably the most grotesque and filth-encrusted gang of chem-cooking loons in all of New Eden. Their Deathglow Splendorcooks are high-ranking masters of the art of "cooking" Deathglow from the yield of Cthonic Attar their loathesome underlings bring them. The Splendorcooks are the source of the best refined Deathglow and ensure that the weird and vile boosters keep flowing from this illegal boosters ring into the underground markets of New Eden.

Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular "priesthood of all believers". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones.
Irregular Battlecruiser
Click to toggle showing the 76 attributes. descriptionID: 542829
typeID: 48959
graphicID: 2795
Capacity: 235.0
isDynamicType: False
raceID: 4
typeNameID: 541091
basePrice: 0.0
Volume: 118000.0
soundID: 31
wreckTypeID: 26568
radius: 150.0
published: False
Mass: 11800000.0
groupID: 1666
portionSize: 1
Maximum Locked Targets: 1.0
Disallows Assistance: 1.0
Shield Capacity: 3750.0
Structure Hitpoints: 5620.0
Armor EM Damage Resistance: 1.0
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.5
Armor Thermal Damage Resistance: 0.8
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.5
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 33000.0
Armor Hitpoints: 18600.0
Accuracy falloff : 12500.0
entityChaseMaxDelayChance: 0.125
Turret Tracking: 0.04125
Maximum Velocity: 431.0
Signature Radius: 255.0
Use Signature Radius: 1.0
entityFactionLoss: 0.0055
Rate of fire: 6000.0
Scan Resolution: 210.0
entityBracketColour: 1.0
Optimal Range: 37500.0
Capacitor Recharge time: 1000000.0
Ignore Drones Below This Size: 50.0
Damage Modifier: 6.0
maxAttackTargets: 1.0
entityChaseMaxDelay: 10000.0
gfxBoosterID: 397.0
entityChaseMaxDuration: 10000.0
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 1.0
entityEquipmentMax: 3.0
structureUniformity: 1.0
RADAR Sensor Strength: 20.0
entityReactionFactor: 0.66
entityFlyRange: 22000.0
entitySecurityMaxGain: 5.0
propulsionGraphicID: 397.0
entityAttackDelayMin: 4425.0
entityAttackDelayMax: 17700.0
Shield recharge time: 2000000.0
Bounty: 345000.0
Capacitor Capacity: 975.0
Shield Uniformity: 0.75
entityOverviewShipGroupId: 26.0
Orbit Velocity: 219.0
Signature Resolution: 125.0
Threat Target Switch: 1.0
EM damage: 55.0
Chance to not change targets: 0.0
use effect monitoring: 1.0
gfxTurretID: 459.0
Thermal damage: 45.0
entityAttackRange: 55000.0
Drone Tanking Modifier: 0.7
Security Status Kill Amount: 0.175
armorUniformity: 0.75
48960 - Deathglow Hunters Cookhouse Typically overseen by a Deathglow Splendorcook, the Cookhouse is the nexus of the Deathglow Hunters' mining, reprocessing and chemical refining operations. The end result is the weird and mind-altering "Deathglow", a substance that can be used as an illegal booster with generally stupefying results after the alleged "enhanced rapture" of the near-death experience it produces. Non-Interactable Object
Click to toggle showing the 16 attributes. descriptionID: 542834
typeID: 48960
graphicID: 2359
Capacity: 10000.0
isDynamicType: False
raceID: 4
typeNameID: 541098
basePrice: 0.0
Volume: 100000000.0
soundID: 20160
radius: 8516.0
published: False
Mass: 100000.0
groupID: 1975
portionSize: 1
Structure Hitpoints: 1000000.0
48961 - Deathglow Harvest Silo The valuable yield from mining and processing Cthonic Attar into the weird illegal booster called "Deathglow" is kept in this silo. Despite the immense value of their chemical bounty, the Deathglow Hunters are not always particularly careful about the storage of the unstable substances they harvest. Occasionally, a Deathglow Scumlord must execute a Bottomfeeder or Filthraker who has neglected maintenance tasks due to overuse of their own product. Large Collidable Structure
Click to toggle showing the 31 attributes. descriptionID: 541100
typeID: 48961
graphicID: 2598
Capacity: 20000.0
isDynamicType: False
typeNameID: 541099
basePrice: 20000000.0
Volume: 4000.0
soundID: 20858
wreckTypeID: 26468
radius: 907.0
published: False
Mass: 100000000.0
groupID: 319
portionSize: 1
Turret Tracking: 0.0
Disallows Assistance: 1.0
Shield Capacity: 500.0
entityEquipmentMin: 1.0
Structure Hitpoints: 500.0
entityEquipmentMax: 2.0
armorUniformity: 1.0
structureUniformity: 1.0
Signature Radius: 1000.0
entityFlyRange: 0.0
Optimal Range: 0.0
entityAttackRange: 0.0
entityChaseMaxDistance: 0.0
Armor Hitpoints: 1000.0
Accuracy falloff : 0.0
Shield recharge time: 86400000.0
48968 - Protected Battlecruiser Boss No Description Non-Interactable Object
Click to toggle showing the 14 attributes. typeID: 48968
graphicID: 2795
Capacity: 235.0
isDynamicType: False
raceID: 4
typeNameID: 541483
basePrice: 0.0
Volume: 118000.0
radius: 150.0
published: False
Mass: 11800000.0
groupID: 1975
portionSize: 1
Structure Hitpoints: 100000000.0
49099 - Zero-Point Mass Entangler Scientists experimenting with abyssal filaments and their property of entangling with a ship's warp core to achieve a mass-energy exchange capable of moving vessels through space-time conduits were soon able to replicate different aspects of the overall effect. It was noticed that a reduction in the local effective mass of a ship could be achieved by dumping warp energy directly into the zero-point energy vacuum field. This "warp energy-mass entanglement" effect was determined to severely reduce practical ship velocities and disable warping.

Scientists considered this effect important but unlikely to be of much use to anyone for practical purposes. However, engineers familiar with capsuleer exploration and colonization of Anoikis, or W-space, soon pointed out a market opportunity and a modular version of the curious device came into being.
Mass Entanglers
Click to toggle showing the 34 attributes. descriptionID: 541738
typeID: 49099
Capacity: 1.0
Meta Level: 0.0
isDynamicType: False
typeNameID: 541737
iconID: 97
basePrice: 3964874.0
marketGroupID: 2509 (Mass Entanglers)
Volume: 50.0
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1.0
groupID: 2008
portionSize: 1
Activation Cost: 100.0
Structure Hitpoints: 40.0
Afterburner and Microwarpdrive Maximum Velocity Bonus: -90.0
Can be fitted to: 894.0
requiredSkill2Level: 4.0
heatDissipationRateModifier: 0.01
Powergrid Usage: 80.0
Maximum Velocity Bonus: -95.0
CPU usage: 80.0
Banned in Empire Space: 1.0
Secondary Skill required: 11446.0
Heat Damage: 3.0
Maximum velocity multiplier: 0.05
activationBlockedStrenght: 1.0
Activation time / duration: 30000.0
Warp Scramble Strength: 100.0
Mass Modifier: -80.0
Afterburner and Microwarpdrive Thrust Bonus: -90.0
49100 - Zero-Point Mass Entangler Blueprint No Description Mass Entangler Blueprints
Click to toggle showing the 13 attributes. typeID: 49100
Capacity: 0.0
isDynamicType: False
typeNameID: 541739
iconID: 97
basePrice: 50000000.0
marketGroupID: 2508 (Mass Reduction Core)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 2010
portionSize: 1
49108 - Fortified Roden Shipyard No Description Large Collidable Object
Click to toggle showing the 13 attributes. typeID: 49108
graphicID: 22284
Capacity: 10000.0
isDynamicType: False
raceID: 4
typeNameID: 541840
basePrice: 0.0
Volume: 100000000.0
radius: 1913.0
published: False
Mass: 100000.0
groupID: 226
portionSize: 1
49109 - Fortified Partially Constructed Roden Megathron No Description Large Collidable Object
Click to toggle showing the 13 attributes. typeID: 49109
graphicID: 22285
Capacity: 10000.0
isDynamicType: False
raceID: 4
typeNameID: 541841
basePrice: 0.0
Volume: 100000000.0
radius: 539.0
published: False
Mass: 100000.0
groupID: 226
portionSize: 1
49126 - Crimson Harvest Environment No Description Cloud
Click to toggle showing the 12 attributes. typeID: 49126
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 541941
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 227
portionSize: 1
49146 - Dramiel Angel's Hex SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 49146
Capacity: 0.0
raceID: 2
typeNameID: 542132
basePrice: 0.0
marketGroupID: 2031 (Pirate Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Dramiel Angel's Hex
skin_skinMaterialID: 181
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5646
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17932]
skin_licenseTypeID: 49146
Extra Skin Attributes:
Applies to: Dramiel
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49147 - Cynabal Angel's Hex SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 49147
Capacity: 0.0
raceID: 2
typeNameID: 542133
basePrice: 0.0
marketGroupID: 2030 (Pirate Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Cynabal Angel's Hex
skin_skinMaterialID: 181
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5647
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17720]
skin_licenseTypeID: 49147
Extra Skin Attributes:
Applies to: Cynabal
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49148 - Daredevil Angel's Hex SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 49148
Capacity: 0.0
raceID: 8
typeNameID: 542134
basePrice: 0.0
marketGroupID: 2031 (Pirate Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Daredevil Angel's Hex
skin_skinMaterialID: 181
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5648
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17928]
skin_licenseTypeID: 49148
Extra Skin Attributes:
Applies to: Daredevil
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49149 - Vigilant Angel's Hex SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 49149
Capacity: 0.0
raceID: 8
typeNameID: 542135
basePrice: 0.0
marketGroupID: 2030 (Pirate Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Vigilant Angel's Hex
skin_skinMaterialID: 181
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5649
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17722]
skin_licenseTypeID: 49149
Extra Skin Attributes:
Applies to: Vigilant
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49150 - Vindicator Angel's Hex SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 49150
Capacity: 0.0
raceID: 8
typeNameID: 542136
basePrice: 0.0
marketGroupID: 1963 (Pirate Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Vindicator Angel's Hex
skin_skinMaterialID: 181
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5650
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17740]
skin_licenseTypeID: 49150
Extra Skin Attributes:
Applies to: Vindicator
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49151 - Magnate Serene Hao SKIN (Permanent) In the Achuran way of living Serene Senism, the concept of "Hao" represents the unconquered vastness of the sky, a suitable theme for the exploration-oriented Magnate.

The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world.

Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 542145
typeID: 49151
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 542137
basePrice: 0.0
marketGroupID: 2002 (Amarr)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Magnate Serene Hao
skin_skinMaterialID: 231
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5651
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [29248]
skin_licenseTypeID: 49151
Extra Skin Attributes:
Applies to: Magnate
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49152 - Hyperion Serene Mang SKIN (Permanent) In the Achuran way of living Serene Senism, the concept of "Mang" indicates a fearless will to enforce justice, fitting as an emblem on the powerful Hyperion.

The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world.

Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 542144
typeID: 49152
Capacity: 0.0
isDynamicType: False
raceID: 8
typeNameID: 542138
basePrice: 0.0
marketGroupID: 1966 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Hyperion Serene Mang
skin_skinMaterialID: 232
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5652
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [24690]
skin_licenseTypeID: 49152
Extra Skin Attributes:
Applies to: Hyperion
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49153 - Naga Serene Song SKIN (Permanent) In the Achuran way of living Serene Senism, the concept of "Song" suggests caution and care in choosing action, perhaps as the Naga chooses its battles.

The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world.

Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 542146
typeID: 49153
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 542139
basePrice: 0.0
marketGroupID: 1957 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Naga Serene Song
skin_skinMaterialID: 233
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5653
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [4306]
skin_licenseTypeID: 49153
Extra Skin Attributes:
Applies to: Naga
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49154 - Cynabal Serene Tu SKIN (Permanent) In the Achuran way of living Serene Senism, the concept of "Tu" is the swift bolt of lightning that strikes and is gone, like the hard-hitting Cynabal skirmisher.

The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world.

Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher, who became known as "Serene Sen" later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 542143
typeID: 49154
Capacity: 0.0
isDynamicType: False
raceID: 2
typeNameID: 542140
basePrice: 0.0
marketGroupID: 2030 (Pirate Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Cynabal Serene Tu
skin_skinMaterialID: 234
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5654
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17720]
skin_licenseTypeID: 49154
Extra Skin Attributes:
Applies to: Cynabal
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49155 - Augoror Navy Issue Serene Rou SKIN (Permanent) In the Achuran way of living Serene Senism, the concept of "Rou" denotes steadfastness and loyalty in the face of adversity, a fine principle for the heavily-armored Augoror Navy Issue.

The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world.

Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 542142
typeID: 49155
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 542141
basePrice: 0.0
marketGroupID: 2063 (Navy Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Augoror Navy Issue Serene Rou
skin_skinMaterialID: 235
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5655
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [29337]
skin_licenseTypeID: 49155
Extra Skin Attributes:
Applies to: Augoror Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49156 - Rifter Absent Heroes SKIN (Permanent) This Minmatar nanocoating design symbolizes the many absent heroes of the tribes, those who fought for freedom and to liberate slaves in the distant past of rebellions against the Amarr Empire and in the present day reality of New Eden. Whether known to be dead, disappeared or captured, the absent heroes of the Minmatar liberation struggle are celebrated by this design. Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 542150
typeID: 49156
Capacity: 0.0
isDynamicType: False
raceID: 2
typeNameID: 542148
basePrice: 0.0
marketGroupID: 2005 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Rifter Absent Heroes
skin_skinMaterialID: 325
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5656
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [587]
skin_licenseTypeID: 49156
Extra Skin Attributes:
Applies to: Rifter
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49157 - Typhoon Absent Heroes SKIN (Permanent) This Minmatar nanocoating design symbolizes the many absent heroes of the tribes, those who fought for freedom and to liberate slaves in the distant past of rebellions against the Amarr Empire and in the present day reality of New Eden. Whether known to be dead, disappeared or captured, the absent heroes of the Minmatar liberation struggle are celebrated by this design. Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 542151
typeID: 49157
Capacity: 0.0
isDynamicType: False
raceID: 2
typeNameID: 542149
basePrice: 0.0
marketGroupID: 1967 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Typhoon Absent Heroes
skin_skinMaterialID: 325
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5657
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [644]
skin_licenseTypeID: 49157
Extra Skin Attributes:
Applies to: Typhoon
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49420 - Redeemer Headhunter SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 49420
Capacity: 0.0
raceID: 4
typeNameID: 542426
basePrice: 0.0
marketGroupID: 2110 (Amarr)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Redeemer Headhunter
skin_skinMaterialID: 213
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5710
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [22428]
skin_licenseTypeID: 49420
Extra Skin Attributes:
Applies to: Redeemer
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49421 - Apostle Headhunter SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 23 attributes. typeID: 49421
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 542427
basePrice: 0.0
marketGroupID: 2278 (Amarr)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Apostle Headhunter
skin_skinMaterialID: 213
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5711
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [37604]
skin_licenseTypeID: 49421
Extra Skin Attributes:
Applies to: Apostle
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49422 - Aeon Headhunter SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 49422
Capacity: 0.0
raceID: 4
typeNameID: 542428
basePrice: 0.0
marketGroupID: 1974 (Amarr)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Aeon Headhunter
skin_skinMaterialID: 213
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5712
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [23919]
skin_licenseTypeID: 49422
Extra Skin Attributes:
Applies to: Aeon
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49423 - Golem Headhunter SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 49423
Capacity: 0.0
raceID: 1
typeNameID: 542429
basePrice: 0.0
marketGroupID: 2025 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Golem Headhunter
skin_skinMaterialID: 214
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5713
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [28710]
skin_licenseTypeID: 49423
Extra Skin Attributes:
Applies to: Golem
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49424 - Wyvern Headhunter SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 49424
Capacity: 0.0
raceID: 1
typeNameID: 542430
basePrice: 0.0
marketGroupID: 1975 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Wyvern Headhunter
skin_skinMaterialID: 214
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5714
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [23917]
skin_licenseTypeID: 49424
Extra Skin Attributes:
Applies to: Wyvern
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49425 - Leviathan Headhunter SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 49425
Capacity: 0.0
raceID: 1
typeNameID: 542431
basePrice: 0.0
marketGroupID: 2092 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Leviathan Headhunter
skin_skinMaterialID: 214
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5715
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [3764]
skin_licenseTypeID: 49425
Extra Skin Attributes:
Applies to: Leviathan
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49426 - Kronos Headhunter SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 49426
Capacity: 0.0
raceID: 8
typeNameID: 542432
basePrice: 0.0
marketGroupID: 2026 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Kronos Headhunter
skin_skinMaterialID: 215
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5716
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [28661]
skin_licenseTypeID: 49426
Extra Skin Attributes:
Applies to: Kronos
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49427 - Thanatos Headhunter SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 49427
Capacity: 0.0
raceID: 8
typeNameID: 542433
basePrice: 0.0
marketGroupID: 1976 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Thanatos Headhunter
skin_skinMaterialID: 215
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5717
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [23911]
skin_licenseTypeID: 49427
Extra Skin Attributes:
Applies to: Thanatos
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49428 - Erebus Headhunter SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 49428
Capacity: 0.0
raceID: 8
typeNameID: 542434
basePrice: 0.0
marketGroupID: 1979 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Erebus Headhunter
skin_skinMaterialID: 215
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5718
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [671]
skin_licenseTypeID: 49428
Extra Skin Attributes:
Applies to: Erebus
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49429 - Panther Headhunter SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 49429
Capacity: 0.0
raceID: 2
typeNameID: 542435
basePrice: 0.0
marketGroupID: 2113 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Panther Headhunter
skin_skinMaterialID: 216
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5719
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [22440]
skin_licenseTypeID: 49429
Extra Skin Attributes:
Applies to: Panther
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49430 - Nidhoggur Headhunter SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 49430
Capacity: 0.0
raceID: 2
typeNameID: 542436
basePrice: 0.0
marketGroupID: 1977 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Nidhoggur Headhunter
skin_skinMaterialID: 216
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5720
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [24483]
skin_licenseTypeID: 49430
Extra Skin Attributes:
Applies to: Nidhoggur
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49431 - Ragnarok Headhunter SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 49431
Capacity: 0.0
raceID: 2
typeNameID: 542437
basePrice: 0.0
marketGroupID: 2093 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Ragnarok Headhunter
skin_skinMaterialID: 216
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5721
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [23773]
skin_licenseTypeID: 49431
Extra Skin Attributes:
Applies to: Ragnarok
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49432 - Avatar Deathglow Hunters SKIN (Permanent) The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.

The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 542447
typeID: 49432
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 542442
basePrice: 0.0
marketGroupID: 1978 (Amarr)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Avatar Deathglow Hunters
skin_skinMaterialID: 326
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5722
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11567]
skin_licenseTypeID: 49432
Extra Skin Attributes:
Applies to: Avatar
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49433 - Gila Deathglow Hunters SKIN (Permanent) The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.

The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 542448
typeID: 49433
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 542443
basePrice: 0.0
marketGroupID: 2030 (Pirate Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Gila Deathglow Hunters
skin_skinMaterialID: 327
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5723
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17715]
skin_licenseTypeID: 49433
Extra Skin Attributes:
Applies to: Gila
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49434 - Machariel Deathglow Hunters SKIN (Permanent) The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.

The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 542449
typeID: 49434
Capacity: 0.0
isDynamicType: False
raceID: 2
typeNameID: 542444
basePrice: 0.0
marketGroupID: 1963 (Pirate Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Machariel Deathglow Hunters
skin_skinMaterialID: 327
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5724
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17738]
skin_licenseTypeID: 49434
Extra Skin Attributes:
Applies to: Machariel
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49435 - Astero Deathglow Hunters SKIN (Permanent) The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.

The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 542446
typeID: 49435
Capacity: 0.0
isDynamicType: False
raceID: 8
typeNameID: 542445
basePrice: 0.0
marketGroupID: 2031 (Pirate Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Astero Deathglow Hunters
skin_skinMaterialID: 327
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5725
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [33468]
skin_licenseTypeID: 49435
Extra Skin Attributes:
Applies to: Astero
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49557 - Deathglow Hunters Reinforced Wall A reinforced structural wall unit, often used to connect other structures in space to one another. Non-Interactable Object
Click to toggle showing the 14 attributes. descriptionID: 542837
typeID: 49557
graphicID: 2448
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 542692
basePrice: 0.0
Volume: 0.0
radius: 632.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
49558 - Deathglow Juicers and Cooks Quarters The upper echelons of the Deathglow Hunters fancy themselves to be overlords, albeit of a rather grimy kind, and their Brainjuicers and Splendorcooks like to bed down in something approximating a normal habitat. Visiting members of the Blood Raider Covenant generally sleep aboard their own ships. Non-Interactable Object
Click to toggle showing the 14 attributes. descriptionID: 542838
typeID: 49558
graphicID: 2440
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 542693
basePrice: 0.0
Volume: 0.0
radius: 650.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
49559 - Deathglow Scum and Filth Barracks The lower ranks of the Deathglow Hunters are permitted to make a rude habitat out of whatever space debris they can convert, as in the case of this rickety and exceptionally malodorous barracks facility. Non-Interactable Object
Click to toggle showing the 14 attributes. descriptionID: 542839
typeID: 49559
graphicID: 2444
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 542694
basePrice: 0.0
Volume: 0.0
radius: 200.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
49619 - Deathglow Residue Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.

This evil-smelling substance is the residue from Deathglow refining and while it's not particularly dangerous, it's not recommended to apply it to your eyeballs.
Special Edition Commodities
Click to toggle showing the 14 attributes. descriptionID: 542842
typeID: 49619
Capacity: 0.0
isDynamicType: False
typeNameID: 542841
iconID: 1196
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 0.2
radius: 1.0
published: True
Mass: 5.0
groupID: 1194
portionSize: 1
49620 - Decayed Deathglow Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.

This particular batch of Deathglow has decayed into a toxic mess and would probably be enough to drop a Matigu Seabeast stone-cold dead, if you could find one.
Special Edition Commodities
Click to toggle showing the 14 attributes. descriptionID: 542844
typeID: 49620
Capacity: 0.0
isDynamicType: False
typeNameID: 542843
iconID: 10887
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 1194
portionSize: 1
49621 - Top Grade Deathglow Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.

This particular batch of Deathglow is top grade stuff and likely was intended for shipment to the Gallente black market in exotic boosters. Or perhaps it was ordered by a Vherokior shaman keen to try a new method of contacting the world spirits? The Deathglow Hunters don't seem to keep customer records around.
Special Edition Commodities
Click to toggle showing the 14 attributes. descriptionID: 542846
typeID: 49621
Capacity: 0.0
isDynamicType: False
typeNameID: 542845
iconID: 10886
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 1194
portionSize: 1
49635 - 'Marginis' Fortizar Wreck No Description Large Collidable Object
Click to toggle showing the 13 attributes. typeID: 49635
graphicID: 22194
Capacity: 0.0
isDynamicType: False
typeNameID: 542855
basePrice: 0.0
Volume: 27500.0
soundID: 20236
radius: 85000.0
published: False
Mass: 10000.0
groupID: 226
portionSize: 1
Removed Items (0 Entries)

Please note that a "removed" item usually means the item was just not yet added to the "newer" build.

TypeID & Name Description Group Attributes

Changed Blueprints (9 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
48923 - Basic 'Radiance' Cerebral Accelerator Blueprint No blueprint entry found. BP Price: 1,000,000 ISK
Build Time: 0:01:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Chromodynamic Tricarboxyls
6x Auxiliary Parts
17x Force Cable
25x Elemental Crux
32x Positron Cord
250x Tritanium
Skills:
Industry I
Outcome:
1x Basic 'Radiance' Cerebral Accelerator (48605)
BP Price: 1,000,000 ISK
Build Time: 0:01:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 48927
6x 23159
17x 23160
25x 23161
32x 23158
250x 34
Skills:
3380 I
Outcome:
1x 48605
48924 - Standard 'Radiance' Cerebral Accelerator Blueprint No blueprint entry found. BP Price: 1,000,000 ISK
Build Time: 0:02:00
Copy:? ME:? TE:? Limit:10x
Materials:
2x Chromodynamic Tricarboxyls
18x Auxiliary Parts
51x Force Cable
75x Elemental Crux
96x Positron Cord
750x Tritanium
Skills:
Industry I
Outcome:
1x Standard 'Radiance' Cerebral Accelerator (48606)
BP Price: 1,000,000 ISK
Build Time: 0:02:00
Copy:? ME:? TE:? Limit:10x
Materials:
2x 48927
18x 23159
51x 23160
75x 23161
96x 23158
750x 34
Skills:
3380 I
Outcome:
1x 48606
48925 - Advanced 'Radiance' Cerebral Accelerator Blueprint No blueprint entry found. BP Price: 1,000,000 ISK
Build Time: 0:03:00
Copy:? ME:? TE:? Limit:10x
Materials:
3x Chromodynamic Tricarboxyls
24x Auxiliary Parts
68x Force Cable
100x Elemental Crux
128x Positron Cord
1000x Tritanium
Skills:
Industry I
Outcome:
1x Advanced 'Radiance' Cerebral Accelerator (48607)
BP Price: 1,000,000 ISK
Build Time: 0:03:00
Copy:? ME:? TE:? Limit:10x
Materials:
3x 48927
24x 23159
68x 23160
100x 23161
128x 23158
1000x 34
Skills:
3380 I
Outcome:
1x 48607
48926 - Extended 'Radiance' Cerebral Accelerator Blueprint No blueprint entry found. BP Price: 1,000,000 ISK
Build Time: 0:10:00
Copy:? ME:? TE:? Limit:10x
Materials:
6x Chromodynamic Tricarboxyls
42x Auxiliary Parts
119x Force Cable
175x Elemental Crux
224x Positron Cord
1750x Tritanium
Skills:
Industry I
Outcome:
1x Extended 'Radiance' Cerebral Accelerator (48608)
BP Price: 1,000,000 ISK
Build Time: 0:10:00
Copy:? ME:? TE:? Limit:10x
Materials:
6x 48927
42x 23159
119x 23160
175x 23161
224x 23158
1750x 34
Skills:
3380 I
Outcome:
1x 48608
48945 - Nov Imp B BPC No blueprint entry found. BP Price: 0 ISK
Build Time: 0:00:15
Copy:? ME:? TE:? Limit:3x

Skills:
Industry I
Outcome:
1x B11 (48609)
BP Price: 0 ISK
Build Time: 0:00:15
Copy:? ME:? TE:? Limit:3x

Skills:
3380 I
Outcome:
1x 48609
48946 - Nov Imp S BPC No blueprint entry found. BP Price: 0 ISK
Build Time: 0:00:15
Copy:? ME:? TE:? Limit:3x

Skills:
Industry I
Outcome:
1x S11 (48610)
BP Price: 0 ISK
Build Time: 0:00:15
Copy:? ME:? TE:? Limit:3x

Skills:
3380 I
Outcome:
1x 48610
48947 - Nov Imp E BPC No blueprint entry found. BP Price: 0 ISK
Build Time: 0:00:15
Copy:? ME:? TE:? Limit:3x

Skills:
Industry I
Outcome:
1x E11 (48612)
BP Price: 0 ISK
Build Time: 0:00:15
Copy:? ME:? TE:? Limit:3x

Skills:
3380 I
Outcome:
1x 48612
48948 - Nov Imp A BPC No blueprint entry found. BP Price: 0 ISK
Build Time: 0:00:15
Copy:? ME:? TE:? Limit:3x

Skills:
Industry I
Outcome:
1x A11 (48611)
BP Price: 0 ISK
Build Time: 0:00:15
Copy:? ME:? TE:? Limit:3x

Skills:
3380 I
Outcome:
1x 48611
49100 - Zero-Point Mass Entangler Blueprint No blueprint entry found. BP Price: 50,000,000 ISK
Build Time: 1:00:00
Copy:2880 ME:1260 TE:1260 Limit:50x
Materials:
40x Megacyte
55x Zero-Point Condensate
204x Zydrine
2824x Nocxium
9360x Isogen
17147x Mexallon
36064x Pyerite
66156x Tritanium
Skills:
Industry I
Outcome:
1x Zero-Point Mass Entangler (49099)
BP Price: 50,000,000 ISK
Build Time: 1:00:00
Copy:2880 ME:1260 TE:1260 Limit:50x
Materials:
40x 40
55x 48112
204x 39
2824x 38
9360x 37
17147x 36
36064x 35
66156x 34
Skills:
3380 I
Outcome:
1x 49099
Changed Reprocessing (9 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff
35845 - Upwell Monument (Advertisement Center) 100x Structure Construction Parts
100x Structure Hangar Array
100x Structure Storage Bay
100x Structure Repair Facility
100x Structure Docking Bay
400x Structure Advertisement Nexus
1x Structure Construction Parts
1x Structure Hangar Array
1x Structure Storage Bay
1x Structure Laboratory
1x Structure Factory
1x Structure Repair Facility
1x Structure Reprocessing Plant
1x Structure Docking Bay
1x Structure Office Center
40x Structure Advertisement Nexus
100x 21947
1
00x 21949
1
00x 21951
1
00x 21957
100x 21961
40
x 21953
1x 21955
1x 21957
1x 21959
1x 21961
1x 21967
4
0x 36958
37535 - Upwell Simple Advertisement Center (Advertisement Center) 1x Structure Construction Parts
1x Structure Hangar Array
1x Structure Storage Bay
1x Structure Repair Facility
1x Structure Docking Bay
4x Structure Advertisement Nexus
1x Structure Construction Parts
1x Structure Hangar Array
1x Structure Storage Bay
1x Structure Laboratory
1x Structure Factory
1x Structure Repair Facility
1x Structure Reprocessing Plant
1x Structure Docking Bay
1x Structure Office Center
40x Structure Advertisement Nexus
1x 21947
1x 21949
1x 21951
1x 2195
7
1x 21961
4
3
1x 21955
1x 21957
1x 21959
1x 21961
1x 21967
40
x 36958
37536 - Upwell Advanced Advertisement Center (Advertisement Center) 10x Structure Construction Parts
10x Structure Hangar Array
10x Structure Storage Bay
10x Structure Repair Facility
10x Structure Docking Bay
40x Structure Advertisement Nexus
1x Structure Construction Parts
1x Structure Hangar Array
1x Structure Storage Bay
1x Structure Laboratory
1x Structure Factory
1x Structure Repair Facility
1x Structure Reprocessing Plant
1x Structure Docking Bay
1x Structure Office Center
40x Structure Advertisement Nexus
10x 21947
1
0x 21949
1
0x 21951
1x 21953
1x 21955

1
0x 21957
1
0x 21961x 21959
1x 21961
1x 21967

40x 36958
48899 - Deployable Billboard (Deployable Advertisement) No reprocessing data found. 27778x Tritanium
12222x Pyerite
10000x Mexallon
2778x Isogen
389x Nocxium
1112x Zydrine
88x Megacyte
2x Organic Mortar Applicators
1x Wetware Mainframe
2x Ukomi Superconductors
27778x 34
12222x 35
10000x 36
2778x 37
389x 38
1112x 39
88x 40
2x 2870
1x 2876
2x 17136
48916 - Cthonic Attar (Deadspace Asteroids) No reprocessing data found. 4x Chromodynamic Tricarboxyls 4x 48927
48917 - Asteroid B (Deadspace Asteroids) No reprocessing data found. 4x Chromodynamic Tricarboxyls 4x 48927
48918 - Asteroid C (Deadspace Asteroids) No reprocessing data found. 4x Chromodynamic Tricarboxyls 4x 48927
48919 - Asteroid D (Deadspace Asteroids) No reprocessing data found. 4x Chromodynamic Tricarboxyls 4x 48927
49099 - Zero-Point Mass Entangler (Mass Entanglers) No reprocessing data found. 66156x Tritanium
36064x Pyerite
17147x Mexallon
9360x Isogen
2824x Nocxium
204x Zydrine
40x Megacyte
66156x 34
36064x 35
17147x 36
9360x 37
2824x 38
204x 39
40x 40

Changed Traits (4 Entries)
TypeID, Group, & Name Tranquility_Previous Tranquility_Next Diff
11178 - Raptor
(Interceptor)
Interceptors bonuses (per skill level):
  • 15% reduction in Microwarpdrive signature radius penalty
  • 4% bonus to all shield resistances


Caldari Frigate bonuses (per skill level):
  • 5% bonus to Small Hybrid Turret damage
  • 10% bonus to Small Hybrid Turret optimal range


Role Bonus:
  • 80% reduction in Propulsion Jamming systems activation cost
  • Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor
Interceptors bonuses (per skill level):
  • 15% reduction in Microwarpdrive signature radius penalty
  • 4% bonus to all shield resistances


Caldari Frigate bonuses (per skill level):
  • 5% bonus to Small Hybrid Turret damage
  • 10% bonus to Small Hybrid Turret optimal range


Role Bonus:
  • 80% reduction in Propulsion Jamming systems activation cost
Interceptors bonuses (per skill level):
15% reduction in <a href=showinfo:3454>Microwarpdrive</a> signature radius penalty
4% bonus to all shield resistances

Caldari Frigate bonuses (per skill level):
5% bonus to <a href=showinfo:3301>Small Hybrid Turret</a> damage
10% bonus to <a href=showinfo:3301>Small Hybrid Turret</a> optimal range

Role Bonus:
80% reduction in <a href=showinfo:3435>Propulsion Jamming</a> systems activation cost

Immune to <a href=showinfo:22782>Interdiction Sphere Launcher</a>, <a href=showinfo:28654>Warp Disruption Field Generator</a> and <a href=showinfo:12198>Mobile Small</a>, <a href=showinfo:12199>Medium</a> and <a href=showinfo:12200>Large Warp Disruptor</a>
11184 - Crusader
(Interceptor)
Interceptors bonuses (per skill level):
  • 15% reduction in Microwarpdrive signature radius penalty
  • 7.5% bonus to Small Energy Turret tracking speed


Amarr Frigate bonuses (per skill level):
  • 10% reduction in Small Energy Turret activation cost
  • 5% bonus to Small Energy Turret damage


Role Bonus:
  • 80% reduction in Propulsion Jamming systems activation cost
  • Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor
Interceptors bonuses (per skill level):
  • 15% reduction in Microwarpdrive signature radius penalty
  • 7.5% bonus to Small Energy Turret tracking speed


Amarr Frigate bonuses (per skill level):
  • 10% reduction in Small Energy Turret activation cost
  • 5% bonus to Small Energy Turret damage


Role Bonus:
  • 80% reduction in Propulsion Jamming systems activation cost
Interceptors bonuses (per skill level):
15% reduction in <a href=showinfo:3454>Microwarpdrive</a> signature radius penalty
7.5% bonus to <a href=showinfo:3303>Small Energy Turret</a> tracking speed

Amarr Frigate bonuses (per skill level):
10% reduction in <a href=showinfo:3303>Small Energy Turret</a> activation cost
5% bonus to <a href=showinfo:3303>Small Energy Turret</a> damage

Role Bonus:
80% reduction in <a href=showinfo:3435>Propulsion Jamming</a> systems activation cost

Immune to <a href=showinfo:22782>Interdiction Sphere Launcher</a>, <a href=showinfo:28654>Warp Disruption Field Generator</a> and <a href=showinfo:12198>Mobile Small</a>, <a href=showinfo:12199>Medium</a> and <a href=showinfo:12200>Large Warp Disruptor</a>
11196 - Claw
(Interceptor)
Interceptors bonuses (per skill level):
  • 15% reduction in Microwarpdrive signature radius penalty
  • 5% bonus to Small Projectile Turret damage


Minmatar Frigate bonuses (per skill level):
  • 5% bonus to Small Projectile Turret rate of fire
  • 7.5% bonus to Small Projectile Turret tracking speed


Role Bonus:
  • 80% reduction in Propulsion Jamming systems activation cost
  • Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor
Interceptors bonuses (per skill level):
  • 15% reduction in Microwarpdrive signature radius penalty
  • 5% bonus to Small Projectile Turret damage


Minmatar Frigate bonuses (per skill level):
  • 5% bonus to Small Projectile Turret rate of fire
  • 7.5% bonus to Small Projectile Turret tracking speed


Role Bonus:
  • 80% reduction in Propulsion Jamming systems activation cost
Interceptors bonuses (per skill level):
15% reduction in <a href=showinfo:3454>Microwarpdrive</a> signature radius penalty
5% bonus to <a href=showinfo:3302>Small Projectile Turret</a> damage

Minmatar Frigate bonuses (per skill level):
5% bonus to <a href=showinfo:3302>Small Projectile Turret</a> rate of fire
7.5% bonus to <a href=showinfo:3302>Small Projectile Turret</a> tracking speed

Role Bonus:
80% reduction in <a href=showinfo:3435>Propulsion Jamming</a> systems activation cost

Immune to <a href=showinfo:22782>Interdiction Sphere Launcher</a>, <a href=showinfo:28654>Warp Disruption Field Generator</a> and <a href=showinfo:12198>Mobile Small</a>, <a href=showinfo:12199>Medium</a> and <a href=showinfo:12200>Large Warp Disruptor</a>
11200 - Taranis
(Interceptor)
Interceptors bonuses (per skill level):
  • 15% reduction in Microwarpdrive signature radius penalty
  • 7.5% bonus to Small Hybrid Turret tracking speed


Gallente Frigate bonuses (per skill level):
  • 10% bonus to Small Hybrid Turret damage


Role Bonus:
  • 80% reduction in Propulsion Jamming systems activation cost
  • Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor
Interceptors bonuses (per skill level):
  • 15% reduction in Microwarpdrive signature radius penalty
  • 7.5% bonus to Small Hybrid Turret tracking speed


Gallente Frigate bonuses (per skill level):
  • 10% bonus to Small Hybrid Turret damage


Role Bonus:
  • 80% reduction in Propulsion Jamming systems activation cost
Interceptors bonuses (per skill level):
15% reduction in <a href=showinfo:3454>Microwarpdrive</a> signature radius penalty
7.5% bonus to <a href=showinfo:3301>Small Hybrid Turret</a> tracking speed

Gallente Frigate bonuses (per skill level):
10% bonus to <a href=showinfo:3301>Small Hybrid Turret</a> damage

Role Bonus:
80% reduction in <a href=showinfo:3435>Propulsion Jamming</a> systems activation cost

Immune to <a href=showinfo:22782>Interdiction Sphere Launcher</a>, <a href=showinfo:28654>Warp Disruption Field Generator</a> and <a href=showinfo:12198>Mobile Small</a>, <a href=showinfo:12199>Medium</a> and <a href=showinfo:12200>Large Warp Disruptor</a>
Changes to Attributes (0 Entries)
Attribute Name Diff
Attribute Changes per Type (2403 Entries)
TypeID, Name, and Group Diff
671 - Erebus (Titan) EM Damage: 0.0 => None
Thermal Damage: 200000.0 => None
Kinetic Damage: 0.0 => None
Explosive Damage: 0.0 => None
Explosion Range: 10000.0 => None
Explosion Signature Radius: 20000.0 => None
825 - 220mm Vulcan AutoCannon I Blueprint (Projectile Weapon Blueprint) iconID: 387 => 386
973 - Arbitrator Blueprint (Cruiser Blueprint) graphicID: 1748 => 298
1067 - 5MN Microwarpdrive I Blueprint (Propulsion Module Blueprint) iconID: 96 => 10149
1073 - 5MN Microwarpdrive II Blueprint (Propulsion Module Blueprint) iconID: 96 => 10149
1076 - Survey Scanner I Blueprint (Survey Scanner Blueprint) iconID: 107 => 2732
1079 - Warp Scrambler I Blueprint (Warp Scrambler Blueprint) iconID: 111 => 3433
1080 - Warp Scrambler II Blueprint (Warp Scrambler Blueprint) iconID: 111 => 3433
1100 - Small Hull Repairer I Blueprint (Hull Repair Unit Blueprint) iconID: 21 => 21378
1204 - EM Plating I Blueprint (Armor Coating Blueprint) iconID: 1030 => 20956
1205 - EM Plating II Blueprint (Armor Coating Blueprint) iconID: 1030 => 20956
1265 - Explosive Plating I Blueprint (Armor Coating Blueprint) iconID: 1030 => 20955
1267 - Explosive Plating II Blueprint (Armor Coating Blueprint) iconID: 1030 => 20955
1285 - Kinetic Plating I Blueprint (Armor Coating Blueprint) iconID: 1030 => 20957
1287 - Kinetic Plating II Blueprint (Armor Coating Blueprint) iconID: 1030 => 20957
1295 - Thermal Plating I Blueprint (Armor Coating Blueprint) iconID: 1030 => 20958
1297 - Thermal Plating II Blueprint (Armor Coating Blueprint) iconID: 1030 => 20958
1809 - EM Ward Amplifier I Blueprint (Shield Resistance Amplifier Blueprint) iconID: 82 => 20942
2290 - Explosive Deflection Field I Blueprint (Shield Hardener Blueprint) iconID: 81 => 20947
2292 - Kinetic Deflection Field I Blueprint (Shield Hardener Blueprint) iconID: 81 => 20949
2294 - EM Ward Field I Blueprint (Shield Hardener Blueprint) iconID: 81 => 20948
2296 - Thermal Dissipation Field I Blueprint (Shield Hardener Blueprint) iconID: 81 => 20950
2298 - Explosive Deflection Field II Blueprint (Shield Hardener Blueprint) iconID: 81 => 20947
2300 - Kinetic Deflection Field II Blueprint (Shield Hardener Blueprint) iconID: 81 => 20949
2302 - EM Ward Field II Blueprint (Shield Hardener Blueprint) iconID: 81 => 20948
2304 - Thermal Dissipation Field II Blueprint (Shield Hardener Blueprint) iconID: 81 => 20950
2334 - Survey Scanner II Blueprint (Survey Scanner Blueprint) iconID: 107 => 2732
2356 - Small Hull Repairer II Blueprint (Hull Repair Unit Blueprint) iconID: 21 => 21378
2421 - Torpedo Launcher II Blueprint (Missile Launcher Blueprint) graphicID: 170 => 20074
2507 - Mjolnir Torpedo Blueprint (Missile Blueprint) graphicID: 20030 => 20015
2530 - Explosive Deflection Amplifier I Blueprint (Shield Resistance Amplifier Blueprint) iconID: 82 => 20941
2532 - Explosive Deflection Amplifier II Blueprint (Shield Resistance Amplifier Blueprint) iconID: 82 => 20941
2538 - Thermal Dissipation Amplifier I Blueprint (Shield Resistance Amplifier Blueprint) iconID: 82 => 20940
2540 - Thermal Dissipation Amplifier II Blueprint (Shield Resistance Amplifier Blueprint) iconID: 82 => 20940
2546 - Kinetic Deflection Amplifier I Blueprint (Shield Resistance Amplifier Blueprint) iconID: 82 => 20939
2548 - Kinetic Deflection Amplifier II Blueprint (Shield Resistance Amplifier Blueprint) iconID: 82 => 20939
2554 - EM Ward Amplifier II Blueprint (Shield Resistance Amplifier Blueprint) iconID: 82 => 20942
2614 - Mjolnir Fury Light Missile Blueprint (Missile Blueprint) iconID: 190 => 192
2638 - Inferno Precision Cruise Missile Blueprint (Missile Blueprint) iconID: 185 => 184
2680 - Scourge Rage Heavy Assault Missile Blueprint (Missile Blueprint) iconID: 192 => 3234
2739 - Nanite Repair Paste Blueprint (Script Blueprint) iconID: 0 => 3302
2812 - Inferno Rage Torpedo Blueprint (Missile Blueprint) iconID: 1351 => 1347
2835 - Utu Blueprint (Frigate Blueprint) graphicID: 10005 => 21766
2837 - Adrestia Blueprint (Cruiser Blueprint) graphicID: 63 => 10006
2839 - Cerebral Accelerator Blueprint (Booster Blueprints) iconID: 21 => 10144
2898 - 220mm Vulcan AutoCannon II Blueprint (Projectile Weapon Blueprint) iconID: 387 => 386
3515 - Revenant Blueprint (Supercarrier Blueprints) graphicID: 309 => 10038
3517 - Malice Blueprint (Frigate Blueprint) graphicID: 300 => 10950
3519 - Vangel Blueprint (Cruiser Blueprint) graphicID: 303 => 10951
3547 - CONCORD Ion Siege Blaster Blueprint (Hybrid Weapon Blueprint) iconID: 365 => 2836
3557 - CONCORD Dual 1000mm Railgun Blueprint (Hybrid Weapon Blueprint) iconID: 366 => 2840
3560 - CONCORD Dual Giga Pulse Laser Blueprint (Energy Weapon Blueprint) iconID: 361 => 2841
3562 - CONCORD Dual Giga Beam Laser Blueprint (Energy Weapon Blueprint) iconID: 360 => 2837
3564 - CONCORD XL Cruise Missile Launcher Blueprint (Missile Launcher Blueprint) graphicID: 170 => 20069
iconID: 170 => 3955
3570 - CONCORD XL Torpedo Launcher Blueprint (Missile Launcher Blueprint) graphicID: 170 => 20068
iconID: 170 => 2839
3572 - CONCORD Quad 3500mm Siege Artillery Blueprint (Projectile Weapon Blueprint) iconID: 379 => 2842
3574 - CONCORD Hexa 2500mm Repeating Cannon Blueprint (Projectile Weapon Blueprint) iconID: 381 => 2838
3582 - Purloined Sansha Data Analyzer Blueprint (Data Miner Blueprint) iconID: 84 => 2856
3590 - Mangled Sansha Data Analyzer Blueprint (Data Miner Blueprint) iconID: 84 => 2856
3654 - Medium Hull Repairer I Blueprint (Hull Repair Unit Blueprint) iconID: 21 => 21378
3656 - Medium Hull Repairer II Blueprint (Hull Repair Unit Blueprint) iconID: 21 => 21378
3664 - Large Hull Repairer I Blueprint (Hull Repair Unit Blueprint) iconID: 21 => 21378
3666 - Large Hull Repairer II Blueprint (Hull Repair Unit Blueprint) iconID: 21 => 21378
3764 - Leviathan (Titan) EM Damage: 0.0 => None
Thermal Damage: 0.0 => None
Kinetic Damage: 200000.0 => None
Explosive Damage: 0.0 => None
Explosion Range: 10000.0 => None
Explosion Signature Radius: 20000.0 => None
3794 - Data Subverter I Blueprint (Data Miner Blueprint) iconID: 84 => 2856
3928 - Hardware Blueprint (Advanced Capital Construction Component Blueprints) iconID: 1204 => 1366
3991 - Large Remote Hull Repairer II Blueprint (Remote Hull Repairer Blueprint) iconID: 21378 => 21428
4006 - Scorpion Ishukone Watch Blueprint (Battleship Blueprint) graphicID: 50 => 11536
4248 - Warp Disruption Field Generator II (Warp Disrupt Field Generator) radius: 0.0 => 1.0
Mass Modifier: -80.0 => 0.0
Afterburner and Microwarpdrive Maximum Velocity Bonus: -90.0 => 0.0
Afterburner and Microwarpdrive Thrust Bonus: -80.0 => 0.0
isDynamicType: None => False
4249 - Warp Disruption Field Generator II Blueprint (Warp Scrambler Blueprint) iconID: 111 => 21489
4251 - Small Tractor Beam II Blueprint (Tractor Beam Blueprint) iconID: 349 => 2986
4253 - Capital Tractor Beam II Blueprint (Tractor Beam Blueprint) iconID: 349 => 2986
4255 - Micro Auxiliary Power Core II Blueprint (Auxiliary Power Core Blueprint) iconID: 84 => 2105
4257 - Bomb Launcher II Blueprint (Missile Launcher Blueprint) graphicID: 170 => 20066
iconID: 170 => 2677
4259 - Core Probe Launcher II Blueprint (Scan Probe Launcher Blueprint) iconID: 168 => 2677
4261 - Expanded Probe Launcher II Blueprint (Scan Probe Launcher Blueprint) iconID: 168 => 2677
4263 - Armored Warfare Link - Damage Control II Blueprint (Gang Coordinator Blueprint) iconID: 21 => 2858
4265 - Armored Warfare Link - Passive Defense II Blueprint (Gang Coordinator Blueprint) iconID: 21 => 2858
4267 - Armored Warfare Link - Rapid Repair II Blueprint (Gang Coordinator Blueprint) iconID: 21 => 2858
4269 - Information Warfare Link - Electronic Superiority II Blueprint (Gang Coordinator Blueprint) iconID: 21 => 2858
4271 - Information Warfare Link - Recon Operation II Blueprint (Gang Coordinator Blueprint) iconID: 21 => 2858
4273 - Information Warfare Link - Sensor Integrity II Blueprint (Gang Coordinator Blueprint) iconID: 21 => 2858
4275 - Mining Foreman Link - Harvester Capacitor Efficiency II Blueprint (Gang Coordinator Blueprint) iconID: 21 => 2858
4277 - Mining Foreman Link - Laser Optimization II Blueprint (Gang Coordinator Blueprint) iconID: 21 => 2858
4279 - Mining Foreman Link - Mining Laser Field Enhancement II Blueprint (Gang Coordinator Blueprint) iconID: 21 => 2858
4281 - Siege Warfare Link - Active Shielding II Blueprint (Gang Coordinator Blueprint) iconID: 21 => 2858
4283 - Siege Warfare Link - Shield Efficiency II Blueprint (Gang Coordinator Blueprint) iconID: 21 => 2858
4285 - Siege Warfare Link - Shield Harmonizing II Blueprint (Gang Coordinator Blueprint) iconID: 21 => 2858
4287 - Skirmish Warfare Link - Evasive Maneuvers II Blueprint (Gang Coordinator Blueprint) iconID: 21 => 2858
4289 - Skirmish Warfare Link - Interdiction Maneuvers II Blueprint (Gang Coordinator Blueprint) iconID: 21 => 2858
4291 - Skirmish Warfare Link - Rapid Deployment II Blueprint (Gang Coordinator Blueprint) iconID: 21 => 2858
4293 - Siege Module II Blueprint (Siege Module Blueprint) iconID: 21 => 2851
4295 - Triage Module II Blueprint (Siege Module Blueprint) iconID: 21 => 3300
4298 - Medium Remote Hull Repairer II Blueprint (Remote Hull Repairer Blueprint) iconID: 80 => 21428
4300 - Small Remote Hull Repairer II Blueprint (Remote Hull Repairer Blueprint) iconID: 80 => 21428
4305 - Oracle Blueprint (Battlecruiser Blueprint) graphicID: 1748 => 11775
4307 - Naga Blueprint (Battlecruiser Blueprint) graphicID: 1748 => 11776
4309 - Talos Blueprint (Battlecruiser Blueprint) graphicID: 1748 => 11777
4311 - Tornado Blueprint (Battlecruiser Blueprint) graphicID: 1748 => 11778
4364 - Miasmos Quafe Ultra Edition Blueprint (Industrial Blueprint) graphicID: 327 => 11876
4370 - Small Targeting Amplifier I Blueprint (Rig Blueprint) iconID: 76 => 3198
4384 - Large Micro Jump Drive Blueprint (Micro Jump Drive Blueprint) iconID: 96 => 20971
4387 - Mobile Large Jump Disruptor I Blueprint (Mobile Warp Disruptor Blueprint) iconID: 21 => 2309
4389 - Miasmos Quafe Ultramarine Edition Blueprint (Industrial Blueprint) graphicID: 327 => 11875
4392 - Large Ancillary Shield Booster Blueprint (Fueled Shield Booster Blueprint) iconID: 84 => 10935
4394 - Drone Damage Amplifier I Blueprint (Drone Damage Module Blueprint) iconID: 21 => 10934
4396 - Medium Processor Overclocking Unit I Blueprint (Rig Blueprint) iconID: 76 => 3199
4398 - Large Processor Overclocking Unit I Blueprint (Rig Blueprint) iconID: 76 => 3199
4400 - Medium Processor Overclocking Unit II Blueprint (Rig Blueprint) iconID: 76 => 3199
4402 - Large Processor Overclocking Unit II Blueprint (Rig Blueprint) iconID: 76 => 3199
4404 - Reactive Armor Hardener Blueprint (Armor Resistance Shift Hardener Blueprint) iconID: 1030 => 10933
4406 - Drone Damage Amplifier II Blueprint (Drone Damage Module Blueprint) iconID: 21 => 10934
4408 - Shield Booster Fuel Allocation Script Blueprint (Script Blueprint) iconID: 1131 => 3344
4410 - Target Spectrum Breaker Blueprint (Target Breaker Blueprint) iconID: 21 => 10932
11012 - Guardian-Vexor Blueprint (Cruiser Blueprint) graphicID: 62 => 1814
11074 - Talisman Alpha Blueprint (Implant Blueprints) iconID: 81 => 2053
11130 - Gallente Shuttle Blueprint (Shuttle Blueprint) graphicID: 317 => 2043
11133 - Minmatar Shuttle Blueprint (Shuttle Blueprint) graphicID: 317 => 2045
11135 - Amarr Shuttle Blueprint (Shuttle Blueprint) graphicID: 317 => 2044
11173 - Helios Blueprint (Frigate Blueprint) graphicID: 324 => 1841
11175 - Keres Blueprint (Frigate Blueprint) graphicID: 324 => 1913
11176 - Crow (Interceptor) Inertia Modifier: 3.7 => 3.25
11177 - Crow Blueprint (Frigate Blueprint) graphicID: 39 => 1848
11178 - Raptor (Interceptor) warpBubbleImmune: 1.0 => None
11179 - Raptor Blueprint (Frigate Blueprint) graphicID: 39 => 1878
11184 - Crusader (Interceptor) warpBubbleImmune: 1.0 => None
11185 - Crusader Blueprint (Frigate Blueprint) graphicID: 54 => 1921
11187 - Malediction Blueprint (Frigate Blueprint) graphicID: 54 => 1861
11189 - Anathema Blueprint (Frigate Blueprint) graphicID: 1066 => 3424
11191 - Sentinel Blueprint (Frigate Blueprint) graphicID: 1066 => 3365
11193 - Buzzard Blueprint (Frigate Blueprint) graphicID: 40 => 1902
11195 - Kitsune Blueprint (Frigate Blueprint) graphicID: 40 => 3364
11196 - Claw (Interceptor) warpBubbleImmune: 1.0 => None
11197 - Claw Blueprint (Frigate Blueprint) graphicID: 44 => 1928
11199 - Stiletto Blueprint (Frigate Blueprint) graphicID: 44 => 1779
11200 - Taranis (Interceptor) warpBubbleImmune: 1.0 => None
11201 - Taranis Blueprint (Frigate Blueprint) graphicID: 323 => 1912
11203 - Ares Blueprint (Frigate Blueprint) graphicID: 323 => 1773
11216 - Basic Energized EM Membrane Blueprint (Armor Coating Blueprint) iconID: 1030 => 20952
11218 - Energized EM Membrane I Blueprint (Armor Coating Blueprint) iconID: 1030 => 20952
11220 - Energized EM Membrane II Blueprint (Armor Coating Blueprint) iconID: 1030 => 20952
11226 - Basic Energized Explosive Membrane Blueprint (Armor Coating Blueprint) iconID: 1030 => 20951
11228 - Energized Explosive Membrane I Blueprint (Armor Coating Blueprint) iconID: 1030 => 20951
11230 - Energized Explosive Membrane II Blueprint (Armor Coating Blueprint) iconID: 1030 => 20951
11236 - Basic Energized Armor Layering Membrane Blueprint (Armor Coating Blueprint) iconID: 1030 => 2066
11238 - Energized Armor Layering Membrane I Blueprint (Armor Coating Blueprint) iconID: 1030 => 2066
11240 - Energized Armor Layering Membrane II Blueprint (Armor Coating Blueprint) iconID: 1030 => 2066
11246 - Basic Energized Kinetic Membrane Blueprint (Armor Coating Blueprint) iconID: 1030 => 20953
11248 - Energized Kinetic Membrane I Blueprint (Armor Coating Blueprint) iconID: 1030 => 20953
11250 - Energized Kinetic Membrane II Blueprint (Armor Coating Blueprint) iconID: 1030 => 20953
11256 - Basic Energized Thermal Membrane Blueprint (Armor Coating Blueprint) iconID: 1030 => 20954
11258 - Energized Thermal Membrane I Blueprint (Armor Coating Blueprint) iconID: 1030 => 20954
11260 - Energized Thermal Membrane II Blueprint (Armor Coating Blueprint) iconID: 1030 => 20954
11266 - Basic Energized Adaptive Nano Membrane Blueprint (Armor Coating Blueprint) iconID: 1030 => 2066
11268 - Energized Adaptive Nano Membrane I Blueprint (Armor Coating Blueprint) iconID: 1030 => 2066
11270 - Energized Adaptive Nano Membrane II Blueprint (Armor Coating Blueprint) iconID: 1030 => 2066
11278 - Armor Thermal Hardener I Blueprint (Armor Hardener Blueprint) iconID: 1030 => 20946
11280 - 1600mm Steel Plates I Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
11292 - 50mm Steel Plates I Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
11294 - 100mm Steel Plates I Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
11296 - 200mm Steel Plates I Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
11298 - 400mm Steel Plates I Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
11300 - 800mm Steel Plates I Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
11302 - Armor EM Hardener I Blueprint (Armor Hardener Blueprint) iconID: 1030 => 20944
11304 - Armor Explosive Hardener I Blueprint (Armor Hardener Blueprint) iconID: 1030 => 20943
11306 - Armor Kinetic Hardener I Blueprint (Armor Hardener Blueprint) iconID: 1030 => 20945
11366 - Vengeance Blueprint (Frigate Blueprint) graphicID: 300 => 1860
11372 - Wolf Blueprint (Frigate Blueprint) graphicID: 1066 => 1931
11374 - Blade Blueprint (Frigate Blueprint) graphicID: 1066 => 1782
11376 - Erinye Blueprint (Frigate Blueprint) graphicID: 1066 => 1770
11378 - Nemesis Blueprint (Frigate Blueprint) graphicID: 1066 => 1909
11380 - Hawk Blueprint (Frigate Blueprint) graphicID: 1066 => 1882
11382 - Harpy Blueprint (Frigate Blueprint) graphicID: 1066 => 1901
11384 - Gatherer Blueprint (Frigate Blueprint) graphicID: 1066 => 1868
11388 - Hyena Blueprint (Frigate Blueprint) graphicID: 1066 => 1973
11390 - Kishar Blueprint (Frigate Blueprint) graphicID: 1066 => 1913
11394 - Retribution Blueprint (Frigate Blueprint) graphicID: 300 => 1920
11401 - Jaguar Blueprint (Frigate Blueprint) graphicID: 1066 => 1950
11562 - Shield Boost Amplifier I Blueprint (Shield Boost Amplifier Blueprint) iconID: 84 => 2104
11564 - Micro Auxiliary Power Core I Blueprint (Auxiliary Power Core Blueprint) iconID: 84 => 2105
11567 - Avatar (Titan) EM Damage: 200000.0 => None
Thermal Damage: 0.0 => None
Kinetic Damage: 0.0 => None
Explosive Damage: 0.0 => None
Explosion Range: 10000.0 => None
Explosion Signature Radius: 20000.0 => None
11612 - Heat Sink I Blueprint (Heat Sink Blueprint) iconID: 21 => 1046
11613 - Warp Core Stabilizer I Blueprint (Anti Warp Scrambler Blueprint) iconID: 21 => 97
11614 - Tracking Disruptor I Blueprint (Weapon Disruptor Blueprint) iconID: 21 => 1639
11616 - Tracking Enhancer I Blueprint (Tracking Enhancer Blueprint) iconID: 21 => 1640
11617 - Remote Tracking Computer I Blueprint (Remote Tracking Computer Blueprint) iconID: 21 => 3346
11619 - Co-Processor I Blueprint (Co-Processor Blueprint) iconID: 21 => 1405
11620 - Sensor Booster I Blueprint (Sensor Booster Blueprint) iconID: 21 => 74
11621 - Tracking Computer I Blueprint (Tracking Computer Blueprint) iconID: 21 => 3346
11622 - ECCM - Gravimetric I Blueprint (ECCM Blueprint) iconID: 21 => 104
11623 - ECCM - Ladar I Blueprint (ECCM Blueprint) iconID: 21 => 104
11624 - ECCM - Magnetometric I Blueprint (ECCM Blueprint) iconID: 21 => 104
11625 - ECCM - Radar I Blueprint (ECCM Blueprint) iconID: 21 => 104
11626 - ECCM - Omni I Blueprint (ECCM Blueprint) iconID: 21 => 104
11628 - Magnetometric ECM I Blueprint (ECM Blueprint) iconID: 21 => 3227
11629 - Multispectral ECM I Blueprint (ECM Blueprint) iconID: 21 => 109
11630 - Ladar ECM I Blueprint (ECM Blueprint) iconID: 21 => 3228
11631 - Gravimetric ECM I Blueprint (ECM Blueprint) iconID: 21 => 3226
11632 - Radar ECM I Blueprint (ECM Blueprint) iconID: 21 => 3229
11634 - Signal Amplifier I Blueprint (Signal Amplifier Blueprint) iconID: 21 => 104
11641 - Warp Core Stabilizer II Blueprint (Anti Warp Scrambler Blueprint) iconID: 21 => 97
11643 - Armor EM Hardener II Blueprint (Armor Hardener Blueprint) iconID: 1030 => 20944
11645 - Armor Kinetic Hardener II Blueprint (Armor Hardener Blueprint) iconID: 1030 => 20945
11647 - Armor Explosive Hardener II Blueprint (Armor Hardener Blueprint) iconID: 1030 => 20943
11649 - Armor Thermal Hardener II Blueprint (Armor Hardener Blueprint) iconID: 1030 => 20946
11747 - Co-Processor II Blueprint (Co-Processor Blueprint) iconID: 21 => 1405
11750 - ECCM - Gravimetric II Blueprint (ECCM Blueprint) iconID: 21 => 104
11754 - ECCM - Ladar II Blueprint (ECCM Blueprint) iconID: 21 => 104
11758 - ECCM - Magnetometric II Blueprint (ECCM Blueprint) iconID: 21 => 104
11762 - ECCM - Omni II Blueprint (ECCM Blueprint) iconID: 21 => 104
11766 - ECCM - Radar II Blueprint (ECCM Blueprint) iconID: 21 => 104
11770 - ECCM Projector I Blueprint (ECCM Blueprint) iconID: 21 => 110
11771 - ECCM Projector II Blueprint (ECCM Blueprint) iconID: 21 => 110
11775 - Magnetometric ECM II Blueprint (ECM Blueprint) iconID: 21 => 3227
11779 - Multispectral ECM II Blueprint (ECM Blueprint) iconID: 21 => 109
11783 - Ladar ECM II Blueprint (ECM Blueprint) iconID: 21 => 3228
11787 - Gravimetric ECM II Blueprint (ECM Blueprint) iconID: 21 => 3226
11791 - Radar ECM II Blueprint (ECM Blueprint) iconID: 21 => 3229
11795 - Heat Sink II Blueprint (Heat Sink Blueprint) iconID: 21 => 1046
11798 - Remote Sensor Booster I Blueprint (Sensor Booster Blueprint) iconID: 21 => 74
11799 - Remote Sensor Booster II Blueprint (Sensor Booster Blueprint) iconID: 21 => 74
11803 - Remote Sensor Dampener I Blueprint (Sensor Booster Blueprint) iconID: 21 => 105
11804 - Remote Sensor Dampener II Blueprint (Sensor Booster Blueprint) iconID: 21 => 105
11808 - Sensor Booster II Blueprint (Sensor Booster Blueprint) iconID: 21 => 74
11812 - Signal Amplifier II Blueprint (Signal Amplifier Blueprint) iconID: 21 => 104
11820 - Gravimetric Backup Array I Blueprint (Signal Amplifier Blueprint) iconID: 21 => 104
11821 - Gravimetric Backup Array II Blueprint (Signal Amplifier Blueprint) iconID: 21 => 104
11824 - Ladar Backup Array I Blueprint (Signal Amplifier Blueprint) iconID: 21 => 104
11825 - Ladar Backup Array II Blueprint (Signal Amplifier Blueprint) iconID: 21 => 104
11828 - Magnetometric Backup Array I Blueprint (Signal Amplifier Blueprint) iconID: 21 => 104
11829 - Magnetometric Backup Array II Blueprint (Signal Amplifier Blueprint) iconID: 21 => 104
11832 - Multi Sensor Backup Array I Blueprint (Signal Amplifier Blueprint) iconID: 21 => 104
11833 - Multi Sensor Backup Array II Blueprint (Signal Amplifier Blueprint) iconID: 21 => 104
11836 - RADAR Backup Array I Blueprint (Signal Amplifier Blueprint) iconID: 21 => 104
11837 - RADAR Backup Array II Blueprint (Signal Amplifier Blueprint) iconID: 21 => 104
11840 - Tracking Computer II Blueprint (Tracking Computer Blueprint) iconID: 21 => 3346
11844 - Tracking Disruptor II Blueprint (Weapon Disruptor Blueprint) iconID: 21 => 1639
11848 - Tracking Enhancer II Blueprint (Tracking Enhancer Blueprint) iconID: 21 => 1640
11851 - Remote Tracking Computer II Blueprint (Remote Tracking Computer Blueprint) iconID: 21 => 3346
11857 - R.Db - Roden Shipyards Blueprint (Tool Blueprint) iconID: 21 => 2225
11859 - R.A.M.- Energy Tech Blueprint (Tool Blueprint) iconID: 21 => 2226
11860 - R.A.M.- Cybernetics Blueprint (Tool Blueprint) iconID: 21 => 2226
11861 - R.A.M.- Platform Tech Blueprint (Tool Blueprint) iconID: 21 => 2226
11862 - Hacker Deck - LXD-27 Blueprint (Tool Blueprint) iconID: 21 => 2224
11863 - Hacker Deck - Codex Blueprint (Tool Blueprint) iconID: 21 => 2224
11864 - Hacker Deck - Hermes Blueprint (Tool Blueprint) iconID: 21 => 2224
11865 - Hacker Deck - Shaman Blueprint (Tool Blueprint) iconID: 21 => 2224
11866 - Hyper Net Uplink Blueprint (Tool Blueprint) iconID: 21 => 2222
11867 - R.A.M.- Battleship Tech Blueprint (Tool Blueprint) iconID: 21 => 2226
11868 - R.A.M.- Cruiser Tech Blueprint (Tool Blueprint) iconID: 21 => 2226
11869 - R.A.M.- Industrial Tech Blueprint (Tool Blueprint) iconID: 21 => 2226
11870 - R.A.M.- Electronics Blueprint (Tool Blueprint) iconID: 21 => 2226
11871 - Terran Molecular Sequencer Blueprint (Tool Blueprint) iconID: 21 => 2223
11872 - R.A.M.- Ammunition Tech Blueprint (Tool Blueprint) iconID: 21 => 2226
11873 - R.A.M.- Armor/Hull Tech Blueprint (Tool Blueprint) iconID: 21 => 2226
11874 - R.A.M.- Hypernet Tech Blueprint (Tool Blueprint) iconID: 21 => 2226
11876 - R.Db - Boundless Creations Blueprint (Tool Blueprint) iconID: 21 => 2225
11877 - R.Db - Core Complexion Blueprint (Tool Blueprint) iconID: 21 => 2225
11878 - R.Db - CreoDron Blueprint (Tool Blueprint) iconID: 21 => 2225
11879 - R.Db - Duvolle Labs Blueprint (Tool Blueprint) iconID: 21 => 2225
11880 - R.Db - Carthum Conglomerate Blueprint (Tool Blueprint) iconID: 21 => 2225
11881 - R.Db - Kaalakiota Blueprint (Tool Blueprint) iconID: 21 => 2225
11882 - R.Db - Khanid Innovation Blueprint (Tool Blueprint) iconID: 21 => 2225
11883 - R.Db - Thukker Mix Blueprint (Tool Blueprint) iconID: 21 => 2225
11884 - R.Db - Viziam Blueprint (Tool Blueprint) iconID: 21 => 2225
11885 - R.Db - Ishukone Blueprint (Tool Blueprint) iconID: 21 => 2225
11886 - R.Db - Lai Dai Blueprint (Tool Blueprint) iconID: 21 => 2225
11887 - R.A.M.- Robotics Blueprint (Tool Blueprint) iconID: 21 => 2226
11888 - R.A.M.- Pharmaceuticals Blueprint (Tool Blueprint) iconID: 21 => 2226
11889 - R.A.M.- Shield Tech Blueprint (Tool Blueprint) iconID: 21 => 2226
11890 - R.A.M.- Starship Tech Blueprint (Tool Blueprint) iconID: 21 => 2226
11891 - R.A.M.- Weapon Tech Blueprint (Tool Blueprint) iconID: 21 => 2226
11892 - Hacker Deck - Alpha Blueprint (Tool Blueprint) iconID: 21 => 2226
11939 - Armageddon Imperial Issue Blueprint (Battleship Blueprint) graphicID: 297 => 2240
11958 - Falcon Blueprint (Cruiser Blueprint) graphicID: 303 => 11863
11960 - Rook Blueprint (Cruiser Blueprint) graphicID: 303 => 1847
11962 - Huginn Blueprint (Cruiser Blueprint) graphicID: 303 => 1945
11964 - Rapier Blueprint (Cruiser Blueprint) graphicID: 303 => 1777
11966 - Pilgrim Blueprint (Cruiser Blueprint) graphicID: 303 => 1914
11970 - Arazu Blueprint (Cruiser Blueprint) graphicID: 303 => 1903
11972 - Lachesis Blueprint (Cruiser Blueprint) graphicID: 303 => 2140
11979 - Scimitar Blueprint (Cruiser Blueprint) graphicID: 303 => 1778
11986 - Basilisk Blueprint (Cruiser Blueprint) graphicID: 303 => 11865
11988 - Guardian Blueprint (Cruiser Blueprint) graphicID: 303 => 1916
11990 - Oneiros Blueprint (Cruiser Blueprint) graphicID: 303 => 2141
11994 - Cerberus Blueprint (Cruiser Blueprint) graphicID: 303 => 1825
11996 - Onyx Blueprint (Cruiser Blueprint) graphicID: 303 => 3362
12000 - Vagabond Blueprint (Cruiser Blueprint) graphicID: 303 => 1943
12004 - Zealot Blueprint (Cruiser Blueprint) graphicID: 303 => 1751
12006 - Ishtar Blueprint (Cruiser Blueprint) graphicID: 303 => 1835
12012 - Eagle Blueprint (Cruiser Blueprint) graphicID: 303 => 1894
12014 - Broadsword Blueprint (Cruiser Blueprint) graphicID: 303 => 1776
12016 - Muninn Blueprint (Cruiser Blueprint) graphicID: 303 => 1925
12018 - Devoter Blueprint (Cruiser Blueprint) graphicID: 303 => 3363
12020 - Sacrilege Blueprint (Cruiser Blueprint) graphicID: 303 => 1855
12022 - Phobos Blueprint (Cruiser Blueprint) graphicID: 303 => 3361
12024 - Deimos Blueprint (Cruiser Blueprint) graphicID: 303 => 11859
12031 - Manticore Blueprint (Frigate Blueprint) graphicID: 1066 => 1881
12035 - Hound Blueprint (Frigate Blueprint) graphicID: 1066 => 1966
12037 - Dagger Blueprint (Frigate Blueprint) graphicID: 1066 => 1966
12041 - Purifier Blueprint (Frigate Blueprint) graphicID: 1066 => 1872
12043 - Ishkur Blueprint (Frigate Blueprint) graphicID: 1066 => 1840
12045 - Enyo Blueprint (Frigate Blueprint) graphicID: 1066 => 1771
12053 - 50MN Microwarpdrive I Blueprint (Propulsion Module Blueprint) iconID: 96 => 10149
12055 - 500MN Microwarpdrive I Blueprint (Propulsion Module Blueprint) iconID: 96 => 10149
12077 - 50MN Microwarpdrive II Blueprint (Propulsion Module Blueprint) iconID: 96 => 10149
12085 - 500MN Microwarpdrive II Blueprint (Propulsion Module Blueprint) iconID: 96 => 10149
12104 - Improved Cloaking Device II Blueprint (Cloaking Device Blueprint) iconID: 21 => 2106
12105 - Covert Ops Cloaking Device II Blueprint (Cloaking Device Blueprint) iconID: 21 => 2106
12109 - Deep Core Mining Laser I Blueprint (Mining Laser Blueprint) iconID: 1061 => 2101
12275 - Ballistic Control System I Blueprint (Ballistic Control System Blueprint) iconID: 21 => 21440
12297 - Mobile Small Warp Disruptor I Blueprint (Mobile Warp Disruptor Blueprint) iconID: 21 => 2309
12300 - Mobile Medium Warp Disruptor I Blueprint (Mobile Warp Disruptor Blueprint) iconID: 21 => 2309
12301 - Mobile Large Warp Disruptor I Blueprint (Mobile Warp Disruptor Blueprint) iconID: 21 => 2309
12345 - 200mm Railgun I Blueprint (Hybrid Weapon Blueprint) iconID: 349 => 370
12347 - 200mm Railgun II Blueprint (Hybrid Weapon Blueprint) iconID: 349 => 370
12355 - 350mm Railgun I Blueprint (Hybrid Weapon Blueprint) iconID: 349 => 366
12357 - 350mm Railgun II Blueprint (Hybrid Weapon Blueprint) iconID: 349 => 366
12553 - Lux S Blueprint (Advanced Frequency Crystal Blueprint) graphicID: 1145 => 1143
iconID: 1145 => 1143
12558 - Gleam S Blueprint (Advanced Frequency Crystal Blueprint) graphicID: 1145 => 1131
iconID: 1145 => 1131
12562 - Blaze S Blueprint (Advanced Frequency Crystal Blueprint) graphicID: 1145 => 1139
iconID: 1145 => 1139
12564 - Scorch S Blueprint (Advanced Frequency Crystal Blueprint) graphicID: 1145 => 1141
iconID: 1145 => 1141
12566 - Conflagration S Blueprint (Advanced Frequency Crystal Blueprint) graphicID: 1145 => 1140
iconID: 1145 => 1140
12609 - Hail S Blueprint (Advanced Projectile Ammo Blueprint) graphicID: 1316 => 1285
iconID: 1316 => 1285
12613 - Void S Blueprint (Advanced Hybrid Charge Blueprint) graphicID: 1316 => 1047
iconID: 1316 => 1047
12615 - Null S Blueprint (Advanced Hybrid Charge Blueprint) graphicID: 1316 => 1314
iconID: 1316 => 1314
12619 - Spike S Blueprint (Advanced Hybrid Charge Blueprint) graphicID: 1316 => 1313
iconID: 1316 => 1313
12621 - Javelin S Blueprint (Advanced Hybrid Charge Blueprint) graphicID: 1316 => 1310
iconID: 1316 => 1310
12626 - Barrage S Blueprint (Advanced Projectile Ammo Blueprint) graphicID: 1316 => 1288
iconID: 1316 => 1288
12628 - Storm S Blueprint (Advanced Projectile Ammo Blueprint) graphicID: 1316 => 1285
iconID: 1316 => 1285
12630 - Shock S Blueprint (Advanced Projectile Ammo Blueprint) graphicID: 1316 => 1288
iconID: 1316 => 1288
12632 - Quake S Blueprint (Advanced Projectile Ammo Blueprint) graphicID: 1316 => 1291
iconID: 1316 => 1291
12634 - Tremor S Blueprint (Advanced Projectile Ammo Blueprint) graphicID: 1316 => 1308
iconID: 1316 => 1004
12710 - Target Painter I Blueprint (Target Painter Blueprint) iconID: 84 => 2983
12712 - Small Active Stealth System I Blueprint (Shield Booster Blueprint) iconID: 84 => 2971
12714 - Medium Active Stealth System I Blueprint (Shield Booster Blueprint) iconID: 84 => 2971
12716 - Large Active Stealth System I Blueprint (Shield Booster Blueprint) iconID: 84 => 2971
12718 - Huge Active Stealth System I Blueprint (Shield Booster Blueprint) iconID: 84 => 2971
12730 - Crane Blueprint (Elite Industrial Blueprint) graphicID: 51 => 2709
12732 - Bustard Blueprint (Elite Industrial Blueprint) graphicID: 52 => 3020
12734 - Prorator Blueprint (Elite Industrial Blueprint) graphicID: 1064 => 2716
12736 - Prowler Blueprint (Elite Industrial Blueprint) graphicID: 308 => 2714
12744 - Viator Blueprint (Elite Industrial Blueprint) graphicID: 327 => 2712
12746 - Occator Blueprint (Elite Industrial Blueprint) graphicID: 328 => 2711
12748 - Mastodon Blueprint (Elite Industrial Blueprint) graphicID: 309 => 2713
12754 - Impel Blueprint (Elite Industrial Blueprint) graphicID: 1064 => 2710
12762 - Quake L Blueprint (Advanced Projectile Ammo Blueprint) graphicID: 1316 => 1307
iconID: 1316 => 1307
12764 - Shock L Blueprint (Advanced Projectile Ammo Blueprint) graphicID: 1316 => 1288
iconID: 1316 => 1288
12766 - Tremor L Blueprint (Advanced Projectile Ammo Blueprint) graphicID: 1316 => 1300
iconID: 1316 => 1300
12768 - Quake M Blueprint (Advanced Projectile Ammo Blueprint) graphicID: 1316 => 1299
iconID: 1316 => 1299
12770 - Shock M Blueprint (Advanced Projectile Ammo Blueprint) graphicID: 1316 => 1288
iconID: 1316 => 1288
12772 - Tremor M Blueprint (Advanced Projectile Ammo Blueprint) graphicID: 1316 => 1292
iconID: 1316 => 1292
12774 - Barrage M Blueprint (Advanced Projectile Ammo Blueprint) graphicID: 1316 => 1296
iconID: 1316 => 1296
12776 - Barrage L Blueprint (Advanced Projectile Ammo Blueprint) graphicID: 1316 => 1304
iconID: 1316 => 1304
12778 - Hail M Blueprint (Advanced Projectile Ammo Blueprint) graphicID: 1316 => 1293
iconID: 1316 => 1293
12780 - Hail L Blueprint (Advanced Projectile Ammo Blueprint) graphicID: 1316 => 1301
iconID: 1316 => 1301
12782 - Storm M Blueprint (Advanced Projectile Ammo Blueprint) graphicID: 1316 => 1285
iconID: 1316 => 1285
12784 - Storm L Blueprint (Advanced Projectile Ammo Blueprint) graphicID: 1316 => 1285
iconID: 1316 => 1285
12786 - Null M Blueprint (Advanced Hybrid Charge Blueprint) graphicID: 1316 => 1322
iconID: 1316 => 1322
12788 - Null L Blueprint (Advanced Hybrid Charge Blueprint) graphicID: 1316 => 1330
iconID: 1316 => 1330
12790 - Void M Blueprint (Advanced Hybrid Charge Blueprint) graphicID: 1316 => 1317
iconID: 1316 => 1317
12792 - Void L Blueprint (Advanced Hybrid Charge Blueprint) graphicID: 1316 => 1325
iconID: 1316 => 1325
12802 - Javelin M Blueprint (Advanced Hybrid Charge Blueprint) graphicID: 1316 => 1318
iconID: 1316 => 1318
12804 - Javelin L Blueprint (Advanced Hybrid Charge Blueprint) graphicID: 1316 => 1326
iconID: 1316 => 1326
12806 - Spike M Blueprint (Advanced Hybrid Charge Blueprint) graphicID: 1316 => 1321
iconID: 1316 => 1321
12808 - Spike L Blueprint (Advanced Hybrid Charge Blueprint) graphicID: 1316 => 1329
iconID: 1316 => 1329
12811 - Blaze M Blueprint (Advanced Frequency Crystal Blueprint) graphicID: 1145 => 1139
iconID: 1145 => 1139
12813 - Blaze L Blueprint (Advanced Frequency Crystal Blueprint) graphicID: 1145 => 1139
iconID: 1145 => 1139
12815 - Conflagration M Blueprint (Advanced Frequency Crystal Blueprint) graphicID: 1145 => 1140
iconID: 1145 => 1140
12817 - Conflagration L Blueprint (Advanced Frequency Crystal Blueprint) graphicID: 1145 => 1140
iconID: 1145 => 1140
12819 - Scorch M Blueprint (Advanced Frequency Crystal Blueprint) graphicID: 1145 => 1141
iconID: 1145 => 1141
12821 - Scorch L Blueprint (Advanced Frequency Crystal Blueprint) graphicID: 1145 => 1141
iconID: 1145 => 1141
12827 - Gleam M Blueprint (Advanced Frequency Crystal Blueprint) graphicID: 1145 => 1131
iconID: 1145 => 1131
12829 - Gleam L Blueprint (Advanced Frequency Crystal Blueprint) graphicID: 1145 => 1131
iconID: 1145 => 1131
12831 - Lux M Blueprint (Advanced Frequency Crystal Blueprint) graphicID: 1145 => 1143
iconID: 1145 => 1143
12833 - Lux L Blueprint (Advanced Frequency Crystal Blueprint) graphicID: 1145 => 1143
iconID: 1145 => 1143
13000 - Prototype Cloaking Device I Blueprint (Cloaking Device Blueprint) iconID: 21 => 2106
13203 - Megathron Federate Issue Blueprint (Battleship Blueprint) graphicID: 64 => 11869
13321 - Cruise Missile Launcher I Blueprint (Missile Launcher Blueprint) graphicID: 170 => 20077
iconID: 170 => 2530
15676 - Caldari Navy Co-Processor Blueprint (Co-Processor Blueprint) iconID: 21 => 1405
15678 - Federation Navy Co-Processor Blueprint (Co-Processor Blueprint) iconID: 21 => 1405
15682 - Caldari Navy Ballistic Control System Blueprint (Ballistic Control System Blueprint) iconID: 21 => 21440
15684 - Republic Fleet Ballistic Control System Blueprint (Ballistic Control System Blueprint) iconID: 21 => 21440
15686 - Imperial Navy Thermal Plating Blueprint (Armor Coating Blueprint) iconID: 1030 => 20958
15688 - Imperial Navy EM Plating Blueprint (Armor Coating Blueprint) iconID: 1030 => 20956
15690 - Imperial Navy Explosive Plating Blueprint (Armor Coating Blueprint) iconID: 1030 => 20955
15692 - Imperial Navy Kinetic Plating Blueprint (Armor Coating Blueprint) iconID: 1030 => 20957
15696 - Republic Fleet Thermal Plating Blueprint (Armor Coating Blueprint) iconID: 1030 => 20958
15698 - Republic Fleet EM Plating Blueprint (Armor Coating Blueprint) iconID: 1030 => 20956
15700 - Republic Fleet Explosive Plating Blueprint (Armor Coating Blueprint) iconID: 1030 => 20955
15702 - Republic Fleet Kinetic Plating Blueprint (Armor Coating Blueprint) iconID: 1030 => 20957
15706 - Imperial Navy Armor Thermal Hardener Blueprint (Armor Hardener Blueprint) iconID: 1030 => 20946
15708 - Imperial Navy Armor Kinetic Hardener Blueprint (Armor Hardener Blueprint) iconID: 1030 => 20945
15710 - Imperial Navy Armor Explosive Hardener Blueprint (Armor Hardener Blueprint) iconID: 1030 => 20943
15712 - Imperial Navy Armor EM Hardener Blueprint (Armor Hardener Blueprint) iconID: 1030 => 20944
15714 - Republic Fleet Armor Thermal Hardener Blueprint (Armor Hardener Blueprint) iconID: 1030 => 20946
15716 - Republic Fleet Armor Kinetic Hardener Blueprint (Armor Hardener Blueprint) iconID: 1030 => 20945
15718 - Republic Fleet Armor Explosive Hardener Blueprint (Armor Hardener Blueprint) iconID: 1030 => 20943
15720 - Republic Fleet Armor EM Hardener Blueprint (Armor Hardener Blueprint) iconID: 1030 => 20944
15722 - Imperial Navy Energized Thermal Membrane Blueprint (Armor Coating Blueprint) iconID: 1030 => 20954
15724 - Imperial Navy Energized EM Membrane Blueprint (Armor Coating Blueprint) iconID: 1030 => 20952
15726 - Imperial Navy Energized Explosive Membrane Blueprint (Armor Coating Blueprint) iconID: 1030 => 20951
15728 - Imperial Navy Energized Kinetic Membrane Blueprint (Armor Coating Blueprint) iconID: 1030 => 20953
15730 - Imperial Navy Energized Adaptive Nano Membrane Blueprint (Armor Coating Blueprint) iconID: 1030 => 2066
15732 - Federation Navy Energized Thermal Membrane Blueprint (Armor Coating Blueprint) iconID: 1030 => 20954
15734 - Federation Navy Energized EM Membrane Blueprint (Armor Coating Blueprint) iconID: 1030 => 20952
15736 - Federation Navy Energized Explosive Membrane Blueprint (Armor Coating Blueprint) iconID: 1030 => 20951
15738 - Federation Navy Energized Kinetic Membrane Blueprint (Armor Coating Blueprint) iconID: 1030 => 20953
15740 - Federation Navy Energized Adaptive Nano Membrane Blueprint (Armor Coating Blueprint) iconID: 1030 => 2066
15748 - Republic Fleet 5MN Microwarpdrive Blueprint (Propulsion Module Blueprint) iconID: 96 => 10149
15752 - Republic Fleet 50MN Microwarpdrive Blueprint (Propulsion Module Blueprint) iconID: 96 => 10149
15756 - Republic Fleet 500MN Microwarpdrive Blueprint (Propulsion Module Blueprint) iconID: 96 => 10149
15760 - Federation Navy 5MN Microwarpdrive Blueprint (Propulsion Module Blueprint) iconID: 96 => 10149
15765 - Federation Navy 50MN Microwarpdrive Blueprint (Propulsion Module Blueprint) iconID: 96 => 10149
15769 - Federation Navy 500MN Microwarpdrive Blueprint (Propulsion Module Blueprint) iconID: 96 => 10149
15791 - Caldari Navy Cloaking Device Blueprint (Cloaking Device Blueprint) iconID: 21 => 2106
15793 - Federation Navy Tracking Computer Blueprint (Tracking Computer Blueprint) iconID: 21 => 3346
15809 - Ammatar Navy Heat Sink Blueprint (Heat Sink Blueprint) iconID: 21 => 1046
15811 - Imperial Navy Heat Sink Blueprint (Heat Sink Blueprint) iconID: 21 => 1046
15819 - Caldari Navy 350mm Railgun Blueprint (Hybrid Weapon Blueprint) iconID: 349 => 366
15822 - Caldari Navy 200mm Railgun Blueprint (Hybrid Weapon Blueprint) iconID: 349 => 370
15839 - Federation Navy 350mm Railgun Blueprint (Hybrid Weapon Blueprint) iconID: 349 => 366
15842 - Federation Navy 200mm Railgun Blueprint (Hybrid Weapon Blueprint) iconID: 349 => 370
15888 - Caldari Navy Warp Scrambler Blueprint (Warp Scrambler Blueprint) iconID: 111 => 3433
15894 - Republic Fleet Warp Scrambler Blueprint (Warp Scrambler Blueprint) iconID: 111 => 3433
15906 - Caldari Navy Shield Boost Amplifier Blueprint (Shield Boost Amplifier Blueprint) iconID: 84 => 2104
15908 - Republic Fleet Shield Boost Amplifier Blueprint (Shield Boost Amplifier Blueprint) iconID: 84 => 2104
15910 - Caldari Navy EM Ward Amplifier Blueprint (Shield Resistance Amplifier Blueprint) iconID: 82 => 20942
15912 - Caldari Navy Kinetic Deflection Amplifier Blueprint (Shield Resistance Amplifier Blueprint) iconID: 82 => 20939
15914 - Caldari Navy Thermal Dissipation Amplifier Blueprint (Shield Resistance Amplifier Blueprint) iconID: 82 => 20940
15916 - Caldari Navy Explosive Deflection Amplifier Blueprint (Shield Resistance Amplifier Blueprint) iconID: 82 => 20941
15918 - Republic Fleet EM Ward Amplifier Blueprint (Shield Resistance Amplifier Blueprint) iconID: 82 => 20942
15920 - Republic Fleet Kinetic Deflection Amplifier Blueprint (Shield Resistance Amplifier Blueprint) iconID: 82 => 20939
15922 - Republic Fleet Thermal Dissipation Amplifier Blueprint (Shield Resistance Amplifier Blueprint) iconID: 82 => 20940
15924 - Republic Fleet Explosive Deflection Amplifier Blueprint (Shield Resistance Amplifier Blueprint) iconID: 82 => 20941
15966 - Republic Fleet Tracking Enhancer Blueprint (Tracking Enhancer Blueprint) iconID: 21 => 1640
15968 - Federation Navy Remote Tracking Computer Blueprint (Remote Tracking Computer Blueprint) iconID: 21 => 3346
16063 - Caldari Navy Cruise Missile Launcher Blueprint (Missile Launcher Blueprint) graphicID: 170 => 21729
iconID: 170 => 2530
16228 - Ferox Blueprint (Battlecruiser Blueprint) graphicID: 1748 => 2382
16230 - Brutix Blueprint (Battlecruiser Blueprint) graphicID: 1748 => 2383
16232 - Cyclone Blueprint (Battlecruiser Blueprint) graphicID: 1748 => 2384
16234 - Prophecy Blueprint (Battlecruiser Blueprint) graphicID: 1748 => 2385
16237 - Coercer Blueprint (Destroyer Blueprint) graphicID: 1748 => 2387
16239 - Cormorant Blueprint (Destroyer Blueprint) graphicID: 1748 => 2388
16241 - Catalyst Blueprint (Destroyer Blueprint) graphicID: 1748 => 2389
16243 - Thrasher Blueprint (Destroyer Blueprint) graphicID: 1748 => 2390
16279 - Ice Harvester I Blueprint (Strip Miner Blueprint) iconID: 1061 => 2526
17322 - Thermonuclear Trigger Unit Blueprint (Construction Component Blueprints) iconID: 96 => 2228
17323 - Crystalline Carbonide Armor Plate Blueprint (Construction Component Blueprints) iconID: 96 => 2190
17324 - Plasma Thruster Blueprint (Construction Component Blueprints) iconID: 96 => 2179
17325 - Nanomechanical Microprocessor Blueprint (Construction Component Blueprints) iconID: 96 => 2187
17326 - Nuclear Pulse Generator Blueprint (Construction Component Blueprints) iconID: 96 => 2231
17327 - Scalar Capacitor Unit Blueprint (Construction Component Blueprints) iconID: 96 => 2197
17328 - Titanium Diborite Armor Plate Blueprint (Construction Component Blueprints) iconID: 96 => 2189
17329 - Ion Thruster Blueprint (Construction Component Blueprints) iconID: 96 => 2178
17330 - Nanoelectrical Microprocessor Blueprint (Construction Component Blueprints) iconID: 96 => 2188
17331 - Fusion Reactor Unit Blueprint (Construction Component Blueprints) iconID: 96 => 2194
17332 - Graviton Pulse Generator Blueprint (Construction Component Blueprints) iconID: 96 => 2229
17333 - Ladar Sensor Cluster Blueprint (Construction Component Blueprints) iconID: 96 => 2183
17334 - Tesseract Capacitor Unit Blueprint (Construction Component Blueprints) iconID: 96 => 2200
17335 - EM Pulse Generator Blueprint (Construction Component Blueprints) iconID: 96 => 2232
17336 - Radar Sensor Cluster Blueprint (Construction Component Blueprints) iconID: 96 => 2184
17337 - Oscillator Capacitor Unit Blueprint (Construction Component Blueprints) iconID: 96 => 2198
17338 - Antimatter Reactor Unit Blueprint (Construction Component Blueprints) iconID: 96 => 2196
17339 - Plasma Pulse Generator Blueprint (Construction Component Blueprints) iconID: 96 => 2230
17340 - Gravimetric Sensor Cluster Blueprint (Construction Component Blueprints) iconID: 96 => 2181
17341 - Pulse Shield Emitter Blueprint (Construction Component Blueprints) iconID: 96 => 2202
17342 - Nuclear Reactor Unit Blueprint (Construction Component Blueprints) iconID: 96 => 2195
17344 - Particle Accelerator Unit Blueprint (Construction Component Blueprints) iconID: 96 => 2233
17345 - Magnetometric Sensor Cluster Blueprint (Construction Component Blueprints) iconID: 96 => 2182
17346 - Deflection Shield Emitter Blueprint (Construction Component Blueprints) iconID: 96 => 2203
17347 - Electrolytic Capacitor Unit Blueprint (Construction Component Blueprints) iconID: 96 => 2199
17348 - Laser Focusing Crystals Blueprint (Construction Component Blueprints) iconID: 96 => 2234
17349 - Fusion Thruster Blueprint (Construction Component Blueprints) iconID: 96 => 2180
17350 - Tungsten Carbide Armor Plate Blueprint (Construction Component Blueprints) iconID: 96 => 2192
17351 - Quantum Microprocessor Blueprint (Construction Component Blueprints) iconID: 96 => 2185
17352 - Sustained Shield Emitter Blueprint (Construction Component Blueprints) iconID: 96 => 2201
17353 - Graviton Reactor Unit Blueprint (Construction Component Blueprints) iconID: 96 => 2193
17354 - Superconductor Rails Blueprint (Construction Component Blueprints) iconID: 96 => 2227
17355 - Fernite Carbide Composite Armor Plate Blueprint (Construction Component Blueprints) iconID: 96 => 2191
17356 - Magpulse Thruster Blueprint (Construction Component Blueprints) iconID: 96 => 2177
17357 - Photon Microprocessor Blueprint (Construction Component Blueprints) iconID: 96 => 2186
17359 - Linear Shield Emitter Blueprint (Construction Component Blueprints) iconID: 96 => 2204
17477 - Covetor Blueprint (Mining Barge Blueprint) graphicID: 46 => 2522
17479 - Retriever Blueprint (Mining Barge Blueprint) graphicID: 46 => 2523
17481 - Procurer Blueprint (Mining Barge Blueprint) graphicID: 46 => 2524
17483 - Strip Miner I Blueprint (Strip Miner Blueprint) iconID: 1061 => 2527
17486 - Republic Fleet Cruise Missile Launcher Blueprint (Missile Launcher Blueprint) graphicID: 170 => 21735
iconID: 170 => 2530
17503 - Ammatar Navy Armor EM Hardener Blueprint (Armor Hardener Blueprint) iconID: 1030 => 20944
17505 - Ammatar Navy Armor Explosive Hardener Blueprint (Armor Hardener Blueprint) iconID: 1030 => 20943
17507 - Ammatar Navy Armor Kinetic Hardener Blueprint (Armor Hardener Blueprint) iconID: 1030 => 20945
17509 - Ammatar Navy Armor Thermal Hardener Blueprint (Armor Hardener Blueprint) iconID: 1030 => 20946
17513 - Ammatar Navy Kinetic Plating Blueprint (Armor Coating Blueprint) iconID: 1030 => 20957
17517 - Ammatar Navy Explosive Plating Blueprint (Armor Coating Blueprint) iconID: 1030 => 20955
17519 - Ammatar Navy EM Plating Blueprint (Armor Coating Blueprint) iconID: 1030 => 20956
17521 - Federation Navy Sensor Booster Blueprint (Sensor Booster Blueprint) iconID: 21 => 74
17537 - Ammatar Navy Energized Adaptive Nano Membrane Blueprint (Armor Coating Blueprint) iconID: 1030 => 2066
17539 - Ammatar Navy Energized Kinetic Membrane Blueprint (Armor Coating Blueprint) iconID: 1030 => 20953
17541 - Ammatar Navy Energized Explosive Membrane Blueprint (Armor Coating Blueprint) iconID: 1030 => 20951
17543 - Ammatar Navy Energized EM Membrane Blueprint (Armor Coating Blueprint) iconID: 1030 => 20952
17545 - Ammatar Navy Energized Thermal Membrane Blueprint (Armor Coating Blueprint) iconID: 1030 => 20954
17552 - Federation Navy Kinetic Plating Blueprint (Armor Coating Blueprint) iconID: 1030 => 20957
17554 - Federation Navy Explosive Plating Blueprint (Armor Coating Blueprint) iconID: 1030 => 20955
17556 - Federation Navy EM Plating Blueprint (Armor Coating Blueprint) iconID: 1030 => 20956
17558 - Federation Navy Thermal Plating Blueprint (Armor Coating Blueprint) iconID: 1030 => 20958
17620 - Caldari Navy Hookbill Blueprint (Frigate Blueprint) graphicID: 314 => 2633
17635 - Caracal Navy Issue Blueprint (Cruiser Blueprint) graphicID: 49 => 1786
17637 - Raven Navy Issue Blueprint (Battleship Blueprint) graphicID: 43 => 2123
17649 - Antimatter Charge XL Blueprint (Hybrid Charge Blueprint) graphicID: 1325 => 1047
iconID: 1325 => 2843
17651 - Iridium Charge XL Blueprint (Hybrid Charge Blueprint) graphicID: 1326 => 1310
iconID: 1326 => 2844
17653 - Iron Charge XL Blueprint (Hybrid Charge Blueprint) graphicID: 1327 => 1311
iconID: 1327 => 2845
17655 - Lead Charge XL Blueprint (Hybrid Charge Blueprint) graphicID: 1328 => 1312
iconID: 1328 => 2846
17657 - Plutonium Charge XL Blueprint (Hybrid Charge Blueprint) graphicID: 1329 => 1313
iconID: 1329 => 2847
17659 - Thorium Charge XL Blueprint (Hybrid Charge Blueprint) graphicID: 1330 => 1314
iconID: 1330 => 2848
17661 - Tungsten Charge XL Blueprint (Hybrid Charge Blueprint) graphicID: 1331 => 1315
iconID: 1331 => 2849
17663 - Uranium Charge XL Blueprint (Hybrid Charge Blueprint) graphicID: 1332 => 1316
iconID: 1332 => 2850
17665 - Carbonized Lead XL Blueprint (Projectile Ammo Blueprint) iconID: 1300 => 2827
17667 - Depleted Uranium XL Blueprint (Projectile Ammo Blueprint) iconID: 1301 => 2828
17669 - EMP XL Blueprint (Projectile Ammo Blueprint) iconID: 1302 => 2829
17671 - Fusion XL Blueprint (Projectile Ammo Blueprint) iconID: 1303 => 2830
17673 - Nuclear XL Blueprint (Projectile Ammo Blueprint) iconID: 1304 => 2831
17675 - Phased Plasma XL Blueprint (Projectile Ammo Blueprint) iconID: 1305 => 2832
17677 - Proton XL Blueprint (Projectile Ammo Blueprint) iconID: 1306 => 2833
17679 - Titanium Sabot XL Blueprint (Projectile Ammo Blueprint) iconID: 1307 => 2834
17704 - Imperial Navy Slicer Blueprint (Frigate Blueprint) graphicID: 314 => 1067
17708 - Mordus Frigate Blueprint (Frigate Blueprint) graphicID: 314 => 20616
17710 - Omen Navy Issue Blueprint (Cruiser Blueprint) graphicID: 49 => 1731
17714 - Stabber Fleet Issue Blueprint (Cruiser Blueprint) graphicID: 49 => 1884
17716 - Gila Blueprint (Cruiser Blueprint) graphicID: 49 => 1824
17719 - Phantasm Blueprint (Cruiser Blueprint) graphicID: 49 => 1236
17721 - Cynabal Blueprint (Cruiser Blueprint) graphicID: 49 => 337
17723 - Vigilant Blueprint (Cruiser Blueprint) graphicID: 49 => 1815
17727 - Apocalypse Navy Issue Blueprint (Battleship Blueprint) graphicID: 43 => 2239
17729 - Megathron Navy Issue Blueprint (Battleship Blueprint) graphicID: 43 => 2139
17733 - Tempest Fleet Issue Blueprint (Battleship Blueprint) graphicID: 43 => 2642
17737 - Nightmare Blueprint (Battleship Blueprint) graphicID: 43 => 2295
17739 - Machariel Blueprint (Battleship Blueprint) graphicID: 43 => 335
17741 - Vindicator Blueprint (Battleship Blueprint) graphicID: 43 => 2157
17813 - Republic Fleet Firetail Blueprint (Frigate Blueprint) graphicID: 314 => 2635
17833 - Federation Navy Armor EM Hardener Blueprint (Armor Hardener Blueprint) iconID: 1030 => 20944
17835 - Federation Navy Armor Explosive Hardener Blueprint (Armor Hardener Blueprint) iconID: 1030 => 20943
17837 - Federation Navy Armor Kinetic Hardener Blueprint (Armor Hardener Blueprint) iconID: 1030 => 20945
17839 - Federation Navy Armor Thermal Hardener Blueprint (Armor Hardener Blueprint) iconID: 1030 => 20946
17842 - Federation Navy Comet Blueprint (Frigate Blueprint) graphicID: 60 => 2634
17844 - Vexor Navy Issue Blueprint (Cruiser Blueprint) graphicID: 63 => 1803
17902 - Scan Probe Launcher II Blueprint (Scan Probe Launcher Blueprint) iconID: 168 => 2677
17913 - Modulated Strip Miner II Blueprint (Strip Miner Blueprint) iconID: 1061 => 2527
17919 - Rattlesnake Blueprint (Battleship Blueprint) graphicID: 43 => 2159
17923 - Ashimmu Blueprint (Cruiser Blueprint) graphicID: 57 => 2636
17925 - Succubus Blueprint (Frigate Blueprint) graphicID: 300 => 1237
17927 - Cruor Blueprint (Frigate Blueprint) graphicID: 300 => 2632
17929 - Daredevil Blueprint (Frigate Blueprint) graphicID: 60 => 20301
17931 - Worm Blueprint (Frigate Blueprint) graphicID: 314 => 1831
17933 - Dramiel Blueprint (Frigate Blueprint) graphicID: 46 => 338
17939 - Core Probe Launcher I Blueprint (Scan Probe Launcher Blueprint) iconID: 168 => 2677
18037 - Arkonor Mining Crystal I Blueprint (Mining Crystal Blueprint) iconID: 1142 => 2645
18039 - Bistot Mining Crystal I Blueprint (Mining Crystal Blueprint) iconID: 1142 => 2646
18041 - Crokite Mining Crystal I Blueprint (Mining Crystal Blueprint) iconID: 1142 => 2647
18043 - Dark Ochre Mining Crystal I Blueprint (Mining Crystal Blueprint) iconID: 1142 => 2648
18045 - Gneiss Mining Crystal I Blueprint (Mining Crystal Blueprint) iconID: 1142 => 2649
18047 - Hedbergite Mining Crystal I Blueprint (Mining Crystal Blueprint) iconID: 1142 => 2650
18049 - Hemorphite Mining Crystal I Blueprint (Mining Crystal Blueprint) iconID: 1142 => 2651
18051 - Jaspet Mining Crystal I Blueprint (Mining Crystal Blueprint) iconID: 1142 => 2652
18053 - Kernite Mining Crystal I Blueprint (Mining Crystal Blueprint) iconID: 1142 => 2653
18055 - Mercoxit Mining Crystal I Blueprint (Mining Crystal Blueprint) iconID: 1142 => 2654
18057 - Omber Mining Crystal I Blueprint (Mining Crystal Blueprint) iconID: 1142 => 2655
18059 - Plagioclase Mining Crystal I Blueprint (Mining Crystal Blueprint) iconID: 1142 => 2656
18061 - Pyroxeres Mining Crystal I Blueprint (Mining Crystal Blueprint) iconID: 1142 => 2657
18063 - Scordite Mining Crystal I Blueprint (Mining Crystal Blueprint) iconID: 1142 => 2658
18065 - Spodumain Mining Crystal I Blueprint (Mining Crystal Blueprint) iconID: 1142 => 2659
18067 - Veldspar Mining Crystal I Blueprint (Mining Crystal Blueprint) iconID: 1142 => 2660
18069 - Modulated Deep Core Miner II Blueprint (Mining Laser Blueprint) iconID: 1061 => 2101
18591 - Arkonor Mining Crystal II Blueprint (Mining Crystal Blueprint) iconID: 1142 => 2645
18593 - Bistot Mining Crystal II Blueprint (Mining Crystal Blueprint) iconID: 1142 => 2646
18595 - Crokite Mining Crystal II Blueprint (Mining Crystal Blueprint) iconID: 1142 => 2647
18597 - Dark Ochre Mining Crystal II Blueprint (Mining Crystal Blueprint) iconID: 1142 => 2648
18599 - Gneiss Mining Crystal II Blueprint (Mining Crystal Blueprint) iconID: 1142 => 2649
18601 - Hedbergite Mining Crystal II Blueprint (Mining Crystal Blueprint) iconID: 1142 => 2650
18603 - Hemorphite Mining Crystal II Blueprint (Mining Crystal Blueprint) iconID: 1142 => 2651
18605 - Jaspet Mining Crystal II Blueprint (Mining Crystal Blueprint) iconID: 1142 => 2652
18607 - Kernite Mining Crystal II Blueprint (Mining Crystal Blueprint) iconID: 1142 => 2653
18609 - Mercoxit Mining Crystal II Blueprint (Mining Crystal Blueprint) iconID: 1142 => 2654
18611 - Omber Mining Crystal II Blueprint (Mining Crystal Blueprint) iconID: 1142 => 2655
18613 - Plagioclase Mining Crystal II Blueprint (Mining Crystal Blueprint) iconID: 1142 => 2656
18615 - Pyroxeres Mining Crystal II Blueprint (Mining Crystal Blueprint) iconID: 1142 => 2657
18617 - Scordite Mining Crystal II Blueprint (Mining Crystal Blueprint) iconID: 1142 => 2658
18619 - Veldspar Mining Crystal II Blueprint (Mining Crystal Blueprint) iconID: 1142 => 2660
18625 - Spodumain Mining Crystal II Blueprint (Mining Crystal Blueprint) iconID: 1142 => 2659
18640 - Expanded Probe Launcher I Blueprint (Scan Probe Launcher Blueprint) iconID: 168 => 2677
19740 - Cruise Missile Launcher II Blueprint (Missile Launcher Blueprint) graphicID: 170 => 20078
iconID: 170 => 2530
19745 - Sigil Blueprint (Industrial Blueprint) graphicID: 1064 => 2715
19807 - Target Painter II Blueprint (Target Painter Blueprint) iconID: 84 => 2983
19809 - Partial Weapon Navigation Blueprint (Target Painter Blueprint) iconID: 84 => 2983
19811 - Peripheral Weapon Navigation Diameter Blueprint (Target Painter Blueprint) iconID: 84 => 2983
19813 - Parallel Weapon Navigation Transmitter Blueprint (Target Painter Blueprint) iconID: 84 => 2983
19815 - Phased Weapon Navigation Array Generation Extron Blueprint (Target Painter Blueprint) iconID: 84 => 2983
19995 - Arch Angel Carbonized Lead M Blueprint (Projectile Ammo Blueprint) graphicID: 1302 => 1292
iconID: 1302 => 1292
20003 - Arch Angel Titanium Sabot M Blueprint (Projectile Ammo Blueprint) graphicID: 1302 => 1299
iconID: 1302 => 1299
20126 - Curse Blueprint (Cruiser Blueprint) graphicID: 303 => 1854
20184 - Providence Blueprint (Freighter Blueprint) graphicID: 309 => 2738
20186 - Charon Blueprint (Freighter Blueprint) graphicID: 309 => 2740
20188 - Obelisk Blueprint (Freighter Blueprint) graphicID: 309 => 2739
20190 - Fenrir Blueprint (Freighter Blueprint) graphicID: 309 => 2737
20219 - Conjunctive Radar ECCM Scanning Array I Blueprint (ECCM Blueprint) iconID: 21 => 104
20225 - Conjunctive Ladar ECCM Scanning Array I Blueprint (ECCM Blueprint) iconID: 21 => 104
20231 - Conjunctive Gravimetric ECCM Scanning Array I Blueprint (ECCM Blueprint) iconID: 21 => 104
20237 - Conjunctive Magnetometric ECCM Scanning Array I Blueprint (ECCM Blueprint) iconID: 21 => 104
20239 - Secure Gravimetric Backup Cluster I Blueprint (Signal Amplifier Blueprint) iconID: 21 => 104
20241 - Shielded Gravimetric Backup Cluster I Blueprint (Signal Amplifier Blueprint) iconID: 21 => 104
20243 - Warded Gravimetric Backup Cluster I Blueprint (Signal Amplifier Blueprint) iconID: 21 => 104
20245 - Secure Ladar Backup Cluster I Blueprint (Signal Amplifier Blueprint) iconID: 21 => 104
20247 - Shielded Ladar Backup Cluster I Blueprint (Signal Amplifier Blueprint) iconID: 21 => 104
20249 - Warded Ladar Backup Cluster I Blueprint (Signal Amplifier Blueprint) iconID: 21 => 104
20251 - Secure Magnetometric Backup Cluster I Blueprint (Signal Amplifier Blueprint) iconID: 21 => 104
20253 - Shielded Magnetometric Backup Cluster I Blueprint (Signal Amplifier Blueprint) iconID: 21 => 104
20255 - Warded Magnetometric Backup Cluster I Blueprint (Signal Amplifier Blueprint) iconID: 21 => 104
20261 - Secure Radar Backup Cluster I Blueprint (Signal Amplifier Blueprint) iconID: 21 => 104
20263 - Shielded Radar Backup Cluster I Blueprint (Signal Amplifier Blueprint) iconID: 21 => 104
20265 - Warded Radar Backup Cluster I Blueprint (Signal Amplifier Blueprint) iconID: 21 => 104
20281 - Siege Module I Blueprint (Siege Module Blueprint) iconID: 21 => 2851
20344 - 50mm Steel Plates II Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
20346 - 100mm Steel Plates II Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
20348 - 200mm Steel Plates II Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
20350 - 400mm Steel Plates II Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
20352 - 800mm Steel Plates II Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
20354 - 1600mm Steel Plates II Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
20368 - Smugglers Mask I Blueprint (Shield Booster Blueprint) iconID: 84 => 2971
20445 - Dual Giga Pulse Laser I Blueprint (Energy Weapon Blueprint) iconID: 360 => 2841
20447 - Dual Giga Beam Laser I Blueprint (Energy Weapon Blueprint) iconID: 361 => 2837
20449 - Dual 1000mm Railgun I Blueprint (Hybrid Weapon Blueprint) iconID: 366 => 2840
20451 - Ion Siege Blaster I Blueprint (Hybrid Weapon Blueprint) iconID: 365 => 2836
20453 - Hexa 2500mm Repeating Cannon I Blueprint (Projectile Weapon Blueprint) iconID: 381 => 2838
20455 - Quad 3500mm Siege Artillery I Blueprint (Projectile Weapon Blueprint) iconID: 379 => 2842
20540 - XL Torpedo Launcher I Blueprint (Missile Launcher Blueprint) graphicID: 170 => 20067
iconID: 170 => 2839
20562 - Prototype 'Poncho' Cloaking Device I Blueprint (Cloaking Device Blueprint) iconID: 21 => 2106
20564 - 'Smokescreen' Covert Ops Cloaking Device II Blueprint (Cloaking Device Blueprint) iconID: 21 => 2106
20566 - Improved 'Guise' Cloaking Device II Blueprint (Cloaking Device Blueprint) iconID: 21 => 2106
20568 - 'Dyad' Co-Processor I Blueprint (Co-Processor Blueprint) iconID: 21 => 1405
20570 - 'Deuce' Co-Processor I Blueprint (Co-Processor Blueprint) iconID: 21 => 1405
20574 - 'Marshall' Magnetometric ECM Blueprint (ECM Blueprint) iconID: 21 => 3227
20576 - 'Gambler' Ladar ECM Blueprint (ECM Blueprint) iconID: 21 => 3228
20578 - 'Plunderer' Gravimetric ECM Blueprint (ECM Blueprint) iconID: 21 => 3226
20580 - 'Heist' Radar ECM Blueprint (ECM Blueprint) iconID: 21 => 3229
20600 - 'Undertaker' Heavy Missile Launcher Blueprint (Missile Launcher Blueprint) graphicID: 20081 => 21552
20602 - 'Noose' Cruise Missile Launcher Blueprint (Missile Launcher Blueprint) graphicID: 170 => 20075
iconID: 170 => 2530
20604 - 'Barrage' Torpedo Launcher Blueprint (Missile Launcher Blueprint) graphicID: 170 => 21580
20606 - 'Whiskey' Explosive Deflection Amplifier Blueprint (Shield Resistance Amplifier Blueprint) iconID: 82 => 20941
20608 - 'High Noon' Thermal Dissipation Amplifier Blueprint (Shield Resistance Amplifier Blueprint) iconID: 82 => 20940
20610 - 'Cactus' Modified Kinetic Deflection Amplifier Blueprint (Shield Resistance Amplifier Blueprint) iconID: 82 => 20939
20612 - 'Prospector' EM Ward Amplifier Blueprint (Shield Resistance Amplifier Blueprint) iconID: 82 => 20942
20614 - 'Glycerine' Shield Boost Amplifier Blueprint (Shield Boost Amplifier Blueprint) iconID: 84 => 2104
20634 - 'Nugget' Kinetic Deflection Field Blueprint (Shield Hardener Blueprint) iconID: 81 => 20949
20636 - 'Desert Heat' Thermal Dissipation Field Blueprint (Shield Hardener Blueprint) iconID: 81 => 20950
20640 - 'Poacher' EM Ward Field Blueprint (Shield Hardener Blueprint) iconID: 81 => 20948
20642 - 'Snake Eyes' Explosive Deflection Field Blueprint (Shield Hardener Blueprint) iconID: 81 => 20947
21010 - Capital Propulsion Engine Blueprint (Capital Construction Blueprints) iconID: 96 => 2859
21012 - Capital Turret Hardpoint Blueprint (Capital Construction Blueprints) iconID: 96 => 2860
21014 - Capital Sensor Cluster Blueprint (Capital Construction Blueprints) iconID: 96 => 2861
21018 - Capital Armor Plates Blueprint (Capital Construction Blueprints) iconID: 96 => 2862
21020 - Capital Capacitor Battery Blueprint (Capital Construction Blueprints) iconID: 96 => 2863
21022 - Capital Power Generator Blueprint (Capital Construction Blueprints) iconID: 96 => 2864
21024 - Capital Shield Emitter Blueprint (Capital Construction Blueprints) iconID: 96 => 2865
21026 - Capital Jump Drive Blueprint (Capital Construction Blueprints) iconID: 96 => 2866
21028 - Capital Cargo Bay Blueprint (Capital Construction Blueprints) iconID: 96 => 2867
21030 - Capital Drone Bay Blueprint (Capital Construction Blueprints) iconID: 96 => 2868
21036 - Capital Computer System Blueprint (Capital Construction Blueprints) iconID: 96 => 2869
21038 - Capital Construction Parts Blueprint (Capital Construction Blueprints) iconID: 96 => 2870
21040 - Capital Siege Array Blueprint (Capital Construction Blueprints) iconID: 96 => 2871
21042 - Capital Launcher Hardpoint Blueprint (Capital Construction Blueprints) iconID: 96 => 2872
21335 - Guristas Antimatter Charge S Blueprint (Hybrid Charge Blueprint) graphicID: 1317 => 1047
iconID: 1317 => 1047
21477 - 5MN Digital Booster Microwarpdrive Blueprint (Propulsion Module Blueprint) iconID: 96 => 10149
21479 - 50MN Digital Booster Microwarpdrive Blueprint (Propulsion Module Blueprint) iconID: 96 => 10149
21481 - 500MN Digital Booster Microwarpdrive Blueprint (Propulsion Module Blueprint) iconID: 96 => 10149
21483 - Ballistic 'Purge' Targeting System I Blueprint (Ballistic Control System Blueprint) iconID: 21 => 21440
21485 - 'Full Duplex' Ballistic Control System Blueprint (Ballistic Control System Blueprint) iconID: 21 => 21440
21505 - Small 'Integrative' Hull Repair Unit Blueprint (Hull Repair Unit Blueprint) iconID: 21 => 21378
21507 - Medium 'Integrative' Hull Repair Unit Blueprint (Hull Repair Unit Blueprint) iconID: 21 => 21378
21509 - Large 'Integrative' Hull Repair Unit Blueprint (Hull Repair Unit Blueprint) iconID: 21 => 21378
21513 - 'Delineative' Warp Scrambler Blueprint (Warp Scrambler Blueprint) iconID: 111 => 3433
21522 - Gravimetric Firewall Blueprint (Signal Amplifier Blueprint) iconID: 21 => 104
21524 - Ladar Firewall Blueprint (Signal Amplifier Blueprint) iconID: 21 => 104
21526 - Magnetometric Firewall Blueprint (Signal Amplifier Blueprint) iconID: 21 => 104
21528 - 'Firewall' Signal Amplifier Blueprint (Signal Amplifier Blueprint) iconID: 21 => 104
21530 - RADAR Firewall Blueprint (Signal Amplifier Blueprint) iconID: 21 => 104
21541 - 'Inception' Target Painter Blueprint (Target Painter Blueprint) iconID: 84 => 2983
21604 - Cynosural Field Generator I Blueprint (Gang Coordinator Blueprint) iconID: 21 => 1444
21629 - Guristas Shuttle Blueprint (Shuttle Blueprint) graphicID: 317 => 20231
21868 - Nova Heavy Assault Missile Blueprint (Missile Blueprint) iconID: 186 => 3236
21948 - Structure Construction Parts Blueprint (Construction Component Blueprints) iconID: 96 => 2875
21950 - Structure Hangar Array Blueprint (Construction Component Blueprints) iconID: 96 => 2876
21952 - Structure Storage Bay Blueprint (Construction Component Blueprints) iconID: 96 => 2877
21954 - Structure Laboratory Blueprint (Construction Component Blueprints) iconID: 96 => 2878
21956 - Structure Factory Blueprint (Construction Component Blueprints) iconID: 96 => 2879
21958 - Structure Repair Facility Blueprint (Construction Component Blueprints) iconID: 96 => 2880
21960 - Structure Reprocessing Plant Blueprint (Construction Component Blueprints) iconID: 96 => 2881
21962 - Structure Docking Bay Blueprint (Construction Component Blueprints) iconID: 96 => 2882
21964 - Structure Market Network Blueprint (Construction Component Blueprints) iconID: 96 => 2883
21966 - Structure Medical Center Blueprint (Construction Component Blueprints) iconID: 96 => 2884
21968 - Structure Office Center Blueprint (Construction Component Blueprints) iconID: 96 => 2874
21970 - Structure Mission Network Blueprint (Construction Component Blueprints) iconID: 96 => 2873
22176 - Data Analyzer I Blueprint (Data Miner Blueprint) iconID: 84 => 2856
22178 - Relic Analyzer I Blueprint (Data Miner Blueprint) iconID: 84 => 2857
22230 - Ice Harvester II Blueprint (Strip Miner Blueprint) iconID: 1061 => 2526
22292 - Ballistic Control System II Blueprint (Ballistic Control System Blueprint) iconID: 21 => 21440
22299 - Armored Warfare Link - Damage Control I Blueprint (Gang Coordinator Blueprint) iconID: 21 => 2858
22300 - Armored Warfare Link - Passive Defense I Blueprint (Gang Coordinator Blueprint) iconID: 21 => 2858
22301 - Armored Warfare Link - Rapid Repair I Blueprint (Gang Coordinator Blueprint) iconID: 21 => 2858
22302 - Command Processor I Blueprint (Gang Coordinator Blueprint) iconID: 21 => 1444
22303 - Information Warfare Link - Electronic Superiority I Blueprint (Gang Coordinator Blueprint) iconID: 21 => 2858
22304 - Information Warfare Link - Recon Operation I Blueprint (Gang Coordinator Blueprint) iconID: 21 => 2858
22305 - Information Warfare Link - Sensor Integrity I Blueprint (Gang Coordinator Blueprint) iconID: 21 => 2858
22306 - Siege Warfare Link - Shield Harmonizing I Blueprint (Gang Coordinator Blueprint) iconID: 21 => 2858
22307 - Siege Warfare Link - Active Shielding I Blueprint (Gang Coordinator Blueprint) iconID: 21 => 2858
22308 - Siege Warfare Link - Shield Efficiency I Blueprint (Gang Coordinator Blueprint) iconID: 21 => 2858
22309 - Skirmish Warfare Link - Evasive Maneuvers I Blueprint (Gang Coordinator Blueprint) iconID: 21 => 2858
22310 - Skirmish Warfare Link - Interdiction Maneuvers I Blueprint (Gang Coordinator Blueprint) iconID: 21 => 2858
22311 - Skirmish Warfare Link - Rapid Deployment I Blueprint (Gang Coordinator Blueprint) iconID: 21 => 2858
22326 - 'Daemon' Data Analyzer I Blueprint (Data Miner Blueprint) iconID: 84 => 2856
22328 - 'Codex' Data Analyzer I Blueprint (Data Miner Blueprint) iconID: 84 => 2856
22330 - 'Alpha' Data Analyzer I Blueprint (Data Miner Blueprint) iconID: 84 => 2856
22332 - 'Libram' Data Analyzer I Blueprint (Data Miner Blueprint) iconID: 84 => 2856
22429 - Redeemer Blueprint (Battleship Blueprint) graphicID: 297 => 3356
22431 - Sin Blueprint (Battleship Blueprint) graphicID: 318 => 3350
22437 - Widow Blueprint (Battleship Blueprint) graphicID: 50 => 3349
22441 - Panther Blueprint (Battleship Blueprint) graphicID: 301 => 3355
22443 - Eos Blueprint (Battlecruiser Blueprint) graphicID: 1748 => 2925
22445 - Sleipnir Blueprint (Battlecruiser Blueprint) graphicID: 1748 => 2912
22447 - Vulture Blueprint (Battlecruiser Blueprint) graphicID: 1748 => 2807
22449 - Absolution Blueprint (Battlecruiser Blueprint) graphicID: 1748 => 2926
22453 - Heretic Blueprint (Destroyer Blueprint) graphicID: 1748 => 2805
22457 - Sabre Blueprint (Destroyer Blueprint) graphicID: 1748 => 2814
22461 - Eris Blueprint (Destroyer Blueprint) graphicID: 1748 => 2811
22465 - Flycatcher Blueprint (Destroyer Blueprint) graphicID: 1748 => 2802
22467 - Astarte Blueprint (Battlecruiser Blueprint) graphicID: 1748 => 2798
22469 - Claymore Blueprint (Battlecruiser Blueprint) graphicID: 1748 => 2794
22471 - Nighthawk Blueprint (Battlecruiser Blueprint) graphicID: 1748 => 2801
22475 - Damnation Blueprint (Battlecruiser Blueprint) graphicID: 1748 => 2804
22543 - Mining Laser Upgrade I Blueprint (Mining Laser Upgrade Blueprint) iconID: 21 => 1046
22545 - Hulk Blueprint (Mining Barge Blueprint) graphicID: 46 => 2938
22549 - Mackinaw Blueprint (Mining Barge Blueprint) graphicID: 46 => 2939
22554 - Mining Foreman Link - Harvester Capacitor Efficiency I Blueprint (Gang Coordinator Blueprint) iconID: 21 => 2858
22556 - Mining Foreman Link - Mining Laser Field Enhancement I Blueprint (Gang Coordinator Blueprint) iconID: 21 => 2858
22558 - Mining Foreman Link - Laser Optimization I Blueprint (Gang Coordinator Blueprint) iconID: 21 => 2858
22577 - Ice Harvester Upgrade I Blueprint (Mining Laser Upgrade Blueprint) iconID: 21 => 1046
22779 - Warp Disrupt Probe Blueprint (Scan Probe Blueprint) iconID: 1007 => 1721
22783 - Interdiction Sphere Launcher I Blueprint (Missile Launcher Blueprint) iconID: 168 => 2990
22853 - Hel Blueprint (Supercarrier Blueprints) graphicID: 309 => 2894
22876 - 'Aura' Warp Core Stabilizer I Blueprint (Anti Warp Scrambler Blueprint) iconID: 21 => 97
22878 - 'Natura' Warp Core Stabilizer I Blueprint (Anti Warp Scrambler Blueprint) iconID: 21 => 97
22880 - 'Pilfer' Energized Adaptive Nano Membrane I Blueprint (Armor Coating Blueprint) iconID: 1030 => 2066
22882 - 'Moonshine' Energized Thermal Membrane I Blueprint (Armor Coating Blueprint) iconID: 1030 => 20954
22884 - 'Mafia' Energized Kinetic Membrane I Blueprint (Armor Coating Blueprint) iconID: 1030 => 20953
22886 - Stealth System I Blueprint (Shield Booster Blueprint) iconID: 84 => 2971
22896 - 'Shady' Sensor Booster Blueprint (Sensor Booster Blueprint) iconID: 21 => 74
22898 - 'Forger' ECCM - Magnetometric I Blueprint (ECCM Blueprint) iconID: 21 => 104
22926 - 'Bootleg' Remote Sensor Booster Blueprint (Sensor Booster Blueprint) iconID: 21 => 74
22928 - 'Economist' Tracking Computer I Blueprint (Tracking Computer Blueprint) iconID: 21 => 3346
22930 - 'Marketeer' Tracking Computer Blueprint (Tracking Computer Blueprint) iconID: 21 => 3346
22932 - 'Distributor' Guidance Disruptor Blueprint (Weapon Disruptor Blueprint) iconID: 21 => 21437
22934 - 'Investor' Tracking Disruptor I Blueprint (Weapon Disruptor Blueprint) iconID: 21 => 1639
22936 - 'Tycoon' Remote Tracking Computer Blueprint (Remote Tracking Computer Blueprint) iconID: 21 => 3346
22938 - 'Enterprise' Remote Tracking Computer Blueprint (Remote Tracking Computer Blueprint) iconID: 21 => 3346
22940 - 'Boss' Remote Sensor Booster I Blueprint (Sensor Booster Blueprint) iconID: 21 => 74
22942 - 'Entrepreneur' Remote Sensor Booster I Blueprint (Sensor Booster Blueprint) iconID: 21 => 74
22944 - 'Broker' Remote Sensor Dampener I Blueprint (Sensor Booster Blueprint) iconID: 21 => 105
22946 - 'Executive' Remote Sensor Dampener Blueprint (Sensor Booster Blueprint) iconID: 21 => 105
23528 - Drone Link Augmentor I Blueprint (Drone Upgrade Blueprint) iconID: 1041 => 2989
23534 - Omnidirectional Tracking Link I Blueprint (Drone Upgrade Blueprint) iconID: 1041 => 1640
23674 - 'Gjallarhorn' Explosive Doomsday (Super Weapon) Disallow Tethering: None => 1.0
isDynamicType: None => False
23736 - Clone Vat Bay I Blueprint (Gang Coordinator Blueprint) iconID: 21 => 34
23758 - Archon Blueprint (Carrier Blueprint) graphicID: 309 => 2905
23773 - Ragnarok (Titan) EM Damage: 0.0 => None
Thermal Damage: 0.0 => None
Kinetic Damage: 0.0 => None
Explosive Damage: 200000.0 => None
Explosion Range: 10000.0 => None
Explosion Signature Radius: 20000.0 => None
23774 - Ragnarok Blueprint (Titan Blueprint) graphicID: 309 => 2906
23784 - 'Abatis' 100mm Steel Plates I Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
23786 - 'Bailey' 1600mm Steel Plates Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
23788 - 'Chainmail' 200mm Steel Plates Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
23790 - 'Bastion' 400mm Steel Plates Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
23792 - 'Citadella' 100mm Steel Plates Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
23794 - 'Barbican' 800mm Steel Plates Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
23888 - Methros Enhanced Decoding Device Blueprint (Tool Blueprint) iconID: 21 => 1362
23901 - 'Mangonel' Heat Sink I Blueprint (Heat Sink Blueprint) iconID: 21 => 1046
23903 - 'Trebuchet' Heat Sink Blueprint (Heat Sink Blueprint) iconID: 21 => 1046
23912 - Thanatos Blueprint (Carrier Blueprint) graphicID: 309 => 2932
23914 - Nyx Blueprint (Supercarrier Blueprints) graphicID: 309 => 2909
23916 - Chimera Blueprint (Carrier Blueprint) graphicID: 309 => 2931
23918 - Wyvern Blueprint (Supercarrier Blueprints) graphicID: 309 => 2928
23920 - Aeon Blueprint (Supercarrier Blueprints) graphicID: 309 => 2911
23954 - Jump Portal Generator I Blueprint (Siege Module Blueprint) iconID: 21 => 2985
24284 - Fighter Support Unit I Blueprint (Drone Upgrade Blueprint) iconID: 1041 => 2987
24306 - Modulated Deep Core Strip Miner II Blueprint (Strip Miner Blueprint) iconID: 1061 => 2527
24349 - Small Tractor Beam I Blueprint (Tractor Beam Blueprint) iconID: 349 => 2986
24396 - Drone Navigation Computer I Blueprint (Drone Upgrade Blueprint) iconID: 1041 => 2988
24418 - Drone Navigation Computer II Blueprint (Drone Upgrade Blueprint) iconID: 1041 => 2988
24428 - Drone Link Augmentor II Blueprint (Drone Upgrade Blueprint) iconID: 1041 => 2989
24439 - Omnidirectional Tracking Link II Blueprint (Drone Upgrade Blueprint) iconID: 1041 => 1640
24444 - Shield Boost Amplifier II Blueprint (Shield Boost Amplifier Blueprint) iconID: 84 => 2104
24469 - R.A.M.- Battlecruiser Tech Blueprint (Tool Blueprint) iconID: 21 => 2226
24472 - Scourge Rage Rocket Blueprint (Missile Blueprint) iconID: 1352 => 1350
24474 - Nova Rage Rocket Blueprint (Missile Blueprint) iconID: 1352 => 1353
24476 - Inferno Rage Rocket Blueprint (Missile Blueprint) iconID: 1352 => 1351
24484 - Nidhoggur Blueprint (Carrier Blueprint) graphicID: 309 => 2929
24487 - Inferno Rage Heavy Assault Missile Blueprint (Missile Blueprint) iconID: 192 => 3235
24489 - Nova Rage Heavy Assault Missile Blueprint (Missile Blueprint) iconID: 192 => 3236
24491 - Mjolnir Rage Heavy Assault Missile Blueprint (Missile Blueprint) iconID: 192 => 3237
24498 - Nova Fury Light Missile Blueprint (Missile Blueprint) iconID: 190 => 193
24500 - Inferno Fury Light Missile Blueprint (Missile Blueprint) iconID: 190 => 191
24502 - Scourge Precision Light Missile Blueprint (Missile Blueprint) iconID: 191 => 190
24504 - Nova Precision Light Missile Blueprint (Missile Blueprint) iconID: 191 => 193
24506 - Mjolnir Precision Light Missile Blueprint (Missile Blueprint) iconID: 191 => 192
24508 - Nova Fury Heavy Missile Blueprint (Missile Blueprint) iconID: 189 => 186
24510 - Mjolnir Fury Heavy Missile Blueprint (Missile Blueprint) iconID: 189 => 187
24512 - Inferno Fury Heavy Missile Blueprint (Missile Blueprint) iconID: 189 => 188
24514 - Scourge Precision Heavy Missile Blueprint (Missile Blueprint) iconID: 186 => 189
24516 - Inferno Precision Heavy Missile Blueprint (Missile Blueprint) iconID: 186 => 188
24518 - Mjolnir Precision Heavy Missile Blueprint (Missile Blueprint) iconID: 186 => 187
24520 - Nova Rage Torpedo Blueprint (Missile Blueprint) iconID: 1351 => 1348
24522 - Scourge Rage Torpedo Blueprint (Missile Blueprint) iconID: 1351 => 1346
24524 - Mjolnir Rage Torpedo Blueprint (Missile Blueprint) iconID: 1351 => 1349
24526 - Inferno Javelin Torpedo Blueprint (Missile Blueprint) iconID: 1348 => 1347
24528 - Mjolnir Javelin Torpedo Blueprint (Missile Blueprint) iconID: 1348 => 1349
24530 - Scourge Javelin Torpedo Blueprint (Missile Blueprint) iconID: 1348 => 1346
24532 - Nova Fury Cruise Missile Blueprint (Missile Blueprint) iconID: 184 => 185
24534 - Scourge Fury Cruise Missile Blueprint (Missile Blueprint) iconID: 184 => 183
24536 - Mjolnir Fury Cruise Missile Blueprint (Missile Blueprint) iconID: 184 => 182
24540 - Mjolnir Precision Cruise Missile Blueprint (Missile Blueprint) iconID: 185 => 182
24542 - Scourge Precision Cruise Missile Blueprint (Missile Blueprint) iconID: 185 => 183
24543 - Inferno Javelin Rocket Blueprint (Missile Blueprint) iconID: 21 => 1351
24544 - Mjolnir Javelin Rocket Blueprint (Missile Blueprint) iconID: 21 => 1352
24546 - Capital Jump Bridge Array Blueprint (Capital Construction Blueprints) iconID: 96 => 2866
24548 - Capital Clone Vat Bay Blueprint (Capital Construction Blueprints) iconID: 96 => 3019
24549 - 'Gjallarhorn' Explosive Doomsday Blueprint (Super Weapon Blueprint) iconID: 21 => 2934
24550 - 'Judgment' Electromagnetic Doomsday (Super Weapon) Disallow Tethering: None => 1.0
isDynamicType: None => False
24551 - 'Judgment' Electromagnetic Doomsday Blueprint (Super Weapon Blueprint) iconID: 21 => 2934
24552 - 'Oblivion' Kinetic Doomsday (Super Weapon) Disallow Tethering: None => 1.0
isDynamicType: None => False
24553 - 'Oblivion' Kinetic Doomsday Blueprint (Super Weapon Blueprint) iconID: 21 => 2934
24554 - 'Aurora Ominae' Thermal Doomsday (Super Weapon) Disallow Tethering: None => 1.0
isDynamicType: None => False
24555 - 'Aurora Ominae' Thermal Doomsday Blueprint (Super Weapon Blueprint) iconID: 21 => 2934
24557 - Capital Doomsday Weapon Mount Blueprint (Capital Construction Blueprints) iconID: 96 => 2871
24559 - Capital Ship Maintenance Bay Blueprint (Capital Construction Blueprints) iconID: 96 => 2867
24561 - Capital Corporate Hangar Bay Blueprint (Capital Construction Blueprints) iconID: 96 => 2867
24570 - Capital Remote Armor Repairer I Blueprint (Remote Armor Repairer Blueprint) iconID: 80 => 21426
24604 - Nova Javelin Rocket Blueprint (Missile Blueprint) iconID: 21 => 1353
24605 - Scourge Javelin Rocket Blueprint (Missile Blueprint) iconID: 21 => 1350
24614 - Scourge Javelin Heavy Assault Missile Blueprint (Missile Blueprint) iconID: 21 => 3234
24615 - Inferno Javelin Heavy Assault Missile Blueprint (Missile Blueprint) iconID: 21 => 3235
24616 - Nova Javelin Heavy Assault Missile Blueprint (Missile Blueprint) iconID: 21 => 3236
24617 - Mjolnir Javelin Heavy Assault Missile Blueprint (Missile Blueprint) iconID: 21 => 3237
24621 - Medium Tractor Beam I Blueprint (Hybrid Weapon Blueprint) iconID: 349 => 2986
24623 - Large Tractor Beam I Blueprint (Hybrid Weapon Blueprint) iconID: 349 => 2986
24645 - Capital Tractor Beam I Blueprint (Tractor Beam Blueprint) iconID: 349 => 2986
24689 - Rokh Blueprint (Battleship Blueprint) graphicID: 43 => 3170
24691 - Hyperion Blueprint (Battleship Blueprint) graphicID: 64 => 3207
24693 - Abaddon Blueprint (Battleship Blueprint) graphicID: 297 => 3132
24695 - Maelstrom Blueprint (Battleship Blueprint) graphicID: 48 => 3134
24697 - Harbinger Blueprint (Battlecruiser Blueprint) graphicID: 1748 => 3133
24699 - Drake Blueprint (Battlecruiser Blueprint) graphicID: 1748 => 3169
24701 - Myrmidon Blueprint (Battlecruiser Blueprint) graphicID: 1748 => 3168
24703 - Hurricane Blueprint (Battlecruiser Blueprint) graphicID: 1748 => 3135
25267 - Gas Cloud Harvester I Blueprint (Mining Laser Blueprint) iconID: 1061 => 3074
25303 - Standard Blue Pill Booster Blueprint (Booster Blueprints) iconID: 21 => 3215
25307 - Improved Blue Pill Booster Blueprint (Booster Blueprints) iconID: 21 => 3215
25308 - Strong Blue Pill Booster Blueprint (Booster Blueprints) iconID: 21 => 3215
25309 - Standard Crash Booster Blueprint (Booster Blueprints) iconID: 21 => 3210
25310 - Improved Crash Booster Blueprint (Booster Blueprints) iconID: 21 => 3210
25311 - Strong Crash Booster Blueprint (Booster Blueprints) iconID: 21 => 3210
25314 - Standard Sooth Sayer Booster Blueprint (Booster Blueprints) iconID: 21 => 3216
25322 - Strong Frentix Booster Blueprint (Booster Blueprints) iconID: 21 => 3213
25323 - Standard Mindflood Booster Blueprint (Booster Blueprints) iconID: 21 => 3214
25327 - Standard Drop Booster Blueprint (Booster Blueprints) iconID: 21 => 3212
25328 - Improved Drop Booster Blueprint (Booster Blueprints) iconID: 21 => 3212
25329 - Strong Drop Booster Blueprint (Booster Blueprints) iconID: 21 => 3212
25503 - Improved X-Instinct Booster Blueprint (Booster Blueprints) iconID: 21 => 3217
25504 - Improved Exile Booster Blueprint (Booster Blueprints) iconID: 21 => 3211
25505 - Improved Frentix Booster Blueprint (Booster Blueprints) iconID: 21 => 3213
25506 - Improved Mindflood Booster Blueprint (Booster Blueprints) iconID: 21 => 3214
25507 - Improved Sooth Sayer Booster Blueprint (Booster Blueprints) iconID: 21 => 3216
25508 - Standard Exile Booster Blueprint (Booster Blueprints) iconID: 21 => 3211
25509 - Standard Frentix Booster Blueprint (Booster Blueprints) iconID: 21 => 3213
25510 - Standard X-Instinct Booster Blueprint (Booster Blueprints) iconID: 21 => 3217
25511 - Strong Mindflood Booster Blueprint (Booster Blueprints) iconID: 21 => 3214
25512 - Strong Sooth Sayer Booster Blueprint (Booster Blueprints) iconID: 21 => 3216
25513 - Strong X-Instinct Booster Blueprint (Booster Blueprints) iconID: 21 => 3217
25539 - Strong Exile Booster Blueprint (Booster Blueprints) iconID: 21 => 3211
25541 - 'Crop' Gas Cloud Harvester Blueprint (Mining Laser Blueprint) iconID: 1061 => 3074
25543 - 'Plow' Gas Cloud Harvester Blueprint (Mining Laser Blueprint) iconID: 1061 => 3074
25562 - Signal Distortion Amplifier I Blueprint (ECM Stabilizer Blueprint) iconID: 21 => 1046
25564 - Signal Distortion Amplifier II Blueprint (ECM Stabilizer Blueprint) iconID: 21 => 1046
25584 - Esoteric Data Interface Blueprint (Tool Blueprint) iconID: 21 => 3181
25585 - Occult Data Interface Blueprint (Tool Blueprint) iconID: 21 => 3184
25586 - Incognito Data Interface Blueprint (Tool Blueprint) iconID: 21 => 3182
25587 - Cryptic Data Interface Blueprint (Tool Blueprint) iconID: 21 => 3183
25716 - Heavy Assault Missile Launcher II Blueprint (Missile Launcher Blueprint) graphicID: 170 => 20085
iconID: 170 => 3241
25737 - Large Anti-EM Pump I Blueprint (Rig Blueprint) iconID: 76 => 3194
25772 - Recon Probe Launcher II Blueprint (Scan Probe Launcher Blueprint) iconID: 168 => 2677
25813 - Gas Cloud Harvester II Blueprint (Mining Laser Blueprint) iconID: 1061 => 3074
25852 - Occult Ship Data Interface Blueprint (Tool Blueprint) iconID: 21 => 3188
25854 - Esoteric Ship Data Interface Blueprint (Tool Blueprint) iconID: 21 => 3185
25856 - Incognito Ship Data Interface Blueprint (Tool Blueprint) iconID: 21 => 3186
25858 - Cryptic Ship Data Interface Blueprint (Tool Blueprint) iconID: 21 => 3187
25862 - Salvager I Blueprint (Salvager Blueprint) iconID: 84 => 3240
25889 - Large Anti-Explosive Pump I Blueprint (Rig Blueprint) iconID: 76 => 3194
25891 - Large Anti-Kinetic Pump I Blueprint (Rig Blueprint) iconID: 76 => 3194
25893 - Large Anti-Thermal Pump I Blueprint (Rig Blueprint) iconID: 76 => 3194
25895 - Large Trimark Armor Pump I Blueprint (Rig Blueprint) iconID: 76 => 3194
25897 - Large Auxiliary Nano Pump I Blueprint (Rig Blueprint) iconID: 76 => 3194
25899 - Large Nanobot Accelerator I Blueprint (Rig Blueprint) iconID: 76 => 3194
25901 - Large Remote Repair Augmentor I Blueprint (Rig Blueprint) iconID: 76 => 3194
25903 - Large Salvage Tackle I Blueprint (Rig Blueprint) iconID: 76 => 3194
25907 - Large Core Defense Capacitor Safeguard I Blueprint (Rig Blueprint) iconID: 76 => 3193
25909 - Large Drone Control Range Augmentor I Blueprint (Rig Blueprint) iconID: 76 => 3200
25911 - Large Drone Repair Augmentor I Blueprint (Rig Blueprint) iconID: 76 => 3200
25913 - Large Drone Scope Chip I Blueprint (Rig Blueprint) iconID: 76 => 3200
25915 - Large Drone Speed Augmentor I Blueprint (Rig Blueprint) iconID: 76 => 3200
25917 - Large Drone Durability Enhancer I Blueprint (Rig Blueprint) iconID: 76 => 3200
25919 - Large Drone Mining Augmentor I Blueprint (Rig Blueprint) iconID: 76 => 3200
25921 - Large Sentry Damage Augmentor I Blueprint (Rig Blueprint) iconID: 76 => 3200
25923 - Large EW Drone Range Augmentor I Blueprint (Rig Blueprint) iconID: 76 => 3200
25925 - Large Stasis Drone Augmentor I Blueprint (Rig Blueprint) iconID: 76 => 3200
25929 - Large Signal Disruption Amplifier I Blueprint (Rig Blueprint) iconID: 76 => 3199
25931 - Large Emission Scope Sharpener I Blueprint (Rig Blueprint) iconID: 76 => 3199
25933 - Large Memetic Algorithm Bank I Blueprint (Rig Blueprint) iconID: 76 => 3199
25935 - Large Liquid Cooled Electronics I Blueprint (Rig Blueprint) iconID: 76 => 3199
25937 - Large Gravity Capacitor Upgrade I Blueprint (Rig Blueprint) iconID: 76 => 3199
25949 - Large Capacitor Control Circuit I Blueprint (Rig Blueprint) iconID: 76 => 3195
25951 - Large Egress Port Maximizer I Blueprint (Rig Blueprint) iconID: 76 => 3195
25953 - Large Powergrid Subroutine Maximizer I Blueprint (Rig Blueprint) iconID: 76 => 3195
25955 - Large Semiconductor Memory Cell I Blueprint (Rig Blueprint) iconID: 76 => 3195
25957 - Large Ancillary Current Router I Blueprint (Rig Blueprint) iconID: 76 => 3195
25969 - Large Energy Discharge Elutriation I Blueprint (Rig Blueprint) iconID: 76 => 3203
25971 - Large Energy Ambit Extension I Blueprint (Rig Blueprint) iconID: 76 => 3203
25973 - Large Energy Locus Coordinator I Blueprint (Rig Blueprint) iconID: 76 => 3203
25975 - Large Energy Metastasis Adjuster I Blueprint (Rig Blueprint) iconID: 76 => 3203
25977 - Large Algid Energy Administrations Unit I Blueprint (Rig Blueprint) iconID: 76 => 3203
25979 - Large Energy Burst Aerator I Blueprint (Rig Blueprint) iconID: 76 => 3203
25981 - Large Energy Collision Accelerator I Blueprint (Rig Blueprint) iconID: 76 => 3203
25997 - Large Hybrid Discharge Elutriation I Blueprint (Rig Blueprint) iconID: 76 => 3202
25999 - Large Hybrid Ambit Extension I Blueprint (Rig Blueprint) iconID: 76 => 3202
26001 - Large Hybrid Locus Coordinator I Blueprint (Rig Blueprint) iconID: 76 => 3202
26003 - Large Hybrid Metastasis Adjuster I Blueprint (Rig Blueprint) iconID: 76 => 3202
26005 - Large Algid Hybrid Administrations Unit I Blueprint (Rig Blueprint) iconID: 76 => 3202
26007 - Large Hybrid Burst Aerator I Blueprint (Rig Blueprint) iconID: 76 => 3202
26009 - Large Hybrid Collision Accelerator I Blueprint (Rig Blueprint) iconID: 76 => 3202
26017 - Large Hydraulic Bay Thrusters I Blueprint (Rig Blueprint) iconID: 76 => 3197
26019 - Launcher Processor Rig I Blueprint (Rig Blueprint) iconID: 76 => 3197
26021 - Large Warhead Rigor Catalyst I Blueprint (Rig Blueprint) iconID: 76 => 3197
26023 - Large Rocket Fuel Cache Partition I Blueprint (Rig Blueprint) iconID: 76 => 3197
26025 - Missile Guidance System Rig I Blueprint (Rig Blueprint) iconID: 76 => 3197
26027 - Large Bay Loading Accelerator I Blueprint (Rig Blueprint) iconID: 76 => 3197
26029 - Large Warhead Flare Catalyst I Blueprint (Rig Blueprint) iconID: 76 => 3197
26031 - Large Warhead Calefaction Catalyst I Blueprint (Rig Blueprint) iconID: 76 => 3197
26039 - Large Projectile Ambit Extension I Blueprint (Rig Blueprint) iconID: 76 => 3201
26041 - Large Projectile Locus Coordinator I Blueprint (Rig Blueprint) iconID: 76 => 3201
26043 - Large Projectile Metastasis Adjuster I Blueprint (Rig Blueprint) iconID: 76 => 3201
26047 - Large Projectile Burst Aerator I Blueprint (Rig Blueprint) iconID: 76 => 3201
26049 - Large Projectile Collision Accelerator I Blueprint (Rig Blueprint) iconID: 76 => 3201
26057 - Large Dynamic Fuel Valve I Blueprint (Rig Blueprint) iconID: 76 => 3196
26059 - Large Low Friction Nozzle Joints I Blueprint (Rig Blueprint) iconID: 76 => 3196
26061 - Large Auxiliary Thrusters I Blueprint (Rig Blueprint) iconID: 76 => 3196
26063 - Large Engine Thermal Shielding I Blueprint (Rig Blueprint) iconID: 76 => 3196
26065 - Propellant Injection Vent I Blueprint (Rig Blueprint) iconID: 76 => 3196
26067 - Large Warp Core Optimizer I Blueprint (Rig Blueprint) iconID: 76 => 3196
26069 - Large Hyperspatial Velocity Optimizer I Blueprint (Rig Blueprint) iconID: 76 => 3196
26071 - Large Polycarbon Engine Housing I Blueprint (Rig Blueprint) iconID: 76 => 3196
26073 - Large Cargohold Optimization I Blueprint (Rig Blueprint) iconID: 76 => 3196
26077 - Large Anti-EM Screen Reinforcer I Blueprint (Rig Blueprint) iconID: 76 => 3193
26079 - Large Anti-Explosive Screen Reinforcer I Blueprint (Rig Blueprint) iconID: 76 => 3193
26081 - Large Anti-Kinetic Screen Reinforcer I Blueprint (Rig Blueprint) iconID: 76 => 3193
26083 - Large Anti-Thermal Screen Reinforcer I Blueprint (Rig Blueprint) iconID: 76 => 3193
26085 - Large Core Defense Field Purger I Blueprint (Rig Blueprint) iconID: 76 => 3193
26087 - Large Core Defense Operational Solidifier I Blueprint (Rig Blueprint) iconID: 76 => 3193
26089 - Large Core Defense Field Extender I Blueprint (Rig Blueprint) iconID: 76 => 3193
26091 - Large Core Defense Charge Economizer I Blueprint (Rig Blueprint) iconID: 76 => 3193
26097 - Large Targeting Systems Stabilizer I Blueprint (Rig Blueprint) iconID: 76 => 3198
26101 - Large Targeting System Subcontroller I Blueprint (Rig Blueprint) iconID: 76 => 3198
26103 - Large Ionic Field Projector I Blueprint (Rig Blueprint) iconID: 76 => 3198
26105 - Large Signal Focusing Kit I Blueprint (Rig Blueprint) iconID: 76 => 3198
26107 - Large Particle Dispersion Augmentor I Blueprint (Rig Blueprint) iconID: 76 => 3198
26109 - Large Particle Dispersion Projector I Blueprint (Rig Blueprint) iconID: 76 => 3198
26111 - Large Inverted Signal Field Projector I Blueprint (Rig Blueprint) iconID: 76 => 3198
26113 - Large Tracking Diagnostic Subroutines I Blueprint (Rig Blueprint) iconID: 76 => 3198
26174 - Demo Probe Launcher Blueprint (Missile Launcher Blueprint) iconID: 168 => 2677
26287 - Large Anti-EM Pump II Blueprint (Rig Blueprint) iconID: 76 => 3194
26289 - Large Anti-Explosive Pump II Blueprint (Rig Blueprint) iconID: 76 => 3194
26291 - Large Anti-Kinetic Pump II Blueprint (Rig Blueprint) iconID: 76 => 3194
26293 - Large Anti-Thermal Pump II Blueprint (Rig Blueprint) iconID: 76 => 3194
26295 - Large Auxiliary Nano Pump II Blueprint (Rig Blueprint) iconID: 76 => 3194
26297 - Large Nanobot Accelerator II Blueprint (Rig Blueprint) iconID: 76 => 3194
26299 - Large Remote Repair Augmentor II Blueprint (Rig Blueprint) iconID: 76 => 3194
26301 - Large Salvage Tackle II Blueprint (Rig Blueprint) iconID: 76 => 3194
26303 - Large Trimark Armor Pump II Blueprint (Rig Blueprint) iconID: 76 => 3194
26305 - Large Cargohold Optimization II Blueprint (Rig Blueprint) iconID: 76 => 3196
26307 - Large Dynamic Fuel Valve II Blueprint (Rig Blueprint) iconID: 76 => 3196
26309 - Large Engine Thermal Shielding II Blueprint (Rig Blueprint) iconID: 76 => 3196
26311 - Large Low Friction Nozzle Joints II Blueprint (Rig Blueprint) iconID: 76 => 3196
26313 - Large Polycarbon Engine Housing II Blueprint (Rig Blueprint) iconID: 76 => 3196
26315 - Propellant Injection Vent II Blueprint (Rig Blueprint) iconID: 76 => 3196
26319 - Large Auxiliary Thrusters II Blueprint (Rig Blueprint) iconID: 76 => 3196
26321 - Large Warp Core Optimizer II Blueprint (Rig Blueprint) iconID: 76 => 3196
26323 - Large Hyperspatial Velocity Optimizer II Blueprint (Rig Blueprint) iconID: 76 => 3196
26325 - Large Drone Control Range Augmentor II Blueprint (Rig Blueprint) iconID: 76 => 3200
26327 - Large Drone Durability Enhancer II Blueprint (Rig Blueprint) iconID: 76 => 3200
26329 - Large Drone Mining Augmentor II Blueprint (Rig Blueprint) iconID: 76 => 3200
26331 - Large Drone Repair Augmentor II Blueprint (Rig Blueprint) iconID: 76 => 3200
26333 - Large Drone Scope Chip II Blueprint (Rig Blueprint) iconID: 76 => 3200
26335 - Large Drone Speed Augmentor II Blueprint (Rig Blueprint) iconID: 76 => 3200
26337 - Large EW Drone Range Augmentor II Blueprint (Rig Blueprint) iconID: 76 => 3200
26339 - Large Sentry Damage Augmentor II Blueprint (Rig Blueprint) iconID: 76 => 3200
26341 - Large Stasis Drone Augmentor II Blueprint (Rig Blueprint) iconID: 76 => 3200
26343 - Large Emission Scope Sharpener II Blueprint (Rig Blueprint) iconID: 76 => 3199
26345 - Large Signal Disruption Amplifier II Blueprint (Rig Blueprint) iconID: 76 => 3199
26347 - Large Memetic Algorithm Bank II Blueprint (Rig Blueprint) iconID: 76 => 3199
26349 - Large Liquid Cooled Electronics II Blueprint (Rig Blueprint) iconID: 76 => 3199
26351 - Large Gravity Capacitor Upgrade II Blueprint (Rig Blueprint) iconID: 76 => 3199
26353 - Large Particle Dispersion Augmentor II Blueprint (Rig Blueprint) iconID: 76 => 3198
26355 - Large Inverted Signal Field Projector II Blueprint (Rig Blueprint) iconID: 76 => 3198
26357 - Large Tracking Diagnostic Subroutines II Blueprint (Rig Blueprint) iconID: 76 => 3198
26359 - Large Ionic Field Projector II Blueprint (Rig Blueprint) iconID: 76 => 3198
26361 - Large Particle Dispersion Projector II Blueprint (Rig Blueprint) iconID: 76 => 3198
26363 - Large Signal Focusing Kit II Blueprint (Rig Blueprint) iconID: 76 => 3198
26365 - Large Targeting System Subcontroller II Blueprint (Rig Blueprint) iconID: 76 => 3198
26367 - Large Targeting Systems Stabilizer II Blueprint (Rig Blueprint) iconID: 76 => 3198
26369 - Large Egress Port Maximizer II Blueprint (Rig Blueprint) iconID: 76 => 3195
26371 - Large Ancillary Current Router II Blueprint (Rig Blueprint) iconID: 76 => 3195
26373 - Large Powergrid Subroutine Maximizer II Blueprint (Rig Blueprint) iconID: 76 => 3195
26375 - Large Capacitor Control Circuit II Blueprint (Rig Blueprint) iconID: 76 => 3195
26377 - Large Semiconductor Memory Cell II Blueprint (Rig Blueprint) iconID: 76 => 3195
26379 - Large Energy Discharge Elutriation II Blueprint (Rig Blueprint) iconID: 76 => 3203
26381 - Large Energy Burst Aerator II Blueprint (Rig Blueprint) iconID: 76 => 3203
26383 - Large Energy Collision Accelerator II Blueprint (Rig Blueprint) iconID: 76 => 3203
26385 - Large Algid Energy Administrations Unit II Blueprint (Rig Blueprint) iconID: 76 => 3203
26387 - Large Energy Ambit Extension II Blueprint (Rig Blueprint) iconID: 76 => 3203
26389 - Large Energy Locus Coordinator II Blueprint (Rig Blueprint) iconID: 76 => 3203
26391 - Large Energy Metastasis Adjuster II Blueprint (Rig Blueprint) iconID: 76 => 3203
26393 - Large Hybrid Discharge Elutriation II Blueprint (Rig Blueprint) iconID: 76 => 3202
26395 - Large Hybrid Burst Aerator II Blueprint (Rig Blueprint) iconID: 76 => 3202
26397 - Large Hybrid Collision Accelerator II Blueprint (Rig Blueprint) iconID: 76 => 3202
26399 - Large Algid Hybrid Administrations Unit II Blueprint (Rig Blueprint) iconID: 76 => 3202
26401 - Large Hybrid Ambit Extension II Blueprint (Rig Blueprint) iconID: 76 => 3202
26403 - Large Hybrid Locus Coordinator II Blueprint (Rig Blueprint) iconID: 76 => 3202
26405 - Large Hybrid Metastasis Adjuster II Blueprint (Rig Blueprint) iconID: 76 => 3202
26407 - Large Bay Loading Accelerator II Blueprint (Rig Blueprint) iconID: 76 => 3197
26409 - Launcher Processor Rig II Blueprint (Rig Blueprint) iconID: 76 => 3197
26411 - Missile Guidance System Rig II Blueprint (Rig Blueprint) iconID: 76 => 3197
26413 - Large Warhead Flare Catalyst II Blueprint (Rig Blueprint) iconID: 76 => 3197
26415 - Large Warhead Rigor Catalyst II Blueprint (Rig Blueprint) iconID: 76 => 3197
26417 - Large Hydraulic Bay Thrusters II Blueprint (Rig Blueprint) iconID: 76 => 3197
26419 - Large Rocket Fuel Cache Partition II Blueprint (Rig Blueprint) iconID: 76 => 3197
26421 - Large Warhead Calefaction Catalyst II Blueprint (Rig Blueprint) iconID: 76 => 3197
26423 - Projectile Cache Distributor II Blueprint (Rig Blueprint) iconID: 76 => 3201
26425 - Large Projectile Collision Accelerator II Blueprint (Rig Blueprint) iconID: 76 => 3201
26427 - Projectile Consumption Elutriator II Blueprint (Rig Blueprint) iconID: 76 => 3201
26429 - Large Projectile Ambit Extension II Blueprint (Rig Blueprint) iconID: 76 => 3201
26431 - Large Projectile Burst Aerator II Blueprint (Rig Blueprint) iconID: 76 => 3201
26433 - Large Projectile Locus Coordinator II Blueprint (Rig Blueprint) iconID: 76 => 3201
26435 - Large Projectile Metastasis Adjuster II Blueprint (Rig Blueprint) iconID: 76 => 3201
26437 - Large Anti-EM Screen Reinforcer II Blueprint (Rig Blueprint) iconID: 76 => 3193
26439 - Large Anti-Explosive Screen Reinforcer II Blueprint (Rig Blueprint) iconID: 76 => 3193
26441 - Large Anti-Kinetic Screen Reinforcer II Blueprint (Rig Blueprint) iconID: 76 => 3193
26443 - Large Anti-Thermal Screen Reinforcer II Blueprint (Rig Blueprint) iconID: 76 => 3193
26445 - Large Core Defense Capacitor Safeguard II Blueprint (Rig Blueprint) iconID: 76 => 3193
26447 - Large Core Defense Charge Economizer II Blueprint (Rig Blueprint) iconID: 76 => 3193
26449 - Large Core Defense Field Extender II Blueprint (Rig Blueprint) iconID: 76 => 3193
26451 - Large Core Defense Field Purger II Blueprint (Rig Blueprint) iconID: 76 => 3193
26453 - Large Core Defense Operational Solidifier II Blueprint (Rig Blueprint) iconID: 76 => 3193
26598 - Cryptic Tuner Data Interface Blueprint (Tool Blueprint) iconID: 21 => 3191
26600 - Esoteric Tuner Data Interface Blueprint (Tool Blueprint) iconID: 21 => 3189
26602 - Incognito Tuner Data Interface Blueprint (Tool Blueprint) iconID: 21 => 3190
26604 - Occult Tuner Data Interface Blueprint (Tool Blueprint) iconID: 21 => 3192
26759 - Heavy Assault Missile Launcher I Blueprint (Missile Launcher Blueprint) iconID: 21 => 3241
26760 - Mjolnir Heavy Assault Missile Blueprint (Missile Blueprint) iconID: 21 => 3237
26761 - Inferno Heavy Assault Missile Blueprint (Missile Blueprint) iconID: 21 => 3235
26762 - Scourge Heavy Assault Missile Blueprint (Missile Blueprint) iconID: 21 => 3234
26843 - Tempest Tournament Issue TEST Blueprint (Battleship Blueprint) graphicID: 43 => 3205
26889 - Mobile Large Warp Disruptor II Blueprint (Mobile Warp Disruptor Blueprint) iconID: 21 => 2309
26891 - Mobile Medium Warp Disruptor II Blueprint (Mobile Warp Disruptor Blueprint) iconID: 21 => 2309
26893 - Mobile Small Warp Disruptor II Blueprint (Mobile Warp Disruptor Blueprint) iconID: 21 => 2309
26926 - Drone Damage Rig I Blueprint (Rig Blueprint) iconID: 76 => 3200
26928 - Drone Damage Rig II Blueprint (Rig Blueprint) iconID: 76 => 3200
26930 - Small Processor Overclocking Unit I Blueprint (Rig Blueprint) iconID: 76 => 3199
26932 - Small Processor Overclocking Unit II Blueprint (Rig Blueprint) iconID: 76 => 3199
26961 - Sensor Strength Rig I Blueprint (Rig Blueprint) iconID: 76 => 3198
26963 - Sensor Strength Rig II Blueprint (Rig Blueprint) iconID: 76 => 3198
26965 - Shield Transporter Rig I Blueprint (Rig Blueprint) iconID: 76 => 3193
26967 - Shield Transporter Rig II Blueprint (Rig Blueprint) iconID: 76 => 3193
26984 - Civilian Salvager Blueprint (Salvager Blueprint) iconID: 84 => 3240
27015 - Civilian Data Analyzer Blueprint (Data Miner Blueprint) iconID: 84 => 2856
27020 - Civilian Relic Analyzer Blueprint (Data Miner Blueprint) iconID: 84 => 2857
27027 - Civilian Data Interface Blueprint (Tool Blueprint) iconID: 21 => 3183
27039 - Clay Pigeon Blueprint (Tool Blueprint) iconID: 21 => 1641
27065 - Capital Auxiliary Nano Pump I Blueprint (Rig Blueprint) iconID: 76 => 3194
27067 - Capital Nanobot Accelerator II Blueprint (Rig Blueprint) iconID: 76 => 3194
27069 - Small Remote Repair Augmentor I Blueprint (Rig Blueprint) iconID: 76 => 3194
27300 - Civilian Amarr Shuttle Blueprint (Shuttle Blueprint) graphicID: 317 => 2044
27304 - Civilian Gallente Shuttle Blueprint (Shuttle Blueprint) graphicID: 317 => 2043
27306 - Civilian Minmatar Shuttle Blueprint (Shuttle Blueprint) graphicID: 317 => 2045
27309 - Station Warehouse Container Blueprint (Container Blueprints) iconID: 21 => 1171
27679 - ECM Jammer Burst Projector Blueprint (Burst Projector Blueprint) iconID: 109 => 21604
27905 - Large Remote Hull Repairer I Blueprint (Remote Hull Repairer Blueprint) iconID: 80 => 21428
27913 - Concussion Bomb Blueprint (Bomb Blueprint) iconID: 189 => 3280
27915 - Bomb Launcher I Blueprint (Missile Launcher Blueprint) graphicID: 170 => 20065
iconID: 170 => 2677
27917 - Scorch Bomb Blueprint (Bomb Blueprint) iconID: 189 => 3281
27919 - Shrapnel Bomb Blueprint (Bomb Blueprint) iconID: 189 => 3279
27921 - Electron Bomb Blueprint (Bomb Blueprint) iconID: 189 => 3278
27923 - Lockbreaker Bomb Blueprint (Bomb Blueprint) iconID: 189 => 3283
27925 - Void Bomb Blueprint (Bomb Blueprint) iconID: 189 => 3282
27931 - Medium Remote Hull Repairer I Blueprint (Remote Hull Repairer Blueprint) iconID: 80 => 21428
27933 - Small Remote Hull Repairer I Blueprint (Remote Hull Repairer Blueprint) iconID: 80 => 21428
27935 - Capital Remote Hull Repairer I Blueprint (Remote Hull Repairer Blueprint) iconID: 80 => 21428
27952 - Triage Module I Blueprint (Siege Module Blueprint) iconID: 21 => 3300
28331 - Republic Fleet Carbonized Lead XL Blueprint (Projectile Ammo Blueprint) iconID: 1300 => 2827
28339 - Republic Fleet Depleted Uranium XL Blueprint (Projectile Ammo Blueprint) iconID: 1301 => 2828
28353 - Rorqual Blueprint (Capital Industrial Ship Blueprint) graphicID: 309 => 3331
28376 - Republic Fleet Heavy Assault Missile Launcher Blueprint (Missile Launcher Blueprint) iconID: 21 => 3241
28378 - Caldari Navy Heavy Assault Missile Launcher Blueprint (Missile Launcher Blueprint) iconID: 21 => 3241
28380 - Domination Heavy Assault Missile Launcher Blueprint (Missile Launcher Blueprint) iconID: 21 => 3241
28382 - Dread Guristas Heavy Assault Missile Launcher Blueprint (Missile Launcher Blueprint) iconID: 21 => 3241
28384 - True Sansha Heavy Assault Missile Launcher Blueprint (Missile Launcher Blueprint) iconID: 21 => 3241
28519 - Khanid Navy Warp Scrambler Blueprint (Warp Scrambler Blueprint) iconID: 111 => 3433
28523 - Khanid Navy Armor EM Hardener Blueprint (Armor Hardener Blueprint) iconID: 1030 => 20944
28525 - Khanid Navy Armor Explosive Hardener Blueprint (Armor Hardener Blueprint) iconID: 1030 => 20943
28527 - Khanid Navy Armor Kinetic Hardener Blueprint (Armor Hardener Blueprint) iconID: 1030 => 20945
28529 - Khanid Navy Armor Thermal Hardener Blueprint (Armor Hardener Blueprint) iconID: 1030 => 20946
28535 - Khanid Navy Energized Adaptive Nano Membrane Blueprint (Armor Coating Blueprint) iconID: 1030 => 2066
28537 - Khanid Navy Energized Kinetic Membrane Blueprint (Armor Coating Blueprint) iconID: 1030 => 20953
28539 - Khanid Navy Energized Explosive Membrane Blueprint (Armor Coating Blueprint) iconID: 1030 => 20951
28541 - Khanid Navy Energized EM Membrane Blueprint (Armor Coating Blueprint) iconID: 1030 => 20952
28543 - Khanid Navy Energized Thermal Membrane Blueprint (Armor Coating Blueprint) iconID: 1030 => 20954
28548 - Khanid Navy Kinetic Plating Blueprint (Armor Coating Blueprint) iconID: 1030 => 20957
28553 - Khanid Navy Explosive Plating Blueprint (Armor Coating Blueprint) iconID: 1030 => 20955
28555 - Khanid Navy EM Plating Blueprint (Armor Coating Blueprint) iconID: 1030 => 20956
28560 - Khanid Navy Thermal Plating Blueprint (Armor Coating Blueprint) iconID: 1030 => 20958
28562 - Khanid Navy Co-Processor Blueprint (Co-Processor Blueprint) iconID: 21 => 1405
28564 - Khanid Navy Ballistic Control System Blueprint (Ballistic Control System Blueprint) iconID: 21 => 21440
28566 - Khanid Navy Heavy Assault Missile Launcher Blueprint (Missile Launcher Blueprint) iconID: 21 => 3241
28577 - Mining Laser Upgrade II Blueprint (Mining Laser Upgrade Blueprint) iconID: 21 => 1046
28579 - Ice Harvester Upgrade II Blueprint (Mining Laser Upgrade Blueprint) iconID: 21 => 1046
28584 - Industrial Core I Blueprint (Siege Module Blueprint) iconID: 21 => 2851
28607 - Orca Blueprint (Industrial Command Ship Blueprint) graphicID: 309 => 3466
28613 - Planet Satellite Blueprint (Scan Probe Launcher Blueprint) iconID: 1142 => 2222
28647 - Covert Cynosural Field Generator I Blueprint (Gang Coordinator Blueprint) iconID: 21 => 21379
28653 - Covert Jump Portal Generator I Blueprint (Siege Module Blueprint) iconID: 21 => 2985
28654 - Warp Disruption Field Generator I (Warp Disrupt Field Generator) radius: 0.0 => 1.0
Mass Modifier: -80.0 => 0.0
Afterburner and Microwarpdrive Maximum Velocity Bonus: -85.0 => 0.0
Afterburner and Microwarpdrive Thrust Bonus: -75.0 => 0.0
isDynamicType: None => False
28655 - Warp Disruption Field Generator I Blueprint (Warp Scrambler Blueprint) iconID: 111 => 21489
28660 - Paladin Blueprint (Battleship Blueprint) graphicID: 297 => 3351
28662 - Kronos Blueprint (Battleship Blueprint) graphicID: 64 => 3353
28666 - Vargur Blueprint (Battleship Blueprint) graphicID: 48 => 3354
28671 - Synth Blue Pill Booster Blueprint (Booster Blueprints) iconID: 21 => 3215
28673 - Synth Crash Booster Blueprint (Booster Blueprints) iconID: 21 => 3210
28675 - Synth Drop Booster Blueprint (Booster Blueprints) iconID: 21 => 3212
28677 - Synth Exile Booster Blueprint (Booster Blueprints) iconID: 21 => 3211
28679 - Synth Frentix Booster Blueprint (Booster Blueprints) iconID: 21 => 3213
28681 - Synth Mindflood Booster Blueprint (Booster Blueprints) iconID: 21 => 3214
28683 - Synth X-Instinct Booster Blueprint (Booster Blueprints) iconID: 21 => 3217
28685 - Synth Sooth Sayer Booster Blueprint (Booster Blueprints) iconID: 21 => 3216
28711 - Golem Blueprint (Battleship Blueprint) graphicID: 43 => 3352
28730 - Legion Magnetometric ECM Blueprint (ECM Blueprint) iconID: 21 => 3227
28732 - Legion Multispectral ECM Blueprint (ECM Blueprint) iconID: 21 => 109
28734 - Legion Ladar ECM Blueprint (ECM Blueprint) iconID: 21 => 3228
28736 - Legion Gravimetric ECM Blueprint (ECM Blueprint) iconID: 21 => 3226
28738 - Legion Radar ECM Blueprint (ECM Blueprint) iconID: 21 => 3229
28741 - Thukker Micro Auxiliary Power Core Blueprint (Auxiliary Power Core Blueprint) iconID: 84 => 2105
28749 - ORE Deep Core Mining Laser Blueprint (Mining Laser Blueprint) iconID: 1061 => 2101
28753 - ORE Ice Harvester Blueprint (Strip Miner Blueprint) iconID: 1061 => 2526
28755 - ORE Strip Miner Blueprint (Strip Miner Blueprint) iconID: 1061 => 2527
28757 - Sisters Expanded Probe Launcher Blueprint (Scan Probe Launcher Blueprint) iconID: 168 => 2677
28759 - Sisters Core Probe Launcher Blueprint (Scan Probe Launcher Blueprint) iconID: 168 => 2677
28771 - Syndicate Mobile Large Warp Disruptor Blueprint (Mobile Warp Disruptor Blueprint) iconID: 21 => 2309
28773 - Syndicate Mobile Medium Warp Disruptor Blueprint (Mobile Warp Disruptor Blueprint) iconID: 21 => 2309
28775 - Syndicate Mobile Small Warp Disruptor Blueprint (Mobile Warp Disruptor Blueprint) iconID: 21 => 2309
28779 - Syndicate 100mm Steel Plates Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
28781 - Syndicate 1600mm Steel Plates Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
28783 - Syndicate 200mm Steel Plates Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
28785 - Syndicate 400mm Steel Plates Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
28787 - Syndicate 800mm Steel Plates Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
28789 - Syndicate Gas Cloud Harvester Blueprint (Mining Laser Blueprint) iconID: 1061 => 3074
28845 - Rhea Blueprint (Freighter Blueprint) graphicID: 309 => 20277
28847 - Nomad Blueprint (Freighter Blueprint) graphicID: 309 => 3360
28849 - Anshar Blueprint (Freighter Blueprint) graphicID: 309 => 3359
28851 - Ark Blueprint (Freighter Blueprint) graphicID: 309 => 3357
28889 - Mining Laser Optimization I Blueprint (Rig Blueprint) iconID: 76 => 3196
28891 - Mining Laser Optimization II Blueprint (Rig Blueprint) iconID: 76 => 3196
28893 - Mining Laser Range I Blueprint (Rig Blueprint) iconID: 76 => 3196
28895 - Mining Laser Range II Blueprint (Rig Blueprint) iconID: 76 => 3196
29000 - Optimal Range Script Blueprint (Script Blueprint) iconID: 1131 => 3348
29002 - Tracking Speed Script Blueprint (Script Blueprint) iconID: 1131 => 3347
29004 - Focused Warp Disruption Script Blueprint (Script Blueprint) iconID: 1131 => 21743
29006 - Optimal Range Disruption Script Blueprint (Script Blueprint) iconID: 1131 => 3344
29008 - Tracking Speed Disruption Script Blueprint (Script Blueprint) iconID: 1131 => 3343
29010 - Targeting Range Script Blueprint (Script Blueprint) iconID: 1131 => 3340
29012 - Scan Resolution Script Blueprint (Script Blueprint) iconID: 1131 => 3339
29014 - Scan Resolution Dampening Script Blueprint (Script Blueprint) iconID: 1131 => 3341
29016 - Targeting Range Dampening Script Blueprint (Script Blueprint) iconID: 1131 => 3342
29040 - Capital Antimatter Reactor Unit Blueprint (Advanced Capital Construction Component Blueprints) iconID: 96 => 2196
29042 - Capital Crystalline Carbonide Armor Plate Blueprint (Advanced Capital Construction Component Blueprints) iconID: 96 => 2190
29044 - Capital Deflection Shield Emitter Blueprint (Advanced Capital Construction Component Blueprints) iconID: 96 => 2203
29046 - Capital Electrolytic Capacitor Unit Blueprint (Advanced Capital Construction Component Blueprints) iconID: 96 => 2199
29048 - Capital EM Pulse Generator Blueprint (Advanced Capital Construction Component Blueprints) iconID: 96 => 2232
29050 - Capital Fernite Carbide Composite Armor Plate Blueprint (Advanced Capital Construction Component Blueprints) iconID: 96 => 2191
29052 - Capital Fusion Reactor Unit Blueprint (Advanced Capital Construction Component Blueprints) iconID: 96 => 2194
29054 - Capital Fusion Thruster Blueprint (Advanced Capital Construction Component Blueprints) iconID: 96 => 2180
29056 - Capital Gravimetric Sensor Cluster Blueprint (Advanced Capital Construction Component Blueprints) iconID: 96 => 2181
29058 - Capital Graviton Pulse Generator Blueprint (Advanced Capital Construction Component Blueprints) iconID: 96 => 2229
29060 - Capital Graviton Reactor Unit Blueprint (Advanced Capital Construction Component Blueprints) iconID: 96 => 2193
29062 - Capital Ion Thruster Blueprint (Advanced Capital Construction Component Blueprints) iconID: 96 => 2178
29064 - Capital Laser Focusing Crystals Blueprint (Advanced Capital Construction Component Blueprints) iconID: 96 => 2234
29066 - Capital Ladar Sensor Cluster Blueprint (Advanced Capital Construction Component Blueprints) iconID: 96 => 2183
29068 - Capital Linear Shield Emitter Blueprint (Advanced Capital Construction Component Blueprints) iconID: 96 => 2204
29070 - Capital Magnetometric Sensor Cluster Blueprint (Advanced Capital Construction Component Blueprints) iconID: 96 => 2182
29072 - Capital Magpulse Thruster Blueprint (Advanced Capital Construction Component Blueprints) iconID: 96 => 2177
29074 - Capital Nanoelectrical Microprocessor Blueprint (Advanced Capital Construction Component Blueprints) iconID: 96 => 2188
29076 - Capital Nanomechanical Microprocessor Blueprint (Advanced Capital Construction Component Blueprints) iconID: 96 => 2187
29078 - Capital Nuclear Pulse Generator Blueprint (Advanced Capital Construction Component Blueprints) iconID: 96 => 2231
29080 - Capital Nuclear Reactor Unit Blueprint (Advanced Capital Construction Component Blueprints) iconID: 96 => 2195
29082 - Capital Oscillator Capacitor Unit Blueprint (Advanced Capital Construction Component Blueprints) iconID: 96 => 2198
29084 - Capital Particle Accelerator Unit Blueprint (Advanced Capital Construction Component Blueprints) iconID: 96 => 2233
29086 - Capital Photon Microprocessor Blueprint (Advanced Capital Construction Component Blueprints) iconID: 96 => 2186
29088 - Capital Plasma Pulse Generator Blueprint (Advanced Capital Construction Component Blueprints) iconID: 96 => 2230
29090 - Capital Plasma Thruster Blueprint (Advanced Capital Construction Component Blueprints) iconID: 96 => 2179
29092 - Capital Pulse Shield Emitter Blueprint (Advanced Capital Construction Component Blueprints) iconID: 96 => 2202
29094 - Capital Quantum Microprocessor Blueprint (Advanced Capital Construction Component Blueprints) iconID: 96 => 2185
29096 - Capital Radar Sensor Cluster Blueprint (Advanced Capital Construction Component Blueprints) iconID: 96 => 2184
29098 - Capital Scalar Capacitor Unit Blueprint (Advanced Capital Construction Component Blueprints) iconID: 96 => 2197
29100 - Capital Superconductor Rails Blueprint (Advanced Capital Construction Component Blueprints) iconID: 96 => 2227
29102 - Capital Sustained Shield Emitter Blueprint (Advanced Capital Construction Component Blueprints) iconID: 96 => 2201
29104 - Capital Tesseract Capacitor Unit Blueprint (Advanced Capital Construction Component Blueprints) iconID: 96 => 2200
29106 - Capital Thermonuclear Trigger Unit Blueprint (Advanced Capital Construction Component Blueprints) iconID: 96 => 2228
29108 - Capital Titanium Diborite Armor Plate Blueprint (Advanced Capital Construction Component Blueprints) iconID: 96 => 2189
29110 - Capital Tungsten Carbide Armor Plate Blueprint (Advanced Capital Construction Component Blueprints) iconID: 96 => 2192
29204 - Modified Augumene Antidote Blueprint (Drug Blueprint) iconID: 21 => 28
29227 - Basic Robotics Blueprint (Tool Blueprint) iconID: 21 => 1368
29267 - Apotheosis Blueprint (Shuttle Blueprint) graphicID: 317 => 1233
29329 - Amarr Media Shuttle Blueprint (Shuttle Blueprint) graphicID: 317 => 2044
29333 - Gallente Media Shuttle Blueprint (Shuttle Blueprint) graphicID: 317 => 2043
29335 - Minmatar Media Shuttle Blueprint (Shuttle Blueprint) graphicID: 317 => 2045
29338 - Augoror Navy Issue Blueprint (Cruiser Blueprint) graphicID: 49 => 1730
29339 - Scythe Fleet Issue Blueprint (Cruiser Blueprint) graphicID: 304 => 1887
29341 - Osprey Navy Issue Blueprint (Cruiser Blueprint) graphicID: 41 => 1784
29345 - Exequror Navy Issue Blueprint (Cruiser Blueprint) graphicID: 63 => 1802
29985 - Tengu Blueprint (Strategic Cruiser Blueprints) graphicID: 42 => 20215
29987 - Legion Blueprint (Strategic Cruiser Blueprints) graphicID: 1065 => 20216
29989 - Proteus Blueprint (Strategic Cruiser Blueprints) graphicID: 62 => 20217
29991 - Loki Blueprint (Strategic Cruiser Blueprints) graphicID: 47 => 20218
29993 - Optimized Nano-Engines Blueprint (Hybrid Component Blueprints) iconID: 96 => 3720
29995 - Warfare Computation Core Blueprint (Hybrid Component Blueprints) iconID: 96 => 3719
29997 - Emergent Neurovisual Interface Blueprint (Hybrid Component Blueprints) iconID: 96 => 3716
30003 - Fullerene Intercalated Sheets Blueprint (Hybrid Component Blueprints) iconID: 96 => 3718
30009 - Reinforced Metallofullerene Alloys Blueprint (Hybrid Component Blueprints) iconID: 96 => 3721
30014 - Core Scanner Probe I Blueprint (Scan Probe Blueprint) iconID: 1007 => 1723
30029 - Combat Scanner Probe I Blueprint (Scan Probe Blueprint) iconID: 1007 => 1722
30037 - OLD Legion Electronics - Energy Parasitic Complex Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3626
30039 - OLD Legion Electronics - Tactical Targeting Network Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3626
30041 - OLD Legion Electronics - Dissolution Sequencer Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3626
30043 - OLD Legion Electronics - Emergent Locus Analyzer Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3626
30047 - OLD Tengu Electronics - Obfuscation Manifold Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3626
30049 - OLD Tengu Electronics - CPU Efficiency Gate Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3626
30051 - OLD Tengu Electronics - Dissolution Sequencer Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3626
30053 - OLD Tengu Electronics - Emergent Locus Analyzer Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3626
30057 - OLD Proteus Electronics - Friction Extension Processor Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3626
30059 - OLD Proteus Electronics - CPU Efficiency Gate Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3626
30061 - OLD Proteus Electronics - Dissolution Sequencer Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3626
30063 - OLD Proteus Electronics - Emergent Locus Analyzer Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3626
30067 - OLD Loki Electronics - Immobility Drivers Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3626
30069 - OLD Loki Electronics - Tactical Targeting Network Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3626
30071 - OLD Loki Electronics - Dissolution Sequencer Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3626
30073 - OLD Loki Electronics - Emergent Locus Analyzer Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3626
30077 - OLD Legion Propulsion - Chassis Optimization Blueprint (Depricated Subsystem Blueprints) iconID: 96 => 3646
30079 - OLD Legion Propulsion - Fuel Catalyst Blueprint (Depricated Subsystem Blueprints) iconID: 96 => 3646
30081 - OLD Legion Propulsion - Wake Limiter Blueprint (Depricated Subsystem Blueprints) iconID: 96 => 3646
30083 - OLD Legion Propulsion - Interdiction Nullifier Blueprint (Depricated Subsystem Blueprints) iconID: 96 => 3646
30087 - OLD Tengu Propulsion - Intercalated Nanofibers Blueprint (Depricated Subsystem Blueprints) iconID: 96 => 3646
30089 - OLD Tengu Propulsion - Gravitational Capacitor Blueprint (Depricated Subsystem Blueprints) iconID: 96 => 3646
30091 - OLD Tengu Propulsion - Fuel Catalyst Blueprint (Depricated Subsystem Blueprints) iconID: 96 => 3646
30093 - OLD Tengu Propulsion - Interdiction Nullifier Blueprint (Depricated Subsystem Blueprints) iconID: 96 => 3646
30097 - OLD Proteus Propulsion - Wake Limiter Blueprint (Depricated Subsystem Blueprints) iconID: 96 => 3646
30099 - OLD Proteus Propulsion - Localized Injectors Blueprint (Depricated Subsystem Blueprints) iconID: 96 => 3646
30101 - OLD Proteus Propulsion - Gravitational Capacitor Blueprint (Depricated Subsystem Blueprints) iconID: 96 => 3646
30103 - OLD Proteus Propulsion - Interdiction Nullifier Blueprint (Depricated Subsystem Blueprints) iconID: 96 => 3646
30107 - OLD Loki Propulsion - Chassis Optimization Blueprint (Depricated Subsystem Blueprints) iconID: 96 => 3646
30109 - OLD Loki Propulsion - Intercalated Nanofibers Blueprint (Depricated Subsystem Blueprints) iconID: 96 => 3646
30111 - OLD Loki Propulsion - Fuel Catalyst Blueprint (Depricated Subsystem Blueprints) iconID: 96 => 3646
30113 - OLD Loki Propulsion - Interdiction Nullifier Blueprint (Depricated Subsystem Blueprints) iconID: 96 => 3646
30140 - OLD Tengu Engineering - Power Core Multiplier Blueprint (Depricated Subsystem Blueprints) iconID: 70 => 3636
30142 - OLD Tengu Engineering - Augmented Capacitor Reservoir Blueprint (Depricated Subsystem Blueprints) iconID: 70 => 3636
30144 - OLD Tengu Engineering - Capacitor Regeneration Matrix Blueprint (Depricated Subsystem Blueprints) iconID: 70 => 3636
30146 - OLD Tengu Engineering - Supplemental Coolant Injector Blueprint (Depricated Subsystem Blueprints) iconID: 70 => 3636
30150 - OLD Proteus Engineering - Power Core Multiplier Blueprint (Depricated Subsystem Blueprints) iconID: 70 => 3636
30152 - OLD Proteus Engineering - Augmented Capacitor Reservoir Blueprint (Depricated Subsystem Blueprints) iconID: 70 => 3636
30154 - OLD Proteus Engineering - Capacitor Regeneration Matrix Blueprint (Depricated Subsystem Blueprints) iconID: 70 => 3636
30156 - OLD Proteus Engineering - Supplemental Coolant Injector Blueprint (Depricated Subsystem Blueprints) iconID: 70 => 3636
30160 - OLD Loki Engineering - Power Core Multiplier Blueprint (Depricated Subsystem Blueprints) iconID: 70 => 3636
30162 - OLD Loki Engineering - Augmented Capacitor Reservoir Blueprint (Depricated Subsystem Blueprints) iconID: 70 => 3636
30164 - OLD Loki Engineering - Capacitor Regeneration Matrix Blueprint (Depricated Subsystem Blueprints) iconID: 70 => 3636
30166 - OLD Loki Engineering - Supplemental Coolant Injector Blueprint (Depricated Subsystem Blueprints) iconID: 70 => 3636
30170 - OLD Legion Engineering - Power Core Multiplier Blueprint (Depricated Subsystem Blueprints) iconID: 70 => 3636
30172 - OLD Legion Engineering - Augmented Capacitor Reservoir Blueprint (Depricated Subsystem Blueprints) iconID: 70 => 3636
30174 - OLD Legion Engineering - Capacitor Regeneration Matrix Blueprint (Depricated Subsystem Blueprints) iconID: 70 => 3636
30176 - OLD Legion Engineering - Supplemental Coolant Injector Blueprint (Depricated Subsystem Blueprints) iconID: 70 => 3636
30227 - OLD Legion Defensive - Adaptive Augmenter Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3631
30228 - OLD Legion Defensive - Nanobot Injector Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3631
30229 - OLD Legion Defensive - Augmented Plating Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3631
30230 - OLD Legion Defensive - Warfare Processor Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3631
30232 - OLD Tengu Defensive - Adaptive Shielding Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3631
30233 - OLD Tengu Defensive - Amplification Node Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3631
30234 - OLD Tengu Defensive - Supplemental Screening Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3631
30235 - OLD Tengu Defensive - Warfare Processor Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3631
30237 - OLD Proteus Defensive - Adaptive Augmenter Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3631
30238 - OLD Proteus Defensive - Nanobot Injector Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3631
30239 - OLD Proteus Defensive - Augmented Plating Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3631
30240 - OLD Proteus Defensive - Warfare Processor Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3631
30242 - OLD Loki Defensive - Adaptive Shielding Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3631
30243 - OLD Loki Defensive - Adaptive Augmenter Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3631
30244 - OLD Loki Defensive - Amplification Node Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3631
30245 - OLD Loki Defensive - Warfare Processor Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3631
30343 - Civilian Thermal Dissipation Field Blueprint (Shield Hardener Blueprint) iconID: 81 => 20950
30387 - R.Db.- Hybrid Technology Blueprint (Tool Blueprint) iconID: 21 => 2225
30392 - OLD Legion Offensive - Drone Synthesis Projector Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3641
30393 - OLD Legion Offensive - Assault Optimization Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3641
30394 - OLD Legion Offensive - Liquid Crystal Magnifiers Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3641
30395 - OLD Legion Offensive - Covert Reconfiguration Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3641
30397 - OLD Tengu Offensive - Accelerated Ejection Bay Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3641
30398 - OLD Tengu Offensive - Rifling Launcher Pattern Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3641
30399 - OLD Tengu Offensive - Magnetic Infusion Basin Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3641
30400 - OLD Tengu Offensive - Covert Reconfiguration Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3641
30402 - OLD Proteus Offensive - Dissonic Encoding Platform Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3641
30403 - OLD Proteus Offensive - Hybrid Propulsion Armature Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3641
30404 - OLD Proteus Offensive - Drone Synthesis Projector Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3641
30405 - OLD Proteus Offensive - Covert Reconfiguration Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3641
30407 - OLD Loki Offensive - Turret Concurrence Registry Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3641
30408 - OLD Loki Offensive - Projectile Scoping Array Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3641
30409 - OLD Loki Offensive - Hardpoint Efficiency Configuration Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3641
30410 - OLD Loki Offensive - Covert Reconfiguration Blueprint (Depricated Subsystem Blueprints) iconID: 21 => 3641
30421 - Civilian EM Ward Field Blueprint (Shield Hardener Blueprint) iconID: 81 => 20948
30423 - Civilian Explosive Deflection Field Blueprint (Shield Hardener Blueprint) iconID: 81 => 20947
30425 - Civilian Kinetic Deflection Field Blueprint (Shield Hardener Blueprint) iconID: 81 => 20949
30465 - Metallofullerene Plating Blueprint (Hybrid Component Blueprints) iconID: 96 => 3721
30467 - Electromechanical Interface Nexus Blueprint (Hybrid Component Blueprints) iconID: 96 => 3716
30471 - Neurovisual Output Analyzer Blueprint (Hybrid Component Blueprints) iconID: 96 => 3716
30475 - Nanowire Composites Blueprint (Hybrid Component Blueprints) iconID: 96 => 3718
30477 - Fulleroferrocene Power Conduits Blueprint (Hybrid Component Blueprints) iconID: 96 => 3720
30479 - Reconfigured Subspace Calibrator Blueprint (Hybrid Component Blueprints) iconID: 96 => 3717
30833 - Relic Analyzer II Blueprint (Data Miner Blueprint) iconID: 84 => 2857
30835 - Data Analyzer II Blueprint (Data Miner Blueprint) iconID: 84 => 2856
30837 - Salvager II Blueprint (Salvager Blueprint) iconID: 84 => 3240
30843 - InterBus Shuttle Blueprint (Shuttle Blueprint) graphicID: 317 => 3714
30988 - Small Trimark Armor Pump I Blueprint (Rig Blueprint) iconID: 76 => 3194
30994 - Capital Trimark Armor Pump I Blueprint (Rig Blueprint) iconID: 76 => 3194
30998 - Small Anti-EM Pump I Blueprint (Rig Blueprint) iconID: 76 => 3194
31000 - Medium Anti-EM Pump I Blueprint (Rig Blueprint) iconID: 76 => 3194
31002 - Capital Anti-EM Pump I Blueprint (Rig Blueprint) iconID: 76 => 3194
31004 - Small Anti-EM Pump II Blueprint (Rig Blueprint) iconID: 76 => 3194
31006 - Medium Anti-EM Pump II Blueprint (Rig Blueprint) iconID: 76 => 3194
31008 - Capital Anti-EM Pump II Blueprint (Rig Blueprint) iconID: 76 => 3194
31010 - Small Anti-Explosive Pump I Blueprint (Rig Blueprint) iconID: 76 => 3194
31012 - Medium Anti-Explosive Pump I Blueprint (Rig Blueprint) iconID: 76 => 3194
31014 - Capital Anti-Explosive Pump I Blueprint (Rig Blueprint) iconID: 76 => 3194
31016 - Small Anti-Explosive Pump II Blueprint (Rig Blueprint) iconID: 76 => 3194
31018 - Medium Anti-Explosive Pump II Blueprint (Rig Blueprint) iconID: 76 => 3194
31020 - Capital Anti-Explosive Pump II Blueprint (Rig Blueprint) iconID: 76 => 3194
31022 - Small Anti-Kinetic Pump I Blueprint (Rig Blueprint) iconID: 76 => 3194
31024 - Medium Anti-Kinetic Pump I Blueprint (Rig Blueprint) iconID: 76 => 3194
31026 - Capital Anti-Kinetic Pump I Blueprint (Rig Blueprint) iconID: 76 => 3194
31028 - Small Anti-Kinetic Pump II Blueprint (Rig Blueprint) iconID: 76 => 3194
31030 - Medium Anti-Kinetic Pump II Blueprint (Rig Blueprint) iconID: 76 => 3194
31032 - Capital Anti-Kinetic Pump II Blueprint (Rig Blueprint) iconID: 76 => 3194
31034 - Small Anti-Thermal Pump I Blueprint (Rig Blueprint) iconID: 76 => 3194
31036 - Medium Anti-Thermal Pump I Blueprint (Rig Blueprint) iconID: 76 => 3194
31038 - Capital Anti-Thermal Pump I Blueprint (Rig Blueprint) iconID: 76 => 3194
31040 - Small Anti-Thermal Pump II Blueprint (Rig Blueprint) iconID: 76 => 3194
31042 - Medium Anti-Thermal Pump II Blueprint (Rig Blueprint) iconID: 76 => 3194
31044 - Capital Anti-Thermal Pump II Blueprint (Rig Blueprint) iconID: 76 => 3194
31046 - Small Auxiliary Nano Pump I Blueprint (Rig Blueprint) iconID: 76 => 3194
31048 - Medium Auxiliary Nano Pump I Blueprint (Rig Blueprint) iconID: 76 => 3194
31050 - Capital Auxiliary Nano Pump II Blueprint (Rig Blueprint) iconID: 76 => 3194
31052 - Small Auxiliary Nano Pump II Blueprint (Rig Blueprint) iconID: 76 => 3194
31054 - Medium Auxiliary Nano Pump II Blueprint (Rig Blueprint) iconID: 76 => 3194
31056 - Medium Trimark Armor Pump I Blueprint (Rig Blueprint) iconID: 76 => 3194
31058 - Small Trimark Armor Pump II Blueprint (Rig Blueprint) iconID: 76 => 3194
31060 - Medium Trimark Armor Pump II Blueprint (Rig Blueprint) iconID: 76 => 3194
31062 - Capital Trimark Armor Pump II Blueprint (Rig Blueprint) iconID: 76 => 3194
31064 - Small Nanobot Accelerator I Blueprint (Rig Blueprint) iconID: 76 => 3194
31066 - Medium Nanobot Accelerator I Blueprint (Rig Blueprint) iconID: 76 => 3194
31068 - Capital Nanobot Accelerator I Blueprint (Rig Blueprint) iconID: 76 => 3194
31070 - Small Nanobot Accelerator II Blueprint (Rig Blueprint) iconID: 76 => 3194
31072 - Medium Nanobot Accelerator II Blueprint (Rig Blueprint) iconID: 76 => 3194
31074 - Medium Remote Repair Augmentor I Blueprint (Rig Blueprint) iconID: 76 => 3194
31076 - Capital Remote Repair Augmentor I Blueprint (Rig Blueprint) iconID: 76 => 3194
31078 - Small Remote Repair Augmentor II Blueprint (Rig Blueprint) iconID: 76 => 3194
31080 - Medium Remote Repair Augmentor II Blueprint (Rig Blueprint) iconID: 76 => 3194
31082 - Capital Remote Repair Augmentor II Blueprint (Rig Blueprint) iconID: 76 => 3194
31084 - Small Salvage Tackle I Blueprint (Rig Blueprint) iconID: 76 => 3194
31086 - Medium Salvage Tackle I Blueprint (Rig Blueprint) iconID: 76 => 3194
31088 - Capital Salvage Tackle I Blueprint (Rig Blueprint) iconID: 76 => 3194
31090 - Small Salvage Tackle II Blueprint (Rig Blueprint) iconID: 76 => 3194
31092 - Medium Salvage Tackle II Blueprint (Rig Blueprint) iconID: 76 => 3194
31094 - Capital Salvage Tackle II Blueprint (Rig Blueprint) iconID: 76 => 3194
31106 - Small Auxiliary Thrusters I Blueprint (Rig Blueprint) iconID: 76 => 3196
31108 - Medium Auxiliary Thrusters I Blueprint (Rig Blueprint) iconID: 76 => 3196
31110 - Capital Auxiliary Thrusters I Blueprint (Rig Blueprint) iconID: 76 => 3196
31112 - Small Auxiliary Thrusters II Blueprint (Rig Blueprint) iconID: 76 => 3196
31114 - Medium Auxiliary Thrusters II Blueprint (Rig Blueprint) iconID: 76 => 3196
31116 - Capital Auxiliary Thrusters II Blueprint (Rig Blueprint) iconID: 76 => 3196
31118 - Small Cargohold Optimization I Blueprint (Rig Blueprint) iconID: 76 => 3196
31120 - Medium Cargohold Optimization I Blueprint (Rig Blueprint) iconID: 76 => 3196
31122 - Capital Cargohold Optimization I Blueprint (Rig Blueprint) iconID: 76 => 3196
31124 - Small Cargohold Optimization II Blueprint (Rig Blueprint) iconID: 76 => 3196
31126 - Medium Cargohold Optimization II Blueprint (Rig Blueprint) iconID: 76 => 3196
31128 - Capital Cargohold Optimization II Blueprint (Rig Blueprint) iconID: 76 => 3196
31130 - Small Dynamic Fuel Valve I Blueprint (Rig Blueprint) iconID: 76 => 3196
31132 - Medium Dynamic Fuel Valve I Blueprint (Rig Blueprint) iconID: 76 => 3196
31134 - Capital Dynamic Fuel Valve I Blueprint (Rig Blueprint) iconID: 76 => 3196
31136 - Small Dynamic Fuel Valve II Blueprint (Rig Blueprint) iconID: 76 => 3196
31138 - Medium Dynamic Fuel Valve II Blueprint (Rig Blueprint) iconID: 76 => 3196
31140 - Capital Dynamic Fuel Valve II Blueprint (Rig Blueprint) iconID: 76 => 3196
31142 - Small Engine Thermal Shielding I Blueprint (Rig Blueprint) iconID: 76 => 3196
31144 - Medium Engine Thermal Shielding I Blueprint (Rig Blueprint) iconID: 76 => 3196
31146 - Capital Engine Thermal Shielding I Blueprint (Rig Blueprint) iconID: 76 => 3196
31148 - Small Engine Thermal Shielding II Blueprint (Rig Blueprint) iconID: 76 => 3196
31150 - Medium Engine Thermal Shielding II Blueprint (Rig Blueprint) iconID: 76 => 3196
31152 - Capital Engine Thermal Shielding II Blueprint (Rig Blueprint) iconID: 76 => 3196
31154 - Small Low Friction Nozzle Joints I Blueprint (Rig Blueprint) iconID: 76 => 3196
31156 - Medium Low Friction Nozzle Joints I Blueprint (Rig Blueprint) iconID: 76 => 3196
31158 - Capital Low Friction Nozzle Joints I Blueprint (Rig Blueprint) iconID: 76 => 3196
31160 - Small Hyperspatial Velocity Optimizer I Blueprint (Rig Blueprint) iconID: 76 => 3196
31162 - Medium Hyperspatial Velocity Optimizer I Blueprint (Rig Blueprint) iconID: 76 => 3196
31164 - Capital Hyperspatial Velocity Optimizer I Blueprint (Rig Blueprint) iconID: 76 => 3196
31166 - Small Hyperspatial Velocity Optimizer II Blueprint (Rig Blueprint) iconID: 76 => 3196
31168 - Medium Hyperspatial Velocity Optimizer II Blueprint (Rig Blueprint) iconID: 76 => 3196
31170 - Capital Hyperspatial Velocity Optimizer II Blueprint (Rig Blueprint) iconID: 76 => 3196
31172 - Small Low Friction Nozzle Joints II Blueprint (Rig Blueprint) iconID: 76 => 3196
31174 - Medium Low Friction Nozzle Joints II Blueprint (Rig Blueprint) iconID: 76 => 3196
31176 - Capital Low Friction Nozzle Joints II Blueprint (Rig Blueprint) iconID: 76 => 3196
31178 - Small Polycarbon Engine Housing I Blueprint (Rig Blueprint) iconID: 76 => 3196
31180 - Medium Polycarbon Engine Housing I Blueprint (Rig Blueprint) iconID: 76 => 3196
31182 - Capital Polycarbon Engine Housing I Blueprint (Rig Blueprint) iconID: 76 => 3196
31184 - Small Polycarbon Engine Housing II Blueprint (Rig Blueprint) iconID: 76 => 3196
31186 - Medium Polycarbon Engine Housing II Blueprint (Rig Blueprint) iconID: 76 => 3196
31188 - Capital Polycarbon Engine Housing II Blueprint (Rig Blueprint) iconID: 76 => 3196
31190 - Small Warp Core Optimizer I Blueprint (Rig Blueprint) iconID: 76 => 3196
31192 - Medium Warp Core Optimizer I Blueprint (Rig Blueprint) iconID: 76 => 3196
31194 - Capital Warp Core Optimizer I Blueprint (Rig Blueprint) iconID: 76 => 3196
31196 - Small Warp Core Optimizer II Blueprint (Rig Blueprint) iconID: 76 => 3196
31198 - Medium Warp Core Optimizer II Blueprint (Rig Blueprint) iconID: 76 => 3196
31200 - Capital Warp Core Optimizer II Blueprint (Rig Blueprint) iconID: 76 => 3196
31202 - Small Emission Scope Sharpener I Blueprint (Rig Blueprint) iconID: 76 => 3199
31204 - Medium Emission Scope Sharpener I Blueprint (Rig Blueprint) iconID: 76 => 3199
31206 - Capital Emission Scope Sharpener I Blueprint (Rig Blueprint) iconID: 76 => 3199
31208 - Small Emission Scope Sharpener II Blueprint (Rig Blueprint) iconID: 76 => 3199
31210 - Medium Emission Scope Sharpener II Blueprint (Rig Blueprint) iconID: 76 => 3199
31212 - Capital Emission Scope Sharpener II Blueprint (Rig Blueprint) iconID: 76 => 3199
31214 - Small Gravity Capacitor Upgrade I Blueprint (Rig Blueprint) iconID: 76 => 3199
31216 - Medium Gravity Capacitor Upgrade I Blueprint (Rig Blueprint) iconID: 76 => 3199
31218 - Capital Gravity Capacitor Upgrade I Blueprint (Rig Blueprint) iconID: 76 => 3199
31221 - Small Gravity Capacitor Upgrade II Blueprint (Rig Blueprint) iconID: 76 => 3199
31223 - Medium Gravity Capacitor Upgrade II Blueprint (Rig Blueprint) iconID: 76 => 3199
31225 - Capital Gravity Capacitor Upgrade II Blueprint (Rig Blueprint) iconID: 76 => 3199
31227 - Small Liquid Cooled Electronics I Blueprint (Rig Blueprint) iconID: 76 => 3199
31229 - Medium Liquid Cooled Electronics I Blueprint (Rig Blueprint) iconID: 76 => 3199
31231 - Capital Liquid Cooled Electronics I Blueprint (Rig Blueprint) iconID: 76 => 3199
31233 - Small Liquid Cooled Electronics II Blueprint (Rig Blueprint) iconID: 76 => 3199
31235 - Medium Liquid Cooled Electronics II Blueprint (Rig Blueprint) iconID: 76 => 3199
31237 - Capital Liquid Cooled Electronics II Blueprint (Rig Blueprint) iconID: 76 => 3199
31239 - Small Memetic Algorithm Bank I Blueprint (Rig Blueprint) iconID: 76 => 3199
31241 - Medium Memetic Algorithm Bank I Blueprint (Rig Blueprint) iconID: 76 => 3199
31243 - Capital Memetic Algorithm Bank I Blueprint (Rig Blueprint) iconID: 76 => 3199
31245 - Small Memetic Algorithm Bank II Blueprint (Rig Blueprint) iconID: 76 => 3199
31247 - Medium Memetic Algorithm Bank II Blueprint (Rig Blueprint) iconID: 76 => 3199
31249 - Capital Memetic Algorithm Bank II Blueprint (Rig Blueprint) iconID: 76 => 3199
31251 - Small Signal Disruption Amplifier I Blueprint (Rig Blueprint) iconID: 76 => 3199
31253 - Medium Signal Disruption Amplifier I Blueprint (Rig Blueprint) iconID: 76 => 3199
31255 - Capital Signal Disruption Amplifier I Blueprint (Rig Blueprint) iconID: 76 => 3199
31257 - Small Signal Disruption Amplifier II Blueprint (Rig Blueprint) iconID: 76 => 3199
31259 - Medium Signal Disruption Amplifier II Blueprint (Rig Blueprint) iconID: 76 => 3199
31261 - Capital Signal Disruption Amplifier II Blueprint (Rig Blueprint) iconID: 76 => 3199
31263 - Small Inverted Signal Field Projector I Blueprint (Rig Blueprint) iconID: 76 => 3198
31265 - Medium Inverted Signal Field Projector I Blueprint (Rig Blueprint) iconID: 76 => 3198
31267 - Capital Inverted Signal Field Projector I Blueprint (Rig Blueprint) iconID: 76 => 3198
31269 - Small Inverted Signal Field Projector II Blueprint (Rig Blueprint) iconID: 76 => 3198
31271 - Medium Inverted Signal Field Projector II Blueprint (Rig Blueprint) iconID: 76 => 3198
31273 - Capital Inverted Signal Field Projector II Blueprint (Rig Blueprint) iconID: 76 => 3198
31275 - Small Ionic Field Projector I Blueprint (Rig Blueprint) iconID: 76 => 3198
31277 - Medium Ionic Field Projector I Blueprint (Rig Blueprint) iconID: 76 => 3198
31279 - Capital Ionic Field Projector I Blueprint (Rig Blueprint) iconID: 76 => 3198
31281 - Small Ionic Field Projector II Blueprint (Rig Blueprint) iconID: 76 => 3198
31283 - Medium Ionic Field Projector II Blueprint (Rig Blueprint) iconID: 76 => 3198
31285 - Capital Ionic Field Projector II Blueprint (Rig Blueprint) iconID: 76 => 3198
31287 - Small Particle Dispersion Augmentor I Blueprint (Rig Blueprint) iconID: 76 => 3198
31289 - Medium Particle Dispersion Augmentor I Blueprint (Rig Blueprint) iconID: 76 => 3198
31291 - Capital Particle Dispersion Augmentor I Blueprint (Rig Blueprint) iconID: 76 => 3198
31293 - Small Particle Dispersion Augmentor II Blueprint (Rig Blueprint) iconID: 76 => 3198
31295 - Medium Particle Dispersion Augmentor II Blueprint (Rig Blueprint) iconID: 76 => 3198
31297 - Capital Particle Dispersion Augmentor II Blueprint (Rig Blueprint) iconID: 76 => 3198
31299 - Small Particle Dispersion Projector I Blueprint (Rig Blueprint) iconID: 76 => 3198
31301 - Medium Particle Dispersion Projector I Blueprint (Rig Blueprint) iconID: 76 => 3198
31303 - Capital Particle Dispersion Projector I Blueprint (Rig Blueprint) iconID: 76 => 3198
31305 - Small Particle Dispersion Projector II Blueprint (Rig Blueprint) iconID: 76 => 3198
31307 - Medium Particle Dispersion Projector II Blueprint (Rig Blueprint) iconID: 76 => 3198
31309 - Capital Particle Dispersion Projector II Blueprint (Rig Blueprint) iconID: 76 => 3198
31311 - Small Signal Focusing Kit I Blueprint (Rig Blueprint) iconID: 76 => 3198
31313 - Medium Signal Focusing Kit I Blueprint (Rig Blueprint) iconID: 76 => 3198
31315 - Capital Signal Focusing Kit I Blueprint (Rig Blueprint) iconID: 76 => 3198
31317 - Small Signal Focusing Kit II Blueprint (Rig Blueprint) iconID: 76 => 3198
31319 - Medium Signal Focusing Kit II Blueprint (Rig Blueprint) iconID: 76 => 3198
31321 - Capital Signal Focusing Kit II Blueprint (Rig Blueprint) iconID: 76 => 3198
31323 - Small Targeting System Subcontroller I Blueprint (Rig Blueprint) iconID: 76 => 3198
31325 - Medium Targeting System Subcontroller I Blueprint (Rig Blueprint) iconID: 76 => 3198
31327 - Capital Targeting System Subcontroller I Blueprint (Rig Blueprint) iconID: 76 => 3198
31329 - Small Targeting System Subcontroller II Blueprint (Rig Blueprint) iconID: 76 => 3198
31331 - Medium Targeting System Subcontroller II Blueprint (Rig Blueprint) iconID: 76 => 3198
31333 - Capital Targeting System Subcontroller II Blueprint (Rig Blueprint) iconID: 76 => 3198
31335 - Small Targeting Systems Stabilizer I Blueprint (Rig Blueprint) iconID: 76 => 3198
31337 - Medium Targeting Systems Stabilizer I Blueprint (Rig Blueprint) iconID: 76 => 3198
31339 - Capital Targeting Systems Stabilizer I Blueprint (Rig Blueprint) iconID: 76 => 3198
31341 - Small Targeting Systems Stabilizer II Blueprint (Rig Blueprint) iconID: 76 => 3198
31343 - Medium Targeting Systems Stabilizer II Blueprint (Rig Blueprint) iconID: 76 => 3198
31345 - Capital Targeting Systems Stabilizer II Blueprint (Rig Blueprint) iconID: 76 => 3198
31347 - Small Tracking Diagnostic Subroutines I Blueprint (Rig Blueprint) iconID: 76 => 3198
31349 - Medium Tracking Diagnostic Subroutines I Blueprint (Rig Blueprint) iconID: 76 => 3198
31351 - Capital Tracking Diagnostic Subroutines I Blueprint (Rig Blueprint) iconID: 76 => 3198
31353 - Small Tracking Diagnostic Subroutines II Blueprint (Rig Blueprint) iconID: 76 => 3198
31355 - Medium Tracking Diagnostic Subroutines II Blueprint (Rig Blueprint) iconID: 76 => 3198
31357 - Capital Tracking Diagnostic Subroutines II Blueprint (Rig Blueprint) iconID: 76 => 3198
31359 - Small Ancillary Current Router I Blueprint (Rig Blueprint) iconID: 76 => 3195
31361 - Medium Ancillary Current Router I Blueprint (Rig Blueprint) iconID: 76 => 3195
31363 - Capital Ancillary Current Router I Blueprint (Rig Blueprint) iconID: 76 => 3195
31365 - Small Ancillary Current Router II Blueprint (Rig Blueprint) iconID: 76 => 3195
31367 - Medium Ancillary Current Router II Blueprint (Rig Blueprint) iconID: 76 => 3195
31369 - Capital Ancillary Current Router II Blueprint (Rig Blueprint) iconID: 76 => 3195
31371 - Small Capacitor Control Circuit I Blueprint (Rig Blueprint) iconID: 76 => 3195
31373 - Medium Capacitor Control Circuit I Blueprint (Rig Blueprint) iconID: 76 => 3195
31375 - Capital Capacitor Control Circuit I Blueprint (Rig Blueprint) iconID: 76 => 3195
31377 - Small Capacitor Control Circuit II Blueprint (Rig Blueprint) iconID: 76 => 3195
31379 - Medium Capacitor Control Circuit II Blueprint (Rig Blueprint) iconID: 76 => 3195
31381 - Capital Capacitor Control Circuit II Blueprint (Rig Blueprint) iconID: 76 => 3195
31383 - Small Egress Port Maximizer I Blueprint (Rig Blueprint) iconID: 76 => 3195
31385 - Medium Egress Port Maximizer I Blueprint (Rig Blueprint) iconID: 76 => 3195
31387 - Capital Egress Port Maximizer I Blueprint (Rig Blueprint) iconID: 76 => 3195
31389 - Small Egress Port Maximizer II Blueprint (Rig Blueprint) iconID: 76 => 3195
31391 - Medium Egress Port Maximizer II Blueprint (Rig Blueprint) iconID: 76 => 3195
31393 - Capital Egress Port Maximizer II Blueprint (Rig Blueprint) iconID: 76 => 3195
31395 - Small Powergrid Subroutine Maximizer I Blueprint (Rig Blueprint) iconID: 76 => 3195
31397 - Medium Powergrid Subroutine Maximizer I Blueprint (Rig Blueprint) iconID: 76 => 3195
31399 - Capital Powergrid Subroutine Maximizer I Blueprint (Rig Blueprint) iconID: 76 => 3195
31401 - Small Powergrid Subroutine Maximizer II Blueprint (Rig Blueprint) iconID: 76 => 3195
31403 - Medium Powergrid Subroutine Maximizer II Blueprint (Rig Blueprint) iconID: 76 => 3195
31405 - Capital Powergrid Subroutine Maximizer II Blueprint (Rig Blueprint) iconID: 76 => 3195
31407 - Small Semiconductor Memory Cell I Blueprint (Rig Blueprint) iconID: 76 => 3195
31409 - Medium Semiconductor Memory Cell I Blueprint (Rig Blueprint) iconID: 76 => 3195
31411 - Capital Semiconductor Memory Cell I Blueprint (Rig Blueprint) iconID: 76 => 3195
31413 - Small Semiconductor Memory Cell II Blueprint (Rig Blueprint) iconID: 76 => 3195
31415 - Medium Semiconductor Memory Cell II Blueprint (Rig Blueprint) iconID: 76 => 3195
31417 - Capital Semiconductor Memory Cell II Blueprint (Rig Blueprint) iconID: 76 => 3195
31419 - Small Algid Energy Administrations Unit I Blueprint (Rig Blueprint) iconID: 76 => 3203
31421 - Medium Algid Energy Administrations Unit I Blueprint (Rig Blueprint) iconID: 76 => 3203
31423 - Capital Algid Energy Administrations Unit I Blueprint (Rig Blueprint) iconID: 76 => 3203
31425 - Small Algid Energy Administrations Unit II Blueprint (Rig Blueprint) iconID: 76 => 3203
31427 - Medium Algid Energy Administrations Unit II Blueprint (Rig Blueprint) iconID: 76 => 3203
31429 - Capital Algid Energy Administrations Unit II Blueprint (Rig Blueprint) iconID: 76 => 3203
31431 - Small Energy Ambit Extension I Blueprint (Rig Blueprint) iconID: 76 => 3203
31433 - Medium Energy Ambit Extension I Blueprint (Rig Blueprint) iconID: 76 => 3203
31435 - Capital Energy Ambit Extension I Blueprint (Rig Blueprint) iconID: 76 => 3203
31437 - Small Energy Ambit Extension II Blueprint (Rig Blueprint) iconID: 76 => 3203
31439 - Medium Energy Ambit Extension II Blueprint (Rig Blueprint) iconID: 76 => 3203
31441 - Capital Energy Ambit Extension II Blueprint (Rig Blueprint) iconID: 76 => 3203
31443 - Small Energy Burst Aerator I Blueprint (Rig Blueprint) iconID: 76 => 3203
31445 - Medium Energy Burst Aerator I Blueprint (Rig Blueprint) iconID: 76 => 3203
31447 - Capital Energy Burst Aerator I Blueprint (Rig Blueprint) iconID: 76 => 3203
31449 - Small Energy Burst Aerator II Blueprint (Rig Blueprint) iconID: 76 => 3203
31451 - Medium Energy Burst Aerator II Blueprint (Rig Blueprint) iconID: 76 => 3203
31453 - Capital Energy Burst Aerator II Blueprint (Rig Blueprint) iconID: 76 => 3203
31455 - Small Energy Collision Accelerator I Blueprint (Rig Blueprint) iconID: 76 => 3203
31457 - Medium Energy Collision Accelerator I Blueprint (Rig Blueprint) iconID: 76 => 3203
31459 - Capital Energy Collision Accelerator I Blueprint (Rig Blueprint) iconID: 76 => 3203
31461 - Small Energy Collision Accelerator II Blueprint (Rig Blueprint) iconID: 76 => 3203
31463 - Medium Energy Collision Accelerator II Blueprint (Rig Blueprint) iconID: 76 => 3203
31465 - Capital Energy Collision Accelerator II Blueprint (Rig Blueprint) iconID: 76 => 3203
31467 - Small Energy Discharge Elutriation I Blueprint (Rig Blueprint) iconID: 76 => 3203
31469 - Medium Energy Discharge Elutriation I Blueprint (Rig Blueprint) iconID: 76 => 3203
31471 - Capital Energy Discharge Elutriation I Blueprint (Rig Blueprint) iconID: 76 => 3203
31473 - Small Energy Discharge Elutriation II Blueprint (Rig Blueprint) iconID: 76 => 3203
31475 - Medium Energy Discharge Elutriation II Blueprint (Rig Blueprint) iconID: 76 => 3203
31477 - Capital Energy Discharge Elutriation II Blueprint (Rig Blueprint) iconID: 76 => 3203
31479 - Small Energy Locus Coordinator I Blueprint (Rig Blueprint) iconID: 76 => 3203
31481 - Medium Energy Locus Coordinator I Blueprint (Rig Blueprint) iconID: 76 => 3203
31483 - Capital Energy Locus Coordinator I Blueprint (Rig Blueprint) iconID: 76 => 3203
31485 - Small Energy Locus Coordinator II Blueprint (Rig Blueprint) iconID: 76 => 3203
31487 - Medium Energy Locus Coordinator II Blueprint (Rig Blueprint) iconID: 76 => 3203
31489 - Capital Energy Locus Coordinator II Blueprint (Rig Blueprint) iconID: 76 => 3203
31491 - Small Energy Metastasis Adjuster I Blueprint (Rig Blueprint) iconID: 76 => 3203
31493 - Medium Energy Metastasis Adjuster I Blueprint (Rig Blueprint) iconID: 76 => 3203
31495 - Capital Energy Metastasis Adjuster I Blueprint (Rig Blueprint) iconID: 76 => 3203
31497 - Small Energy Metastasis Adjuster II Blueprint (Rig Blueprint) iconID: 76 => 3203
31499 - Medium Energy Metastasis Adjuster II Blueprint (Rig Blueprint) iconID: 76 => 3203
31501 - Capital Energy Metastasis Adjuster II Blueprint (Rig Blueprint) iconID: 76 => 3203
31503 - Small Algid Hybrid Administrations Unit I Blueprint (Rig Blueprint) iconID: 76 => 3202
31505 - Medium Algid Hybrid Administrations Unit I Blueprint (Rig Blueprint) iconID: 76 => 3202
31507 - Capital Algid Hybrid Administrations Unit I Blueprint (Rig Blueprint) iconID: 76 => 3202
31509 - Small Algid Hybrid Administrations Unit II Blueprint (Rig Blueprint) iconID: 76 => 3202
31511 - Medium Algid Hybrid Administrations Unit II Blueprint (Rig Blueprint) iconID: 76 => 3202
31513 - Capital Algid Hybrid Administrations Unit II Blueprint (Rig Blueprint) iconID: 76 => 3202
31515 - Small Hybrid Ambit Extension I Blueprint (Rig Blueprint) iconID: 76 => 3202
31517 - Medium Hybrid Ambit Extension I Blueprint (Rig Blueprint) iconID: 76 => 3202
31519 - Capital Hybrid Ambit Extension I Blueprint (Rig Blueprint) iconID: 76 => 3202
31521 - Small Hybrid Ambit Extension II Blueprint (Rig Blueprint) iconID: 76 => 3202
31523 - Medium Hybrid Ambit Extension II Blueprint (Rig Blueprint) iconID: 76 => 3202
31525 - Capital Hybrid Ambit Extension II Blueprint (Rig Blueprint) iconID: 76 => 3202
31527 - Small Hybrid Burst Aerator I Blueprint (Rig Blueprint) iconID: 76 => 3202
31529 - Medium Hybrid Burst Aerator I Blueprint (Rig Blueprint) iconID: 76 => 3202
31531 - Capital Hybrid Burst Aerator I Blueprint (Rig Blueprint) iconID: 76 => 3202
31533 - Small Hybrid Burst Aerator II Blueprint (Rig Blueprint) iconID: 76 => 3202
31535 - Medium Hybrid Burst Aerator II Blueprint (Rig Blueprint) iconID: 76 => 3202
31537 - Capital Hybrid Burst Aerator II Blueprint (Rig Blueprint) iconID: 76 => 3202
31539 - Small Hybrid Collision Accelerator I Blueprint (Rig Blueprint) iconID: 76 => 3202
31541 - Medium Hybrid Collision Accelerator I Blueprint (Rig Blueprint) iconID: 76 => 3202
31543 - Capital Hybrid Collision Accelerator I Blueprint (Rig Blueprint) iconID: 76 => 3202
31545 - Small Hybrid Collision Accelerator II Blueprint (Rig Blueprint) iconID: 76 => 3202
31547 - Medium Hybrid Collision Accelerator II Blueprint (Rig Blueprint) iconID: 76 => 3202
31549 - Capital Hybrid Collision Accelerator II Blueprint (Rig Blueprint) iconID: 76 => 3202
31551 - Small Hybrid Discharge Elutriation I Blueprint (Rig Blueprint) iconID: 76 => 3202
31553 - Medium Hybrid Discharge Elutriation I Blueprint (Rig Blueprint) iconID: 76 => 3202
31555 - Capital Hybrid Discharge Elutriation I Blueprint (Rig Blueprint) iconID: 76 => 3202
31557 - Small Hybrid Discharge Elutriation II Blueprint (Rig Blueprint) iconID: 76 => 3202
31559 - Medium Hybrid Discharge Elutriation II Blueprint (Rig Blueprint) iconID: 76 => 3202
31561 - Capital Hybrid Discharge Elutriation II Blueprint (Rig Blueprint) iconID: 76 => 3202
31563 - Small Hybrid Locus Coordinator I Blueprint (Rig Blueprint) iconID: 76 => 3202
31565 - Medium Hybrid Locus Coordinator I Blueprint (Rig Blueprint) iconID: 76 => 3202
31567 - Capital Hybrid Locus Coordinator I Blueprint (Rig Blueprint) iconID: 76 => 3202
31569 - Small Hybrid Locus Coordinator II Blueprint (Rig Blueprint) iconID: 76 => 3202
31571 - Medium Hybrid Locus Coordinator II Blueprint (Rig Blueprint) iconID: 76 => 3202
31573 - Capital Hybrid Locus Coordinator II Blueprint (Rig Blueprint) iconID: 76 => 3202
31575 - Small Hybrid Metastasis Adjuster I Blueprint (Rig Blueprint) iconID: 76 => 3202
31577 - Medium Hybrid Metastasis Adjuster I Blueprint (Rig Blueprint) iconID: 76 => 3202
31579 - Capital Hybrid Metastasis Adjuster I Blueprint (Rig Blueprint) iconID: 76 => 3202
31581 - Small Hybrid Metastasis Adjuster II Blueprint (Rig Blueprint) iconID: 76 => 3202
31583 - Medium Hybrid Metastasis Adjuster II Blueprint (Rig Blueprint) iconID: 76 => 3202
31585 - Capital Hybrid Metastasis Adjuster II Blueprint (Rig Blueprint) iconID: 76 => 3202
31587 - Small Bay Loading Accelerator I Blueprint (Rig Blueprint) iconID: 76 => 3197
31589 - Medium Bay Loading Accelerator I Blueprint (Rig Blueprint) iconID: 76 => 3197
31591 - Capital Bay Loading Accelerator I Blueprint (Rig Blueprint) iconID: 76 => 3197
31593 - Small Bay Loading Accelerator II Blueprint (Rig Blueprint) iconID: 76 => 3197
31595 - Medium Bay Loading Accelerator II Blueprint (Rig Blueprint) iconID: 76 => 3197
31597 - Capital Bay Loading Accelerator II Blueprint (Rig Blueprint) iconID: 76 => 3197
31599 - Small Hydraulic Bay Thrusters I Blueprint (Rig Blueprint) iconID: 76 => 3197
31601 - Medium Hydraulic Bay Thrusters I Blueprint (Rig Blueprint) iconID: 76 => 3197
31603 - Capital Hydraulic Bay Thrusters I Blueprint (Rig Blueprint) iconID: 76 => 3197
31605 - Small Hydraulic Bay Thrusters II Blueprint (Rig Blueprint) iconID: 76 => 3197
31607 - Medium Hydraulic Bay Thrusters II Blueprint (Rig Blueprint) iconID: 76 => 3197
31609 - Small Rocket Fuel Cache Partition I Blueprint (Rig Blueprint) iconID: 76 => 3197
31611 - Medium Rocket Fuel Cache Partition I Blueprint (Rig Blueprint) iconID: 76 => 3197
31613 - Capital Rocket Fuel Cache Partition I Blueprint (Rig Blueprint) iconID: 76 => 3197
31615 - Small Rocket Fuel Cache Partition II Blueprint (Rig Blueprint) iconID: 76 => 3197
31617 - Medium Rocket Fuel Cache Partition II Blueprint (Rig Blueprint) iconID: 76 => 3197
31619 - Capital Rocket Fuel Cache Partition II Blueprint (Rig Blueprint) iconID: 76 => 3197
31621 - Small Warhead Calefaction Catalyst I Blueprint (Rig Blueprint) iconID: 76 => 3197
31623 - Medium Warhead Calefaction Catalyst I Blueprint (Rig Blueprint) iconID: 76 => 3197
31625 - Capital Warhead Calefaction Catalyst I Blueprint (Rig Blueprint) iconID: 76 => 3197
31627 - Small Warhead Calefaction Catalyst II Blueprint (Rig Blueprint) iconID: 76 => 3197
31629 - Medium Warhead Calefaction Catalyst II Blueprint (Rig Blueprint) iconID: 76 => 3197
31631 - Capital Warhead Calefaction Catalyst II Blueprint (Rig Blueprint) iconID: 76 => 3197
31633 - Small Warhead Flare Catalyst I Blueprint (Rig Blueprint) iconID: 76 => 3197
31635 - Medium Warhead Flare Catalyst I Blueprint (Rig Blueprint) iconID: 76 => 3197
31637 - Capital Warhead Flare Catalyst I Blueprint (Rig Blueprint) iconID: 76 => 3197
31639 - Small Warhead Flare Catalyst II Blueprint (Rig Blueprint) iconID: 76 => 3197
31641 - Medium Warhead Flare Catalyst II Blueprint (Rig Blueprint) iconID: 76 => 3197
31643 - Capital Warhead Flare Catalyst II Blueprint (Rig Blueprint) iconID: 76 => 3197
31645 - Small Warhead Rigor Catalyst I Blueprint (Rig Blueprint) iconID: 76 => 3197
31647 - Medium Warhead Rigor Catalyst I Blueprint (Rig Blueprint) iconID: 76 => 3197
31649 - Capital Warhead Rigor Catalyst I Blueprint (Rig Blueprint) iconID: 76 => 3197
31651 - Small Warhead Rigor Catalyst II Blueprint (Rig Blueprint) iconID: 76 => 3197
31653 - Medium Warhead Rigor Catalyst II Blueprint (Rig Blueprint) iconID: 76 => 3197
31655 - Capital Warhead Rigor Catalyst II Blueprint (Rig Blueprint) iconID: 76 => 3197
31657 - Small Projectile Ambit Extension I Blueprint (Rig Blueprint) iconID: 76 => 3201
31659 - Medium Projectile Ambit Extension I Blueprint (Rig Blueprint) iconID: 76 => 3201
31661 - Capital Projectile Ambit Extension I Blueprint (Rig Blueprint) iconID: 76 => 3201
31663 - Small Projectile Ambit Extension II Blueprint (Rig Blueprint) iconID: 76 => 3201
31665 - Medium Projectile Ambit Extension II Blueprint (Rig Blueprint) iconID: 76 => 3201
31667 - Capital Projectile Ambit Extension II Blueprint (Rig Blueprint) iconID: 76 => 3201
31669 - Small Projectile Burst Aerator I Blueprint (Rig Blueprint) iconID: 76 => 3201
31671 - Medium Projectile Burst Aerator I Blueprint (Rig Blueprint) iconID: 76 => 3201
31673 - Capital Projectile Burst Aerator I Blueprint (Rig Blueprint) iconID: 76 => 3201
31675 - Small Projectile Burst Aerator II Blueprint (Rig Blueprint) iconID: 76 => 3201
31677 - Medium Projectile Burst Aerator II Blueprint (Rig Blueprint) iconID: 76 => 3201
31679 - Capital Projectile Burst Aerator II Blueprint (Rig Blueprint) iconID: 76 => 3201
31681 - Small Projectile Collision Accelerator I Blueprint (Rig Blueprint) iconID: 76 => 3201
31683 - Medium Projectile Collision Accelerator I Blueprint (Rig Blueprint) iconID: 76 => 3201
31685 - Capital Projectile Collision Accelerator I Blueprint (Rig Blueprint) iconID: 76 => 3201
31687 - Small Projectile Collision Accelerator II Blueprint (Rig Blueprint) iconID: 76 => 3201
31689 - Medium Projectile Collision Accelerator II Blueprint (Rig Blueprint) iconID: 76 => 3201
31691 - Capital Projectile Collision Accelerator II Blueprint (Rig Blueprint) iconID: 76 => 3201
31693 - Small Projectile Locus Coordinator I Blueprint (Rig Blueprint) iconID: 76 => 3201
31695 - Medium Projectile Locus Coordinator I Blueprint (Rig Blueprint) iconID: 76 => 3201
31697 - Capital Projectile Locus Coordinator I Blueprint (Rig Blueprint) iconID: 76 => 3201
31699 - Small Projectile Locus Coordinator II Blueprint (Rig Blueprint) iconID: 76 => 3201
31701 - Medium Projectile Locus Coordinator II Blueprint (Rig Blueprint) iconID: 76 => 3201
31703 - Capital Projectile Locus Coordinator II Blueprint (Rig Blueprint) iconID: 76 => 3201
31705 - Small Projectile Metastasis Adjuster I Blueprint (Rig Blueprint) iconID: 76 => 3201
31707 - Medium Projectile Metastasis Adjuster I Blueprint (Rig Blueprint) iconID: 76 => 3201
31709 - Capital Projectile Metastasis Adjuster I Blueprint (Rig Blueprint) iconID: 76 => 3201
31711 - Small Projectile Metastasis Adjuster II Blueprint (Rig Blueprint) iconID: 76 => 3201
31713 - Medium Projectile Metastasis Adjuster II Blueprint (Rig Blueprint) iconID: 76 => 3201
31715 - Capital Projectile Metastasis Adjuster II Blueprint (Rig Blueprint) iconID: 76 => 3201
31717 - Small Anti-EM Screen Reinforcer I Blueprint (Rig Blueprint) iconID: 76 => 3193
31719 - Medium Anti-EM Screen Reinforcer I Blueprint (Rig Blueprint) iconID: 76 => 3193
31721 - Capital Anti-EM Screen Reinforcer I Blueprint (Rig Blueprint) iconID: 76 => 3193
31723 - Small Anti-EM Screen Reinforcer II Blueprint (Rig Blueprint) iconID: 76 => 3193
31725 - Medium Anti-EM Screen Reinforcer II Blueprint (Rig Blueprint) iconID: 76 => 3193
31727 - Capital Anti-EM Screen Reinforcer II Blueprint (Rig Blueprint) iconID: 76 => 3193
31729 - Small Anti-Explosive Screen Reinforcer I Blueprint (Rig Blueprint) iconID: 76 => 3193
31731 - Medium Anti-Explosive Screen Reinforcer I Blueprint (Rig Blueprint) iconID: 76 => 3193
31733 - Capital Anti-Explosive Screen Reinforcer I Blueprint (Rig Blueprint) iconID: 76 => 3193
31735 - Small Anti-Explosive Screen Reinforcer II Blueprint (Rig Blueprint) iconID: 76 => 3193
31737 - Medium Anti-Explosive Screen Reinforcer II Blueprint (Rig Blueprint) iconID: 76 => 3193
31739 - Capital Anti-Explosive Screen Reinforcer II Blueprint (Rig Blueprint) iconID: 76 => 3193
31741 - Small Anti-Kinetic Screen Reinforcer I Blueprint (Rig Blueprint) iconID: 76 => 3193
31743 - Medium Anti-Kinetic Screen Reinforcer I Blueprint (Rig Blueprint) iconID: 76 => 3193
31745 - Capital Anti-Kinetic Screen Reinforcer I Blueprint (Rig Blueprint) iconID: 76 => 3193
31747 - Small Anti-Kinetic Screen Reinforcer II Blueprint (Rig Blueprint) iconID: 76 => 3193
31749 - Medium Anti-Kinetic Screen Reinforcer II Blueprint (Rig Blueprint) iconID: 76 => 3193
31751 - Capital Anti-Kinetic Screen Reinforcer II Blueprint (Rig Blueprint) iconID: 76 => 3193
31753 - Small Anti-Thermal Screen Reinforcer I Blueprint (Rig Blueprint) iconID: 76 => 3193
31755 - Medium Anti-Thermal Screen Reinforcer I Blueprint (Rig Blueprint) iconID: 76 => 3193
31757 - Capital Anti-Thermal Screen Reinforcer I Blueprint (Rig Blueprint) iconID: 76 => 3193
31759 - Small Anti-Thermal Screen Reinforcer II Blueprint (Rig Blueprint) iconID: 76 => 3193
31761 - Medium Anti-Thermal Screen Reinforcer II Blueprint (Rig Blueprint) iconID: 76 => 3193
31763 - Capital Anti-Thermal Screen Reinforcer II Blueprint (Rig Blueprint) iconID: 76 => 3193
31765 - Small Core Defense Capacitor Safeguard I Blueprint (Rig Blueprint) iconID: 76 => 3193
31767 - Medium Core Defense Capacitor Safeguard I Blueprint (Rig Blueprint) iconID: 76 => 3193
31769 - Capital Core Defense Capacitor Safeguard I Blueprint (Rig Blueprint) iconID: 76 => 3193
31771 - Small Core Defense Capacitor Safeguard II Blueprint (Rig Blueprint) iconID: 76 => 3193
31773 - Medium Core Defense Capacitor Safeguard II Blueprint (Rig Blueprint) iconID: 76 => 3193
31775 - Capital Core Defense Capacitor Safeguard II Blueprint (Rig Blueprint) iconID: 76 => 3193
31777 - Small Core Defense Charge Economizer I Blueprint (Rig Blueprint) iconID: 76 => 3193
31779 - Medium Core Defense Charge Economizer I Blueprint (Rig Blueprint) iconID: 76 => 3193
31781 - Capital Core Defense Charge Economizer I Blueprint (Rig Blueprint) iconID: 76 => 3193
31783 - Small Core Defense Charge Economizer II Blueprint (Rig Blueprint) iconID: 76 => 3193
31785 - Medium Core Defense Charge Economizer II Blueprint (Rig Blueprint) iconID: 76 => 3193
31787 - Capital Core Defense Charge Economizer II Blueprint (Rig Blueprint) iconID: 76 => 3193
31789 - Small Core Defense Field Extender I Blueprint (Rig Blueprint) iconID: 76 => 3193
31791 - Medium Core Defense Field Extender I Blueprint (Rig Blueprint) iconID: 76 => 3193
31793 - Capital Core Defense Field Extender I Blueprint (Rig Blueprint) iconID: 76 => 3193
31795 - Small Core Defense Field Extender II Blueprint (Rig Blueprint) iconID: 76 => 3193
31797 - Medium Core Defense Field Extender II Blueprint (Rig Blueprint) iconID: 76 => 3193
31799 - Capital Core Defense Field Extender II Blueprint (Rig Blueprint) iconID: 76 => 3193
31801 - Small Core Defense Field Purger I Blueprint (Rig Blueprint) iconID: 76 => 3193
31803 - Medium Core Defense Field Purger I Blueprint (Rig Blueprint) iconID: 76 => 3193
31805 - Capital Core Defense Field Purger I Blueprint (Rig Blueprint) iconID: 76 => 3193
31811 - Small Core Defense Field Purger II Blueprint (Rig Blueprint) iconID: 76 => 3193
31813 - Medium Core Defense Field Purger II Blueprint (Rig Blueprint) iconID: 76 => 3193
31815 - Capital Core Defense Field Purger II Blueprint (Rig Blueprint) iconID: 76 => 3193
31817 - Small Core Defense Operational Solidifier I Blueprint (Rig Blueprint) iconID: 76 => 3193
31819 - Medium Core Defense Operational Solidifier I Blueprint (Rig Blueprint) iconID: 76 => 3193
31821 - Capital Core Defense Operational Solidifier I Blueprint (Rig Blueprint) iconID: 76 => 3193
31823 - Small Core Defense Operational Solidifier II Blueprint (Rig Blueprint) iconID: 76 => 3193
31825 - Medium Core Defense Operational Solidifier II Blueprint (Rig Blueprint) iconID: 76 => 3193
31827 - Capital Core Defense Operational Solidifier II Blueprint (Rig Blueprint) iconID: 76 => 3193
31897 - Imperial Navy 100mm Steel Plates Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
31899 - Federation Navy 100mm Steel Plates Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
31901 - Imperial Navy 1600mm Steel Plates Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
31903 - Federation Navy 1600mm Steel Plates Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
31905 - Imperial Navy 200mm Steel Plates Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
31907 - Federation Navy 200mm Steel Plates Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
31909 - Imperial Navy 400mm Steel Plates Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
31911 - Federation Navy 400mm Steel Plates Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
31917 - Imperial Navy 800mm Steel Plates Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
31919 - Federation Navy 800mm Steel Plates Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
31943 - Federation Navy Omnidirectional Tracking Link Blueprint (Drone Upgrade Blueprint) iconID: 1041 => 1640
31945 - Republic Fleet Target Painter Blueprint (Target Painter Blueprint) iconID: 84 => 2983
32026 - Small Drone Control Range Augmentor I Blueprint (Rig Blueprint) iconID: 76 => 3200
32028 - Medium Drone Control Range Augmentor I Blueprint (Rig Blueprint) iconID: 76 => 3200
32030 - Small Drone Control Range Augmentor II Blueprint (Rig Blueprint) iconID: 76 => 3200
32032 - Medium Drone Control Range Augmentor II Blueprint (Rig Blueprint) iconID: 76 => 3200
32034 - Small Drone Durability Enhancer I Blueprint (Rig Blueprint) iconID: 76 => 3200
32036 - Medium Drone Durability Enhancer I Blueprint (Rig Blueprint) iconID: 76 => 3200
32038 - Small Drone Durability Enhancer II Blueprint (Rig Blueprint) iconID: 76 => 3200
32040 - Medium Drone Durability Enhancer II Blueprint (Rig Blueprint) iconID: 76 => 3200
32042 - Small Drone Mining Augmentor I Blueprint (Rig Blueprint) iconID: 76 => 3200
32044 - Medium Drone Mining Augmentor I Blueprint (Rig Blueprint) iconID: 76 => 3200
32046 - Small Drone Mining Augmentor II Blueprint (Rig Blueprint) iconID: 76 => 3200
32048 - Medium Drone Mining Augmentor II Blueprint (Rig Blueprint) iconID: 76 => 3200
32050 - Small Drone Repair Augmentor I Blueprint (Rig Blueprint) iconID: 76 => 3200
32052 - Medium Drone Repair Augmentor I Blueprint (Rig Blueprint) iconID: 76 => 3200
32054 - Small Drone Repair Augmentor II Blueprint (Rig Blueprint) iconID: 76 => 3200
32056 - Medium Drone Repair Augmentor II Blueprint (Rig Blueprint) iconID: 76 => 3200
32058 - Small Drone Speed Augmentor I Blueprint (Rig Blueprint) iconID: 76 => 3200
32060 - Medium Drone Speed Augmentor I Blueprint (Rig Blueprint) iconID: 76 => 3200
32062 - Small Drone Speed Augmentor II Blueprint (Rig Blueprint) iconID: 76 => 3200
32064 - Medium Drone Speed Augmentor II Blueprint (Rig Blueprint) iconID: 76 => 3200
32066 - Small EW Drone Range Augmentor I Blueprint (Rig Blueprint) iconID: 76 => 3200
32068 - Medium EW Drone Range Augmentor I Blueprint (Rig Blueprint) iconID: 76 => 3200
32070 - Small Drone Scope Chip I Blueprint (Rig Blueprint) iconID: 76 => 3200
32072 - Medium Drone Scope Chip I Blueprint (Rig Blueprint) iconID: 76 => 3200
32074 - Small Drone Scope Chip II Blueprint (Rig Blueprint) iconID: 76 => 3200
32076 - Medium Drone Scope Chip II Blueprint (Rig Blueprint) iconID: 76 => 3200
32078 - Small EW Drone Range Augmentor II Blueprint (Rig Blueprint) iconID: 76 => 3200
32080 - Medium EW Drone Range Augmentor II Blueprint (Rig Blueprint) iconID: 76 => 3200
32082 - Small Sentry Damage Augmentor I Blueprint (Rig Blueprint) iconID: 76 => 3200
32084 - Medium Sentry Damage Augmentor I Blueprint (Rig Blueprint) iconID: 76 => 3200
32086 - Small Sentry Damage Augmentor II Blueprint (Rig Blueprint) iconID: 76 => 3200
32088 - Medium Sentry Damage Augmentor II Blueprint (Rig Blueprint) iconID: 76 => 3200
32090 - Small Stasis Drone Augmentor I Blueprint (Rig Blueprint) iconID: 76 => 3200
32092 - Medium Stasis Drone Augmentor I Blueprint (Rig Blueprint) iconID: 76 => 3200
32094 - Small Stasis Drone Augmentor II Blueprint (Rig Blueprint) iconID: 76 => 3200
32096 - Medium Stasis Drone Augmentor II Blueprint (Rig Blueprint) iconID: 76 => 3200
32208 - Freki Blueprint (Frigate Blueprint) graphicID: 1066 => 3799
32210 - Mimir Blueprint (Cruiser Blueprint) graphicID: 302 => 3800
32306 - Armageddon Navy Issue Blueprint (Battleship Blueprint) graphicID: 297 => 3814
32308 - Dominix Navy Issue Blueprint (Battleship Blueprint) graphicID: 318 => 2138
32310 - Scorpion Navy Issue Blueprint (Battleship Blueprint) graphicID: 50 => 3815
32312 - Typhoon Fleet Issue Blueprint (Battleship Blueprint) graphicID: 301 => 2160
32415 - Domination Target Painter Blueprint (Target Painter Blueprint) iconID: 84 => 2983
32437 - Scourge XL Cruise Missile Blueprint (Missile Blueprint) iconID: 1346 => 183
32439 - Nova XL Cruise Missile Blueprint (Missile Blueprint) iconID: 1348 => 185
32441 - Inferno XL Cruise Missile Blueprint (Missile Blueprint) iconID: 1347 => 184
32443 - Mjolnir XL Cruise Missile Blueprint (Missile Blueprint) iconID: 1349 => 182
32445 - XL Cruise Missile Launcher I Blueprint (Missile Launcher Blueprint) graphicID: 170 => 20070
iconID: 170 => 3955
32773 - Medium Ancillary Shield Booster Blueprint (Fueled Shield Booster Blueprint) iconID: 84 => 10935
32775 - Small Ancillary Shield Booster Blueprint (Fueled Shield Booster Blueprint) iconID: 84 => 10935
32781 - X-Large Ancillary Shield Booster Blueprint (Fueled Shield Booster Blueprint) iconID: 84 => 10935
32789 - Cambion Blueprint (Frigate Blueprint) graphicID: 314 => 20136
32791 - Etana Blueprint (Cruiser Blueprint) graphicID: 303 => 20137
32810 - Ammatar Navy Thermal Plating Blueprint (Armor Coating Blueprint) iconID: 1030 => 20958
32812 - Miasmos Amastris Edition Blueprint (Industrial Blueprint) graphicID: 327 => 11877
32818 - Medium Mercoxit Mining Crystal Optimization I Blueprint (Rig Blueprint) iconID: 76 => 3199
32820 - Medium Ice Harvester Accelerator I Blueprint (Rig Blueprint) iconID: 76 => 3199
32841 - InterBus Catalyst Blueprint (Destroyer Blueprint) graphicID: 1748 => 20194
32843 - Intaki Syndicate Catalyst Blueprint (Destroyer Blueprint) graphicID: 1748 => 20193
32845 - Inner Zone Shipping Catalyst Blueprint (Destroyer Blueprint) graphicID: 1748 => 20192
32847 - Quafe Catalyst Blueprint (Destroyer Blueprint) graphicID: 1748 => 20195
32849 - Aliastra Catalyst Blueprint (Destroyer Blueprint) graphicID: 1748 => 20190
32984 - Sukuuvestaa Heron Blueprint (Frigate Blueprint) graphicID: 316 => 20236
32986 - Inner Zone Shipping Imicus Blueprint (Frigate Blueprint) graphicID: 322 => 20235
32990 - Vherokior Probe Blueprint (Frigate Blueprint) graphicID: 45 => 20234
33067 - Deactivated Station Key Pass Blueprint (Special Edition Commodity Blueprints) iconID: 2943 => 2853
33088 - Advanced Cerebral Accelerator Blueprint (Booster Blueprints) iconID: 21 => 10144
33112 - Prototype Cerebral Accelerator Blueprint (Booster Blueprints) iconID: 21 => 10144
33177 - Scan Acquisition Array I Blueprint (Scanning Upgrade Time Blueprint) iconID: 21 => 21025
33179 - Scan Pinpointing Array I Blueprint (Scanning Upgrade Blueprint) iconID: 21 => 21026
33181 - Scan Rangefinding Array I Blueprint (Scanning Upgrade Blueprint) iconID: 21 => 21027
33196 - Spatial Attunement Unit Blueprint (Construction Component Blueprints) iconID: 96 => 2185
33198 - Scan Acquisition Array II Blueprint (Scanning Upgrade Time Blueprint) iconID: 21 => 21025
33200 - Scan Pinpointing Array II Blueprint (Scanning Upgrade Blueprint) iconID: 21 => 21026
33202 - Scan Rangefinding Array II Blueprint (Scanning Upgrade Blueprint) iconID: 21 => 21027
33271 - Survey Probe Launcher I Blueprint (Survey Probe Launcher Blueprint) iconID: 168 => 2677
33273 - Survey Probe Launcher II Blueprint (Survey Probe Launcher Blueprint) iconID: 168 => 2677
33278 - Capital Drone Control Range Augmentor I Blueprint (Rig Blueprint) iconID: 76 => 3200
33280 - Capital Drone Control Range Augmentor II Blueprint (Rig Blueprint) iconID: 76 => 3200
33282 - Capital Drone Durability Enhancer I Blueprint (Rig Blueprint) iconID: 76 => 3200
33284 - Capital Drone Durability Enhancer II Blueprint (Rig Blueprint) iconID: 76 => 3200
33286 - Capital Drone Mining Augmentor I Blueprint (Rig Blueprint) iconID: 76 => 3200
33288 - Capital Drone Mining Augmentor II Blueprint (Rig Blueprint) iconID: 76 => 3200
33290 - Capital Drone Repair Augmentor I Blueprint (Rig Blueprint) iconID: 76 => 3200
33292 - Capital Drone Repair Augmentor II Blueprint (Rig Blueprint) iconID: 76 => 3200
33294 - Capital Drone Scope Chip I Blueprint (Rig Blueprint) iconID: 76 => 3200
33296 - Capital Drone Scope Chip II Blueprint (Rig Blueprint) iconID: 76 => 3200
33299 - Capital Drone Speed Augmentor I Blueprint (Rig Blueprint) iconID: 76 => 3200
33300 - Capital Drone Speed Augmentor II Blueprint (Rig Blueprint) iconID: 76 => 3200
33302 - Capital Hydraulic Bay Thrusters II Blueprint (Rig Blueprint) iconID: 76 => 3197
33304 - Capital Processor Overclocking Unit I Blueprint (Rig Blueprint) iconID: 76 => 3199
33306 - Capital Processor Overclocking Unit II Blueprint (Rig Blueprint) iconID: 76 => 3199
33308 - Capital Sentry Damage Augmentor I Blueprint (Rig Blueprint) iconID: 76 => 3200
33310 - Capital Sentry Damage Augmentor II Blueprint (Rig Blueprint) iconID: 76 => 3200
33312 - Capital Stasis Drone Augmentor I Blueprint (Rig Blueprint) iconID: 76 => 3200
33314 - Capital Stasis Drone Augmentor II Blueprint (Rig Blueprint) iconID: 76 => 3200
33396 - Moracha Blueprint (Cruiser Blueprint) graphicID: 49 => 20345
33398 - Chremoas Blueprint (Frigate Blueprint) graphicID: 46 => 20344
33401 - Bastion Module I Blueprint (Siege Module Blueprint) iconID: 21 => 21075
33447 - Caldari Navy Rapid Heavy Missile Launcher Blueprint (Missile Launcher Blueprint) graphicID: 170 => 20394
iconID: 170 => 21074
33449 - Rapid Heavy Missile Launcher I Blueprint (Missile Launcher Blueprint) graphicID: 170 => 20392
iconID: 170 => 21074
33451 - Rapid Heavy Missile Launcher II Blueprint (Missile Launcher Blueprint) graphicID: 170 => 20393
iconID: 170 => 21074
33460 - Republic Fleet Rapid Heavy Missile Launcher Blueprint (Missile Launcher Blueprint) graphicID: 170 => 21712
iconID: 170 => 21074
33469 - Astero Blueprint (Frigate Blueprint) graphicID: 314 => 20386
33471 - Stratios Blueprint (Cruiser Blueprint) graphicID: 49 => 20385
33473 - Nestor Blueprint (Battleship Blueprint) graphicID: 43 => 20384
33514 - Leopard Blueprint (Shuttle Blueprint) graphicID: 317 => 20402
33554 - Stratios Emergency Responder Blueprint (Cruiser Blueprint) graphicID: 49 => 20403
33624 - Abaddon Tash-Murkon Edition Blueprint (Battleship Blueprint) graphicID: 297 => 20470
33626 - Abaddon Kador Edition Blueprint (Battleship Blueprint) graphicID: 297 => 20469
33628 - Rokh Nugoeihuvi Edition Blueprint (Battleship Blueprint) graphicID: 43 => 20471
33630 - Rokh Wiyrkomi Edition Blueprint (Battleship Blueprint) graphicID: 43 => 20472
33632 - Maelstrom Nefantar Edition Blueprint (Battleship Blueprint) graphicID: 48 => 20473
33634 - Maelstrom Krusual Edition Blueprint (Battleship Blueprint) graphicID: 48 => 20474
33636 - Hyperion Aliastra Edition Blueprint (Battleship Blueprint) graphicID: 64 => 20475
33638 - Hyperion Inner Zone Shipping Edition Blueprint (Battleship Blueprint) graphicID: 64 => 20476
33640 - Omen Kador Edition Blueprint (Cruiser Blueprint) graphicID: 1065 => 20462
33642 - Omen Tash-Murkon Edition Blueprint (Cruiser Blueprint) graphicID: 1065 => 20463
33644 - Caracal Nugoeihuvi Edition Blueprint (Cruiser Blueprint) graphicID: 42 => 20464
33646 - Caracal Wiyrkomi Edition Blueprint (Cruiser Blueprint) graphicID: 42 => 1954
33648 - Stabber Nefantar Edition Blueprint (Cruiser Blueprint) graphicID: 47 => 20465
33650 - Stabber Krusual Edition Blueprint (Cruiser Blueprint) graphicID: 47 => 20466
33652 - Thorax Aliastra Edition Blueprint (Cruiser Blueprint) graphicID: 63 => 20468
33654 - Thorax Inner Zone Shipping Edition Blueprint (Cruiser Blueprint) graphicID: 63 => 20467
33656 - Punisher Kador Edition Blueprint (Frigate Blueprint) graphicID: 300 => 20451
33658 - Punisher Tash-Murkon Edition Blueprint (Frigate Blueprint) graphicID: 300 => 20452
33660 - Merlin Nugoeihuvi Edition Blueprint (Frigate Blueprint) graphicID: 314 => 20453
33662 - Merlin Wiyrkomi Edition Blueprint (Frigate Blueprint) graphicID: 314 => 1960
33664 - Rifter Nefantar Edition Blueprint (Frigate Blueprint) graphicID: 46 => 20454
33666 - Rifter Krusual Edition Blueprint (Frigate Blueprint) graphicID: 46 => 20455
33668 - Incursus Aliastra Edition Blueprint (Frigate Blueprint) graphicID: 61 => 20456
33670 - Incursus Inner Zone Shipping Edition Blueprint (Frigate Blueprint) graphicID: 61 => 20459
33674 - Whiptail Blueprint (Frigate Blueprint) graphicID: 39 => 20605
33676 - Chameleon Blueprint (Cruiser Blueprint) graphicID: 303 => 20604
33678 - Police Pursuit Comet Blueprint (Frigate Blueprint) graphicID: 60 => 66
33682 - Gecko Blueprint (Combat Drone Blueprint) graphicID: 1079 => 20483
33684 - Mackinaw ORE Development Edition Blueprint (Mining Barge Blueprint) graphicID: 46 => 20601
33686 - Orca ORE Development Edition Blueprint (Industrial Command Ship Blueprint) graphicID: 309 => 20602
33688 - Rorqual ORE Development Edition Blueprint (Capital Industrial Ship Blueprint) graphicID: 309 => 20603
33690 - Iteron Inner Zone Shipping Edition Blueprint (Industrial Blueprint) graphicID: 328 => 20479
33692 - Tayra Wiyrkomi Edition Blueprint (Industrial Blueprint) graphicID: 52 => 20478
33694 - Mammoth Nefantar Edition Blueprint (Industrial Blueprint) graphicID: 309 => 20480
33696 - Bestower Tash-Murkon Edition Blueprint (Industrial Blueprint) graphicID: 1064 => 20481
33817 - Garmur Blueprint (Frigate Blueprint) graphicID: 46 => 20616
33819 - Orthrus Blueprint (Cruiser Blueprint) graphicID: 49 => 20614
33821 - Barghest Blueprint (Battleship Blueprint) graphicID: 43 => 20615
33823 - Omnidirectional Tracking Enhancer I Blueprint (Drone Upgrade Blueprint) iconID: 21 => 1640
33825 - Omnidirectional Tracking Enhancer II Blueprint (Drone Upgrade Blueprint) iconID: 21 => 1640
33870 - Brutix Serpentis Edition Blueprint (Battlecruiser Blueprint) graphicID: 1748 => 2917
33872 - Cyclone Thukker Tribe Edition Blueprint (Battlecruiser Blueprint) graphicID: 1748 => 2921
33874 - Ferox Guristas Edition Blueprint (Battlecruiser Blueprint) graphicID: 1748 => 2919
33876 - Prophecy Blood Raiders Edition Blueprint (Battlecruiser Blueprint) graphicID: 1748 => 2795
33878 - Catalyst Serpentis Edition Blueprint (Destroyer Blueprint) graphicID: 1748 => 2918
33880 - Coercer Blood Raiders Edition Blueprint (Destroyer Blueprint) graphicID: 1748 => 2796
33882 - Cormorant Guristas Edition Blueprint (Destroyer Blueprint) graphicID: 1748 => 2920
33884 - Thrasher Thukker Tribe Edition Blueprint (Destroyer Blueprint) graphicID: 1748 => 2922
33891 - Small Transverse Bulkhead I Blueprint (Rig Blueprint) iconID: 76 => 3194
33893 - Small Transverse Bulkhead II Blueprint (Rig Blueprint) iconID: 76 => 3194
33895 - Medium Transverse Bulkhead I Blueprint (Rig Blueprint) iconID: 76 => 3194
33897 - Medium Transverse Bulkhead II Blueprint (Rig Blueprint) iconID: 76 => 3194
33899 - Large Transverse Bulkhead I Blueprint (Rig Blueprint) iconID: 76 => 3194
33901 - Large Transverse Bulkhead II Blueprint (Rig Blueprint) iconID: 76 => 3194
33903 - Capital Transverse Bulkhead I Blueprint (Rig Blueprint) iconID: 76 => 3194
33905 - Capital Transverse Bulkhead II Blueprint (Rig Blueprint) iconID: 76 => 3194
33916 - Medium Micro Jump Drive Blueprint (Micro Jump Drive Blueprint) iconID: 96 => 20971
34119 - Megathron Quafe Edition Blueprint (Battleship Blueprint) graphicID: 64 => 20928
34153 - Rattlesnake Victory Edition Blueprint (Battleship Blueprint) graphicID: 43 => 20927
34214 - Apocalypse Blood Raider Edition Blueprint (Battleship Blueprint) graphicID: 296 => 2121
34216 - Apocalypse Kador Edition Blueprint (Battleship Blueprint) graphicID: 296 => 20312
34218 - Apocalypse Tash-Murkon Edition Blueprint (Battleship Blueprint) graphicID: 296 => 20316
34220 - Paladin Blood Raider Edition Blueprint (Battleship Blueprint) graphicID: 297 => 20934
34222 - Paladin Kador Edition Blueprint (Battleship Blueprint) graphicID: 297 => 20935
34224 - Paladin Tash-Murkon Edition Blueprint (Battleship Blueprint) graphicID: 297 => 20936
34226 - Raven Guristas Edition Blueprint (Battleship Blueprint) graphicID: 43 => 2158
34228 - Raven Kaalakiota Edition Blueprint (Battleship Blueprint) graphicID: 43 => 20937
34230 - Raven Nugoeihuvi Edition Blueprint (Battleship Blueprint) graphicID: 43 => 20938
34232 - Golem Guristas Edition Blueprint (Battleship Blueprint) graphicID: 43 => 20939
34234 - Golem Kaalakiota Edition Blueprint (Battleship Blueprint) graphicID: 43 => 20940
34236 - Golem Nugoeihuvi Edition Blueprint (Battleship Blueprint) graphicID: 43 => 20941
34238 - Megathron Police Edition Blueprint (Battleship Blueprint) graphicID: 64 => 20942
34240 - Megathron Inner Zone Shipping Edition Blueprint (Battleship Blueprint) graphicID: 64 => 20943
34242 - Kronos Police Edition Blueprint (Battleship Blueprint) graphicID: 64 => 20944
34244 - Kronos Quafe Edition Blueprint (Battleship Blueprint) graphicID: 64 => 20945
34246 - Kronos Inner Zone Shipping Edition Blueprint (Battleship Blueprint) graphicID: 64 => 20946
34248 - Tempest Justice Edition Blueprint (Battleship Blueprint) graphicID: 48 => 3205
34250 - Tempest Krusual Edition Blueprint (Battleship Blueprint) graphicID: 48 => 20947
34252 - Tempest Nefantar Edition Blueprint (Battleship Blueprint) graphicID: 48 => 20948
34254 - Vargur Justice Edition Blueprint (Battleship Blueprint) graphicID: 48 => 20949
34256 - Vargur Krusual Edition Blueprint (Battleship Blueprint) graphicID: 48 => 20950
34258 - Vargur Nefantar Edition Blueprint (Battleship Blueprint) graphicID: 48 => 20951
34267 - Small Higgs Anchor I Blueprint (Rig Blueprint) iconID: 76 => 3196
34269 - Medium Higgs Anchor I Blueprint (Rig Blueprint) iconID: 76 => 3196
34273 - Polarized Small Focused Pulse Laser Blueprint (Energy Weapon Blueprint) graphicID: 11219 => 21594
34275 - Polarized Heavy Pulse Laser Blueprint (Energy Weapon Blueprint) graphicID: 11213 => 21575
34277 - Polarized Mega Pulse Laser Blueprint (Energy Weapon Blueprint) graphicID: 11209 => 21659
34279 - Polarized Light Neutron Blaster Blueprint (Hybrid Weapon Blueprint) graphicID: 11239 => 21718
34281 - Polarized Heavy Neutron Blaster Blueprint (Hybrid Weapon Blueprint) graphicID: 11233 => 21536
34283 - Polarized Neutron Blaster Cannon Blueprint (Hybrid Weapon Blueprint) graphicID: 11227 => 21589
34285 - Polarized 200mm AutoCannon Blueprint (Projectile Weapon Blueprint) graphicID: 11307 => 21662
34287 - Polarized 425mm AutoCannon Blueprint (Projectile Weapon Blueprint) graphicID: 11301 => 21677
34289 - Polarized 800mm Repeating Cannon Blueprint (Projectile Weapon Blueprint) graphicID: 11295 => 21740
34291 - Polarized Rocket Launcher Blueprint (Missile Launcher Blueprint) graphicID: 20090 => 21750
34293 - Polarized Heavy Assault Missile Launcher Blueprint (Missile Launcher Blueprint) graphicID: 20085 => 21706
iconID: 170 => 3241
34295 - Polarized Torpedo Launcher Blueprint (Missile Launcher Blueprint) graphicID: 20074 => 21585
34307 - Large Higgs Anchor I Blueprint (Rig Blueprint) iconID: 76 => 3196
34309 - Capital Higgs Anchor I Blueprint (Rig Blueprint) iconID: 76 => 3196
34318 - Confessor Blueprint (Tactical Destroyer Blueprint) graphicID: 1748 => 20980
34340 - Moros Interbus Edition Blueprint (Dreadnought Blueprint) graphicID: 296 => 20974
34342 - Naglfar Justice Edition Blueprint (Dreadnought Blueprint) graphicID: 296 => 20972
34344 - Phoenix Wiyrkomi Edition Blueprint (Dreadnought Blueprint) graphicID: 296 => 20973
34346 - Revelation Sarum Edition Blueprint (Dreadnought Blueprint) graphicID: 296 => 20971
34397 - Self-Assembling Nanolattice Blueprint (Hybrid Component Blueprints) iconID: 96 => 3718
34442 - Dominix Quafe Edition Blueprint (Battleship Blueprint) graphicID: 318 => 20982
34444 - Tristan Quafe Edition Blueprint (Frigate Blueprint) graphicID: 60 => 1796
34446 - Vexor Quafe Edition Blueprint (Cruiser Blueprint) graphicID: 62 => 20981
34458 - 末日沙场级YC117年特别版蓝图 (Battleship Blueprint) graphicID: 297 => 20989
34460 - 地狱天使级YC117年特别版蓝图 (Battleship Blueprint) graphicID: 297 => 20986
34462 - 马克瑞级YC117年特别版蓝图 (Battleship Blueprint) graphicID: 43 => 20994
34464 - 响尾蛇级YC117年特别版蓝图 (Battleship Blueprint) graphicID: 43 => 20992
34466 - 多米尼克斯级YC117年特别版蓝图 (Battleship Blueprint) graphicID: 318 => 20990
34468 - 万王宝座级YC117年特别版蓝图 (Battleship Blueprint) graphicID: 64 => 20991
34470 - 乌鸦级YC117年特别版蓝图 (Battleship Blueprint) graphicID: 43 => 20993
34472 - 灾难级YC117年特别版蓝图 (Battleship Blueprint) graphicID: 296 => 20987
34474 - 幼龙级YC117年特别版蓝图 (Battlecruiser Blueprint) graphicID: 1748 => 20995
34476 - 毒蜥级YC117年特别版蓝图 (Cruiser Blueprint) graphicID: 49 => 20996
34478 - 银鹰级YC117年特别版蓝图 (Cruiser Blueprint) graphicID: 303 => 20997
34480 - 伊什塔级YC117年特别版蓝图 (Cruiser Blueprint) graphicID: 303 => 20998
34497 - Council Diplomatic Shuttle Blueprint (Shuttle Blueprint) graphicID: 317 => 1053
34563 - Svipul Blueprint (Tactical Destroyer Blueprint) graphicID: 1748 => 21052
34591 - Victorieux Luxury Yacht Blueprint (Cruiser Blueprint) graphicID: 49 => 21076
34594 - Entosis Link I Blueprint (Entosis Link Blueprint) iconID: 107 => 21421
34596 - Entosis Link II Blueprint (Entosis Link Blueprint) iconID: 107 => 21421
34829 - Jackdaw Blueprint (Tactical Destroyer Blueprint) graphicID: 1748 => 21135
35684 - Hecate Blueprint (Tactical Destroyer Blueprint) graphicID: 1748 => 21150
35772 - Missile Guidance Enhancer I Blueprint (Missile Guidance Enhancer Blueprint) iconID: 21 => 21439
35773 - Missile Guidance Enhancer II Blueprint (Missile Guidance Enhancer Blueprint) iconID: 21 => 21439
35780 - Imp Blueprint (Frigate Blueprint) graphicID: 300 => 21156
35782 - Fiend Blueprint (Cruiser Blueprint) graphicID: 49 => 21155
35791 - Missile Guidance Computer I Blueprint (Missile Guidance Computer Blueprint) iconID: 21 => 21437
35792 - Missile Guidance Computer II Blueprint (Missile Guidance Computer Blueprint) iconID: 21 => 21437
35796 - Missile Range Script Blueprint (Script Blueprint) iconID: 1131 => 21441
35797 - Missile Precision Script Blueprint (Script Blueprint) iconID: 1131 => 21442
35840 - Upwell Cynosural Beacon (Navigation Structures) graphicID: 21344 => 22262
35841 - Small Stargate (Navigation Structures) graphicID: 21344 => 22269
35845 - Upwell Monument (Advertisement Center)
Click to toggle showing the 59 attributes.Structure Hitpoints: None => 4800000.0
Powergrid Output: None => 2000.0
Low Slots: None => 0.0
Medium Slots: None => 0.0
High Slots: None => 0.0
CPU Output: None => 1000.0
Capacitor Recharge time: None => 3600000.0
Maximum Targeting Range: None => 0.0
Launcher Hardpoints: None => 0.0
Structure Kinetic Damage Resistance: None => 0.8
Structure Thermal Damage Resistance: None => 0.8
Structure Explosive Damage Resistance: None => 0.8
Structure EM Damage Resistance: None => 0.8
uniformity: None => 1.0
Maximum Locked Targets: None => 0.0
RADAR Sensor Strength: None => 500.0
Ladar Sensor Strength: None => 500.0
Magnetometric Sensor Strength: None => 500.0
Gravimetric Sensor Strength: None => 500.0
Shield Capacity: None => 3200000.0
Armor Hitpoints: None => 3200000.0
Armor EM Damage Resistance: None => 0.8
Armor Explosive Damage Resistance: None => 0.8
Armor Kinetic Damage Resistance: None => 0.8
Armor Thermal Damage Resistance: None => 0.8
Shield EM Damage Resistance: None => 0.8
Shield Explosive Damage Resistance: None => 0.8
Shield Kinetic Damage Resistance: None => 0.8
Shield Thermal Damage Resistance: None => 0.8
Shield recharge time: None => 9.99999999999e+11
Capacitor Capacity: None => 100000.0
Shield Uniformity: None => 1.0
armorUniformity: None => 1.0
Signature Radius: None => 50000.0
Scan Resolution: None => 65.0
Theoretical Maximum Targeting Range: None => 0.0
Rig Slots: None => 0.0
Rig Slots: None => 0.0
tierDifficulty: None => 3.0
hackable: None => 1.0
Shield Damage Limit (per second): None => 5000.0
Armor Damage Limit (per second): None => 5000.0
Structure Damage Limit (per second): None => 5000.0
Capacitor Warfare Resistance: None => 1e-05
Service Slots: None => 1.0
Sensor Warfare Resistance: None => 1e-05
Weapon Disruption Resistance: None => 1e-05
Target Painter Resistance: None => 1e-05
Stasis Webifier Resistance: None => 1e-05
Remote Logistics Impedance: None => 1e-05
Remote Electronic Assistance Impedance: None => 1e-05
fighterAbilityAntiCapitalMissileResistance: None => 1.0
ECM Resistance: None => 1e-05
structureFullPowerStateHitpointMultiplier: None => 1.0
hiddenMissileDamageMultiplier: None => 1.0
hiddenArmorHPMultiplier: None => 1.0
Maximum cargo deposit range: None => 10000.0
graphicID: None => 21137
isDynamicType: None => False
36949 - Coalesced Element Blueprint (Unknown Blueprint) iconID: 107 => 21482
37020 - Standup Ballistic Control System I Blueprint (Structure Module Blueprint) iconID: 21440 => 2531
37087 - Standup Focused Warp Disruptor I Blueprint (Structure Module Blueprint) iconID: 3433 => 21743
37534 - Upwell Cynosural System Jammer (Navigation Structures) graphicID: 21344 => 22252
37535 - Upwell Simple Advertisement Center (Advertisement Center)
Click to toggle showing the 59 attributes.Structure Hitpoints: None => 4800000.0
Powergrid Output: None => 2000.0
Low Slots: None => 0.0
Medium Slots: None => 0.0
High Slots: None => 0.0
CPU Output: None => 1000.0
Capacitor Recharge time: None => 3600000.0
Maximum Targeting Range: None => 0.0
Launcher Hardpoints: None => 0.0
Structure Kinetic Damage Resistance: None => 0.8
Structure Thermal Damage Resistance: None => 0.8
Structure Explosive Damage Resistance: None => 0.8
Structure EM Damage Resistance: None => 0.8
uniformity: None => 1.0
Maximum Locked Targets: None => 0.0
RADAR Sensor Strength: None => 500.0
Ladar Sensor Strength: None => 500.0
Magnetometric Sensor Strength: None => 500.0
Gravimetric Sensor Strength: None => 500.0
Shield Capacity: None => 3200000.0
Armor Hitpoints: None => 3200000.0
Armor EM Damage Resistance: None => 0.8
Armor Explosive Damage Resistance: None => 0.8
Armor Kinetic Damage Resistance: None => 0.8
Armor Thermal Damage Resistance: None => 0.8
Shield EM Damage Resistance: None => 0.8
Shield Explosive Damage Resistance: None => 0.8
Shield Kinetic Damage Resistance: None => 0.8
Shield Thermal Damage Resistance: None => 0.8
Shield recharge time: None => 9.99999999999e+11
Capacitor Capacity: None => 100000.0
Shield Uniformity: None => 1.0
armorUniformity: None => 1.0
Signature Radius: None => 50000.0
Scan Resolution: None => 65.0
Theoretical Maximum Targeting Range: None => 0.0
Rig Slots: None => 0.0
Rig Slots: None => 0.0
tierDifficulty: None => 3.0
hackable: None => 1.0
Shield Damage Limit (per second): None => 5000.0
Armor Damage Limit (per second): None => 5000.0
Structure Damage Limit (per second): None => 5000.0
Capacitor Warfare Resistance: None => 1e-05
Service Slots: None => 1.0
Sensor Warfare Resistance: None => 1e-05
Weapon Disruption Resistance: None => 1e-05
Target Painter Resistance: None => 1e-05
Stasis Webifier Resistance: None => 1e-05
Remote Logistics Impedance: None => 1e-05
Remote Electronic Assistance Impedance: None => 1e-05
fighterAbilityAntiCapitalMissileResistance: None => 1.0
ECM Resistance: None => 1e-05
structureFullPowerStateHitpointMultiplier: None => 1.0
hiddenMissileDamageMultiplier: None => 1.0
hiddenArmorHPMultiplier: None => 1.0
Maximum cargo deposit range: None => 10000.0
graphicID: None => 21137
isDynamicType: None => False
37536 - Upwell Advanced Advertisement Center (Advertisement Center)
Click to toggle showing the 59 attributes.Structure Hitpoints: None => 4800000.0
Powergrid Output: None => 2000.0
Low Slots: None => 0.0
Medium Slots: None => 0.0
High Slots: None => 0.0
CPU Output: None => 1000.0
Capacitor Recharge time: None => 3600000.0
Maximum Targeting Range: None => 0.0
Launcher Hardpoints: None => 0.0
Structure Kinetic Damage Resistance: None => 0.8
Structure Thermal Damage Resistance: None => 0.8
Structure Explosive Damage Resistance: None => 0.8
Structure EM Damage Resistance: None => 0.8
uniformity: None => 1.0
Maximum Locked Targets: None => 0.0
RADAR Sensor Strength: None => 500.0
Ladar Sensor Strength: None => 500.0
Magnetometric Sensor Strength: None => 500.0
Gravimetric Sensor Strength: None => 500.0
Shield Capacity: None => 3200000.0
Armor Hitpoints: None => 3200000.0
Armor EM Damage Resistance: None => 0.8
Armor Explosive Damage Resistance: None => 0.8
Armor Kinetic Damage Resistance: None => 0.8
Armor Thermal Damage Resistance: None => 0.8
Shield EM Damage Resistance: None => 0.8
Shield Explosive Damage Resistance: None => 0.8
Shield Kinetic Damage Resistance: None => 0.8
Shield Thermal Damage Resistance: None => 0.8
Shield recharge time: None => 9.99999999999e+11
Capacitor Capacity: None => 100000.0
Shield Uniformity: None => 1.0
armorUniformity: None => 1.0
Signature Radius: None => 50000.0
Scan Resolution: None => 65.0
Theoretical Maximum Targeting Range: None => 0.0
Rig Slots: None => 0.0
Rig Slots: None => 0.0
tierDifficulty: None => 3.0
hackable: None => 1.0
Shield Damage Limit (per second): None => 5000.0
Armor Damage Limit (per second): None => 5000.0
Structure Damage Limit (per second): None => 5000.0
Capacitor Warfare Resistance: None => 1e-05
Service Slots: None => 1.0
Sensor Warfare Resistance: None => 1e-05
Weapon Disruption Resistance: None => 1e-05
Target Painter Resistance: None => 1e-05
Stasis Webifier Resistance: None => 1e-05
Remote Logistics Impedance: None => 1e-05
Remote Electronic Assistance Impedance: None => 1e-05
fighterAbilityAntiCapitalMissileResistance: None => 1.0
ECM Resistance: None => 1e-05
structureFullPowerStateHitpointMultiplier: None => 1.0
hiddenMissileDamageMultiplier: None => 1.0
hiddenArmorHPMultiplier: None => 1.0
Maximum cargo deposit range: None => 10000.0
graphicID: None => 21137
isDynamicType: None => False
37608 - Pitfall Compact Warp Disruption Field Generator (Warp Disrupt Field Generator) radius: 0.0 => 1.0
Mass Modifier: -80.0 => 0.0
Afterburner and Microwarpdrive Maximum Velocity Bonus: -85.0 => 0.0
Afterburner and Microwarpdrive Thrust Bonus: -75.0 => 0.0
isDynamicType: None => False
37610 - Clutch Restrained Warp Disruption Field Generator (Warp Disrupt Field Generator) radius: 0.0 => 1.0
Mass Modifier: -80.0 => 0.0
Afterburner and Microwarpdrive Maximum Velocity Bonus: -80.0 => 0.0
Afterburner and Microwarpdrive Thrust Bonus: -70.0 => 0.0
isDynamicType: None => False
37611 - M-36 Enduring Warp Disruption Field Generator (Warp Disrupt Field Generator) radius: 0.0 => 1.0
Mass Modifier: -80.0 => 0.0
Afterburner and Microwarpdrive Maximum Velocity Bonus: -85.0 => 0.0
Afterburner and Microwarpdrive Thrust Bonus: -75.0 => 0.0
isDynamicType: None => False
37612 - True Sansha Warp Disruption Field Generator (Warp Disrupt Field Generator) radius: 0.0 => 1.0
Mass Modifier: -80.0 => 0.0
Afterburner and Microwarpdrive Maximum Velocity Bonus: -80.0 => 0.0
Afterburner and Microwarpdrive Thrust Bonus: -70.0 => 0.0
isDynamicType: None => False
37613 - CONCORD Warp Disruption Field Generator (Warp Disrupt Field Generator) radius: 0.0 => 1.0
Mass Modifier: -80.0 => 0.0
Afterburner and Microwarpdrive Maximum Velocity Bonus: -80.0 => 0.0
Afterburner and Microwarpdrive Thrust Bonus: -70.0 => 0.0
isDynamicType: None => False
37833 - Standup Gravimetric ECM Script Blueprint (Script Blueprint) iconID: 1131 => 3226
37834 - Standup Ladar ECM Script Blueprint (Script Blueprint) iconID: 1131 => 3228
37835 - Standup Magnetometric ECM Script Blueprint (Script Blueprint) iconID: 1131 => 3227
37836 - Standup Radar ECM Script Blueprint (Script Blueprint) iconID: 1131 => 3229
37837 - Structure EM Hardener Script Blueprint (Script Blueprint) iconID: 1131 => 1396
37838 - Structure Explosive Hardener Script Blueprint (Script Blueprint) iconID: 1131 => 1395
37839 - Structure Kinetic Resistance Script Blueprint (Script Blueprint) iconID: 1131 => 1393
37840 - Structure Thermal Resistance Script Blueprint (Script Blueprint) iconID: 1131 => 1394
37855 - Standup Cruise Missile Blueprint (Missile Blueprint) graphicID: 20040 => 21308
37856 - Standup Heavy Missile Blueprint (Missile Blueprint) graphicID: 20040 => 21309
37857 - Standup Light Missile Blueprint (Missile Blueprint) graphicID: 20040 => 21310
39583 - Endurance Blueprint (Frigate Blueprint) graphicID: 20600 => 21210
40311 - Noir. Modified Entosis Link Blueprint (Entosis Link Blueprint) iconID: 107 => 21421
40312 - Spectre Fleet's Modified Entosis Link Blueprint (Entosis Link Blueprint) iconID: 107 => 21421
40313 - Affirmative. Modified Entosis Link Blueprint (Entosis Link Blueprint) iconID: 107 => 21421
40314 - Pandemic SPHERE Modified Entosis Link Blueprint (Entosis Link Blueprint) iconID: 107 => 21421
40315 - Maulus Navy Issue Blueprint (Frigate Blueprint) graphicID: 324 => 1811
40316 - Griffin Navy Issue Blueprint (Frigate Blueprint) graphicID: 40 => 1789
40317 - Vigil Fleet Issue Blueprint (Frigate Blueprint) graphicID: 1240 => 1976
40318 - Crucifier Navy Issue Blueprint (Frigate Blueprint) graphicID: 314 => 1733
40336 - Missile Range Disruption Script Blueprint (Script Blueprint) iconID: 1131 => 21441
40337 - Missile Precision Disruption Script Blueprint (Script Blueprint) iconID: 1131 => 21442
40338 - Guidance Disruptor I Blueprint (Weapon Disruptor Blueprint) iconID: 21 => 21437
40339 - Guidance Disruptor II Blueprint (Weapon Disruptor Blueprint) iconID: 21 => 21437
40631 - ‘Holy Destiny’ Electromagnetic Lance (Super Weapon) Disallow Tethering: None => 1.0
isDynamicType: None => False
40632 - ‘Divine Harvest’ Electromagnetic Reaper (Super Weapon) Disallow Tethering: None => 1.0
isDynamicType: None => False
40633 - Bosonic Field Generator (Super Weapon) Disallow Tethering: None => 1.0
isDynamicType: None => False
40634 - Gravitational Transportation Field Oscillator (Super Weapon) Disallow Tethering: None => 1.0
isDynamicType: None => False
40751 - Heavy Warp Scrambler I Blueprint (Warp Scrambler Blueprint) iconID: 111 => 3433
40753 - Heavy Initiated Compact Warp Scrambler Blueprint (Warp Scrambler Blueprint) iconID: 111 => 3433
40755 - Heavy J5b Enduring Warp Scrambler Blueprint (Warp Scrambler Blueprint) iconID: 111 => 3433
40757 - Heavy Faint Epsilon Scoped Warp Scrambler Blueprint (Warp Scrambler Blueprint) iconID: 111 => 3433
40759 - Heavy Warp Scrambler II Blueprint (Warp Scrambler Blueprint) iconID: 111 => 3433
40763 - Shadow Serpentis Heavy Warp Scrambler Blueprint (Warp Scrambler Blueprint) iconID: 111 => 3433
40765 - Domination Heavy Warp Scrambler Blueprint (Warp Scrambler Blueprint) iconID: 111 => 3433
41068 - Quad Mega Pulse Laser I Blueprint (Energy Weapon Blueprint) iconID: 360 => 2841
41069 - Modulated Compact Quad Mega Pulse Laser Blueprint (Energy Weapon Blueprint) iconID: 360 => 2841
41070 - Modal Enduring Quad Mega Pulse Laser Blueprint (Energy Weapon Blueprint) iconID: 360 => 2841
41071 - Anode Scoped Quad Mega Pulse Laser Blueprint (Energy Weapon Blueprint) iconID: 360 => 2841
41072 - Afocal Precise Quad Mega Pulse Laser Blueprint (Energy Weapon Blueprint) iconID: 360 => 2841
41073 - Quad Mega Pulse Laser II Blueprint (Energy Weapon Blueprint) iconID: 360 => 2841
41074 - Dark Blood Quad Mega Pulse Laser Blueprint (Energy Weapon Blueprint) iconID: 360 => 2841
41075 - True Sansha Quad Mega Pulse Laser Blueprint (Energy Weapon Blueprint) iconID: 360 => 2841
41085 - Triple Neutron Blaster Cannon I Blueprint (Hybrid Weapon Blueprint) iconID: 365 => 2836
41086 - Regulated Compact Triple Neutron Blaster Cannon Blueprint (Hybrid Weapon Blueprint) iconID: 365 => 2836
41087 - Modal Enduring Triple Neutron Blaster Cannon Blueprint (Hybrid Weapon Blueprint) iconID: 365 => 2836
41088 - Anode Scoped Triple Neutron Blaster Cannon Blueprint (Hybrid Weapon Blueprint) iconID: 365 => 2836
41089 - Limited Precise Triple Neutron Blaster Cannon Blueprint (Hybrid Weapon Blueprint) iconID: 365 => 2836
41090 - Triple Neutron Blaster Cannon II Blueprint (Hybrid Weapon Blueprint) iconID: 365 => 2836
41091 - Shadow Serpentis Triple Neutron Blaster Cannon Blueprint (Hybrid Weapon Blueprint) iconID: 365 => 2836
41092 - Quad 800mm Repeating Cannon I Blueprint (Projectile Weapon Blueprint) iconID: 381 => 2838
41093 - Compact Carbine Quad 800mm Repeating Cannon Blueprint (Projectile Weapon Blueprint) iconID: 381 => 2838
41094 - Ample Gallium Quad 800mm Repeating Cannon Blueprint (Projectile Weapon Blueprint) iconID: 381 => 2838
41095 - Scout Scoped Quad 800mm Repeating Cannon Blueprint (Projectile Weapon Blueprint) iconID: 381 => 2838
41096 - Prototype Precise Quad 800mm Repeating Cannon Blueprint (Projectile Weapon Blueprint) iconID: 381 => 2838
41097 - Quad 800mm Repeating Cannon II Blueprint (Projectile Weapon Blueprint) iconID: 381 => 2838
41098 - Domination Quad 800mm Repeating Cannon Blueprint (Projectile Weapon Blueprint) iconID: 381 => 2838
41105 - Modulated Compact Dual Giga Pulse Laser Blueprint (Energy Weapon Blueprint) iconID: 360 => 2841
41106 - Modal Enduring Dual Giga Pulse Laser Blueprint (Energy Weapon Blueprint) iconID: 360 => 2841
41107 - Anode Scoped Dual Giga Pulse Laser Blueprint (Energy Weapon Blueprint) iconID: 360 => 2841
41108 - Afocal Precise Dual Giga Pulse Laser Blueprint (Energy Weapon Blueprint) iconID: 360 => 2841
41110 - Dual Giga Pulse Laser II Blueprint (Energy Weapon Blueprint) iconID: 360 => 2841
41111 - Dark Blood Dual Giga Pulse Laser Blueprint (Energy Weapon Blueprint) iconID: 360 => 2841
41113 - True Sansha Dual Giga Pulse Laser Blueprint (Energy Weapon Blueprint) iconID: 360 => 2841
41120 - Modulated Compact Dual Giga Beam Laser Blueprint (Energy Weapon Blueprint) iconID: 361 => 2837
41121 - Modal Enduring Dual Giga Beam Laser Blueprint (Energy Weapon Blueprint) iconID: 361 => 2837
41122 - Anode Scoped Dual Giga Beam Laser Blueprint (Energy Weapon Blueprint) iconID: 361 => 2837
41123 - Afocal Precise Dual Giga Beam Laser Blueprint (Energy Weapon Blueprint) iconID: 361 => 2837
41124 - Dark Blood Dual Giga Beam Laser Blueprint (Energy Weapon Blueprint) iconID: 361 => 2837
41125 - True Sansha Dual Giga Beam Laser Blueprint (Energy Weapon Blueprint) iconID: 361 => 2837
41132 - Regulated Compact Ion Siege Blaster Blueprint (Hybrid Weapon Blueprint) iconID: 365 => 2836
41133 - Modal Enduring Ion Siege Blaster Blueprint (Hybrid Weapon Blueprint) iconID: 365 => 2836
41134 - Anode Scoped Ion Siege Blaster Blueprint (Hybrid Weapon Blueprint) iconID: 365 => 2836
41135 - Limited Precise Ion Siege Blaster Blueprint (Hybrid Weapon Blueprint) iconID: 365 => 2836
41136 - Ion Siege Blaster II Blueprint (Hybrid Weapon Blueprint) iconID: 365 => 2836
41137 - Shadow Serpentis Ion Siege Blaster Blueprint (Hybrid Weapon Blueprint) iconID: 365 => 2836
41143 - Carbide Compact Dual 1000mm Railgun Blueprint (Hybrid Weapon Blueprint) iconID: 366 => 2840
41144 - Compressed Enduring Dual 1000mm Railgun Blueprint (Hybrid Weapon Blueprint) iconID: 366 => 2840
41145 - Dual 1000mm Railgun II Blueprint (Hybrid Weapon Blueprint) iconID: 366 => 2840
41146 - Scout Scoped Dual 1000mm Railgun Blueprint (Hybrid Weapon Blueprint) iconID: 366 => 2840
41147 - Shadow Serpentis Dual 1000mm Railgun Blueprint (Hybrid Weapon Blueprint) iconID: 366 => 2840
41148 - Prototype Precise Dual 1000mm Railgun Blueprint (Hybrid Weapon Blueprint) iconID: 366 => 2840
41161 - Carbine Compact Hexa 2500mm Repeating Cannon Blueprint (Projectile Weapon Blueprint) iconID: 381 => 2838
41162 - Gallium Ample Hexa 2500mm Repeating Cannon Blueprint (Projectile Weapon Blueprint) iconID: 381 => 2838
41163 - Scout Scoped Hexa 2500mm Repeating Cannon Blueprint (Projectile Weapon Blueprint) iconID: 381 => 2838
41165 - Prototype Precise Hexa 2500mm Repeating Cannon Blueprint (Projectile Weapon Blueprint) iconID: 381 => 2838
41166 - Hexa 2500mm Repeating Cannon II Blueprint (Projectile Weapon Blueprint) iconID: 381 => 2838
41167 - Domination Hexa 2500mm Repeating Cannon Blueprint (Projectile Weapon Blueprint) iconID: 381 => 2838
41168 - Carbide Compact Quad 3500mm Siege Artillery Blueprint (Projectile Weapon Blueprint) iconID: 379 => 2842
41169 - Gallium Ample Quad 3500mm Siege Artillery Blueprint (Projectile Weapon Blueprint) iconID: 379 => 2842
41170 - Scout Scoped Quad 3500mm Siege Artillery Blueprint (Projectile Weapon Blueprint) iconID: 379 => 2842
41171 - Prototype Precise Quad 3500mm Siege Artillery Blueprint (Projectile Weapon Blueprint) iconID: 379 => 2842
41172 - Quad 3500mm Siege Artillery II Blueprint (Projectile Weapon Blueprint) iconID: 379 => 2842
41173 - Domination Quad 3500mm Siege Artillery Blueprint (Projectile Weapon Blueprint) iconID: 379 => 2842
41177 - Arbalest Compact XL Cruise Missile Launcher Blueprint (Missile Launcher Blueprint) graphicID: 170 => 20070
iconID: 170 => 3955
41178 - TE-2100 Ample XL Cruise Missile Launcher Blueprint (Missile Launcher Blueprint) graphicID: 170 => 20070
iconID: 170 => 3955
41179 - Dread Guristas XL Cruise Missile Launcher Blueprint (Missile Launcher Blueprint) graphicID: 170 => 20069
iconID: 170 => 3955
41183 - Arbalest Compact XL Torpedo Launcher Blueprint (Missile Launcher Blueprint) graphicID: 170 => 20067
iconID: 170 => 2839
41184 - TE-2100 Ample XL Torpedo Launcher Blueprint (Missile Launcher Blueprint) graphicID: 170 => 20067
iconID: 170 => 2839
41185 - Dread Guristas XL Torpedo Launcher Blueprint (Missile Launcher Blueprint) graphicID: 170 => 20068
iconID: 170 => 2839
41186 - Dual Giga Beam Laser II Blueprint (Energy Weapon Blueprint) iconID: 361 => 2837
41187 - XL Cruise Missile Launcher II Blueprint (Missile Launcher Blueprint) graphicID: 170 => 21214
iconID: 170 => 2839
41190 - XL Torpedo Launcher II Blueprint (Missile Launcher Blueprint) graphicID: 170 => 21215
iconID: 170 => 2839
41221 - Heavy Stasis Grappler I Blueprint (Stasis Web Blueprint) iconID: 1284 => 21581
41222 - Heavy Stasis Grappler II Blueprint (Stasis Web Blueprint) iconID: 1284 => 21581
41225 - Rapid Torpedo Launcher I Blueprint (Missile Launcher Blueprint) graphicID: 170 => 21206
iconID: 170 => 2839
41226 - Arbalest Compact Rapid Torpedo Launcher Blueprint (Missile Launcher Blueprint) graphicID: 170 => 21206
iconID: 170 => 2839
41227 - TE-2100 Ample Rapid Torpedo Launcher Blueprint (Missile Launcher Blueprint) graphicID: 170 => 21206
iconID: 170 => 2839
41228 - Rapid Torpedo Launcher II Blueprint (Missile Launcher Blueprint) graphicID: 170 => 21208
iconID: 170 => 2839
41229 - Dread Guristas Rapid Torpedo Launcher Blueprint (Missile Launcher Blueprint) graphicID: 170 => 21206
iconID: 170 => 2839
41230 - ECCM Script Blueprint (Script Blueprint) iconID: 1131 => 21593
41256 - 50000MN Microwarpdrive I Blueprint (Propulsion Module Blueprint) iconID: 96 => 10149
41257 - 50000MN Y-T8 Compact Microwarpdrive Blueprint (Propulsion Module Blueprint) iconID: 96 => 10149
41258 - 50000MN Quad LiF Restrained Microwarpdrive Blueprint (Propulsion Module Blueprint) iconID: 96 => 10149
41260 - Shadow Serpentis 50000MN Microwarpdrive Blueprint (Propulsion Module Blueprint) iconID: 96 => 10149
41261 - 50000MN Microwarpdrive II Blueprint (Propulsion Module Blueprint) iconID: 96 => 10149
41262 - Domination 50000MN Microwarpdrive Blueprint (Propulsion Module Blueprint) iconID: 96 => 10149
41288 - Inferno Precision XL Cruise Missile Blueprint (Missile Blueprint) iconID: 1347 => 184
41289 - Inferno Fury XL Cruise Missile Blueprint (Missile Blueprint) iconID: 1347 => 184
41292 - Scourge Precision XL Cruise Missile Blueprint (Missile Blueprint) iconID: 1346 => 183
41293 - Scourge Fury XL Cruise Missile Blueprint (Missile Blueprint) iconID: 1346 => 183
41296 - Nova Fury XL Cruise Missile Blueprint (Missile Blueprint) iconID: 1348 => 185
41297 - Nova Precision XL Cruise Missile Blueprint (Missile Blueprint) iconID: 1348 => 185
41300 - Mjolnir Precision XL Cruise Missile Blueprint (Missile Blueprint) iconID: 1349 => 182
41301 - Mjolnir Fury XL Cruise Missile Blueprint (Missile Blueprint) iconID: 1349 => 182
41313 - 50000MN Cold-Gas Enduring Microwarpdrive Blueprint (Propulsion Module Blueprint) iconID: 96 => 10149
41315 - Hail XL Blueprint (Advanced Projectile Ammo Blueprint) iconID: 1301 => 2828
41317 - Barrage XL Blueprint (Advanced Projectile Ammo Blueprint) iconID: 1304 => 2831
41319 - Tremor XL Blueprint (Advanced Projectile Ammo Blueprint) iconID: 1300 => 2827
41321 - Quake XL Blueprint (Advanced Projectile Ammo Blueprint) iconID: 1307 => 2834
41323 - Void XL Blueprint (Advanced Hybrid Charge Blueprint) graphicID: 1325 => 1047
iconID: 1325 => 2843
41325 - Null XL Blueprint (Advanced Hybrid Charge Blueprint) graphicID: 1330 => 1314
iconID: 1330 => 2848
41327 - Javelin XL Blueprint (Advanced Hybrid Charge Blueprint) graphicID: 1326 => 1310
iconID: 1326 => 2844
41329 - Spike XL Blueprint (Advanced Hybrid Charge Blueprint) graphicID: 1329 => 1313
iconID: 1329 => 2847
41413 - Hermes Compact Fighter Support Unit Blueprint (Drone Upgrade Blueprint) iconID: 1041 => 2987
41416 - Fighter Support Unit II Blueprint (Drone Upgrade Blueprint) iconID: 1041 => 2987
41418 - Sentient Fighter Support Unit Blueprint (Drone Upgrade Blueprint) iconID: 1041 => 2987
41438 - Gravitational Transportation Field Oscillator Blueprint (Super Weapon Blueprint) iconID: 21 => 2934
41439 - ‘Iron Pike’ Kinetic Lance (Super Weapon) Disallow Tethering: None => 1.0
isDynamicType: None => False
41440 - ‘Phalarica’ Thermal Lance (Super Weapon) Disallow Tethering: None => 1.0
isDynamicType: None => False
41441 - ‘Geiravor’ Explosive Lance (Super Weapon) Disallow Tethering: None => 1.0
isDynamicType: None => False
41442 - ‘Cold Wind’ Kinetic Reaper (Super Weapon) Disallow Tethering: None => 1.0
isDynamicType: None => False
41443 - ‘Guillotine’ Thermal Reaper (Super Weapon) Disallow Tethering: None => 1.0
isDynamicType: None => False
41444 - ‘Jormungandr’ Explosive Reaper (Super Weapon) Disallow Tethering: None => 1.0
isDynamicType: None => False
41445 - ‘Holy Destiny’ Electromagnetic Lance Blueprint (Super Weapon Blueprint) iconID: 21 => 2934
41446 - ‘Iron Pike’ Kinetic Lance Blueprint (Super Weapon Blueprint) iconID: 21 => 2934
41447 - ‘Phalarica’ Thermal Lance Blueprint (Super Weapon Blueprint) iconID: 21 => 2934
41448 - ‘Geiravor’ Explosive Lance Blueprint (Super Weapon Blueprint) iconID: 21 => 2934
41449 - ‘Cold Wind’ Kinetic Reaper Blueprint (Super Weapon Blueprint) iconID: 21 => 2934
41450 - ‘Guillotine’ Thermal Reaper Blueprint (Super Weapon Blueprint) iconID: 21 => 2934
41451 - ‘Jormungandr’ Explosive Reaper Blueprint (Super Weapon Blueprint) iconID: 21 => 2934
41452 - ‘Divine Harvest’ Electromagnetic Reaper Blueprint (Super Weapon Blueprint) iconID: 21 => 2934
41532 - Bosonic Field Generator Blueprint (Super Weapon Blueprint) iconID: 21 => 2934
41535 - Ligature Integrated Analyzer Blueprint (Data Miner Blueprint) iconID: 84 => 21618
41536 - Zeugma Integrated Analyzer Blueprint (Data Miner Blueprint) iconID: 84 => 21618
41582 - Apostle Blueprint (Force Auxiliary Blueprint) graphicID: 309 => 21252
41583 - Minokawa Blueprint (Force Auxiliary Blueprint) graphicID: 309 => 21254
41584 - Ninazu Blueprint (Force Auxiliary Blueprint) graphicID: 309 => 21255
41585 - Lif Blueprint (Force Auxiliary Blueprint) graphicID: 309 => 21256
41590 - Armor EM Resistance Script Blueprint (Script Blueprint) iconID: 1131 => 20944
41591 - Armor Thermal Resistance Script Blueprint (Script Blueprint) iconID: 1131 => 20946
41592 - Armor Kinetic Resistance Script Blueprint (Script Blueprint) iconID: 1131 => 20945
41593 - Armor Explosive Resistance Script Blueprint (Script Blueprint) iconID: 1131 => 20943
41594 - Shield EM Resistance Script Blueprint (Script Blueprint) iconID: 1131 => 20948
41595 - Shield Thermal Resistance Script Blueprint (Script Blueprint) iconID: 1131 => 20950
41596 - Shield Kinetic Resistance Script Blueprint (Script Blueprint) iconID: 1131 => 20949
41597 - Shield Explosive Resistance Script Blueprint (Script Blueprint) iconID: 1131 => 20947
41607 - 25000mm Steel Plates I Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
41608 - 25000mm Rolled Tungsten Compact Plates Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
41609 - 25000mm Crystalline Carbonide Restrained Plates Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
41610 - 25000mm Steel Plates II Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
41611 - CONCORD 25000mm Steel Plates Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
41612 - Dark Blood 25000mm Steel Plates Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
41613 - Shadow Serpentis 25000mm Steel Plates Blueprint (Armor Reinforcer Blueprint) iconID: 1044 => 79
41621 - Capital I-ax Enduring Remote Armor Repairer Blueprint (Remote Armor Repairer Blueprint) iconID: 80 => 21426
41622 - Capital Coaxial Compact Remote Armor Repairer Blueprint (Remote Armor Repairer Blueprint) iconID: 80 => 21426
41623 - Capital Remote Armor Repairer II Blueprint (Remote Armor Repairer Blueprint) iconID: 80 => 21426
41624 - Capital Solace Scoped Remote Armor Repairer Blueprint (Remote Armor Repairer Blueprint) iconID: 80 => 21426
41625 - Dark Blood Capital Remote Armor Repairer Blueprint (Remote Armor Repairer Blueprint) iconID: 80 => 21426
41626 - Shadow Serpentis Capital Remote Armor Repairer Blueprint (Remote Armor Repairer Blueprint) iconID: 80 => 21426
41627 - Capital Hull Repairer I Blueprint (Hull Repair Unit Blueprint) iconID: 21 => 21378
41628 - Capital I-b Enduring Hull Repairer Blueprint (Hull Repair Unit Blueprint) iconID: 21 => 21378
41629 - Capital IEF Compact Hull Repairer Blueprint (Hull Repair Unit Blueprint) iconID: 21 => 21378
41630 - Capital Hull Repairer II Blueprint (Hull Repair Unit Blueprint) iconID: 21 => 21378
41631 - Capital Remote Hull Repairer II Blueprint (Remote Hull Repairer Blueprint) iconID: 80 => 21428
41638 - Capital Ancillary Shield Booster Blueprint (Fueled Shield Booster Blueprint) iconID: 84 => 10935
41656 - Capital Ancillary Remote Armor Repairer Blueprint (Remote Armor Repairer Blueprint) iconID: 80 => 21426
41657 - Capital Flex Armor Hardener I Blueprint (Armor Resistance Shift Hardener Blueprint) iconID: 1030 => 10933
41658 - Capital Flex Armor Hardener II Blueprint (Armor Resistance Shift Hardener Blueprint) iconID: 1030 => 10933
41659 - Dark Blood Capital Flex Armor Hardener Blueprint (Armor Resistance Shift Hardener Blueprint) iconID: 1030 => 10933
41660 - Shadow Serpentis Capital Flex Armor Hardener Blueprint (Armor Resistance Shift Hardener Blueprint) iconID: 1030 => 10933
41661 - Dread Guristas Capital Flex Shield Hardener Blueprint (Shield Resistance Shift Hardener Blueprint) iconID: 1030 => 81
41662 - Capital Flex Shield Hardener I Blueprint (Shield Resistance Shift Hardener Blueprint) iconID: 1030 => 81
41663 - Capital Flex Shield Hardener II Blueprint (Shield Resistance Shift Hardener Blueprint) iconID: 1030 => 81
41664 - Domination Capital Flex Shield Hardener Blueprint (Shield Resistance Shift Hardener Blueprint) iconID: 1030 => 81
41665 - True Sansha Capital Flex Shield Hardener Blueprint (Shield Resistance Shift Hardener Blueprint) iconID: 1030 => 81
42126 - Vanquisher (Titan) EM Damage: 0.0 => None
Thermal Damage: 100000.0 => None
Kinetic Damage: 0.0 => None
Explosive Damage: 100000.0 => None
Explosion Range: 10000.0 => None
Explosion Signature Radius: 20000.0 => None
42134 - Vanguard Blueprint (Carrier Blueprint) graphicID: 309 => 21353
42135 - Venerable Blueprint (Force Auxiliary Blueprint) graphicID: 309 => 21355
42137 - Vendetta Blueprint (Supercarrier Blueprints) graphicID: 309 => 21354
42241 - Molok (Titan) EM Damage: 200000.0 => None
Thermal Damage: 0.0 => None
Kinetic Damage: 0.0 => None
Explosive Damage: 0.0 => None
Explosion Range: 10000.0 => None
Explosion Signature Radius: 20000.0 => None
42524 - Rabisu Blueprint (Cruiser Blueprint) graphicID: 303 => 21361
42525 - Caedes Blueprint (Frigate Blueprint) graphicID: 1066 => 21360
42874 - Armor Energizing Charge Blueprint (Command Burst Charge Blueprint) iconID: 1047 => 21690
42875 - Armor Reinforcement Charge Blueprint (Command Burst Charge Blueprint) iconID: 1047 => 21688
42876 - Rapid Repair Charge Blueprint (Command Burst Charge Blueprint) iconID: 1047 => 21689
42877 - Electronic Hardening Charge Blueprint (Command Burst Charge Blueprint) iconID: 1047 => 21694
42878 - Electronic Superiority Charge Blueprint (Command Burst Charge Blueprint) iconID: 1047 => 21692
42879 - Sensor Optimization Charge Blueprint (Command Burst Charge Blueprint) iconID: 1047 => 21693
42880 - Mining Equipment Preservation Charge Blueprint (Command Burst Charge Blueprint) iconID: 1047 => 21696
42881 - Mining Laser Field Enhancement Charge Blueprint (Command Burst Charge Blueprint) iconID: 1047 => 21699
42882 - Mining Laser Optimization Charge Blueprint (Command Burst Charge Blueprint) iconID: 1047 => 21698
42883 - Active Shielding Charge Blueprint (Command Burst Charge Blueprint) iconID: 1047 => 21702
42884 - Shield Extension Charge Blueprint (Command Burst Charge Blueprint) iconID: 1047 => 21701
42885 - Shield Harmonizing Charge Blueprint (Command Burst Charge Blueprint) iconID: 1047 => 21703
42886 - Evasive Maneuvers Charge Blueprint (Command Burst Charge Blueprint) iconID: 1047 => 21705
42887 - Interdiction Maneuvers Charge Blueprint (Command Burst Charge Blueprint) iconID: 1047 => 21707
42888 - Rapid Deployment Charge Blueprint (Command Burst Charge Blueprint) iconID: 1047 => 21706
42889 - Pulse Activated Nexus Invulnerability Core Blueprint (Super Weapon Blueprint) iconID: 21 => 21730
42891 - Industrial Core II Blueprint (Siege Module Blueprint) iconID: 21 => 2851
43902 - Small Command Processor I Blueprint (Rig Blueprint) iconID: 76 => 3199
43904 - Medium Command Processor I Blueprint (Rig Blueprint) iconID: 76 => 3199
43906 - Large Command Processor I Blueprint (Rig Blueprint) iconID: 76 => 3199
43908 - Capital Command Processor I Blueprint (Rig Blueprint) iconID: 76 => 3199
43910 - Porpoise Blueprint (Industrial Command Ship Blueprint) graphicID: 309 => 21362
43925 - Standup Capital Shipyard I Blueprint (Structure Module Blueprint) iconID: 21596 => 3007
43926 - Standup Invention Lab I Blueprint (Structure Module Blueprint) iconID: 21597 => 3013
43927 - Standup Manufacturing Plant I Blueprint (Structure Module Blueprint) iconID: 21597 => 3007
43928 - Standup Research Lab I Blueprint (Structure Module Blueprint) iconID: 21596 => 3006
43929 - Standup Supercapital Shipyard I Blueprint (Structure Module Blueprint) iconID: 21595 => 3007
44002 - Standup M-Set Equipment Manufacturing Material Efficiency I Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44003 - Standup M-Set Equipment Manufacturing Material Efficiency II Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44004 - Standup M-Set Equipment Manufacturing Time Efficiency I Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44005 - Standup M-Set Equipment Manufacturing Time Efficiency II Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44006 - Standup M-Set Ammunition Manufacturing Material Efficiency I Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44007 - Standup M-Set Ammunition Manufacturing Material Efficiency II Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44008 - Standup M-Set Ammunition Manufacturing Time Efficiency I Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44009 - Standup M-Set Ammunition Manufacturing Time Efficiency II Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44010 - Standup M-Set Drone and Fighter Manufacturing Material Efficiency I Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44011 - Standup M-Set Drone and Fighter Manufacturing Material Efficiency II Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44012 - Standup M-Set Drone and Fighter Manufacturing Time Efficiency I Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44013 - Standup M-Set Drone and Fighter Manufacturing Time Efficiency II Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44014 - Standup M-Set Basic Small Ship Manufacturing Material Efficiency I Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44015 - Standup M-Set Basic Small Ship Manufacturing Material Efficiency II Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44016 - Standup M-Set Basic Small Ship Manufacturing Time Efficiency I Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44017 - Standup M-Set Basic Small Ship Manufacturing Time Efficiency II Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44018 - Standup M-Set Basic Medium Ship Manufacturing Material Efficiency I Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44019 - Standup M-Set Basic Medium Ship Manufacturing Material Efficiency II Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44020 - Standup M-Set Basic Medium Ship Manufacturing Time Efficiency I Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44021 - Standup M-Set Basic Medium Ship Manufacturing Time Efficiency II Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44022 - Standup M-Set Basic Large Ship Manufacturing Material Efficiency I Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44023 - Standup M-Set Basic Large Ship Manufacturing Material Efficiency II Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44024 - Standup M-Set Basic Large Ship Manufacturing Time Efficiency I Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44025 - Standup M-Set Basic Large Ship Manufacturing Time Efficiency II Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44026 - Standup M-Set Advanced Small Ship Manufacturing Material Efficiency I Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44027 - Standup M-Set Advanced Small Ship Manufacturing Material Efficiency II Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44028 - Standup M-Set Advanced Small Ship Manufacturing Time Efficiency I Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44029 - Standup M-Set Advanced Small Ship Manufacturing Time Efficiency II Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44030 - Standup M-Set Advanced Medium Ship Manufacturing Material Efficiency I Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44031 - Standup M-Set Advanced Medium Ship Manufacturing Material Efficiency II Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44032 - Standup M-Set Advanced Medium Ship Manufacturing Time Efficiency I Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44033 - Standup M-Set Advanced Medium Ship Manufacturing Time Efficiency II Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44034 - Standup M-Set Advanced Large Ship Manufacturing Material Efficiency I Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44035 - Standup M-Set Advanced Large Ship Manufacturing Material Efficiency II Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44036 - Standup M-Set Advanced Large Ship Manufacturing Time Efficiency I Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44037 - Standup M-Set Advanced Large Ship Manufacturing Time Efficiency II Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44038 - Standup M-Set Advanced Component Manufacturing Material Efficiency I Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44039 - Standup M-Set Advanced Component Manufacturing Material Efficiency II Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44040 - Standup M-Set Advanced Component Manufacturing Time Efficiency I Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44041 - Standup M-Set Advanced Component Manufacturing Time Efficiency II Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44042 - Standup M-Set Basic Capital Component Manufacturing Material Efficiency I Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44043 - Standup M-Set Basic Capital Component Manufacturing Material Efficiency II Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44044 - Standup M-Set Basic Capital Component Manufacturing Time Efficiency I Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44045 - Standup M-Set Basic Capital Component Manufacturing Time Efficiency II Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44046 - Standup M-Set Structure Manufacturing Material Efficiency I Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44047 - Standup M-Set Structure Manufacturing Material Efficiency II Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44048 - Standup M-Set Structure Manufacturing Time Efficiency I Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44049 - Standup M-Set Structure Manufacturing Time Efficiency II Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44050 - Standup M-Set Invention Cost Optimization I Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44051 - Standup M-Set Invention Cost Optimization II Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44052 - Standup M-Set Invention Accelerator I Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44053 - Standup M-Set Invention Accelerator II Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44054 - Standup M-Set ME Research Cost Optimization I Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44055 - Standup M-Set ME Research Cost Optimization II Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44056 - Standup M-Set ME Research Accelerator I Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44057 - Standup M-Set ME Research Accelerator II Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44058 - Standup M-Set TE Research Cost Optimization I Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44059 - Standup M-Set TE Research Cost Optimization II Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44060 - Standup M-Set TE Research Accelerator I Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44061 - Standup M-Set TE Research Accelerator II Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44062 - Standup M-Set Blueprint Copy Cost Optimization I Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44063 - Standup M-Set Blueprint Copy Cost Optimization II Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44064 - Standup M-Set Blueprint Copy Accelerator I Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44065 - Standup M-Set Blueprint Copy Accelerator II Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
44118 - Tahron's Custom Heat Sink Blueprint (Heat Sink Blueprint) iconID: 21 => 1046
45011 - Focused Warp Scrambling Script Blueprint (Script Blueprint) iconID: 1131 => 21513
45540 - Standup Composite Reactor I Blueprint (Structure Module Blueprint) iconID: 21597 => 21791
45541 - Standup Hybrid Reactor I Blueprint (Structure Module Blueprint) iconID: 21597 => 21790
45542 - Standup Biochemical Reactor I Blueprint (Structure Module Blueprint) iconID: 21597 => 21789
45545 - Standup M-Set Thukker Basic Capital Component Manufacturing Material Efficiency Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
45551 - Standup Hyasyoda Research Lab Blueprint (Structure Module Blueprint) iconID: 21596 => 3006
45642 - Standup M-Set Thukker Advanced Component Manufacturing Material Efficiency Blueprint (Structure Rig Blueprint) iconID: 3198 => 21729
45649 - Komodo (Titan) EM Damage: 0.0 => None
Thermal Damage: 0.0 => None
Kinetic Damage: 200000.0 => None
Explosive Damage: 0.0 => None
Explosion Range: 10000.0 => None
Explosion Signature Radius: 20000.0 => None
45681 - Legion Defensive - Covert Reconfiguration Blueprint (Subsystem Blueprints) iconID: 21 => 3631
45682 - Legion Defensive - Augmented Plating Blueprint (Subsystem Blueprints) iconID: 21 => 3631
45683 - Legion Defensive - Nanobot Injector Blueprint (Subsystem Blueprints) iconID: 21 => 3631
45684 - Tengu Defensive - Covert Reconfiguration Blueprint (Subsystem Blueprints) iconID: 21 => 3631
45685 - Tengu Defensive - Supplemental Screening Blueprint (Subsystem Blueprints) iconID: 21 => 3631
45686 - Tengu Defensive - Amplification Node Blueprint (Subsystem Blueprints) iconID: 21 => 3631
45687 - Proteus Defensive - Covert Reconfiguration Blueprint (Subsystem Blueprints) iconID: 21 => 3631
45688 - Proteus Defensive - Augmented Plating Blueprint (Subsystem Blueprints) iconID: 21 => 3631
45689 - Proteus Defensive - Nanobot Injector Blueprint (Subsystem Blueprints) iconID: 21 => 3631
45690 - Loki Defensive - Covert Reconfiguration Blueprint (Subsystem Blueprints) iconID: 21 => 3631
45691 - Loki Defensive - Augmented Durability Blueprint (Subsystem Blueprints) iconID: 21 => 3631
45692 - Loki Defensive - Adaptive Defense Node Blueprint (Subsystem Blueprints) iconID: 21 => 3631
45693 - Legion Offensive - Liquid Crystal Magnifiers Blueprint (Subsystem Blueprints) iconID: 21 => 3641
45694 - Legion Offensive - Assault Optimization Blueprint (Subsystem Blueprints) iconID: 21 => 3641
45695 - Legion Offensive - Support Processor Blueprint (Subsystem Blueprints) iconID: 21 => 3641
45696 - Tengu Offensive - Accelerated Ejection Bay Blueprint (Subsystem Blueprints) iconID: 21 => 3641
45697 - Tengu Offensive - Magnetic Infusion Basin Blueprint (Subsystem Blueprints) iconID: 21 => 3641
45698 - Tengu Offensive - Support Processor Blueprint (Subsystem Blueprints) iconID: 21 => 3641
45699 - Proteus Offensive - Hybrid Encoding Platform Blueprint (Subsystem Blueprints) iconID: 21 => 3641
45700 - Proteus Offensive - Drone Synthesis Projector Blueprint (Subsystem Blueprints) iconID: 21 => 3641
45701 - Proteus Offensive - Support Processor Blueprint (Subsystem Blueprints) iconID: 21 => 3641
45702 - Loki Offensive - Projectile Scoping Array Blueprint (Subsystem Blueprints) iconID: 21 => 3641
45703 - Loki Offensive - Launcher Efficiency Configuration Blueprint (Subsystem Blueprints) iconID: 21 => 3641
45704 - Loki Offensive - Support Processor Blueprint (Subsystem Blueprints) iconID: 21 => 3641
45705 - Legion Propulsion - Interdiction Nullifier Blueprint (Subsystem Blueprints) iconID: 21 => 3646
45706 - Legion Propulsion - Intercalated Nanofibers Blueprint (Subsystem Blueprints) iconID: 21 => 3646
45707 - Legion Propulsion - Wake Limiter Blueprint (Subsystem Blueprints) iconID: 21 => 3646
45708 - Tengu Propulsion - Interdiction Nullifier Blueprint (Subsystem Blueprints) iconID: 21 => 3646
45709 - Tengu Propulsion - Chassis Optimization Blueprint (Subsystem Blueprints) iconID: 21 => 3646
45710 - Tengu Propulsion - Fuel Catalyst Blueprint (Subsystem Blueprints) iconID: 21 => 3646
45711 - Proteus Propulsion - Interdiction Nullifier Blueprint (Subsystem Blueprints) iconID: 21 => 3646
45712 - Proteus Propulsion - Hyperspatial Optimization Blueprint (Subsystem Blueprints) iconID: 21 => 3646
45713 - Proteus Propulsion - Localized Injectors Blueprint (Subsystem Blueprints) iconID: 21 => 3646
45714 - Loki Propulsion - Interdiction Nullifier Blueprint (Subsystem Blueprints) iconID: 21 => 3646
45715 - Loki Propulsion - Intercalated Nanofibers Blueprint (Subsystem Blueprints) iconID: 21 => 3646
45716 - Loki Propulsion - Wake Limiter Blueprint (Subsystem Blueprints) iconID: 21 => 3646
45717 - Legion Core - Dissolution Sequencer Blueprint (Subsystem Blueprints) iconID: 21 => 3636
45718 - Legion Core - Augmented Antimatter Reactor Blueprint (Subsystem Blueprints) iconID: 21 => 3636
45719 - Legion Core - Energy Parasitic Complex Blueprint (Subsystem Blueprints) iconID: 21 => 3636
45720 - Tengu Core - Electronic Efficiency Gate Blueprint (Subsystem Blueprints) iconID: 21 => 3636
45721 - Tengu Core - Augmented Graviton Reactor Blueprint (Subsystem Blueprints) iconID: 21 => 3636
45722 - Tengu Core - Obfuscation Manifold Blueprint (Subsystem Blueprints) iconID: 21 => 3636
45723 - Proteus Core - Electronic Efficiency Gate Blueprint (Subsystem Blueprints) iconID: 21 => 3636
45724 - Proteus Core - Augmented Fusion Reactor Blueprint (Subsystem Blueprints) iconID: 21 => 3636
45725 - Proteus Core - Friction Extension Processor Blueprint (Subsystem Blueprints) iconID: 21 => 3636
45726 - Loki Core - Dissolution Sequencer Blueprint (Subsystem Blueprints) iconID: 21 => 3636
45727 - Loki Core - Augmented Nuclear Reactor Blueprint (Subsystem Blueprints) iconID: 21 => 3636
45728 - Loki Core - Immobility Drivers Blueprint (Subsystem Blueprints) iconID: 21 => 3636
47269 - Damavik (Frigate) Low Slots: 4.0 => 3.0
Medium Slots: 2.0 => 3.0
47335 - Standup Focused Warp Disruptor II Blueprint (Structure Module Blueprint) iconID: 3433 => 21743
47337 - Standup Focused Warp Scrambling Script Blueprint (Script Blueprint) iconID: 1131 => 21513
47343 - Standup Ballistic Control System II Blueprint (Structure Module Blueprint) iconID: 21440 => 2531
47354 - Standup Cap Battery I Blueprint (Structure Module Blueprint) iconID: 109 => 89
47355 - Standup Cap Battery II Blueprint (Structure Module Blueprint) iconID: 109 => 89
47357 - Standup Capacitor Power Relay I Blueprint (Structure Module Blueprint) iconID: 104 => 90
47359 - Standup Capacitor Power Relay II Blueprint (Structure Module Blueprint) iconID: 104 => 90
47361 - Standup Layered Armor Plating I Blueprint (Structure Module Blueprint) iconID: 104 => 79
47363 - Standup Layered Armor Plating II Blueprint (Structure Module Blueprint) iconID: 104 => 79
47727 - GFX Test Vargur 1/2 (Marauder) graphicID: 3354 => 22122
47951 - Triglavian Bioadaptive Cache (Precursor Cache) groupID: 319 => 2009
48095 - Entropic Radiation Sink I Blueprint (Entropic Radiation Sink Blueprint) iconID: 21 => 1046
48096 - Entropic Radiation Sink II Blueprint (Entropic Radiation Sink Blueprint) iconID: 21 => 1046
48100 - Occult S Blueprint (Advanced Exotic Plasma Charge Blueprint) graphicID: 1316 => 1143
48101 - Mystic S Blueprint (Advanced Exotic Plasma Charge Blueprint) graphicID: 1316 => 1141
48103 - Baryon Exotic Plasma M Blueprint (Exotic Plasma Charge Blueprint) graphicID: 1320 => 1139
48104 - Meson Exotic Plasma M Blueprint (Exotic Plasma Charge Blueprint) graphicID: 1318 => 1142
48105 - Occult M Blueprint (Advanced Exotic Plasma Charge Blueprint) graphicID: 1316 => 1143
48106 - Mystic M Blueprint (Advanced Exotic Plasma Charge Blueprint) graphicID: 1316 => 1141
48108 - Baryon Exotic Plasma L Blueprint (Exotic Plasma Charge Blueprint) graphicID: 1320 => 1139
48109 - Meson Exotic Plasma L Blueprint (Exotic Plasma Charge Blueprint) graphicID: 1326 => 1142
48110 - Occult L Blueprint (Advanced Exotic Plasma Charge Blueprint) graphicID: 1316 => 1143
48111 - Mystic L Blueprint (Advanced Exotic Plasma Charge Blueprint) graphicID: 1316 => 1141
48605 - Basic 'Radiance' Cerebral Accelerator (Booster) metaGroupID: None => 19
published: False => True
descriptionID: None => 541729
isDynamicType: None => False
marketGroupID: None => 2487 (Cerebral Accelerators)
48606 - Standard 'Radiance' Cerebral Accelerator (Booster) metaGroupID: None => 19
published: False => True
descriptionID: None => 541730
isDynamicType: None => False
marketGroupID: None => 2487 (Cerebral Accelerators)
48607 - Advanced 'Radiance' Cerebral Accelerator (Booster) metaGroupID: None => 19
published: False => True
descriptionID: None => 541731
isDynamicType: None => False
marketGroupID: None => 2487 (Cerebral Accelerators)
48608 - Extended 'Radiance' Cerebral Accelerator (Booster) metaGroupID: None => 19
published: False => True
descriptionID: None => 541732
isDynamicType: None => False
marketGroupID: None => 2487 (Cerebral Accelerators)
48962 - Cookhouse Shielding Projector (Large Collidable Structure)
Click to toggle showing the 16 attributes.Structure Hitpoints: None => 500.0
Optimal Range: None => 0.0
Accuracy falloff : None => 0.0
Turret Tracking: None => 0.0
entityAttackRange: None => 0.0
Security Status Kill Amount: None => 0.0
entityFlyRange: None => 0.0
Tech Level: 1 => None
structureUniformity: None => 1.0
Signature Radius: None => 1000.0
entityChaseMaxDistance: None => 0.0
entityBracketColour: None => 1.0
Disallows Assistance: None => 1.0
descriptionID: None => 542835
graphicID: 21346 => 22277
soundID: None => 20180
48963 - Cookhouse Force Field (Non-Interactable Object) descriptionID: None => 542836
graphicID: 2353 => 22276
groupID: 226 => 1975
soundID: None => 20861
Changed Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Changes to Effects (12 Entries)
Effect Name Diff
7120 - structureCynoJammerOnline disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 4
effectID: None => 7120
effectName: None => structureCynoJammerOnline
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>


postExpression: None => 59
preExpression: None => 59
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
7132 - selfMassBonusPercentage disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 1
effectID: None => 7132
effectName: None => selfMassBonusPercentage
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 11225
preExpression: None => 11224
propulsionChance: None => False
published: None => False
rangeChance: None => False
7133 - selfMaxVelocityBonusPercentage disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 1
effectID: None => 7133
effectName: None => selfMaxVelocityBonusPercentage
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19604
preExpression: None => 19603
propulsionChance: None => False
published: None => False
rangeChance: None => False
7134 - selfwarpScrambleAdd disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 1
effectID: None => 7134
effectName: None => selfwarpScrambleAdd
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 2947
preExpression: None => 2946
propulsionChance: None => False
published: None => False
rangeChance: None => False
7135 - massEntanglerEffect1 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 1
effectID: None => 7135
effectName: None => massEntanglerEffect1
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19606
preExpression: None => 19605
propulsionChance: None => False
published: None => False
rangeChance: None => False
7136 - massEntanglerEffect2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 1
effectID: None => 7136
effectName: None => massEntanglerEffect2
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19608
preExpression: None => 19607
propulsionChance: None => False
published: None => False
rangeChance: None => False
7137 - selfDeactivateMWD disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 1
effectID: None => 7137
effectName: None => selfDeactivateMWD
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19612
preExpression: None => 19611
propulsionChance: None => False
published: None => False
rangeChance: None => False
7138 - massEntanglerEffect3 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 1
effectID: None => 7138
effectName: None => massEntanglerEffect3
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>


postExpression: None => 19614
preExpression: None => 19613
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
7139 - selfSpeedBoostFactorBonus descriptionID: None => 318001
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 1
effectID: None => 7139
effectName: None => selfSpeedBoostFactorBonus
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19619
preExpression: None => 19617
propulsionChance: None => False
published: None => False
rangeChance: None => False
7140 - selfSpeedFactorBonus descriptionID: None => 318002
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 1
effectID: None => 7140
effectName: None => selfSpeedFactorBonus
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19620
preExpression: None => 19618
propulsionChance: None => False
published: None => False
rangeChance: None => False
7141 - massEntanglerEffect4 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 1
effectID: None => 7141
effectName: None => massEntanglerEffect4
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19622
preExpression: None => 19621
propulsionChance: None => False
published: None => False
rangeChance: None => False
7142 - massEntanglerEffect5 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 1
effectID: None => 7142
effectName: None => massEntanglerEffect5
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19624
preExpression: None => 19623
propulsionChance: None => False
published: None => False
rangeChance: None => False
Effect Changes per Type (10 Entries)
TypeID, Name, and Group Effects Changes
35845 - Upwell Monument (Advertisement Center) Added Effects:
structureFullPowerStateHitpointModifier: None => False
structureHiddenMissileDamageMultiplier: None => False
structureHiddenArmorHPMultiplier: None => False
35914 - Structure Cynosural Jammer I (Structure Stargate Service Module) Added Effects:
structureCynoJammerOnline: None => False
37535 - Upwell Simple Advertisement Center (Advertisement Center) Added Effects:
structureFullPowerStateHitpointModifier: None => False
structureHiddenMissileDamageMultiplier: None => False
structureHiddenArmorHPMultiplier: None => False
37536 - Upwell Advanced Advertisement Center (Advertisement Center) Added Effects:
structureFullPowerStateHitpointModifier: None => False
structureHiddenMissileDamageMultiplier: None => False
structureHiddenArmorHPMultiplier: None => False
48955 - Deathglow Bottomfeeder (Irregular Frigate) Added Effects:
targetAttack: None => True
modifyTargetSpeed2: None => False
48956 - Deathglow Filthraker (Irregular Cruiser) Added Effects:
targetAttack: None => True
energyNeutralizerFalloff: None => False
48957 - Deathglow Scumlord (Irregular Battleship) Added Effects:
targetAttack: None => True
48958 - Deathglow Brainjuicer (Irregular Destroyer) Added Effects:
targetAttack: None => True
48959 - Deathglow Splendorcook (Irregular Battlecruiser) Added Effects:
targetAttack: None => True
49099 - Zero-Point Mass Entangler (Mass Entanglers) Added Effects:
hiPower: None => False
online: None => False
massEntanglerEffect5: None => True

Changed Clone State Access BETA (0 Entries)
Alpha Caldari (0 Skills & 0 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group

String Changes (238 Entries)
Key Tranquility_Previous Tranquility_Next Diff Usage
86754 Righteous fury given form, this weapon system rains a firestorm of unmatched raw destruction upon its target.

Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.
Righteous fury given form, this weapon system rains a firestorm of unmatched raw destruction upon its target.

Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
Righteous fury given form, this weapon system rains a firestorm of unmatched raw destruction upon its target.

Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds
, and unable to dock, tether, cloak, or activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle complefor five minutes.
Item description for "'Gjallarhorn' Explosive Doomsday" (typeID 23674)
86755 The ultimate expression of God's Divine wrath, this weapon projects a beam of the Lord's holy light, designed to put sinners in their proper place.

Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.
The ultimate expression of God's Divine wrath, this weapon projects a beam of the Lord's holy light, designed to put sinners in their proper place.

Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
The ultimate expression of God's Divine wrath, this weapon projects a beam of the Lord's holy light, designed to put sinners in their proper place.

Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds
, and unable to dock, tether, cloak, or activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle complefor five minutes.
Item description for "'Judgment' Electromagnetic Doomsday" (typeID 24550)
86756 Using a targeting and tracking control system more advanced than any other in existence, this weapon launches and controls a storm of missile fire capable of neutralizing almost any target.

Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.
Using a targeting and tracking control system more advanced than any other in existence, this weapon launches and controls a storm of missile fire capable of neutralizing almost any target.

Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
Using a targeting and tracking control system more advanced than any other in existence, this weapon launches and controls a storm of missile fire capable of neutralizing almost any target.

Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds
, and unable to dock, tether, cloak, or activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle complefor five minutes.
Item description for "'Oblivion' Kinetic Doomsday" (typeID 24552)
86757 By using reverse-engineered Sleeper technology and advances in focused magnetic fields, this weapon emits a beam of antimatter that is capable of obliterating nearly anything it touches.

Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.
By using reverse-engineered Sleeper technology and advances in focused magnetic fields, this weapon emits a beam of antimatter that is capable of obliterating an entire capital ship.

Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
By using reverse-engineered Sleeper technology and advances in focused magnetic fields, this weapon emits a beam of antimatter that is capable of obliterating nearly anything it touchesan entire capital ship.

Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds
, and unable to dock, tether, cloak, or activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle complefor five minutes.
Item description for "'Aurora Ominae' Thermal Doomsday" (typeID 24554)
91232 The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and
agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
Item description for "Warp Disruption Field Generator I" (typeID 28654)
138560 : Despite the frequent death of civilians in a war, it is nonetheless exceptionally rare for large-scale casualties to happen without even a shred of reason. Engineers, mechanics, scientists, these and other professions – when used directly to aid combatant forces – can be said to have justifiably draw the wrath of their enemies. There just enough shades of grey to allow it.

No empire, however, is foolish enough to outright murder citizens without any involvement in a conflict. Or as some might argue, they are not so foolish as to get caught in the act. The rise of the capsuleer has spawned a dark new age where culpability is little more than an elusive dream.
Despite the frequent death of civilians in a war, it is nonetheless exceptionally rare for large-scale casualties to happen without even a shred of reason. Engineers, mechanics, scientists, these and other professions – when used directly to aid combatant forces – can be said to have justifiably draw the wrath of their enemies. There just enough shades of grey to allow it.

No empire, however, is foolish enough to outright murder citizens without any involvement in a conflict. Or as some might argue, they are not so foolish as to get caught in the act. The rise of the capsuleer has spawned a dark new age where culpability is little more than an elusive dream.
: Despite the frequent death of civilians in a war, it is nonetheless exceptionally rare for large-scale casualties to happen without even a shred of reason. Engineers, mechanics, scientists, these and other professions – when used directly to aid combatant forces – can be said to have justifiably draw the wrath of their enemies. There just enough shades of grey to allow it.

No empire, however, is foolish enough to outright murder citizens without any involvement in a conflict. Or as some might argue, they are not so foolish as to get caught in the act. The rise of the capsuleer has spawned a dark new age where culpability is little more than an elusive dream.
263180 The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and
agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
Item description for "Warp Disruption Field Generator II" (typeID 4248)
294595 Station Components Structure Components Stationructure Components
294869 Station Components Structure Components Stationructure Components
312125 Jumping and Cloaking restriction duration Jump/Dock/Tether/Cloak restriction duration Jumping and /Dock/Tether/Cloaking restriction duration
317107 Guardians Gala Rendezvous Point Guardians Gala Guardians Gala Rendezvous Point
317985 AEGIS AEGIS
317986 CONCORD's Authority for Emergency Interdiction and Security (AEGIS) was set up in response to increasing losses of interstellar shipping in YC120. CONCORD's Authority for Emergency Interdiction and Security (AEGIS) was set up in response to increasing losses of interstellar shipping in YC120.
317987 Kasiha Valkanir Kasiha Valkanir
317989 Mass Reduction Core Mass Reduction Core
317990 Blueprints for Mass Entanglers. Blueprints for Mass Entanglers.
317991 Mass Entanglers Mass Entanglers
317992 Mass Entanglers lower ship mass at the cost of ship velocity. Mass Entanglers lower ship mass at the cost of ship velocity.
318001 Automatically generated effect Automatically generated effect
318002 Automatically generated effect Automatically generated effect
318003 Added Jump Portal Fuel Consumption Added Jump Portal Fuel Consumption
318004 Added Jump Portal Fuel Consumption Added Jump Portal Fuel Consumption
318005 The amount of additional fuel consumed with each jump The amount of additional fuel consumed with each jump
506189 X-Large Advertisement Center Upwell Monument X-Large Advertisement CenterUpwell Monument Item name for typeID 35845 (Advertisement Center)
508820 Engage and destroy to claim the bounty CONCORD has placed on this pilot. A standard Blood Raider Covenant frigate, flown on special duty by a blooded member of Omir Sarikusa's Sani Sabik "priesthood of all believers". Engage and destroy to claim the bounty CONCORD has placed on this pilotA standard Blood Raider Covenant frigate, flown on special duty by a blooded member of Omir Sarikusa's Sani Sabik "priesthood of all believers". Item description for "Blood Raider Frigate" (typeID 36939)
508822 Engage and destroy to claim the bounty CONCORD has placed on this pilot. A standard Blood Raider Covenant cruiser, flown on special duty by a blooded member of Omir Sarikusa's Sani Sabik "priesthood of all believers". Engage and destroy to claim the bounty CONCORD has placed on this pilotA standard Blood Raider Covenant cruiser, flown on special duty by a blooded member of Omir Sarikusa's Sani Sabik "priesthood of all believers". Item description for "Blood Raider Cruiser" (typeID 36940)
510287 Medium Advertisement Center Upwell Simple Advertisement Center MediumUpwell Simple Advertisement Center Item name for typeID 37535 (Advertisement Center)
510289 Large Advertisement Center Upwell Advanced Advertisement Center LargeUpwell Advanced Advertisement Center Item name for typeID 37536 (Advertisement Center)
510620 The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and
agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
Item description for "Pitfall Compact Warp Disruption Field Generator" (typeID 37608)
510621 The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and
agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
Item description for "Clutch Restrained Warp Disruption Field Generator" (typeID 37610)
510622 The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and
agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
Item description for "M-36 Enduring Warp Disruption Field Generator" (typeID 37611)
510623 The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and
agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
Item description for "True Sansha Warp Disruption Field Generator" (typeID 37612)
510624 The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and
agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
Item description for "CONCORD Warp Disruption Field Generator" (typeID 37613)
516259 The Society of Conscious Thought has long been at the forefront of making new technologies available to capsuleers but their decision to release certain types of spacetime weaponry on the open market represents a significant escalation in the level of power that the Society is willing to place in the hands of independent pilots. The Bosonic Field Generator provides a means to massively distort localized spacetime at short ranges, placing enormous stresses on any object in the affected area. In practical terms, the device is a weapon that can literally tear apart ships caught in its kill zone.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.
The Society of Conscious Thought has long been at the forefront of making new technologies available to capsuleers but their decision to release certain types of spacetime weaponry on the open market represents a significant escalation in the level of power that the Society is willing to place in the hands of independent pilots. The Bosonic Field Generator provides a means to massively distort localized spacetime at short ranges, placing enormous stresses on any object in the affected area. In practical terms, the device is a weapon that can literally tear apart ships caught in its kill zone.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
The Society of Conscious Thought has long been at the forefront of making new technologies available to capsuleers but their decision to release certain types of spacetime weaponry on the open market represents a significant escalation in the level of power that the Society is willing to place in the hands of independent pilots. The Bosonic Field Generator provides a means to massively distort localized spacetime at short ranges, placing enormous stresses on any object in the affected area. In practical terms, the device is a weapon that can literally tear apart ships caught in its kill zone.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds
, and unable to dock, tether, cloak, or activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle complefor five minutes.
Item description for "Bosonic Field Generator" (typeID 40633)
516260 The Society of Conscious Thought has long been at the forefront of making new technologies available to capsuleers but their decision to release certain types of spacetime weaponry on the open market represents a significant escalation in the level of power that the Society is willing to place in the hands of independent pilots. The Gravitational Transportation Field Oscillator is a remarkable device that can move capsuleer vessels involuntarily through a localized wormhole created by setting up gravitational field resonances at the origin and destination target points.

Note: Due to their increased mass, this module is unable to transport capital sized ships, but the residual effects of its localised wormhole will prevent them from warping for 60 seconds. Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.
The Society of Conscious Thought has long been at the forefront of making new technologies available to capsuleers but their decision to release certain types of spacetime weaponry on the open market represents a significant escalation in the level of power that the Society is willing to place in the hands of independent pilots. The Gravitational Transportation Field Oscillator is a remarkable device that can move capsuleer vessels involuntarily through a localized wormhole created by setting up gravitational field resonances at the origin and destination target points.

Note: Due to their increased mass, this module is unable to transport capital sized ships, but the residual effects of its localised wormhole will prevent them from warping for 60 seconds. Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
The Society of Conscious Thought has long been at the forefront of making new technologies available to capsuleers but their decision to release certain types of spacetime weaponry on the open market represents a significant escalation in the level of power that the Society is willing to place in the hands of independent pilots. The Gravitational Transportation Field Oscillator is a remarkable device that can move capsuleer vessels involuntarily through a localized wormhole created by setting up gravitational field resonances at the origin and destination target points.

Note: Due to their increased mass, this module is unable to transport capital sized ships, but the residual effects of its localised wormhole will prevent them from warping for 60 seconds. Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds
, and unable to dock, tether, cloak, or activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle complefor five minutes.
Item description for "Gravitational Transportation Field Oscillator" (typeID 40634)
516261 The Amarr Empire’s crash program of capital ship development included an intense effort to reverse-engineer recovered Drifter technology. While falling short of a full understanding of the weapons used by the inscrutable Drifters, the research did bear fruit in a new form of directed energy beam that weapons scientists began calling the ‘Reaper’. The Imperial Navy designated the device ‘Divine Harvest’ but the tag stuck to this weapon type when, inevitably, other empires acquired the basic concept and developed their own variations.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.
The Amarr Empire’s crash program of capital ship development included an intense effort to reverse-engineer recovered Drifter technology. While falling short of a full understanding of the weapons used by the inscrutable Drifters, the research did bear fruit in a new form of directed energy beam that weapons scientists began calling the ‘Reaper’. The Imperial Navy designated the device ‘Divine Harvest’ but the tag stuck to this weapon type when, inevitably, other empires acquired the basic concept and developed their own variations.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
The Amarr Empire’s crash program of capital ship development included an intense effort to reverse-engineer recovered Drifter technology. While falling short of a full understanding of the weapons used by the inscrutable Drifters, the research did bear fruit in a new form of directed energy beam that weapons scientists began calling the ‘Reaper’. The Imperial Navy designated the device ‘Divine Harvest’ but the tag stuck to this weapon type when, inevitably, other empires acquired the basic concept and developed their own variations.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds
, and unable to dock, tether, cloak, or activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle complefor five minutes.
Item description for "‘Divine Harvest’ Electromagnetic Reaper" (typeID 40632)
516262 Through weapons technology agreements long maintained in the mutual interests of the Caldari State and Amarr Empire, the ‘Reaper’ device created by the Amarr’s weapons scientists was soon passed on to the Caldari, for a suitable quid pro quo, and the State modified the specific energy output so as to produce their own favored kinetic effect at the impact point. In an allusion to Caldari mythology, the weapon was designated ‘Cold Wind’ for the powerful animistic spirit that was said to cut down trees and soldiers alike when it blew at its fiercest.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.
Through weapons technology agreements long maintained in the mutual interests of the Caldari State and Amarr Empire, the ‘Reaper’ device created by the Amarr’s weapons scientists was soon passed on to the Caldari, for a suitable quid pro quo, and the State modified the specific energy output so as to produce their own favored kinetic effect at the impact point. In an allusion to Caldari mythology, the weapon was designated ‘Cold Wind’ for the powerful animistic spirit that was said to cut down trees and soldiers alike when it blew at its fiercest.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
Through weapons technology agreements long maintained in the mutual interests of the Caldari State and Amarr Empire, the ‘Reaper’ device created by the Amarr’s weapons scientists was soon passed on to the Caldari, for a suitable quid pro quo, and the State modified the specific energy output so as to produce their own favored kinetic effect at the impact point. In an allusion to Caldari mythology, the weapon was designated ‘Cold Wind’ for the powerful animistic spirit that was said to cut down trees and soldiers alike when it blew at its fiercest.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds
, and unable to dock, tether, cloak, or activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle complefor five minutes.
Item description for "‘Cold Wind’ Kinetic Reaper" (typeID 41442)
516263 Gallente Federation intelligence agencies were not slow in responding to the massive efforts of the Amarr Empire to develop capital ships and weapons fit to meet the threat of the Drifters, and any other emergent threats that might use similar weapons and battle doctrines. Consequently, the Federation Navy soon acquired the basic principles of the ‘Reaper’ beam technology and developed their own thermal energy variation. This weapon was designated ‘Guillotine’ in reference to the bladed execution weapon once used by the Gallente Federation’s homeworld precursor, the Garoun Empire.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.
Gallente Federation intelligence agencies were not slow in responding to the massive efforts of the Amarr Empire to develop capital ships and weapons fit to meet the threat of the Drifters, and any other emergent threats that might use similar weapons and battle doctrines. Consequently, the Federation Navy soon acquired the basic principles of the ‘Reaper’ beam technology and developed their own thermal energy variation. This weapon was designated ‘Guillotine’ in reference to the bladed execution weapon once used by the Gallente Federation’s homeworld precursor, the Garoun Empire.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
Gallente Federation intelligence agencies were not slow in responding to the massive efforts of the Amarr Empire to develop capital ships and weapons fit to meet the threat of the Drifters, and any other emergent threats that might use similar weapons and battle doctrines. Consequently, the Federation Navy soon acquired the basic principles of the ‘Reaper’ beam technology and developed their own thermal energy variation. This weapon was designated ‘Guillotine’ in reference to the bladed execution weapon once used by the Gallente Federation’s homeworld precursor, the Garoun Empire.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds
, and unable to dock, tether, cloak, or activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle complefor five minutes.
Item description for "‘Guillotine’ Thermal Reaper" (typeID 41443)
516264 While the Minmatar Republic took a relaxed attitude to the initial Drifter incursions, particularly as these entities appeared focused on the Republic’s Amarr foes, the Minmatar military were extremely interested in developments in capital ship technology and weapons. Through one means or another the necessary acquisitions of data and exemplar technologies were made and the Minmatar developed an explosive energy variation of the ‘Reaper’ directed beam technology that the Amarr had first developed.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.
While the Minmatar Republic took a relaxed attitude to the initial Drifter incursions, particularly as these entities appeared focused on the Republic’s Amarr foes, the Minmatar military were extremely interested in developments in capital ship technology and weapons. Through one means or another the necessary acquisitions of data and exemplar technologies were made and the Minmatar developed an explosive energy variation of the ‘Reaper’ directed beam technology that the Amarr had first developed.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
While the Minmatar Republic took a relaxed attitude to the initial Drifter incursions, particularly as these entities appeared focused on the Republic’s Amarr foes, the Minmatar military were extremely interested in developments in capital ship technology and weapons. Through one means or another the necessary acquisitions of data and exemplar technologies were made and the Minmatar developed an explosive energy variation of the ‘Reaper’ directed beam technology that the Amarr had first developed.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds
, and unable to dock, tether, cloak, or activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle complefor five minutes.
Item description for "‘Jormungandr’ Explosive Reaper" (typeID 41444)
516265 While the Amarr Empire had first developed the ‘Reaper’ directed energy device, the Gallente were the first to modify the concept into a focused, static energy beam they called a ‘Lance’. In truth, the Amarr had not entirely cracked the problem of holding this particular form of pseudo-stable energy on a single point before the Gallente came up with a method of focusing the beam reliably. The Amarr were quite taken with the solution the Federation had developed and at once produced their own electromagnetic variation codenamed ‘Holy Destiny’.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.
While the Amarr Empire had first developed the ‘Reaper’ directed energy device, the Gallente were the first to modify the concept into a focused, static energy beam they called a ‘Lance’. In truth, the Amarr had not entirely cracked the problem of holding this particular form of pseudo-stable energy on a single point before the Gallente came up with a method of focusing the beam reliably. The Amarr were quite taken with the solution the Federation had developed and at once produced their own electromagnetic variation codenamed ‘Holy Destiny’.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
While the Amarr Empire had first developed the ‘Reaper’ directed energy device, the Gallente were the first to modify the concept into a focused, static energy beam they called a ‘Lance’. In truth, the Amarr had not entirely cracked the problem of holding this particular form of pseudo-stable energy on a single point before the Gallente came up with a method of focusing the beam reliably. The Amarr were quite taken with the solution the Federation had developed and at once produced their own electromagnetic variation codenamed ‘Holy Destiny’.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds
, and unable to dock, tether, cloak, or activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle complefor five minutes.
Item description for "‘Holy Destiny’ Electromagnetic Lance" (typeID 40631)
516267 The Caldari Navy’s weapons scientists were slightly puzzled that their Amarr allies had not created a simplified, focused version of the ‘Reaper’ before the Federation but attributed this to the legendarily methodical and cautious approach of imperial scientists. There was some truth to this, as the Amarr had simply not yet managed to hold the beam reliably on a single target point. The State managed to independently solve the problem of holding a focused beam of the pseudo-stable energy and the modifications necessary to create the ‘Iron Pike’ Kinetic Lance were soon made.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.
The Caldari Navy’s weapons scientists were slightly puzzled that their Amarr allies had not created a simplified, focused version of the ‘Reaper’ before the Federation but attributed this to the legendarily methodical and cautious approach of imperial scientists. There was some truth to this, as the Amarr had simply not yet managed to hold the beam reliably on a single target point. The State managed to independently solve the problem of holding a focused beam of the pseudo-stable energy and the modifications necessary to create the ‘Iron Pike’ Kinetic Lance were soon made.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
The Caldari Navy’s weapons scientists were slightly puzzled that their Amarr allies had not created a simplified, focused version of the ‘Reaper’ before the Federation but attributed this to the legendarily methodical and cautious approach of imperial scientists. There was some truth to this, as the Amarr had simply not yet managed to hold the beam reliably on a single target point. The State managed to independently solve the problem of holding a focused beam of the pseudo-stable energy and the modifications necessary to create the ‘Iron Pike’ Kinetic Lance were soon made.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds
, and unable to dock, tether, cloak, or activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle complefor five minutes.
Item description for "‘Iron Pike’ Kinetic Lance" (typeID 41439)
516268 The Gallente Federation was the first of the other empires to acquire the ‘Reaper’ directed energy beam technology developed principally by the Amarr Empire. Seeing an opportunity to modify the device into a powerful variant focused along a specific target line, the Federation’s weapon labs came up with a capital level ‘Thermal Lance’ that they dubbed the ‘Phalarica’. The Amarr were quick to see the potential and, after analyzing the focusing method used by the Gallente, quickly created their own variant of the weapon, followed swiftly by the other empires.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.
The Gallente Federation was the first of the other empires to acquire the ‘Reaper’ directed energy beam technology developed principally by the Amarr Empire. Seeing an opportunity to modify the device into a powerful variant focused along a specific target line, the Federation’s weapon labs came up with a capital level ‘Thermal Lance’ that they dubbed the ‘Phalarica’. The Amarr were quick to see the potential and, after analyzing the focusing method used by the Gallente, quickly created their own variant of the weapon, followed swiftly by the other empires.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
The Gallente Federation was the first of the other empires to acquire the ‘Reaper’ directed energy beam technology developed principally by the Amarr Empire. Seeing an opportunity to modify the device into a powerful variant focused along a specific target line, the Federation’s weapon labs came up with a capital level ‘Thermal Lance’ that they dubbed the ‘Phalarica’. The Amarr were quick to see the potential and, after analyzing the focusing method used by the Gallente, quickly created their own variant of the weapon, followed swiftly by the other empires.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds
, and unable to dock, tether, cloak, or activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle complefor five minutes.
Item description for "‘Phalarica’ Thermal Lance" (typeID 41440)
516269 The Republic Security Services were so concerned by reports of major advances in directed and focused capital energy weapons development in the other empires that they recommended a covert acquisition program to Sanmatar Maleatu Shakor. In contrast to this aggressive approach, the Sanmatar tasked the Republic Justice Department to use its considerable contacts with the Gallente Federation to overcome the hesitancy created by past tensions and border encounters between the two empires. As a result of this open policy, President Jacus Roden directed the Federation Navy to share its ‘Lance’ technology with the Republic Fleet and the ‘Geiravor’ Explosive Lance variant was quickly developed.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.
The Republic Security Services were so concerned by reports of major advances in directed and focused capital energy weapons development in the other empires that they recommended a covert acquisition program to Sanmatar Maleatu Shakor. In contrast to this aggressive approach, the Sanmatar tasked the Republic Justice Department to use its considerable contacts with the Gallente Federation to overcome the hesitancy created by past tensions and border encounters between the two empires. As a result of this open policy, President Jacus Roden directed the Federation Navy to share its ‘Lance’ technology with the Republic Fleet and the ‘Geiravor’ Explosive Lance variant was quickly developed.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
The Republic Security Services were so concerned by reports of major advances in directed and focused capital energy weapons development in the other empires that they recommended a covert acquisition program to Sanmatar Maleatu Shakor. In contrast to this aggressive approach, the Sanmatar tasked the Republic Justice Department to use its considerable contacts with the Gallente Federation to overcome the hesitancy created by past tensions and border encounters between the two empires. As a result of this open policy, President Jacus Roden directed the Federation Navy to share its ‘Lance’ technology with the Republic Fleet and the ‘Geiravor’ Explosive Lance variant was quickly developed.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds
, and unable to dock, tether, cloak, or activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle complefor five minutes.
Item description for "‘Geiravor’ Explosive Lance" (typeID 41441)
531307 Zen-Hao Serene Hao Zen-Serene Hao
531308 Zen-Mang Serene Mang Zen-Serene Mang
531309 Zen-Song Serene Song Zen-Serene Song
531310 Zen-Tu Serene Tu Zen-Serene Tu
531311 Zen-Rou Serene Rou Zen-Serene Rou
538054 Small Abyssal Energy Nosferatu Small Abyssal Energy Nosferatu Item name for typeID 48419 (Energy Nosferatu)
538794 Some items could not be added to the Upwell Cargo Deposit Some items, such as your {[item]item.name}, can not be delivered to this location via the Upwell Cargo Deposit. Some items could not be added to, such as your {[item]item.name}, can not be delivered to this location via the Upwell Cargo Deposit.
539250 B10 Basic 'Radiance' Cerebral Accelerator B10asic 'Radiance' Cerebral Accelerator Item name for typeID 48605 (Booster)
539251 S10 Standard 'Radiance' Cerebral Accelerator S10tandard 'Radiance' Cerebral Accelerator Item name for typeID 48606 (Booster)
539252 A10 Advanced 'Radiance' Cerebral Accelerator A10dvanced 'Radiance' Cerebral Accelerator Item name for typeID 48607 (Booster)
539253 E10 Extended 'Radiance' Cerebral Accelerator E10xtended 'Radiance' Cerebral Accelerator Item name for typeID 48608 (Booster)
539359 Captain, recovered data points to a cloud formation as the site of a hidden Sleeper enclave.

Go there and scout it out. Warp to the site using 'Warp to Location' on the Info Panel.
Captain, recovered data points to a cloud formation as the site of a hidden Sleeper enclave.

Go there and scout it out. Warp to the site using 'Warp To' on the Info Panel.
Captain, recovered data points to a cloud formation as the site of a hidden Sleeper enclave.

Go there and scout it out. Warp to the site using 'Warp
to LocationTo' on the Info Panel.
539956 Placeholder 1 Crimson Harvest Placeholder 1Crimson Harvest
539957 2018 Halloween 2018 Halloween
540050 Tech III Tech III
540051 Amount of Tech III blueprint copies created Amount of Tech III blueprint copies created
540338 Board Structure Board Structure UI/Inflight/BoardStructure
540871 Selected Destination:
{systemLink}
Selected Destination:
{systemLink}
UI/Structures/Deployment/SelectedDestination
540872 NO GATE NO GATE UI/Structures/Deployment/NoGate
540873 Stargate Stargate UI/Structures/Deployment/Stargate
540874 Link Link UI/Structures/Deployment/LinkHeader
540875 Aligned to this System Aligned to this System UI/Structures/Deployment/GateLinkAvailable
540876 N/A N/A UI/Structures/Deployment/GateLinkUnavailable
540877 Aligned Elsewhere Aligned Elsewhere UI/Structures/Deployment/GateLinkElsewhere
540878 Stargate Stargate UI/Structures/Deployment/StargateHeader
540890 Systems with gates aligned to {solarSystemName} Systems with gates aligned to {solarSystemName} UI/Structures/Deployment/SystemsLinkedHere
540891 All All UI/Structures/Deployment/AllSolarsystems
540892 No solarsystems found No solarsystems found UI/Structures/Deployment/NoSolarsystemsFound
540933 Crimson Harvest Fields Crimson Harvest Fields
540934 Deployable Advertisement Deployable Advertisement Group description for group ID 2005
540951 Blood Raider Gauntlet Blood Raider Gauntlet
540952 Crimson Gauntlet Crimson Gauntlet
540968 Deadspace Asteroids Deadspace Asteroids Group description for group ID 2006
540969 Cthonic Attar Cthonic Attar Item name for typeID 48916 (Deadspace Asteroids)
540970 Asteroid B Asteroid B Item name for typeID 48917 (Deadspace Asteroids)
540971 Asteroid C Asteroid C Item name for typeID 48918 (Deadspace Asteroids)
540972 Asteroid D Asteroid D Item name for typeID 48919 (Deadspace Asteroids)
540973 Cthonic Attar Cluster Cthonic Attar Cluster Item name for typeID 48920 (Non-Interactable Object)
540974 Cthonic Attar Cluster Cthonic Attar Cluster Item name for typeID 48921 (Non-Interactable Object)
540975 Cthonic Attar Cluster Cthonic Attar Cluster Item name for typeID 48922 (Non-Interactable Object)
540977 Deployable Billboard Deployable Billboard Item name for typeID 48899 (Deployable Advertisement)
540978 Basic 'Radiance' Cerebral Accelerator Blueprint Basic 'Radiance' Cerebral Accelerator Blueprint Item name for typeID 48923 (Booster Blueprints)
540979 Standard 'Radiance' Cerebral Accelerator Blueprint Standard 'Radiance' Cerebral Accelerator Blueprint Item name for typeID 48924 (Booster Blueprints)
540980 Advanced 'Radiance' Cerebral Accelerator Blueprint Advanced 'Radiance' Cerebral Accelerator Blueprint Item name for typeID 48925 (Booster Blueprints)
540981 Extended 'Radiance' Cerebral Accelerator Blueprint Extended 'Radiance' Cerebral Accelerator Blueprint Item name for typeID 48926 (Booster Blueprints)
540982 Chromodynamic Tricarboxyls Chromodynamic Tricarboxyls Item name for typeID 48927 (Mineral)
540993 Crimson Harvest Nebula Crimson Harvest Nebula Item name for typeID 48933 (Cloud)
541002 November Nightmare November Nightmare Item name for typeID 48936 (Irregular Battleship)
541003 November Cruiser Fast November Cruiser Fast Item name for typeID 48937 (Irregular Cruiser)
541004 November Cruiser Strong November Cruiser Strong Item name for typeID 48938 (Irregular Cruiser)
541005 November Cruiser Weak November Cruiser Weak Item name for typeID 48939 (Irregular Cruiser)
541006 November Frigate Fast November Frigate Fast Item name for typeID 48940 (Irregular Frigate)
541007 November Frigate Strong November Frigate Strong Item name for typeID 48941 (Irregular Frigate)
541008 November Frigate Weak November Frigate Weak Item name for typeID 48942 (Irregular Frigate)
541009 November Destroyer November Destroyer Item name for typeID 48943 (Irregular Destroyer)
541018 November Module November Module Item name for typeID 48944 (Stasis Web)
541031 Nov Imp B BPC Nov Imp B BPC Item name for typeID 48945 (Booster Blueprints)
541032 Nov Imp S BPC Nov Imp S BPC Item name for typeID 48946 (Booster Blueprints)
541033 Nov Imp A BPC Nov Imp A BPC Item name for typeID 48948 (Booster Blueprints)
541034 Nov Imp E BPC Nov Imp E BPC Item name for typeID 48947 (Booster Blueprints)
541039 Nov Mod BPC Nov Mod BPC Item name for typeID 48949 (Stasis Web Blueprint)
541040 Nov Ship Log 1 Nov Ship Log 1 Item name for typeID 48950 (Special Edition Commodities)
541045 Nov Ship Log 2 Nov Ship Log 2 Item name for typeID 48951 (Special Edition Commodities)
541046 Nov Ship Log 5 Nov Ship Log 5 Item name for typeID 48954 (Special Edition Commodities)
541047 Nov Ship Log 3 Nov Ship Log 3 Item name for typeID 48952 (Special Edition Commodities)
541052 Nov Ship Log 4 Nov Ship Log 4 Item name for typeID 48953 (Special Edition Commodities)
541087 Deathglow Bottomfeeder Deathglow Bottomfeeder Item name for typeID 48955 (Irregular Frigate)
541088 Deathglow Filthraker Deathglow Filthraker Item name for typeID 48956 (Irregular Cruiser)
541089 Deathglow Scumlord Deathglow Scumlord Item name for typeID 48957 (Irregular Battleship)
541090 Deathglow Brainjuicer Deathglow Brainjuicer Item name for typeID 48958 (Irregular Destroyer)
541091 Deathglow Splendorcook Deathglow Splendorcook Item name for typeID 48959 (Irregular Battlecruiser)
541096 Acceleration Gate Acceleration Gate
541097 Crimson Harvest Fields Crimson Harvest Fields
541098 Deathglow Hunters Cookhouse Deathglow Hunters Cookhouse Item name for typeID 48960 (Non-Interactable Object)
541099 Deathglow Harvest Silo Deathglow Harvest Silo Item name for typeID 48961 (Large Collidable Structure)
541100 The valuable yield from mining and processing Cthonic Attar into the weird illegal booster called "Deathglow" is kept in this silo. Despite the immense value of their chemical bounty, the Deathglow Hunters are not always particularly careful about the storage of the unstable substances they harvest. Occasionally, a Deathglow Scumlord must execute a Bottomfeeder or Filthraker who has neglected maintenance tasks due to overuse of their own product. The valuable yield from mining and processing Cthonic Attar into the weird illegal booster called "Deathglow" is kept in this silo. Despite the immense value of their chemical bounty, the Deathglow Hunters are not always particularly careful about the storage of the unstable substances they harvest. Occasionally, a Deathglow Scumlord must execute a Bottomfeeder or Filthraker who has neglected maintenance tasks due to overuse of their own product. Item description for "Deathglow Harvest Silo" (typeID 48961)
541123 Blood Raider Shield Projector Cookhouse Shielding Projector Blood RaiderCookhouse Shielding Projector Item name for typeID 48962 (Large Collidable Structure)
541124 Powerful Force Field Cookhouse Force Field PowerfulCookhouse Force Field Item name for typeID 48963 (Non-Interactable Object)
541318 Jump Jump UI/Inflight/JumpUsingBridge
541319 Crimson Gauntlet Crimson Gauntlet
541482 Drop fuel here to deposit it to the appropriate Structure Bay Drop fuel here to deposit it to the appropriate Structure Bay UI/HangarTransfer/DropHereToTransfer_NonDockable
541483 Protected Battlecruiser Boss Protected Battlecruiser Boss Item name for typeID 48968 (Non-Interactable Object)
541529 Sansha Excursion Sansha Excursion
541729 Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Basic 'Radiance' Cerebral Accelerator uses technology developed by Blood Raider Covenant psychosurgeons for use in the mental-conditioning programs their 'Crimson Harvest' crews undergo to enhance their efficiency in the field. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways.

Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The compounds are only guaranteed to function until YC 120-11-22.
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Basic 'Radiance' Cerebral Accelerator uses technology developed by Blood Raider Covenant psychosurgeons for use in the mental-conditioning programs their 'Crimson Harvest' crews undergo to enhance their efficiency in the field. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways.

Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The compounds are only guaranteed to function until YC 120-11-22.
Item description for "Basic 'Radiance' Cerebral Accelerator" (typeID 48605)
541730 Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Standard 'Radiance' Cerebral Accelerator uses technology developed by Blood Raider Covenant psychosurgeons for use in the mental-conditioning programs their 'Crimson Harvest' crews undergo to enhance their efficiency in the field. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways.

Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The compounds are only guaranteed to function until YC 120-11-22.
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Standard 'Radiance' Cerebral Accelerator uses technology developed by Blood Raider Covenant psychosurgeons for use in the mental-conditioning programs their 'Crimson Harvest' crews undergo to enhance their efficiency in the field. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways.

Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The compounds are only guaranteed to function until YC 120-11-22.
Item description for "Standard 'Radiance' Cerebral Accelerator" (typeID 48606)
541731 Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Advanced 'Radiance' Cerebral Accelerator uses technology developed by Blood Raider Covenant psychosurgeons for use in the mental-conditioning programs their 'Crimson Harvest' crews undergo to enhance their efficiency in the field. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways.

Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The compounds are only guaranteed to function until YC 120-11-22.
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Advanced 'Radiance' Cerebral Accelerator uses technology developed by Blood Raider Covenant psychosurgeons for use in the mental-conditioning programs their 'Crimson Harvest' crews undergo to enhance their efficiency in the field. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways.

Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The compounds are only guaranteed to function until YC 120-11-22.
Item description for "Advanced 'Radiance' Cerebral Accelerator" (typeID 48607)
541732 Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Extended 'Radiance' Cerebral Accelerator uses technology developed by Blood Raider Covenant psychosurgeons for use in the mental-conditioning programs their 'Crimson Harvest' crews undergo to enhance their efficiency in the field. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways.

Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The compounds are only guaranteed to function until YC 120-11-22.
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Extended 'Radiance' Cerebral Accelerator uses technology developed by Blood Raider Covenant psychosurgeons for use in the mental-conditioning programs their 'Crimson Harvest' crews undergo to enhance their efficiency in the field. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways.

Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The compounds are only guaranteed to function until YC 120-11-22.
Item description for "Extended 'Radiance' Cerebral Accelerator" (typeID 48608)
541737 Zero-Point Mass Entangler Zero-Point Mass Entangler Item name for typeID 49099 (Mass Entanglers)
541738 Scientists experimenting with abyssal filaments and their property of entangling with a ship's warp core to achieve a mass-energy exchange capable of moving vessels through space-time conduits were soon able to replicate different aspects of the overall effect. It was noticed that a reduction in the local effective mass of a ship could be achieved by dumping warp energy directly into the zero-point energy vacuum field. This "warp energy-mass entanglement" effect was determined to severely reduce practical ship velocities and disable warping.

Scientists considered this effect important but unlikely to be of much use to anyone for practical purposes. However, engineers familiar with capsuleer exploration and colonization of Anoikis, or W-space, soon pointed out a market opportunity and a modular version of the curious device came into being.
Scientists experimenting with abyssal filaments and their property of entangling with a ship's warp core to achieve a mass-energy exchange capable of moving vessels through space-time conduits were soon able to replicate different aspects of the overall effect. It was noticed that a reduction in the local effective mass of a ship could be achieved by dumping warp energy directly into the zero-point energy vacuum field. This "warp energy-mass entanglement" effect was determined to severely reduce practical ship velocities and disable warping.

Scientists considered this effect important but unlikely to be of much use to anyone for practical purposes. However, engineers familiar with capsuleer exploration and colonization of Anoikis, or W-space, soon pointed out a market opportunity and a modular version of the curious device came into being.
Item description for "Zero-Point Mass Entangler" (typeID 49099)
541739 Zero-Point Mass Entangler Blueprint Zero-Point Mass Entangler Blueprint Item name for typeID 49100 (Mass Entangler Blueprints)
541740 Mass Entanglers Mass Entanglers Group description for group ID 2008
541741 Precursor Cache Precursor Cache Group description for group ID 2009
541742 Mass Entangler Blueprints Mass Entangler Blueprints Group description for group ID 2010
541840 Fortified Roden Shipyard Fortified Roden Shipyard Item name for typeID 49108 (Large Collidable Object)
541841 Fortified Partially Constructed Roden Megathron Fortified Partially Constructed Roden Megathron Item name for typeID 49109 (Large Collidable Object)
541941 Crimson Harvest Environment Crimson Harvest Environment Item name for typeID 49126 (Cloud)
542040 Your corporation has reached the maximum number of open vote cases. Your corporation has reached the maximum number of open vote cases.
542132 Dramiel Angel's Hex SKIN (Permanent) Dramiel Angel's Hex SKIN (Permanent) Item name for typeID 49146 (Permanent SKIN)
542133 Cynabal Angel's Hex SKIN (Permanent) Cynabal Angel's Hex SKIN (Permanent) Item name for typeID 49147 (Permanent SKIN)
542134 Daredevil Angel's Hex SKIN (Permanent) Daredevil Angel's Hex SKIN (Permanent) Item name for typeID 49148 (Permanent SKIN)
542135 Vigilant Angel's Hex SKIN (Permanent) Vigilant Angel's Hex SKIN (Permanent) Item name for typeID 49149 (Permanent SKIN)
542136 Vindicator Angel's Hex SKIN (Permanent) Vindicator Angel's Hex SKIN (Permanent) Item name for typeID 49150 (Permanent SKIN)
542137 Magnate Serene Hao SKIN (Permanent) Magnate Serene Hao SKIN (Permanent) Item name for typeID 49151 (Permanent SKIN)
542138 Hyperion Serene Mang SKIN (Permanent) Hyperion Serene Mang SKIN (Permanent) Item name for typeID 49152 (Permanent SKIN)
542139 Naga Serene Song SKIN (Permanent) Naga Serene Song SKIN (Permanent) Item name for typeID 49153 (Permanent SKIN)
542140 Cynabal Serene Tu SKIN (Permanent) Cynabal Serene Tu SKIN (Permanent) Item name for typeID 49154 (Permanent SKIN)
542141 Augoror Navy Issue Serene Rou SKIN (Permanent) Augoror Navy Issue Serene Rou SKIN (Permanent) Item name for typeID 49155 (Permanent SKIN)
542142 In the Achuran way of living Serene Senism, the concept of "Rou" denotes steadfastness and loyalty in the face of adversity, a fine principle for the heavily-armored Augoror Navy Issue.

The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world.

Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics.
In the Achuran way of living Serene Senism, the concept of "Rou" denotes steadfastness and loyalty in the face of adversity, a fine principle for the heavily-armored Augoror Navy Issue.

The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world.

Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics.
Item description for "Augoror Navy Issue Serene Rou SKIN (Permanent)" (typeID 49155)
542143 In the Achuran way of living Serene Senism, the concept of "Tu" is the swift bolt of lightning that strikes and is gone, like the hard-hitting Cynabal skirmisher.

The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world.

Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher, who became known as "Serene Sen" later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics.
In the Achuran way of living Serene Senism, the concept of "Tu" is the swift bolt of lightning that strikes and is gone, like the hard-hitting Cynabal skirmisher.

The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world.

Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher, who became known as "Serene Sen" later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics.
Item description for "Cynabal Serene Tu SKIN (Permanent)" (typeID 49154)
542144 In the Achuran way of living Serene Senism, the concept of "Mang" indicates a fearless will to enforce justice, fitting as an emblem on the powerful Hyperion.

The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world.

Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics.
In the Achuran way of living Serene Senism, the concept of "Mang" indicates a fearless will to enforce justice, fitting as an emblem on the powerful Hyperion.

The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world.

Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics.
Item description for "Hyperion Serene Mang SKIN (Permanent)" (typeID 49152)
542145 In the Achuran way of living Serene Senism, the concept of "Hao" represents the unconquered vastness of the sky, a suitable theme for the exploration-oriented Magnate.

The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world.

Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics.
In the Achuran way of living Serene Senism, the concept of "Hao" represents the unconquered vastness of the sky, a suitable theme for the exploration-oriented Magnate.

The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world.

Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics.
Item description for "Magnate Serene Hao SKIN (Permanent)" (typeID 49151)
542146 In the Achuran way of living Serene Senism, the concept of "Song" suggests caution and care in choosing action, perhaps as the Naga chooses its battles.

The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world.

Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics.
In the Achuran way of living Serene Senism, the concept of "Song" suggests caution and care in choosing action, perhaps as the Naga chooses its battles.

The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world.

Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics.
Item description for "Naga Serene Song SKIN (Permanent)" (typeID 49153)
542147 Absent Heroes Absent Heroes
542148 Rifter Absent Heroes SKIN (Permanent) Rifter Absent Heroes SKIN (Permanent) Item name for typeID 49156 (Permanent SKIN)
542149 Typhoon Absent Heroes SKIN (Permanent) Typhoon Absent Heroes SKIN (Permanent) Item name for typeID 49157 (Permanent SKIN)
542150 This Minmatar nanocoating design symbolizes the many absent heroes of the tribes, those who fought for freedom and to liberate slaves in the distant past of rebellions against the Amarr Empire and in the present day reality of New Eden. Whether known to be dead, disappeared or captured, the absent heroes of the Minmatar liberation struggle are celebrated by this design. This Minmatar nanocoating design symbolizes the many absent heroes of the tribes, those who fought for freedom and to liberate slaves in the distant past of rebellions against the Amarr Empire and in the present day reality of New Eden. Whether known to be dead, disappeared or captured, the absent heroes of the Minmatar liberation struggle are celebrated by this design. Item description for "Rifter Absent Heroes SKIN (Permanent)" (typeID 49156)
542151 This Minmatar nanocoating design symbolizes the many absent heroes of the tribes, those who fought for freedom and to liberate slaves in the distant past of rebellions against the Amarr Empire and in the present day reality of New Eden. Whether known to be dead, disappeared or captured, the absent heroes of the Minmatar liberation struggle are celebrated by this design. This Minmatar nanocoating design symbolizes the many absent heroes of the tribes, those who fought for freedom and to liberate slaves in the distant past of rebellions against the Amarr Empire and in the present day reality of New Eden. Whether known to be dead, disappeared or captured, the absent heroes of the Minmatar liberation struggle are celebrated by this design. Item description for "Typhoon Absent Heroes SKIN (Permanent)" (typeID 49157)
542426 Redeemer Headhunter SKIN (Permanent) Redeemer Headhunter SKIN (Permanent) Item name for typeID 49420 (Permanent SKIN)
542427 Apostle Headhunter SKIN (Permanent) Apostle Headhunter SKIN (Permanent) Item name for typeID 49421 (Permanent SKIN)
542428 Aeon Headhunter SKIN (Permanent) Aeon Headhunter SKIN (Permanent) Item name for typeID 49422 (Permanent SKIN)
542429 Golem Headhunter SKIN (Permanent) Golem Headhunter SKIN (Permanent) Item name for typeID 49423 (Permanent SKIN)
542430 Wyvern Headhunter SKIN (Permanent) Wyvern Headhunter SKIN (Permanent) Item name for typeID 49424 (Permanent SKIN)
542431 Leviathan Headhunter SKIN (Permanent) Leviathan Headhunter SKIN (Permanent) Item name for typeID 49425 (Permanent SKIN)
542432 Kronos Headhunter SKIN (Permanent) Kronos Headhunter SKIN (Permanent) Item name for typeID 49426 (Permanent SKIN)
542433 Thanatos Headhunter SKIN (Permanent) Thanatos Headhunter SKIN (Permanent) Item name for typeID 49427 (Permanent SKIN)
542434 Erebus Headhunter SKIN (Permanent) Erebus Headhunter SKIN (Permanent) Item name for typeID 49428 (Permanent SKIN)
542435 Panther Headhunter SKIN (Permanent) Panther Headhunter SKIN (Permanent) Item name for typeID 49429 (Permanent SKIN)
542436 Nidhoggur Headhunter SKIN (Permanent) Nidhoggur Headhunter SKIN (Permanent) Item name for typeID 49430 (Permanent SKIN)
542437 Ragnarok Headhunter SKIN (Permanent) Ragnarok Headhunter SKIN (Permanent) Item name for typeID 49431 (Permanent SKIN)
542440 Deathglow Hunters Deathglow Hunters
542441 Deathglow Hunters Deathglow Hunters
542442 Avatar Deathglow Hunters SKIN (Permanent) Avatar Deathglow Hunters SKIN (Permanent) Item name for typeID 49432 (Permanent SKIN)
542443 Gila Deathglow Hunters SKIN (Permanent) Gila Deathglow Hunters SKIN (Permanent) Item name for typeID 49433 (Permanent SKIN)
542444 Machariel Deathglow Hunters SKIN (Permanent) Machariel Deathglow Hunters SKIN (Permanent) Item name for typeID 49434 (Permanent SKIN)
542445 Astero Deathglow Hunters SKIN (Permanent) Astero Deathglow Hunters SKIN (Permanent) Item name for typeID 49435 (Permanent SKIN)
542446 The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.

The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.

The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
Item description for "Astero Deathglow Hunters SKIN (Permanent)" (typeID 49435)
542447 The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.

The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.

The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
Item description for "Avatar Deathglow Hunters SKIN (Permanent)" (typeID 49432)
542448 The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.

The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.

The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
Item description for "Gila Deathglow Hunters SKIN (Permanent)" (typeID 49433)
542449 The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.

The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.

The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
Item description for "Machariel Deathglow Hunters SKIN (Permanent)" (typeID 49434)
542556 Crimson Raiders Crimson Raiders
542557 Defeat Crimson Harvest Blood Raiders Defeat Crimson Harvest Blood Raiders
542558 Defeat any of the Blood Raiders in the Crimson Harvest Fields or Crimson Gauntlet sites. Defeat any of the Blood Raiders in the Crimson Harvest Fields or Crimson Gauntlet sites.
542559 Crimson Commander Crimson Commander
542560 Defeat Crimson Harvest Commander Defeat Crimson Harvest Commander
542561 Defeat the Destroyers or Battlecruisers in the Crimson Harvest Fields or Gauntlet sites. Defeat the Destroyers or Battlecruisers in the Crimson Harvest Fields or Gauntlet sites.
542562 Crimson Commander Crimson Commander
542563 Defeat Crimson Harvest Commanders Defeat Crimson Harvest Commanders
542564 Defeat the Destroyers or Battlecruisers in the Crimson Harvest Fields or Gauntlet sites. Defeat the Destroyers or Battlecruisers in the Crimson Harvest Fields or Gauntlet sites.
542565 Crimson Commander Crimson Commander
542566 Defeat Crimson Harvest Commander Defeat Crimson Harvest Commander
542571 Crimson Commander Crimson Commander
542572 Defeat Crimson Harvest Commander Defeat Crimson Harvest Commander
542574 Crimson Commander Crimson Commander
542575 Defeat Crimson Harvest Commanders Defeat Crimson Harvest Commanders
542576 Defeat the Destroyers or Battlecruisers in the Crimson Harvest Fields or Gauntlet sites. Defeat the Destroyers or Battlecruisers in the Crimson Harvest Fields or Gauntlet sites.
542577 Crimson Commander Crimson Commander
542578 Defeat Crimson Harvest Commanders Defeat Crimson Harvest Commanders
542579 Defeat the Destroyers or Battlecruisers in the Crimson Harvest Fields or Gauntlet sites. Defeat the Destroyers or Battlecruisers in the Crimson Harvest Fields or Gauntlet sites.
542580 Crimson Commander Crimson Commander
542581 Defeat Crimson Harvest Commanders Defeat Crimson Harvest Commanders
542586 Crimson Commander Crimson Commander
542587 Defeat Crimson Harvest Commanders Defeat Crimson Harvest Commanders
542588 Defeat the Destroyers or Battlecruisers in the Crimson Harvest Fields or Gauntlet sites. Defeat the Destroyers or Battlecruisers in the Crimson Harvest Fields or Gauntlet sites.
542656 Crimson Harvesters Crimson Harvesters
542657 Mine ore Mine ore
542658 Mine the new ore in the Crimson Harvest Fields site. Mine the new ore in the Crimson Harvest Fields site.
542676 Crimson Crafters Crimson Crafters
542677 Produce Cerebral Accelerators Produce Cerebral Accelerators
542678 Use the new Blueprints to produce Cerebral Accelerators. Use the new Blueprints to produce Cerebral Accelerators.
542692 Deathglow Hunters Reinforced Wall Deathglow Hunters Reinforced Wall Item name for typeID 49557 (Non-Interactable Object)
542693 Deathglow Juicers and Cooks Quarters Deathglow Juicers and Cooks Quarters Item name for typeID 49558 (Non-Interactable Object)
542694 Deathglow Scum and Filth Barracks Deathglow Scum and Filth Barracks Item name for typeID 49559 (Non-Interactable Object)
542825 The Deathglow Hunters are possibly the vilest, filthiest gang of chem-cooking loons in all of New Eden. Their Deathglow Bottomfeeders are the lowest of the low in the grimy ranks of this illegal boosters ring.

Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular "priesthood of all believers". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones.
The Deathglow Hunters are possibly the vilest, filthiest gang of chem-cooking loons in all of New Eden. Their Deathglow Bottomfeeders are the lowest of the low in the grimy ranks of this illegal boosters ring.

Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular "priesthood of all believers". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones.
Item description for "Deathglow Bottomfeeder" (typeID 48955)
542826 The Deathglow Hunters are possibly the strangest, grimiest gang of chem-cooking loons in all of New Eden. Their Deathglow Filthrakers are low-ranking but experienced members of this illegal boosters ring.

Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular "priesthood of all believers". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones.
The Deathglow Hunters are possibly the strangest, grimiest gang of chem-cooking loons in all of New Eden. Their Deathglow Filthrakers are low-ranking but experienced members of this illegal boosters ring.

Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular "priesthood of all believers". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones.
Item description for "Deathglow Filthraker" (typeID 48956)
542827 The Deathglow Hunters are possibly the vilest, grimiest gang of chem-cooking loons in all of New Eden. Their Deathglow Scumlords are middle-ranking enforcers that brutally maintain discipline among the vile filth that make up the lower ranks of this illegal boosters ring.

Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular "priesthood of all believers". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones.
The Deathglow Hunters are possibly the vilest, grimiest gang of chem-cooking loons in all of New Eden. Their Deathglow Scumlords are middle-ranking enforcers that brutally maintain discipline among the vile filth that make up the lower ranks of this illegal boosters ring.

Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular "priesthood of all believers". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones.
Item description for "Deathglow Scumlord" (typeID 48957)
542828 The Deathglow Hunters are possibly the weirdest, dirtiest gang of chem-cooking loons in all of New Eden. Their Deathglow Brainjuicers are middle-ranking processing operations overseers, always flitting around harvest sites inspecting and haranguing the lower orders of the gang. They make sure that the Deathglow keeps flowing from mining and refining efforts of this illegal boosters ring.

Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular "priesthood of all believers". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones.
The Deathglow Hunters are possibly the weirdest, dirtiest gang of chem-cooking loons in all of New Eden. Their Deathglow Brainjuicers are middle-ranking processing operations overseers, always flitting around harvest sites inspecting and haranguing the lower orders of the gang. They make sure that the Deathglow keeps flowing from mining and refining efforts of this illegal boosters ring.

Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular "priesthood of all believers". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones.
Item description for "Deathglow Brainjuicer" (typeID 48958)
542829 The Deathglow Hunters are probably the most grotesque and filth-encrusted gang of chem-cooking loons in all of New Eden. Their Deathglow Splendorcooks are high-ranking masters of the art of "cooking" Deathglow from the yield of Cthonic Attar their loathesome underlings bring them. The Splendorcooks are the source of the best refined Deathglow and ensure that the weird and vile boosters keep flowing from this illegal boosters ring into the underground markets of New Eden.

Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular "priesthood of all believers". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones.
The Deathglow Hunters are probably the most grotesque and filth-encrusted gang of chem-cooking loons in all of New Eden. Their Deathglow Splendorcooks are high-ranking masters of the art of "cooking" Deathglow from the yield of Cthonic Attar their loathesome underlings bring them. The Splendorcooks are the source of the best refined Deathglow and ensure that the weird and vile boosters keep flowing from this illegal boosters ring into the underground markets of New Eden.

Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular "priesthood of all believers". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones.
Item description for "Deathglow Splendorcook" (typeID 48959)
542830 The unstable chemical flux of minerals designated as Chromodynamic Tricarboxyls can be obtained by reprocessing the rare ore Cthonic Attar. This is obtained from unique Cthonic Attar asteroids altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the intermediate zones between 'shallow', stable deadspace and the truly twisted depths of Abyssal Deadspace itself.

Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.
The unstable chemical flux of minerals designated as Chromodynamic Tricarboxyls can be obtained by reprocessing the rare ore Cthonic Attar. This is obtained from unique Cthonic Attar asteroids altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the intermediate zones between 'shallow', stable deadspace and the truly twisted depths of Abyssal Deadspace itself.

Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.
Item description for "Cthonic Attar" (typeID 48916)
542831 The unstable chemical flux of minerals designated as Chromodynamic Tricarboxyls can be obtained by reprocessing the rare ore Cthonic Attar. This is obtained from unique Cthonic Attar asteroids altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the intermediate zones between 'shallow', stable deadspace and the truly twisted depths of Abyssal Deadspace itself.

Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.
The unstable chemical flux of minerals designated as Chromodynamic Tricarboxyls can be obtained by reprocessing the rare ore Cthonic Attar. This is obtained from unique Cthonic Attar asteroids altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the intermediate zones between 'shallow', stable deadspace and the truly twisted depths of Abyssal Deadspace itself.

Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.
Item description for "Cthonic Attar Cluster" (typeID 48920)
542832 The unstable chemical flux of minerals designated as Chromodynamic Tricarboxyls can be obtained by reprocessing the rare ore Cthonic Attar. This is obtained from unique Cthonic Attar asteroids altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the intermediate zones between 'shallow', stable deadspace and the truly twisted depths of Abyssal Deadspace itself.

Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.
The unstable chemical flux of minerals designated as Chromodynamic Tricarboxyls can be obtained by reprocessing the rare ore Cthonic Attar. This is obtained from unique Cthonic Attar asteroids altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the intermediate zones between 'shallow', stable deadspace and the truly twisted depths of Abyssal Deadspace itself.

Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.
Item description for "Cthonic Attar Cluster" (typeID 48921)
542833 The unstable chemical flux of minerals designated as Chromodynamic Tricarboxyls can be obtained by reprocessing the rare ore Cthonic Attar. This is obtained from unique Cthonic Attar asteroids altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the intermediate zones between 'shallow', stable deadspace and the truly twisted depths of Abyssal Deadspace itself.

Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.
The unstable chemical flux of minerals designated as Chromodynamic Tricarboxyls can be obtained by reprocessing the rare ore Cthonic Attar. This is obtained from unique Cthonic Attar asteroids altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the intermediate zones between 'shallow', stable deadspace and the truly twisted depths of Abyssal Deadspace itself.

Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.
Item description for "Cthonic Attar Cluster" (typeID 48922)
542834 Typically overseen by a Deathglow Splendorcook, the Cookhouse is the nexus of the Deathglow Hunters' mining, reprocessing and chemical refining operations. The end result is the weird and mind-altering "Deathglow", a substance that can be used as an illegal booster with generally stupefying results after the alleged "enhanced rapture" of the near-death experience it produces. Typically overseen by a Deathglow Splendorcook, the Cookhouse is the nexus of the Deathglow Hunters' mining, reprocessing and chemical refining operations. The end result is the weird and mind-altering "Deathglow", a substance that can be used as an illegal booster with generally stupefying results after the alleged "enhanced rapture" of the near-death experience it produces. Item description for "Deathglow Hunters Cookhouse" (typeID 48960)
542835 This shielding projector emits a powerful force field that guards the chem-cookmasters of the Deathglow Hunters from harm while they are busy overseeing the processing of their vile substances. This shielding projector emits a powerful force field that guards the chem-cookmasters of the Deathglow Hunters from harm while they are busy overseeing the processing of their vile substances. Item description for "Cookhouse Shielding Projector" (typeID 48962)
542836 This powerful force field protects the chem-cookmasters of the Deathglow Hunters from harm while they are busy overseeing the processing of their vile substances. This powerful force field protects the chem-cookmasters of the Deathglow Hunters from harm while they are busy overseeing the processing of their vile substances. Item description for "Cookhouse Force Field" (typeID 48963)
542837 A reinforced structural wall unit, often used to connect other structures in space to one another. A reinforced structural wall unit, often used to connect other structures in space to one another. Item description for "Deathglow Hunters Reinforced Wall" (typeID 49557)
542838 The upper echelons of the Deathglow Hunters fancy themselves to be overlords, albeit of a rather grimy kind, and their Brainjuicers and Splendorcooks like to bed down in something approximating a normal habitat. Visiting members of the Blood Raider Covenant generally sleep aboard their own ships. The upper echelons of the Deathglow Hunters fancy themselves to be overlords, albeit of a rather grimy kind, and their Brainjuicers and Splendorcooks like to bed down in something approximating a normal habitat. Visiting members of the Blood Raider Covenant generally sleep aboard their own ships. Item description for "Deathglow Juicers and Cooks Quarters" (typeID 49558)
542839 The lower ranks of the Deathglow Hunters are permitted to make a rude habitat out of whatever space debris they can convert, as in the case of this rickety and exceptionally malodorous barracks facility. The lower ranks of the Deathglow Hunters are permitted to make a rude habitat out of whatever space debris they can convert, as in the case of this rickety and exceptionally malodorous barracks facility. Item description for "Deathglow Scum and Filth Barracks" (typeID 49559)
542840 A chemical flux in strangely distorted mineral form produced by the subtle, yet profound effects of the intermediate deadspace environment, Chromodynamic Tricarboxyls are principally obtained by mining and reprocessing certain rare ores to be found in deadspace, such as the weirdly glowing Cthonic Attar asteroids.

Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.
A chemical flux in strangely distorted mineral form produced by the subtle, yet profound effects of the intermediate deadspace environment, Chromodynamic Tricarboxyls are principally obtained by mining and reprocessing certain rare ores to be found in deadspace, such as the weirdly glowing Cthonic Attar asteroids.

Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.
Item description for "Chromodynamic Tricarboxyls" (typeID 48927)
542841 Deathglow Residue Deathglow Residue Item name for typeID 49619 (Special Edition Commodities)
542842 Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.

This evil-smelling substance is the residue from Deathglow refining and while it's not particularly dangerous, it's not recommended to apply it to your eyeballs.
Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.

This evil-smelling substance is the residue from Deathglow refining and while it's not particularly dangerous, it's not recommended to apply it to your eyeballs.
Item description for "Deathglow Residue" (typeID 49619)
542843 Decayed Deathglow Decayed Deathglow Item name for typeID 49620 (Special Edition Commodities)
542844 Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.

This particular batch of Deathglow has decayed into a toxic mess and would probably be enough to drop a Matigu Seabeast stone-cold dead, if you could find one.
Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.

This particular batch of Deathglow has decayed into a toxic mess and would probably be enough to drop a Matigu Seabeast stone-cold dead, if you could find one.
Item description for "Decayed Deathglow" (typeID 49620)
542845 Top Grade Deathglow Top Grade Deathglow Item name for typeID 49621 (Special Edition Commodities)
542846 Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.

This particular batch of Deathglow is top grade stuff and likely was intended for shipment to the Gallente black market in exotic boosters. Or perhaps it was ordered by a Vherokior shaman keen to try a new method of contacting the world spirits? The Deathglow Hunters don't seem to keep customer records around.
Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.

This particular batch of Deathglow is top grade stuff and likely was intended for shipment to the Gallente black market in exotic boosters. Or perhaps it was ordered by a Vherokior shaman keen to try a new method of contacting the world spirits? The Deathglow Hunters don't seem to keep customer records around.
Item description for "Top Grade Deathglow" (typeID 49621)
542855 'Marginis' Fortizar Wreck 'Marginis' Fortizar Wreck Item name for typeID 49635 (Large Collidable Object)

New Files (355 Entries)
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dx9/model/deployables/mobile/dscandisruptor/mdd01/mdd01_no.dds
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dx9/model/ship/minmatar/battleship/mb2/testcase/mb2_t2a_heavy_mediumdetail.gr2
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dx9/model/ship/minmatar/battleship/mb2/testcase/mb2_t2a_pmdg.dds
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dx9/model/spaceobjectfactory/factions/khanidinnovation.black
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dx9/model/spaceobjectfactory/factions/thukkermix.black
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dx9/model/structure/universal/billboard/ubb02/wreck/effects/ubb2_t1_wreck_cloud.gr2
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dx9/model/structure/universal/billboard/ubb02/wreck/ubb02_wreck_g2.dds
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dx9/model/structure/universal/construction/gb2/effects/uc_gb2_blueprint.gr2
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dx9/model/structure/universal/construction/gb2/uc_gb2_02_pmdg_mediumdetail.dds
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texture/projection/deathangel_01.dds
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ui/texture/previewbannerhorizontal.dds
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ui/texture/previewbannervertical.dds
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ui/texture/previewceo.dds
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ui/texture/previewcorporation.dds
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Changed Files (1123 Entries)
File Name Size in kb (Decompressed)
audio/atmos.bnk
5376 -> 6635
audio/placeables.bnk
26399 -> 26466
audio/soundbanksinfo.xml
3700 -> 3707
bin/_PlanetResources.dll
182 -> 182
bin/_audio2.dll
1939 -> 1939
bin/_ctypes.pyd
85 -> 85
bin/_destiny.dll
569 -> 569
bin/_elementtree.pyd
77 -> 77
bin/_evelocalization.dll
250 -> 250
bin/_ime.dll
70 -> 70
bin/_ssl.pyd
996 -> 996
bin/_trinity_dx11_deploy.dll
13561 -> 13585
bin/_trinity_dx9_deploy.dll
13490 -> 13513
bin/_videoplayer.dll
1763 -> 1763
bin/_yaml.pyd
207 -> 207
bin/activityNodesLoader.pyd
53 -> 53
bin/blue.dll
3919 -> 3919
bin/character_colorLocationsLoader.pyd
40 -> 40
bin/character_colorNamesLoader.pyd
40 -> 40
bin/character_modifierLocationsLoader.pyd
40 -> 40
bin/character_resourcesLoader.pyd
41 -> 41
bin/character_sculptingLocationsLoader.pyd
40 -> 40
bin/d3dinfo.pyd
669 -> 669
bin/db.dll
262 -> 262
bin/dynamicItemAttributesLoader.pyd
67 -> 67
bin/effectSequencesLoader.pyd
72 -> 72
bin/effectsLoader.pyd
53 -> 53
bin/exefile.exe
551 -> 551
bin/geo2.dll
195 -> 195
bin/graphicIDsLoader.pyd
59 -> 65
bin/graphicMaterialSetsLoader.pyd
46 -> 46
bin/groupGraphicsLoader.pyd
61 -> 61
bin/iconIDsLoader.pyd
40 -> 47
bin/loginRewardsLoader.pyd
55 -> 55
bin/nvapi.pyd
725 -> 725
bin/packages/monolithgeoip2/data/GeoLite2-ASN.mmdb
6173 -> 6173
bin/packages/monolithgeoip2/data/GeoLite2-Country.mmdb
3465 -> 3428
bin/pyEvePathfinder.dll
671 -> 671
bin/pyFSD.dll
784 -> 784
bin/pyexpat.pyd
133 -> 133
bin/python27.dll
3883 -> 3883
bin/soundIDsLoader.pyd
39 -> 39
bin/unicodedata.pyd
693 -> 693
bulkdata/2800006.cache2
36 -> 36
bulkdata/2809992.cache2
4 -> 4
bulkdata/3200012.cache2
11 -> 11
bulkdata/3200016.cache2
741 -> 741
bulkdata/600005.cache2
511 -> 511
bulkdata/800003.cache2
3001 -> 3007
bulkdata/800005.cache2
578 -> 579
bulkdata/800006.cache2
7078 -> 7086
bulkdata/800007.cache2
419 -> 419
bulkdata/mapbulk.db
450 -> 450
bulkdata/version
0 -> 0
code.ccp
19983 -> 20019
dx9/model/controller/shipstance.black
1 -> 1
dx9/model/decal/angel/logo_xi-inner_01_at.dds
21 -> 22
dx9/model/decal/angel/logo_xi-inner_01_f.dds
11 -> 11
dx9/model/decal/angel/logo_xi-inner_01_nr.dds
11 -> 11
dx9/model/decal/angel/logo_xi-outer_01_at.dds
21 -> 22
dx9/model/decal/angel/logo_xi-outer_01_f.dds
11 -> 11
dx9/model/decal/angel/logo_xi-outer_01_nr.dds
11 -> 11
dx9/model/decal/angel/logo_xi-outer_02_at.dds
21 -> 22
dx9/model/decal/angel/logo_xi-outer_02_f.dds
11 -> 11
dx9/model/decal/angel/logo_xi-outer_02_nr.dds
11 -> 11
dx9/model/decal/caldari/code_mn-71cr_01_at.dds
11 -> 11
dx9/model/decal/caldari/code_mn-71cr_01_f.dds
5 -> 5
dx9/model/decal/caldari/code_mn-71cr_01_nr.dds
5 -> 5
dx9/model/decal/caldari/marking_arrowtype14_01_at.dds
22 -> 22
dx9/model/decal/caldari/marking_arrowtype14_01_f.dds
11 -> 11
dx9/model/decal/caldari/marking_arrowtype14_01_nr.dds
11 -> 11
dx9/model/decal/caldari/marking_arrowtype15_01_at.dds
22 -> 22
dx9/model/decal/caldari/marking_codem2ydsleft_01_at.dds
11 -> 11
dx9/model/decal/caldari/marking_codem2ydsleft_01_nr.dds
5 -> 5
dx9/model/decal/caldari/marking_codem2ydsright_01_at.dds
11 -> 11
dx9/model/decal/caldari/marking_manticore02_01_at.dds
22 -> 22
dx9/model/decal/caldari/marking_s2phor_01_at.dds
11 -> 11
dx9/model/decal/caldari/marking_serialdm_01_at.dds
11 -> 11
dx9/model/decal/caldari/marking_serialss_01_at.dds
11 -> 11
dx9/model/decal/glow_signage_06_at.dds
11 -> 11
dx9/model/decal/glow_stripdouble_20_at.dds
11 -> 11
dx9/model/decal/marking_026-or_01_at.dds
22 -> 22
dx9/model/decal/marking_046_01_at.dds
22 -> 22
dx9/model/decal/marking_45_01_at.dds
22 -> 22
dx9/model/decal/marking_45_01_f.dds
11 -> 11
dx9/model/decal/marking_45_01_nr.dds
11 -> 11
dx9/model/decal/marking_circletype01_01_at.dds
21 -> 22
dx9/model/decal/marking_circletype01_01_f.dds
11 -> 11
dx9/model/decal/marking_circletype01_01_nr.dds
11 -> 11
dx9/model/decal/soe/marking_carthum_01_at.dds
5 -> 5
dx9/model/decal/soe/marking_carthum_01_f.dds
2 -> 2
dx9/model/decal/soe/marking_carthum_01_nr.dds
2 -> 2
dx9/model/decal/soe/marking_cautionbox02_01_at.dds
11 -> 11
dx9/model/decal/soe/marking_propeldynamics01_01_at.dds
11 -> 11
dx9/model/decal/soe/marking_propeldynamics02_01_at.dds
11 -> 11
dx9/model/decal/soe/marking_sponsors03_01_at.dds
11 -> 11
dx9/model/decal/soe/marking_sponsors04_01_at.dds
11 -> 11
dx9/model/decal/soe/marking_zero-g_01_at.dds
21 -> 22
dx9/model/decal/soe/marking_zero-g_01_f.dds
11 -> 11
dx9/model/decal/soe/marking_zero-g_01_nr.dds
11 -> 11
dx9/model/decal/soe/marking_zero-g_03_at.dds
21 -> 22
dx9/model/decal/soe/marking_zero-g_03_f.dds
11 -> 11
dx9/model/decal/soe/marking_zero-g_03_nr.dds
11 -> 11
dx9/model/deployables/generic/shipyard/sy01/icons/2625_128.png ->
23 -> 22
dx9/model/deployables/generic/shipyard/sy01/icons/2625_64.png ->
7 -> 7
dx9/model/deployables/generic/shipyard/sy01/icons/2625_64_bp.png ->
7 -> 7
dx9/model/deployables/generic/shipyard/sy01/icons/2625_64_bpc.png ->
7 -> 7
dx9/model/deployables/generic/shipyard/sy01/icons/sy01_isis.png ->
3 -> 3
dx9/model/outposts/amarr/ao1/icons/2785_128.png ->
18 -> 18
dx9/model/outposts/amarr/ao1/icons/2785_64.png ->
5 -> 5
dx9/model/outposts/amarr/ao1/icons/ao1_t1_isis.png ->
8 -> 8
dx9/model/outposts/caldari/co1/icons/2784_128.png ->
22 -> 22
dx9/model/outposts/caldari/co1/icons/2784_64.png ->
6 -> 6
dx9/model/outposts/caldari/co1/icons/co1_t1_isis.png ->
3 -> 3
dx9/model/outposts/caldari/co1l/icons/22150_128.png ->
22 -> 22
dx9/model/outposts/caldari/co1l/icons/22150_64.png ->
6 -> 6
dx9/model/outposts/caldari/co1l/icons/co1l_t1_isis.png ->
3 -> 3
dx9/model/outposts/gallente/go1/icons/2783_128.png ->
19 -> 19
dx9/model/outposts/gallente/go1/icons/2783_64.png ->
6 -> 6
dx9/model/outposts/gallente/go1/icons/go1_t1_isis.png ->
3 -> 3
dx9/model/outposts/gallente/go1l/icons/22189_128.png ->
19 -> 19
dx9/model/outposts/gallente/go1l/icons/22189_64.png ->
6 -> 6
dx9/model/outposts/gallente/go1l/icons/go1l_t1_isis.png ->
3 -> 3
dx9/model/outposts/minmatar/mo1/icons/2758_128.png ->
21 -> 21
dx9/model/outposts/minmatar/mo1/icons/2758_64.png ->
6 -> 6
dx9/model/outposts/minmatar/mo1/icons/mo1_t1_isis.png ->
10 -> 10
dx9/model/outposts/minmatar/mo1l/icons/22161_128.png ->
21 -> 21
dx9/model/outposts/minmatar/mo1l/icons/22161_64.png ->
6 -> 6
dx9/model/outposts/minmatar/mo1l/icons/mo1l_t1_isis.png ->
11 -> 10
dx9/model/ship/amarr/battleship/ab2/icons/3356_128.png ->
24 -> 25
dx9/model/ship/amarr/battleship/ab2/icons/3356_64.png ->
7 -> 7
dx9/model/ship/amarr/battleship/ab2/icons/3356_64_bp.png ->
7 -> 7
dx9/model/ship/amarr/battleship/ab2/icons/3356_64_bpc.png ->
8 -> 8
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s1v1/csc1_t3_s1v1_pmdg.dds
2796 -> 2796
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s1v1/csc1_t3_s1v1_pmdg_lowdetail.dds
2 -> 2
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s1v1/csc1_t3_s1v1_pmdg_mediumdetail.dds
43 -> 43
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s1v2/csc1_t3_s1v2_pmdg.dds
2796 -> 2796
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s1v2/csc1_t3_s1v2_pmdg_lowdetail.dds
2 -> 2
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s1v2/csc1_t3_s1v2_pmdg_mediumdetail.dds
43 -> 43
dx9/model/ship/caldari/titan/ct1/ct1_t1_2_no.dds
1398 -> 1398
dx9/model/ship/caldari/titan/ct1/ct1_t1_2_no_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/titan/ct1/ct1_t1_2_no_mediumdetail.dds
22 -> 22
dx9/model/ship/caldari/titan/ct1/ct1_t1_no.dds
1398 -> 1398
dx9/model/ship/caldari/titan/ct1/ct1_t1_no_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/titan/ct1/ct1_t1_no_mediumdetail.dds
22 -> 22
dx9/model/ship/caldari/titan/ct1/icons/21280_128.png ->
23 -> 23
dx9/model/ship/caldari/titan/ct1/icons/21280_64.png ->
7 -> 7
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24 -> 24
graphics/effect.dx11/utility/cubetextureviewer.sm_depth
3 -> 3
graphics/effect.dx11/utility/cubetextureviewer.sm_hi
3 -> 3
graphics/effect.dx11/utility/cubetextureviewer.sm_lo
3 -> 3
graphics/effect.dx11/utility/geometryviewer.sm_depth
83 -> 83
graphics/effect.dx11/utility/geometryviewer.sm_hi
83 -> 83
graphics/effect.dx11/utility/geometryviewer.sm_lo
83 -> 83
graphics/effect.dx9/managed/space/booster/boostervolumetric.sm_depth
9 -> 9
graphics/effect.dx9/managed/space/booster/boostervolumetric.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fx3dv5.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fx3dv5.sm_depth
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fx3dv5.sm_lo
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fx3dv5.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fx3dv5.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/specialfx/environment/cloudcover.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/specialfx/jumptransition/jumptunneluber.sm_depth
6 -> 7
graphics/effect.dx9/managed/space/specialfx/jumptransition/jumptunneluber.sm_hi
6 -> 7
graphics/effect.dx9/managed/space/specialfx/jumptransition/jumptunneluber.sm_lo
6 -> 7
graphics/effect.dx9/managed/space/specialfx/motionvector.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/specialfx/motionvector.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/specialfx/motionvector.sm_lo
7 -> 7
graphics/effect.dx9/managed/space/specialfx/particles/2layermask.sm_depth
59 -> 59
graphics/effect.dx9/managed/space/specialfx/particles/2layermask.sm_hi
54 -> 54
graphics/effect.dx9/managed/space/specialfx/particles/2layermask.sm_lo
54 -> 54
graphics/effect.dx9/managed/space/specialfx/particles/motionvector.sm_depth
75 -> 75
graphics/effect.dx9/managed/space/specialfx/particles/motionvector.sm_hi
66 -> 66
graphics/effect.dx9/managed/space/specialfx/particles/motionvector.sm_lo
63 -> 63
graphics/effect.dx9/utility/cubetextureviewer.sm_depth
1 -> 1
graphics/effect.dx9/utility/cubetextureviewer.sm_hi
1 -> 1
graphics/effect.dx9/utility/cubetextureviewer.sm_lo
1 -> 1
graphics/effect.dx9/utility/geometryviewer.sm_depth
8 -> 8
graphics/effect.dx9/utility/geometryviewer.sm_hi
8 -> 8
graphics/effect.dx9/utility/geometryviewer.sm_lo
8 -> 8
localization/localization_de.pickle
12954 -> 12963
localization/localization_en-us.pickle
11914 -> 11923
localization/localization_es.pickle
848 -> 856
localization/localization_fr.pickle
13538 -> 13547
localization/localization_it.pickle
798 -> 806
localization/localization_ja.pickle
14754 -> 14764
localization/localization_main.pickle
755 -> 761
localization/localization_ru.pickle
17963 -> 17975
localization/localization_zh.pickle
10640 -> 10641
localizationfsd/localization_fsd_de.pickle
20034 -> 20102
localizationfsd/localization_fsd_en-us.pickle
18430 -> 18463
localizationfsd/localization_fsd_fr.pickle
20212 -> 20280
localizationfsd/localization_fsd_main.pickle
2230 -> 2232
localizationfsd/localization_fsd_ru.pickle
65515 -> 65679
localizationfsd/localization_fsd_zh.pickle
25256 -> 25255
manifest.dat
13 -> 14
resfiledependencies.yaml
2902 -> 2907
resfileindex.txt
11527 -> 11577
resfileindex_prefetch.txt
766 -> 767
start.ini
0 -> 0
staticdata/activitynodes.fsdbinary
55 -> 54
staticdata/asteroidtypesbysolarsystemid.pickle
273 -> 273
staticdata/blueprints.static
4630 -> 4631
staticdata/blueprintsbymaterialtypeids.pickle
108 -> 108
staticdata/bracketsbygroup.static
7 -> 7
staticdata/bracketsbytype.static
9 -> 9
staticdata/clonegrades.static
26 -> 26
staticdata/crates.static
56 -> 56
staticdata/dbuffcollections.static
46 -> 46
staticdata/dialogs.static
278 -> 278
staticdata/environmenttemplates.static
39 -> 40
staticdata/evecategories.static
10 -> 10
staticdata/evegroups.static
413 -> 414
staticdata/evetypelists.static
22 -> 22
staticdata/evetypes.static
14377 -> 14422
staticdata/fighterabilities.static
13 -> 13
staticdata/fighterabilitiesbytype.static
22 -> 22
staticdata/graphicids.fsdbinary
707 -> 858
staticdata/graphicmaterialsets.fsdbinary
78 -> 78
staticdata/graphicmaterialsets.static
93 -> 94
staticdata/groupgraphics.fsdbinary
9 -> 9
staticdata/groupgraphics.static
8 -> 8
staticdata/iconids.fsdbinary
248 -> 346
staticdata/iconids.schema
0 -> 1
staticdata/iconids.static
220 -> 230
staticdata/industry_activities.static
6 -> 6
staticdata/industry_activity_modifier_sources.static
70 -> 70
staticdata/industry_activity_target_filters.static
8 -> 8
staticdata/industry_assembly_lines.static
352 -> 352
staticdata/industry_installation_types.static
23 -> 23
staticdata/infobubbles.static
262 -> 262
staticdata/skinlicenses.static
1361 -> 1363
staticdata/skinmaterials.static
53 -> 53
staticdata/skins.static
2109 -> 2122
staticdata/soundids.fsdbinary
49 -> 50
staticdata/spacecomponents.static
244 -> 243
staticdata/starmapcache.pickle
1682 -> 1682

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