Est. patch size: 198mb
Please take a moment to read this recent dev blog from CCP Falcon regarding some of the changes coming to Singularity.
Icon | TypeID & Name | Description | Group | Attributes |
---|---|---|---|---|
48899 - Deployable Billboard | No Description | Deployable Advertisement | Click to toggle showing the 27 attributes.typeID: 48899graphicID: 20438 Capacity: 0.0 isDynamicType: False Meta Level: 1.0 typeNameID: 540977 basePrice: 0.0 Volume: 50.0 wreckTypeID: 33538 radius: 400.0 published: False Mass: 10000.0 Tech Level: 1.0 groupID: 2005 portionSize: 1 Shield Capacity: 10000.0 Signature Radius: 500.0 Structure Hitpoints: 30000.0 armorUniformity: 0.75 structureUniformity: 1.0 RADAR Sensor Strength: 50.0 Ladar Sensor Strength: 50.0 Magnetometric Sensor Strength: 50.0 Gravimetric Sensor Strength: 50.0 Armor Hitpoints: 10000.0 Shield Uniformity: 0.75 Shield recharge time: 3200000.0 |
|
48916 - Cthonic Attar | The unstable chemical flux of minerals designated as Chromodynamic Tricarboxyls can be obtained by reprocessing the rare ore Cthonic Attar. This is obtained from unique Cthonic Attar asteroids altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the intermediate zones between 'shallow', stable deadspace and the truly twisted depths of Abyssal Deadspace itself.
Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden. |
Deadspace Asteroids | Click to toggle showing the 21 attributes.descriptionID: 542830typeID: 48916 graphicID: 22245 Capacity: 0.0 isDynamicType: False typeNameID: 540969 Volume: 6.0 iconID: 21823 basePrice: 2000.0 marketGroupID: 1857 (Minerals) metaGroupID: 19 soundID: 20859 radius: 1.0 published: True Mass: 4000.0 groupID: 2006 portionSize: 100 Stasis Webifier Resistance: 0.0 Primary Skill required: 3386.0 asteroidMetaLevel: 1.0 Reprocessing Skill: 3386.0 |
|
48917 - Asteroid B | No Description | Deadspace Asteroids | Click to toggle showing the 16 attributes.Volume: 6.0typeID: 48917 graphicID: 22246 Capacity: 0.0 isDynamicType: False typeNameID: 540970 iconID: 21823 basePrice: 2000.0 marketGroupID: 1857 (Minerals) metaGroupID: 19 soundID: 20859 radius: 1.0 published: True Mass: 4000.0 groupID: 2006 portionSize: 100 |
|
48918 - Asteroid C | No Description | Deadspace Asteroids | Click to toggle showing the 16 attributes.Volume: 6.0typeID: 48918 graphicID: 22247 Capacity: 0.0 isDynamicType: False typeNameID: 540971 iconID: 21823 basePrice: 2000.0 marketGroupID: 1857 (Minerals) metaGroupID: 19 soundID: 20859 radius: 1.0 published: True Mass: 4000.0 groupID: 2006 portionSize: 100 |
|
48919 - Asteroid D | No Description | Deadspace Asteroids | Click to toggle showing the 16 attributes.Volume: 6.0typeID: 48919 graphicID: 22248 Capacity: 0.0 isDynamicType: False typeNameID: 540972 iconID: 21823 basePrice: 2000.0 marketGroupID: 1857 (Minerals) metaGroupID: 19 soundID: 20859 radius: 1.0 published: True Mass: 4000.0 groupID: 2006 portionSize: 100 |
|
48920 - Cthonic Attar Cluster | The unstable chemical flux of minerals designated as Chromodynamic Tricarboxyls can be obtained by reprocessing the rare ore Cthonic Attar. This is obtained from unique Cthonic Attar asteroids altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the intermediate zones between 'shallow', stable deadspace and the truly twisted depths of Abyssal Deadspace itself.
Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden. |
Non-Interactable Object | Click to toggle showing the 14 attributes.descriptionID: 542831typeID: 48920 graphicID: 22249 Capacity: 0.0 isDynamicType: False typeNameID: 540973 basePrice: 2000.0 Volume: 0.1 soundID: 20860 radius: 1.0 published: False Mass: 4000.0 groupID: 1975 portionSize: 100 |
|
48921 - Cthonic Attar Cluster | The unstable chemical flux of minerals designated as Chromodynamic Tricarboxyls can be obtained by reprocessing the rare ore Cthonic Attar. This is obtained from unique Cthonic Attar asteroids altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the intermediate zones between 'shallow', stable deadspace and the truly twisted depths of Abyssal Deadspace itself.
Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden. |
Non-Interactable Object | Click to toggle showing the 14 attributes.descriptionID: 542832typeID: 48921 graphicID: 22250 Capacity: 0.0 isDynamicType: False typeNameID: 540974 basePrice: 2000.0 Volume: 0.1 soundID: 20860 radius: 1.0 published: False Mass: 4000.0 groupID: 1975 portionSize: 100 |
|
48922 - Cthonic Attar Cluster | The unstable chemical flux of minerals designated as Chromodynamic Tricarboxyls can be obtained by reprocessing the rare ore Cthonic Attar. This is obtained from unique Cthonic Attar asteroids altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the intermediate zones between 'shallow', stable deadspace and the truly twisted depths of Abyssal Deadspace itself.
Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden. |
Non-Interactable Object | Click to toggle showing the 14 attributes.descriptionID: 542833typeID: 48922 graphicID: 22251 Capacity: 0.0 isDynamicType: False typeNameID: 540975 basePrice: 2000.0 Volume: 0.1 soundID: 20860 radius: 1.0 published: False Mass: 4000.0 groupID: 1975 portionSize: 100 |
|
|
48923 - Basic 'Radiance' Cerebral Accelerator Blueprint | No Description | Booster Blueprints | Click to toggle showing the 13 attributes.typeID: 48923Capacity: 0.0 isDynamicType: False typeNameID: 540978 iconID: 10144 basePrice: 1000000.0 metaGroupID: 19 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 718 portionSize: 1 |
|
48924 - Standard 'Radiance' Cerebral Accelerator Blueprint | No Description | Booster Blueprints | Click to toggle showing the 13 attributes.typeID: 48924Capacity: 0.0 isDynamicType: False typeNameID: 540979 iconID: 10144 basePrice: 1000000.0 metaGroupID: 19 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 718 portionSize: 1 |
|
48925 - Advanced 'Radiance' Cerebral Accelerator Blueprint | No Description | Booster Blueprints | Click to toggle showing the 13 attributes.typeID: 48925Capacity: 0.0 isDynamicType: False typeNameID: 540980 iconID: 10144 basePrice: 1000000.0 metaGroupID: 19 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 718 portionSize: 1 |
|
48926 - Extended 'Radiance' Cerebral Accelerator Blueprint | No Description | Booster Blueprints | Click to toggle showing the 13 attributes.typeID: 48926Capacity: 0.0 isDynamicType: False typeNameID: 540981 iconID: 10144 basePrice: 1000000.0 metaGroupID: 19 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 718 portionSize: 1 |
48927 - Chromodynamic Tricarboxyls | A chemical flux in strangely distorted mineral form produced by the subtle, yet profound effects of the intermediate deadspace environment, Chromodynamic Tricarboxyls are principally obtained by mining and reprocessing certain rare ores to be found in deadspace, such as the weirdly glowing Cthonic Attar asteroids.
Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden. |
Mineral | Click to toggle showing the 15 attributes.descriptionID: 542840typeID: 48927 Capacity: 0.0 isDynamicType: False typeNameID: 540982 iconID: 21784 basePrice: 2.0 metaGroupID: 19 marketGroupID: 1856 (Alloys & Compounds) Volume: 1.0 radius: 1.0 published: True Mass: 0.0 groupID: 18 portionSize: 1 |
|
48933 - Crimson Harvest Nebula | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 48933graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 540993 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
|
48936 - November Nightmare | No Description | Irregular Battleship | Click to toggle showing the 15 attributes.typeID: 48936graphicID: 2295 Capacity: 235.0 isDynamicType: False raceID: 4 typeNameID: 541002 basePrice: 0.0 Volume: 100100.0 soundID: 31 wreckTypeID: 26581 radius: 350.0 published: False Mass: 10010000.0 groupID: 1667 portionSize: 1 |
|
48937 - November Cruiser Fast | No Description | Irregular Cruiser | Click to toggle showing the 15 attributes.typeID: 48937graphicID: 1236 Capacity: 235.0 isDynamicType: False raceID: 4 typeNameID: 541003 basePrice: 0.0 Volume: 100100.0 soundID: 31 wreckTypeID: 26580 radius: 150.0 published: False Mass: 10010000.0 groupID: 1665 portionSize: 1 |
|
48938 - November Cruiser Strong | No Description | Irregular Cruiser | Click to toggle showing the 15 attributes.typeID: 48938graphicID: 1236 Capacity: 235.0 isDynamicType: False raceID: 4 typeNameID: 541004 basePrice: 0.0 Volume: 100100.0 soundID: 31 wreckTypeID: 26580 radius: 150.0 published: False Mass: 10010000.0 groupID: 1665 portionSize: 1 |
|
48939 - November Cruiser Weak | No Description | Irregular Cruiser | Click to toggle showing the 15 attributes.typeID: 48939graphicID: 1236 Capacity: 235.0 isDynamicType: False raceID: 4 typeNameID: 541005 basePrice: 0.0 Volume: 100100.0 soundID: 31 wreckTypeID: 26580 radius: 150.0 published: False Mass: 10010000.0 groupID: 1665 portionSize: 1 |
|
48940 - November Frigate Fast | No Description | Irregular Frigate | Click to toggle showing the 15 attributes.typeID: 48940graphicID: 1237 Capacity: 235.0 isDynamicType: False raceID: 4 typeNameID: 541006 basePrice: 0.0 Volume: 21120.0 soundID: 31 wreckTypeID: 26579 radius: 50.0 published: False Mass: 2112000.0 groupID: 1568 portionSize: 1 |
|
48941 - November Frigate Strong | No Description | Irregular Frigate | Click to toggle showing the 15 attributes.typeID: 48941graphicID: 1237 Capacity: 200.0 isDynamicType: False raceID: 4 typeNameID: 541007 basePrice: 0.0 Volume: 21120.0 soundID: 31 wreckTypeID: 26579 radius: 50.0 published: False Mass: 2112000.0 groupID: 1568 portionSize: 1 |
|
48942 - November Frigate Weak | No Description | Irregular Frigate | Click to toggle showing the 15 attributes.typeID: 48942graphicID: 1238 Capacity: 100.0 isDynamicType: False raceID: 4 typeNameID: 541008 basePrice: 0.0 Volume: 21120.0 soundID: 31 wreckTypeID: 26579 radius: 50.0 published: False Mass: 2112000.0 groupID: 1568 portionSize: 1 |
|
48943 - November Destroyer | No Description | Irregular Destroyer | Click to toggle showing the 15 attributes.typeID: 48943graphicID: 1237 Capacity: 235.0 isDynamicType: False raceID: 4 typeNameID: 541009 basePrice: 0.0 Volume: 21120.0 soundID: 31 wreckTypeID: 26579 radius: 50.0 published: False Mass: 2112000.0 groupID: 1664 portionSize: 1 |
|
48944 - November Module | No Description | Stasis Web | Click to toggle showing the 12 attributes.typeID: 48944Capacity: 16.0 isDynamicType: False typeNameID: 541018 iconID: 112 basePrice: 0.0 Volume: 15.0 radius: 1.0 published: False Mass: 0.0 groupID: 65 portionSize: 1 |
|
|
48945 - Nov Imp B BPC | No Description | Booster Blueprints | Click to toggle showing the 11 attributes.typeID: 48945Capacity: 0.0 isDynamicType: False typeNameID: 541031 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 718 portionSize: 1 |
|
48946 - Nov Imp S BPC | No Description | Booster Blueprints | Click to toggle showing the 11 attributes.typeID: 48946Capacity: 0.0 isDynamicType: False typeNameID: 541032 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 718 portionSize: 1 |
|
48947 - Nov Imp E BPC | No Description | Booster Blueprints | Click to toggle showing the 11 attributes.typeID: 48947Capacity: 0.0 isDynamicType: False typeNameID: 541034 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 718 portionSize: 1 |
|
48948 - Nov Imp A BPC | No Description | Booster Blueprints | Click to toggle showing the 11 attributes.typeID: 48948Capacity: 0.0 isDynamicType: False typeNameID: 541033 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 718 portionSize: 1 |
![]() |
48949 - Nov Mod BPC | No Description | Stasis Web Blueprint | Click to toggle showing the 11 attributes.typeID: 48949Capacity: 0.0 isDynamicType: False typeNameID: 541039 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 145 portionSize: 1 |
![]() |
48950 - Nov Ship Log 1 | No Description | Special Edition Commodities | Click to toggle showing the 11 attributes.typeID: 48950Capacity: 0.0 isDynamicType: False typeNameID: 541040 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1194 portionSize: 1 |
![]() |
48951 - Nov Ship Log 2 | No Description | Special Edition Commodities | Click to toggle showing the 11 attributes.typeID: 48951Capacity: 0.0 isDynamicType: False typeNameID: 541045 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1194 portionSize: 1 |
![]() |
48952 - Nov Ship Log 3 | No Description | Special Edition Commodities | Click to toggle showing the 11 attributes.typeID: 48952Capacity: 0.0 isDynamicType: False typeNameID: 541047 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1194 portionSize: 1 |
![]() |
48953 - Nov Ship Log 4 | No Description | Special Edition Commodities | Click to toggle showing the 11 attributes.typeID: 48953Capacity: 0.0 isDynamicType: False typeNameID: 541052 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1194 portionSize: 1 |
![]() |
48954 - Nov Ship Log 5 | No Description | Special Edition Commodities | Click to toggle showing the 11 attributes.typeID: 48954Capacity: 0.0 isDynamicType: False typeNameID: 541046 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1194 portionSize: 1 |
48955 - Deathglow Bottomfeeder | The Deathglow Hunters are possibly the vilest, filthiest gang of chem-cooking loons in all of New Eden. Their Deathglow Bottomfeeders are the lowest of the low in the grimy ranks of this illegal boosters ring.
Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular "priesthood of all believers". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones. |
Irregular Frigate | Click to toggle showing the 85 attributes.descriptionID: 542825typeID: 48955 graphicID: 2632 Capacity: 235.0 isDynamicType: False raceID: 4 typeNameID: 541087 basePrice: 0.0 Volume: 28600.0 soundID: 31 wreckTypeID: 26567 radius: 40.0 published: False Mass: 2860000.0 groupID: 1568 portionSize: 1 modifyTargetSpeedChance: 0.5 Maximum Locked Targets: 1.0 modifyTargetSpeedRange: 10000.0 Disallows Assistance: 1.0 Shield Capacity: 300.0 Structure Hitpoints: 350.0 Armor EM Damage Resistance: 1.0 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.5 Armor Thermal Damage Resistance: 0.8 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.5 Shield Thermal Damage Resistance: 0.8 Maximum Velocity Bonus: -60.0 use effect monitoring: 1.0 entityChaseMaxDistance: 7500.0 Armor Hitpoints: 475.0 Accuracy falloff : 3120.0 entityChaseMaxDelayChance: 0.75 Turret Tracking: 0.125 Maximum Velocity: 1100.0 Signature Radius: 24.0 Use Signature Radius: 1.0 entityFactionLoss: 0.00475 Rate of fire: 2500.0 modifyTargetSpeedDuration: 5000.0 entityBracketColour: 1.0 Optimal Range: 16500.0 Capacitor Recharge time: 500000.0 Scan Resolution: 1500.0 entityFlyRange: 6000.0 gfxTurretID: 453.0 Damage Modifier: 2.0 maxAttackTargets: 1.0 structureUniformity: 1.0 entityChaseMaxDelay: 10000.0 gfxBoosterID: 397.0 entityChaseMaxDuration: 10000.0 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 1.0 Targeting Speed: 2500.0 RADAR Sensor Strength: 10.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 entitySecurityMaxGain: 5.0 propulsionGraphicID: 397.0 entityAttackDelayMin: 1500.0 entityAttackDelayMax: 7500.0 Shield recharge time: 2000000.0 Bounty: 10000.0 Capacitor Capacity: 135.0 Shield Uniformity: 0.75 Orbit Velocity: 450.0 Signature Resolution: 40.0 entityReactionFactor: 0.65 Threat Target Switch: 1.0 EM damage: 17.0 Chance to not change targets: 0.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 14.0 entityAttackRange: 21000.0 Drone Tanking Modifier: 0.7 Ignore Drones Below This Size: 50.0 Security Status Kill Amount: 0.0275 armorUniformity: 0.75 |
|
48956 - Deathglow Filthraker | The Deathglow Hunters are possibly the strangest, grimiest gang of chem-cooking loons in all of New Eden. Their Deathglow Filthrakers are low-ranking but experienced members of this illegal boosters ring.
Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular "priesthood of all believers". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones. |
Irregular Cruiser | Click to toggle showing the 84 attributes.descriptionID: 542826typeID: 48956 graphicID: 2636 Capacity: 235.0 isDynamicType: False raceID: 4 typeNameID: 541088 basePrice: 0.0 Volume: 118000.0 soundID: 31 wreckTypeID: 26568 radius: 134.43 published: False Mass: 11800000.0 groupID: 1665 portionSize: 1 Maximum Locked Targets: 1.0 Disallows Assistance: 1.0 Shield Capacity: 1400.0 Structure Hitpoints: 1450.0 Armor EM Damage Resistance: 1.0 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.5 Armor Thermal Damage Resistance: 0.8 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.5 Shield Thermal Damage Resistance: 0.8 Neutralization Falloff Range: 5000.0 entityChaseMaxDistance: 0.0 Armor Hitpoints: 1840.0 Accuracy falloff : 10000.0 entityChaseMaxDelayChance: 0.65 Turret Tracking: 0.033 energyNeutralizerEntityChance: 0.25 Maximum Velocity: 350.0 Signature Radius: 125.0 entityChaseMaxDurationChance: 1.0 Use Signature Radius: 1.0 Neutralization Duration: 24.0 Rate of fire: 3500.0 Scan Resolution: 275.0 entityBracketColour: 1.0 Optimal Range: 30000.0 Capacitor Recharge time: 1000000.0 use effect monitoring: 1.0 entityFlyRange: 6250.0 gfxTurretID: 456.0 Damage Modifier: 3.0 maxAttackTargets: 1.0 structureUniformity: 1.0 entityChaseMaxDelay: 15000.0 gfxBoosterID: 397.0 entityChaseMaxDuration: 10000.0 Bounty: 15000.0 entityEquipmentMin: 0.0 entityEquipmentMax: 1.0 Capacitor Capacity: 450.0 Targeting Speed: 5000.0 RADAR Sensor Strength: 20.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 entitySecurityMaxGain: 5.0 propulsionGraphicID: 397.0 entityAttackDelayMin: 1500.0 entityAttackDelayMax: 7500.0 Shield recharge time: 2000000.0 Neutralization Amount: 130.0 Neutralization Optimal Range: 25000.0 Shield Uniformity: 0.75 Orbit Velocity: 260.0 Signature Resolution: 125.0 entityReactionFactor: 0.7 Threat Target Switch: 1.0 EM damage: 40.0 Chance to not change targets: 0.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 35.0 entityAttackRange: 40000.0 Drone Tanking Modifier: 0.7 Ignore Drones Below This Size: 50.0 Security Status Kill Amount: 0.0425 |
|
48957 - Deathglow Scumlord | The Deathglow Hunters are possibly the vilest, grimiest gang of chem-cooking loons in all of New Eden. Their Deathglow Scumlords are middle-ranking enforcers that brutally maintain discipline among the vile filth that make up the lower ranks of this illegal boosters ring.
Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular "priesthood of all believers". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones. |
Irregular Battleship | Click to toggle showing the 81 attributes.descriptionID: 542827typeID: 48957 graphicID: 2122 Capacity: 235.0 isDynamicType: False raceID: 4 typeNameID: 541089 basePrice: 0.0 Volume: 1150000.0 soundID: 31 wreckTypeID: 26569 radius: 350.0 published: False Mass: 19500000.0 groupID: 1667 portionSize: 1 Maximum Locked Targets: 1.0 Disallows Assistance: 1.0 Shield Capacity: 5800.0 Structure Hitpoints: 5800.0 Armor EM Damage Resistance: 1.0 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.5 Armor Thermal Damage Resistance: 0.8 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.5 Shield Thermal Damage Resistance: 0.8 maxDirectionalVelocity: 1000.0 minTargetVelDmgMultiplier: 0.5 entityChaseMaxDistance: 25500.0 Armor Hitpoints: 6800.0 Accuracy falloff : 20000.0 entityChaseMaxDelayChance: 0.25 Turret Tracking: 0.027 Maximum Velocity: 340.0 Signature Radius: 420.0 Use Signature Radius: 1.0 entityFactionLoss: 0.01 Rate of fire: 5300.0 Scan Resolution: 85.0 entityBracketColour: 1.0 Optimal Range: 60000.0 Capacitor Recharge time: 1000000.0 entityFlyRange: 17000.0 Damage Modifier: 4.0 maxAttackTargets: 1.0 structureUniformity: 1.0 entityChaseMaxDelay: 10000.0 gfxBoosterID: 397.0 entityChaseMaxDuration: 10000.0 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 1.0 Targeting Speed: 7500.0 RADAR Sensor Strength: 31.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 entitySecurityMaxGain: 5.0 propulsionGraphicID: 397.0 entityAttackDelayMin: 3600.0 entityAttackDelayMax: 14400.0 Shield recharge time: 2000000.0 Bounty: 100000.0 Capacitor Capacity: 3400.0 Shield Uniformity: 0.75 Orbit Velocity: 140.0 Signature Resolution: 400.0 entityReactionFactor: 0.81 Threat Target Switch: 1.0 EM damage: 70.0 Chance to not change targets: 0.0 use effect monitoring: 1.0 gfxTurretID: 460.0 Thermal damage: 60.0 entityAttackRange: 42500.0 Drone Tanking Modifier: 0.7 Ignore Drones Below This Size: 100.0 Security Status Kill Amount: 0.14 armorUniformity: 0.75 |
|
48958 - Deathglow Brainjuicer | The Deathglow Hunters are possibly the weirdest, dirtiest gang of chem-cooking loons in all of New Eden. Their Deathglow Brainjuicers are middle-ranking processing operations overseers, always flitting around harvest sites inspecting and haranguing the lower orders of the gang. They make sure that the Deathglow keeps flowing from mining and refining efforts of this illegal boosters ring.
Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular "priesthood of all believers". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones. |
Irregular Destroyer | Click to toggle showing the 78 attributes.descriptionID: 542828typeID: 48958 graphicID: 2796 Capacity: 235.0 isDynamicType: False raceID: 4 typeNameID: 541090 basePrice: 0.0 Volume: 28600.0 soundID: 31 wreckTypeID: 26567 radius: 40.0 published: False Mass: 2860000.0 groupID: 1664 portionSize: 1 Maximum Locked Targets: 1.0 Disallows Assistance: 1.0 Shield Capacity: 875.0 Structure Hitpoints: 1000.0 Armor EM Damage Resistance: 1.0 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.5 Armor Thermal Damage Resistance: 0.8 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.5 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 20000.0 Armor Hitpoints: 1120.0 Accuracy falloff : 25000.0 entityChaseMaxDelayChance: 0.075 Turret Tracking: 0.125 Maximum Velocity: 651.0 Signature Radius: 83.0 Use Signature Radius: 1.0 entityFactionLoss: 0.01 Rate of fire: 2500.0 Scan Resolution: 525.0 entityBracketColour: 1.0 Optimal Range: 21700.0 Capacitor Recharge time: 500000.0 entityFlyRange: 15000.0 Damage Modifier: 8.0 maxAttackTargets: 1.0 structureUniformity: 1.0 entityChaseMaxDelay: 10000.0 gfxBoosterID: 397.0 entityChaseMaxDuration: 10000.0 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 1.0 entityEquipmentMax: 2.0 Targeting Speed: 2500.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 entityReactionFactor: 0.37 Gravimetric Sensor Strength: 0.0 entitySecurityMaxGain: 5.0 propulsionGraphicID: 397.0 entityAttackDelayMin: 3000.0 entityAttackDelayMax: 5000.0 Shield recharge time: 2000000.0 Bounty: 150000.0 Capacitor Capacity: 190.0 Shield Uniformity: 0.75 Orbit Velocity: 319.0 Signature Resolution: 40.0 Threat Target Switch: 1.0 EM damage: 26.0 Chance to not change targets: 0.0 use effect monitoring: 1.0 gfxTurretID: 454.0 Thermal damage: 24.0 entityAttackRange: 40000.0 Drone Tanking Modifier: 0.7 Ignore Drones Below This Size: 50.0 Security Status Kill Amount: 0.014 armorUniformity: 0.75 |
|
48959 - Deathglow Splendorcook | The Deathglow Hunters are probably the most grotesque and filth-encrusted gang of chem-cooking loons in all of New Eden. Their Deathglow Splendorcooks are high-ranking masters of the art of "cooking" Deathglow from the yield of Cthonic Attar their loathesome underlings bring them. The Splendorcooks are the source of the best refined Deathglow and ensure that the weird and vile boosters keep flowing from this illegal boosters ring into the underground markets of New Eden.
Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular "priesthood of all believers". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones. |
Irregular Battlecruiser | Click to toggle showing the 76 attributes.descriptionID: 542829typeID: 48959 graphicID: 2795 Capacity: 235.0 isDynamicType: False raceID: 4 typeNameID: 541091 basePrice: 0.0 Volume: 118000.0 soundID: 31 wreckTypeID: 26568 radius: 150.0 published: False Mass: 11800000.0 groupID: 1666 portionSize: 1 Maximum Locked Targets: 1.0 Disallows Assistance: 1.0 Shield Capacity: 3750.0 Structure Hitpoints: 5620.0 Armor EM Damage Resistance: 1.0 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.5 Armor Thermal Damage Resistance: 0.8 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.5 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 33000.0 Armor Hitpoints: 18600.0 Accuracy falloff : 12500.0 entityChaseMaxDelayChance: 0.125 Turret Tracking: 0.04125 Maximum Velocity: 431.0 Signature Radius: 255.0 Use Signature Radius: 1.0 entityFactionLoss: 0.0055 Rate of fire: 6000.0 Scan Resolution: 210.0 entityBracketColour: 1.0 Optimal Range: 37500.0 Capacitor Recharge time: 1000000.0 Ignore Drones Below This Size: 50.0 Damage Modifier: 6.0 maxAttackTargets: 1.0 entityChaseMaxDelay: 10000.0 gfxBoosterID: 397.0 entityChaseMaxDuration: 10000.0 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 1.0 entityEquipmentMax: 3.0 structureUniformity: 1.0 RADAR Sensor Strength: 20.0 entityReactionFactor: 0.66 entityFlyRange: 22000.0 entitySecurityMaxGain: 5.0 propulsionGraphicID: 397.0 entityAttackDelayMin: 4425.0 entityAttackDelayMax: 17700.0 Shield recharge time: 2000000.0 Bounty: 345000.0 Capacitor Capacity: 975.0 Shield Uniformity: 0.75 entityOverviewShipGroupId: 26.0 Orbit Velocity: 219.0 Signature Resolution: 125.0 Threat Target Switch: 1.0 EM damage: 55.0 Chance to not change targets: 0.0 use effect monitoring: 1.0 gfxTurretID: 459.0 Thermal damage: 45.0 entityAttackRange: 55000.0 Drone Tanking Modifier: 0.7 Security Status Kill Amount: 0.175 armorUniformity: 0.75 |
|
48960 - Deathglow Hunters Cookhouse | Typically overseen by a Deathglow Splendorcook, the Cookhouse is the nexus of the Deathglow Hunters' mining, reprocessing and chemical refining operations. The end result is the weird and mind-altering "Deathglow", a substance that can be used as an illegal booster with generally stupefying results after the alleged "enhanced rapture" of the near-death experience it produces. | Non-Interactable Object | Click to toggle showing the 16 attributes.descriptionID: 542834typeID: 48960 graphicID: 2359 Capacity: 10000.0 isDynamicType: False raceID: 4 typeNameID: 541098 basePrice: 0.0 Volume: 100000000.0 soundID: 20160 radius: 8516.0 published: False Mass: 100000.0 groupID: 1975 portionSize: 1 Structure Hitpoints: 1000000.0 |
|
48961 - Deathglow Harvest Silo | The valuable yield from mining and processing Cthonic Attar into the weird illegal booster called "Deathglow" is kept in this silo. Despite the immense value of their chemical bounty, the Deathglow Hunters are not always particularly careful about the storage of the unstable substances they harvest. Occasionally, a Deathglow Scumlord must execute a Bottomfeeder or Filthraker who has neglected maintenance tasks due to overuse of their own product. | Large Collidable Structure | Click to toggle showing the 31 attributes.descriptionID: 541100typeID: 48961 graphicID: 2598 Capacity: 20000.0 isDynamicType: False typeNameID: 541099 basePrice: 20000000.0 Volume: 4000.0 soundID: 20858 wreckTypeID: 26468 radius: 907.0 published: False Mass: 100000000.0 groupID: 319 portionSize: 1 Turret Tracking: 0.0 Disallows Assistance: 1.0 Shield Capacity: 500.0 entityEquipmentMin: 1.0 Structure Hitpoints: 500.0 entityEquipmentMax: 2.0 armorUniformity: 1.0 structureUniformity: 1.0 Signature Radius: 1000.0 entityFlyRange: 0.0 Optimal Range: 0.0 entityAttackRange: 0.0 entityChaseMaxDistance: 0.0 Armor Hitpoints: 1000.0 Accuracy falloff : 0.0 Shield recharge time: 86400000.0 |
|
48968 - Protected Battlecruiser Boss | No Description | Non-Interactable Object | Click to toggle showing the 14 attributes.typeID: 48968graphicID: 2795 Capacity: 235.0 isDynamicType: False raceID: 4 typeNameID: 541483 basePrice: 0.0 Volume: 118000.0 radius: 150.0 published: False Mass: 11800000.0 groupID: 1975 portionSize: 1 Structure Hitpoints: 100000000.0 |
|
49099 - Zero-Point Mass Entangler | Scientists experimenting with abyssal filaments and their property of entangling with a ship's warp core to achieve a mass-energy exchange capable of moving vessels through space-time conduits were soon able to replicate different aspects of the overall effect. It was noticed that a reduction in the local effective mass of a ship could be achieved by dumping warp energy directly into the zero-point energy vacuum field. This "warp energy-mass entanglement" effect was determined to severely reduce practical ship velocities and disable warping.
Scientists considered this effect important but unlikely to be of much use to anyone for practical purposes. However, engineers familiar with capsuleer exploration and colonization of Anoikis, or W-space, soon pointed out a market opportunity and a modular version of the curious device came into being. |
Mass Entanglers | Click to toggle showing the 34 attributes.descriptionID: 541738typeID: 49099 Capacity: 1.0 Meta Level: 0.0 isDynamicType: False typeNameID: 541737 iconID: 97 basePrice: 3964874.0 marketGroupID: 2509 (Mass Entanglers) Volume: 50.0 radius: 1.0 published: True Mass: 0.0 Tech Level: 1.0 groupID: 2008 portionSize: 1 Activation Cost: 100.0 Structure Hitpoints: 40.0 Afterburner and Microwarpdrive Maximum Velocity Bonus: -90.0 Can be fitted to: 894.0 requiredSkill2Level: 4.0 heatDissipationRateModifier: 0.01 Powergrid Usage: 80.0 Maximum Velocity Bonus: -95.0 CPU usage: 80.0 Banned in Empire Space: 1.0 Secondary Skill required: 11446.0 Heat Damage: 3.0 Maximum velocity multiplier: 0.05 activationBlockedStrenght: 1.0 Activation time / duration: 30000.0 Warp Scramble Strength: 100.0 Mass Modifier: -80.0 Afterburner and Microwarpdrive Thrust Bonus: -90.0 |
|
|
49100 - Zero-Point Mass Entangler Blueprint | No Description | Mass Entangler Blueprints | Click to toggle showing the 13 attributes.typeID: 49100Capacity: 0.0 isDynamicType: False typeNameID: 541739 iconID: 97 basePrice: 50000000.0 marketGroupID: 2508 (Mass Reduction Core) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 2010 portionSize: 1 |
49108 - Fortified Roden Shipyard | No Description | Large Collidable Object | Click to toggle showing the 13 attributes.typeID: 49108graphicID: 22284 Capacity: 10000.0 isDynamicType: False raceID: 4 typeNameID: 541840 basePrice: 0.0 Volume: 100000000.0 radius: 1913.0 published: False Mass: 100000.0 groupID: 226 portionSize: 1 |
|
49109 - Fortified Partially Constructed Roden Megathron | No Description | Large Collidable Object | Click to toggle showing the 13 attributes.typeID: 49109graphicID: 22285 Capacity: 10000.0 isDynamicType: False raceID: 4 typeNameID: 541841 basePrice: 0.0 Volume: 100000000.0 radius: 539.0 published: False Mass: 100000.0 groupID: 226 portionSize: 1 |
|
49126 - Crimson Harvest Environment | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 49126graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 541941 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
|
49146 - Dramiel Angel's Hex SKIN (Permanent) | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 49146Capacity: 0.0 raceID: 2 typeNameID: 542132 basePrice: 0.0 marketGroupID: 2031 (Pirate Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Dramiel Angel's Hex skin_skinMaterialID: 181 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5646 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17932] skin_licenseTypeID: 49146 Applies to: Dramiel isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
|
49147 - Cynabal Angel's Hex SKIN (Permanent) | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 49147Capacity: 0.0 raceID: 2 typeNameID: 542133 basePrice: 0.0 marketGroupID: 2030 (Pirate Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Cynabal Angel's Hex skin_skinMaterialID: 181 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5647 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17720] skin_licenseTypeID: 49147 Applies to: Cynabal isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
|
49148 - Daredevil Angel's Hex SKIN (Permanent) | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 49148Capacity: 0.0 raceID: 8 typeNameID: 542134 basePrice: 0.0 marketGroupID: 2031 (Pirate Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Daredevil Angel's Hex skin_skinMaterialID: 181 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5648 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17928] skin_licenseTypeID: 49148 Applies to: Daredevil isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
|
49149 - Vigilant Angel's Hex SKIN (Permanent) | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 49149Capacity: 0.0 raceID: 8 typeNameID: 542135 basePrice: 0.0 marketGroupID: 2030 (Pirate Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Vigilant Angel's Hex skin_skinMaterialID: 181 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5649 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17722] skin_licenseTypeID: 49149 Applies to: Vigilant isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
|
49150 - Vindicator Angel's Hex SKIN (Permanent) | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 49150Capacity: 0.0 raceID: 8 typeNameID: 542136 basePrice: 0.0 marketGroupID: 1963 (Pirate Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Vindicator Angel's Hex skin_skinMaterialID: 181 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5650 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17740] skin_licenseTypeID: 49150 Applies to: Vindicator isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
|
49151 - Magnate Serene Hao SKIN (Permanent) | In the Achuran way of living Serene Senism, the concept of "Hao" represents the unconquered vastness of the sky, a suitable theme for the exploration-oriented Magnate.
The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world. Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 542145typeID: 49151 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 542137 basePrice: 0.0 marketGroupID: 2002 (Amarr) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Magnate Serene Hao skin_skinMaterialID: 231 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5651 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [29248] skin_licenseTypeID: 49151 Applies to: Magnate isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
|
49152 - Hyperion Serene Mang SKIN (Permanent) | In the Achuran way of living Serene Senism, the concept of "Mang" indicates a fearless will to enforce justice, fitting as an emblem on the powerful Hyperion.
The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world. Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 542144typeID: 49152 Capacity: 0.0 isDynamicType: False raceID: 8 typeNameID: 542138 basePrice: 0.0 marketGroupID: 1966 (Gallente) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Hyperion Serene Mang skin_skinMaterialID: 232 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5652 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [24690] skin_licenseTypeID: 49152 Applies to: Hyperion isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
|
49153 - Naga Serene Song SKIN (Permanent) | In the Achuran way of living Serene Senism, the concept of "Song" suggests caution and care in choosing action, perhaps as the Naga chooses its battles.
The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world. Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 542146typeID: 49153 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 542139 basePrice: 0.0 marketGroupID: 1957 (Caldari) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Naga Serene Song skin_skinMaterialID: 233 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5653 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [4306] skin_licenseTypeID: 49153 Applies to: Naga isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
|
49154 - Cynabal Serene Tu SKIN (Permanent) | In the Achuran way of living Serene Senism, the concept of "Tu" is the swift bolt of lightning that strikes and is gone, like the hard-hitting Cynabal skirmisher.
The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world. Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher, who became known as "Serene Sen" later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 542143typeID: 49154 Capacity: 0.0 isDynamicType: False raceID: 2 typeNameID: 542140 basePrice: 0.0 marketGroupID: 2030 (Pirate Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Cynabal Serene Tu skin_skinMaterialID: 234 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5654 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17720] skin_licenseTypeID: 49154 Applies to: Cynabal isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
|
49155 - Augoror Navy Issue Serene Rou SKIN (Permanent) | In the Achuran way of living Serene Senism, the concept of "Rou" denotes steadfastness and loyalty in the face of adversity, a fine principle for the heavily-armored Augoror Navy Issue.
The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world. Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 542142typeID: 49155 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 542141 basePrice: 0.0 marketGroupID: 2063 (Navy Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Augoror Navy Issue Serene Rou skin_skinMaterialID: 235 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5655 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [29337] skin_licenseTypeID: 49155 Applies to: Augoror Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
|
49156 - Rifter Absent Heroes SKIN (Permanent) | This Minmatar nanocoating design symbolizes the many absent heroes of the tribes, those who fought for freedom and to liberate slaves in the distant past of rebellions against the Amarr Empire and in the present day reality of New Eden. Whether known to be dead, disappeared or captured, the absent heroes of the Minmatar liberation struggle are celebrated by this design. | Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 542150typeID: 49156 Capacity: 0.0 isDynamicType: False raceID: 2 typeNameID: 542148 basePrice: 0.0 marketGroupID: 2005 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Rifter Absent Heroes skin_skinMaterialID: 325 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5656 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [587] skin_licenseTypeID: 49156 Applies to: Rifter isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
|
49157 - Typhoon Absent Heroes SKIN (Permanent) | This Minmatar nanocoating design symbolizes the many absent heroes of the tribes, those who fought for freedom and to liberate slaves in the distant past of rebellions against the Amarr Empire and in the present day reality of New Eden. Whether known to be dead, disappeared or captured, the absent heroes of the Minmatar liberation struggle are celebrated by this design. | Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 542151typeID: 49157 Capacity: 0.0 isDynamicType: False raceID: 2 typeNameID: 542149 basePrice: 0.0 marketGroupID: 1967 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Typhoon Absent Heroes skin_skinMaterialID: 325 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5657 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [644] skin_licenseTypeID: 49157 Applies to: Typhoon isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
|
49420 - Redeemer Headhunter SKIN (Permanent) | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 49420Capacity: 0.0 raceID: 4 typeNameID: 542426 basePrice: 0.0 marketGroupID: 2110 (Amarr) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Redeemer Headhunter skin_skinMaterialID: 213 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5710 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [22428] skin_licenseTypeID: 49420 Applies to: Redeemer isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
|
49421 - Apostle Headhunter SKIN (Permanent) | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.typeID: 49421Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 542427 basePrice: 0.0 marketGroupID: 2278 (Amarr) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Apostle Headhunter skin_skinMaterialID: 213 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5711 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [37604] skin_licenseTypeID: 49421 Applies to: Apostle isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
|
49422 - Aeon Headhunter SKIN (Permanent) | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 49422Capacity: 0.0 raceID: 4 typeNameID: 542428 basePrice: 0.0 marketGroupID: 1974 (Amarr) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Aeon Headhunter skin_skinMaterialID: 213 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5712 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [23919] skin_licenseTypeID: 49422 Applies to: Aeon isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
|
49423 - Golem Headhunter SKIN (Permanent) | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 49423Capacity: 0.0 raceID: 1 typeNameID: 542429 basePrice: 0.0 marketGroupID: 2025 (Caldari) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Golem Headhunter skin_skinMaterialID: 214 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5713 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [28710] skin_licenseTypeID: 49423 Applies to: Golem isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
|
49424 - Wyvern Headhunter SKIN (Permanent) | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 49424Capacity: 0.0 raceID: 1 typeNameID: 542430 basePrice: 0.0 marketGroupID: 1975 (Caldari) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Wyvern Headhunter skin_skinMaterialID: 214 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5714 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [23917] skin_licenseTypeID: 49424 Applies to: Wyvern isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
|
49425 - Leviathan Headhunter SKIN (Permanent) | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 49425Capacity: 0.0 raceID: 1 typeNameID: 542431 basePrice: 0.0 marketGroupID: 2092 (Caldari) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Leviathan Headhunter skin_skinMaterialID: 214 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5715 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [3764] skin_licenseTypeID: 49425 Applies to: Leviathan isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
|
49426 - Kronos Headhunter SKIN (Permanent) | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 49426Capacity: 0.0 raceID: 8 typeNameID: 542432 basePrice: 0.0 marketGroupID: 2026 (Gallente) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Kronos Headhunter skin_skinMaterialID: 215 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5716 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [28661] skin_licenseTypeID: 49426 Applies to: Kronos isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
|
49427 - Thanatos Headhunter SKIN (Permanent) | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 49427Capacity: 0.0 raceID: 8 typeNameID: 542433 basePrice: 0.0 marketGroupID: 1976 (Gallente) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Thanatos Headhunter skin_skinMaterialID: 215 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5717 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [23911] skin_licenseTypeID: 49427 Applies to: Thanatos isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
|
49428 - Erebus Headhunter SKIN (Permanent) | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 49428Capacity: 0.0 raceID: 8 typeNameID: 542434 basePrice: 0.0 marketGroupID: 1979 (Gallente) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Erebus Headhunter skin_skinMaterialID: 215 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5718 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [671] skin_licenseTypeID: 49428 Applies to: Erebus isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
|
49429 - Panther Headhunter SKIN (Permanent) | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 49429Capacity: 0.0 raceID: 2 typeNameID: 542435 basePrice: 0.0 marketGroupID: 2113 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Panther Headhunter skin_skinMaterialID: 216 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5719 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [22440] skin_licenseTypeID: 49429 Applies to: Panther isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
|
49430 - Nidhoggur Headhunter SKIN (Permanent) | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 49430Capacity: 0.0 raceID: 2 typeNameID: 542436 basePrice: 0.0 marketGroupID: 1977 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Nidhoggur Headhunter skin_skinMaterialID: 216 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5720 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [24483] skin_licenseTypeID: 49430 Applies to: Nidhoggur isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
|
49431 - Ragnarok Headhunter SKIN (Permanent) | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 49431Capacity: 0.0 raceID: 2 typeNameID: 542437 basePrice: 0.0 marketGroupID: 2093 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Ragnarok Headhunter skin_skinMaterialID: 216 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5721 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [23773] skin_licenseTypeID: 49431 Applies to: Ragnarok isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
|
49432 - Avatar Deathglow Hunters SKIN (Permanent) | The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.
The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 542447typeID: 49432 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 542442 basePrice: 0.0 marketGroupID: 1978 (Amarr) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Avatar Deathglow Hunters skin_skinMaterialID: 326 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5722 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [11567] skin_licenseTypeID: 49432 Applies to: Avatar isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
|
49433 - Gila Deathglow Hunters SKIN (Permanent) | The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.
The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 542448typeID: 49433 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 542443 basePrice: 0.0 marketGroupID: 2030 (Pirate Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Gila Deathglow Hunters skin_skinMaterialID: 327 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5723 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17715] skin_licenseTypeID: 49433 Applies to: Gila isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
|
49434 - Machariel Deathglow Hunters SKIN (Permanent) | The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.
The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 542449typeID: 49434 Capacity: 0.0 isDynamicType: False raceID: 2 typeNameID: 542444 basePrice: 0.0 marketGroupID: 1963 (Pirate Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Machariel Deathglow Hunters skin_skinMaterialID: 327 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5724 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17738] skin_licenseTypeID: 49434 Applies to: Machariel isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
|
49435 - Astero Deathglow Hunters SKIN (Permanent) | The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.
The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 542446typeID: 49435 Capacity: 0.0 isDynamicType: False raceID: 8 typeNameID: 542445 basePrice: 0.0 marketGroupID: 2031 (Pirate Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Astero Deathglow Hunters skin_skinMaterialID: 327 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5725 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [33468] skin_licenseTypeID: 49435 Applies to: Astero isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
|
49557 - Deathglow Hunters Reinforced Wall | A reinforced structural wall unit, often used to connect other structures in space to one another. | Non-Interactable Object | Click to toggle showing the 14 attributes.descriptionID: 542837typeID: 49557 graphicID: 2448 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 542692 basePrice: 0.0 Volume: 0.0 radius: 632.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
|
49558 - Deathglow Juicers and Cooks Quarters | The upper echelons of the Deathglow Hunters fancy themselves to be overlords, albeit of a rather grimy kind, and their Brainjuicers and Splendorcooks like to bed down in something approximating a normal habitat. Visiting members of the Blood Raider Covenant generally sleep aboard their own ships. | Non-Interactable Object | Click to toggle showing the 14 attributes.descriptionID: 542838typeID: 49558 graphicID: 2440 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 542693 basePrice: 0.0 Volume: 0.0 radius: 650.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
|
49559 - Deathglow Scum and Filth Barracks | The lower ranks of the Deathglow Hunters are permitted to make a rude habitat out of whatever space debris they can convert, as in the case of this rickety and exceptionally malodorous barracks facility. | Non-Interactable Object | Click to toggle showing the 14 attributes.descriptionID: 542839typeID: 49559 graphicID: 2444 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 542694 basePrice: 0.0 Volume: 0.0 radius: 200.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
|
49619 - Deathglow Residue | Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.
This evil-smelling substance is the residue from Deathglow refining and while it's not particularly dangerous, it's not recommended to apply it to your eyeballs. |
Special Edition Commodities | Click to toggle showing the 14 attributes.descriptionID: 542842typeID: 49619 Capacity: 0.0 isDynamicType: False typeNameID: 542841 iconID: 1196 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 0.2 radius: 1.0 published: True Mass: 5.0 groupID: 1194 portionSize: 1 |
|
49620 - Decayed Deathglow | Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.
This particular batch of Deathglow has decayed into a toxic mess and would probably be enough to drop a Matigu Seabeast stone-cold dead, if you could find one. |
Special Edition Commodities | Click to toggle showing the 14 attributes.descriptionID: 542844typeID: 49620 Capacity: 0.0 isDynamicType: False typeNameID: 542843 iconID: 10887 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 groupID: 1194 portionSize: 1 |
|
49621 - Top Grade Deathglow | Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.
This particular batch of Deathglow is top grade stuff and likely was intended for shipment to the Gallente black market in exotic boosters. Or perhaps it was ordered by a Vherokior shaman keen to try a new method of contacting the world spirits? The Deathglow Hunters don't seem to keep customer records around. |
Special Edition Commodities | Click to toggle showing the 14 attributes.descriptionID: 542846typeID: 49621 Capacity: 0.0 isDynamicType: False typeNameID: 542845 iconID: 10886 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 groupID: 1194 portionSize: 1 |
|
49635 - 'Marginis' Fortizar Wreck | No Description | Large Collidable Object | Click to toggle showing the 13 attributes.typeID: 49635graphicID: 22194 Capacity: 0.0 isDynamicType: False typeNameID: 542855 basePrice: 0.0 Volume: 27500.0 soundID: 20236 radius: 85000.0 published: False Mass: 10000.0 groupID: 226 portionSize: 1 |
Please note that a "removed" item usually means the item was just not yet added to the "newer" build.
TypeID & Name | Description | Group | Attributes |
---|
Blueprint Name | Old BP Data | New BP Data | Raw Diff |
---|---|---|---|
48923 - Basic 'Radiance' Cerebral Accelerator Blueprint | No blueprint entry found. | BP Price: 1,000,000 ISK Build Time: 0:01:00 Copy:? ME:? TE:? Limit:10x Materials: 1x Chromodynamic Tricarboxyls 6x Auxiliary Parts 17x Force Cable 25x Elemental Crux 32x Positron Cord 250x Tritanium Skills: Industry I Outcome: 1x Basic 'Radiance' Cerebral Accelerator (48605) |
BP Price: 1,000,000 ISK Build Time: 0:01:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 48927 6x 23159 17x 23160 25x 23161 32x 23158 250x 34 Skills: 3380 I Outcome: 1x 48605 |
48924 - Standard 'Radiance' Cerebral Accelerator Blueprint | No blueprint entry found. | BP Price: 1,000,000 ISK Build Time: 0:02:00 Copy:? ME:? TE:? Limit:10x Materials: 2x Chromodynamic Tricarboxyls 18x Auxiliary Parts 51x Force Cable 75x Elemental Crux 96x Positron Cord 750x Tritanium Skills: Industry I Outcome: 1x Standard 'Radiance' Cerebral Accelerator (48606) |
BP Price: 1,000,000 ISK Build Time: 0:02:00 Copy:? ME:? TE:? Limit:10x Materials: 2x 48927 18x 23159 51x 23160 75x 23161 96x 23158 750x 34 Skills: 3380 I Outcome: 1x 48606 |
48925 - Advanced 'Radiance' Cerebral Accelerator Blueprint | No blueprint entry found. | BP Price: 1,000,000 ISK Build Time: 0:03:00 Copy:? ME:? TE:? Limit:10x Materials: 3x Chromodynamic Tricarboxyls 24x Auxiliary Parts 68x Force Cable 100x Elemental Crux 128x Positron Cord 1000x Tritanium Skills: Industry I Outcome: 1x Advanced 'Radiance' Cerebral Accelerator (48607) |
BP Price: 1,000,000 ISK Build Time: 0:03:00 Copy:? ME:? TE:? Limit:10x Materials: 3x 48927 24x 23159 68x 23160 100x 23161 128x 23158 1000x 34 Skills: 3380 I Outcome: 1x 48607 |
48926 - Extended 'Radiance' Cerebral Accelerator Blueprint | No blueprint entry found. | BP Price: 1,000,000 ISK Build Time: 0:10:00 Copy:? ME:? TE:? Limit:10x Materials: 6x Chromodynamic Tricarboxyls 42x Auxiliary Parts 119x Force Cable 175x Elemental Crux 224x Positron Cord 1750x Tritanium Skills: Industry I Outcome: 1x Extended 'Radiance' Cerebral Accelerator (48608) |
BP Price: 1,000,000 ISK Build Time: 0:10:00 Copy:? ME:? TE:? Limit:10x Materials: 6x 48927 42x 23159 119x 23160 175x 23161 224x 23158 1750x 34 Skills: 3380 I Outcome: 1x 48608 |
48945 - Nov Imp B BPC | No blueprint entry found. | BP Price: 0 ISK Build Time: 0:00:15 Copy:? ME:? TE:? Limit:3x Skills: Industry I Outcome: 1x B11 (48609) |
BP Price: 0 ISK Build Time: 0:00:15 Copy:? ME:? TE:? Limit:3x Skills: 3380 I Outcome: 1x 48609 |
48946 - Nov Imp S BPC | No blueprint entry found. | BP Price: 0 ISK Build Time: 0:00:15 Copy:? ME:? TE:? Limit:3x Skills: Industry I Outcome: 1x S11 (48610) |
BP Price: 0 ISK Build Time: 0:00:15 Copy:? ME:? TE:? Limit:3x Skills: 3380 I Outcome: 1x 48610 |
48947 - Nov Imp E BPC | No blueprint entry found. | BP Price: 0 ISK Build Time: 0:00:15 Copy:? ME:? TE:? Limit:3x Skills: Industry I Outcome: 1x E11 (48612) |
BP Price: 0 ISK Build Time: 0:00:15 Copy:? ME:? TE:? Limit:3x Skills: 3380 I Outcome: 1x 48612 |
48948 - Nov Imp A BPC | No blueprint entry found. | BP Price: 0 ISK Build Time: 0:00:15 Copy:? ME:? TE:? Limit:3x Skills: Industry I Outcome: 1x A11 (48611) |
BP Price: 0 ISK Build Time: 0:00:15 Copy:? ME:? TE:? Limit:3x Skills: 3380 I Outcome: 1x 48611 |
49100 - Zero-Point Mass Entangler Blueprint | No blueprint entry found. | BP Price: 50,000,000 ISK Build Time: 1:00:00 Copy:2880 ME:1260 TE:1260 Limit:50x Materials: 40x Megacyte 55x Zero-Point Condensate 204x Zydrine 2824x Nocxium 9360x Isogen 17147x Mexallon 36064x Pyerite 66156x Tritanium Skills: Industry I Outcome: 1x Zero-Point Mass Entangler (49099) |
BP Price: 50,000,000 ISK Build Time: 1:00:00 Copy:2880 ME:1260 TE:1260 Limit:50x Materials: 40x 40 55x 48112 204x 39 2824x 38 9360x 37 17147x 36 36064x 35 66156x 34 Skills: 3380 I Outcome: 1x 49099 |
TypeID, Name, and Group | Old Reprocessing Data | New Reprocessing Data | Raw Diff |
---|---|---|---|
35845 - Upwell Monument (Advertisement Center) | 100x Structure Construction Parts 100x Structure Hangar Array 100x Structure Storage Bay 100x Structure Repair Facility 100x Structure Docking Bay 400x Structure Advertisement Nexus |
1x Structure Construction Parts 1x Structure Hangar Array 1x Structure Storage Bay 1x Structure Laboratory 1x Structure Factory 1x Structure Repair Facility 1x Structure Reprocessing Plant 1x Structure Docking Bay 1x Structure Office Center 40x Structure Advertisement Nexus |
1 1 1 1 100x 21961 40 1x 21955 1x 21957 1x 21959 1x 21961 1x 21967 40x 36958 |
37535 - Upwell Simple Advertisement Center (Advertisement Center) | 1x Structure Construction Parts 1x Structure Hangar Array 1x Structure Storage Bay 1x Structure Repair Facility 1x Structure Docking Bay 4x Structure Advertisement Nexus |
1x Structure Construction Parts 1x Structure Hangar Array 1x Structure Storage Bay 1x Structure Laboratory 1x Structure Factory 1x Structure Repair Facility 1x Structure Reprocessing Plant 1x Structure Docking Bay 1x Structure Office Center 40x Structure Advertisement Nexus |
1x 21947 1x 21949 1x 21951 1x 2195 1x 21961 4 1x 21955 1x 21957 1x 21959 1x 21961 1x 21967 40x 36958 |
37536 - Upwell Advanced Advertisement Center (Advertisement Center) | 10x Structure Construction Parts 10x Structure Hangar Array 10x Structure Storage Bay 10x Structure Repair Facility 10x Structure Docking Bay 40x Structure Advertisement Nexus |
1x Structure Construction Parts 1x Structure Hangar Array 1x Structure Storage Bay 1x Structure Laboratory 1x Structure Factory 1x Structure Repair Facility 1x Structure Reprocessing Plant 1x Structure Docking Bay 1x Structure Office Center 40x Structure Advertisement Nexus |
1 1 1 1x 21953 1x 21955 1 1 1x 21961 1x 21967 40x 36958 |
48899 - Deployable Billboard (Deployable Advertisement) | No reprocessing data found. | 27778x Tritanium 12222x Pyerite 10000x Mexallon 2778x Isogen 389x Nocxium 1112x Zydrine 88x Megacyte 2x Organic Mortar Applicators 1x Wetware Mainframe 2x Ukomi Superconductors |
27778x 34 12222x 35 10000x 36 2778x 37 389x 38 1112x 39 88x 40 2x 2870 1x 2876 2x 17136 |
48916 - Cthonic Attar (Deadspace Asteroids) | No reprocessing data found. | 4x Chromodynamic Tricarboxyls | 4x 48927 |
48917 - Asteroid B (Deadspace Asteroids) | No reprocessing data found. | 4x Chromodynamic Tricarboxyls | 4x 48927 |
48918 - Asteroid C (Deadspace Asteroids) | No reprocessing data found. | 4x Chromodynamic Tricarboxyls | 4x 48927 |
48919 - Asteroid D (Deadspace Asteroids) | No reprocessing data found. | 4x Chromodynamic Tricarboxyls | 4x 48927 |
49099 - Zero-Point Mass Entangler (Mass Entanglers) | No reprocessing data found. | 66156x Tritanium 36064x Pyerite 17147x Mexallon 9360x Isogen 2824x Nocxium 204x Zydrine 40x Megacyte |
66156x 34 36064x 35 17147x 36 9360x 37 2824x 38 204x 39 40x 40 |
TypeID, Group, & Name | Tranquility_Previous | Tranquility_Next | Diff |
---|---|---|---|
11178 - Raptor (Interceptor) |
Interceptors bonuses (per skill level):
Caldari Frigate bonuses (per skill level):
Role Bonus:
|
Interceptors bonuses (per skill level):
Caldari Frigate bonuses (per skill level):
Role Bonus:
|
Interceptors bonuses (per skill level): 15% reduction in <a href=showinfo:3454>Microwarpdrive</a> signature radius penalty 4% bonus to all shield resistances Caldari Frigate bonuses (per skill level): 5% bonus to <a href=showinfo:3301>Small Hybrid Turret</a> damage 10% bonus to <a href=showinfo:3301>Small Hybrid Turret</a> optimal range Role Bonus: 80% reduction in <a href=showinfo:3435>Propulsion Jamming</a> systems activation cost Immune to <a href=showinfo:22782>Interdiction Sphere Launcher</a>, <a href=showinfo:28654>Warp Disruption Field Generator</a> and <a href=showinfo:12198>Mobile Small</a>, <a href=showinfo:12199>Medium</a> and <a href=showinfo:12200>Large Warp Disruptor</a> |
11184 - Crusader (Interceptor) |
Interceptors bonuses (per skill level):
Amarr Frigate bonuses (per skill level):
Role Bonus:
|
Interceptors bonuses (per skill level):
Amarr Frigate bonuses (per skill level):
Role Bonus:
|
Interceptors bonuses (per skill level): 15% reduction in <a href=showinfo:3454>Microwarpdrive</a> signature radius penalty 7.5% bonus to <a href=showinfo:3303>Small Energy Turret</a> tracking speed Amarr Frigate bonuses (per skill level): 10% reduction in <a href=showinfo:3303>Small Energy Turret</a> activation cost 5% bonus to <a href=showinfo:3303>Small Energy Turret</a> damage Role Bonus: 80% reduction in <a href=showinfo:3435>Propulsion Jamming</a> systems activation cost Immune to <a href=showinfo:22782>Interdiction Sphere Launcher</a>, <a href=showinfo:28654>Warp Disruption Field Generator</a> and <a href=showinfo:12198>Mobile Small</a>, <a href=showinfo:12199>Medium</a> and <a href=showinfo:12200>Large Warp Disruptor</a> |
11196 - Claw (Interceptor) |
Interceptors bonuses (per skill level):
Minmatar Frigate bonuses (per skill level):
Role Bonus:
|
Interceptors bonuses (per skill level):
Minmatar Frigate bonuses (per skill level):
Role Bonus:
|
Interceptors bonuses (per skill level): 15% reduction in <a href=showinfo:3454>Microwarpdrive</a> signature radius penalty 5% bonus to <a href=showinfo:3302>Small Projectile Turret</a> damage Minmatar Frigate bonuses (per skill level): 5% bonus to <a href=showinfo:3302>Small Projectile Turret</a> rate of fire 7.5% bonus to <a href=showinfo:3302>Small Projectile Turret</a> tracking speed Role Bonus: 80% reduction in <a href=showinfo:3435>Propulsion Jamming</a> systems activation cost Immune to <a href=showinfo:22782>Interdiction Sphere Launcher</a>, <a href=showinfo:28654>Warp Disruption Field Generator</a> and <a href=showinfo:12198>Mobile Small</a>, <a href=showinfo:12199>Medium</a> and <a href=showinfo:12200>Large Warp Disruptor</a> |
11200 - Taranis (Interceptor) |
Interceptors bonuses (per skill level):
Gallente Frigate bonuses (per skill level):
Role Bonus:
|
Interceptors bonuses (per skill level):
Gallente Frigate bonuses (per skill level):
Role Bonus:
|
Interceptors bonuses (per skill level): 15% reduction in <a href=showinfo:3454>Microwarpdrive</a> signature radius penalty 7.5% bonus to <a href=showinfo:3301>Small Hybrid Turret</a> tracking speed Gallente Frigate bonuses (per skill level): 10% bonus to <a href=showinfo:3301>Small Hybrid Turret</a> damage Role Bonus: 80% reduction in <a href=showinfo:3435>Propulsion Jamming</a> systems activation cost Immune to <a href=showinfo:22782>Interdiction Sphere Launcher</a>, <a href=showinfo:28654>Warp Disruption Field Generator</a> and <a href=showinfo:12198>Mobile Small</a>, <a href=showinfo:12199>Medium</a> and <a href=showinfo:12200>Large Warp Disruptor</a> |
Attribute Name | Diff |
---|
TypeID, Name, and Group | Diff |
---|---|
671 - Erebus (Titan) | EM Damage: 0.0 => None Thermal Damage: 200000.0 => None Kinetic Damage: 0.0 => None Explosive Damage: 0.0 => None Explosion Range: 10000.0 => None Explosion Signature Radius: 20000.0 => None |
825 - 220mm Vulcan AutoCannon I Blueprint (Projectile Weapon Blueprint) | iconID: 387 => 386 |
973 - Arbitrator Blueprint (Cruiser Blueprint) | graphicID: 1748 => 298 |
1067 - 5MN Microwarpdrive I Blueprint (Propulsion Module Blueprint) | iconID: 96 => 10149 |
1073 - 5MN Microwarpdrive II Blueprint (Propulsion Module Blueprint) | iconID: 96 => 10149 |
1076 - Survey Scanner I Blueprint (Survey Scanner Blueprint) | iconID: 107 => 2732 |
1079 - Warp Scrambler I Blueprint (Warp Scrambler Blueprint) | iconID: 111 => 3433 |
1080 - Warp Scrambler II Blueprint (Warp Scrambler Blueprint) | iconID: 111 => 3433 |
1100 - Small Hull Repairer I Blueprint (Hull Repair Unit Blueprint) | iconID: 21 => 21378 |
1204 - EM Plating I Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20956 |
1205 - EM Plating II Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20956 |
1265 - Explosive Plating I Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20955 |
1267 - Explosive Plating II Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20955 |
1285 - Kinetic Plating I Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20957 |
1287 - Kinetic Plating II Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20957 |
1295 - Thermal Plating I Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20958 |
1297 - Thermal Plating II Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20958 |
1809 - EM Ward Amplifier I Blueprint (Shield Resistance Amplifier Blueprint) | iconID: 82 => 20942 |
2290 - Explosive Deflection Field I Blueprint (Shield Hardener Blueprint) | iconID: 81 => 20947 |
2292 - Kinetic Deflection Field I Blueprint (Shield Hardener Blueprint) | iconID: 81 => 20949 |
2294 - EM Ward Field I Blueprint (Shield Hardener Blueprint) | iconID: 81 => 20948 |
2296 - Thermal Dissipation Field I Blueprint (Shield Hardener Blueprint) | iconID: 81 => 20950 |
2298 - Explosive Deflection Field II Blueprint (Shield Hardener Blueprint) | iconID: 81 => 20947 |
2300 - Kinetic Deflection Field II Blueprint (Shield Hardener Blueprint) | iconID: 81 => 20949 |
2302 - EM Ward Field II Blueprint (Shield Hardener Blueprint) | iconID: 81 => 20948 |
2304 - Thermal Dissipation Field II Blueprint (Shield Hardener Blueprint) | iconID: 81 => 20950 |
2334 - Survey Scanner II Blueprint (Survey Scanner Blueprint) | iconID: 107 => 2732 |
2356 - Small Hull Repairer II Blueprint (Hull Repair Unit Blueprint) | iconID: 21 => 21378 |
2421 - Torpedo Launcher II Blueprint (Missile Launcher Blueprint) | graphicID: 170 => 20074 |
2507 - Mjolnir Torpedo Blueprint (Missile Blueprint) | graphicID: 20030 => 20015 |
2530 - Explosive Deflection Amplifier I Blueprint (Shield Resistance Amplifier Blueprint) | iconID: 82 => 20941 |
2532 - Explosive Deflection Amplifier II Blueprint (Shield Resistance Amplifier Blueprint) | iconID: 82 => 20941 |
2538 - Thermal Dissipation Amplifier I Blueprint (Shield Resistance Amplifier Blueprint) | iconID: 82 => 20940 |
2540 - Thermal Dissipation Amplifier II Blueprint (Shield Resistance Amplifier Blueprint) | iconID: 82 => 20940 |
2546 - Kinetic Deflection Amplifier I Blueprint (Shield Resistance Amplifier Blueprint) | iconID: 82 => 20939 |
2548 - Kinetic Deflection Amplifier II Blueprint (Shield Resistance Amplifier Blueprint) | iconID: 82 => 20939 |
2554 - EM Ward Amplifier II Blueprint (Shield Resistance Amplifier Blueprint) | iconID: 82 => 20942 |
2614 - Mjolnir Fury Light Missile Blueprint (Missile Blueprint) | iconID: 190 => 192 |
2638 - Inferno Precision Cruise Missile Blueprint (Missile Blueprint) | iconID: 185 => 184 |
2680 - Scourge Rage Heavy Assault Missile Blueprint (Missile Blueprint) | iconID: 192 => 3234 |
2739 - Nanite Repair Paste Blueprint (Script Blueprint) | iconID: 0 => 3302 |
2812 - Inferno Rage Torpedo Blueprint (Missile Blueprint) | iconID: 1351 => 1347 |
2835 - Utu Blueprint (Frigate Blueprint) | graphicID: 10005 => 21766 |
2837 - Adrestia Blueprint (Cruiser Blueprint) | graphicID: 63 => 10006 |
2839 - Cerebral Accelerator Blueprint (Booster Blueprints) | iconID: 21 => 10144 |
2898 - 220mm Vulcan AutoCannon II Blueprint (Projectile Weapon Blueprint) | iconID: 387 => 386 |
3515 - Revenant Blueprint (Supercarrier Blueprints) | graphicID: 309 => 10038 |
3517 - Malice Blueprint (Frigate Blueprint) | graphicID: 300 => 10950 |
3519 - Vangel Blueprint (Cruiser Blueprint) | graphicID: 303 => 10951 |
3547 - CONCORD Ion Siege Blaster Blueprint (Hybrid Weapon Blueprint) | iconID: 365 => 2836 |
3557 - CONCORD Dual 1000mm Railgun Blueprint (Hybrid Weapon Blueprint) | iconID: 366 => 2840 |
3560 - CONCORD Dual Giga Pulse Laser Blueprint (Energy Weapon Blueprint) | iconID: 361 => 2841 |
3562 - CONCORD Dual Giga Beam Laser Blueprint (Energy Weapon Blueprint) | iconID: 360 => 2837 |
3564 - CONCORD XL Cruise Missile Launcher Blueprint (Missile Launcher Blueprint) | graphicID: 170 => 20069 iconID: 170 => 3955 |
3570 - CONCORD XL Torpedo Launcher Blueprint (Missile Launcher Blueprint) | graphicID: 170 => 20068 iconID: 170 => 2839 |
3572 - CONCORD Quad 3500mm Siege Artillery Blueprint (Projectile Weapon Blueprint) | iconID: 379 => 2842 |
3574 - CONCORD Hexa 2500mm Repeating Cannon Blueprint (Projectile Weapon Blueprint) | iconID: 381 => 2838 |
3582 - Purloined Sansha Data Analyzer Blueprint (Data Miner Blueprint) | iconID: 84 => 2856 |
3590 - Mangled Sansha Data Analyzer Blueprint (Data Miner Blueprint) | iconID: 84 => 2856 |
3654 - Medium Hull Repairer I Blueprint (Hull Repair Unit Blueprint) | iconID: 21 => 21378 |
3656 - Medium Hull Repairer II Blueprint (Hull Repair Unit Blueprint) | iconID: 21 => 21378 |
3664 - Large Hull Repairer I Blueprint (Hull Repair Unit Blueprint) | iconID: 21 => 21378 |
3666 - Large Hull Repairer II Blueprint (Hull Repair Unit Blueprint) | iconID: 21 => 21378 |
3764 - Leviathan (Titan) | EM Damage: 0.0 => None Thermal Damage: 0.0 => None Kinetic Damage: 200000.0 => None Explosive Damage: 0.0 => None Explosion Range: 10000.0 => None Explosion Signature Radius: 20000.0 => None |
3794 - Data Subverter I Blueprint (Data Miner Blueprint) | iconID: 84 => 2856 |
3928 - Hardware Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 1204 => 1366 |
3991 - Large Remote Hull Repairer II Blueprint (Remote Hull Repairer Blueprint) | iconID: 21378 => 21428 |
4006 - Scorpion Ishukone Watch Blueprint (Battleship Blueprint) | graphicID: 50 => 11536 |
4248 - Warp Disruption Field Generator II (Warp Disrupt Field Generator) | radius: 0.0 => 1.0 Mass Modifier: -80.0 => 0.0 Afterburner and Microwarpdrive Maximum Velocity Bonus: -90.0 => 0.0 Afterburner and Microwarpdrive Thrust Bonus: -80.0 => 0.0 isDynamicType: None => False |
4249 - Warp Disruption Field Generator II Blueprint (Warp Scrambler Blueprint) | iconID: 111 => 21489 |
4251 - Small Tractor Beam II Blueprint (Tractor Beam Blueprint) | iconID: 349 => 2986 |
4253 - Capital Tractor Beam II Blueprint (Tractor Beam Blueprint) | iconID: 349 => 2986 |
4255 - Micro Auxiliary Power Core II Blueprint (Auxiliary Power Core Blueprint) | iconID: 84 => 2105 |
4257 - Bomb Launcher II Blueprint (Missile Launcher Blueprint) | graphicID: 170 => 20066 iconID: 170 => 2677 |
4259 - Core Probe Launcher II Blueprint (Scan Probe Launcher Blueprint) | iconID: 168 => 2677 |
4261 - Expanded Probe Launcher II Blueprint (Scan Probe Launcher Blueprint) | iconID: 168 => 2677 |
4263 - Armored Warfare Link - Damage Control II Blueprint (Gang Coordinator Blueprint) | iconID: 21 => 2858 |
4265 - Armored Warfare Link - Passive Defense II Blueprint (Gang Coordinator Blueprint) | iconID: 21 => 2858 |
4267 - Armored Warfare Link - Rapid Repair II Blueprint (Gang Coordinator Blueprint) | iconID: 21 => 2858 |
4269 - Information Warfare Link - Electronic Superiority II Blueprint (Gang Coordinator Blueprint) | iconID: 21 => 2858 |
4271 - Information Warfare Link - Recon Operation II Blueprint (Gang Coordinator Blueprint) | iconID: 21 => 2858 |
4273 - Information Warfare Link - Sensor Integrity II Blueprint (Gang Coordinator Blueprint) | iconID: 21 => 2858 |
4275 - Mining Foreman Link - Harvester Capacitor Efficiency II Blueprint (Gang Coordinator Blueprint) | iconID: 21 => 2858 |
4277 - Mining Foreman Link - Laser Optimization II Blueprint (Gang Coordinator Blueprint) | iconID: 21 => 2858 |
4279 - Mining Foreman Link - Mining Laser Field Enhancement II Blueprint (Gang Coordinator Blueprint) | iconID: 21 => 2858 |
4281 - Siege Warfare Link - Active Shielding II Blueprint (Gang Coordinator Blueprint) | iconID: 21 => 2858 |
4283 - Siege Warfare Link - Shield Efficiency II Blueprint (Gang Coordinator Blueprint) | iconID: 21 => 2858 |
4285 - Siege Warfare Link - Shield Harmonizing II Blueprint (Gang Coordinator Blueprint) | iconID: 21 => 2858 |
4287 - Skirmish Warfare Link - Evasive Maneuvers II Blueprint (Gang Coordinator Blueprint) | iconID: 21 => 2858 |
4289 - Skirmish Warfare Link - Interdiction Maneuvers II Blueprint (Gang Coordinator Blueprint) | iconID: 21 => 2858 |
4291 - Skirmish Warfare Link - Rapid Deployment II Blueprint (Gang Coordinator Blueprint) | iconID: 21 => 2858 |
4293 - Siege Module II Blueprint (Siege Module Blueprint) | iconID: 21 => 2851 |
4295 - Triage Module II Blueprint (Siege Module Blueprint) | iconID: 21 => 3300 |
4298 - Medium Remote Hull Repairer II Blueprint (Remote Hull Repairer Blueprint) | iconID: 80 => 21428 |
4300 - Small Remote Hull Repairer II Blueprint (Remote Hull Repairer Blueprint) | iconID: 80 => 21428 |
4305 - Oracle Blueprint (Battlecruiser Blueprint) | graphicID: 1748 => 11775 |
4307 - Naga Blueprint (Battlecruiser Blueprint) | graphicID: 1748 => 11776 |
4309 - Talos Blueprint (Battlecruiser Blueprint) | graphicID: 1748 => 11777 |
4311 - Tornado Blueprint (Battlecruiser Blueprint) | graphicID: 1748 => 11778 |
4364 - Miasmos Quafe Ultra Edition Blueprint (Industrial Blueprint) | graphicID: 327 => 11876 |
4370 - Small Targeting Amplifier I Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
4384 - Large Micro Jump Drive Blueprint (Micro Jump Drive Blueprint) | iconID: 96 => 20971 |
4387 - Mobile Large Jump Disruptor I Blueprint (Mobile Warp Disruptor Blueprint) | iconID: 21 => 2309 |
4389 - Miasmos Quafe Ultramarine Edition Blueprint (Industrial Blueprint) | graphicID: 327 => 11875 |
4392 - Large Ancillary Shield Booster Blueprint (Fueled Shield Booster Blueprint) | iconID: 84 => 10935 |
4394 - Drone Damage Amplifier I Blueprint (Drone Damage Module Blueprint) | iconID: 21 => 10934 |
4396 - Medium Processor Overclocking Unit I Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
4398 - Large Processor Overclocking Unit I Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
4400 - Medium Processor Overclocking Unit II Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
4402 - Large Processor Overclocking Unit II Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
4404 - Reactive Armor Hardener Blueprint (Armor Resistance Shift Hardener Blueprint) | iconID: 1030 => 10933 |
4406 - Drone Damage Amplifier II Blueprint (Drone Damage Module Blueprint) | iconID: 21 => 10934 |
4408 - Shield Booster Fuel Allocation Script Blueprint (Script Blueprint) | iconID: 1131 => 3344 |
4410 - Target Spectrum Breaker Blueprint (Target Breaker Blueprint) | iconID: 21 => 10932 |
11012 - Guardian-Vexor Blueprint (Cruiser Blueprint) | graphicID: 62 => 1814 |
11074 - Talisman Alpha Blueprint (Implant Blueprints) | iconID: 81 => 2053 |
11130 - Gallente Shuttle Blueprint (Shuttle Blueprint) | graphicID: 317 => 2043 |
11133 - Minmatar Shuttle Blueprint (Shuttle Blueprint) | graphicID: 317 => 2045 |
11135 - Amarr Shuttle Blueprint (Shuttle Blueprint) | graphicID: 317 => 2044 |
11173 - Helios Blueprint (Frigate Blueprint) | graphicID: 324 => 1841 |
11175 - Keres Blueprint (Frigate Blueprint) | graphicID: 324 => 1913 |
11176 - Crow (Interceptor) | Inertia Modifier: 3.7 => 3.25 |
11177 - Crow Blueprint (Frigate Blueprint) | graphicID: 39 => 1848 |
11178 - Raptor (Interceptor) | warpBubbleImmune: 1.0 => None |
11179 - Raptor Blueprint (Frigate Blueprint) | graphicID: 39 => 1878 |
11184 - Crusader (Interceptor) | warpBubbleImmune: 1.0 => None |
11185 - Crusader Blueprint (Frigate Blueprint) | graphicID: 54 => 1921 |
11187 - Malediction Blueprint (Frigate Blueprint) | graphicID: 54 => 1861 |
11189 - Anathema Blueprint (Frigate Blueprint) | graphicID: 1066 => 3424 |
11191 - Sentinel Blueprint (Frigate Blueprint) | graphicID: 1066 => 3365 |
11193 - Buzzard Blueprint (Frigate Blueprint) | graphicID: 40 => 1902 |
11195 - Kitsune Blueprint (Frigate Blueprint) | graphicID: 40 => 3364 |
11196 - Claw (Interceptor) | warpBubbleImmune: 1.0 => None |
11197 - Claw Blueprint (Frigate Blueprint) | graphicID: 44 => 1928 |
11199 - Stiletto Blueprint (Frigate Blueprint) | graphicID: 44 => 1779 |
11200 - Taranis (Interceptor) | warpBubbleImmune: 1.0 => None |
11201 - Taranis Blueprint (Frigate Blueprint) | graphicID: 323 => 1912 |
11203 - Ares Blueprint (Frigate Blueprint) | graphicID: 323 => 1773 |
11216 - Basic Energized EM Membrane Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20952 |
11218 - Energized EM Membrane I Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20952 |
11220 - Energized EM Membrane II Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20952 |
11226 - Basic Energized Explosive Membrane Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20951 |
11228 - Energized Explosive Membrane I Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20951 |
11230 - Energized Explosive Membrane II Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20951 |
11236 - Basic Energized Armor Layering Membrane Blueprint (Armor Coating Blueprint) | iconID: 1030 => 2066 |
11238 - Energized Armor Layering Membrane I Blueprint (Armor Coating Blueprint) | iconID: 1030 => 2066 |
11240 - Energized Armor Layering Membrane II Blueprint (Armor Coating Blueprint) | iconID: 1030 => 2066 |
11246 - Basic Energized Kinetic Membrane Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20953 |
11248 - Energized Kinetic Membrane I Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20953 |
11250 - Energized Kinetic Membrane II Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20953 |
11256 - Basic Energized Thermal Membrane Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20954 |
11258 - Energized Thermal Membrane I Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20954 |
11260 - Energized Thermal Membrane II Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20954 |
11266 - Basic Energized Adaptive Nano Membrane Blueprint (Armor Coating Blueprint) | iconID: 1030 => 2066 |
11268 - Energized Adaptive Nano Membrane I Blueprint (Armor Coating Blueprint) | iconID: 1030 => 2066 |
11270 - Energized Adaptive Nano Membrane II Blueprint (Armor Coating Blueprint) | iconID: 1030 => 2066 |
11278 - Armor Thermal Hardener I Blueprint (Armor Hardener Blueprint) | iconID: 1030 => 20946 |
11280 - 1600mm Steel Plates I Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
11292 - 50mm Steel Plates I Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
11294 - 100mm Steel Plates I Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
11296 - 200mm Steel Plates I Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
11298 - 400mm Steel Plates I Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
11300 - 800mm Steel Plates I Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
11302 - Armor EM Hardener I Blueprint (Armor Hardener Blueprint) | iconID: 1030 => 20944 |
11304 - Armor Explosive Hardener I Blueprint (Armor Hardener Blueprint) | iconID: 1030 => 20943 |
11306 - Armor Kinetic Hardener I Blueprint (Armor Hardener Blueprint) | iconID: 1030 => 20945 |
11366 - Vengeance Blueprint (Frigate Blueprint) | graphicID: 300 => 1860 |
11372 - Wolf Blueprint (Frigate Blueprint) | graphicID: 1066 => 1931 |
11374 - Blade Blueprint (Frigate Blueprint) | graphicID: 1066 => 1782 |
11376 - Erinye Blueprint (Frigate Blueprint) | graphicID: 1066 => 1770 |
11378 - Nemesis Blueprint (Frigate Blueprint) | graphicID: 1066 => 1909 |
11380 - Hawk Blueprint (Frigate Blueprint) | graphicID: 1066 => 1882 |
11382 - Harpy Blueprint (Frigate Blueprint) | graphicID: 1066 => 1901 |
11384 - Gatherer Blueprint (Frigate Blueprint) | graphicID: 1066 => 1868 |
11388 - Hyena Blueprint (Frigate Blueprint) | graphicID: 1066 => 1973 |
11390 - Kishar Blueprint (Frigate Blueprint) | graphicID: 1066 => 1913 |
11394 - Retribution Blueprint (Frigate Blueprint) | graphicID: 300 => 1920 |
11401 - Jaguar Blueprint (Frigate Blueprint) | graphicID: 1066 => 1950 |
11562 - Shield Boost Amplifier I Blueprint (Shield Boost Amplifier Blueprint) | iconID: 84 => 2104 |
11564 - Micro Auxiliary Power Core I Blueprint (Auxiliary Power Core Blueprint) | iconID: 84 => 2105 |
11567 - Avatar (Titan) | EM Damage: 200000.0 => None Thermal Damage: 0.0 => None Kinetic Damage: 0.0 => None Explosive Damage: 0.0 => None Explosion Range: 10000.0 => None Explosion Signature Radius: 20000.0 => None |
11612 - Heat Sink I Blueprint (Heat Sink Blueprint) | iconID: 21 => 1046 |
11613 - Warp Core Stabilizer I Blueprint (Anti Warp Scrambler Blueprint) | iconID: 21 => 97 |
11614 - Tracking Disruptor I Blueprint (Weapon Disruptor Blueprint) | iconID: 21 => 1639 |
11616 - Tracking Enhancer I Blueprint (Tracking Enhancer Blueprint) | iconID: 21 => 1640 |
11617 - Remote Tracking Computer I Blueprint (Remote Tracking Computer Blueprint) | iconID: 21 => 3346 |
11619 - Co-Processor I Blueprint (Co-Processor Blueprint) | iconID: 21 => 1405 |
11620 - Sensor Booster I Blueprint (Sensor Booster Blueprint) | iconID: 21 => 74 |
11621 - Tracking Computer I Blueprint (Tracking Computer Blueprint) | iconID: 21 => 3346 |
11622 - ECCM - Gravimetric I Blueprint (ECCM Blueprint) | iconID: 21 => 104 |
11623 - ECCM - Ladar I Blueprint (ECCM Blueprint) | iconID: 21 => 104 |
11624 - ECCM - Magnetometric I Blueprint (ECCM Blueprint) | iconID: 21 => 104 |
11625 - ECCM - Radar I Blueprint (ECCM Blueprint) | iconID: 21 => 104 |
11626 - ECCM - Omni I Blueprint (ECCM Blueprint) | iconID: 21 => 104 |
11628 - Magnetometric ECM I Blueprint (ECM Blueprint) | iconID: 21 => 3227 |
11629 - Multispectral ECM I Blueprint (ECM Blueprint) | iconID: 21 => 109 |
11630 - Ladar ECM I Blueprint (ECM Blueprint) | iconID: 21 => 3228 |
11631 - Gravimetric ECM I Blueprint (ECM Blueprint) | iconID: 21 => 3226 |
11632 - Radar ECM I Blueprint (ECM Blueprint) | iconID: 21 => 3229 |
11634 - Signal Amplifier I Blueprint (Signal Amplifier Blueprint) | iconID: 21 => 104 |
11641 - Warp Core Stabilizer II Blueprint (Anti Warp Scrambler Blueprint) | iconID: 21 => 97 |
11643 - Armor EM Hardener II Blueprint (Armor Hardener Blueprint) | iconID: 1030 => 20944 |
11645 - Armor Kinetic Hardener II Blueprint (Armor Hardener Blueprint) | iconID: 1030 => 20945 |
11647 - Armor Explosive Hardener II Blueprint (Armor Hardener Blueprint) | iconID: 1030 => 20943 |
11649 - Armor Thermal Hardener II Blueprint (Armor Hardener Blueprint) | iconID: 1030 => 20946 |
11747 - Co-Processor II Blueprint (Co-Processor Blueprint) | iconID: 21 => 1405 |
11750 - ECCM - Gravimetric II Blueprint (ECCM Blueprint) | iconID: 21 => 104 |
11754 - ECCM - Ladar II Blueprint (ECCM Blueprint) | iconID: 21 => 104 |
11758 - ECCM - Magnetometric II Blueprint (ECCM Blueprint) | iconID: 21 => 104 |
11762 - ECCM - Omni II Blueprint (ECCM Blueprint) | iconID: 21 => 104 |
11766 - ECCM - Radar II Blueprint (ECCM Blueprint) | iconID: 21 => 104 |
11770 - ECCM Projector I Blueprint (ECCM Blueprint) | iconID: 21 => 110 |
11771 - ECCM Projector II Blueprint (ECCM Blueprint) | iconID: 21 => 110 |
11775 - Magnetometric ECM II Blueprint (ECM Blueprint) | iconID: 21 => 3227 |
11779 - Multispectral ECM II Blueprint (ECM Blueprint) | iconID: 21 => 109 |
11783 - Ladar ECM II Blueprint (ECM Blueprint) | iconID: 21 => 3228 |
11787 - Gravimetric ECM II Blueprint (ECM Blueprint) | iconID: 21 => 3226 |
11791 - Radar ECM II Blueprint (ECM Blueprint) | iconID: 21 => 3229 |
11795 - Heat Sink II Blueprint (Heat Sink Blueprint) | iconID: 21 => 1046 |
11798 - Remote Sensor Booster I Blueprint (Sensor Booster Blueprint) | iconID: 21 => 74 |
11799 - Remote Sensor Booster II Blueprint (Sensor Booster Blueprint) | iconID: 21 => 74 |
11803 - Remote Sensor Dampener I Blueprint (Sensor Booster Blueprint) | iconID: 21 => 105 |
11804 - Remote Sensor Dampener II Blueprint (Sensor Booster Blueprint) | iconID: 21 => 105 |
11808 - Sensor Booster II Blueprint (Sensor Booster Blueprint) | iconID: 21 => 74 |
11812 - Signal Amplifier II Blueprint (Signal Amplifier Blueprint) | iconID: 21 => 104 |
11820 - Gravimetric Backup Array I Blueprint (Signal Amplifier Blueprint) | iconID: 21 => 104 |
11821 - Gravimetric Backup Array II Blueprint (Signal Amplifier Blueprint) | iconID: 21 => 104 |
11824 - Ladar Backup Array I Blueprint (Signal Amplifier Blueprint) | iconID: 21 => 104 |
11825 - Ladar Backup Array II Blueprint (Signal Amplifier Blueprint) | iconID: 21 => 104 |
11828 - Magnetometric Backup Array I Blueprint (Signal Amplifier Blueprint) | iconID: 21 => 104 |
11829 - Magnetometric Backup Array II Blueprint (Signal Amplifier Blueprint) | iconID: 21 => 104 |
11832 - Multi Sensor Backup Array I Blueprint (Signal Amplifier Blueprint) | iconID: 21 => 104 |
11833 - Multi Sensor Backup Array II Blueprint (Signal Amplifier Blueprint) | iconID: 21 => 104 |
11836 - RADAR Backup Array I Blueprint (Signal Amplifier Blueprint) | iconID: 21 => 104 |
11837 - RADAR Backup Array II Blueprint (Signal Amplifier Blueprint) | iconID: 21 => 104 |
11840 - Tracking Computer II Blueprint (Tracking Computer Blueprint) | iconID: 21 => 3346 |
11844 - Tracking Disruptor II Blueprint (Weapon Disruptor Blueprint) | iconID: 21 => 1639 |
11848 - Tracking Enhancer II Blueprint (Tracking Enhancer Blueprint) | iconID: 21 => 1640 |
11851 - Remote Tracking Computer II Blueprint (Remote Tracking Computer Blueprint) | iconID: 21 => 3346 |
11857 - R.Db - Roden Shipyards Blueprint (Tool Blueprint) | iconID: 21 => 2225 |
11859 - R.A.M.- Energy Tech Blueprint (Tool Blueprint) | iconID: 21 => 2226 |
11860 - R.A.M.- Cybernetics Blueprint (Tool Blueprint) | iconID: 21 => 2226 |
11861 - R.A.M.- Platform Tech Blueprint (Tool Blueprint) | iconID: 21 => 2226 |
11862 - Hacker Deck - LXD-27 Blueprint (Tool Blueprint) | iconID: 21 => 2224 |
11863 - Hacker Deck - Codex Blueprint (Tool Blueprint) | iconID: 21 => 2224 |
11864 - Hacker Deck - Hermes Blueprint (Tool Blueprint) | iconID: 21 => 2224 |
11865 - Hacker Deck - Shaman Blueprint (Tool Blueprint) | iconID: 21 => 2224 |
11866 - Hyper Net Uplink Blueprint (Tool Blueprint) | iconID: 21 => 2222 |
11867 - R.A.M.- Battleship Tech Blueprint (Tool Blueprint) | iconID: 21 => 2226 |
11868 - R.A.M.- Cruiser Tech Blueprint (Tool Blueprint) | iconID: 21 => 2226 |
11869 - R.A.M.- Industrial Tech Blueprint (Tool Blueprint) | iconID: 21 => 2226 |
11870 - R.A.M.- Electronics Blueprint (Tool Blueprint) | iconID: 21 => 2226 |
11871 - Terran Molecular Sequencer Blueprint (Tool Blueprint) | iconID: 21 => 2223 |
11872 - R.A.M.- Ammunition Tech Blueprint (Tool Blueprint) | iconID: 21 => 2226 |
11873 - R.A.M.- Armor/Hull Tech Blueprint (Tool Blueprint) | iconID: 21 => 2226 |
11874 - R.A.M.- Hypernet Tech Blueprint (Tool Blueprint) | iconID: 21 => 2226 |
11876 - R.Db - Boundless Creations Blueprint (Tool Blueprint) | iconID: 21 => 2225 |
11877 - R.Db - Core Complexion Blueprint (Tool Blueprint) | iconID: 21 => 2225 |
11878 - R.Db - CreoDron Blueprint (Tool Blueprint) | iconID: 21 => 2225 |
11879 - R.Db - Duvolle Labs Blueprint (Tool Blueprint) | iconID: 21 => 2225 |
11880 - R.Db - Carthum Conglomerate Blueprint (Tool Blueprint) | iconID: 21 => 2225 |
11881 - R.Db - Kaalakiota Blueprint (Tool Blueprint) | iconID: 21 => 2225 |
11882 - R.Db - Khanid Innovation Blueprint (Tool Blueprint) | iconID: 21 => 2225 |
11883 - R.Db - Thukker Mix Blueprint (Tool Blueprint) | iconID: 21 => 2225 |
11884 - R.Db - Viziam Blueprint (Tool Blueprint) | iconID: 21 => 2225 |
11885 - R.Db - Ishukone Blueprint (Tool Blueprint) | iconID: 21 => 2225 |
11886 - R.Db - Lai Dai Blueprint (Tool Blueprint) | iconID: 21 => 2225 |
11887 - R.A.M.- Robotics Blueprint (Tool Blueprint) | iconID: 21 => 2226 |
11888 - R.A.M.- Pharmaceuticals Blueprint (Tool Blueprint) | iconID: 21 => 2226 |
11889 - R.A.M.- Shield Tech Blueprint (Tool Blueprint) | iconID: 21 => 2226 |
11890 - R.A.M.- Starship Tech Blueprint (Tool Blueprint) | iconID: 21 => 2226 |
11891 - R.A.M.- Weapon Tech Blueprint (Tool Blueprint) | iconID: 21 => 2226 |
11892 - Hacker Deck - Alpha Blueprint (Tool Blueprint) | iconID: 21 => 2226 |
11939 - Armageddon Imperial Issue Blueprint (Battleship Blueprint) | graphicID: 297 => 2240 |
11958 - Falcon Blueprint (Cruiser Blueprint) | graphicID: 303 => 11863 |
11960 - Rook Blueprint (Cruiser Blueprint) | graphicID: 303 => 1847 |
11962 - Huginn Blueprint (Cruiser Blueprint) | graphicID: 303 => 1945 |
11964 - Rapier Blueprint (Cruiser Blueprint) | graphicID: 303 => 1777 |
11966 - Pilgrim Blueprint (Cruiser Blueprint) | graphicID: 303 => 1914 |
11970 - Arazu Blueprint (Cruiser Blueprint) | graphicID: 303 => 1903 |
11972 - Lachesis Blueprint (Cruiser Blueprint) | graphicID: 303 => 2140 |
11979 - Scimitar Blueprint (Cruiser Blueprint) | graphicID: 303 => 1778 |
11986 - Basilisk Blueprint (Cruiser Blueprint) | graphicID: 303 => 11865 |
11988 - Guardian Blueprint (Cruiser Blueprint) | graphicID: 303 => 1916 |
11990 - Oneiros Blueprint (Cruiser Blueprint) | graphicID: 303 => 2141 |
11994 - Cerberus Blueprint (Cruiser Blueprint) | graphicID: 303 => 1825 |
11996 - Onyx Blueprint (Cruiser Blueprint) | graphicID: 303 => 3362 |
12000 - Vagabond Blueprint (Cruiser Blueprint) | graphicID: 303 => 1943 |
12004 - Zealot Blueprint (Cruiser Blueprint) | graphicID: 303 => 1751 |
12006 - Ishtar Blueprint (Cruiser Blueprint) | graphicID: 303 => 1835 |
12012 - Eagle Blueprint (Cruiser Blueprint) | graphicID: 303 => 1894 |
12014 - Broadsword Blueprint (Cruiser Blueprint) | graphicID: 303 => 1776 |
12016 - Muninn Blueprint (Cruiser Blueprint) | graphicID: 303 => 1925 |
12018 - Devoter Blueprint (Cruiser Blueprint) | graphicID: 303 => 3363 |
12020 - Sacrilege Blueprint (Cruiser Blueprint) | graphicID: 303 => 1855 |
12022 - Phobos Blueprint (Cruiser Blueprint) | graphicID: 303 => 3361 |
12024 - Deimos Blueprint (Cruiser Blueprint) | graphicID: 303 => 11859 |
12031 - Manticore Blueprint (Frigate Blueprint) | graphicID: 1066 => 1881 |
12035 - Hound Blueprint (Frigate Blueprint) | graphicID: 1066 => 1966 |
12037 - Dagger Blueprint (Frigate Blueprint) | graphicID: 1066 => 1966 |
12041 - Purifier Blueprint (Frigate Blueprint) | graphicID: 1066 => 1872 |
12043 - Ishkur Blueprint (Frigate Blueprint) | graphicID: 1066 => 1840 |
12045 - Enyo Blueprint (Frigate Blueprint) | graphicID: 1066 => 1771 |
12053 - 50MN Microwarpdrive I Blueprint (Propulsion Module Blueprint) | iconID: 96 => 10149 |
12055 - 500MN Microwarpdrive I Blueprint (Propulsion Module Blueprint) | iconID: 96 => 10149 |
12077 - 50MN Microwarpdrive II Blueprint (Propulsion Module Blueprint) | iconID: 96 => 10149 |
12085 - 500MN Microwarpdrive II Blueprint (Propulsion Module Blueprint) | iconID: 96 => 10149 |
12104 - Improved Cloaking Device II Blueprint (Cloaking Device Blueprint) | iconID: 21 => 2106 |
12105 - Covert Ops Cloaking Device II Blueprint (Cloaking Device Blueprint) | iconID: 21 => 2106 |
12109 - Deep Core Mining Laser I Blueprint (Mining Laser Blueprint) | iconID: 1061 => 2101 |
12275 - Ballistic Control System I Blueprint (Ballistic Control System Blueprint) | iconID: 21 => 21440 |
12297 - Mobile Small Warp Disruptor I Blueprint (Mobile Warp Disruptor Blueprint) | iconID: 21 => 2309 |
12300 - Mobile Medium Warp Disruptor I Blueprint (Mobile Warp Disruptor Blueprint) | iconID: 21 => 2309 |
12301 - Mobile Large Warp Disruptor I Blueprint (Mobile Warp Disruptor Blueprint) | iconID: 21 => 2309 |
12345 - 200mm Railgun I Blueprint (Hybrid Weapon Blueprint) | iconID: 349 => 370 |
12347 - 200mm Railgun II Blueprint (Hybrid Weapon Blueprint) | iconID: 349 => 370 |
12355 - 350mm Railgun I Blueprint (Hybrid Weapon Blueprint) | iconID: 349 => 366 |
12357 - 350mm Railgun II Blueprint (Hybrid Weapon Blueprint) | iconID: 349 => 366 |
12553 - Lux S Blueprint (Advanced Frequency Crystal Blueprint) | graphicID: 1145 => 1143 iconID: 1145 => 1143 |
12558 - Gleam S Blueprint (Advanced Frequency Crystal Blueprint) | graphicID: 1145 => 1131 iconID: 1145 => 1131 |
12562 - Blaze S Blueprint (Advanced Frequency Crystal Blueprint) | graphicID: 1145 => 1139 iconID: 1145 => 1139 |
12564 - Scorch S Blueprint (Advanced Frequency Crystal Blueprint) | graphicID: 1145 => 1141 iconID: 1145 => 1141 |
12566 - Conflagration S Blueprint (Advanced Frequency Crystal Blueprint) | graphicID: 1145 => 1140 iconID: 1145 => 1140 |
12609 - Hail S Blueprint (Advanced Projectile Ammo Blueprint) | graphicID: 1316 => 1285 iconID: 1316 => 1285 |
12613 - Void S Blueprint (Advanced Hybrid Charge Blueprint) | graphicID: 1316 => 1047 iconID: 1316 => 1047 |
12615 - Null S Blueprint (Advanced Hybrid Charge Blueprint) | graphicID: 1316 => 1314 iconID: 1316 => 1314 |
12619 - Spike S Blueprint (Advanced Hybrid Charge Blueprint) | graphicID: 1316 => 1313 iconID: 1316 => 1313 |
12621 - Javelin S Blueprint (Advanced Hybrid Charge Blueprint) | graphicID: 1316 => 1310 iconID: 1316 => 1310 |
12626 - Barrage S Blueprint (Advanced Projectile Ammo Blueprint) | graphicID: 1316 => 1288 iconID: 1316 => 1288 |
12628 - Storm S Blueprint (Advanced Projectile Ammo Blueprint) | graphicID: 1316 => 1285 iconID: 1316 => 1285 |
12630 - Shock S Blueprint (Advanced Projectile Ammo Blueprint) | graphicID: 1316 => 1288 iconID: 1316 => 1288 |
12632 - Quake S Blueprint (Advanced Projectile Ammo Blueprint) | graphicID: 1316 => 1291 iconID: 1316 => 1291 |
12634 - Tremor S Blueprint (Advanced Projectile Ammo Blueprint) | graphicID: 1316 => 1308 iconID: 1316 => 1004 |
12710 - Target Painter I Blueprint (Target Painter Blueprint) | iconID: 84 => 2983 |
12712 - Small Active Stealth System I Blueprint (Shield Booster Blueprint) | iconID: 84 => 2971 |
12714 - Medium Active Stealth System I Blueprint (Shield Booster Blueprint) | iconID: 84 => 2971 |
12716 - Large Active Stealth System I Blueprint (Shield Booster Blueprint) | iconID: 84 => 2971 |
12718 - Huge Active Stealth System I Blueprint (Shield Booster Blueprint) | iconID: 84 => 2971 |
12730 - Crane Blueprint (Elite Industrial Blueprint) | graphicID: 51 => 2709 |
12732 - Bustard Blueprint (Elite Industrial Blueprint) | graphicID: 52 => 3020 |
12734 - Prorator Blueprint (Elite Industrial Blueprint) | graphicID: 1064 => 2716 |
12736 - Prowler Blueprint (Elite Industrial Blueprint) | graphicID: 308 => 2714 |
12744 - Viator Blueprint (Elite Industrial Blueprint) | graphicID: 327 => 2712 |
12746 - Occator Blueprint (Elite Industrial Blueprint) | graphicID: 328 => 2711 |
12748 - Mastodon Blueprint (Elite Industrial Blueprint) | graphicID: 309 => 2713 |
12754 - Impel Blueprint (Elite Industrial Blueprint) | graphicID: 1064 => 2710 |
12762 - Quake L Blueprint (Advanced Projectile Ammo Blueprint) | graphicID: 1316 => 1307 iconID: 1316 => 1307 |
12764 - Shock L Blueprint (Advanced Projectile Ammo Blueprint) | graphicID: 1316 => 1288 iconID: 1316 => 1288 |
12766 - Tremor L Blueprint (Advanced Projectile Ammo Blueprint) | graphicID: 1316 => 1300 iconID: 1316 => 1300 |
12768 - Quake M Blueprint (Advanced Projectile Ammo Blueprint) | graphicID: 1316 => 1299 iconID: 1316 => 1299 |
12770 - Shock M Blueprint (Advanced Projectile Ammo Blueprint) | graphicID: 1316 => 1288 iconID: 1316 => 1288 |
12772 - Tremor M Blueprint (Advanced Projectile Ammo Blueprint) | graphicID: 1316 => 1292 iconID: 1316 => 1292 |
12774 - Barrage M Blueprint (Advanced Projectile Ammo Blueprint) | graphicID: 1316 => 1296 iconID: 1316 => 1296 |
12776 - Barrage L Blueprint (Advanced Projectile Ammo Blueprint) | graphicID: 1316 => 1304 iconID: 1316 => 1304 |
12778 - Hail M Blueprint (Advanced Projectile Ammo Blueprint) | graphicID: 1316 => 1293 iconID: 1316 => 1293 |
12780 - Hail L Blueprint (Advanced Projectile Ammo Blueprint) | graphicID: 1316 => 1301 iconID: 1316 => 1301 |
12782 - Storm M Blueprint (Advanced Projectile Ammo Blueprint) | graphicID: 1316 => 1285 iconID: 1316 => 1285 |
12784 - Storm L Blueprint (Advanced Projectile Ammo Blueprint) | graphicID: 1316 => 1285 iconID: 1316 => 1285 |
12786 - Null M Blueprint (Advanced Hybrid Charge Blueprint) | graphicID: 1316 => 1322 iconID: 1316 => 1322 |
12788 - Null L Blueprint (Advanced Hybrid Charge Blueprint) | graphicID: 1316 => 1330 iconID: 1316 => 1330 |
12790 - Void M Blueprint (Advanced Hybrid Charge Blueprint) | graphicID: 1316 => 1317 iconID: 1316 => 1317 |
12792 - Void L Blueprint (Advanced Hybrid Charge Blueprint) | graphicID: 1316 => 1325 iconID: 1316 => 1325 |
12802 - Javelin M Blueprint (Advanced Hybrid Charge Blueprint) | graphicID: 1316 => 1318 iconID: 1316 => 1318 |
12804 - Javelin L Blueprint (Advanced Hybrid Charge Blueprint) | graphicID: 1316 => 1326 iconID: 1316 => 1326 |
12806 - Spike M Blueprint (Advanced Hybrid Charge Blueprint) | graphicID: 1316 => 1321 iconID: 1316 => 1321 |
12808 - Spike L Blueprint (Advanced Hybrid Charge Blueprint) | graphicID: 1316 => 1329 iconID: 1316 => 1329 |
12811 - Blaze M Blueprint (Advanced Frequency Crystal Blueprint) | graphicID: 1145 => 1139 iconID: 1145 => 1139 |
12813 - Blaze L Blueprint (Advanced Frequency Crystal Blueprint) | graphicID: 1145 => 1139 iconID: 1145 => 1139 |
12815 - Conflagration M Blueprint (Advanced Frequency Crystal Blueprint) | graphicID: 1145 => 1140 iconID: 1145 => 1140 |
12817 - Conflagration L Blueprint (Advanced Frequency Crystal Blueprint) | graphicID: 1145 => 1140 iconID: 1145 => 1140 |
12819 - Scorch M Blueprint (Advanced Frequency Crystal Blueprint) | graphicID: 1145 => 1141 iconID: 1145 => 1141 |
12821 - Scorch L Blueprint (Advanced Frequency Crystal Blueprint) | graphicID: 1145 => 1141 iconID: 1145 => 1141 |
12827 - Gleam M Blueprint (Advanced Frequency Crystal Blueprint) | graphicID: 1145 => 1131 iconID: 1145 => 1131 |
12829 - Gleam L Blueprint (Advanced Frequency Crystal Blueprint) | graphicID: 1145 => 1131 iconID: 1145 => 1131 |
12831 - Lux M Blueprint (Advanced Frequency Crystal Blueprint) | graphicID: 1145 => 1143 iconID: 1145 => 1143 |
12833 - Lux L Blueprint (Advanced Frequency Crystal Blueprint) | graphicID: 1145 => 1143 iconID: 1145 => 1143 |
13000 - Prototype Cloaking Device I Blueprint (Cloaking Device Blueprint) | iconID: 21 => 2106 |
13203 - Megathron Federate Issue Blueprint (Battleship Blueprint) | graphicID: 64 => 11869 |
13321 - Cruise Missile Launcher I Blueprint (Missile Launcher Blueprint) | graphicID: 170 => 20077 iconID: 170 => 2530 |
15676 - Caldari Navy Co-Processor Blueprint (Co-Processor Blueprint) | iconID: 21 => 1405 |
15678 - Federation Navy Co-Processor Blueprint (Co-Processor Blueprint) | iconID: 21 => 1405 |
15682 - Caldari Navy Ballistic Control System Blueprint (Ballistic Control System Blueprint) | iconID: 21 => 21440 |
15684 - Republic Fleet Ballistic Control System Blueprint (Ballistic Control System Blueprint) | iconID: 21 => 21440 |
15686 - Imperial Navy Thermal Plating Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20958 |
15688 - Imperial Navy EM Plating Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20956 |
15690 - Imperial Navy Explosive Plating Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20955 |
15692 - Imperial Navy Kinetic Plating Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20957 |
15696 - Republic Fleet Thermal Plating Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20958 |
15698 - Republic Fleet EM Plating Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20956 |
15700 - Republic Fleet Explosive Plating Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20955 |
15702 - Republic Fleet Kinetic Plating Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20957 |
15706 - Imperial Navy Armor Thermal Hardener Blueprint (Armor Hardener Blueprint) | iconID: 1030 => 20946 |
15708 - Imperial Navy Armor Kinetic Hardener Blueprint (Armor Hardener Blueprint) | iconID: 1030 => 20945 |
15710 - Imperial Navy Armor Explosive Hardener Blueprint (Armor Hardener Blueprint) | iconID: 1030 => 20943 |
15712 - Imperial Navy Armor EM Hardener Blueprint (Armor Hardener Blueprint) | iconID: 1030 => 20944 |
15714 - Republic Fleet Armor Thermal Hardener Blueprint (Armor Hardener Blueprint) | iconID: 1030 => 20946 |
15716 - Republic Fleet Armor Kinetic Hardener Blueprint (Armor Hardener Blueprint) | iconID: 1030 => 20945 |
15718 - Republic Fleet Armor Explosive Hardener Blueprint (Armor Hardener Blueprint) | iconID: 1030 => 20943 |
15720 - Republic Fleet Armor EM Hardener Blueprint (Armor Hardener Blueprint) | iconID: 1030 => 20944 |
15722 - Imperial Navy Energized Thermal Membrane Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20954 |
15724 - Imperial Navy Energized EM Membrane Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20952 |
15726 - Imperial Navy Energized Explosive Membrane Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20951 |
15728 - Imperial Navy Energized Kinetic Membrane Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20953 |
15730 - Imperial Navy Energized Adaptive Nano Membrane Blueprint (Armor Coating Blueprint) | iconID: 1030 => 2066 |
15732 - Federation Navy Energized Thermal Membrane Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20954 |
15734 - Federation Navy Energized EM Membrane Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20952 |
15736 - Federation Navy Energized Explosive Membrane Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20951 |
15738 - Federation Navy Energized Kinetic Membrane Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20953 |
15740 - Federation Navy Energized Adaptive Nano Membrane Blueprint (Armor Coating Blueprint) | iconID: 1030 => 2066 |
15748 - Republic Fleet 5MN Microwarpdrive Blueprint (Propulsion Module Blueprint) | iconID: 96 => 10149 |
15752 - Republic Fleet 50MN Microwarpdrive Blueprint (Propulsion Module Blueprint) | iconID: 96 => 10149 |
15756 - Republic Fleet 500MN Microwarpdrive Blueprint (Propulsion Module Blueprint) | iconID: 96 => 10149 |
15760 - Federation Navy 5MN Microwarpdrive Blueprint (Propulsion Module Blueprint) | iconID: 96 => 10149 |
15765 - Federation Navy 50MN Microwarpdrive Blueprint (Propulsion Module Blueprint) | iconID: 96 => 10149 |
15769 - Federation Navy 500MN Microwarpdrive Blueprint (Propulsion Module Blueprint) | iconID: 96 => 10149 |
15791 - Caldari Navy Cloaking Device Blueprint (Cloaking Device Blueprint) | iconID: 21 => 2106 |
15793 - Federation Navy Tracking Computer Blueprint (Tracking Computer Blueprint) | iconID: 21 => 3346 |
15809 - Ammatar Navy Heat Sink Blueprint (Heat Sink Blueprint) | iconID: 21 => 1046 |
15811 - Imperial Navy Heat Sink Blueprint (Heat Sink Blueprint) | iconID: 21 => 1046 |
15819 - Caldari Navy 350mm Railgun Blueprint (Hybrid Weapon Blueprint) | iconID: 349 => 366 |
15822 - Caldari Navy 200mm Railgun Blueprint (Hybrid Weapon Blueprint) | iconID: 349 => 370 |
15839 - Federation Navy 350mm Railgun Blueprint (Hybrid Weapon Blueprint) | iconID: 349 => 366 |
15842 - Federation Navy 200mm Railgun Blueprint (Hybrid Weapon Blueprint) | iconID: 349 => 370 |
15888 - Caldari Navy Warp Scrambler Blueprint (Warp Scrambler Blueprint) | iconID: 111 => 3433 |
15894 - Republic Fleet Warp Scrambler Blueprint (Warp Scrambler Blueprint) | iconID: 111 => 3433 |
15906 - Caldari Navy Shield Boost Amplifier Blueprint (Shield Boost Amplifier Blueprint) | iconID: 84 => 2104 |
15908 - Republic Fleet Shield Boost Amplifier Blueprint (Shield Boost Amplifier Blueprint) | iconID: 84 => 2104 |
15910 - Caldari Navy EM Ward Amplifier Blueprint (Shield Resistance Amplifier Blueprint) | iconID: 82 => 20942 |
15912 - Caldari Navy Kinetic Deflection Amplifier Blueprint (Shield Resistance Amplifier Blueprint) | iconID: 82 => 20939 |
15914 - Caldari Navy Thermal Dissipation Amplifier Blueprint (Shield Resistance Amplifier Blueprint) | iconID: 82 => 20940 |
15916 - Caldari Navy Explosive Deflection Amplifier Blueprint (Shield Resistance Amplifier Blueprint) | iconID: 82 => 20941 |
15918 - Republic Fleet EM Ward Amplifier Blueprint (Shield Resistance Amplifier Blueprint) | iconID: 82 => 20942 |
15920 - Republic Fleet Kinetic Deflection Amplifier Blueprint (Shield Resistance Amplifier Blueprint) | iconID: 82 => 20939 |
15922 - Republic Fleet Thermal Dissipation Amplifier Blueprint (Shield Resistance Amplifier Blueprint) | iconID: 82 => 20940 |
15924 - Republic Fleet Explosive Deflection Amplifier Blueprint (Shield Resistance Amplifier Blueprint) | iconID: 82 => 20941 |
15966 - Republic Fleet Tracking Enhancer Blueprint (Tracking Enhancer Blueprint) | iconID: 21 => 1640 |
15968 - Federation Navy Remote Tracking Computer Blueprint (Remote Tracking Computer Blueprint) | iconID: 21 => 3346 |
16063 - Caldari Navy Cruise Missile Launcher Blueprint (Missile Launcher Blueprint) | graphicID: 170 => 21729 iconID: 170 => 2530 |
16228 - Ferox Blueprint (Battlecruiser Blueprint) | graphicID: 1748 => 2382 |
16230 - Brutix Blueprint (Battlecruiser Blueprint) | graphicID: 1748 => 2383 |
16232 - Cyclone Blueprint (Battlecruiser Blueprint) | graphicID: 1748 => 2384 |
16234 - Prophecy Blueprint (Battlecruiser Blueprint) | graphicID: 1748 => 2385 |
16237 - Coercer Blueprint (Destroyer Blueprint) | graphicID: 1748 => 2387 |
16239 - Cormorant Blueprint (Destroyer Blueprint) | graphicID: 1748 => 2388 |
16241 - Catalyst Blueprint (Destroyer Blueprint) | graphicID: 1748 => 2389 |
16243 - Thrasher Blueprint (Destroyer Blueprint) | graphicID: 1748 => 2390 |
16279 - Ice Harvester I Blueprint (Strip Miner Blueprint) | iconID: 1061 => 2526 |
17322 - Thermonuclear Trigger Unit Blueprint (Construction Component Blueprints) | iconID: 96 => 2228 |
17323 - Crystalline Carbonide Armor Plate Blueprint (Construction Component Blueprints) | iconID: 96 => 2190 |
17324 - Plasma Thruster Blueprint (Construction Component Blueprints) | iconID: 96 => 2179 |
17325 - Nanomechanical Microprocessor Blueprint (Construction Component Blueprints) | iconID: 96 => 2187 |
17326 - Nuclear Pulse Generator Blueprint (Construction Component Blueprints) | iconID: 96 => 2231 |
17327 - Scalar Capacitor Unit Blueprint (Construction Component Blueprints) | iconID: 96 => 2197 |
17328 - Titanium Diborite Armor Plate Blueprint (Construction Component Blueprints) | iconID: 96 => 2189 |
17329 - Ion Thruster Blueprint (Construction Component Blueprints) | iconID: 96 => 2178 |
17330 - Nanoelectrical Microprocessor Blueprint (Construction Component Blueprints) | iconID: 96 => 2188 |
17331 - Fusion Reactor Unit Blueprint (Construction Component Blueprints) | iconID: 96 => 2194 |
17332 - Graviton Pulse Generator Blueprint (Construction Component Blueprints) | iconID: 96 => 2229 |
17333 - Ladar Sensor Cluster Blueprint (Construction Component Blueprints) | iconID: 96 => 2183 |
17334 - Tesseract Capacitor Unit Blueprint (Construction Component Blueprints) | iconID: 96 => 2200 |
17335 - EM Pulse Generator Blueprint (Construction Component Blueprints) | iconID: 96 => 2232 |
17336 - Radar Sensor Cluster Blueprint (Construction Component Blueprints) | iconID: 96 => 2184 |
17337 - Oscillator Capacitor Unit Blueprint (Construction Component Blueprints) | iconID: 96 => 2198 |
17338 - Antimatter Reactor Unit Blueprint (Construction Component Blueprints) | iconID: 96 => 2196 |
17339 - Plasma Pulse Generator Blueprint (Construction Component Blueprints) | iconID: 96 => 2230 |
17340 - Gravimetric Sensor Cluster Blueprint (Construction Component Blueprints) | iconID: 96 => 2181 |
17341 - Pulse Shield Emitter Blueprint (Construction Component Blueprints) | iconID: 96 => 2202 |
17342 - Nuclear Reactor Unit Blueprint (Construction Component Blueprints) | iconID: 96 => 2195 |
17344 - Particle Accelerator Unit Blueprint (Construction Component Blueprints) | iconID: 96 => 2233 |
17345 - Magnetometric Sensor Cluster Blueprint (Construction Component Blueprints) | iconID: 96 => 2182 |
17346 - Deflection Shield Emitter Blueprint (Construction Component Blueprints) | iconID: 96 => 2203 |
17347 - Electrolytic Capacitor Unit Blueprint (Construction Component Blueprints) | iconID: 96 => 2199 |
17348 - Laser Focusing Crystals Blueprint (Construction Component Blueprints) | iconID: 96 => 2234 |
17349 - Fusion Thruster Blueprint (Construction Component Blueprints) | iconID: 96 => 2180 |
17350 - Tungsten Carbide Armor Plate Blueprint (Construction Component Blueprints) | iconID: 96 => 2192 |
17351 - Quantum Microprocessor Blueprint (Construction Component Blueprints) | iconID: 96 => 2185 |
17352 - Sustained Shield Emitter Blueprint (Construction Component Blueprints) | iconID: 96 => 2201 |
17353 - Graviton Reactor Unit Blueprint (Construction Component Blueprints) | iconID: 96 => 2193 |
17354 - Superconductor Rails Blueprint (Construction Component Blueprints) | iconID: 96 => 2227 |
17355 - Fernite Carbide Composite Armor Plate Blueprint (Construction Component Blueprints) | iconID: 96 => 2191 |
17356 - Magpulse Thruster Blueprint (Construction Component Blueprints) | iconID: 96 => 2177 |
17357 - Photon Microprocessor Blueprint (Construction Component Blueprints) | iconID: 96 => 2186 |
17359 - Linear Shield Emitter Blueprint (Construction Component Blueprints) | iconID: 96 => 2204 |
17477 - Covetor Blueprint (Mining Barge Blueprint) | graphicID: 46 => 2522 |
17479 - Retriever Blueprint (Mining Barge Blueprint) | graphicID: 46 => 2523 |
17481 - Procurer Blueprint (Mining Barge Blueprint) | graphicID: 46 => 2524 |
17483 - Strip Miner I Blueprint (Strip Miner Blueprint) | iconID: 1061 => 2527 |
17486 - Republic Fleet Cruise Missile Launcher Blueprint (Missile Launcher Blueprint) | graphicID: 170 => 21735 iconID: 170 => 2530 |
17503 - Ammatar Navy Armor EM Hardener Blueprint (Armor Hardener Blueprint) | iconID: 1030 => 20944 |
17505 - Ammatar Navy Armor Explosive Hardener Blueprint (Armor Hardener Blueprint) | iconID: 1030 => 20943 |
17507 - Ammatar Navy Armor Kinetic Hardener Blueprint (Armor Hardener Blueprint) | iconID: 1030 => 20945 |
17509 - Ammatar Navy Armor Thermal Hardener Blueprint (Armor Hardener Blueprint) | iconID: 1030 => 20946 |
17513 - Ammatar Navy Kinetic Plating Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20957 |
17517 - Ammatar Navy Explosive Plating Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20955 |
17519 - Ammatar Navy EM Plating Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20956 |
17521 - Federation Navy Sensor Booster Blueprint (Sensor Booster Blueprint) | iconID: 21 => 74 |
17537 - Ammatar Navy Energized Adaptive Nano Membrane Blueprint (Armor Coating Blueprint) | iconID: 1030 => 2066 |
17539 - Ammatar Navy Energized Kinetic Membrane Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20953 |
17541 - Ammatar Navy Energized Explosive Membrane Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20951 |
17543 - Ammatar Navy Energized EM Membrane Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20952 |
17545 - Ammatar Navy Energized Thermal Membrane Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20954 |
17552 - Federation Navy Kinetic Plating Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20957 |
17554 - Federation Navy Explosive Plating Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20955 |
17556 - Federation Navy EM Plating Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20956 |
17558 - Federation Navy Thermal Plating Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20958 |
17620 - Caldari Navy Hookbill Blueprint (Frigate Blueprint) | graphicID: 314 => 2633 |
17635 - Caracal Navy Issue Blueprint (Cruiser Blueprint) | graphicID: 49 => 1786 |
17637 - Raven Navy Issue Blueprint (Battleship Blueprint) | graphicID: 43 => 2123 |
17649 - Antimatter Charge XL Blueprint (Hybrid Charge Blueprint) | graphicID: 1325 => 1047 iconID: 1325 => 2843 |
17651 - Iridium Charge XL Blueprint (Hybrid Charge Blueprint) | graphicID: 1326 => 1310 iconID: 1326 => 2844 |
17653 - Iron Charge XL Blueprint (Hybrid Charge Blueprint) | graphicID: 1327 => 1311 iconID: 1327 => 2845 |
17655 - Lead Charge XL Blueprint (Hybrid Charge Blueprint) | graphicID: 1328 => 1312 iconID: 1328 => 2846 |
17657 - Plutonium Charge XL Blueprint (Hybrid Charge Blueprint) | graphicID: 1329 => 1313 iconID: 1329 => 2847 |
17659 - Thorium Charge XL Blueprint (Hybrid Charge Blueprint) | graphicID: 1330 => 1314 iconID: 1330 => 2848 |
17661 - Tungsten Charge XL Blueprint (Hybrid Charge Blueprint) | graphicID: 1331 => 1315 iconID: 1331 => 2849 |
17663 - Uranium Charge XL Blueprint (Hybrid Charge Blueprint) | graphicID: 1332 => 1316 iconID: 1332 => 2850 |
17665 - Carbonized Lead XL Blueprint (Projectile Ammo Blueprint) | iconID: 1300 => 2827 |
17667 - Depleted Uranium XL Blueprint (Projectile Ammo Blueprint) | iconID: 1301 => 2828 |
17669 - EMP XL Blueprint (Projectile Ammo Blueprint) | iconID: 1302 => 2829 |
17671 - Fusion XL Blueprint (Projectile Ammo Blueprint) | iconID: 1303 => 2830 |
17673 - Nuclear XL Blueprint (Projectile Ammo Blueprint) | iconID: 1304 => 2831 |
17675 - Phased Plasma XL Blueprint (Projectile Ammo Blueprint) | iconID: 1305 => 2832 |
17677 - Proton XL Blueprint (Projectile Ammo Blueprint) | iconID: 1306 => 2833 |
17679 - Titanium Sabot XL Blueprint (Projectile Ammo Blueprint) | iconID: 1307 => 2834 |
17704 - Imperial Navy Slicer Blueprint (Frigate Blueprint) | graphicID: 314 => 1067 |
17708 - Mordus Frigate Blueprint (Frigate Blueprint) | graphicID: 314 => 20616 |
17710 - Omen Navy Issue Blueprint (Cruiser Blueprint) | graphicID: 49 => 1731 |
17714 - Stabber Fleet Issue Blueprint (Cruiser Blueprint) | graphicID: 49 => 1884 |
17716 - Gila Blueprint (Cruiser Blueprint) | graphicID: 49 => 1824 |
17719 - Phantasm Blueprint (Cruiser Blueprint) | graphicID: 49 => 1236 |
17721 - Cynabal Blueprint (Cruiser Blueprint) | graphicID: 49 => 337 |
17723 - Vigilant Blueprint (Cruiser Blueprint) | graphicID: 49 => 1815 |
17727 - Apocalypse Navy Issue Blueprint (Battleship Blueprint) | graphicID: 43 => 2239 |
17729 - Megathron Navy Issue Blueprint (Battleship Blueprint) | graphicID: 43 => 2139 |
17733 - Tempest Fleet Issue Blueprint (Battleship Blueprint) | graphicID: 43 => 2642 |
17737 - Nightmare Blueprint (Battleship Blueprint) | graphicID: 43 => 2295 |
17739 - Machariel Blueprint (Battleship Blueprint) | graphicID: 43 => 335 |
17741 - Vindicator Blueprint (Battleship Blueprint) | graphicID: 43 => 2157 |
17813 - Republic Fleet Firetail Blueprint (Frigate Blueprint) | graphicID: 314 => 2635 |
17833 - Federation Navy Armor EM Hardener Blueprint (Armor Hardener Blueprint) | iconID: 1030 => 20944 |
17835 - Federation Navy Armor Explosive Hardener Blueprint (Armor Hardener Blueprint) | iconID: 1030 => 20943 |
17837 - Federation Navy Armor Kinetic Hardener Blueprint (Armor Hardener Blueprint) | iconID: 1030 => 20945 |
17839 - Federation Navy Armor Thermal Hardener Blueprint (Armor Hardener Blueprint) | iconID: 1030 => 20946 |
17842 - Federation Navy Comet Blueprint (Frigate Blueprint) | graphicID: 60 => 2634 |
17844 - Vexor Navy Issue Blueprint (Cruiser Blueprint) | graphicID: 63 => 1803 |
17902 - Scan Probe Launcher II Blueprint (Scan Probe Launcher Blueprint) | iconID: 168 => 2677 |
17913 - Modulated Strip Miner II Blueprint (Strip Miner Blueprint) | iconID: 1061 => 2527 |
17919 - Rattlesnake Blueprint (Battleship Blueprint) | graphicID: 43 => 2159 |
17923 - Ashimmu Blueprint (Cruiser Blueprint) | graphicID: 57 => 2636 |
17925 - Succubus Blueprint (Frigate Blueprint) | graphicID: 300 => 1237 |
17927 - Cruor Blueprint (Frigate Blueprint) | graphicID: 300 => 2632 |
17929 - Daredevil Blueprint (Frigate Blueprint) | graphicID: 60 => 20301 |
17931 - Worm Blueprint (Frigate Blueprint) | graphicID: 314 => 1831 |
17933 - Dramiel Blueprint (Frigate Blueprint) | graphicID: 46 => 338 |
17939 - Core Probe Launcher I Blueprint (Scan Probe Launcher Blueprint) | iconID: 168 => 2677 |
18037 - Arkonor Mining Crystal I Blueprint (Mining Crystal Blueprint) | iconID: 1142 => 2645 |
18039 - Bistot Mining Crystal I Blueprint (Mining Crystal Blueprint) | iconID: 1142 => 2646 |
18041 - Crokite Mining Crystal I Blueprint (Mining Crystal Blueprint) | iconID: 1142 => 2647 |
18043 - Dark Ochre Mining Crystal I Blueprint (Mining Crystal Blueprint) | iconID: 1142 => 2648 |
18045 - Gneiss Mining Crystal I Blueprint (Mining Crystal Blueprint) | iconID: 1142 => 2649 |
18047 - Hedbergite Mining Crystal I Blueprint (Mining Crystal Blueprint) | iconID: 1142 => 2650 |
18049 - Hemorphite Mining Crystal I Blueprint (Mining Crystal Blueprint) | iconID: 1142 => 2651 |
18051 - Jaspet Mining Crystal I Blueprint (Mining Crystal Blueprint) | iconID: 1142 => 2652 |
18053 - Kernite Mining Crystal I Blueprint (Mining Crystal Blueprint) | iconID: 1142 => 2653 |
18055 - Mercoxit Mining Crystal I Blueprint (Mining Crystal Blueprint) | iconID: 1142 => 2654 |
18057 - Omber Mining Crystal I Blueprint (Mining Crystal Blueprint) | iconID: 1142 => 2655 |
18059 - Plagioclase Mining Crystal I Blueprint (Mining Crystal Blueprint) | iconID: 1142 => 2656 |
18061 - Pyroxeres Mining Crystal I Blueprint (Mining Crystal Blueprint) | iconID: 1142 => 2657 |
18063 - Scordite Mining Crystal I Blueprint (Mining Crystal Blueprint) | iconID: 1142 => 2658 |
18065 - Spodumain Mining Crystal I Blueprint (Mining Crystal Blueprint) | iconID: 1142 => 2659 |
18067 - Veldspar Mining Crystal I Blueprint (Mining Crystal Blueprint) | iconID: 1142 => 2660 |
18069 - Modulated Deep Core Miner II Blueprint (Mining Laser Blueprint) | iconID: 1061 => 2101 |
18591 - Arkonor Mining Crystal II Blueprint (Mining Crystal Blueprint) | iconID: 1142 => 2645 |
18593 - Bistot Mining Crystal II Blueprint (Mining Crystal Blueprint) | iconID: 1142 => 2646 |
18595 - Crokite Mining Crystal II Blueprint (Mining Crystal Blueprint) | iconID: 1142 => 2647 |
18597 - Dark Ochre Mining Crystal II Blueprint (Mining Crystal Blueprint) | iconID: 1142 => 2648 |
18599 - Gneiss Mining Crystal II Blueprint (Mining Crystal Blueprint) | iconID: 1142 => 2649 |
18601 - Hedbergite Mining Crystal II Blueprint (Mining Crystal Blueprint) | iconID: 1142 => 2650 |
18603 - Hemorphite Mining Crystal II Blueprint (Mining Crystal Blueprint) | iconID: 1142 => 2651 |
18605 - Jaspet Mining Crystal II Blueprint (Mining Crystal Blueprint) | iconID: 1142 => 2652 |
18607 - Kernite Mining Crystal II Blueprint (Mining Crystal Blueprint) | iconID: 1142 => 2653 |
18609 - Mercoxit Mining Crystal II Blueprint (Mining Crystal Blueprint) | iconID: 1142 => 2654 |
18611 - Omber Mining Crystal II Blueprint (Mining Crystal Blueprint) | iconID: 1142 => 2655 |
18613 - Plagioclase Mining Crystal II Blueprint (Mining Crystal Blueprint) | iconID: 1142 => 2656 |
18615 - Pyroxeres Mining Crystal II Blueprint (Mining Crystal Blueprint) | iconID: 1142 => 2657 |
18617 - Scordite Mining Crystal II Blueprint (Mining Crystal Blueprint) | iconID: 1142 => 2658 |
18619 - Veldspar Mining Crystal II Blueprint (Mining Crystal Blueprint) | iconID: 1142 => 2660 |
18625 - Spodumain Mining Crystal II Blueprint (Mining Crystal Blueprint) | iconID: 1142 => 2659 |
18640 - Expanded Probe Launcher I Blueprint (Scan Probe Launcher Blueprint) | iconID: 168 => 2677 |
19740 - Cruise Missile Launcher II Blueprint (Missile Launcher Blueprint) | graphicID: 170 => 20078 iconID: 170 => 2530 |
19745 - Sigil Blueprint (Industrial Blueprint) | graphicID: 1064 => 2715 |
19807 - Target Painter II Blueprint (Target Painter Blueprint) | iconID: 84 => 2983 |
19809 - Partial Weapon Navigation Blueprint (Target Painter Blueprint) | iconID: 84 => 2983 |
19811 - Peripheral Weapon Navigation Diameter Blueprint (Target Painter Blueprint) | iconID: 84 => 2983 |
19813 - Parallel Weapon Navigation Transmitter Blueprint (Target Painter Blueprint) | iconID: 84 => 2983 |
19815 - Phased Weapon Navigation Array Generation Extron Blueprint (Target Painter Blueprint) | iconID: 84 => 2983 |
19995 - Arch Angel Carbonized Lead M Blueprint (Projectile Ammo Blueprint) | graphicID: 1302 => 1292 iconID: 1302 => 1292 |
20003 - Arch Angel Titanium Sabot M Blueprint (Projectile Ammo Blueprint) | graphicID: 1302 => 1299 iconID: 1302 => 1299 |
20126 - Curse Blueprint (Cruiser Blueprint) | graphicID: 303 => 1854 |
20184 - Providence Blueprint (Freighter Blueprint) | graphicID: 309 => 2738 |
20186 - Charon Blueprint (Freighter Blueprint) | graphicID: 309 => 2740 |
20188 - Obelisk Blueprint (Freighter Blueprint) | graphicID: 309 => 2739 |
20190 - Fenrir Blueprint (Freighter Blueprint) | graphicID: 309 => 2737 |
20219 - Conjunctive Radar ECCM Scanning Array I Blueprint (ECCM Blueprint) | iconID: 21 => 104 |
20225 - Conjunctive Ladar ECCM Scanning Array I Blueprint (ECCM Blueprint) | iconID: 21 => 104 |
20231 - Conjunctive Gravimetric ECCM Scanning Array I Blueprint (ECCM Blueprint) | iconID: 21 => 104 |
20237 - Conjunctive Magnetometric ECCM Scanning Array I Blueprint (ECCM Blueprint) | iconID: 21 => 104 |
20239 - Secure Gravimetric Backup Cluster I Blueprint (Signal Amplifier Blueprint) | iconID: 21 => 104 |
20241 - Shielded Gravimetric Backup Cluster I Blueprint (Signal Amplifier Blueprint) | iconID: 21 => 104 |
20243 - Warded Gravimetric Backup Cluster I Blueprint (Signal Amplifier Blueprint) | iconID: 21 => 104 |
20245 - Secure Ladar Backup Cluster I Blueprint (Signal Amplifier Blueprint) | iconID: 21 => 104 |
20247 - Shielded Ladar Backup Cluster I Blueprint (Signal Amplifier Blueprint) | iconID: 21 => 104 |
20249 - Warded Ladar Backup Cluster I Blueprint (Signal Amplifier Blueprint) | iconID: 21 => 104 |
20251 - Secure Magnetometric Backup Cluster I Blueprint (Signal Amplifier Blueprint) | iconID: 21 => 104 |
20253 - Shielded Magnetometric Backup Cluster I Blueprint (Signal Amplifier Blueprint) | iconID: 21 => 104 |
20255 - Warded Magnetometric Backup Cluster I Blueprint (Signal Amplifier Blueprint) | iconID: 21 => 104 |
20261 - Secure Radar Backup Cluster I Blueprint (Signal Amplifier Blueprint) | iconID: 21 => 104 |
20263 - Shielded Radar Backup Cluster I Blueprint (Signal Amplifier Blueprint) | iconID: 21 => 104 |
20265 - Warded Radar Backup Cluster I Blueprint (Signal Amplifier Blueprint) | iconID: 21 => 104 |
20281 - Siege Module I Blueprint (Siege Module Blueprint) | iconID: 21 => 2851 |
20344 - 50mm Steel Plates II Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
20346 - 100mm Steel Plates II Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
20348 - 200mm Steel Plates II Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
20350 - 400mm Steel Plates II Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
20352 - 800mm Steel Plates II Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
20354 - 1600mm Steel Plates II Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
20368 - Smugglers Mask I Blueprint (Shield Booster Blueprint) | iconID: 84 => 2971 |
20445 - Dual Giga Pulse Laser I Blueprint (Energy Weapon Blueprint) | iconID: 360 => 2841 |
20447 - Dual Giga Beam Laser I Blueprint (Energy Weapon Blueprint) | iconID: 361 => 2837 |
20449 - Dual 1000mm Railgun I Blueprint (Hybrid Weapon Blueprint) | iconID: 366 => 2840 |
20451 - Ion Siege Blaster I Blueprint (Hybrid Weapon Blueprint) | iconID: 365 => 2836 |
20453 - Hexa 2500mm Repeating Cannon I Blueprint (Projectile Weapon Blueprint) | iconID: 381 => 2838 |
20455 - Quad 3500mm Siege Artillery I Blueprint (Projectile Weapon Blueprint) | iconID: 379 => 2842 |
20540 - XL Torpedo Launcher I Blueprint (Missile Launcher Blueprint) | graphicID: 170 => 20067 iconID: 170 => 2839 |
20562 - Prototype 'Poncho' Cloaking Device I Blueprint (Cloaking Device Blueprint) | iconID: 21 => 2106 |
20564 - 'Smokescreen' Covert Ops Cloaking Device II Blueprint (Cloaking Device Blueprint) | iconID: 21 => 2106 |
20566 - Improved 'Guise' Cloaking Device II Blueprint (Cloaking Device Blueprint) | iconID: 21 => 2106 |
20568 - 'Dyad' Co-Processor I Blueprint (Co-Processor Blueprint) | iconID: 21 => 1405 |
20570 - 'Deuce' Co-Processor I Blueprint (Co-Processor Blueprint) | iconID: 21 => 1405 |
20574 - 'Marshall' Magnetometric ECM Blueprint (ECM Blueprint) | iconID: 21 => 3227 |
20576 - 'Gambler' Ladar ECM Blueprint (ECM Blueprint) | iconID: 21 => 3228 |
20578 - 'Plunderer' Gravimetric ECM Blueprint (ECM Blueprint) | iconID: 21 => 3226 |
20580 - 'Heist' Radar ECM Blueprint (ECM Blueprint) | iconID: 21 => 3229 |
20600 - 'Undertaker' Heavy Missile Launcher Blueprint (Missile Launcher Blueprint) | graphicID: 20081 => 21552 |
20602 - 'Noose' Cruise Missile Launcher Blueprint (Missile Launcher Blueprint) | graphicID: 170 => 20075 iconID: 170 => 2530 |
20604 - 'Barrage' Torpedo Launcher Blueprint (Missile Launcher Blueprint) | graphicID: 170 => 21580 |
20606 - 'Whiskey' Explosive Deflection Amplifier Blueprint (Shield Resistance Amplifier Blueprint) | iconID: 82 => 20941 |
20608 - 'High Noon' Thermal Dissipation Amplifier Blueprint (Shield Resistance Amplifier Blueprint) | iconID: 82 => 20940 |
20610 - 'Cactus' Modified Kinetic Deflection Amplifier Blueprint (Shield Resistance Amplifier Blueprint) | iconID: 82 => 20939 |
20612 - 'Prospector' EM Ward Amplifier Blueprint (Shield Resistance Amplifier Blueprint) | iconID: 82 => 20942 |
20614 - 'Glycerine' Shield Boost Amplifier Blueprint (Shield Boost Amplifier Blueprint) | iconID: 84 => 2104 |
20634 - 'Nugget' Kinetic Deflection Field Blueprint (Shield Hardener Blueprint) | iconID: 81 => 20949 |
20636 - 'Desert Heat' Thermal Dissipation Field Blueprint (Shield Hardener Blueprint) | iconID: 81 => 20950 |
20640 - 'Poacher' EM Ward Field Blueprint (Shield Hardener Blueprint) | iconID: 81 => 20948 |
20642 - 'Snake Eyes' Explosive Deflection Field Blueprint (Shield Hardener Blueprint) | iconID: 81 => 20947 |
21010 - Capital Propulsion Engine Blueprint (Capital Construction Blueprints) | iconID: 96 => 2859 |
21012 - Capital Turret Hardpoint Blueprint (Capital Construction Blueprints) | iconID: 96 => 2860 |
21014 - Capital Sensor Cluster Blueprint (Capital Construction Blueprints) | iconID: 96 => 2861 |
21018 - Capital Armor Plates Blueprint (Capital Construction Blueprints) | iconID: 96 => 2862 |
21020 - Capital Capacitor Battery Blueprint (Capital Construction Blueprints) | iconID: 96 => 2863 |
21022 - Capital Power Generator Blueprint (Capital Construction Blueprints) | iconID: 96 => 2864 |
21024 - Capital Shield Emitter Blueprint (Capital Construction Blueprints) | iconID: 96 => 2865 |
21026 - Capital Jump Drive Blueprint (Capital Construction Blueprints) | iconID: 96 => 2866 |
21028 - Capital Cargo Bay Blueprint (Capital Construction Blueprints) | iconID: 96 => 2867 |
21030 - Capital Drone Bay Blueprint (Capital Construction Blueprints) | iconID: 96 => 2868 |
21036 - Capital Computer System Blueprint (Capital Construction Blueprints) | iconID: 96 => 2869 |
21038 - Capital Construction Parts Blueprint (Capital Construction Blueprints) | iconID: 96 => 2870 |
21040 - Capital Siege Array Blueprint (Capital Construction Blueprints) | iconID: 96 => 2871 |
21042 - Capital Launcher Hardpoint Blueprint (Capital Construction Blueprints) | iconID: 96 => 2872 |
21335 - Guristas Antimatter Charge S Blueprint (Hybrid Charge Blueprint) | graphicID: 1317 => 1047 iconID: 1317 => 1047 |
21477 - 5MN Digital Booster Microwarpdrive Blueprint (Propulsion Module Blueprint) | iconID: 96 => 10149 |
21479 - 50MN Digital Booster Microwarpdrive Blueprint (Propulsion Module Blueprint) | iconID: 96 => 10149 |
21481 - 500MN Digital Booster Microwarpdrive Blueprint (Propulsion Module Blueprint) | iconID: 96 => 10149 |
21483 - Ballistic 'Purge' Targeting System I Blueprint (Ballistic Control System Blueprint) | iconID: 21 => 21440 |
21485 - 'Full Duplex' Ballistic Control System Blueprint (Ballistic Control System Blueprint) | iconID: 21 => 21440 |
21505 - Small 'Integrative' Hull Repair Unit Blueprint (Hull Repair Unit Blueprint) | iconID: 21 => 21378 |
21507 - Medium 'Integrative' Hull Repair Unit Blueprint (Hull Repair Unit Blueprint) | iconID: 21 => 21378 |
21509 - Large 'Integrative' Hull Repair Unit Blueprint (Hull Repair Unit Blueprint) | iconID: 21 => 21378 |
21513 - 'Delineative' Warp Scrambler Blueprint (Warp Scrambler Blueprint) | iconID: 111 => 3433 |
21522 - Gravimetric Firewall Blueprint (Signal Amplifier Blueprint) | iconID: 21 => 104 |
21524 - Ladar Firewall Blueprint (Signal Amplifier Blueprint) | iconID: 21 => 104 |
21526 - Magnetometric Firewall Blueprint (Signal Amplifier Blueprint) | iconID: 21 => 104 |
21528 - 'Firewall' Signal Amplifier Blueprint (Signal Amplifier Blueprint) | iconID: 21 => 104 |
21530 - RADAR Firewall Blueprint (Signal Amplifier Blueprint) | iconID: 21 => 104 |
21541 - 'Inception' Target Painter Blueprint (Target Painter Blueprint) | iconID: 84 => 2983 |
21604 - Cynosural Field Generator I Blueprint (Gang Coordinator Blueprint) | iconID: 21 => 1444 |
21629 - Guristas Shuttle Blueprint (Shuttle Blueprint) | graphicID: 317 => 20231 |
21868 - Nova Heavy Assault Missile Blueprint (Missile Blueprint) | iconID: 186 => 3236 |
21948 - Structure Construction Parts Blueprint (Construction Component Blueprints) | iconID: 96 => 2875 |
21950 - Structure Hangar Array Blueprint (Construction Component Blueprints) | iconID: 96 => 2876 |
21952 - Structure Storage Bay Blueprint (Construction Component Blueprints) | iconID: 96 => 2877 |
21954 - Structure Laboratory Blueprint (Construction Component Blueprints) | iconID: 96 => 2878 |
21956 - Structure Factory Blueprint (Construction Component Blueprints) | iconID: 96 => 2879 |
21958 - Structure Repair Facility Blueprint (Construction Component Blueprints) | iconID: 96 => 2880 |
21960 - Structure Reprocessing Plant Blueprint (Construction Component Blueprints) | iconID: 96 => 2881 |
21962 - Structure Docking Bay Blueprint (Construction Component Blueprints) | iconID: 96 => 2882 |
21964 - Structure Market Network Blueprint (Construction Component Blueprints) | iconID: 96 => 2883 |
21966 - Structure Medical Center Blueprint (Construction Component Blueprints) | iconID: 96 => 2884 |
21968 - Structure Office Center Blueprint (Construction Component Blueprints) | iconID: 96 => 2874 |
21970 - Structure Mission Network Blueprint (Construction Component Blueprints) | iconID: 96 => 2873 |
22176 - Data Analyzer I Blueprint (Data Miner Blueprint) | iconID: 84 => 2856 |
22178 - Relic Analyzer I Blueprint (Data Miner Blueprint) | iconID: 84 => 2857 |
22230 - Ice Harvester II Blueprint (Strip Miner Blueprint) | iconID: 1061 => 2526 |
22292 - Ballistic Control System II Blueprint (Ballistic Control System Blueprint) | iconID: 21 => 21440 |
22299 - Armored Warfare Link - Damage Control I Blueprint (Gang Coordinator Blueprint) | iconID: 21 => 2858 |
22300 - Armored Warfare Link - Passive Defense I Blueprint (Gang Coordinator Blueprint) | iconID: 21 => 2858 |
22301 - Armored Warfare Link - Rapid Repair I Blueprint (Gang Coordinator Blueprint) | iconID: 21 => 2858 |
22302 - Command Processor I Blueprint (Gang Coordinator Blueprint) | iconID: 21 => 1444 |
22303 - Information Warfare Link - Electronic Superiority I Blueprint (Gang Coordinator Blueprint) | iconID: 21 => 2858 |
22304 - Information Warfare Link - Recon Operation I Blueprint (Gang Coordinator Blueprint) | iconID: 21 => 2858 |
22305 - Information Warfare Link - Sensor Integrity I Blueprint (Gang Coordinator Blueprint) | iconID: 21 => 2858 |
22306 - Siege Warfare Link - Shield Harmonizing I Blueprint (Gang Coordinator Blueprint) | iconID: 21 => 2858 |
22307 - Siege Warfare Link - Active Shielding I Blueprint (Gang Coordinator Blueprint) | iconID: 21 => 2858 |
22308 - Siege Warfare Link - Shield Efficiency I Blueprint (Gang Coordinator Blueprint) | iconID: 21 => 2858 |
22309 - Skirmish Warfare Link - Evasive Maneuvers I Blueprint (Gang Coordinator Blueprint) | iconID: 21 => 2858 |
22310 - Skirmish Warfare Link - Interdiction Maneuvers I Blueprint (Gang Coordinator Blueprint) | iconID: 21 => 2858 |
22311 - Skirmish Warfare Link - Rapid Deployment I Blueprint (Gang Coordinator Blueprint) | iconID: 21 => 2858 |
22326 - 'Daemon' Data Analyzer I Blueprint (Data Miner Blueprint) | iconID: 84 => 2856 |
22328 - 'Codex' Data Analyzer I Blueprint (Data Miner Blueprint) | iconID: 84 => 2856 |
22330 - 'Alpha' Data Analyzer I Blueprint (Data Miner Blueprint) | iconID: 84 => 2856 |
22332 - 'Libram' Data Analyzer I Blueprint (Data Miner Blueprint) | iconID: 84 => 2856 |
22429 - Redeemer Blueprint (Battleship Blueprint) | graphicID: 297 => 3356 |
22431 - Sin Blueprint (Battleship Blueprint) | graphicID: 318 => 3350 |
22437 - Widow Blueprint (Battleship Blueprint) | graphicID: 50 => 3349 |
22441 - Panther Blueprint (Battleship Blueprint) | graphicID: 301 => 3355 |
22443 - Eos Blueprint (Battlecruiser Blueprint) | graphicID: 1748 => 2925 |
22445 - Sleipnir Blueprint (Battlecruiser Blueprint) | graphicID: 1748 => 2912 |
22447 - Vulture Blueprint (Battlecruiser Blueprint) | graphicID: 1748 => 2807 |
22449 - Absolution Blueprint (Battlecruiser Blueprint) | graphicID: 1748 => 2926 |
22453 - Heretic Blueprint (Destroyer Blueprint) | graphicID: 1748 => 2805 |
22457 - Sabre Blueprint (Destroyer Blueprint) | graphicID: 1748 => 2814 |
22461 - Eris Blueprint (Destroyer Blueprint) | graphicID: 1748 => 2811 |
22465 - Flycatcher Blueprint (Destroyer Blueprint) | graphicID: 1748 => 2802 |
22467 - Astarte Blueprint (Battlecruiser Blueprint) | graphicID: 1748 => 2798 |
22469 - Claymore Blueprint (Battlecruiser Blueprint) | graphicID: 1748 => 2794 |
22471 - Nighthawk Blueprint (Battlecruiser Blueprint) | graphicID: 1748 => 2801 |
22475 - Damnation Blueprint (Battlecruiser Blueprint) | graphicID: 1748 => 2804 |
22543 - Mining Laser Upgrade I Blueprint (Mining Laser Upgrade Blueprint) | iconID: 21 => 1046 |
22545 - Hulk Blueprint (Mining Barge Blueprint) | graphicID: 46 => 2938 |
22549 - Mackinaw Blueprint (Mining Barge Blueprint) | graphicID: 46 => 2939 |
22554 - Mining Foreman Link - Harvester Capacitor Efficiency I Blueprint (Gang Coordinator Blueprint) | iconID: 21 => 2858 |
22556 - Mining Foreman Link - Mining Laser Field Enhancement I Blueprint (Gang Coordinator Blueprint) | iconID: 21 => 2858 |
22558 - Mining Foreman Link - Laser Optimization I Blueprint (Gang Coordinator Blueprint) | iconID: 21 => 2858 |
22577 - Ice Harvester Upgrade I Blueprint (Mining Laser Upgrade Blueprint) | iconID: 21 => 1046 |
22779 - Warp Disrupt Probe Blueprint (Scan Probe Blueprint) | iconID: 1007 => 1721 |
22783 - Interdiction Sphere Launcher I Blueprint (Missile Launcher Blueprint) | iconID: 168 => 2990 |
22853 - Hel Blueprint (Supercarrier Blueprints) | graphicID: 309 => 2894 |
22876 - 'Aura' Warp Core Stabilizer I Blueprint (Anti Warp Scrambler Blueprint) | iconID: 21 => 97 |
22878 - 'Natura' Warp Core Stabilizer I Blueprint (Anti Warp Scrambler Blueprint) | iconID: 21 => 97 |
22880 - 'Pilfer' Energized Adaptive Nano Membrane I Blueprint (Armor Coating Blueprint) | iconID: 1030 => 2066 |
22882 - 'Moonshine' Energized Thermal Membrane I Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20954 |
22884 - 'Mafia' Energized Kinetic Membrane I Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20953 |
22886 - Stealth System I Blueprint (Shield Booster Blueprint) | iconID: 84 => 2971 |
22896 - 'Shady' Sensor Booster Blueprint (Sensor Booster Blueprint) | iconID: 21 => 74 |
22898 - 'Forger' ECCM - Magnetometric I Blueprint (ECCM Blueprint) | iconID: 21 => 104 |
22926 - 'Bootleg' Remote Sensor Booster Blueprint (Sensor Booster Blueprint) | iconID: 21 => 74 |
22928 - 'Economist' Tracking Computer I Blueprint (Tracking Computer Blueprint) | iconID: 21 => 3346 |
22930 - 'Marketeer' Tracking Computer Blueprint (Tracking Computer Blueprint) | iconID: 21 => 3346 |
22932 - 'Distributor' Guidance Disruptor Blueprint (Weapon Disruptor Blueprint) | iconID: 21 => 21437 |
22934 - 'Investor' Tracking Disruptor I Blueprint (Weapon Disruptor Blueprint) | iconID: 21 => 1639 |
22936 - 'Tycoon' Remote Tracking Computer Blueprint (Remote Tracking Computer Blueprint) | iconID: 21 => 3346 |
22938 - 'Enterprise' Remote Tracking Computer Blueprint (Remote Tracking Computer Blueprint) | iconID: 21 => 3346 |
22940 - 'Boss' Remote Sensor Booster I Blueprint (Sensor Booster Blueprint) | iconID: 21 => 74 |
22942 - 'Entrepreneur' Remote Sensor Booster I Blueprint (Sensor Booster Blueprint) | iconID: 21 => 74 |
22944 - 'Broker' Remote Sensor Dampener I Blueprint (Sensor Booster Blueprint) | iconID: 21 => 105 |
22946 - 'Executive' Remote Sensor Dampener Blueprint (Sensor Booster Blueprint) | iconID: 21 => 105 |
23528 - Drone Link Augmentor I Blueprint (Drone Upgrade Blueprint) | iconID: 1041 => 2989 |
23534 - Omnidirectional Tracking Link I Blueprint (Drone Upgrade Blueprint) | iconID: 1041 => 1640 |
23674 - 'Gjallarhorn' Explosive Doomsday (Super Weapon) | Disallow Tethering: None => 1.0 isDynamicType: None => False |
23736 - Clone Vat Bay I Blueprint (Gang Coordinator Blueprint) | iconID: 21 => 34 |
23758 - Archon Blueprint (Carrier Blueprint) | graphicID: 309 => 2905 |
23773 - Ragnarok (Titan) | EM Damage: 0.0 => None Thermal Damage: 0.0 => None Kinetic Damage: 0.0 => None Explosive Damage: 200000.0 => None Explosion Range: 10000.0 => None Explosion Signature Radius: 20000.0 => None |
23774 - Ragnarok Blueprint (Titan Blueprint) | graphicID: 309 => 2906 |
23784 - 'Abatis' 100mm Steel Plates I Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
23786 - 'Bailey' 1600mm Steel Plates Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
23788 - 'Chainmail' 200mm Steel Plates Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
23790 - 'Bastion' 400mm Steel Plates Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
23792 - 'Citadella' 100mm Steel Plates Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
23794 - 'Barbican' 800mm Steel Plates Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
23888 - Methros Enhanced Decoding Device Blueprint (Tool Blueprint) | iconID: 21 => 1362 |
23901 - 'Mangonel' Heat Sink I Blueprint (Heat Sink Blueprint) | iconID: 21 => 1046 |
23903 - 'Trebuchet' Heat Sink Blueprint (Heat Sink Blueprint) | iconID: 21 => 1046 |
23912 - Thanatos Blueprint (Carrier Blueprint) | graphicID: 309 => 2932 |
23914 - Nyx Blueprint (Supercarrier Blueprints) | graphicID: 309 => 2909 |
23916 - Chimera Blueprint (Carrier Blueprint) | graphicID: 309 => 2931 |
23918 - Wyvern Blueprint (Supercarrier Blueprints) | graphicID: 309 => 2928 |
23920 - Aeon Blueprint (Supercarrier Blueprints) | graphicID: 309 => 2911 |
23954 - Jump Portal Generator I Blueprint (Siege Module Blueprint) | iconID: 21 => 2985 |
24284 - Fighter Support Unit I Blueprint (Drone Upgrade Blueprint) | iconID: 1041 => 2987 |
24306 - Modulated Deep Core Strip Miner II Blueprint (Strip Miner Blueprint) | iconID: 1061 => 2527 |
24349 - Small Tractor Beam I Blueprint (Tractor Beam Blueprint) | iconID: 349 => 2986 |
24396 - Drone Navigation Computer I Blueprint (Drone Upgrade Blueprint) | iconID: 1041 => 2988 |
24418 - Drone Navigation Computer II Blueprint (Drone Upgrade Blueprint) | iconID: 1041 => 2988 |
24428 - Drone Link Augmentor II Blueprint (Drone Upgrade Blueprint) | iconID: 1041 => 2989 |
24439 - Omnidirectional Tracking Link II Blueprint (Drone Upgrade Blueprint) | iconID: 1041 => 1640 |
24444 - Shield Boost Amplifier II Blueprint (Shield Boost Amplifier Blueprint) | iconID: 84 => 2104 |
24469 - R.A.M.- Battlecruiser Tech Blueprint (Tool Blueprint) | iconID: 21 => 2226 |
24472 - Scourge Rage Rocket Blueprint (Missile Blueprint) | iconID: 1352 => 1350 |
24474 - Nova Rage Rocket Blueprint (Missile Blueprint) | iconID: 1352 => 1353 |
24476 - Inferno Rage Rocket Blueprint (Missile Blueprint) | iconID: 1352 => 1351 |
24484 - Nidhoggur Blueprint (Carrier Blueprint) | graphicID: 309 => 2929 |
24487 - Inferno Rage Heavy Assault Missile Blueprint (Missile Blueprint) | iconID: 192 => 3235 |
24489 - Nova Rage Heavy Assault Missile Blueprint (Missile Blueprint) | iconID: 192 => 3236 |
24491 - Mjolnir Rage Heavy Assault Missile Blueprint (Missile Blueprint) | iconID: 192 => 3237 |
24498 - Nova Fury Light Missile Blueprint (Missile Blueprint) | iconID: 190 => 193 |
24500 - Inferno Fury Light Missile Blueprint (Missile Blueprint) | iconID: 190 => 191 |
24502 - Scourge Precision Light Missile Blueprint (Missile Blueprint) | iconID: 191 => 190 |
24504 - Nova Precision Light Missile Blueprint (Missile Blueprint) | iconID: 191 => 193 |
24506 - Mjolnir Precision Light Missile Blueprint (Missile Blueprint) | iconID: 191 => 192 |
24508 - Nova Fury Heavy Missile Blueprint (Missile Blueprint) | iconID: 189 => 186 |
24510 - Mjolnir Fury Heavy Missile Blueprint (Missile Blueprint) | iconID: 189 => 187 |
24512 - Inferno Fury Heavy Missile Blueprint (Missile Blueprint) | iconID: 189 => 188 |
24514 - Scourge Precision Heavy Missile Blueprint (Missile Blueprint) | iconID: 186 => 189 |
24516 - Inferno Precision Heavy Missile Blueprint (Missile Blueprint) | iconID: 186 => 188 |
24518 - Mjolnir Precision Heavy Missile Blueprint (Missile Blueprint) | iconID: 186 => 187 |
24520 - Nova Rage Torpedo Blueprint (Missile Blueprint) | iconID: 1351 => 1348 |
24522 - Scourge Rage Torpedo Blueprint (Missile Blueprint) | iconID: 1351 => 1346 |
24524 - Mjolnir Rage Torpedo Blueprint (Missile Blueprint) | iconID: 1351 => 1349 |
24526 - Inferno Javelin Torpedo Blueprint (Missile Blueprint) | iconID: 1348 => 1347 |
24528 - Mjolnir Javelin Torpedo Blueprint (Missile Blueprint) | iconID: 1348 => 1349 |
24530 - Scourge Javelin Torpedo Blueprint (Missile Blueprint) | iconID: 1348 => 1346 |
24532 - Nova Fury Cruise Missile Blueprint (Missile Blueprint) | iconID: 184 => 185 |
24534 - Scourge Fury Cruise Missile Blueprint (Missile Blueprint) | iconID: 184 => 183 |
24536 - Mjolnir Fury Cruise Missile Blueprint (Missile Blueprint) | iconID: 184 => 182 |
24540 - Mjolnir Precision Cruise Missile Blueprint (Missile Blueprint) | iconID: 185 => 182 |
24542 - Scourge Precision Cruise Missile Blueprint (Missile Blueprint) | iconID: 185 => 183 |
24543 - Inferno Javelin Rocket Blueprint (Missile Blueprint) | iconID: 21 => 1351 |
24544 - Mjolnir Javelin Rocket Blueprint (Missile Blueprint) | iconID: 21 => 1352 |
24546 - Capital Jump Bridge Array Blueprint (Capital Construction Blueprints) | iconID: 96 => 2866 |
24548 - Capital Clone Vat Bay Blueprint (Capital Construction Blueprints) | iconID: 96 => 3019 |
24549 - 'Gjallarhorn' Explosive Doomsday Blueprint (Super Weapon Blueprint) | iconID: 21 => 2934 |
24550 - 'Judgment' Electromagnetic Doomsday (Super Weapon) | Disallow Tethering: None => 1.0 isDynamicType: None => False |
24551 - 'Judgment' Electromagnetic Doomsday Blueprint (Super Weapon Blueprint) | iconID: 21 => 2934 |
24552 - 'Oblivion' Kinetic Doomsday (Super Weapon) | Disallow Tethering: None => 1.0 isDynamicType: None => False |
24553 - 'Oblivion' Kinetic Doomsday Blueprint (Super Weapon Blueprint) | iconID: 21 => 2934 |
24554 - 'Aurora Ominae' Thermal Doomsday (Super Weapon) | Disallow Tethering: None => 1.0 isDynamicType: None => False |
24555 - 'Aurora Ominae' Thermal Doomsday Blueprint (Super Weapon Blueprint) | iconID: 21 => 2934 |
24557 - Capital Doomsday Weapon Mount Blueprint (Capital Construction Blueprints) | iconID: 96 => 2871 |
24559 - Capital Ship Maintenance Bay Blueprint (Capital Construction Blueprints) | iconID: 96 => 2867 |
24561 - Capital Corporate Hangar Bay Blueprint (Capital Construction Blueprints) | iconID: 96 => 2867 |
24570 - Capital Remote Armor Repairer I Blueprint (Remote Armor Repairer Blueprint) | iconID: 80 => 21426 |
24604 - Nova Javelin Rocket Blueprint (Missile Blueprint) | iconID: 21 => 1353 |
24605 - Scourge Javelin Rocket Blueprint (Missile Blueprint) | iconID: 21 => 1350 |
24614 - Scourge Javelin Heavy Assault Missile Blueprint (Missile Blueprint) | iconID: 21 => 3234 |
24615 - Inferno Javelin Heavy Assault Missile Blueprint (Missile Blueprint) | iconID: 21 => 3235 |
24616 - Nova Javelin Heavy Assault Missile Blueprint (Missile Blueprint) | iconID: 21 => 3236 |
24617 - Mjolnir Javelin Heavy Assault Missile Blueprint (Missile Blueprint) | iconID: 21 => 3237 |
24621 - Medium Tractor Beam I Blueprint (Hybrid Weapon Blueprint) | iconID: 349 => 2986 |
24623 - Large Tractor Beam I Blueprint (Hybrid Weapon Blueprint) | iconID: 349 => 2986 |
24645 - Capital Tractor Beam I Blueprint (Tractor Beam Blueprint) | iconID: 349 => 2986 |
24689 - Rokh Blueprint (Battleship Blueprint) | graphicID: 43 => 3170 |
24691 - Hyperion Blueprint (Battleship Blueprint) | graphicID: 64 => 3207 |
24693 - Abaddon Blueprint (Battleship Blueprint) | graphicID: 297 => 3132 |
24695 - Maelstrom Blueprint (Battleship Blueprint) | graphicID: 48 => 3134 |
24697 - Harbinger Blueprint (Battlecruiser Blueprint) | graphicID: 1748 => 3133 |
24699 - Drake Blueprint (Battlecruiser Blueprint) | graphicID: 1748 => 3169 |
24701 - Myrmidon Blueprint (Battlecruiser Blueprint) | graphicID: 1748 => 3168 |
24703 - Hurricane Blueprint (Battlecruiser Blueprint) | graphicID: 1748 => 3135 |
25267 - Gas Cloud Harvester I Blueprint (Mining Laser Blueprint) | iconID: 1061 => 3074 |
25303 - Standard Blue Pill Booster Blueprint (Booster Blueprints) | iconID: 21 => 3215 |
25307 - Improved Blue Pill Booster Blueprint (Booster Blueprints) | iconID: 21 => 3215 |
25308 - Strong Blue Pill Booster Blueprint (Booster Blueprints) | iconID: 21 => 3215 |
25309 - Standard Crash Booster Blueprint (Booster Blueprints) | iconID: 21 => 3210 |
25310 - Improved Crash Booster Blueprint (Booster Blueprints) | iconID: 21 => 3210 |
25311 - Strong Crash Booster Blueprint (Booster Blueprints) | iconID: 21 => 3210 |
25314 - Standard Sooth Sayer Booster Blueprint (Booster Blueprints) | iconID: 21 => 3216 |
25322 - Strong Frentix Booster Blueprint (Booster Blueprints) | iconID: 21 => 3213 |
25323 - Standard Mindflood Booster Blueprint (Booster Blueprints) | iconID: 21 => 3214 |
25327 - Standard Drop Booster Blueprint (Booster Blueprints) | iconID: 21 => 3212 |
25328 - Improved Drop Booster Blueprint (Booster Blueprints) | iconID: 21 => 3212 |
25329 - Strong Drop Booster Blueprint (Booster Blueprints) | iconID: 21 => 3212 |
25503 - Improved X-Instinct Booster Blueprint (Booster Blueprints) | iconID: 21 => 3217 |
25504 - Improved Exile Booster Blueprint (Booster Blueprints) | iconID: 21 => 3211 |
25505 - Improved Frentix Booster Blueprint (Booster Blueprints) | iconID: 21 => 3213 |
25506 - Improved Mindflood Booster Blueprint (Booster Blueprints) | iconID: 21 => 3214 |
25507 - Improved Sooth Sayer Booster Blueprint (Booster Blueprints) | iconID: 21 => 3216 |
25508 - Standard Exile Booster Blueprint (Booster Blueprints) | iconID: 21 => 3211 |
25509 - Standard Frentix Booster Blueprint (Booster Blueprints) | iconID: 21 => 3213 |
25510 - Standard X-Instinct Booster Blueprint (Booster Blueprints) | iconID: 21 => 3217 |
25511 - Strong Mindflood Booster Blueprint (Booster Blueprints) | iconID: 21 => 3214 |
25512 - Strong Sooth Sayer Booster Blueprint (Booster Blueprints) | iconID: 21 => 3216 |
25513 - Strong X-Instinct Booster Blueprint (Booster Blueprints) | iconID: 21 => 3217 |
25539 - Strong Exile Booster Blueprint (Booster Blueprints) | iconID: 21 => 3211 |
25541 - 'Crop' Gas Cloud Harvester Blueprint (Mining Laser Blueprint) | iconID: 1061 => 3074 |
25543 - 'Plow' Gas Cloud Harvester Blueprint (Mining Laser Blueprint) | iconID: 1061 => 3074 |
25562 - Signal Distortion Amplifier I Blueprint (ECM Stabilizer Blueprint) | iconID: 21 => 1046 |
25564 - Signal Distortion Amplifier II Blueprint (ECM Stabilizer Blueprint) | iconID: 21 => 1046 |
25584 - Esoteric Data Interface Blueprint (Tool Blueprint) | iconID: 21 => 3181 |
25585 - Occult Data Interface Blueprint (Tool Blueprint) | iconID: 21 => 3184 |
25586 - Incognito Data Interface Blueprint (Tool Blueprint) | iconID: 21 => 3182 |
25587 - Cryptic Data Interface Blueprint (Tool Blueprint) | iconID: 21 => 3183 |
25716 - Heavy Assault Missile Launcher II Blueprint (Missile Launcher Blueprint) | graphicID: 170 => 20085 iconID: 170 => 3241 |
25737 - Large Anti-EM Pump I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
25772 - Recon Probe Launcher II Blueprint (Scan Probe Launcher Blueprint) | iconID: 168 => 2677 |
25813 - Gas Cloud Harvester II Blueprint (Mining Laser Blueprint) | iconID: 1061 => 3074 |
25852 - Occult Ship Data Interface Blueprint (Tool Blueprint) | iconID: 21 => 3188 |
25854 - Esoteric Ship Data Interface Blueprint (Tool Blueprint) | iconID: 21 => 3185 |
25856 - Incognito Ship Data Interface Blueprint (Tool Blueprint) | iconID: 21 => 3186 |
25858 - Cryptic Ship Data Interface Blueprint (Tool Blueprint) | iconID: 21 => 3187 |
25862 - Salvager I Blueprint (Salvager Blueprint) | iconID: 84 => 3240 |
25889 - Large Anti-Explosive Pump I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
25891 - Large Anti-Kinetic Pump I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
25893 - Large Anti-Thermal Pump I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
25895 - Large Trimark Armor Pump I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
25897 - Large Auxiliary Nano Pump I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
25899 - Large Nanobot Accelerator I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
25901 - Large Remote Repair Augmentor I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
25903 - Large Salvage Tackle I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
25907 - Large Core Defense Capacitor Safeguard I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
25909 - Large Drone Control Range Augmentor I Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
25911 - Large Drone Repair Augmentor I Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
25913 - Large Drone Scope Chip I Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
25915 - Large Drone Speed Augmentor I Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
25917 - Large Drone Durability Enhancer I Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
25919 - Large Drone Mining Augmentor I Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
25921 - Large Sentry Damage Augmentor I Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
25923 - Large EW Drone Range Augmentor I Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
25925 - Large Stasis Drone Augmentor I Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
25929 - Large Signal Disruption Amplifier I Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
25931 - Large Emission Scope Sharpener I Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
25933 - Large Memetic Algorithm Bank I Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
25935 - Large Liquid Cooled Electronics I Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
25937 - Large Gravity Capacitor Upgrade I Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
25949 - Large Capacitor Control Circuit I Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
25951 - Large Egress Port Maximizer I Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
25953 - Large Powergrid Subroutine Maximizer I Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
25955 - Large Semiconductor Memory Cell I Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
25957 - Large Ancillary Current Router I Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
25969 - Large Energy Discharge Elutriation I Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
25971 - Large Energy Ambit Extension I Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
25973 - Large Energy Locus Coordinator I Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
25975 - Large Energy Metastasis Adjuster I Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
25977 - Large Algid Energy Administrations Unit I Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
25979 - Large Energy Burst Aerator I Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
25981 - Large Energy Collision Accelerator I Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
25997 - Large Hybrid Discharge Elutriation I Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
25999 - Large Hybrid Ambit Extension I Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
26001 - Large Hybrid Locus Coordinator I Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
26003 - Large Hybrid Metastasis Adjuster I Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
26005 - Large Algid Hybrid Administrations Unit I Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
26007 - Large Hybrid Burst Aerator I Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
26009 - Large Hybrid Collision Accelerator I Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
26017 - Large Hydraulic Bay Thrusters I Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
26019 - Launcher Processor Rig I Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
26021 - Large Warhead Rigor Catalyst I Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
26023 - Large Rocket Fuel Cache Partition I Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
26025 - Missile Guidance System Rig I Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
26027 - Large Bay Loading Accelerator I Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
26029 - Large Warhead Flare Catalyst I Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
26031 - Large Warhead Calefaction Catalyst I Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
26039 - Large Projectile Ambit Extension I Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
26041 - Large Projectile Locus Coordinator I Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
26043 - Large Projectile Metastasis Adjuster I Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
26047 - Large Projectile Burst Aerator I Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
26049 - Large Projectile Collision Accelerator I Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
26057 - Large Dynamic Fuel Valve I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
26059 - Large Low Friction Nozzle Joints I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
26061 - Large Auxiliary Thrusters I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
26063 - Large Engine Thermal Shielding I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
26065 - Propellant Injection Vent I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
26067 - Large Warp Core Optimizer I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
26069 - Large Hyperspatial Velocity Optimizer I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
26071 - Large Polycarbon Engine Housing I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
26073 - Large Cargohold Optimization I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
26077 - Large Anti-EM Screen Reinforcer I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
26079 - Large Anti-Explosive Screen Reinforcer I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
26081 - Large Anti-Kinetic Screen Reinforcer I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
26083 - Large Anti-Thermal Screen Reinforcer I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
26085 - Large Core Defense Field Purger I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
26087 - Large Core Defense Operational Solidifier I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
26089 - Large Core Defense Field Extender I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
26091 - Large Core Defense Charge Economizer I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
26097 - Large Targeting Systems Stabilizer I Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
26101 - Large Targeting System Subcontroller I Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
26103 - Large Ionic Field Projector I Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
26105 - Large Signal Focusing Kit I Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
26107 - Large Particle Dispersion Augmentor I Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
26109 - Large Particle Dispersion Projector I Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
26111 - Large Inverted Signal Field Projector I Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
26113 - Large Tracking Diagnostic Subroutines I Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
26174 - Demo Probe Launcher Blueprint (Missile Launcher Blueprint) | iconID: 168 => 2677 |
26287 - Large Anti-EM Pump II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
26289 - Large Anti-Explosive Pump II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
26291 - Large Anti-Kinetic Pump II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
26293 - Large Anti-Thermal Pump II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
26295 - Large Auxiliary Nano Pump II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
26297 - Large Nanobot Accelerator II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
26299 - Large Remote Repair Augmentor II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
26301 - Large Salvage Tackle II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
26303 - Large Trimark Armor Pump II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
26305 - Large Cargohold Optimization II Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
26307 - Large Dynamic Fuel Valve II Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
26309 - Large Engine Thermal Shielding II Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
26311 - Large Low Friction Nozzle Joints II Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
26313 - Large Polycarbon Engine Housing II Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
26315 - Propellant Injection Vent II Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
26319 - Large Auxiliary Thrusters II Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
26321 - Large Warp Core Optimizer II Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
26323 - Large Hyperspatial Velocity Optimizer II Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
26325 - Large Drone Control Range Augmentor II Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
26327 - Large Drone Durability Enhancer II Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
26329 - Large Drone Mining Augmentor II Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
26331 - Large Drone Repair Augmentor II Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
26333 - Large Drone Scope Chip II Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
26335 - Large Drone Speed Augmentor II Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
26337 - Large EW Drone Range Augmentor II Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
26339 - Large Sentry Damage Augmentor II Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
26341 - Large Stasis Drone Augmentor II Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
26343 - Large Emission Scope Sharpener II Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
26345 - Large Signal Disruption Amplifier II Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
26347 - Large Memetic Algorithm Bank II Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
26349 - Large Liquid Cooled Electronics II Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
26351 - Large Gravity Capacitor Upgrade II Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
26353 - Large Particle Dispersion Augmentor II Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
26355 - Large Inverted Signal Field Projector II Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
26357 - Large Tracking Diagnostic Subroutines II Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
26359 - Large Ionic Field Projector II Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
26361 - Large Particle Dispersion Projector II Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
26363 - Large Signal Focusing Kit II Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
26365 - Large Targeting System Subcontroller II Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
26367 - Large Targeting Systems Stabilizer II Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
26369 - Large Egress Port Maximizer II Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
26371 - Large Ancillary Current Router II Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
26373 - Large Powergrid Subroutine Maximizer II Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
26375 - Large Capacitor Control Circuit II Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
26377 - Large Semiconductor Memory Cell II Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
26379 - Large Energy Discharge Elutriation II Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
26381 - Large Energy Burst Aerator II Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
26383 - Large Energy Collision Accelerator II Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
26385 - Large Algid Energy Administrations Unit II Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
26387 - Large Energy Ambit Extension II Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
26389 - Large Energy Locus Coordinator II Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
26391 - Large Energy Metastasis Adjuster II Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
26393 - Large Hybrid Discharge Elutriation II Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
26395 - Large Hybrid Burst Aerator II Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
26397 - Large Hybrid Collision Accelerator II Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
26399 - Large Algid Hybrid Administrations Unit II Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
26401 - Large Hybrid Ambit Extension II Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
26403 - Large Hybrid Locus Coordinator II Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
26405 - Large Hybrid Metastasis Adjuster II Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
26407 - Large Bay Loading Accelerator II Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
26409 - Launcher Processor Rig II Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
26411 - Missile Guidance System Rig II Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
26413 - Large Warhead Flare Catalyst II Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
26415 - Large Warhead Rigor Catalyst II Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
26417 - Large Hydraulic Bay Thrusters II Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
26419 - Large Rocket Fuel Cache Partition II Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
26421 - Large Warhead Calefaction Catalyst II Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
26423 - Projectile Cache Distributor II Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
26425 - Large Projectile Collision Accelerator II Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
26427 - Projectile Consumption Elutriator II Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
26429 - Large Projectile Ambit Extension II Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
26431 - Large Projectile Burst Aerator II Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
26433 - Large Projectile Locus Coordinator II Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
26435 - Large Projectile Metastasis Adjuster II Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
26437 - Large Anti-EM Screen Reinforcer II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
26439 - Large Anti-Explosive Screen Reinforcer II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
26441 - Large Anti-Kinetic Screen Reinforcer II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
26443 - Large Anti-Thermal Screen Reinforcer II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
26445 - Large Core Defense Capacitor Safeguard II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
26447 - Large Core Defense Charge Economizer II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
26449 - Large Core Defense Field Extender II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
26451 - Large Core Defense Field Purger II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
26453 - Large Core Defense Operational Solidifier II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
26598 - Cryptic Tuner Data Interface Blueprint (Tool Blueprint) | iconID: 21 => 3191 |
26600 - Esoteric Tuner Data Interface Blueprint (Tool Blueprint) | iconID: 21 => 3189 |
26602 - Incognito Tuner Data Interface Blueprint (Tool Blueprint) | iconID: 21 => 3190 |
26604 - Occult Tuner Data Interface Blueprint (Tool Blueprint) | iconID: 21 => 3192 |
26759 - Heavy Assault Missile Launcher I Blueprint (Missile Launcher Blueprint) | iconID: 21 => 3241 |
26760 - Mjolnir Heavy Assault Missile Blueprint (Missile Blueprint) | iconID: 21 => 3237 |
26761 - Inferno Heavy Assault Missile Blueprint (Missile Blueprint) | iconID: 21 => 3235 |
26762 - Scourge Heavy Assault Missile Blueprint (Missile Blueprint) | iconID: 21 => 3234 |
26843 - Tempest Tournament Issue TEST Blueprint (Battleship Blueprint) | graphicID: 43 => 3205 |
26889 - Mobile Large Warp Disruptor II Blueprint (Mobile Warp Disruptor Blueprint) | iconID: 21 => 2309 |
26891 - Mobile Medium Warp Disruptor II Blueprint (Mobile Warp Disruptor Blueprint) | iconID: 21 => 2309 |
26893 - Mobile Small Warp Disruptor II Blueprint (Mobile Warp Disruptor Blueprint) | iconID: 21 => 2309 |
26926 - Drone Damage Rig I Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
26928 - Drone Damage Rig II Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
26930 - Small Processor Overclocking Unit I Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
26932 - Small Processor Overclocking Unit II Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
26961 - Sensor Strength Rig I Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
26963 - Sensor Strength Rig II Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
26965 - Shield Transporter Rig I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
26967 - Shield Transporter Rig II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
26984 - Civilian Salvager Blueprint (Salvager Blueprint) | iconID: 84 => 3240 |
27015 - Civilian Data Analyzer Blueprint (Data Miner Blueprint) | iconID: 84 => 2856 |
27020 - Civilian Relic Analyzer Blueprint (Data Miner Blueprint) | iconID: 84 => 2857 |
27027 - Civilian Data Interface Blueprint (Tool Blueprint) | iconID: 21 => 3183 |
27039 - Clay Pigeon Blueprint (Tool Blueprint) | iconID: 21 => 1641 |
27065 - Capital Auxiliary Nano Pump I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
27067 - Capital Nanobot Accelerator II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
27069 - Small Remote Repair Augmentor I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
27300 - Civilian Amarr Shuttle Blueprint (Shuttle Blueprint) | graphicID: 317 => 2044 |
27304 - Civilian Gallente Shuttle Blueprint (Shuttle Blueprint) | graphicID: 317 => 2043 |
27306 - Civilian Minmatar Shuttle Blueprint (Shuttle Blueprint) | graphicID: 317 => 2045 |
27309 - Station Warehouse Container Blueprint (Container Blueprints) | iconID: 21 => 1171 |
27679 - ECM Jammer Burst Projector Blueprint (Burst Projector Blueprint) | iconID: 109 => 21604 |
27905 - Large Remote Hull Repairer I Blueprint (Remote Hull Repairer Blueprint) | iconID: 80 => 21428 |
27913 - Concussion Bomb Blueprint (Bomb Blueprint) | iconID: 189 => 3280 |
27915 - Bomb Launcher I Blueprint (Missile Launcher Blueprint) | graphicID: 170 => 20065 iconID: 170 => 2677 |
27917 - Scorch Bomb Blueprint (Bomb Blueprint) | iconID: 189 => 3281 |
27919 - Shrapnel Bomb Blueprint (Bomb Blueprint) | iconID: 189 => 3279 |
27921 - Electron Bomb Blueprint (Bomb Blueprint) | iconID: 189 => 3278 |
27923 - Lockbreaker Bomb Blueprint (Bomb Blueprint) | iconID: 189 => 3283 |
27925 - Void Bomb Blueprint (Bomb Blueprint) | iconID: 189 => 3282 |
27931 - Medium Remote Hull Repairer I Blueprint (Remote Hull Repairer Blueprint) | iconID: 80 => 21428 |
27933 - Small Remote Hull Repairer I Blueprint (Remote Hull Repairer Blueprint) | iconID: 80 => 21428 |
27935 - Capital Remote Hull Repairer I Blueprint (Remote Hull Repairer Blueprint) | iconID: 80 => 21428 |
27952 - Triage Module I Blueprint (Siege Module Blueprint) | iconID: 21 => 3300 |
28331 - Republic Fleet Carbonized Lead XL Blueprint (Projectile Ammo Blueprint) | iconID: 1300 => 2827 |
28339 - Republic Fleet Depleted Uranium XL Blueprint (Projectile Ammo Blueprint) | iconID: 1301 => 2828 |
28353 - Rorqual Blueprint (Capital Industrial Ship Blueprint) | graphicID: 309 => 3331 |
28376 - Republic Fleet Heavy Assault Missile Launcher Blueprint (Missile Launcher Blueprint) | iconID: 21 => 3241 |
28378 - Caldari Navy Heavy Assault Missile Launcher Blueprint (Missile Launcher Blueprint) | iconID: 21 => 3241 |
28380 - Domination Heavy Assault Missile Launcher Blueprint (Missile Launcher Blueprint) | iconID: 21 => 3241 |
28382 - Dread Guristas Heavy Assault Missile Launcher Blueprint (Missile Launcher Blueprint) | iconID: 21 => 3241 |
28384 - True Sansha Heavy Assault Missile Launcher Blueprint (Missile Launcher Blueprint) | iconID: 21 => 3241 |
28519 - Khanid Navy Warp Scrambler Blueprint (Warp Scrambler Blueprint) | iconID: 111 => 3433 |
28523 - Khanid Navy Armor EM Hardener Blueprint (Armor Hardener Blueprint) | iconID: 1030 => 20944 |
28525 - Khanid Navy Armor Explosive Hardener Blueprint (Armor Hardener Blueprint) | iconID: 1030 => 20943 |
28527 - Khanid Navy Armor Kinetic Hardener Blueprint (Armor Hardener Blueprint) | iconID: 1030 => 20945 |
28529 - Khanid Navy Armor Thermal Hardener Blueprint (Armor Hardener Blueprint) | iconID: 1030 => 20946 |
28535 - Khanid Navy Energized Adaptive Nano Membrane Blueprint (Armor Coating Blueprint) | iconID: 1030 => 2066 |
28537 - Khanid Navy Energized Kinetic Membrane Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20953 |
28539 - Khanid Navy Energized Explosive Membrane Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20951 |
28541 - Khanid Navy Energized EM Membrane Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20952 |
28543 - Khanid Navy Energized Thermal Membrane Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20954 |
28548 - Khanid Navy Kinetic Plating Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20957 |
28553 - Khanid Navy Explosive Plating Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20955 |
28555 - Khanid Navy EM Plating Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20956 |
28560 - Khanid Navy Thermal Plating Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20958 |
28562 - Khanid Navy Co-Processor Blueprint (Co-Processor Blueprint) | iconID: 21 => 1405 |
28564 - Khanid Navy Ballistic Control System Blueprint (Ballistic Control System Blueprint) | iconID: 21 => 21440 |
28566 - Khanid Navy Heavy Assault Missile Launcher Blueprint (Missile Launcher Blueprint) | iconID: 21 => 3241 |
28577 - Mining Laser Upgrade II Blueprint (Mining Laser Upgrade Blueprint) | iconID: 21 => 1046 |
28579 - Ice Harvester Upgrade II Blueprint (Mining Laser Upgrade Blueprint) | iconID: 21 => 1046 |
28584 - Industrial Core I Blueprint (Siege Module Blueprint) | iconID: 21 => 2851 |
28607 - Orca Blueprint (Industrial Command Ship Blueprint) | graphicID: 309 => 3466 |
28613 - Planet Satellite Blueprint (Scan Probe Launcher Blueprint) | iconID: 1142 => 2222 |
28647 - Covert Cynosural Field Generator I Blueprint (Gang Coordinator Blueprint) | iconID: 21 => 21379 |
28653 - Covert Jump Portal Generator I Blueprint (Siege Module Blueprint) | iconID: 21 => 2985 |
28654 - Warp Disruption Field Generator I (Warp Disrupt Field Generator) | radius: 0.0 => 1.0 Mass Modifier: -80.0 => 0.0 Afterburner and Microwarpdrive Maximum Velocity Bonus: -85.0 => 0.0 Afterburner and Microwarpdrive Thrust Bonus: -75.0 => 0.0 isDynamicType: None => False |
28655 - Warp Disruption Field Generator I Blueprint (Warp Scrambler Blueprint) | iconID: 111 => 21489 |
28660 - Paladin Blueprint (Battleship Blueprint) | graphicID: 297 => 3351 |
28662 - Kronos Blueprint (Battleship Blueprint) | graphicID: 64 => 3353 |
28666 - Vargur Blueprint (Battleship Blueprint) | graphicID: 48 => 3354 |
28671 - Synth Blue Pill Booster Blueprint (Booster Blueprints) | iconID: 21 => 3215 |
28673 - Synth Crash Booster Blueprint (Booster Blueprints) | iconID: 21 => 3210 |
28675 - Synth Drop Booster Blueprint (Booster Blueprints) | iconID: 21 => 3212 |
28677 - Synth Exile Booster Blueprint (Booster Blueprints) | iconID: 21 => 3211 |
28679 - Synth Frentix Booster Blueprint (Booster Blueprints) | iconID: 21 => 3213 |
28681 - Synth Mindflood Booster Blueprint (Booster Blueprints) | iconID: 21 => 3214 |
28683 - Synth X-Instinct Booster Blueprint (Booster Blueprints) | iconID: 21 => 3217 |
28685 - Synth Sooth Sayer Booster Blueprint (Booster Blueprints) | iconID: 21 => 3216 |
28711 - Golem Blueprint (Battleship Blueprint) | graphicID: 43 => 3352 |
28730 - Legion Magnetometric ECM Blueprint (ECM Blueprint) | iconID: 21 => 3227 |
28732 - Legion Multispectral ECM Blueprint (ECM Blueprint) | iconID: 21 => 109 |
28734 - Legion Ladar ECM Blueprint (ECM Blueprint) | iconID: 21 => 3228 |
28736 - Legion Gravimetric ECM Blueprint (ECM Blueprint) | iconID: 21 => 3226 |
28738 - Legion Radar ECM Blueprint (ECM Blueprint) | iconID: 21 => 3229 |
28741 - Thukker Micro Auxiliary Power Core Blueprint (Auxiliary Power Core Blueprint) | iconID: 84 => 2105 |
28749 - ORE Deep Core Mining Laser Blueprint (Mining Laser Blueprint) | iconID: 1061 => 2101 |
28753 - ORE Ice Harvester Blueprint (Strip Miner Blueprint) | iconID: 1061 => 2526 |
28755 - ORE Strip Miner Blueprint (Strip Miner Blueprint) | iconID: 1061 => 2527 |
28757 - Sisters Expanded Probe Launcher Blueprint (Scan Probe Launcher Blueprint) | iconID: 168 => 2677 |
28759 - Sisters Core Probe Launcher Blueprint (Scan Probe Launcher Blueprint) | iconID: 168 => 2677 |
28771 - Syndicate Mobile Large Warp Disruptor Blueprint (Mobile Warp Disruptor Blueprint) | iconID: 21 => 2309 |
28773 - Syndicate Mobile Medium Warp Disruptor Blueprint (Mobile Warp Disruptor Blueprint) | iconID: 21 => 2309 |
28775 - Syndicate Mobile Small Warp Disruptor Blueprint (Mobile Warp Disruptor Blueprint) | iconID: 21 => 2309 |
28779 - Syndicate 100mm Steel Plates Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
28781 - Syndicate 1600mm Steel Plates Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
28783 - Syndicate 200mm Steel Plates Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
28785 - Syndicate 400mm Steel Plates Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
28787 - Syndicate 800mm Steel Plates Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
28789 - Syndicate Gas Cloud Harvester Blueprint (Mining Laser Blueprint) | iconID: 1061 => 3074 |
28845 - Rhea Blueprint (Freighter Blueprint) | graphicID: 309 => 20277 |
28847 - Nomad Blueprint (Freighter Blueprint) | graphicID: 309 => 3360 |
28849 - Anshar Blueprint (Freighter Blueprint) | graphicID: 309 => 3359 |
28851 - Ark Blueprint (Freighter Blueprint) | graphicID: 309 => 3357 |
28889 - Mining Laser Optimization I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
28891 - Mining Laser Optimization II Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
28893 - Mining Laser Range I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
28895 - Mining Laser Range II Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
29000 - Optimal Range Script Blueprint (Script Blueprint) | iconID: 1131 => 3348 |
29002 - Tracking Speed Script Blueprint (Script Blueprint) | iconID: 1131 => 3347 |
29004 - Focused Warp Disruption Script Blueprint (Script Blueprint) | iconID: 1131 => 21743 |
29006 - Optimal Range Disruption Script Blueprint (Script Blueprint) | iconID: 1131 => 3344 |
29008 - Tracking Speed Disruption Script Blueprint (Script Blueprint) | iconID: 1131 => 3343 |
29010 - Targeting Range Script Blueprint (Script Blueprint) | iconID: 1131 => 3340 |
29012 - Scan Resolution Script Blueprint (Script Blueprint) | iconID: 1131 => 3339 |
29014 - Scan Resolution Dampening Script Blueprint (Script Blueprint) | iconID: 1131 => 3341 |
29016 - Targeting Range Dampening Script Blueprint (Script Blueprint) | iconID: 1131 => 3342 |
29040 - Capital Antimatter Reactor Unit Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 96 => 2196 |
29042 - Capital Crystalline Carbonide Armor Plate Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 96 => 2190 |
29044 - Capital Deflection Shield Emitter Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 96 => 2203 |
29046 - Capital Electrolytic Capacitor Unit Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 96 => 2199 |
29048 - Capital EM Pulse Generator Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 96 => 2232 |
29050 - Capital Fernite Carbide Composite Armor Plate Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 96 => 2191 |
29052 - Capital Fusion Reactor Unit Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 96 => 2194 |
29054 - Capital Fusion Thruster Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 96 => 2180 |
29056 - Capital Gravimetric Sensor Cluster Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 96 => 2181 |
29058 - Capital Graviton Pulse Generator Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 96 => 2229 |
29060 - Capital Graviton Reactor Unit Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 96 => 2193 |
29062 - Capital Ion Thruster Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 96 => 2178 |
29064 - Capital Laser Focusing Crystals Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 96 => 2234 |
29066 - Capital Ladar Sensor Cluster Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 96 => 2183 |
29068 - Capital Linear Shield Emitter Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 96 => 2204 |
29070 - Capital Magnetometric Sensor Cluster Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 96 => 2182 |
29072 - Capital Magpulse Thruster Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 96 => 2177 |
29074 - Capital Nanoelectrical Microprocessor Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 96 => 2188 |
29076 - Capital Nanomechanical Microprocessor Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 96 => 2187 |
29078 - Capital Nuclear Pulse Generator Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 96 => 2231 |
29080 - Capital Nuclear Reactor Unit Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 96 => 2195 |
29082 - Capital Oscillator Capacitor Unit Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 96 => 2198 |
29084 - Capital Particle Accelerator Unit Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 96 => 2233 |
29086 - Capital Photon Microprocessor Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 96 => 2186 |
29088 - Capital Plasma Pulse Generator Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 96 => 2230 |
29090 - Capital Plasma Thruster Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 96 => 2179 |
29092 - Capital Pulse Shield Emitter Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 96 => 2202 |
29094 - Capital Quantum Microprocessor Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 96 => 2185 |
29096 - Capital Radar Sensor Cluster Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 96 => 2184 |
29098 - Capital Scalar Capacitor Unit Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 96 => 2197 |
29100 - Capital Superconductor Rails Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 96 => 2227 |
29102 - Capital Sustained Shield Emitter Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 96 => 2201 |
29104 - Capital Tesseract Capacitor Unit Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 96 => 2200 |
29106 - Capital Thermonuclear Trigger Unit Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 96 => 2228 |
29108 - Capital Titanium Diborite Armor Plate Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 96 => 2189 |
29110 - Capital Tungsten Carbide Armor Plate Blueprint (Advanced Capital Construction Component Blueprints) | iconID: 96 => 2192 |
29204 - Modified Augumene Antidote Blueprint (Drug Blueprint) | iconID: 21 => 28 |
29227 - Basic Robotics Blueprint (Tool Blueprint) | iconID: 21 => 1368 |
29267 - Apotheosis Blueprint (Shuttle Blueprint) | graphicID: 317 => 1233 |
29329 - Amarr Media Shuttle Blueprint (Shuttle Blueprint) | graphicID: 317 => 2044 |
29333 - Gallente Media Shuttle Blueprint (Shuttle Blueprint) | graphicID: 317 => 2043 |
29335 - Minmatar Media Shuttle Blueprint (Shuttle Blueprint) | graphicID: 317 => 2045 |
29338 - Augoror Navy Issue Blueprint (Cruiser Blueprint) | graphicID: 49 => 1730 |
29339 - Scythe Fleet Issue Blueprint (Cruiser Blueprint) | graphicID: 304 => 1887 |
29341 - Osprey Navy Issue Blueprint (Cruiser Blueprint) | graphicID: 41 => 1784 |
29345 - Exequror Navy Issue Blueprint (Cruiser Blueprint) | graphicID: 63 => 1802 |
29985 - Tengu Blueprint (Strategic Cruiser Blueprints) | graphicID: 42 => 20215 |
29987 - Legion Blueprint (Strategic Cruiser Blueprints) | graphicID: 1065 => 20216 |
29989 - Proteus Blueprint (Strategic Cruiser Blueprints) | graphicID: 62 => 20217 |
29991 - Loki Blueprint (Strategic Cruiser Blueprints) | graphicID: 47 => 20218 |
29993 - Optimized Nano-Engines Blueprint (Hybrid Component Blueprints) | iconID: 96 => 3720 |
29995 - Warfare Computation Core Blueprint (Hybrid Component Blueprints) | iconID: 96 => 3719 |
29997 - Emergent Neurovisual Interface Blueprint (Hybrid Component Blueprints) | iconID: 96 => 3716 |
30003 - Fullerene Intercalated Sheets Blueprint (Hybrid Component Blueprints) | iconID: 96 => 3718 |
30009 - Reinforced Metallofullerene Alloys Blueprint (Hybrid Component Blueprints) | iconID: 96 => 3721 |
30014 - Core Scanner Probe I Blueprint (Scan Probe Blueprint) | iconID: 1007 => 1723 |
30029 - Combat Scanner Probe I Blueprint (Scan Probe Blueprint) | iconID: 1007 => 1722 |
30037 - OLD Legion Electronics - Energy Parasitic Complex Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3626 |
30039 - OLD Legion Electronics - Tactical Targeting Network Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3626 |
30041 - OLD Legion Electronics - Dissolution Sequencer Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3626 |
30043 - OLD Legion Electronics - Emergent Locus Analyzer Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3626 |
30047 - OLD Tengu Electronics - Obfuscation Manifold Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3626 |
30049 - OLD Tengu Electronics - CPU Efficiency Gate Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3626 |
30051 - OLD Tengu Electronics - Dissolution Sequencer Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3626 |
30053 - OLD Tengu Electronics - Emergent Locus Analyzer Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3626 |
30057 - OLD Proteus Electronics - Friction Extension Processor Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3626 |
30059 - OLD Proteus Electronics - CPU Efficiency Gate Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3626 |
30061 - OLD Proteus Electronics - Dissolution Sequencer Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3626 |
30063 - OLD Proteus Electronics - Emergent Locus Analyzer Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3626 |
30067 - OLD Loki Electronics - Immobility Drivers Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3626 |
30069 - OLD Loki Electronics - Tactical Targeting Network Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3626 |
30071 - OLD Loki Electronics - Dissolution Sequencer Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3626 |
30073 - OLD Loki Electronics - Emergent Locus Analyzer Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3626 |
30077 - OLD Legion Propulsion - Chassis Optimization Blueprint (Depricated Subsystem Blueprints) | iconID: 96 => 3646 |
30079 - OLD Legion Propulsion - Fuel Catalyst Blueprint (Depricated Subsystem Blueprints) | iconID: 96 => 3646 |
30081 - OLD Legion Propulsion - Wake Limiter Blueprint (Depricated Subsystem Blueprints) | iconID: 96 => 3646 |
30083 - OLD Legion Propulsion - Interdiction Nullifier Blueprint (Depricated Subsystem Blueprints) | iconID: 96 => 3646 |
30087 - OLD Tengu Propulsion - Intercalated Nanofibers Blueprint (Depricated Subsystem Blueprints) | iconID: 96 => 3646 |
30089 - OLD Tengu Propulsion - Gravitational Capacitor Blueprint (Depricated Subsystem Blueprints) | iconID: 96 => 3646 |
30091 - OLD Tengu Propulsion - Fuel Catalyst Blueprint (Depricated Subsystem Blueprints) | iconID: 96 => 3646 |
30093 - OLD Tengu Propulsion - Interdiction Nullifier Blueprint (Depricated Subsystem Blueprints) | iconID: 96 => 3646 |
30097 - OLD Proteus Propulsion - Wake Limiter Blueprint (Depricated Subsystem Blueprints) | iconID: 96 => 3646 |
30099 - OLD Proteus Propulsion - Localized Injectors Blueprint (Depricated Subsystem Blueprints) | iconID: 96 => 3646 |
30101 - OLD Proteus Propulsion - Gravitational Capacitor Blueprint (Depricated Subsystem Blueprints) | iconID: 96 => 3646 |
30103 - OLD Proteus Propulsion - Interdiction Nullifier Blueprint (Depricated Subsystem Blueprints) | iconID: 96 => 3646 |
30107 - OLD Loki Propulsion - Chassis Optimization Blueprint (Depricated Subsystem Blueprints) | iconID: 96 => 3646 |
30109 - OLD Loki Propulsion - Intercalated Nanofibers Blueprint (Depricated Subsystem Blueprints) | iconID: 96 => 3646 |
30111 - OLD Loki Propulsion - Fuel Catalyst Blueprint (Depricated Subsystem Blueprints) | iconID: 96 => 3646 |
30113 - OLD Loki Propulsion - Interdiction Nullifier Blueprint (Depricated Subsystem Blueprints) | iconID: 96 => 3646 |
30140 - OLD Tengu Engineering - Power Core Multiplier Blueprint (Depricated Subsystem Blueprints) | iconID: 70 => 3636 |
30142 - OLD Tengu Engineering - Augmented Capacitor Reservoir Blueprint (Depricated Subsystem Blueprints) | iconID: 70 => 3636 |
30144 - OLD Tengu Engineering - Capacitor Regeneration Matrix Blueprint (Depricated Subsystem Blueprints) | iconID: 70 => 3636 |
30146 - OLD Tengu Engineering - Supplemental Coolant Injector Blueprint (Depricated Subsystem Blueprints) | iconID: 70 => 3636 |
30150 - OLD Proteus Engineering - Power Core Multiplier Blueprint (Depricated Subsystem Blueprints) | iconID: 70 => 3636 |
30152 - OLD Proteus Engineering - Augmented Capacitor Reservoir Blueprint (Depricated Subsystem Blueprints) | iconID: 70 => 3636 |
30154 - OLD Proteus Engineering - Capacitor Regeneration Matrix Blueprint (Depricated Subsystem Blueprints) | iconID: 70 => 3636 |
30156 - OLD Proteus Engineering - Supplemental Coolant Injector Blueprint (Depricated Subsystem Blueprints) | iconID: 70 => 3636 |
30160 - OLD Loki Engineering - Power Core Multiplier Blueprint (Depricated Subsystem Blueprints) | iconID: 70 => 3636 |
30162 - OLD Loki Engineering - Augmented Capacitor Reservoir Blueprint (Depricated Subsystem Blueprints) | iconID: 70 => 3636 |
30164 - OLD Loki Engineering - Capacitor Regeneration Matrix Blueprint (Depricated Subsystem Blueprints) | iconID: 70 => 3636 |
30166 - OLD Loki Engineering - Supplemental Coolant Injector Blueprint (Depricated Subsystem Blueprints) | iconID: 70 => 3636 |
30170 - OLD Legion Engineering - Power Core Multiplier Blueprint (Depricated Subsystem Blueprints) | iconID: 70 => 3636 |
30172 - OLD Legion Engineering - Augmented Capacitor Reservoir Blueprint (Depricated Subsystem Blueprints) | iconID: 70 => 3636 |
30174 - OLD Legion Engineering - Capacitor Regeneration Matrix Blueprint (Depricated Subsystem Blueprints) | iconID: 70 => 3636 |
30176 - OLD Legion Engineering - Supplemental Coolant Injector Blueprint (Depricated Subsystem Blueprints) | iconID: 70 => 3636 |
30227 - OLD Legion Defensive - Adaptive Augmenter Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3631 |
30228 - OLD Legion Defensive - Nanobot Injector Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3631 |
30229 - OLD Legion Defensive - Augmented Plating Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3631 |
30230 - OLD Legion Defensive - Warfare Processor Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3631 |
30232 - OLD Tengu Defensive - Adaptive Shielding Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3631 |
30233 - OLD Tengu Defensive - Amplification Node Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3631 |
30234 - OLD Tengu Defensive - Supplemental Screening Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3631 |
30235 - OLD Tengu Defensive - Warfare Processor Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3631 |
30237 - OLD Proteus Defensive - Adaptive Augmenter Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3631 |
30238 - OLD Proteus Defensive - Nanobot Injector Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3631 |
30239 - OLD Proteus Defensive - Augmented Plating Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3631 |
30240 - OLD Proteus Defensive - Warfare Processor Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3631 |
30242 - OLD Loki Defensive - Adaptive Shielding Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3631 |
30243 - OLD Loki Defensive - Adaptive Augmenter Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3631 |
30244 - OLD Loki Defensive - Amplification Node Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3631 |
30245 - OLD Loki Defensive - Warfare Processor Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3631 |
30343 - Civilian Thermal Dissipation Field Blueprint (Shield Hardener Blueprint) | iconID: 81 => 20950 |
30387 - R.Db.- Hybrid Technology Blueprint (Tool Blueprint) | iconID: 21 => 2225 |
30392 - OLD Legion Offensive - Drone Synthesis Projector Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3641 |
30393 - OLD Legion Offensive - Assault Optimization Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3641 |
30394 - OLD Legion Offensive - Liquid Crystal Magnifiers Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3641 |
30395 - OLD Legion Offensive - Covert Reconfiguration Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3641 |
30397 - OLD Tengu Offensive - Accelerated Ejection Bay Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3641 |
30398 - OLD Tengu Offensive - Rifling Launcher Pattern Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3641 |
30399 - OLD Tengu Offensive - Magnetic Infusion Basin Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3641 |
30400 - OLD Tengu Offensive - Covert Reconfiguration Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3641 |
30402 - OLD Proteus Offensive - Dissonic Encoding Platform Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3641 |
30403 - OLD Proteus Offensive - Hybrid Propulsion Armature Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3641 |
30404 - OLD Proteus Offensive - Drone Synthesis Projector Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3641 |
30405 - OLD Proteus Offensive - Covert Reconfiguration Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3641 |
30407 - OLD Loki Offensive - Turret Concurrence Registry Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3641 |
30408 - OLD Loki Offensive - Projectile Scoping Array Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3641 |
30409 - OLD Loki Offensive - Hardpoint Efficiency Configuration Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3641 |
30410 - OLD Loki Offensive - Covert Reconfiguration Blueprint (Depricated Subsystem Blueprints) | iconID: 21 => 3641 |
30421 - Civilian EM Ward Field Blueprint (Shield Hardener Blueprint) | iconID: 81 => 20948 |
30423 - Civilian Explosive Deflection Field Blueprint (Shield Hardener Blueprint) | iconID: 81 => 20947 |
30425 - Civilian Kinetic Deflection Field Blueprint (Shield Hardener Blueprint) | iconID: 81 => 20949 |
30465 - Metallofullerene Plating Blueprint (Hybrid Component Blueprints) | iconID: 96 => 3721 |
30467 - Electromechanical Interface Nexus Blueprint (Hybrid Component Blueprints) | iconID: 96 => 3716 |
30471 - Neurovisual Output Analyzer Blueprint (Hybrid Component Blueprints) | iconID: 96 => 3716 |
30475 - Nanowire Composites Blueprint (Hybrid Component Blueprints) | iconID: 96 => 3718 |
30477 - Fulleroferrocene Power Conduits Blueprint (Hybrid Component Blueprints) | iconID: 96 => 3720 |
30479 - Reconfigured Subspace Calibrator Blueprint (Hybrid Component Blueprints) | iconID: 96 => 3717 |
30833 - Relic Analyzer II Blueprint (Data Miner Blueprint) | iconID: 84 => 2857 |
30835 - Data Analyzer II Blueprint (Data Miner Blueprint) | iconID: 84 => 2856 |
30837 - Salvager II Blueprint (Salvager Blueprint) | iconID: 84 => 3240 |
30843 - InterBus Shuttle Blueprint (Shuttle Blueprint) | graphicID: 317 => 3714 |
30988 - Small Trimark Armor Pump I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
30994 - Capital Trimark Armor Pump I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
30998 - Small Anti-EM Pump I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31000 - Medium Anti-EM Pump I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31002 - Capital Anti-EM Pump I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31004 - Small Anti-EM Pump II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31006 - Medium Anti-EM Pump II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31008 - Capital Anti-EM Pump II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31010 - Small Anti-Explosive Pump I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31012 - Medium Anti-Explosive Pump I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31014 - Capital Anti-Explosive Pump I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31016 - Small Anti-Explosive Pump II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31018 - Medium Anti-Explosive Pump II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31020 - Capital Anti-Explosive Pump II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31022 - Small Anti-Kinetic Pump I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31024 - Medium Anti-Kinetic Pump I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31026 - Capital Anti-Kinetic Pump I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31028 - Small Anti-Kinetic Pump II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31030 - Medium Anti-Kinetic Pump II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31032 - Capital Anti-Kinetic Pump II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31034 - Small Anti-Thermal Pump I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31036 - Medium Anti-Thermal Pump I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31038 - Capital Anti-Thermal Pump I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31040 - Small Anti-Thermal Pump II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31042 - Medium Anti-Thermal Pump II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31044 - Capital Anti-Thermal Pump II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31046 - Small Auxiliary Nano Pump I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31048 - Medium Auxiliary Nano Pump I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31050 - Capital Auxiliary Nano Pump II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31052 - Small Auxiliary Nano Pump II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31054 - Medium Auxiliary Nano Pump II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31056 - Medium Trimark Armor Pump I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31058 - Small Trimark Armor Pump II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31060 - Medium Trimark Armor Pump II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31062 - Capital Trimark Armor Pump II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31064 - Small Nanobot Accelerator I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31066 - Medium Nanobot Accelerator I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31068 - Capital Nanobot Accelerator I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31070 - Small Nanobot Accelerator II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31072 - Medium Nanobot Accelerator II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31074 - Medium Remote Repair Augmentor I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31076 - Capital Remote Repair Augmentor I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31078 - Small Remote Repair Augmentor II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31080 - Medium Remote Repair Augmentor II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31082 - Capital Remote Repair Augmentor II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31084 - Small Salvage Tackle I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31086 - Medium Salvage Tackle I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31088 - Capital Salvage Tackle I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31090 - Small Salvage Tackle II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31092 - Medium Salvage Tackle II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31094 - Capital Salvage Tackle II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
31106 - Small Auxiliary Thrusters I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31108 - Medium Auxiliary Thrusters I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31110 - Capital Auxiliary Thrusters I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31112 - Small Auxiliary Thrusters II Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31114 - Medium Auxiliary Thrusters II Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31116 - Capital Auxiliary Thrusters II Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31118 - Small Cargohold Optimization I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31120 - Medium Cargohold Optimization I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31122 - Capital Cargohold Optimization I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31124 - Small Cargohold Optimization II Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31126 - Medium Cargohold Optimization II Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31128 - Capital Cargohold Optimization II Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31130 - Small Dynamic Fuel Valve I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31132 - Medium Dynamic Fuel Valve I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31134 - Capital Dynamic Fuel Valve I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31136 - Small Dynamic Fuel Valve II Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31138 - Medium Dynamic Fuel Valve II Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31140 - Capital Dynamic Fuel Valve II Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31142 - Small Engine Thermal Shielding I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31144 - Medium Engine Thermal Shielding I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31146 - Capital Engine Thermal Shielding I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31148 - Small Engine Thermal Shielding II Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31150 - Medium Engine Thermal Shielding II Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31152 - Capital Engine Thermal Shielding II Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31154 - Small Low Friction Nozzle Joints I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31156 - Medium Low Friction Nozzle Joints I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31158 - Capital Low Friction Nozzle Joints I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31160 - Small Hyperspatial Velocity Optimizer I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31162 - Medium Hyperspatial Velocity Optimizer I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31164 - Capital Hyperspatial Velocity Optimizer I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31166 - Small Hyperspatial Velocity Optimizer II Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31168 - Medium Hyperspatial Velocity Optimizer II Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31170 - Capital Hyperspatial Velocity Optimizer II Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31172 - Small Low Friction Nozzle Joints II Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31174 - Medium Low Friction Nozzle Joints II Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31176 - Capital Low Friction Nozzle Joints II Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31178 - Small Polycarbon Engine Housing I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31180 - Medium Polycarbon Engine Housing I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31182 - Capital Polycarbon Engine Housing I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31184 - Small Polycarbon Engine Housing II Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31186 - Medium Polycarbon Engine Housing II Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31188 - Capital Polycarbon Engine Housing II Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31190 - Small Warp Core Optimizer I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31192 - Medium Warp Core Optimizer I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31194 - Capital Warp Core Optimizer I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31196 - Small Warp Core Optimizer II Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31198 - Medium Warp Core Optimizer II Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31200 - Capital Warp Core Optimizer II Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
31202 - Small Emission Scope Sharpener I Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
31204 - Medium Emission Scope Sharpener I Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
31206 - Capital Emission Scope Sharpener I Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
31208 - Small Emission Scope Sharpener II Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
31210 - Medium Emission Scope Sharpener II Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
31212 - Capital Emission Scope Sharpener II Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
31214 - Small Gravity Capacitor Upgrade I Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
31216 - Medium Gravity Capacitor Upgrade I Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
31218 - Capital Gravity Capacitor Upgrade I Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
31221 - Small Gravity Capacitor Upgrade II Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
31223 - Medium Gravity Capacitor Upgrade II Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
31225 - Capital Gravity Capacitor Upgrade II Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
31227 - Small Liquid Cooled Electronics I Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
31229 - Medium Liquid Cooled Electronics I Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
31231 - Capital Liquid Cooled Electronics I Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
31233 - Small Liquid Cooled Electronics II Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
31235 - Medium Liquid Cooled Electronics II Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
31237 - Capital Liquid Cooled Electronics II Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
31239 - Small Memetic Algorithm Bank I Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
31241 - Medium Memetic Algorithm Bank I Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
31243 - Capital Memetic Algorithm Bank I Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
31245 - Small Memetic Algorithm Bank II Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
31247 - Medium Memetic Algorithm Bank II Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
31249 - Capital Memetic Algorithm Bank II Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
31251 - Small Signal Disruption Amplifier I Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
31253 - Medium Signal Disruption Amplifier I Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
31255 - Capital Signal Disruption Amplifier I Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
31257 - Small Signal Disruption Amplifier II Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
31259 - Medium Signal Disruption Amplifier II Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
31261 - Capital Signal Disruption Amplifier II Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
31263 - Small Inverted Signal Field Projector I Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31265 - Medium Inverted Signal Field Projector I Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31267 - Capital Inverted Signal Field Projector I Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31269 - Small Inverted Signal Field Projector II Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31271 - Medium Inverted Signal Field Projector II Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31273 - Capital Inverted Signal Field Projector II Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31275 - Small Ionic Field Projector I Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31277 - Medium Ionic Field Projector I Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31279 - Capital Ionic Field Projector I Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31281 - Small Ionic Field Projector II Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31283 - Medium Ionic Field Projector II Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31285 - Capital Ionic Field Projector II Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31287 - Small Particle Dispersion Augmentor I Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31289 - Medium Particle Dispersion Augmentor I Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31291 - Capital Particle Dispersion Augmentor I Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31293 - Small Particle Dispersion Augmentor II Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31295 - Medium Particle Dispersion Augmentor II Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31297 - Capital Particle Dispersion Augmentor II Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31299 - Small Particle Dispersion Projector I Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31301 - Medium Particle Dispersion Projector I Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31303 - Capital Particle Dispersion Projector I Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31305 - Small Particle Dispersion Projector II Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31307 - Medium Particle Dispersion Projector II Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31309 - Capital Particle Dispersion Projector II Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31311 - Small Signal Focusing Kit I Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31313 - Medium Signal Focusing Kit I Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31315 - Capital Signal Focusing Kit I Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31317 - Small Signal Focusing Kit II Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31319 - Medium Signal Focusing Kit II Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31321 - Capital Signal Focusing Kit II Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31323 - Small Targeting System Subcontroller I Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31325 - Medium Targeting System Subcontroller I Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31327 - Capital Targeting System Subcontroller I Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31329 - Small Targeting System Subcontroller II Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31331 - Medium Targeting System Subcontroller II Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31333 - Capital Targeting System Subcontroller II Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31335 - Small Targeting Systems Stabilizer I Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31337 - Medium Targeting Systems Stabilizer I Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31339 - Capital Targeting Systems Stabilizer I Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31341 - Small Targeting Systems Stabilizer II Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31343 - Medium Targeting Systems Stabilizer II Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31345 - Capital Targeting Systems Stabilizer II Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31347 - Small Tracking Diagnostic Subroutines I Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31349 - Medium Tracking Diagnostic Subroutines I Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31351 - Capital Tracking Diagnostic Subroutines I Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31353 - Small Tracking Diagnostic Subroutines II Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31355 - Medium Tracking Diagnostic Subroutines II Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31357 - Capital Tracking Diagnostic Subroutines II Blueprint (Rig Blueprint) | iconID: 76 => 3198 |
31359 - Small Ancillary Current Router I Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
31361 - Medium Ancillary Current Router I Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
31363 - Capital Ancillary Current Router I Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
31365 - Small Ancillary Current Router II Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
31367 - Medium Ancillary Current Router II Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
31369 - Capital Ancillary Current Router II Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
31371 - Small Capacitor Control Circuit I Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
31373 - Medium Capacitor Control Circuit I Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
31375 - Capital Capacitor Control Circuit I Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
31377 - Small Capacitor Control Circuit II Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
31379 - Medium Capacitor Control Circuit II Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
31381 - Capital Capacitor Control Circuit II Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
31383 - Small Egress Port Maximizer I Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
31385 - Medium Egress Port Maximizer I Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
31387 - Capital Egress Port Maximizer I Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
31389 - Small Egress Port Maximizer II Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
31391 - Medium Egress Port Maximizer II Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
31393 - Capital Egress Port Maximizer II Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
31395 - Small Powergrid Subroutine Maximizer I Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
31397 - Medium Powergrid Subroutine Maximizer I Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
31399 - Capital Powergrid Subroutine Maximizer I Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
31401 - Small Powergrid Subroutine Maximizer II Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
31403 - Medium Powergrid Subroutine Maximizer II Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
31405 - Capital Powergrid Subroutine Maximizer II Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
31407 - Small Semiconductor Memory Cell I Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
31409 - Medium Semiconductor Memory Cell I Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
31411 - Capital Semiconductor Memory Cell I Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
31413 - Small Semiconductor Memory Cell II Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
31415 - Medium Semiconductor Memory Cell II Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
31417 - Capital Semiconductor Memory Cell II Blueprint (Rig Blueprint) | iconID: 76 => 3195 |
31419 - Small Algid Energy Administrations Unit I Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31421 - Medium Algid Energy Administrations Unit I Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31423 - Capital Algid Energy Administrations Unit I Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31425 - Small Algid Energy Administrations Unit II Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31427 - Medium Algid Energy Administrations Unit II Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31429 - Capital Algid Energy Administrations Unit II Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31431 - Small Energy Ambit Extension I Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31433 - Medium Energy Ambit Extension I Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31435 - Capital Energy Ambit Extension I Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31437 - Small Energy Ambit Extension II Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31439 - Medium Energy Ambit Extension II Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31441 - Capital Energy Ambit Extension II Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31443 - Small Energy Burst Aerator I Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31445 - Medium Energy Burst Aerator I Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31447 - Capital Energy Burst Aerator I Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31449 - Small Energy Burst Aerator II Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31451 - Medium Energy Burst Aerator II Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31453 - Capital Energy Burst Aerator II Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31455 - Small Energy Collision Accelerator I Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31457 - Medium Energy Collision Accelerator I Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31459 - Capital Energy Collision Accelerator I Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31461 - Small Energy Collision Accelerator II Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31463 - Medium Energy Collision Accelerator II Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31465 - Capital Energy Collision Accelerator II Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31467 - Small Energy Discharge Elutriation I Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31469 - Medium Energy Discharge Elutriation I Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31471 - Capital Energy Discharge Elutriation I Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31473 - Small Energy Discharge Elutriation II Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31475 - Medium Energy Discharge Elutriation II Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31477 - Capital Energy Discharge Elutriation II Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31479 - Small Energy Locus Coordinator I Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31481 - Medium Energy Locus Coordinator I Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31483 - Capital Energy Locus Coordinator I Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31485 - Small Energy Locus Coordinator II Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31487 - Medium Energy Locus Coordinator II Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31489 - Capital Energy Locus Coordinator II Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31491 - Small Energy Metastasis Adjuster I Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31493 - Medium Energy Metastasis Adjuster I Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31495 - Capital Energy Metastasis Adjuster I Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31497 - Small Energy Metastasis Adjuster II Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31499 - Medium Energy Metastasis Adjuster II Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31501 - Capital Energy Metastasis Adjuster II Blueprint (Rig Blueprint) | iconID: 76 => 3203 |
31503 - Small Algid Hybrid Administrations Unit I Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31505 - Medium Algid Hybrid Administrations Unit I Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31507 - Capital Algid Hybrid Administrations Unit I Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31509 - Small Algid Hybrid Administrations Unit II Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31511 - Medium Algid Hybrid Administrations Unit II Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31513 - Capital Algid Hybrid Administrations Unit II Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31515 - Small Hybrid Ambit Extension I Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31517 - Medium Hybrid Ambit Extension I Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31519 - Capital Hybrid Ambit Extension I Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31521 - Small Hybrid Ambit Extension II Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31523 - Medium Hybrid Ambit Extension II Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31525 - Capital Hybrid Ambit Extension II Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31527 - Small Hybrid Burst Aerator I Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31529 - Medium Hybrid Burst Aerator I Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31531 - Capital Hybrid Burst Aerator I Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31533 - Small Hybrid Burst Aerator II Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31535 - Medium Hybrid Burst Aerator II Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31537 - Capital Hybrid Burst Aerator II Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31539 - Small Hybrid Collision Accelerator I Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31541 - Medium Hybrid Collision Accelerator I Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31543 - Capital Hybrid Collision Accelerator I Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31545 - Small Hybrid Collision Accelerator II Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31547 - Medium Hybrid Collision Accelerator II Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31549 - Capital Hybrid Collision Accelerator II Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31551 - Small Hybrid Discharge Elutriation I Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31553 - Medium Hybrid Discharge Elutriation I Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31555 - Capital Hybrid Discharge Elutriation I Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31557 - Small Hybrid Discharge Elutriation II Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31559 - Medium Hybrid Discharge Elutriation II Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31561 - Capital Hybrid Discharge Elutriation II Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31563 - Small Hybrid Locus Coordinator I Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31565 - Medium Hybrid Locus Coordinator I Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31567 - Capital Hybrid Locus Coordinator I Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31569 - Small Hybrid Locus Coordinator II Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31571 - Medium Hybrid Locus Coordinator II Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31573 - Capital Hybrid Locus Coordinator II Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31575 - Small Hybrid Metastasis Adjuster I Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31577 - Medium Hybrid Metastasis Adjuster I Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31579 - Capital Hybrid Metastasis Adjuster I Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31581 - Small Hybrid Metastasis Adjuster II Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31583 - Medium Hybrid Metastasis Adjuster II Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31585 - Capital Hybrid Metastasis Adjuster II Blueprint (Rig Blueprint) | iconID: 76 => 3202 |
31587 - Small Bay Loading Accelerator I Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
31589 - Medium Bay Loading Accelerator I Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
31591 - Capital Bay Loading Accelerator I Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
31593 - Small Bay Loading Accelerator II Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
31595 - Medium Bay Loading Accelerator II Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
31597 - Capital Bay Loading Accelerator II Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
31599 - Small Hydraulic Bay Thrusters I Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
31601 - Medium Hydraulic Bay Thrusters I Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
31603 - Capital Hydraulic Bay Thrusters I Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
31605 - Small Hydraulic Bay Thrusters II Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
31607 - Medium Hydraulic Bay Thrusters II Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
31609 - Small Rocket Fuel Cache Partition I Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
31611 - Medium Rocket Fuel Cache Partition I Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
31613 - Capital Rocket Fuel Cache Partition I Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
31615 - Small Rocket Fuel Cache Partition II Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
31617 - Medium Rocket Fuel Cache Partition II Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
31619 - Capital Rocket Fuel Cache Partition II Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
31621 - Small Warhead Calefaction Catalyst I Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
31623 - Medium Warhead Calefaction Catalyst I Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
31625 - Capital Warhead Calefaction Catalyst I Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
31627 - Small Warhead Calefaction Catalyst II Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
31629 - Medium Warhead Calefaction Catalyst II Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
31631 - Capital Warhead Calefaction Catalyst II Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
31633 - Small Warhead Flare Catalyst I Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
31635 - Medium Warhead Flare Catalyst I Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
31637 - Capital Warhead Flare Catalyst I Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
31639 - Small Warhead Flare Catalyst II Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
31641 - Medium Warhead Flare Catalyst II Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
31643 - Capital Warhead Flare Catalyst II Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
31645 - Small Warhead Rigor Catalyst I Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
31647 - Medium Warhead Rigor Catalyst I Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
31649 - Capital Warhead Rigor Catalyst I Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
31651 - Small Warhead Rigor Catalyst II Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
31653 - Medium Warhead Rigor Catalyst II Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
31655 - Capital Warhead Rigor Catalyst II Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
31657 - Small Projectile Ambit Extension I Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
31659 - Medium Projectile Ambit Extension I Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
31661 - Capital Projectile Ambit Extension I Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
31663 - Small Projectile Ambit Extension II Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
31665 - Medium Projectile Ambit Extension II Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
31667 - Capital Projectile Ambit Extension II Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
31669 - Small Projectile Burst Aerator I Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
31671 - Medium Projectile Burst Aerator I Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
31673 - Capital Projectile Burst Aerator I Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
31675 - Small Projectile Burst Aerator II Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
31677 - Medium Projectile Burst Aerator II Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
31679 - Capital Projectile Burst Aerator II Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
31681 - Small Projectile Collision Accelerator I Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
31683 - Medium Projectile Collision Accelerator I Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
31685 - Capital Projectile Collision Accelerator I Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
31687 - Small Projectile Collision Accelerator II Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
31689 - Medium Projectile Collision Accelerator II Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
31691 - Capital Projectile Collision Accelerator II Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
31693 - Small Projectile Locus Coordinator I Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
31695 - Medium Projectile Locus Coordinator I Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
31697 - Capital Projectile Locus Coordinator I Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
31699 - Small Projectile Locus Coordinator II Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
31701 - Medium Projectile Locus Coordinator II Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
31703 - Capital Projectile Locus Coordinator II Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
31705 - Small Projectile Metastasis Adjuster I Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
31707 - Medium Projectile Metastasis Adjuster I Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
31709 - Capital Projectile Metastasis Adjuster I Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
31711 - Small Projectile Metastasis Adjuster II Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
31713 - Medium Projectile Metastasis Adjuster II Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
31715 - Capital Projectile Metastasis Adjuster II Blueprint (Rig Blueprint) | iconID: 76 => 3201 |
31717 - Small Anti-EM Screen Reinforcer I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31719 - Medium Anti-EM Screen Reinforcer I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31721 - Capital Anti-EM Screen Reinforcer I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31723 - Small Anti-EM Screen Reinforcer II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31725 - Medium Anti-EM Screen Reinforcer II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31727 - Capital Anti-EM Screen Reinforcer II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31729 - Small Anti-Explosive Screen Reinforcer I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31731 - Medium Anti-Explosive Screen Reinforcer I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31733 - Capital Anti-Explosive Screen Reinforcer I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31735 - Small Anti-Explosive Screen Reinforcer II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31737 - Medium Anti-Explosive Screen Reinforcer II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31739 - Capital Anti-Explosive Screen Reinforcer II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31741 - Small Anti-Kinetic Screen Reinforcer I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31743 - Medium Anti-Kinetic Screen Reinforcer I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31745 - Capital Anti-Kinetic Screen Reinforcer I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31747 - Small Anti-Kinetic Screen Reinforcer II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31749 - Medium Anti-Kinetic Screen Reinforcer II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31751 - Capital Anti-Kinetic Screen Reinforcer II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31753 - Small Anti-Thermal Screen Reinforcer I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31755 - Medium Anti-Thermal Screen Reinforcer I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31757 - Capital Anti-Thermal Screen Reinforcer I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31759 - Small Anti-Thermal Screen Reinforcer II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31761 - Medium Anti-Thermal Screen Reinforcer II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31763 - Capital Anti-Thermal Screen Reinforcer II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31765 - Small Core Defense Capacitor Safeguard I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31767 - Medium Core Defense Capacitor Safeguard I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31769 - Capital Core Defense Capacitor Safeguard I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31771 - Small Core Defense Capacitor Safeguard II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31773 - Medium Core Defense Capacitor Safeguard II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31775 - Capital Core Defense Capacitor Safeguard II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31777 - Small Core Defense Charge Economizer I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31779 - Medium Core Defense Charge Economizer I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31781 - Capital Core Defense Charge Economizer I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31783 - Small Core Defense Charge Economizer II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31785 - Medium Core Defense Charge Economizer II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31787 - Capital Core Defense Charge Economizer II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31789 - Small Core Defense Field Extender I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31791 - Medium Core Defense Field Extender I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31793 - Capital Core Defense Field Extender I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31795 - Small Core Defense Field Extender II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31797 - Medium Core Defense Field Extender II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31799 - Capital Core Defense Field Extender II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31801 - Small Core Defense Field Purger I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31803 - Medium Core Defense Field Purger I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31805 - Capital Core Defense Field Purger I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31811 - Small Core Defense Field Purger II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31813 - Medium Core Defense Field Purger II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31815 - Capital Core Defense Field Purger II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31817 - Small Core Defense Operational Solidifier I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31819 - Medium Core Defense Operational Solidifier I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31821 - Capital Core Defense Operational Solidifier I Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31823 - Small Core Defense Operational Solidifier II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31825 - Medium Core Defense Operational Solidifier II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31827 - Capital Core Defense Operational Solidifier II Blueprint (Rig Blueprint) | iconID: 76 => 3193 |
31897 - Imperial Navy 100mm Steel Plates Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
31899 - Federation Navy 100mm Steel Plates Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
31901 - Imperial Navy 1600mm Steel Plates Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
31903 - Federation Navy 1600mm Steel Plates Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
31905 - Imperial Navy 200mm Steel Plates Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
31907 - Federation Navy 200mm Steel Plates Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
31909 - Imperial Navy 400mm Steel Plates Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
31911 - Federation Navy 400mm Steel Plates Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
31917 - Imperial Navy 800mm Steel Plates Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
31919 - Federation Navy 800mm Steel Plates Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
31943 - Federation Navy Omnidirectional Tracking Link Blueprint (Drone Upgrade Blueprint) | iconID: 1041 => 1640 |
31945 - Republic Fleet Target Painter Blueprint (Target Painter Blueprint) | iconID: 84 => 2983 |
32026 - Small Drone Control Range Augmentor I Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
32028 - Medium Drone Control Range Augmentor I Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
32030 - Small Drone Control Range Augmentor II Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
32032 - Medium Drone Control Range Augmentor II Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
32034 - Small Drone Durability Enhancer I Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
32036 - Medium Drone Durability Enhancer I Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
32038 - Small Drone Durability Enhancer II Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
32040 - Medium Drone Durability Enhancer II Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
32042 - Small Drone Mining Augmentor I Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
32044 - Medium Drone Mining Augmentor I Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
32046 - Small Drone Mining Augmentor II Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
32048 - Medium Drone Mining Augmentor II Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
32050 - Small Drone Repair Augmentor I Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
32052 - Medium Drone Repair Augmentor I Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
32054 - Small Drone Repair Augmentor II Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
32056 - Medium Drone Repair Augmentor II Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
32058 - Small Drone Speed Augmentor I Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
32060 - Medium Drone Speed Augmentor I Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
32062 - Small Drone Speed Augmentor II Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
32064 - Medium Drone Speed Augmentor II Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
32066 - Small EW Drone Range Augmentor I Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
32068 - Medium EW Drone Range Augmentor I Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
32070 - Small Drone Scope Chip I Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
32072 - Medium Drone Scope Chip I Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
32074 - Small Drone Scope Chip II Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
32076 - Medium Drone Scope Chip II Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
32078 - Small EW Drone Range Augmentor II Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
32080 - Medium EW Drone Range Augmentor II Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
32082 - Small Sentry Damage Augmentor I Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
32084 - Medium Sentry Damage Augmentor I Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
32086 - Small Sentry Damage Augmentor II Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
32088 - Medium Sentry Damage Augmentor II Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
32090 - Small Stasis Drone Augmentor I Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
32092 - Medium Stasis Drone Augmentor I Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
32094 - Small Stasis Drone Augmentor II Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
32096 - Medium Stasis Drone Augmentor II Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
32208 - Freki Blueprint (Frigate Blueprint) | graphicID: 1066 => 3799 |
32210 - Mimir Blueprint (Cruiser Blueprint) | graphicID: 302 => 3800 |
32306 - Armageddon Navy Issue Blueprint (Battleship Blueprint) | graphicID: 297 => 3814 |
32308 - Dominix Navy Issue Blueprint (Battleship Blueprint) | graphicID: 318 => 2138 |
32310 - Scorpion Navy Issue Blueprint (Battleship Blueprint) | graphicID: 50 => 3815 |
32312 - Typhoon Fleet Issue Blueprint (Battleship Blueprint) | graphicID: 301 => 2160 |
32415 - Domination Target Painter Blueprint (Target Painter Blueprint) | iconID: 84 => 2983 |
32437 - Scourge XL Cruise Missile Blueprint (Missile Blueprint) | iconID: 1346 => 183 |
32439 - Nova XL Cruise Missile Blueprint (Missile Blueprint) | iconID: 1348 => 185 |
32441 - Inferno XL Cruise Missile Blueprint (Missile Blueprint) | iconID: 1347 => 184 |
32443 - Mjolnir XL Cruise Missile Blueprint (Missile Blueprint) | iconID: 1349 => 182 |
32445 - XL Cruise Missile Launcher I Blueprint (Missile Launcher Blueprint) | graphicID: 170 => 20070 iconID: 170 => 3955 |
32773 - Medium Ancillary Shield Booster Blueprint (Fueled Shield Booster Blueprint) | iconID: 84 => 10935 |
32775 - Small Ancillary Shield Booster Blueprint (Fueled Shield Booster Blueprint) | iconID: 84 => 10935 |
32781 - X-Large Ancillary Shield Booster Blueprint (Fueled Shield Booster Blueprint) | iconID: 84 => 10935 |
32789 - Cambion Blueprint (Frigate Blueprint) | graphicID: 314 => 20136 |
32791 - Etana Blueprint (Cruiser Blueprint) | graphicID: 303 => 20137 |
32810 - Ammatar Navy Thermal Plating Blueprint (Armor Coating Blueprint) | iconID: 1030 => 20958 |
32812 - Miasmos Amastris Edition Blueprint (Industrial Blueprint) | graphicID: 327 => 11877 |
32818 - Medium Mercoxit Mining Crystal Optimization I Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
32820 - Medium Ice Harvester Accelerator I Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
32841 - InterBus Catalyst Blueprint (Destroyer Blueprint) | graphicID: 1748 => 20194 |
32843 - Intaki Syndicate Catalyst Blueprint (Destroyer Blueprint) | graphicID: 1748 => 20193 |
32845 - Inner Zone Shipping Catalyst Blueprint (Destroyer Blueprint) | graphicID: 1748 => 20192 |
32847 - Quafe Catalyst Blueprint (Destroyer Blueprint) | graphicID: 1748 => 20195 |
32849 - Aliastra Catalyst Blueprint (Destroyer Blueprint) | graphicID: 1748 => 20190 |
32984 - Sukuuvestaa Heron Blueprint (Frigate Blueprint) | graphicID: 316 => 20236 |
32986 - Inner Zone Shipping Imicus Blueprint (Frigate Blueprint) | graphicID: 322 => 20235 |
32990 - Vherokior Probe Blueprint (Frigate Blueprint) | graphicID: 45 => 20234 |
33067 - Deactivated Station Key Pass Blueprint (Special Edition Commodity Blueprints) | iconID: 2943 => 2853 |
33088 - Advanced Cerebral Accelerator Blueprint (Booster Blueprints) | iconID: 21 => 10144 |
33112 - Prototype Cerebral Accelerator Blueprint (Booster Blueprints) | iconID: 21 => 10144 |
33177 - Scan Acquisition Array I Blueprint (Scanning Upgrade Time Blueprint) | iconID: 21 => 21025 |
33179 - Scan Pinpointing Array I Blueprint (Scanning Upgrade Blueprint) | iconID: 21 => 21026 |
33181 - Scan Rangefinding Array I Blueprint (Scanning Upgrade Blueprint) | iconID: 21 => 21027 |
33196 - Spatial Attunement Unit Blueprint (Construction Component Blueprints) | iconID: 96 => 2185 |
33198 - Scan Acquisition Array II Blueprint (Scanning Upgrade Time Blueprint) | iconID: 21 => 21025 |
33200 - Scan Pinpointing Array II Blueprint (Scanning Upgrade Blueprint) | iconID: 21 => 21026 |
33202 - Scan Rangefinding Array II Blueprint (Scanning Upgrade Blueprint) | iconID: 21 => 21027 |
33271 - Survey Probe Launcher I Blueprint (Survey Probe Launcher Blueprint) | iconID: 168 => 2677 |
33273 - Survey Probe Launcher II Blueprint (Survey Probe Launcher Blueprint) | iconID: 168 => 2677 |
33278 - Capital Drone Control Range Augmentor I Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
33280 - Capital Drone Control Range Augmentor II Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
33282 - Capital Drone Durability Enhancer I Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
33284 - Capital Drone Durability Enhancer II Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
33286 - Capital Drone Mining Augmentor I Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
33288 - Capital Drone Mining Augmentor II Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
33290 - Capital Drone Repair Augmentor I Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
33292 - Capital Drone Repair Augmentor II Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
33294 - Capital Drone Scope Chip I Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
33296 - Capital Drone Scope Chip II Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
33299 - Capital Drone Speed Augmentor I Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
33300 - Capital Drone Speed Augmentor II Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
33302 - Capital Hydraulic Bay Thrusters II Blueprint (Rig Blueprint) | iconID: 76 => 3197 |
33304 - Capital Processor Overclocking Unit I Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
33306 - Capital Processor Overclocking Unit II Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
33308 - Capital Sentry Damage Augmentor I Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
33310 - Capital Sentry Damage Augmentor II Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
33312 - Capital Stasis Drone Augmentor I Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
33314 - Capital Stasis Drone Augmentor II Blueprint (Rig Blueprint) | iconID: 76 => 3200 |
33396 - Moracha Blueprint (Cruiser Blueprint) | graphicID: 49 => 20345 |
33398 - Chremoas Blueprint (Frigate Blueprint) | graphicID: 46 => 20344 |
33401 - Bastion Module I Blueprint (Siege Module Blueprint) | iconID: 21 => 21075 |
33447 - Caldari Navy Rapid Heavy Missile Launcher Blueprint (Missile Launcher Blueprint) | graphicID: 170 => 20394 iconID: 170 => 21074 |
33449 - Rapid Heavy Missile Launcher I Blueprint (Missile Launcher Blueprint) | graphicID: 170 => 20392 iconID: 170 => 21074 |
33451 - Rapid Heavy Missile Launcher II Blueprint (Missile Launcher Blueprint) | graphicID: 170 => 20393 iconID: 170 => 21074 |
33460 - Republic Fleet Rapid Heavy Missile Launcher Blueprint (Missile Launcher Blueprint) | graphicID: 170 => 21712 iconID: 170 => 21074 |
33469 - Astero Blueprint (Frigate Blueprint) | graphicID: 314 => 20386 |
33471 - Stratios Blueprint (Cruiser Blueprint) | graphicID: 49 => 20385 |
33473 - Nestor Blueprint (Battleship Blueprint) | graphicID: 43 => 20384 |
33514 - Leopard Blueprint (Shuttle Blueprint) | graphicID: 317 => 20402 |
33554 - Stratios Emergency Responder Blueprint (Cruiser Blueprint) | graphicID: 49 => 20403 |
33624 - Abaddon Tash-Murkon Edition Blueprint (Battleship Blueprint) | graphicID: 297 => 20470 |
33626 - Abaddon Kador Edition Blueprint (Battleship Blueprint) | graphicID: 297 => 20469 |
33628 - Rokh Nugoeihuvi Edition Blueprint (Battleship Blueprint) | graphicID: 43 => 20471 |
33630 - Rokh Wiyrkomi Edition Blueprint (Battleship Blueprint) | graphicID: 43 => 20472 |
33632 - Maelstrom Nefantar Edition Blueprint (Battleship Blueprint) | graphicID: 48 => 20473 |
33634 - Maelstrom Krusual Edition Blueprint (Battleship Blueprint) | graphicID: 48 => 20474 |
33636 - Hyperion Aliastra Edition Blueprint (Battleship Blueprint) | graphicID: 64 => 20475 |
33638 - Hyperion Inner Zone Shipping Edition Blueprint (Battleship Blueprint) | graphicID: 64 => 20476 |
33640 - Omen Kador Edition Blueprint (Cruiser Blueprint) | graphicID: 1065 => 20462 |
33642 - Omen Tash-Murkon Edition Blueprint (Cruiser Blueprint) | graphicID: 1065 => 20463 |
33644 - Caracal Nugoeihuvi Edition Blueprint (Cruiser Blueprint) | graphicID: 42 => 20464 |
33646 - Caracal Wiyrkomi Edition Blueprint (Cruiser Blueprint) | graphicID: 42 => 1954 |
33648 - Stabber Nefantar Edition Blueprint (Cruiser Blueprint) | graphicID: 47 => 20465 |
33650 - Stabber Krusual Edition Blueprint (Cruiser Blueprint) | graphicID: 47 => 20466 |
33652 - Thorax Aliastra Edition Blueprint (Cruiser Blueprint) | graphicID: 63 => 20468 |
33654 - Thorax Inner Zone Shipping Edition Blueprint (Cruiser Blueprint) | graphicID: 63 => 20467 |
33656 - Punisher Kador Edition Blueprint (Frigate Blueprint) | graphicID: 300 => 20451 |
33658 - Punisher Tash-Murkon Edition Blueprint (Frigate Blueprint) | graphicID: 300 => 20452 |
33660 - Merlin Nugoeihuvi Edition Blueprint (Frigate Blueprint) | graphicID: 314 => 20453 |
33662 - Merlin Wiyrkomi Edition Blueprint (Frigate Blueprint) | graphicID: 314 => 1960 |
33664 - Rifter Nefantar Edition Blueprint (Frigate Blueprint) | graphicID: 46 => 20454 |
33666 - Rifter Krusual Edition Blueprint (Frigate Blueprint) | graphicID: 46 => 20455 |
33668 - Incursus Aliastra Edition Blueprint (Frigate Blueprint) | graphicID: 61 => 20456 |
33670 - Incursus Inner Zone Shipping Edition Blueprint (Frigate Blueprint) | graphicID: 61 => 20459 |
33674 - Whiptail Blueprint (Frigate Blueprint) | graphicID: 39 => 20605 |
33676 - Chameleon Blueprint (Cruiser Blueprint) | graphicID: 303 => 20604 |
33678 - Police Pursuit Comet Blueprint (Frigate Blueprint) | graphicID: 60 => 66 |
33682 - Gecko Blueprint (Combat Drone Blueprint) | graphicID: 1079 => 20483 |
33684 - Mackinaw ORE Development Edition Blueprint (Mining Barge Blueprint) | graphicID: 46 => 20601 |
33686 - Orca ORE Development Edition Blueprint (Industrial Command Ship Blueprint) | graphicID: 309 => 20602 |
33688 - Rorqual ORE Development Edition Blueprint (Capital Industrial Ship Blueprint) | graphicID: 309 => 20603 |
33690 - Iteron Inner Zone Shipping Edition Blueprint (Industrial Blueprint) | graphicID: 328 => 20479 |
33692 - Tayra Wiyrkomi Edition Blueprint (Industrial Blueprint) | graphicID: 52 => 20478 |
33694 - Mammoth Nefantar Edition Blueprint (Industrial Blueprint) | graphicID: 309 => 20480 |
33696 - Bestower Tash-Murkon Edition Blueprint (Industrial Blueprint) | graphicID: 1064 => 20481 |
33817 - Garmur Blueprint (Frigate Blueprint) | graphicID: 46 => 20616 |
33819 - Orthrus Blueprint (Cruiser Blueprint) | graphicID: 49 => 20614 |
33821 - Barghest Blueprint (Battleship Blueprint) | graphicID: 43 => 20615 |
33823 - Omnidirectional Tracking Enhancer I Blueprint (Drone Upgrade Blueprint) | iconID: 21 => 1640 |
33825 - Omnidirectional Tracking Enhancer II Blueprint (Drone Upgrade Blueprint) | iconID: 21 => 1640 |
33870 - Brutix Serpentis Edition Blueprint (Battlecruiser Blueprint) | graphicID: 1748 => 2917 |
33872 - Cyclone Thukker Tribe Edition Blueprint (Battlecruiser Blueprint) | graphicID: 1748 => 2921 |
33874 - Ferox Guristas Edition Blueprint (Battlecruiser Blueprint) | graphicID: 1748 => 2919 |
33876 - Prophecy Blood Raiders Edition Blueprint (Battlecruiser Blueprint) | graphicID: 1748 => 2795 |
33878 - Catalyst Serpentis Edition Blueprint (Destroyer Blueprint) | graphicID: 1748 => 2918 |
33880 - Coercer Blood Raiders Edition Blueprint (Destroyer Blueprint) | graphicID: 1748 => 2796 |
33882 - Cormorant Guristas Edition Blueprint (Destroyer Blueprint) | graphicID: 1748 => 2920 |
33884 - Thrasher Thukker Tribe Edition Blueprint (Destroyer Blueprint) | graphicID: 1748 => 2922 |
33891 - Small Transverse Bulkhead I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
33893 - Small Transverse Bulkhead II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
33895 - Medium Transverse Bulkhead I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
33897 - Medium Transverse Bulkhead II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
33899 - Large Transverse Bulkhead I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
33901 - Large Transverse Bulkhead II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
33903 - Capital Transverse Bulkhead I Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
33905 - Capital Transverse Bulkhead II Blueprint (Rig Blueprint) | iconID: 76 => 3194 |
33916 - Medium Micro Jump Drive Blueprint (Micro Jump Drive Blueprint) | iconID: 96 => 20971 |
34119 - Megathron Quafe Edition Blueprint (Battleship Blueprint) | graphicID: 64 => 20928 |
34153 - Rattlesnake Victory Edition Blueprint (Battleship Blueprint) | graphicID: 43 => 20927 |
34214 - Apocalypse Blood Raider Edition Blueprint (Battleship Blueprint) | graphicID: 296 => 2121 |
34216 - Apocalypse Kador Edition Blueprint (Battleship Blueprint) | graphicID: 296 => 20312 |
34218 - Apocalypse Tash-Murkon Edition Blueprint (Battleship Blueprint) | graphicID: 296 => 20316 |
34220 - Paladin Blood Raider Edition Blueprint (Battleship Blueprint) | graphicID: 297 => 20934 |
34222 - Paladin Kador Edition Blueprint (Battleship Blueprint) | graphicID: 297 => 20935 |
34224 - Paladin Tash-Murkon Edition Blueprint (Battleship Blueprint) | graphicID: 297 => 20936 |
34226 - Raven Guristas Edition Blueprint (Battleship Blueprint) | graphicID: 43 => 2158 |
34228 - Raven Kaalakiota Edition Blueprint (Battleship Blueprint) | graphicID: 43 => 20937 |
34230 - Raven Nugoeihuvi Edition Blueprint (Battleship Blueprint) | graphicID: 43 => 20938 |
34232 - Golem Guristas Edition Blueprint (Battleship Blueprint) | graphicID: 43 => 20939 |
34234 - Golem Kaalakiota Edition Blueprint (Battleship Blueprint) | graphicID: 43 => 20940 |
34236 - Golem Nugoeihuvi Edition Blueprint (Battleship Blueprint) | graphicID: 43 => 20941 |
34238 - Megathron Police Edition Blueprint (Battleship Blueprint) | graphicID: 64 => 20942 |
34240 - Megathron Inner Zone Shipping Edition Blueprint (Battleship Blueprint) | graphicID: 64 => 20943 |
34242 - Kronos Police Edition Blueprint (Battleship Blueprint) | graphicID: 64 => 20944 |
34244 - Kronos Quafe Edition Blueprint (Battleship Blueprint) | graphicID: 64 => 20945 |
34246 - Kronos Inner Zone Shipping Edition Blueprint (Battleship Blueprint) | graphicID: 64 => 20946 |
34248 - Tempest Justice Edition Blueprint (Battleship Blueprint) | graphicID: 48 => 3205 |
34250 - Tempest Krusual Edition Blueprint (Battleship Blueprint) | graphicID: 48 => 20947 |
34252 - Tempest Nefantar Edition Blueprint (Battleship Blueprint) | graphicID: 48 => 20948 |
34254 - Vargur Justice Edition Blueprint (Battleship Blueprint) | graphicID: 48 => 20949 |
34256 - Vargur Krusual Edition Blueprint (Battleship Blueprint) | graphicID: 48 => 20950 |
34258 - Vargur Nefantar Edition Blueprint (Battleship Blueprint) | graphicID: 48 => 20951 |
34267 - Small Higgs Anchor I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
34269 - Medium Higgs Anchor I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
34273 - Polarized Small Focused Pulse Laser Blueprint (Energy Weapon Blueprint) | graphicID: 11219 => 21594 |
34275 - Polarized Heavy Pulse Laser Blueprint (Energy Weapon Blueprint) | graphicID: 11213 => 21575 |
34277 - Polarized Mega Pulse Laser Blueprint (Energy Weapon Blueprint) | graphicID: 11209 => 21659 |
34279 - Polarized Light Neutron Blaster Blueprint (Hybrid Weapon Blueprint) | graphicID: 11239 => 21718 |
34281 - Polarized Heavy Neutron Blaster Blueprint (Hybrid Weapon Blueprint) | graphicID: 11233 => 21536 |
34283 - Polarized Neutron Blaster Cannon Blueprint (Hybrid Weapon Blueprint) | graphicID: 11227 => 21589 |
34285 - Polarized 200mm AutoCannon Blueprint (Projectile Weapon Blueprint) | graphicID: 11307 => 21662 |
34287 - Polarized 425mm AutoCannon Blueprint (Projectile Weapon Blueprint) | graphicID: 11301 => 21677 |
34289 - Polarized 800mm Repeating Cannon Blueprint (Projectile Weapon Blueprint) | graphicID: 11295 => 21740 |
34291 - Polarized Rocket Launcher Blueprint (Missile Launcher Blueprint) | graphicID: 20090 => 21750 |
34293 - Polarized Heavy Assault Missile Launcher Blueprint (Missile Launcher Blueprint) | graphicID: 20085 => 21706 iconID: 170 => 3241 |
34295 - Polarized Torpedo Launcher Blueprint (Missile Launcher Blueprint) | graphicID: 20074 => 21585 |
34307 - Large Higgs Anchor I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
34309 - Capital Higgs Anchor I Blueprint (Rig Blueprint) | iconID: 76 => 3196 |
34318 - Confessor Blueprint (Tactical Destroyer Blueprint) | graphicID: 1748 => 20980 |
34340 - Moros Interbus Edition Blueprint (Dreadnought Blueprint) | graphicID: 296 => 20974 |
34342 - Naglfar Justice Edition Blueprint (Dreadnought Blueprint) | graphicID: 296 => 20972 |
34344 - Phoenix Wiyrkomi Edition Blueprint (Dreadnought Blueprint) | graphicID: 296 => 20973 |
34346 - Revelation Sarum Edition Blueprint (Dreadnought Blueprint) | graphicID: 296 => 20971 |
34397 - Self-Assembling Nanolattice Blueprint (Hybrid Component Blueprints) | iconID: 96 => 3718 |
34442 - Dominix Quafe Edition Blueprint (Battleship Blueprint) | graphicID: 318 => 20982 |
34444 - Tristan Quafe Edition Blueprint (Frigate Blueprint) | graphicID: 60 => 1796 |
34446 - Vexor Quafe Edition Blueprint (Cruiser Blueprint) | graphicID: 62 => 20981 |
34458 - 末日沙场级YC117年特别版蓝图 (Battleship Blueprint) | graphicID: 297 => 20989 |
34460 - 地狱天使级YC117年特别版蓝图 (Battleship Blueprint) | graphicID: 297 => 20986 |
34462 - 马克瑞级YC117年特别版蓝图 (Battleship Blueprint) | graphicID: 43 => 20994 |
34464 - 响尾蛇级YC117年特别版蓝图 (Battleship Blueprint) | graphicID: 43 => 20992 |
34466 - 多米尼克斯级YC117年特别版蓝图 (Battleship Blueprint) | graphicID: 318 => 20990 |
34468 - 万王宝座级YC117年特别版蓝图 (Battleship Blueprint) | graphicID: 64 => 20991 |
34470 - 乌鸦级YC117年特别版蓝图 (Battleship Blueprint) | graphicID: 43 => 20993 |
34472 - 灾难级YC117年特别版蓝图 (Battleship Blueprint) | graphicID: 296 => 20987 |
34474 - 幼龙级YC117年特别版蓝图 (Battlecruiser Blueprint) | graphicID: 1748 => 20995 |
34476 - 毒蜥级YC117年特别版蓝图 (Cruiser Blueprint) | graphicID: 49 => 20996 |
34478 - 银鹰级YC117年特别版蓝图 (Cruiser Blueprint) | graphicID: 303 => 20997 |
34480 - 伊什塔级YC117年特别版蓝图 (Cruiser Blueprint) | graphicID: 303 => 20998 |
34497 - Council Diplomatic Shuttle Blueprint (Shuttle Blueprint) | graphicID: 317 => 1053 |
34563 - Svipul Blueprint (Tactical Destroyer Blueprint) | graphicID: 1748 => 21052 |
34591 - Victorieux Luxury Yacht Blueprint (Cruiser Blueprint) | graphicID: 49 => 21076 |
34594 - Entosis Link I Blueprint (Entosis Link Blueprint) | iconID: 107 => 21421 |
34596 - Entosis Link II Blueprint (Entosis Link Blueprint) | iconID: 107 => 21421 |
34829 - Jackdaw Blueprint (Tactical Destroyer Blueprint) | graphicID: 1748 => 21135 |
35684 - Hecate Blueprint (Tactical Destroyer Blueprint) | graphicID: 1748 => 21150 |
35772 - Missile Guidance Enhancer I Blueprint (Missile Guidance Enhancer Blueprint) | iconID: 21 => 21439 |
35773 - Missile Guidance Enhancer II Blueprint (Missile Guidance Enhancer Blueprint) | iconID: 21 => 21439 |
35780 - Imp Blueprint (Frigate Blueprint) | graphicID: 300 => 21156 |
35782 - Fiend Blueprint (Cruiser Blueprint) | graphicID: 49 => 21155 |
35791 - Missile Guidance Computer I Blueprint (Missile Guidance Computer Blueprint) | iconID: 21 => 21437 |
35792 - Missile Guidance Computer II Blueprint (Missile Guidance Computer Blueprint) | iconID: 21 => 21437 |
35796 - Missile Range Script Blueprint (Script Blueprint) | iconID: 1131 => 21441 |
35797 - Missile Precision Script Blueprint (Script Blueprint) | iconID: 1131 => 21442 |
35840 - Upwell Cynosural Beacon (Navigation Structures) | graphicID: 21344 => 22262 |
35841 - Small Stargate (Navigation Structures) | graphicID: 21344 => 22269 |
35845 - Upwell Monument (Advertisement Center) | Click to toggle showing the 59 attributes.Structure Hitpoints: None => 4800000.0Powergrid Output: None => 2000.0 Low Slots: None => 0.0 Medium Slots: None => 0.0 High Slots: None => 0.0 CPU Output: None => 1000.0 Capacitor Recharge time: None => 3600000.0 Maximum Targeting Range: None => 0.0 Launcher Hardpoints: None => 0.0 Structure Kinetic Damage Resistance: None => 0.8 Structure Thermal Damage Resistance: None => 0.8 Structure Explosive Damage Resistance: None => 0.8 Structure EM Damage Resistance: None => 0.8 uniformity: None => 1.0 Maximum Locked Targets: None => 0.0 RADAR Sensor Strength: None => 500.0 Ladar Sensor Strength: None => 500.0 Magnetometric Sensor Strength: None => 500.0 Gravimetric Sensor Strength: None => 500.0 Shield Capacity: None => 3200000.0 Armor Hitpoints: None => 3200000.0 Armor EM Damage Resistance: None => 0.8 Armor Explosive Damage Resistance: None => 0.8 Armor Kinetic Damage Resistance: None => 0.8 Armor Thermal Damage Resistance: None => 0.8 Shield EM Damage Resistance: None => 0.8 Shield Explosive Damage Resistance: None => 0.8 Shield Kinetic Damage Resistance: None => 0.8 Shield Thermal Damage Resistance: None => 0.8 Shield recharge time: None => 9.99999999999e+11 Capacitor Capacity: None => 100000.0 Shield Uniformity: None => 1.0 armorUniformity: None => 1.0 Signature Radius: None => 50000.0 Scan Resolution: None => 65.0 Theoretical Maximum Targeting Range: None => 0.0 Rig Slots: None => 0.0 Rig Slots: None => 0.0 tierDifficulty: None => 3.0 hackable: None => 1.0 Shield Damage Limit (per second): None => 5000.0 Armor Damage Limit (per second): None => 5000.0 Structure Damage Limit (per second): None => 5000.0 Capacitor Warfare Resistance: None => 1e-05 Service Slots: None => 1.0 Sensor Warfare Resistance: None => 1e-05 Weapon Disruption Resistance: None => 1e-05 Target Painter Resistance: None => 1e-05 Stasis Webifier Resistance: None => 1e-05 Remote Logistics Impedance: None => 1e-05 Remote Electronic Assistance Impedance: None => 1e-05 fighterAbilityAntiCapitalMissileResistance: None => 1.0 ECM Resistance: None => 1e-05 structureFullPowerStateHitpointMultiplier: None => 1.0 hiddenMissileDamageMultiplier: None => 1.0 hiddenArmorHPMultiplier: None => 1.0 Maximum cargo deposit range: None => 10000.0 graphicID: None => 21137 isDynamicType: None => False |
36949 - Coalesced Element Blueprint (Unknown Blueprint) | iconID: 107 => 21482 |
37020 - Standup Ballistic Control System I Blueprint (Structure Module Blueprint) | iconID: 21440 => 2531 |
37087 - Standup Focused Warp Disruptor I Blueprint (Structure Module Blueprint) | iconID: 3433 => 21743 |
37534 - Upwell Cynosural System Jammer (Navigation Structures) | graphicID: 21344 => 22252 |
37535 - Upwell Simple Advertisement Center (Advertisement Center) | Click to toggle showing the 59 attributes.Structure Hitpoints: None => 4800000.0Powergrid Output: None => 2000.0 Low Slots: None => 0.0 Medium Slots: None => 0.0 High Slots: None => 0.0 CPU Output: None => 1000.0 Capacitor Recharge time: None => 3600000.0 Maximum Targeting Range: None => 0.0 Launcher Hardpoints: None => 0.0 Structure Kinetic Damage Resistance: None => 0.8 Structure Thermal Damage Resistance: None => 0.8 Structure Explosive Damage Resistance: None => 0.8 Structure EM Damage Resistance: None => 0.8 uniformity: None => 1.0 Maximum Locked Targets: None => 0.0 RADAR Sensor Strength: None => 500.0 Ladar Sensor Strength: None => 500.0 Magnetometric Sensor Strength: None => 500.0 Gravimetric Sensor Strength: None => 500.0 Shield Capacity: None => 3200000.0 Armor Hitpoints: None => 3200000.0 Armor EM Damage Resistance: None => 0.8 Armor Explosive Damage Resistance: None => 0.8 Armor Kinetic Damage Resistance: None => 0.8 Armor Thermal Damage Resistance: None => 0.8 Shield EM Damage Resistance: None => 0.8 Shield Explosive Damage Resistance: None => 0.8 Shield Kinetic Damage Resistance: None => 0.8 Shield Thermal Damage Resistance: None => 0.8 Shield recharge time: None => 9.99999999999e+11 Capacitor Capacity: None => 100000.0 Shield Uniformity: None => 1.0 armorUniformity: None => 1.0 Signature Radius: None => 50000.0 Scan Resolution: None => 65.0 Theoretical Maximum Targeting Range: None => 0.0 Rig Slots: None => 0.0 Rig Slots: None => 0.0 tierDifficulty: None => 3.0 hackable: None => 1.0 Shield Damage Limit (per second): None => 5000.0 Armor Damage Limit (per second): None => 5000.0 Structure Damage Limit (per second): None => 5000.0 Capacitor Warfare Resistance: None => 1e-05 Service Slots: None => 1.0 Sensor Warfare Resistance: None => 1e-05 Weapon Disruption Resistance: None => 1e-05 Target Painter Resistance: None => 1e-05 Stasis Webifier Resistance: None => 1e-05 Remote Logistics Impedance: None => 1e-05 Remote Electronic Assistance Impedance: None => 1e-05 fighterAbilityAntiCapitalMissileResistance: None => 1.0 ECM Resistance: None => 1e-05 structureFullPowerStateHitpointMultiplier: None => 1.0 hiddenMissileDamageMultiplier: None => 1.0 hiddenArmorHPMultiplier: None => 1.0 Maximum cargo deposit range: None => 10000.0 graphicID: None => 21137 isDynamicType: None => False |
37536 - Upwell Advanced Advertisement Center (Advertisement Center) | Click to toggle showing the 59 attributes.Structure Hitpoints: None => 4800000.0Powergrid Output: None => 2000.0 Low Slots: None => 0.0 Medium Slots: None => 0.0 High Slots: None => 0.0 CPU Output: None => 1000.0 Capacitor Recharge time: None => 3600000.0 Maximum Targeting Range: None => 0.0 Launcher Hardpoints: None => 0.0 Structure Kinetic Damage Resistance: None => 0.8 Structure Thermal Damage Resistance: None => 0.8 Structure Explosive Damage Resistance: None => 0.8 Structure EM Damage Resistance: None => 0.8 uniformity: None => 1.0 Maximum Locked Targets: None => 0.0 RADAR Sensor Strength: None => 500.0 Ladar Sensor Strength: None => 500.0 Magnetometric Sensor Strength: None => 500.0 Gravimetric Sensor Strength: None => 500.0 Shield Capacity: None => 3200000.0 Armor Hitpoints: None => 3200000.0 Armor EM Damage Resistance: None => 0.8 Armor Explosive Damage Resistance: None => 0.8 Armor Kinetic Damage Resistance: None => 0.8 Armor Thermal Damage Resistance: None => 0.8 Shield EM Damage Resistance: None => 0.8 Shield Explosive Damage Resistance: None => 0.8 Shield Kinetic Damage Resistance: None => 0.8 Shield Thermal Damage Resistance: None => 0.8 Shield recharge time: None => 9.99999999999e+11 Capacitor Capacity: None => 100000.0 Shield Uniformity: None => 1.0 armorUniformity: None => 1.0 Signature Radius: None => 50000.0 Scan Resolution: None => 65.0 Theoretical Maximum Targeting Range: None => 0.0 Rig Slots: None => 0.0 Rig Slots: None => 0.0 tierDifficulty: None => 3.0 hackable: None => 1.0 Shield Damage Limit (per second): None => 5000.0 Armor Damage Limit (per second): None => 5000.0 Structure Damage Limit (per second): None => 5000.0 Capacitor Warfare Resistance: None => 1e-05 Service Slots: None => 1.0 Sensor Warfare Resistance: None => 1e-05 Weapon Disruption Resistance: None => 1e-05 Target Painter Resistance: None => 1e-05 Stasis Webifier Resistance: None => 1e-05 Remote Logistics Impedance: None => 1e-05 Remote Electronic Assistance Impedance: None => 1e-05 fighterAbilityAntiCapitalMissileResistance: None => 1.0 ECM Resistance: None => 1e-05 structureFullPowerStateHitpointMultiplier: None => 1.0 hiddenMissileDamageMultiplier: None => 1.0 hiddenArmorHPMultiplier: None => 1.0 Maximum cargo deposit range: None => 10000.0 graphicID: None => 21137 isDynamicType: None => False |
37608 - Pitfall Compact Warp Disruption Field Generator (Warp Disrupt Field Generator) | radius: 0.0 => 1.0 Mass Modifier: -80.0 => 0.0 Afterburner and Microwarpdrive Maximum Velocity Bonus: -85.0 => 0.0 Afterburner and Microwarpdrive Thrust Bonus: -75.0 => 0.0 isDynamicType: None => False |
37610 - Clutch Restrained Warp Disruption Field Generator (Warp Disrupt Field Generator) | radius: 0.0 => 1.0 Mass Modifier: -80.0 => 0.0 Afterburner and Microwarpdrive Maximum Velocity Bonus: -80.0 => 0.0 Afterburner and Microwarpdrive Thrust Bonus: -70.0 => 0.0 isDynamicType: None => False |
37611 - M-36 Enduring Warp Disruption Field Generator (Warp Disrupt Field Generator) | radius: 0.0 => 1.0 Mass Modifier: -80.0 => 0.0 Afterburner and Microwarpdrive Maximum Velocity Bonus: -85.0 => 0.0 Afterburner and Microwarpdrive Thrust Bonus: -75.0 => 0.0 isDynamicType: None => False |
37612 - True Sansha Warp Disruption Field Generator (Warp Disrupt Field Generator) | radius: 0.0 => 1.0 Mass Modifier: -80.0 => 0.0 Afterburner and Microwarpdrive Maximum Velocity Bonus: -80.0 => 0.0 Afterburner and Microwarpdrive Thrust Bonus: -70.0 => 0.0 isDynamicType: None => False |
37613 - CONCORD Warp Disruption Field Generator (Warp Disrupt Field Generator) | radius: 0.0 => 1.0 Mass Modifier: -80.0 => 0.0 Afterburner and Microwarpdrive Maximum Velocity Bonus: -80.0 => 0.0 Afterburner and Microwarpdrive Thrust Bonus: -70.0 => 0.0 isDynamicType: None => False |
37833 - Standup Gravimetric ECM Script Blueprint (Script Blueprint) | iconID: 1131 => 3226 |
37834 - Standup Ladar ECM Script Blueprint (Script Blueprint) | iconID: 1131 => 3228 |
37835 - Standup Magnetometric ECM Script Blueprint (Script Blueprint) | iconID: 1131 => 3227 |
37836 - Standup Radar ECM Script Blueprint (Script Blueprint) | iconID: 1131 => 3229 |
37837 - Structure EM Hardener Script Blueprint (Script Blueprint) | iconID: 1131 => 1396 |
37838 - Structure Explosive Hardener Script Blueprint (Script Blueprint) | iconID: 1131 => 1395 |
37839 - Structure Kinetic Resistance Script Blueprint (Script Blueprint) | iconID: 1131 => 1393 |
37840 - Structure Thermal Resistance Script Blueprint (Script Blueprint) | iconID: 1131 => 1394 |
37855 - Standup Cruise Missile Blueprint (Missile Blueprint) | graphicID: 20040 => 21308 |
37856 - Standup Heavy Missile Blueprint (Missile Blueprint) | graphicID: 20040 => 21309 |
37857 - Standup Light Missile Blueprint (Missile Blueprint) | graphicID: 20040 => 21310 |
39583 - Endurance Blueprint (Frigate Blueprint) | graphicID: 20600 => 21210 |
40311 - Noir. Modified Entosis Link Blueprint (Entosis Link Blueprint) | iconID: 107 => 21421 |
40312 - Spectre Fleet's Modified Entosis Link Blueprint (Entosis Link Blueprint) | iconID: 107 => 21421 |
40313 - Affirmative. Modified Entosis Link Blueprint (Entosis Link Blueprint) | iconID: 107 => 21421 |
40314 - Pandemic SPHERE Modified Entosis Link Blueprint (Entosis Link Blueprint) | iconID: 107 => 21421 |
40315 - Maulus Navy Issue Blueprint (Frigate Blueprint) | graphicID: 324 => 1811 |
40316 - Griffin Navy Issue Blueprint (Frigate Blueprint) | graphicID: 40 => 1789 |
40317 - Vigil Fleet Issue Blueprint (Frigate Blueprint) | graphicID: 1240 => 1976 |
40318 - Crucifier Navy Issue Blueprint (Frigate Blueprint) | graphicID: 314 => 1733 |
40336 - Missile Range Disruption Script Blueprint (Script Blueprint) | iconID: 1131 => 21441 |
40337 - Missile Precision Disruption Script Blueprint (Script Blueprint) | iconID: 1131 => 21442 |
40338 - Guidance Disruptor I Blueprint (Weapon Disruptor Blueprint) | iconID: 21 => 21437 |
40339 - Guidance Disruptor II Blueprint (Weapon Disruptor Blueprint) | iconID: 21 => 21437 |
40631 - ‘Holy Destiny’ Electromagnetic Lance (Super Weapon) | Disallow Tethering: None => 1.0 isDynamicType: None => False |
40632 - ‘Divine Harvest’ Electromagnetic Reaper (Super Weapon) | Disallow Tethering: None => 1.0 isDynamicType: None => False |
40633 - Bosonic Field Generator (Super Weapon) | Disallow Tethering: None => 1.0 isDynamicType: None => False |
40634 - Gravitational Transportation Field Oscillator (Super Weapon) | Disallow Tethering: None => 1.0 isDynamicType: None => False |
40751 - Heavy Warp Scrambler I Blueprint (Warp Scrambler Blueprint) | iconID: 111 => 3433 |
40753 - Heavy Initiated Compact Warp Scrambler Blueprint (Warp Scrambler Blueprint) | iconID: 111 => 3433 |
40755 - Heavy J5b Enduring Warp Scrambler Blueprint (Warp Scrambler Blueprint) | iconID: 111 => 3433 |
40757 - Heavy Faint Epsilon Scoped Warp Scrambler Blueprint (Warp Scrambler Blueprint) | iconID: 111 => 3433 |
40759 - Heavy Warp Scrambler II Blueprint (Warp Scrambler Blueprint) | iconID: 111 => 3433 |
40763 - Shadow Serpentis Heavy Warp Scrambler Blueprint (Warp Scrambler Blueprint) | iconID: 111 => 3433 |
40765 - Domination Heavy Warp Scrambler Blueprint (Warp Scrambler Blueprint) | iconID: 111 => 3433 |
41068 - Quad Mega Pulse Laser I Blueprint (Energy Weapon Blueprint) | iconID: 360 => 2841 |
41069 - Modulated Compact Quad Mega Pulse Laser Blueprint (Energy Weapon Blueprint) | iconID: 360 => 2841 |
41070 - Modal Enduring Quad Mega Pulse Laser Blueprint (Energy Weapon Blueprint) | iconID: 360 => 2841 |
41071 - Anode Scoped Quad Mega Pulse Laser Blueprint (Energy Weapon Blueprint) | iconID: 360 => 2841 |
41072 - Afocal Precise Quad Mega Pulse Laser Blueprint (Energy Weapon Blueprint) | iconID: 360 => 2841 |
41073 - Quad Mega Pulse Laser II Blueprint (Energy Weapon Blueprint) | iconID: 360 => 2841 |
41074 - Dark Blood Quad Mega Pulse Laser Blueprint (Energy Weapon Blueprint) | iconID: 360 => 2841 |
41075 - True Sansha Quad Mega Pulse Laser Blueprint (Energy Weapon Blueprint) | iconID: 360 => 2841 |
41085 - Triple Neutron Blaster Cannon I Blueprint (Hybrid Weapon Blueprint) | iconID: 365 => 2836 |
41086 - Regulated Compact Triple Neutron Blaster Cannon Blueprint (Hybrid Weapon Blueprint) | iconID: 365 => 2836 |
41087 - Modal Enduring Triple Neutron Blaster Cannon Blueprint (Hybrid Weapon Blueprint) | iconID: 365 => 2836 |
41088 - Anode Scoped Triple Neutron Blaster Cannon Blueprint (Hybrid Weapon Blueprint) | iconID: 365 => 2836 |
41089 - Limited Precise Triple Neutron Blaster Cannon Blueprint (Hybrid Weapon Blueprint) | iconID: 365 => 2836 |
41090 - Triple Neutron Blaster Cannon II Blueprint (Hybrid Weapon Blueprint) | iconID: 365 => 2836 |
41091 - Shadow Serpentis Triple Neutron Blaster Cannon Blueprint (Hybrid Weapon Blueprint) | iconID: 365 => 2836 |
41092 - Quad 800mm Repeating Cannon I Blueprint (Projectile Weapon Blueprint) | iconID: 381 => 2838 |
41093 - Compact Carbine Quad 800mm Repeating Cannon Blueprint (Projectile Weapon Blueprint) | iconID: 381 => 2838 |
41094 - Ample Gallium Quad 800mm Repeating Cannon Blueprint (Projectile Weapon Blueprint) | iconID: 381 => 2838 |
41095 - Scout Scoped Quad 800mm Repeating Cannon Blueprint (Projectile Weapon Blueprint) | iconID: 381 => 2838 |
41096 - Prototype Precise Quad 800mm Repeating Cannon Blueprint (Projectile Weapon Blueprint) | iconID: 381 => 2838 |
41097 - Quad 800mm Repeating Cannon II Blueprint (Projectile Weapon Blueprint) | iconID: 381 => 2838 |
41098 - Domination Quad 800mm Repeating Cannon Blueprint (Projectile Weapon Blueprint) | iconID: 381 => 2838 |
41105 - Modulated Compact Dual Giga Pulse Laser Blueprint (Energy Weapon Blueprint) | iconID: 360 => 2841 |
41106 - Modal Enduring Dual Giga Pulse Laser Blueprint (Energy Weapon Blueprint) | iconID: 360 => 2841 |
41107 - Anode Scoped Dual Giga Pulse Laser Blueprint (Energy Weapon Blueprint) | iconID: 360 => 2841 |
41108 - Afocal Precise Dual Giga Pulse Laser Blueprint (Energy Weapon Blueprint) | iconID: 360 => 2841 |
41110 - Dual Giga Pulse Laser II Blueprint (Energy Weapon Blueprint) | iconID: 360 => 2841 |
41111 - Dark Blood Dual Giga Pulse Laser Blueprint (Energy Weapon Blueprint) | iconID: 360 => 2841 |
41113 - True Sansha Dual Giga Pulse Laser Blueprint (Energy Weapon Blueprint) | iconID: 360 => 2841 |
41120 - Modulated Compact Dual Giga Beam Laser Blueprint (Energy Weapon Blueprint) | iconID: 361 => 2837 |
41121 - Modal Enduring Dual Giga Beam Laser Blueprint (Energy Weapon Blueprint) | iconID: 361 => 2837 |
41122 - Anode Scoped Dual Giga Beam Laser Blueprint (Energy Weapon Blueprint) | iconID: 361 => 2837 |
41123 - Afocal Precise Dual Giga Beam Laser Blueprint (Energy Weapon Blueprint) | iconID: 361 => 2837 |
41124 - Dark Blood Dual Giga Beam Laser Blueprint (Energy Weapon Blueprint) | iconID: 361 => 2837 |
41125 - True Sansha Dual Giga Beam Laser Blueprint (Energy Weapon Blueprint) | iconID: 361 => 2837 |
41132 - Regulated Compact Ion Siege Blaster Blueprint (Hybrid Weapon Blueprint) | iconID: 365 => 2836 |
41133 - Modal Enduring Ion Siege Blaster Blueprint (Hybrid Weapon Blueprint) | iconID: 365 => 2836 |
41134 - Anode Scoped Ion Siege Blaster Blueprint (Hybrid Weapon Blueprint) | iconID: 365 => 2836 |
41135 - Limited Precise Ion Siege Blaster Blueprint (Hybrid Weapon Blueprint) | iconID: 365 => 2836 |
41136 - Ion Siege Blaster II Blueprint (Hybrid Weapon Blueprint) | iconID: 365 => 2836 |
41137 - Shadow Serpentis Ion Siege Blaster Blueprint (Hybrid Weapon Blueprint) | iconID: 365 => 2836 |
41143 - Carbide Compact Dual 1000mm Railgun Blueprint (Hybrid Weapon Blueprint) | iconID: 366 => 2840 |
41144 - Compressed Enduring Dual 1000mm Railgun Blueprint (Hybrid Weapon Blueprint) | iconID: 366 => 2840 |
41145 - Dual 1000mm Railgun II Blueprint (Hybrid Weapon Blueprint) | iconID: 366 => 2840 |
41146 - Scout Scoped Dual 1000mm Railgun Blueprint (Hybrid Weapon Blueprint) | iconID: 366 => 2840 |
41147 - Shadow Serpentis Dual 1000mm Railgun Blueprint (Hybrid Weapon Blueprint) | iconID: 366 => 2840 |
41148 - Prototype Precise Dual 1000mm Railgun Blueprint (Hybrid Weapon Blueprint) | iconID: 366 => 2840 |
41161 - Carbine Compact Hexa 2500mm Repeating Cannon Blueprint (Projectile Weapon Blueprint) | iconID: 381 => 2838 |
41162 - Gallium Ample Hexa 2500mm Repeating Cannon Blueprint (Projectile Weapon Blueprint) | iconID: 381 => 2838 |
41163 - Scout Scoped Hexa 2500mm Repeating Cannon Blueprint (Projectile Weapon Blueprint) | iconID: 381 => 2838 |
41165 - Prototype Precise Hexa 2500mm Repeating Cannon Blueprint (Projectile Weapon Blueprint) | iconID: 381 => 2838 |
41166 - Hexa 2500mm Repeating Cannon II Blueprint (Projectile Weapon Blueprint) | iconID: 381 => 2838 |
41167 - Domination Hexa 2500mm Repeating Cannon Blueprint (Projectile Weapon Blueprint) | iconID: 381 => 2838 |
41168 - Carbide Compact Quad 3500mm Siege Artillery Blueprint (Projectile Weapon Blueprint) | iconID: 379 => 2842 |
41169 - Gallium Ample Quad 3500mm Siege Artillery Blueprint (Projectile Weapon Blueprint) | iconID: 379 => 2842 |
41170 - Scout Scoped Quad 3500mm Siege Artillery Blueprint (Projectile Weapon Blueprint) | iconID: 379 => 2842 |
41171 - Prototype Precise Quad 3500mm Siege Artillery Blueprint (Projectile Weapon Blueprint) | iconID: 379 => 2842 |
41172 - Quad 3500mm Siege Artillery II Blueprint (Projectile Weapon Blueprint) | iconID: 379 => 2842 |
41173 - Domination Quad 3500mm Siege Artillery Blueprint (Projectile Weapon Blueprint) | iconID: 379 => 2842 |
41177 - Arbalest Compact XL Cruise Missile Launcher Blueprint (Missile Launcher Blueprint) | graphicID: 170 => 20070 iconID: 170 => 3955 |
41178 - TE-2100 Ample XL Cruise Missile Launcher Blueprint (Missile Launcher Blueprint) | graphicID: 170 => 20070 iconID: 170 => 3955 |
41179 - Dread Guristas XL Cruise Missile Launcher Blueprint (Missile Launcher Blueprint) | graphicID: 170 => 20069 iconID: 170 => 3955 |
41183 - Arbalest Compact XL Torpedo Launcher Blueprint (Missile Launcher Blueprint) | graphicID: 170 => 20067 iconID: 170 => 2839 |
41184 - TE-2100 Ample XL Torpedo Launcher Blueprint (Missile Launcher Blueprint) | graphicID: 170 => 20067 iconID: 170 => 2839 |
41185 - Dread Guristas XL Torpedo Launcher Blueprint (Missile Launcher Blueprint) | graphicID: 170 => 20068 iconID: 170 => 2839 |
41186 - Dual Giga Beam Laser II Blueprint (Energy Weapon Blueprint) | iconID: 361 => 2837 |
41187 - XL Cruise Missile Launcher II Blueprint (Missile Launcher Blueprint) | graphicID: 170 => 21214 iconID: 170 => 2839 |
41190 - XL Torpedo Launcher II Blueprint (Missile Launcher Blueprint) | graphicID: 170 => 21215 iconID: 170 => 2839 |
41221 - Heavy Stasis Grappler I Blueprint (Stasis Web Blueprint) | iconID: 1284 => 21581 |
41222 - Heavy Stasis Grappler II Blueprint (Stasis Web Blueprint) | iconID: 1284 => 21581 |
41225 - Rapid Torpedo Launcher I Blueprint (Missile Launcher Blueprint) | graphicID: 170 => 21206 iconID: 170 => 2839 |
41226 - Arbalest Compact Rapid Torpedo Launcher Blueprint (Missile Launcher Blueprint) | graphicID: 170 => 21206 iconID: 170 => 2839 |
41227 - TE-2100 Ample Rapid Torpedo Launcher Blueprint (Missile Launcher Blueprint) | graphicID: 170 => 21206 iconID: 170 => 2839 |
41228 - Rapid Torpedo Launcher II Blueprint (Missile Launcher Blueprint) | graphicID: 170 => 21208 iconID: 170 => 2839 |
41229 - Dread Guristas Rapid Torpedo Launcher Blueprint (Missile Launcher Blueprint) | graphicID: 170 => 21206 iconID: 170 => 2839 |
41230 - ECCM Script Blueprint (Script Blueprint) | iconID: 1131 => 21593 |
41256 - 50000MN Microwarpdrive I Blueprint (Propulsion Module Blueprint) | iconID: 96 => 10149 |
41257 - 50000MN Y-T8 Compact Microwarpdrive Blueprint (Propulsion Module Blueprint) | iconID: 96 => 10149 |
41258 - 50000MN Quad LiF Restrained Microwarpdrive Blueprint (Propulsion Module Blueprint) | iconID: 96 => 10149 |
41260 - Shadow Serpentis 50000MN Microwarpdrive Blueprint (Propulsion Module Blueprint) | iconID: 96 => 10149 |
41261 - 50000MN Microwarpdrive II Blueprint (Propulsion Module Blueprint) | iconID: 96 => 10149 |
41262 - Domination 50000MN Microwarpdrive Blueprint (Propulsion Module Blueprint) | iconID: 96 => 10149 |
41288 - Inferno Precision XL Cruise Missile Blueprint (Missile Blueprint) | iconID: 1347 => 184 |
41289 - Inferno Fury XL Cruise Missile Blueprint (Missile Blueprint) | iconID: 1347 => 184 |
41292 - Scourge Precision XL Cruise Missile Blueprint (Missile Blueprint) | iconID: 1346 => 183 |
41293 - Scourge Fury XL Cruise Missile Blueprint (Missile Blueprint) | iconID: 1346 => 183 |
41296 - Nova Fury XL Cruise Missile Blueprint (Missile Blueprint) | iconID: 1348 => 185 |
41297 - Nova Precision XL Cruise Missile Blueprint (Missile Blueprint) | iconID: 1348 => 185 |
41300 - Mjolnir Precision XL Cruise Missile Blueprint (Missile Blueprint) | iconID: 1349 => 182 |
41301 - Mjolnir Fury XL Cruise Missile Blueprint (Missile Blueprint) | iconID: 1349 => 182 |
41313 - 50000MN Cold-Gas Enduring Microwarpdrive Blueprint (Propulsion Module Blueprint) | iconID: 96 => 10149 |
41315 - Hail XL Blueprint (Advanced Projectile Ammo Blueprint) | iconID: 1301 => 2828 |
41317 - Barrage XL Blueprint (Advanced Projectile Ammo Blueprint) | iconID: 1304 => 2831 |
41319 - Tremor XL Blueprint (Advanced Projectile Ammo Blueprint) | iconID: 1300 => 2827 |
41321 - Quake XL Blueprint (Advanced Projectile Ammo Blueprint) | iconID: 1307 => 2834 |
41323 - Void XL Blueprint (Advanced Hybrid Charge Blueprint) | graphicID: 1325 => 1047 iconID: 1325 => 2843 |
41325 - Null XL Blueprint (Advanced Hybrid Charge Blueprint) | graphicID: 1330 => 1314 iconID: 1330 => 2848 |
41327 - Javelin XL Blueprint (Advanced Hybrid Charge Blueprint) | graphicID: 1326 => 1310 iconID: 1326 => 2844 |
41329 - Spike XL Blueprint (Advanced Hybrid Charge Blueprint) | graphicID: 1329 => 1313 iconID: 1329 => 2847 |
41413 - Hermes Compact Fighter Support Unit Blueprint (Drone Upgrade Blueprint) | iconID: 1041 => 2987 |
41416 - Fighter Support Unit II Blueprint (Drone Upgrade Blueprint) | iconID: 1041 => 2987 |
41418 - Sentient Fighter Support Unit Blueprint (Drone Upgrade Blueprint) | iconID: 1041 => 2987 |
41438 - Gravitational Transportation Field Oscillator Blueprint (Super Weapon Blueprint) | iconID: 21 => 2934 |
41439 - ‘Iron Pike’ Kinetic Lance (Super Weapon) | Disallow Tethering: None => 1.0 isDynamicType: None => False |
41440 - ‘Phalarica’ Thermal Lance (Super Weapon) | Disallow Tethering: None => 1.0 isDynamicType: None => False |
41441 - ‘Geiravor’ Explosive Lance (Super Weapon) | Disallow Tethering: None => 1.0 isDynamicType: None => False |
41442 - ‘Cold Wind’ Kinetic Reaper (Super Weapon) | Disallow Tethering: None => 1.0 isDynamicType: None => False |
41443 - ‘Guillotine’ Thermal Reaper (Super Weapon) | Disallow Tethering: None => 1.0 isDynamicType: None => False |
41444 - ‘Jormungandr’ Explosive Reaper (Super Weapon) | Disallow Tethering: None => 1.0 isDynamicType: None => False |
41445 - ‘Holy Destiny’ Electromagnetic Lance Blueprint (Super Weapon Blueprint) | iconID: 21 => 2934 |
41446 - ‘Iron Pike’ Kinetic Lance Blueprint (Super Weapon Blueprint) | iconID: 21 => 2934 |
41447 - ‘Phalarica’ Thermal Lance Blueprint (Super Weapon Blueprint) | iconID: 21 => 2934 |
41448 - ‘Geiravor’ Explosive Lance Blueprint (Super Weapon Blueprint) | iconID: 21 => 2934 |
41449 - ‘Cold Wind’ Kinetic Reaper Blueprint (Super Weapon Blueprint) | iconID: 21 => 2934 |
41450 - ‘Guillotine’ Thermal Reaper Blueprint (Super Weapon Blueprint) | iconID: 21 => 2934 |
41451 - ‘Jormungandr’ Explosive Reaper Blueprint (Super Weapon Blueprint) | iconID: 21 => 2934 |
41452 - ‘Divine Harvest’ Electromagnetic Reaper Blueprint (Super Weapon Blueprint) | iconID: 21 => 2934 |
41532 - Bosonic Field Generator Blueprint (Super Weapon Blueprint) | iconID: 21 => 2934 |
41535 - Ligature Integrated Analyzer Blueprint (Data Miner Blueprint) | iconID: 84 => 21618 |
41536 - Zeugma Integrated Analyzer Blueprint (Data Miner Blueprint) | iconID: 84 => 21618 |
41582 - Apostle Blueprint (Force Auxiliary Blueprint) | graphicID: 309 => 21252 |
41583 - Minokawa Blueprint (Force Auxiliary Blueprint) | graphicID: 309 => 21254 |
41584 - Ninazu Blueprint (Force Auxiliary Blueprint) | graphicID: 309 => 21255 |
41585 - Lif Blueprint (Force Auxiliary Blueprint) | graphicID: 309 => 21256 |
41590 - Armor EM Resistance Script Blueprint (Script Blueprint) | iconID: 1131 => 20944 |
41591 - Armor Thermal Resistance Script Blueprint (Script Blueprint) | iconID: 1131 => 20946 |
41592 - Armor Kinetic Resistance Script Blueprint (Script Blueprint) | iconID: 1131 => 20945 |
41593 - Armor Explosive Resistance Script Blueprint (Script Blueprint) | iconID: 1131 => 20943 |
41594 - Shield EM Resistance Script Blueprint (Script Blueprint) | iconID: 1131 => 20948 |
41595 - Shield Thermal Resistance Script Blueprint (Script Blueprint) | iconID: 1131 => 20950 |
41596 - Shield Kinetic Resistance Script Blueprint (Script Blueprint) | iconID: 1131 => 20949 |
41597 - Shield Explosive Resistance Script Blueprint (Script Blueprint) | iconID: 1131 => 20947 |
41607 - 25000mm Steel Plates I Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
41608 - 25000mm Rolled Tungsten Compact Plates Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
41609 - 25000mm Crystalline Carbonide Restrained Plates Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
41610 - 25000mm Steel Plates II Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
41611 - CONCORD 25000mm Steel Plates Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
41612 - Dark Blood 25000mm Steel Plates Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
41613 - Shadow Serpentis 25000mm Steel Plates Blueprint (Armor Reinforcer Blueprint) | iconID: 1044 => 79 |
41621 - Capital I-ax Enduring Remote Armor Repairer Blueprint (Remote Armor Repairer Blueprint) | iconID: 80 => 21426 |
41622 - Capital Coaxial Compact Remote Armor Repairer Blueprint (Remote Armor Repairer Blueprint) | iconID: 80 => 21426 |
41623 - Capital Remote Armor Repairer II Blueprint (Remote Armor Repairer Blueprint) | iconID: 80 => 21426 |
41624 - Capital Solace Scoped Remote Armor Repairer Blueprint (Remote Armor Repairer Blueprint) | iconID: 80 => 21426 |
41625 - Dark Blood Capital Remote Armor Repairer Blueprint (Remote Armor Repairer Blueprint) | iconID: 80 => 21426 |
41626 - Shadow Serpentis Capital Remote Armor Repairer Blueprint (Remote Armor Repairer Blueprint) | iconID: 80 => 21426 |
41627 - Capital Hull Repairer I Blueprint (Hull Repair Unit Blueprint) | iconID: 21 => 21378 |
41628 - Capital I-b Enduring Hull Repairer Blueprint (Hull Repair Unit Blueprint) | iconID: 21 => 21378 |
41629 - Capital IEF Compact Hull Repairer Blueprint (Hull Repair Unit Blueprint) | iconID: 21 => 21378 |
41630 - Capital Hull Repairer II Blueprint (Hull Repair Unit Blueprint) | iconID: 21 => 21378 |
41631 - Capital Remote Hull Repairer II Blueprint (Remote Hull Repairer Blueprint) | iconID: 80 => 21428 |
41638 - Capital Ancillary Shield Booster Blueprint (Fueled Shield Booster Blueprint) | iconID: 84 => 10935 |
41656 - Capital Ancillary Remote Armor Repairer Blueprint (Remote Armor Repairer Blueprint) | iconID: 80 => 21426 |
41657 - Capital Flex Armor Hardener I Blueprint (Armor Resistance Shift Hardener Blueprint) | iconID: 1030 => 10933 |
41658 - Capital Flex Armor Hardener II Blueprint (Armor Resistance Shift Hardener Blueprint) | iconID: 1030 => 10933 |
41659 - Dark Blood Capital Flex Armor Hardener Blueprint (Armor Resistance Shift Hardener Blueprint) | iconID: 1030 => 10933 |
41660 - Shadow Serpentis Capital Flex Armor Hardener Blueprint (Armor Resistance Shift Hardener Blueprint) | iconID: 1030 => 10933 |
41661 - Dread Guristas Capital Flex Shield Hardener Blueprint (Shield Resistance Shift Hardener Blueprint) | iconID: 1030 => 81 |
41662 - Capital Flex Shield Hardener I Blueprint (Shield Resistance Shift Hardener Blueprint) | iconID: 1030 => 81 |
41663 - Capital Flex Shield Hardener II Blueprint (Shield Resistance Shift Hardener Blueprint) | iconID: 1030 => 81 |
41664 - Domination Capital Flex Shield Hardener Blueprint (Shield Resistance Shift Hardener Blueprint) | iconID: 1030 => 81 |
41665 - True Sansha Capital Flex Shield Hardener Blueprint (Shield Resistance Shift Hardener Blueprint) | iconID: 1030 => 81 |
42126 - Vanquisher (Titan) | EM Damage: 0.0 => None Thermal Damage: 100000.0 => None Kinetic Damage: 0.0 => None Explosive Damage: 100000.0 => None Explosion Range: 10000.0 => None Explosion Signature Radius: 20000.0 => None |
42134 - Vanguard Blueprint (Carrier Blueprint) | graphicID: 309 => 21353 |
42135 - Venerable Blueprint (Force Auxiliary Blueprint) | graphicID: 309 => 21355 |
42137 - Vendetta Blueprint (Supercarrier Blueprints) | graphicID: 309 => 21354 |
42241 - Molok (Titan) | EM Damage: 200000.0 => None Thermal Damage: 0.0 => None Kinetic Damage: 0.0 => None Explosive Damage: 0.0 => None Explosion Range: 10000.0 => None Explosion Signature Radius: 20000.0 => None |
42524 - Rabisu Blueprint (Cruiser Blueprint) | graphicID: 303 => 21361 |
42525 - Caedes Blueprint (Frigate Blueprint) | graphicID: 1066 => 21360 |
42874 - Armor Energizing Charge Blueprint (Command Burst Charge Blueprint) | iconID: 1047 => 21690 |
42875 - Armor Reinforcement Charge Blueprint (Command Burst Charge Blueprint) | iconID: 1047 => 21688 |
42876 - Rapid Repair Charge Blueprint (Command Burst Charge Blueprint) | iconID: 1047 => 21689 |
42877 - Electronic Hardening Charge Blueprint (Command Burst Charge Blueprint) | iconID: 1047 => 21694 |
42878 - Electronic Superiority Charge Blueprint (Command Burst Charge Blueprint) | iconID: 1047 => 21692 |
42879 - Sensor Optimization Charge Blueprint (Command Burst Charge Blueprint) | iconID: 1047 => 21693 |
42880 - Mining Equipment Preservation Charge Blueprint (Command Burst Charge Blueprint) | iconID: 1047 => 21696 |
42881 - Mining Laser Field Enhancement Charge Blueprint (Command Burst Charge Blueprint) | iconID: 1047 => 21699 |
42882 - Mining Laser Optimization Charge Blueprint (Command Burst Charge Blueprint) | iconID: 1047 => 21698 |
42883 - Active Shielding Charge Blueprint (Command Burst Charge Blueprint) | iconID: 1047 => 21702 |
42884 - Shield Extension Charge Blueprint (Command Burst Charge Blueprint) | iconID: 1047 => 21701 |
42885 - Shield Harmonizing Charge Blueprint (Command Burst Charge Blueprint) | iconID: 1047 => 21703 |
42886 - Evasive Maneuvers Charge Blueprint (Command Burst Charge Blueprint) | iconID: 1047 => 21705 |
42887 - Interdiction Maneuvers Charge Blueprint (Command Burst Charge Blueprint) | iconID: 1047 => 21707 |
42888 - Rapid Deployment Charge Blueprint (Command Burst Charge Blueprint) | iconID: 1047 => 21706 |
42889 - Pulse Activated Nexus Invulnerability Core Blueprint (Super Weapon Blueprint) | iconID: 21 => 21730 |
42891 - Industrial Core II Blueprint (Siege Module Blueprint) | iconID: 21 => 2851 |
43902 - Small Command Processor I Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
43904 - Medium Command Processor I Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
43906 - Large Command Processor I Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
43908 - Capital Command Processor I Blueprint (Rig Blueprint) | iconID: 76 => 3199 |
43910 - Porpoise Blueprint (Industrial Command Ship Blueprint) | graphicID: 309 => 21362 |
43925 - Standup Capital Shipyard I Blueprint (Structure Module Blueprint) | iconID: 21596 => 3007 |
43926 - Standup Invention Lab I Blueprint (Structure Module Blueprint) | iconID: 21597 => 3013 |
43927 - Standup Manufacturing Plant I Blueprint (Structure Module Blueprint) | iconID: 21597 => 3007 |
43928 - Standup Research Lab I Blueprint (Structure Module Blueprint) | iconID: 21596 => 3006 |
43929 - Standup Supercapital Shipyard I Blueprint (Structure Module Blueprint) | iconID: 21595 => 3007 |
44002 - Standup M-Set Equipment Manufacturing Material Efficiency I Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44003 - Standup M-Set Equipment Manufacturing Material Efficiency II Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44004 - Standup M-Set Equipment Manufacturing Time Efficiency I Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44005 - Standup M-Set Equipment Manufacturing Time Efficiency II Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44006 - Standup M-Set Ammunition Manufacturing Material Efficiency I Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44007 - Standup M-Set Ammunition Manufacturing Material Efficiency II Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44008 - Standup M-Set Ammunition Manufacturing Time Efficiency I Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44009 - Standup M-Set Ammunition Manufacturing Time Efficiency II Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44010 - Standup M-Set Drone and Fighter Manufacturing Material Efficiency I Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44011 - Standup M-Set Drone and Fighter Manufacturing Material Efficiency II Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44012 - Standup M-Set Drone and Fighter Manufacturing Time Efficiency I Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44013 - Standup M-Set Drone and Fighter Manufacturing Time Efficiency II Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44014 - Standup M-Set Basic Small Ship Manufacturing Material Efficiency I Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44015 - Standup M-Set Basic Small Ship Manufacturing Material Efficiency II Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44016 - Standup M-Set Basic Small Ship Manufacturing Time Efficiency I Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44017 - Standup M-Set Basic Small Ship Manufacturing Time Efficiency II Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44018 - Standup M-Set Basic Medium Ship Manufacturing Material Efficiency I Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44019 - Standup M-Set Basic Medium Ship Manufacturing Material Efficiency II Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44020 - Standup M-Set Basic Medium Ship Manufacturing Time Efficiency I Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44021 - Standup M-Set Basic Medium Ship Manufacturing Time Efficiency II Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44022 - Standup M-Set Basic Large Ship Manufacturing Material Efficiency I Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44023 - Standup M-Set Basic Large Ship Manufacturing Material Efficiency II Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44024 - Standup M-Set Basic Large Ship Manufacturing Time Efficiency I Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44025 - Standup M-Set Basic Large Ship Manufacturing Time Efficiency II Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44026 - Standup M-Set Advanced Small Ship Manufacturing Material Efficiency I Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44027 - Standup M-Set Advanced Small Ship Manufacturing Material Efficiency II Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44028 - Standup M-Set Advanced Small Ship Manufacturing Time Efficiency I Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44029 - Standup M-Set Advanced Small Ship Manufacturing Time Efficiency II Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44030 - Standup M-Set Advanced Medium Ship Manufacturing Material Efficiency I Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44031 - Standup M-Set Advanced Medium Ship Manufacturing Material Efficiency II Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44032 - Standup M-Set Advanced Medium Ship Manufacturing Time Efficiency I Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44033 - Standup M-Set Advanced Medium Ship Manufacturing Time Efficiency II Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44034 - Standup M-Set Advanced Large Ship Manufacturing Material Efficiency I Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44035 - Standup M-Set Advanced Large Ship Manufacturing Material Efficiency II Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44036 - Standup M-Set Advanced Large Ship Manufacturing Time Efficiency I Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44037 - Standup M-Set Advanced Large Ship Manufacturing Time Efficiency II Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44038 - Standup M-Set Advanced Component Manufacturing Material Efficiency I Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44039 - Standup M-Set Advanced Component Manufacturing Material Efficiency II Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44040 - Standup M-Set Advanced Component Manufacturing Time Efficiency I Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44041 - Standup M-Set Advanced Component Manufacturing Time Efficiency II Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44042 - Standup M-Set Basic Capital Component Manufacturing Material Efficiency I Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44043 - Standup M-Set Basic Capital Component Manufacturing Material Efficiency II Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44044 - Standup M-Set Basic Capital Component Manufacturing Time Efficiency I Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44045 - Standup M-Set Basic Capital Component Manufacturing Time Efficiency II Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44046 - Standup M-Set Structure Manufacturing Material Efficiency I Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44047 - Standup M-Set Structure Manufacturing Material Efficiency II Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44048 - Standup M-Set Structure Manufacturing Time Efficiency I Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44049 - Standup M-Set Structure Manufacturing Time Efficiency II Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44050 - Standup M-Set Invention Cost Optimization I Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44051 - Standup M-Set Invention Cost Optimization II Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44052 - Standup M-Set Invention Accelerator I Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44053 - Standup M-Set Invention Accelerator II Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44054 - Standup M-Set ME Research Cost Optimization I Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44055 - Standup M-Set ME Research Cost Optimization II Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44056 - Standup M-Set ME Research Accelerator I Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44057 - Standup M-Set ME Research Accelerator II Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44058 - Standup M-Set TE Research Cost Optimization I Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44059 - Standup M-Set TE Research Cost Optimization II Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44060 - Standup M-Set TE Research Accelerator I Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44061 - Standup M-Set TE Research Accelerator II Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44062 - Standup M-Set Blueprint Copy Cost Optimization I Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44063 - Standup M-Set Blueprint Copy Cost Optimization II Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44064 - Standup M-Set Blueprint Copy Accelerator I Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44065 - Standup M-Set Blueprint Copy Accelerator II Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
44118 - Tahron's Custom Heat Sink Blueprint (Heat Sink Blueprint) | iconID: 21 => 1046 |
45011 - Focused Warp Scrambling Script Blueprint (Script Blueprint) | iconID: 1131 => 21513 |
45540 - Standup Composite Reactor I Blueprint (Structure Module Blueprint) | iconID: 21597 => 21791 |
45541 - Standup Hybrid Reactor I Blueprint (Structure Module Blueprint) | iconID: 21597 => 21790 |
45542 - Standup Biochemical Reactor I Blueprint (Structure Module Blueprint) | iconID: 21597 => 21789 |
45545 - Standup M-Set Thukker Basic Capital Component Manufacturing Material Efficiency Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
45551 - Standup Hyasyoda Research Lab Blueprint (Structure Module Blueprint) | iconID: 21596 => 3006 |
45642 - Standup M-Set Thukker Advanced Component Manufacturing Material Efficiency Blueprint (Structure Rig Blueprint) | iconID: 3198 => 21729 |
45649 - Komodo (Titan) | EM Damage: 0.0 => None Thermal Damage: 0.0 => None Kinetic Damage: 200000.0 => None Explosive Damage: 0.0 => None Explosion Range: 10000.0 => None Explosion Signature Radius: 20000.0 => None |
45681 - Legion Defensive - Covert Reconfiguration Blueprint (Subsystem Blueprints) | iconID: 21 => 3631 |
45682 - Legion Defensive - Augmented Plating Blueprint (Subsystem Blueprints) | iconID: 21 => 3631 |
45683 - Legion Defensive - Nanobot Injector Blueprint (Subsystem Blueprints) | iconID: 21 => 3631 |
45684 - Tengu Defensive - Covert Reconfiguration Blueprint (Subsystem Blueprints) | iconID: 21 => 3631 |
45685 - Tengu Defensive - Supplemental Screening Blueprint (Subsystem Blueprints) | iconID: 21 => 3631 |
45686 - Tengu Defensive - Amplification Node Blueprint (Subsystem Blueprints) | iconID: 21 => 3631 |
45687 - Proteus Defensive - Covert Reconfiguration Blueprint (Subsystem Blueprints) | iconID: 21 => 3631 |
45688 - Proteus Defensive - Augmented Plating Blueprint (Subsystem Blueprints) | iconID: 21 => 3631 |
45689 - Proteus Defensive - Nanobot Injector Blueprint (Subsystem Blueprints) | iconID: 21 => 3631 |
45690 - Loki Defensive - Covert Reconfiguration Blueprint (Subsystem Blueprints) | iconID: 21 => 3631 |
45691 - Loki Defensive - Augmented Durability Blueprint (Subsystem Blueprints) | iconID: 21 => 3631 |
45692 - Loki Defensive - Adaptive Defense Node Blueprint (Subsystem Blueprints) | iconID: 21 => 3631 |
45693 - Legion Offensive - Liquid Crystal Magnifiers Blueprint (Subsystem Blueprints) | iconID: 21 => 3641 |
45694 - Legion Offensive - Assault Optimization Blueprint (Subsystem Blueprints) | iconID: 21 => 3641 |
45695 - Legion Offensive - Support Processor Blueprint (Subsystem Blueprints) | iconID: 21 => 3641 |
45696 - Tengu Offensive - Accelerated Ejection Bay Blueprint (Subsystem Blueprints) | iconID: 21 => 3641 |
45697 - Tengu Offensive - Magnetic Infusion Basin Blueprint (Subsystem Blueprints) | iconID: 21 => 3641 |
45698 - Tengu Offensive - Support Processor Blueprint (Subsystem Blueprints) | iconID: 21 => 3641 |
45699 - Proteus Offensive - Hybrid Encoding Platform Blueprint (Subsystem Blueprints) | iconID: 21 => 3641 |
45700 - Proteus Offensive - Drone Synthesis Projector Blueprint (Subsystem Blueprints) | iconID: 21 => 3641 |
45701 - Proteus Offensive - Support Processor Blueprint (Subsystem Blueprints) | iconID: 21 => 3641 |
45702 - Loki Offensive - Projectile Scoping Array Blueprint (Subsystem Blueprints) | iconID: 21 => 3641 |
45703 - Loki Offensive - Launcher Efficiency Configuration Blueprint (Subsystem Blueprints) | iconID: 21 => 3641 |
45704 - Loki Offensive - Support Processor Blueprint (Subsystem Blueprints) | iconID: 21 => 3641 |
45705 - Legion Propulsion - Interdiction Nullifier Blueprint (Subsystem Blueprints) | iconID: 21 => 3646 |
45706 - Legion Propulsion - Intercalated Nanofibers Blueprint (Subsystem Blueprints) | iconID: 21 => 3646 |
45707 - Legion Propulsion - Wake Limiter Blueprint (Subsystem Blueprints) | iconID: 21 => 3646 |
45708 - Tengu Propulsion - Interdiction Nullifier Blueprint (Subsystem Blueprints) | iconID: 21 => 3646 |
45709 - Tengu Propulsion - Chassis Optimization Blueprint (Subsystem Blueprints) | iconID: 21 => 3646 |
45710 - Tengu Propulsion - Fuel Catalyst Blueprint (Subsystem Blueprints) | iconID: 21 => 3646 |
45711 - Proteus Propulsion - Interdiction Nullifier Blueprint (Subsystem Blueprints) | iconID: 21 => 3646 |
45712 - Proteus Propulsion - Hyperspatial Optimization Blueprint (Subsystem Blueprints) | iconID: 21 => 3646 |
45713 - Proteus Propulsion - Localized Injectors Blueprint (Subsystem Blueprints) | iconID: 21 => 3646 |
45714 - Loki Propulsion - Interdiction Nullifier Blueprint (Subsystem Blueprints) | iconID: 21 => 3646 |
45715 - Loki Propulsion - Intercalated Nanofibers Blueprint (Subsystem Blueprints) | iconID: 21 => 3646 |
45716 - Loki Propulsion - Wake Limiter Blueprint (Subsystem Blueprints) | iconID: 21 => 3646 |
45717 - Legion Core - Dissolution Sequencer Blueprint (Subsystem Blueprints) | iconID: 21 => 3636 |
45718 - Legion Core - Augmented Antimatter Reactor Blueprint (Subsystem Blueprints) | iconID: 21 => 3636 |
45719 - Legion Core - Energy Parasitic Complex Blueprint (Subsystem Blueprints) | iconID: 21 => 3636 |
45720 - Tengu Core - Electronic Efficiency Gate Blueprint (Subsystem Blueprints) | iconID: 21 => 3636 |
45721 - Tengu Core - Augmented Graviton Reactor Blueprint (Subsystem Blueprints) | iconID: 21 => 3636 |
45722 - Tengu Core - Obfuscation Manifold Blueprint (Subsystem Blueprints) | iconID: 21 => 3636 |
45723 - Proteus Core - Electronic Efficiency Gate Blueprint (Subsystem Blueprints) | iconID: 21 => 3636 |
45724 - Proteus Core - Augmented Fusion Reactor Blueprint (Subsystem Blueprints) | iconID: 21 => 3636 |
45725 - Proteus Core - Friction Extension Processor Blueprint (Subsystem Blueprints) | iconID: 21 => 3636 |
45726 - Loki Core - Dissolution Sequencer Blueprint (Subsystem Blueprints) | iconID: 21 => 3636 |
45727 - Loki Core - Augmented Nuclear Reactor Blueprint (Subsystem Blueprints) | iconID: 21 => 3636 |
45728 - Loki Core - Immobility Drivers Blueprint (Subsystem Blueprints) | iconID: 21 => 3636 |
47269 - Damavik (Frigate) | Low Slots: 4.0 => 3.0 Medium Slots: 2.0 => 3.0 |
47335 - Standup Focused Warp Disruptor II Blueprint (Structure Module Blueprint) | iconID: 3433 => 21743 |
47337 - Standup Focused Warp Scrambling Script Blueprint (Script Blueprint) | iconID: 1131 => 21513 |
47343 - Standup Ballistic Control System II Blueprint (Structure Module Blueprint) | iconID: 21440 => 2531 |
47354 - Standup Cap Battery I Blueprint (Structure Module Blueprint) | iconID: 109 => 89 |
47355 - Standup Cap Battery II Blueprint (Structure Module Blueprint) | iconID: 109 => 89 |
47357 - Standup Capacitor Power Relay I Blueprint (Structure Module Blueprint) | iconID: 104 => 90 |
47359 - Standup Capacitor Power Relay II Blueprint (Structure Module Blueprint) | iconID: 104 => 90 |
47361 - Standup Layered Armor Plating I Blueprint (Structure Module Blueprint) | iconID: 104 => 79 |
47363 - Standup Layered Armor Plating II Blueprint (Structure Module Blueprint) | iconID: 104 => 79 |
47727 - GFX Test Vargur 1/2 (Marauder) | graphicID: 3354 => 22122 |
47951 - Triglavian Bioadaptive Cache (Precursor Cache) | groupID: 319 => 2009 |
48095 - Entropic Radiation Sink I Blueprint (Entropic Radiation Sink Blueprint) | iconID: 21 => 1046 |
48096 - Entropic Radiation Sink II Blueprint (Entropic Radiation Sink Blueprint) | iconID: 21 => 1046 |
48100 - Occult S Blueprint (Advanced Exotic Plasma Charge Blueprint) | graphicID: 1316 => 1143 |
48101 - Mystic S Blueprint (Advanced Exotic Plasma Charge Blueprint) | graphicID: 1316 => 1141 |
48103 - Baryon Exotic Plasma M Blueprint (Exotic Plasma Charge Blueprint) | graphicID: 1320 => 1139 |
48104 - Meson Exotic Plasma M Blueprint (Exotic Plasma Charge Blueprint) | graphicID: 1318 => 1142 |
48105 - Occult M Blueprint (Advanced Exotic Plasma Charge Blueprint) | graphicID: 1316 => 1143 |
48106 - Mystic M Blueprint (Advanced Exotic Plasma Charge Blueprint) | graphicID: 1316 => 1141 |
48108 - Baryon Exotic Plasma L Blueprint (Exotic Plasma Charge Blueprint) | graphicID: 1320 => 1139 |
48109 - Meson Exotic Plasma L Blueprint (Exotic Plasma Charge Blueprint) | graphicID: 1326 => 1142 |
48110 - Occult L Blueprint (Advanced Exotic Plasma Charge Blueprint) | graphicID: 1316 => 1143 |
48111 - Mystic L Blueprint (Advanced Exotic Plasma Charge Blueprint) | graphicID: 1316 => 1141 |
48605 - Basic 'Radiance' Cerebral Accelerator (Booster) | metaGroupID: None => 19 published: False => True descriptionID: None => 541729 isDynamicType: None => False marketGroupID: None => 2487 (Cerebral Accelerators) |
48606 - Standard 'Radiance' Cerebral Accelerator (Booster) | metaGroupID: None => 19 published: False => True descriptionID: None => 541730 isDynamicType: None => False marketGroupID: None => 2487 (Cerebral Accelerators) |
48607 - Advanced 'Radiance' Cerebral Accelerator (Booster) | metaGroupID: None => 19 published: False => True descriptionID: None => 541731 isDynamicType: None => False marketGroupID: None => 2487 (Cerebral Accelerators) |
48608 - Extended 'Radiance' Cerebral Accelerator (Booster) | metaGroupID: None => 19 published: False => True descriptionID: None => 541732 isDynamicType: None => False marketGroupID: None => 2487 (Cerebral Accelerators) |
48962 - Cookhouse Shielding Projector (Large Collidable Structure) | Click to toggle showing the 16 attributes.Structure Hitpoints: None => 500.0Optimal Range: None => 0.0 Accuracy falloff : None => 0.0 Turret Tracking: None => 0.0 entityAttackRange: None => 0.0 Security Status Kill Amount: None => 0.0 entityFlyRange: None => 0.0 Tech Level: 1 => None structureUniformity: None => 1.0 Signature Radius: None => 1000.0 entityChaseMaxDistance: None => 0.0 entityBracketColour: None => 1.0 Disallows Assistance: None => 1.0 descriptionID: None => 542835 graphicID: 21346 => 22277 soundID: None => 20180 |
48963 - Cookhouse Force Field (Non-Interactable Object) | descriptionID: None => 542836 graphicID: 2353 => 22276 groupID: 226 => 1975 soundID: None => 20861 |
Mutator | Combines With | Produces | Mutations |
---|
Effect Name | Diff |
---|---|
7120 - structureCynoJammerOnline | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 4 effectID: None => 7120 effectName: None => structureCynoJammerOnline electronicChance: None => False guid: None => isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => postExpression: None => 59 preExpression: None => 59 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
7132 - selfMassBonusPercentage | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 1 effectID: None => 7132 effectName: None => selfMassBonusPercentage electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 11225 preExpression: None => 11224 propulsionChance: None => False published: None => False rangeChance: None => False |
7133 - selfMaxVelocityBonusPercentage | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 1 effectID: None => 7133 effectName: None => selfMaxVelocityBonusPercentage electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19604 preExpression: None => 19603 propulsionChance: None => False published: None => False rangeChance: None => False |
7134 - selfwarpScrambleAdd | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 1 effectID: None => 7134 effectName: None => selfwarpScrambleAdd electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 2947 preExpression: None => 2946 propulsionChance: None => False published: None => False rangeChance: None => False |
7135 - massEntanglerEffect1 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 1 effectID: None => 7135 effectName: None => massEntanglerEffect1 electronicChance: None => False guid: None => isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19606 preExpression: None => 19605 propulsionChance: None => False published: None => False rangeChance: None => False |
7136 - massEntanglerEffect2 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 1 effectID: None => 7136 effectName: None => massEntanglerEffect2 electronicChance: None => False guid: None => isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19608 preExpression: None => 19607 propulsionChance: None => False published: None => False rangeChance: None => False |
7137 - selfDeactivateMWD | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 1 effectID: None => 7137 effectName: None => selfDeactivateMWD electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19612 preExpression: None => 19611 propulsionChance: None => False published: None => False rangeChance: None => False |
7138 - massEntanglerEffect3 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 1 effectID: None => 7138 effectName: None => massEntanglerEffect3 electronicChance: None => False guid: None => isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => postExpression: None => 19614 preExpression: None => 19613 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
7139 - selfSpeedBoostFactorBonus | descriptionID: None => 318001 disallowAutoRepeat: None => False displayName: None => effectCategory: None => 1 effectID: None => 7139 effectName: None => selfSpeedBoostFactorBonus electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19619 preExpression: None => 19617 propulsionChance: None => False published: None => False rangeChance: None => False |
7140 - selfSpeedFactorBonus | descriptionID: None => 318002 disallowAutoRepeat: None => False displayName: None => effectCategory: None => 1 effectID: None => 7140 effectName: None => selfSpeedFactorBonus electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19620 preExpression: None => 19618 propulsionChance: None => False published: None => False rangeChance: None => False |
7141 - massEntanglerEffect4 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 1 effectID: None => 7141 effectName: None => massEntanglerEffect4 electronicChance: None => False guid: None => isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19622 preExpression: None => 19621 propulsionChance: None => False published: None => False rangeChance: None => False |
7142 - massEntanglerEffect5 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 1 effectID: None => 7142 effectName: None => massEntanglerEffect5 electronicChance: None => False guid: None => isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19624 preExpression: None => 19623 propulsionChance: None => False published: None => False rangeChance: None => False |
TypeID, Name, and Group | Effects Changes |
---|---|
35845 - Upwell Monument (Advertisement Center) | Added Effects: structureFullPowerStateHitpointModifier: None => False structureHiddenMissileDamageMultiplier: None => False structureHiddenArmorHPMultiplier: None => False |
35914 - Structure Cynosural Jammer I (Structure Stargate Service Module) | Added Effects: structureCynoJammerOnline: None => False |
37535 - Upwell Simple Advertisement Center (Advertisement Center) | Added Effects: structureFullPowerStateHitpointModifier: None => False structureHiddenMissileDamageMultiplier: None => False structureHiddenArmorHPMultiplier: None => False |
37536 - Upwell Advanced Advertisement Center (Advertisement Center) | Added Effects: structureFullPowerStateHitpointModifier: None => False structureHiddenMissileDamageMultiplier: None => False structureHiddenArmorHPMultiplier: None => False |
48955 - Deathglow Bottomfeeder (Irregular Frigate) | Added Effects: targetAttack: None => True modifyTargetSpeed2: None => False |
48956 - Deathglow Filthraker (Irregular Cruiser) | Added Effects: targetAttack: None => True energyNeutralizerFalloff: None => False |
48957 - Deathglow Scumlord (Irregular Battleship) | Added Effects: targetAttack: None => True |
48958 - Deathglow Brainjuicer (Irregular Destroyer) | Added Effects: targetAttack: None => True |
48959 - Deathglow Splendorcook (Irregular Battlecruiser) | Added Effects: targetAttack: None => True |
49099 - Zero-Point Mass Entangler (Mass Entanglers) | Added Effects: hiPower: None => False online: None => False massEntanglerEffect5: None => True |
TypeID & Skill Name | Old Level | New Level |
---|
TypeID, Item Name, & Group |
---|
TypeID, Item Name, & Group |
---|
TypeID & Skill Name | Old Level | New Level |
---|
TypeID, Item Name, & Group |
---|
TypeID, Item Name, & Group |
---|
TypeID & Skill Name | Old Level | New Level |
---|
TypeID, Item Name, & Group |
---|
TypeID, Item Name, & Group |
---|
TypeID & Skill Name | Old Level | New Level |
---|
TypeID, Item Name, & Group |
---|
TypeID, Item Name, & Group |
---|
Key | Tranquility_Previous | Tranquility_Next | Diff | Usage |
---|---|---|---|---|
86754 | Righteous fury given form, this weapon system rains a firestorm of unmatched raw destruction upon its target. Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes. |
Righteous fury given form, this weapon system rains a firestorm of unmatched raw destruction upon its target.
Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes. |
Righteous fury given form, this weapon system rains a firestorm of unmatched raw destruction upon its target. Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds |
Item description for "'Gjallarhorn' Explosive Doomsday" (typeID 23674) |
86755 | The ultimate expression of God's Divine wrath, this weapon projects a beam of the Lord's holy light, designed to put sinners in their proper place. Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes. |
The ultimate expression of God's Divine wrath, this weapon projects a beam of the Lord's holy light, designed to put sinners in their proper place.
Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes. |
The ultimate expression of God's Divine wrath, this weapon projects a beam of the Lord's holy light, designed to put sinners in their proper place. Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds |
Item description for "'Judgment' Electromagnetic Doomsday" (typeID 24550) |
86756 | Using a targeting and tracking control system more advanced than any other in existence, this weapon launches and controls a storm of missile fire capable of neutralizing almost any target. Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes. |
Using a targeting and tracking control system more advanced than any other in existence, this weapon launches and controls a storm of missile fire capable of neutralizing almost any target.
Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes. |
Using a targeting and tracking control system more advanced than any other in existence, this weapon launches and controls a storm of missile fire capable of neutralizing almost any target. Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds |
Item description for "'Oblivion' Kinetic Doomsday" (typeID 24552) |
86757 | By using reverse-engineered Sleeper technology and advances in focused magnetic fields, this weapon emits a beam of antimatter that is capable of obliterating nearly anything it touches. Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes. |
By using reverse-engineered Sleeper technology and advances in focused magnetic fields, this weapon emits a beam of antimatter that is capable of obliterating an entire capital ship.
Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes. |
By using reverse-engineered Sleeper technology and advances in focused magnetic fields, this weapon emits a beam of antimatter that is capable of obliterating Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds |
Item description for "'Aurora Ominae' Thermal Doomsday" (typeID 24554) |
91232 | The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.
The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted on the Heavy Interdiction Cruisers. |
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.
The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted on the Heavy Interdiction Cruisers. |
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted on the Heavy Interdiction Cruisers. |
Item description for "Warp Disruption Field Generator I" (typeID 28654) |
138560 | : Despite the frequent death of civilians in a war, it is nonetheless exceptionally rare for large-scale casualties to happen without even a shred of reason. Engineers, mechanics, scientists, these and other professions – when used directly to aid combatant forces – can be said to have justifiably draw the wrath of their enemies. There just enough shades of grey to allow it. No empire, however, is foolish enough to outright murder citizens without any involvement in a conflict. Or as some might argue, they are not so foolish as to get caught in the act. The rise of the capsuleer has spawned a dark new age where culpability is little more than an elusive dream. |
Despite the frequent death of civilians in a war, it is nonetheless exceptionally rare for large-scale casualties to happen without even a shred of reason. Engineers, mechanics, scientists, these and other professions – when used directly to aid combatant forces – can be said to have justifiably draw the wrath of their enemies. There just enough shades of grey to allow it. No empire, however, is foolish enough to outright murder citizens without any involvement in a conflict. Or as some might argue, they are not so foolish as to get caught in the act. The rise of the capsuleer has spawned a dark new age where culpability is little more than an elusive dream. |
No empire, however, is foolish enough to outright murder citizens without any involvement in a conflict. Or as some might argue, they are not so foolish as to get caught in the act. The rise of the capsuleer has spawned a dark new age where culpability is little more than an elusive dream. |
|
263180 | The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.
The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted on the Heavy Interdiction Cruisers. |
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.
The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted on the Heavy Interdiction Cruisers. |
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted on the Heavy Interdiction Cruisers. |
Item description for "Warp Disruption Field Generator II" (typeID 4248) |
294595 | Station Components | Structure Components | St |
|
294869 | Station Components | Structure Components | St |
|
312125 | Jumping and Cloaking restriction duration | Jump/Dock/Tether/Cloak restriction duration | Jump |
|
317107 | Guardians Gala Rendezvous Point | Guardians Gala | Guardians Gala |
|
317985 | AEGIS | AEGIS | ||
317986 | CONCORD's Authority for Emergency Interdiction and Security (AEGIS) was set up in response to increasing losses of interstellar shipping in YC120. | CONCORD's Authority for Emergency Interdiction and Security (AEGIS) was set up in response to increasing losses of interstellar shipping in YC120. | ||
317987 | Kasiha Valkanir | Kasiha Valkanir | ||
317989 | Mass Reduction Core | Mass Reduction Core | ||
317990 | Blueprints for Mass Entanglers. | Blueprints for Mass Entanglers. | ||
317991 | Mass Entanglers | Mass Entanglers | ||
317992 | Mass Entanglers lower ship mass at the cost of ship velocity. | Mass Entanglers lower ship mass at the cost of ship velocity. | ||
318001 | Automatically generated effect | Automatically generated effect | ||
318002 | Automatically generated effect | Automatically generated effect | ||
318003 | Added Jump Portal Fuel Consumption | Added Jump Portal Fuel Consumption | ||
318004 | Added Jump Portal Fuel Consumption | Added Jump Portal Fuel Consumption | ||
318005 | The amount of additional fuel consumed with each jump | The amount of additional fuel consumed with each jump | ||
506189 | X-Large Advertisement Center | Upwell Monument | Item name for typeID 35845 (Advertisement Center) | |
508820 | Engage and destroy to claim the bounty CONCORD has placed on this pilot. | A standard Blood Raider Covenant frigate, flown on special duty by a blooded member of Omir Sarikusa's Sani Sabik "priesthood of all believers". | Item description for "Blood Raider Frigate" (typeID 36939) | |
508822 | Engage and destroy to claim the bounty CONCORD has placed on this pilot. | A standard Blood Raider Covenant cruiser, flown on special duty by a blooded member of Omir Sarikusa's Sani Sabik "priesthood of all believers". | Item description for "Blood Raider Cruiser" (typeID 36940) | |
510287 | Medium Advertisement Center | Upwell Simple Advertisement Center | Item name for typeID 37535 (Advertisement Center) | |
510289 | Large Advertisement Center | Upwell Advanced Advertisement Center | Item name for typeID 37536 (Advertisement Center) | |
510620 | The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.
The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted on the Heavy Interdiction Cruisers. |
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.
The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted on the Heavy Interdiction Cruisers. |
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted on the Heavy Interdiction Cruisers. |
Item description for "Pitfall Compact Warp Disruption Field Generator" (typeID 37608) |
510621 | The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.
The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted on the Heavy Interdiction Cruisers. |
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.
The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted on the Heavy Interdiction Cruisers. |
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted on the Heavy Interdiction Cruisers. |
Item description for "Clutch Restrained Warp Disruption Field Generator" (typeID 37610) |
510622 | The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.
The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted on the Heavy Interdiction Cruisers. |
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.
The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted on the Heavy Interdiction Cruisers. |
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted on the Heavy Interdiction Cruisers. |
Item description for "M-36 Enduring Warp Disruption Field Generator" (typeID 37611) |
510623 | The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.
The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted on the Heavy Interdiction Cruisers. |
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.
The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted on the Heavy Interdiction Cruisers. |
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted on the Heavy Interdiction Cruisers. |
Item description for "True Sansha Warp Disruption Field Generator" (typeID 37612) |
510624 | The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.
The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted on the Heavy Interdiction Cruisers. |
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.
The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted on the Heavy Interdiction Cruisers. |
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted on the Heavy Interdiction Cruisers. |
Item description for "CONCORD Warp Disruption Field Generator" (typeID 37613) |
516259 | The Society of Conscious Thought has long been at the forefront of making new technologies available to capsuleers but their decision to release certain types of spacetime weaponry on the open market represents a significant escalation in the level of power that the Society is willing to place in the hands of independent pilots. The Bosonic Field Generator provides a means to massively distort localized spacetime at short ranges, placing enormous stresses on any object in the affected area. In practical terms, the device is a weapon that can literally tear apart ships caught in its kill zone. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes. |
The Society of Conscious Thought has long been at the forefront of making new technologies available to capsuleers but their decision to release certain types of spacetime weaponry on the open market represents a significant escalation in the level of power that the Society is willing to place in the hands of independent pilots. The Bosonic Field Generator provides a means to massively distort localized spacetime at short ranges, placing enormous stresses on any object in the affected area. In practical terms, the device is a weapon that can literally tear apart ships caught in its kill zone.
Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes. |
The Society of Conscious Thought has long been at the forefront of making new technologies available to capsuleers but their decision to release certain types of spacetime weaponry on the open market represents a significant escalation in the level of power that the Society is willing to place in the hands of independent pilots. The Bosonic Field Generator provides a means to massively distort localized spacetime at short ranges, placing enormous stresses on any object in the affected area. In practical terms, the device is a weapon that can literally tear apart ships caught in its kill zone. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds |
Item description for "Bosonic Field Generator" (typeID 40633) |
516260 | The Society of Conscious Thought has long been at the forefront of making new technologies available to capsuleers but their decision to release certain types of spacetime weaponry on the open market represents a significant escalation in the level of power that the Society is willing to place in the hands of independent pilots. The Gravitational Transportation Field Oscillator is a remarkable device that can move capsuleer vessels involuntarily through a localized wormhole created by setting up gravitational field resonances at the origin and destination target points. Note: Due to their increased mass, this module is unable to transport capital sized ships, but the residual effects of its localised wormhole will prevent them from warping for 60 seconds. Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes. |
The Society of Conscious Thought has long been at the forefront of making new technologies available to capsuleers but their decision to release certain types of spacetime weaponry on the open market represents a significant escalation in the level of power that the Society is willing to place in the hands of independent pilots. The Gravitational Transportation Field Oscillator is a remarkable device that can move capsuleer vessels involuntarily through a localized wormhole created by setting up gravitational field resonances at the origin and destination target points.
Note: Due to their increased mass, this module is unable to transport capital sized ships, but the residual effects of its localised wormhole will prevent them from warping for 60 seconds. Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes. |
The Society of Conscious Thought has long been at the forefront of making new technologies available to capsuleers but their decision to release certain types of spacetime weaponry on the open market represents a significant escalation in the level of power that the Society is willing to place in the hands of independent pilots. The Gravitational Transportation Field Oscillator is a remarkable device that can move capsuleer vessels involuntarily through a localized wormhole created by setting up gravitational field resonances at the origin and destination target points. Note: Due to their increased mass, this module is unable to transport capital sized ships, but the residual effects of its localised wormhole will prevent them from warping for 60 seconds. Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds |
Item description for "Gravitational Transportation Field Oscillator" (typeID 40634) |
516261 | The Amarr Empire’s crash program of capital ship development included an intense effort to reverse-engineer recovered Drifter technology. While falling short of a full understanding of the weapons used by the inscrutable Drifters, the research did bear fruit in a new form of directed energy beam that weapons scientists began calling the ‘Reaper’. The Imperial Navy designated the device ‘Divine Harvest’ but the tag stuck to this weapon type when, inevitably, other empires acquired the basic concept and developed their own variations. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes. |
The Amarr Empire’s crash program of capital ship development included an intense effort to reverse-engineer recovered Drifter technology. While falling short of a full understanding of the weapons used by the inscrutable Drifters, the research did bear fruit in a new form of directed energy beam that weapons scientists began calling the ‘Reaper’. The Imperial Navy designated the device ‘Divine Harvest’ but the tag stuck to this weapon type when, inevitably, other empires acquired the basic concept and developed their own variations.
Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes. |
The Amarr Empire’s crash program of capital ship development included an intense effort to reverse-engineer recovered Drifter technology. While falling short of a full understanding of the weapons used by the inscrutable Drifters, the research did bear fruit in a new form of directed energy beam that weapons scientists began calling the ‘Reaper’. The Imperial Navy designated the device ‘Divine Harvest’ but the tag stuck to this weapon type when, inevitably, other empires acquired the basic concept and developed their own variations. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds |
Item description for "‘Divine Harvest’ Electromagnetic Reaper" (typeID 40632) |
516262 | Through weapons technology agreements long maintained in the mutual interests of the Caldari State and Amarr Empire, the ‘Reaper’ device created by the Amarr’s weapons scientists was soon passed on to the Caldari, for a suitable quid pro quo, and the State modified the specific energy output so as to produce their own favored kinetic effect at the impact point. In an allusion to Caldari mythology, the weapon was designated ‘Cold Wind’ for the powerful animistic spirit that was said to cut down trees and soldiers alike when it blew at its fiercest. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes. |
Through weapons technology agreements long maintained in the mutual interests of the Caldari State and Amarr Empire, the ‘Reaper’ device created by the Amarr’s weapons scientists was soon passed on to the Caldari, for a suitable quid pro quo, and the State modified the specific energy output so as to produce their own favored kinetic effect at the impact point. In an allusion to Caldari mythology, the weapon was designated ‘Cold Wind’ for the powerful animistic spirit that was said to cut down trees and soldiers alike when it blew at its fiercest.
Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes. |
Through weapons technology agreements long maintained in the mutual interests of the Caldari State and Amarr Empire, the ‘Reaper’ device created by the Amarr’s weapons scientists was soon passed on to the Caldari, for a suitable quid pro quo, and the State modified the specific energy output so as to produce their own favored kinetic effect at the impact point. In an allusion to Caldari mythology, the weapon was designated ‘Cold Wind’ for the powerful animistic spirit that was said to cut down trees and soldiers alike when it blew at its fiercest. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds |
Item description for "‘Cold Wind’ Kinetic Reaper" (typeID 41442) |
516263 | Gallente Federation intelligence agencies were not slow in responding to the massive efforts of the Amarr Empire to develop capital ships and weapons fit to meet the threat of the Drifters, and any other emergent threats that might use similar weapons and battle doctrines. Consequently, the Federation Navy soon acquired the basic principles of the ‘Reaper’ beam technology and developed their own thermal energy variation. This weapon was designated ‘Guillotine’ in reference to the bladed execution weapon once used by the Gallente Federation’s homeworld precursor, the Garoun Empire. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes. |
Gallente Federation intelligence agencies were not slow in responding to the massive efforts of the Amarr Empire to develop capital ships and weapons fit to meet the threat of the Drifters, and any other emergent threats that might use similar weapons and battle doctrines. Consequently, the Federation Navy soon acquired the basic principles of the ‘Reaper’ beam technology and developed their own thermal energy variation. This weapon was designated ‘Guillotine’ in reference to the bladed execution weapon once used by the Gallente Federation’s homeworld precursor, the Garoun Empire.
Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes. |
Gallente Federation intelligence agencies were not slow in responding to the massive efforts of the Amarr Empire to develop capital ships and weapons fit to meet the threat of the Drifters, and any other emergent threats that might use similar weapons and battle doctrines. Consequently, the Federation Navy soon acquired the basic principles of the ‘Reaper’ beam technology and developed their own thermal energy variation. This weapon was designated ‘Guillotine’ in reference to the bladed execution weapon once used by the Gallente Federation’s homeworld precursor, the Garoun Empire. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds |
Item description for "‘Guillotine’ Thermal Reaper" (typeID 41443) |
516264 | While the Minmatar Republic took a relaxed attitude to the initial Drifter incursions, particularly as these entities appeared focused on the Republic’s Amarr foes, the Minmatar military were extremely interested in developments in capital ship technology and weapons. Through one means or another the necessary acquisitions of data and exemplar technologies were made and the Minmatar developed an explosive energy variation of the ‘Reaper’ directed beam technology that the Amarr had first developed. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes. |
While the Minmatar Republic took a relaxed attitude to the initial Drifter incursions, particularly as these entities appeared focused on the Republic’s Amarr foes, the Minmatar military were extremely interested in developments in capital ship technology and weapons. Through one means or another the necessary acquisitions of data and exemplar technologies were made and the Minmatar developed an explosive energy variation of the ‘Reaper’ directed beam technology that the Amarr had first developed.
Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes. |
While the Minmatar Republic took a relaxed attitude to the initial Drifter incursions, particularly as these entities appeared focused on the Republic’s Amarr foes, the Minmatar military were extremely interested in developments in capital ship technology and weapons. Through one means or another the necessary acquisitions of data and exemplar technologies were made and the Minmatar developed an explosive energy variation of the ‘Reaper’ directed beam technology that the Amarr had first developed. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds |
Item description for "‘Jormungandr’ Explosive Reaper" (typeID 41444) |
516265 | While the Amarr Empire had first developed the ‘Reaper’ directed energy device, the Gallente were the first to modify the concept into a focused, static energy beam they called a ‘Lance’. In truth, the Amarr had not entirely cracked the problem of holding this particular form of pseudo-stable energy on a single point before the Gallente came up with a method of focusing the beam reliably. The Amarr were quite taken with the solution the Federation had developed and at once produced their own electromagnetic variation codenamed ‘Holy Destiny’. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes. |
While the Amarr Empire had first developed the ‘Reaper’ directed energy device, the Gallente were the first to modify the concept into a focused, static energy beam they called a ‘Lance’. In truth, the Amarr had not entirely cracked the problem of holding this particular form of pseudo-stable energy on a single point before the Gallente came up with a method of focusing the beam reliably. The Amarr were quite taken with the solution the Federation had developed and at once produced their own electromagnetic variation codenamed ‘Holy Destiny’.
Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes. |
While the Amarr Empire had first developed the ‘Reaper’ directed energy device, the Gallente were the first to modify the concept into a focused, static energy beam they called a ‘Lance’. In truth, the Amarr had not entirely cracked the problem of holding this particular form of pseudo-stable energy on a single point before the Gallente came up with a method of focusing the beam reliably. The Amarr were quite taken with the solution the Federation had developed and at once produced their own electromagnetic variation codenamed ‘Holy Destiny’. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds |
Item description for "‘Holy Destiny’ Electromagnetic Lance" (typeID 40631) |
516267 | The Caldari Navy’s weapons scientists were slightly puzzled that their Amarr allies had not created a simplified, focused version of the ‘Reaper’ before the Federation but attributed this to the legendarily methodical and cautious approach of imperial scientists. There was some truth to this, as the Amarr had simply not yet managed to hold the beam reliably on a single target point. The State managed to independently solve the problem of holding a focused beam of the pseudo-stable energy and the modifications necessary to create the ‘Iron Pike’ Kinetic Lance were soon made. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes. |
The Caldari Navy’s weapons scientists were slightly puzzled that their Amarr allies had not created a simplified, focused version of the ‘Reaper’ before the Federation but attributed this to the legendarily methodical and cautious approach of imperial scientists. There was some truth to this, as the Amarr had simply not yet managed to hold the beam reliably on a single target point. The State managed to independently solve the problem of holding a focused beam of the pseudo-stable energy and the modifications necessary to create the ‘Iron Pike’ Kinetic Lance were soon made.
Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes. |
The Caldari Navy’s weapons scientists were slightly puzzled that their Amarr allies had not created a simplified, focused version of the ‘Reaper’ before the Federation but attributed this to the legendarily methodical and cautious approach of imperial scientists. There was some truth to this, as the Amarr had simply not yet managed to hold the beam reliably on a single target point. The State managed to independently solve the problem of holding a focused beam of the pseudo-stable energy and the modifications necessary to create the ‘Iron Pike’ Kinetic Lance were soon made. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds |
Item description for "‘Iron Pike’ Kinetic Lance" (typeID 41439) |
516268 | The Gallente Federation was the first of the other empires to acquire the ‘Reaper’ directed energy beam technology developed principally by the Amarr Empire. Seeing an opportunity to modify the device into a powerful variant focused along a specific target line, the Federation’s weapon labs came up with a capital level ‘Thermal Lance’ that they dubbed the ‘Phalarica’. The Amarr were quick to see the potential and, after analyzing the focusing method used by the Gallente, quickly created their own variant of the weapon, followed swiftly by the other empires. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes. |
The Gallente Federation was the first of the other empires to acquire the ‘Reaper’ directed energy beam technology developed principally by the Amarr Empire. Seeing an opportunity to modify the device into a powerful variant focused along a specific target line, the Federation’s weapon labs came up with a capital level ‘Thermal Lance’ that they dubbed the ‘Phalarica’. The Amarr were quick to see the potential and, after analyzing the focusing method used by the Gallente, quickly created their own variant of the weapon, followed swiftly by the other empires.
Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes. |
The Gallente Federation was the first of the other empires to acquire the ‘Reaper’ directed energy beam technology developed principally by the Amarr Empire. Seeing an opportunity to modify the device into a powerful variant focused along a specific target line, the Federation’s weapon labs came up with a capital level ‘Thermal Lance’ that they dubbed the ‘Phalarica’. The Amarr were quick to see the potential and, after analyzing the focusing method used by the Gallente, quickly created their own variant of the weapon, followed swiftly by the other empires. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds |
Item description for "‘Phalarica’ Thermal Lance" (typeID 41440) |
516269 | The Republic Security Services were so concerned by reports of major advances in directed and focused capital energy weapons development in the other empires that they recommended a covert acquisition program to Sanmatar Maleatu Shakor. In contrast to this aggressive approach, the Sanmatar tasked the Republic Justice Department to use its considerable contacts with the Gallente Federation to overcome the hesitancy created by past tensions and border encounters between the two empires. As a result of this open policy, President Jacus Roden directed the Federation Navy to share its ‘Lance’ technology with the Republic Fleet and the ‘Geiravor’ Explosive Lance variant was quickly developed. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes. |
The Republic Security Services were so concerned by reports of major advances in directed and focused capital energy weapons development in the other empires that they recommended a covert acquisition program to Sanmatar Maleatu Shakor. In contrast to this aggressive approach, the Sanmatar tasked the Republic Justice Department to use its considerable contacts with the Gallente Federation to overcome the hesitancy created by past tensions and border encounters between the two empires. As a result of this open policy, President Jacus Roden directed the Federation Navy to share its ‘Lance’ technology with the Republic Fleet and the ‘Geiravor’ Explosive Lance variant was quickly developed.
Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes. |
The Republic Security Services were so concerned by reports of major advances in directed and focused capital energy weapons development in the other empires that they recommended a covert acquisition program to Sanmatar Maleatu Shakor. In contrast to this aggressive approach, the Sanmatar tasked the Republic Justice Department to use its considerable contacts with the Gallente Federation to overcome the hesitancy created by past tensions and border encounters between the two empires. As a result of this open policy, President Jacus Roden directed the Federation Navy to share its ‘Lance’ technology with the Republic Fleet and the ‘Geiravor’ Explosive Lance variant was quickly developed. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds |
Item description for "‘Geiravor’ Explosive Lance" (typeID 41441) |
531307 | Zen-Hao | Serene Hao | ||
531308 | Zen-Mang | Serene Mang | ||
531309 | Zen-Song | Serene Song | ||
531310 | Zen-Tu | Serene Tu | ||
531311 | Zen-Rou | Serene Rou | ||
538054 | Small Abyssal Energy Nosferatu | Small Abyssal Energy Nosferatu | Item name for typeID 48419 (Energy Nosferatu) | |
538794 | Some items could not be added to the Upwell Cargo Deposit | Some items, such as your {[item]item.name}, can not be delivered to this location via the Upwell Cargo Deposit. | Some items |
|
539250 | B10 | Basic 'Radiance' Cerebral Accelerator | B |
Item name for typeID 48605 (Booster) |
539251 | S10 | Standard 'Radiance' Cerebral Accelerator | S |
Item name for typeID 48606 (Booster) |
539252 | A10 | Advanced 'Radiance' Cerebral Accelerator | A |
Item name for typeID 48607 (Booster) |
539253 | E10 | Extended 'Radiance' Cerebral Accelerator | E |
Item name for typeID 48608 (Booster) |
539359 | Captain, recovered data points to a cloud formation as the site of a hidden Sleeper enclave.
Go there and scout it out. Warp to the site using 'Warp to Location' on the Info Panel. |
Captain, recovered data points to a cloud formation as the site of a hidden Sleeper enclave.
Go there and scout it out. Warp to the site using 'Warp To' on the Info Panel. |
Captain, recovered data points to a cloud formation as the site of a hidden Sleeper enclave. Go there and scout it out. Warp to the site using 'Warp |
|
539956 | Placeholder 1 | Crimson Harvest | ||
539957 | 2018 Halloween | 2018 Halloween | ||
540050 | Tech III | |||
540051 | Amount of Tech III blueprint copies created | |||
540338 | Board Structure | Board Structure | UI/Inflight/BoardStructure | |
540871 | Selected Destination: {systemLink} |
Selected Destination: {systemLink} |
UI/Structures/Deployment/SelectedDestination | |
540872 | NO GATE | NO GATE | UI/Structures/Deployment/NoGate | |
540873 | Stargate | Stargate | UI/Structures/Deployment/Stargate | |
540874 | Link | Link | UI/Structures/Deployment/LinkHeader | |
540875 | Aligned to this System | Aligned to this System | UI/Structures/Deployment/GateLinkAvailable | |
540876 | N/A | N/A | UI/Structures/Deployment/GateLinkUnavailable | |
540877 | Aligned Elsewhere | Aligned Elsewhere | UI/Structures/Deployment/GateLinkElsewhere | |
540878 | Stargate | Stargate | UI/Structures/Deployment/StargateHeader | |
540890 | Systems with gates aligned to {solarSystemName} | Systems with gates aligned to {solarSystemName} | UI/Structures/Deployment/SystemsLinkedHere | |
540891 | All | All | UI/Structures/Deployment/AllSolarsystems | |
540892 | No solarsystems found | No solarsystems found | UI/Structures/Deployment/NoSolarsystemsFound | |
540933 | Crimson Harvest Fields | Crimson Harvest Fields | ||
540934 | Deployable Advertisement | Deployable Advertisement | Group description for group ID 2005 | |
540951 | Blood Raider Gauntlet | Blood Raider Gauntlet | ||
540952 | Crimson Gauntlet | Crimson Gauntlet | ||
540968 | Deadspace Asteroids | Deadspace Asteroids | Group description for group ID 2006 | |
540969 | Cthonic Attar | Cthonic Attar | Item name for typeID 48916 (Deadspace Asteroids) | |
540970 | Asteroid B | Asteroid B | Item name for typeID 48917 (Deadspace Asteroids) | |
540971 | Asteroid C | Asteroid C | Item name for typeID 48918 (Deadspace Asteroids) | |
540972 | Asteroid D | Asteroid D | Item name for typeID 48919 (Deadspace Asteroids) | |
540973 | Cthonic Attar Cluster | Cthonic Attar Cluster | Item name for typeID 48920 (Non-Interactable Object) | |
540974 | Cthonic Attar Cluster | Cthonic Attar Cluster | Item name for typeID 48921 (Non-Interactable Object) | |
540975 | Cthonic Attar Cluster | Cthonic Attar Cluster | Item name for typeID 48922 (Non-Interactable Object) | |
540977 | Deployable Billboard | Deployable Billboard | Item name for typeID 48899 (Deployable Advertisement) | |
540978 | Basic 'Radiance' Cerebral Accelerator Blueprint | Basic 'Radiance' Cerebral Accelerator Blueprint | Item name for typeID 48923 (Booster Blueprints) | |
540979 | Standard 'Radiance' Cerebral Accelerator Blueprint | Standard 'Radiance' Cerebral Accelerator Blueprint | Item name for typeID 48924 (Booster Blueprints) | |
540980 | Advanced 'Radiance' Cerebral Accelerator Blueprint | Advanced 'Radiance' Cerebral Accelerator Blueprint | Item name for typeID 48925 (Booster Blueprints) | |
540981 | Extended 'Radiance' Cerebral Accelerator Blueprint | Extended 'Radiance' Cerebral Accelerator Blueprint | Item name for typeID 48926 (Booster Blueprints) | |
540982 | Chromodynamic Tricarboxyls | Chromodynamic Tricarboxyls | Item name for typeID 48927 (Mineral) | |
540993 | Crimson Harvest Nebula | Crimson Harvest Nebula | Item name for typeID 48933 (Cloud) | |
541002 | November Nightmare | November Nightmare | Item name for typeID 48936 (Irregular Battleship) | |
541003 | November Cruiser Fast | November Cruiser Fast | Item name for typeID 48937 (Irregular Cruiser) | |
541004 | November Cruiser Strong | November Cruiser Strong | Item name for typeID 48938 (Irregular Cruiser) | |
541005 | November Cruiser Weak | November Cruiser Weak | Item name for typeID 48939 (Irregular Cruiser) | |
541006 | November Frigate Fast | November Frigate Fast | Item name for typeID 48940 (Irregular Frigate) | |
541007 | November Frigate Strong | November Frigate Strong | Item name for typeID 48941 (Irregular Frigate) | |
541008 | November Frigate Weak | November Frigate Weak | Item name for typeID 48942 (Irregular Frigate) | |
541009 | November Destroyer | November Destroyer | Item name for typeID 48943 (Irregular Destroyer) | |
541018 | November Module | November Module | Item name for typeID 48944 (Stasis Web) | |
541031 | Nov Imp B BPC | Nov Imp B BPC | Item name for typeID 48945 (Booster Blueprints) | |
541032 | Nov Imp S BPC | Nov Imp S BPC | Item name for typeID 48946 (Booster Blueprints) | |
541033 | Nov Imp A BPC | Nov Imp A BPC | Item name for typeID 48948 (Booster Blueprints) | |
541034 | Nov Imp E BPC | Nov Imp E BPC | Item name for typeID 48947 (Booster Blueprints) | |
541039 | Nov Mod BPC | Nov Mod BPC | Item name for typeID 48949 (Stasis Web Blueprint) | |
541040 | Nov Ship Log 1 | Nov Ship Log 1 | Item name for typeID 48950 (Special Edition Commodities) | |
541045 | Nov Ship Log 2 | Nov Ship Log 2 | Item name for typeID 48951 (Special Edition Commodities) | |
541046 | Nov Ship Log 5 | Nov Ship Log 5 | Item name for typeID 48954 (Special Edition Commodities) | |
541047 | Nov Ship Log 3 | Nov Ship Log 3 | Item name for typeID 48952 (Special Edition Commodities) | |
541052 | Nov Ship Log 4 | Nov Ship Log 4 | Item name for typeID 48953 (Special Edition Commodities) | |
541087 | Deathglow Bottomfeeder | Deathglow Bottomfeeder | Item name for typeID 48955 (Irregular Frigate) | |
541088 | Deathglow Filthraker | Deathglow Filthraker | Item name for typeID 48956 (Irregular Cruiser) | |
541089 | Deathglow Scumlord | Deathglow Scumlord | Item name for typeID 48957 (Irregular Battleship) | |
541090 | Deathglow Brainjuicer | Deathglow Brainjuicer | Item name for typeID 48958 (Irregular Destroyer) | |
541091 | Deathglow Splendorcook | Deathglow Splendorcook | Item name for typeID 48959 (Irregular Battlecruiser) | |
541096 | Acceleration Gate | Acceleration Gate | ||
541097 | Crimson Harvest Fields | Crimson Harvest Fields | ||
541098 | Deathglow Hunters Cookhouse | Deathglow Hunters Cookhouse | Item name for typeID 48960 (Non-Interactable Object) | |
541099 | Deathglow Harvest Silo | Deathglow Harvest Silo | Item name for typeID 48961 (Large Collidable Structure) | |
541100 | The valuable yield from mining and processing Cthonic Attar into the weird illegal booster called "Deathglow" is kept in this silo. Despite the immense value of their chemical bounty, the Deathglow Hunters are not always particularly careful about the storage of the unstable substances they harvest. Occasionally, a Deathglow Scumlord must execute a Bottomfeeder or Filthraker who has neglected maintenance tasks due to overuse of their own product. | The valuable yield from mining and processing Cthonic Attar into the weird illegal booster called "Deathglow" is kept in this silo. Despite the immense value of their chemical bounty, the Deathglow Hunters are not always particularly careful about the storage of the unstable substances they harvest. Occasionally, a Deathglow Scumlord must execute a Bottomfeeder or Filthraker who has neglected maintenance tasks due to overuse of their own product. | Item description for "Deathglow Harvest Silo" (typeID 48961) | |
541123 | Blood Raider Shield Projector | Cookhouse Shielding Projector | Item name for typeID 48962 (Large Collidable Structure) | |
541124 | Powerful Force Field | Cookhouse Force Field | Item name for typeID 48963 (Non-Interactable Object) | |
541318 | Jump | Jump | UI/Inflight/JumpUsingBridge | |
541319 | Crimson Gauntlet | Crimson Gauntlet | ||
541482 | Drop fuel here to deposit it to the appropriate Structure Bay | Drop fuel here to deposit it to the appropriate Structure Bay | UI/HangarTransfer/DropHereToTransfer_NonDockable | |
541483 | Protected Battlecruiser Boss | Protected Battlecruiser Boss | Item name for typeID 48968 (Non-Interactable Object) | |
541529 | Sansha Excursion | Sansha Excursion | ||
541729 | Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Basic 'Radiance' Cerebral Accelerator uses technology developed by Blood Raider Covenant psychosurgeons for use in the mental-conditioning programs their 'Crimson Harvest' crews undergo to enhance their efficiency in the field. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways.
Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The compounds are only guaranteed to function until YC 120-11-22. |
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Basic 'Radiance' Cerebral Accelerator uses technology developed by Blood Raider Covenant psychosurgeons for use in the mental-conditioning programs their 'Crimson Harvest' crews undergo to enhance their efficiency in the field. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The compounds are only guaranteed to function until YC 120-11-22. |
Item description for "Basic 'Radiance' Cerebral Accelerator" (typeID 48605) | |
541730 | Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Standard 'Radiance' Cerebral Accelerator uses technology developed by Blood Raider Covenant psychosurgeons for use in the mental-conditioning programs their 'Crimson Harvest' crews undergo to enhance their efficiency in the field. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways.
Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The compounds are only guaranteed to function until YC 120-11-22. |
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Standard 'Radiance' Cerebral Accelerator uses technology developed by Blood Raider Covenant psychosurgeons for use in the mental-conditioning programs their 'Crimson Harvest' crews undergo to enhance their efficiency in the field. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The compounds are only guaranteed to function until YC 120-11-22. |
Item description for "Standard 'Radiance' Cerebral Accelerator" (typeID 48606) | |
541731 | Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Advanced 'Radiance' Cerebral Accelerator uses technology developed by Blood Raider Covenant psychosurgeons for use in the mental-conditioning programs their 'Crimson Harvest' crews undergo to enhance their efficiency in the field. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways.
Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The compounds are only guaranteed to function until YC 120-11-22. |
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Advanced 'Radiance' Cerebral Accelerator uses technology developed by Blood Raider Covenant psychosurgeons for use in the mental-conditioning programs their 'Crimson Harvest' crews undergo to enhance their efficiency in the field. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The compounds are only guaranteed to function until YC 120-11-22. |
Item description for "Advanced 'Radiance' Cerebral Accelerator" (typeID 48607) | |
541732 | Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Extended 'Radiance' Cerebral Accelerator uses technology developed by Blood Raider Covenant psychosurgeons for use in the mental-conditioning programs their 'Crimson Harvest' crews undergo to enhance their efficiency in the field. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways.
Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The compounds are only guaranteed to function until YC 120-11-22. |
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Extended 'Radiance' Cerebral Accelerator uses technology developed by Blood Raider Covenant psychosurgeons for use in the mental-conditioning programs their 'Crimson Harvest' crews undergo to enhance their efficiency in the field. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The compounds are only guaranteed to function until YC 120-11-22. |
Item description for "Extended 'Radiance' Cerebral Accelerator" (typeID 48608) | |
541737 | Zero-Point Mass Entangler | Zero-Point Mass Entangler | Item name for typeID 49099 (Mass Entanglers) | |
541738 | Scientists experimenting with abyssal filaments and their property of entangling with a ship's warp core to achieve a mass-energy exchange capable of moving vessels through space-time conduits were soon able to replicate different aspects of the overall effect. It was noticed that a reduction in the local effective mass of a ship could be achieved by dumping warp energy directly into the zero-point energy vacuum field. This "warp energy-mass entanglement" effect was determined to severely reduce practical ship velocities and disable warping.
Scientists considered this effect important but unlikely to be of much use to anyone for practical purposes. However, engineers familiar with capsuleer exploration and colonization of Anoikis, or W-space, soon pointed out a market opportunity and a modular version of the curious device came into being. |
Scientists experimenting with abyssal filaments and their property of entangling with a ship's warp core to achieve a mass-energy exchange capable of moving vessels through space-time conduits were soon able to replicate different aspects of the overall effect. It was noticed that a reduction in the local effective mass of a ship could be achieved by dumping warp energy directly into the zero-point energy vacuum field. This "warp energy-mass entanglement" effect was determined to severely reduce practical ship velocities and disable warping. Scientists considered this effect important but unlikely to be of much use to anyone for practical purposes. However, engineers familiar with capsuleer exploration and colonization of Anoikis, or W-space, soon pointed out a market opportunity and a modular version of the curious device came into being. |
Item description for "Zero-Point Mass Entangler" (typeID 49099) | |
541739 | Zero-Point Mass Entangler Blueprint | Zero-Point Mass Entangler Blueprint | Item name for typeID 49100 (Mass Entangler Blueprints) | |
541740 | Mass Entanglers | Mass Entanglers | Group description for group ID 2008 | |
541741 | Precursor Cache | Precursor Cache | Group description for group ID 2009 | |
541742 | Mass Entangler Blueprints | Mass Entangler Blueprints | Group description for group ID 2010 | |
541840 | Fortified Roden Shipyard | Fortified Roden Shipyard | Item name for typeID 49108 (Large Collidable Object) | |
541841 | Fortified Partially Constructed Roden Megathron | Fortified Partially Constructed Roden Megathron | Item name for typeID 49109 (Large Collidable Object) | |
541941 | Crimson Harvest Environment | Crimson Harvest Environment | Item name for typeID 49126 (Cloud) | |
542040 | Your corporation has reached the maximum number of open vote cases. | Your corporation has reached the maximum number of open vote cases. | ||
542132 | Dramiel Angel's Hex SKIN (Permanent) | Dramiel Angel's Hex SKIN (Permanent) | Item name for typeID 49146 (Permanent SKIN) | |
542133 | Cynabal Angel's Hex SKIN (Permanent) | Cynabal Angel's Hex SKIN (Permanent) | Item name for typeID 49147 (Permanent SKIN) | |
542134 | Daredevil Angel's Hex SKIN (Permanent) | Daredevil Angel's Hex SKIN (Permanent) | Item name for typeID 49148 (Permanent SKIN) | |
542135 | Vigilant Angel's Hex SKIN (Permanent) | Vigilant Angel's Hex SKIN (Permanent) | Item name for typeID 49149 (Permanent SKIN) | |
542136 | Vindicator Angel's Hex SKIN (Permanent) | Vindicator Angel's Hex SKIN (Permanent) | Item name for typeID 49150 (Permanent SKIN) | |
542137 | Magnate Serene Hao SKIN (Permanent) | Magnate Serene Hao SKIN (Permanent) | Item name for typeID 49151 (Permanent SKIN) | |
542138 | Hyperion Serene Mang SKIN (Permanent) | Hyperion Serene Mang SKIN (Permanent) | Item name for typeID 49152 (Permanent SKIN) | |
542139 | Naga Serene Song SKIN (Permanent) | Naga Serene Song SKIN (Permanent) | Item name for typeID 49153 (Permanent SKIN) | |
542140 | Cynabal Serene Tu SKIN (Permanent) | Cynabal Serene Tu SKIN (Permanent) | Item name for typeID 49154 (Permanent SKIN) | |
542141 | Augoror Navy Issue Serene Rou SKIN (Permanent) | Augoror Navy Issue Serene Rou SKIN (Permanent) | Item name for typeID 49155 (Permanent SKIN) | |
542142 | In the Achuran way of living Serene Senism, the concept of "Rou" denotes steadfastness and loyalty in the face of adversity, a fine principle for the heavily-armored Augoror Navy Issue.
The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world. Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics. |
In the Achuran way of living Serene Senism, the concept of "Rou" denotes steadfastness and loyalty in the face of adversity, a fine principle for the heavily-armored Augoror Navy Issue. The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world. Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics. |
Item description for "Augoror Navy Issue Serene Rou SKIN (Permanent)" (typeID 49155) | |
542143 | In the Achuran way of living Serene Senism, the concept of "Tu" is the swift bolt of lightning that strikes and is gone, like the hard-hitting Cynabal skirmisher.
The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world. Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher, who became known as "Serene Sen" later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics. |
In the Achuran way of living Serene Senism, the concept of "Tu" is the swift bolt of lightning that strikes and is gone, like the hard-hitting Cynabal skirmisher. The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world. Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher, who became known as "Serene Sen" later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics. |
Item description for "Cynabal Serene Tu SKIN (Permanent)" (typeID 49154) | |
542144 | In the Achuran way of living Serene Senism, the concept of "Mang" indicates a fearless will to enforce justice, fitting as an emblem on the powerful Hyperion.
The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world. Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics. |
In the Achuran way of living Serene Senism, the concept of "Mang" indicates a fearless will to enforce justice, fitting as an emblem on the powerful Hyperion. The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world. Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics. |
Item description for "Hyperion Serene Mang SKIN (Permanent)" (typeID 49152) | |
542145 | In the Achuran way of living Serene Senism, the concept of "Hao" represents the unconquered vastness of the sky, a suitable theme for the exploration-oriented Magnate.
The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world. Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics. |
In the Achuran way of living Serene Senism, the concept of "Hao" represents the unconquered vastness of the sky, a suitable theme for the exploration-oriented Magnate. The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world. Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics. |
Item description for "Magnate Serene Hao SKIN (Permanent)" (typeID 49151) | |
542146 | In the Achuran way of living Serene Senism, the concept of "Song" suggests caution and care in choosing action, perhaps as the Naga chooses its battles.
The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world. Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics. |
In the Achuran way of living Serene Senism, the concept of "Song" suggests caution and care in choosing action, perhaps as the Naga chooses its battles. The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world. Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics. |
Item description for "Naga Serene Song SKIN (Permanent)" (typeID 49153) | |
542147 | Absent Heroes | Absent Heroes | ||
542148 | Rifter Absent Heroes SKIN (Permanent) | Rifter Absent Heroes SKIN (Permanent) | Item name for typeID 49156 (Permanent SKIN) | |
542149 | Typhoon Absent Heroes SKIN (Permanent) | Typhoon Absent Heroes SKIN (Permanent) | Item name for typeID 49157 (Permanent SKIN) | |
542150 | This Minmatar nanocoating design symbolizes the many absent heroes of the tribes, those who fought for freedom and to liberate slaves in the distant past of rebellions against the Amarr Empire and in the present day reality of New Eden. Whether known to be dead, disappeared or captured, the absent heroes of the Minmatar liberation struggle are celebrated by this design. | This Minmatar nanocoating design symbolizes the many absent heroes of the tribes, those who fought for freedom and to liberate slaves in the distant past of rebellions against the Amarr Empire and in the present day reality of New Eden. Whether known to be dead, disappeared or captured, the absent heroes of the Minmatar liberation struggle are celebrated by this design. | Item description for "Rifter Absent Heroes SKIN (Permanent)" (typeID 49156) | |
542151 | This Minmatar nanocoating design symbolizes the many absent heroes of the tribes, those who fought for freedom and to liberate slaves in the distant past of rebellions against the Amarr Empire and in the present day reality of New Eden. Whether known to be dead, disappeared or captured, the absent heroes of the Minmatar liberation struggle are celebrated by this design. | This Minmatar nanocoating design symbolizes the many absent heroes of the tribes, those who fought for freedom and to liberate slaves in the distant past of rebellions against the Amarr Empire and in the present day reality of New Eden. Whether known to be dead, disappeared or captured, the absent heroes of the Minmatar liberation struggle are celebrated by this design. | Item description for "Typhoon Absent Heroes SKIN (Permanent)" (typeID 49157) | |
542426 | Redeemer Headhunter SKIN (Permanent) | Redeemer Headhunter SKIN (Permanent) | Item name for typeID 49420 (Permanent SKIN) | |
542427 | Apostle Headhunter SKIN (Permanent) | Apostle Headhunter SKIN (Permanent) | Item name for typeID 49421 (Permanent SKIN) | |
542428 | Aeon Headhunter SKIN (Permanent) | Aeon Headhunter SKIN (Permanent) | Item name for typeID 49422 (Permanent SKIN) | |
542429 | Golem Headhunter SKIN (Permanent) | Golem Headhunter SKIN (Permanent) | Item name for typeID 49423 (Permanent SKIN) | |
542430 | Wyvern Headhunter SKIN (Permanent) | Wyvern Headhunter SKIN (Permanent) | Item name for typeID 49424 (Permanent SKIN) | |
542431 | Leviathan Headhunter SKIN (Permanent) | Leviathan Headhunter SKIN (Permanent) | Item name for typeID 49425 (Permanent SKIN) | |
542432 | Kronos Headhunter SKIN (Permanent) | Kronos Headhunter SKIN (Permanent) | Item name for typeID 49426 (Permanent SKIN) | |
542433 | Thanatos Headhunter SKIN (Permanent) | Thanatos Headhunter SKIN (Permanent) | Item name for typeID 49427 (Permanent SKIN) | |
542434 | Erebus Headhunter SKIN (Permanent) | Erebus Headhunter SKIN (Permanent) | Item name for typeID 49428 (Permanent SKIN) | |
542435 | Panther Headhunter SKIN (Permanent) | Panther Headhunter SKIN (Permanent) | Item name for typeID 49429 (Permanent SKIN) | |
542436 | Nidhoggur Headhunter SKIN (Permanent) | Nidhoggur Headhunter SKIN (Permanent) | Item name for typeID 49430 (Permanent SKIN) | |
542437 | Ragnarok Headhunter SKIN (Permanent) | Ragnarok Headhunter SKIN (Permanent) | Item name for typeID 49431 (Permanent SKIN) | |
542440 | Deathglow Hunters | Deathglow Hunters | ||
542441 | Deathglow Hunters | Deathglow Hunters | ||
542442 | Avatar Deathglow Hunters SKIN (Permanent) | Avatar Deathglow Hunters SKIN (Permanent) | Item name for typeID 49432 (Permanent SKIN) | |
542443 | Gila Deathglow Hunters SKIN (Permanent) | Gila Deathglow Hunters SKIN (Permanent) | Item name for typeID 49433 (Permanent SKIN) | |
542444 | Machariel Deathglow Hunters SKIN (Permanent) | Machariel Deathglow Hunters SKIN (Permanent) | Item name for typeID 49434 (Permanent SKIN) | |
542445 | Astero Deathglow Hunters SKIN (Permanent) | Astero Deathglow Hunters SKIN (Permanent) | Item name for typeID 49435 (Permanent SKIN) | |
542446 | The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.
The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade. |
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace. The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade. |
Item description for "Astero Deathglow Hunters SKIN (Permanent)" (typeID 49435) | |
542447 | The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.
The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade. |
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace. The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade. |
Item description for "Avatar Deathglow Hunters SKIN (Permanent)" (typeID 49432) | |
542448 | The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.
The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade. |
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace. The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade. |
Item description for "Gila Deathglow Hunters SKIN (Permanent)" (typeID 49433) | |
542449 | The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.
The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade. |
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace. The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade. |
Item description for "Machariel Deathglow Hunters SKIN (Permanent)" (typeID 49434) | |
542556 | Crimson Raiders | Crimson Raiders | ||
542557 | Defeat Crimson Harvest Blood Raiders | Defeat Crimson Harvest Blood Raiders | ||
542558 | Defeat any of the Blood Raiders in the Crimson Harvest Fields or Crimson Gauntlet sites. | Defeat any of the Blood Raiders in the Crimson Harvest Fields or Crimson Gauntlet sites. | ||
542559 | Crimson Commander | Crimson Commander | ||
542560 | Defeat Crimson Harvest Commander | Defeat Crimson Harvest Commander | ||
542561 | Defeat the Destroyers or Battlecruisers in the Crimson Harvest Fields or Gauntlet sites. | Defeat the Destroyers or Battlecruisers in the Crimson Harvest Fields or Gauntlet sites. | ||
542562 | Crimson Commander | Crimson Commander | ||
542563 | Defeat Crimson Harvest Commanders | Defeat Crimson Harvest Commanders | ||
542564 | Defeat the Destroyers or Battlecruisers in the Crimson Harvest Fields or Gauntlet sites. | Defeat the Destroyers or Battlecruisers in the Crimson Harvest Fields or Gauntlet sites. | ||
542565 | Crimson Commander | Crimson Commander | ||
542566 | Defeat Crimson Harvest Commander | Defeat Crimson Harvest Commander | ||
542571 | Crimson Commander | Crimson Commander | ||
542572 | Defeat Crimson Harvest Commander | Defeat Crimson Harvest Commander | ||
542574 | Crimson Commander | Crimson Commander | ||
542575 | Defeat Crimson Harvest Commanders | Defeat Crimson Harvest Commanders | ||
542576 | Defeat the Destroyers or Battlecruisers in the Crimson Harvest Fields or Gauntlet sites. | Defeat the Destroyers or Battlecruisers in the Crimson Harvest Fields or Gauntlet sites. | ||
542577 | Crimson Commander | Crimson Commander | ||
542578 | Defeat Crimson Harvest Commanders | Defeat Crimson Harvest Commanders | ||
542579 | Defeat the Destroyers or Battlecruisers in the Crimson Harvest Fields or Gauntlet sites. | Defeat the Destroyers or Battlecruisers in the Crimson Harvest Fields or Gauntlet sites. | ||
542580 | Crimson Commander | Crimson Commander | ||
542581 | Defeat Crimson Harvest Commanders | Defeat Crimson Harvest Commanders | ||
542586 | Crimson Commander | Crimson Commander | ||
542587 | Defeat Crimson Harvest Commanders | Defeat Crimson Harvest Commanders | ||
542588 | Defeat the Destroyers or Battlecruisers in the Crimson Harvest Fields or Gauntlet sites. | Defeat the Destroyers or Battlecruisers in the Crimson Harvest Fields or Gauntlet sites. | ||
542656 | Crimson Harvesters | Crimson Harvesters | ||
542657 | Mine ore | Mine ore | ||
542658 | Mine the new ore in the Crimson Harvest Fields site. | Mine the new ore in the Crimson Harvest Fields site. | ||
542676 | Crimson Crafters | Crimson Crafters | ||
542677 | Produce Cerebral Accelerators | Produce Cerebral Accelerators | ||
542678 | Use the new Blueprints to produce Cerebral Accelerators. | Use the new Blueprints to produce Cerebral Accelerators. | ||
542692 | Deathglow Hunters Reinforced Wall | Deathglow Hunters Reinforced Wall | Item name for typeID 49557 (Non-Interactable Object) | |
542693 | Deathglow Juicers and Cooks Quarters | Deathglow Juicers and Cooks Quarters | Item name for typeID 49558 (Non-Interactable Object) | |
542694 | Deathglow Scum and Filth Barracks | Deathglow Scum and Filth Barracks | Item name for typeID 49559 (Non-Interactable Object) | |
542825 | The Deathglow Hunters are possibly the vilest, filthiest gang of chem-cooking loons in all of New Eden. Their Deathglow Bottomfeeders are the lowest of the low in the grimy ranks of this illegal boosters ring.
Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular "priesthood of all believers". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones. |
The Deathglow Hunters are possibly the vilest, filthiest gang of chem-cooking loons in all of New Eden. Their Deathglow Bottomfeeders are the lowest of the low in the grimy ranks of this illegal boosters ring. Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular "priesthood of all believers". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones. |
Item description for "Deathglow Bottomfeeder" (typeID 48955) | |
542826 | The Deathglow Hunters are possibly the strangest, grimiest gang of chem-cooking loons in all of New Eden. Their Deathglow Filthrakers are low-ranking but experienced members of this illegal boosters ring.
Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular "priesthood of all believers". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones. |
The Deathglow Hunters are possibly the strangest, grimiest gang of chem-cooking loons in all of New Eden. Their Deathglow Filthrakers are low-ranking but experienced members of this illegal boosters ring. Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular "priesthood of all believers". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones. |
Item description for "Deathglow Filthraker" (typeID 48956) | |
542827 | The Deathglow Hunters are possibly the vilest, grimiest gang of chem-cooking loons in all of New Eden. Their Deathglow Scumlords are middle-ranking enforcers that brutally maintain discipline among the vile filth that make up the lower ranks of this illegal boosters ring.
Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular "priesthood of all believers". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones. |
The Deathglow Hunters are possibly the vilest, grimiest gang of chem-cooking loons in all of New Eden. Their Deathglow Scumlords are middle-ranking enforcers that brutally maintain discipline among the vile filth that make up the lower ranks of this illegal boosters ring. Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular "priesthood of all believers". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones. |
Item description for "Deathglow Scumlord" (typeID 48957) | |
542828 | The Deathglow Hunters are possibly the weirdest, dirtiest gang of chem-cooking loons in all of New Eden. Their Deathglow Brainjuicers are middle-ranking processing operations overseers, always flitting around harvest sites inspecting and haranguing the lower orders of the gang. They make sure that the Deathglow keeps flowing from mining and refining efforts of this illegal boosters ring.
Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular "priesthood of all believers". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones. |
The Deathglow Hunters are possibly the weirdest, dirtiest gang of chem-cooking loons in all of New Eden. Their Deathglow Brainjuicers are middle-ranking processing operations overseers, always flitting around harvest sites inspecting and haranguing the lower orders of the gang. They make sure that the Deathglow keeps flowing from mining and refining efforts of this illegal boosters ring. Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular "priesthood of all believers". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones. |
Item description for "Deathglow Brainjuicer" (typeID 48958) | |
542829 | The Deathglow Hunters are probably the most grotesque and filth-encrusted gang of chem-cooking loons in all of New Eden. Their Deathglow Splendorcooks are high-ranking masters of the art of "cooking" Deathglow from the yield of Cthonic Attar their loathesome underlings bring them. The Splendorcooks are the source of the best refined Deathglow and ensure that the weird and vile boosters keep flowing from this illegal boosters ring into the underground markets of New Eden.
Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular "priesthood of all believers". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones. |
The Deathglow Hunters are probably the most grotesque and filth-encrusted gang of chem-cooking loons in all of New Eden. Their Deathglow Splendorcooks are high-ranking masters of the art of "cooking" Deathglow from the yield of Cthonic Attar their loathesome underlings bring them. The Splendorcooks are the source of the best refined Deathglow and ensure that the weird and vile boosters keep flowing from this illegal boosters ring into the underground markets of New Eden. Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular "priesthood of all believers". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones. |
Item description for "Deathglow Splendorcook" (typeID 48959) | |
542830 | The unstable chemical flux of minerals designated as Chromodynamic Tricarboxyls can be obtained by reprocessing the rare ore Cthonic Attar. This is obtained from unique Cthonic Attar asteroids altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the intermediate zones between 'shallow', stable deadspace and the truly twisted depths of Abyssal Deadspace itself.
Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden. |
The unstable chemical flux of minerals designated as Chromodynamic Tricarboxyls can be obtained by reprocessing the rare ore Cthonic Attar. This is obtained from unique Cthonic Attar asteroids altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the intermediate zones between 'shallow', stable deadspace and the truly twisted depths of Abyssal Deadspace itself. Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden. |
Item description for "Cthonic Attar" (typeID 48916) | |
542831 | The unstable chemical flux of minerals designated as Chromodynamic Tricarboxyls can be obtained by reprocessing the rare ore Cthonic Attar. This is obtained from unique Cthonic Attar asteroids altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the intermediate zones between 'shallow', stable deadspace and the truly twisted depths of Abyssal Deadspace itself.
Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden. |
The unstable chemical flux of minerals designated as Chromodynamic Tricarboxyls can be obtained by reprocessing the rare ore Cthonic Attar. This is obtained from unique Cthonic Attar asteroids altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the intermediate zones between 'shallow', stable deadspace and the truly twisted depths of Abyssal Deadspace itself. Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden. |
Item description for "Cthonic Attar Cluster" (typeID 48920) | |
542832 | The unstable chemical flux of minerals designated as Chromodynamic Tricarboxyls can be obtained by reprocessing the rare ore Cthonic Attar. This is obtained from unique Cthonic Attar asteroids altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the intermediate zones between 'shallow', stable deadspace and the truly twisted depths of Abyssal Deadspace itself.
Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden. |
The unstable chemical flux of minerals designated as Chromodynamic Tricarboxyls can be obtained by reprocessing the rare ore Cthonic Attar. This is obtained from unique Cthonic Attar asteroids altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the intermediate zones between 'shallow', stable deadspace and the truly twisted depths of Abyssal Deadspace itself. Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden. |
Item description for "Cthonic Attar Cluster" (typeID 48921) | |
542833 | The unstable chemical flux of minerals designated as Chromodynamic Tricarboxyls can be obtained by reprocessing the rare ore Cthonic Attar. This is obtained from unique Cthonic Attar asteroids altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the intermediate zones between 'shallow', stable deadspace and the truly twisted depths of Abyssal Deadspace itself.
Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden. |
The unstable chemical flux of minerals designated as Chromodynamic Tricarboxyls can be obtained by reprocessing the rare ore Cthonic Attar. This is obtained from unique Cthonic Attar asteroids altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the intermediate zones between 'shallow', stable deadspace and the truly twisted depths of Abyssal Deadspace itself. Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden. |
Item description for "Cthonic Attar Cluster" (typeID 48922) | |
542834 | Typically overseen by a Deathglow Splendorcook, the Cookhouse is the nexus of the Deathglow Hunters' mining, reprocessing and chemical refining operations. The end result is the weird and mind-altering "Deathglow", a substance that can be used as an illegal booster with generally stupefying results after the alleged "enhanced rapture" of the near-death experience it produces. | Typically overseen by a Deathglow Splendorcook, the Cookhouse is the nexus of the Deathglow Hunters' mining, reprocessing and chemical refining operations. The end result is the weird and mind-altering "Deathglow", a substance that can be used as an illegal booster with generally stupefying results after the alleged "enhanced rapture" of the near-death experience it produces. | Item description for "Deathglow Hunters Cookhouse" (typeID 48960) | |
542835 | This shielding projector emits a powerful force field that guards the chem-cookmasters of the Deathglow Hunters from harm while they are busy overseeing the processing of their vile substances. | This shielding projector emits a powerful force field that guards the chem-cookmasters of the Deathglow Hunters from harm while they are busy overseeing the processing of their vile substances. | Item description for "Cookhouse Shielding Projector" (typeID 48962) | |
542836 | This powerful force field protects the chem-cookmasters of the Deathglow Hunters from harm while they are busy overseeing the processing of their vile substances. | This powerful force field protects the chem-cookmasters of the Deathglow Hunters from harm while they are busy overseeing the processing of their vile substances. | Item description for "Cookhouse Force Field" (typeID 48963) | |
542837 | A reinforced structural wall unit, often used to connect other structures in space to one another. | A reinforced structural wall unit, often used to connect other structures in space to one another. | Item description for "Deathglow Hunters Reinforced Wall" (typeID 49557) | |
542838 | The upper echelons of the Deathglow Hunters fancy themselves to be overlords, albeit of a rather grimy kind, and their Brainjuicers and Splendorcooks like to bed down in something approximating a normal habitat. Visiting members of the Blood Raider Covenant generally sleep aboard their own ships. | The upper echelons of the Deathglow Hunters fancy themselves to be overlords, albeit of a rather grimy kind, and their Brainjuicers and Splendorcooks like to bed down in something approximating a normal habitat. Visiting members of the Blood Raider Covenant generally sleep aboard their own ships. | Item description for "Deathglow Juicers and Cooks Quarters" (typeID 49558) | |
542839 | The lower ranks of the Deathglow Hunters are permitted to make a rude habitat out of whatever space debris they can convert, as in the case of this rickety and exceptionally malodorous barracks facility. | The lower ranks of the Deathglow Hunters are permitted to make a rude habitat out of whatever space debris they can convert, as in the case of this rickety and exceptionally malodorous barracks facility. | Item description for "Deathglow Scum and Filth Barracks" (typeID 49559) | |
542840 | A chemical flux in strangely distorted mineral form produced by the subtle, yet profound effects of the intermediate deadspace environment, Chromodynamic Tricarboxyls are principally obtained by mining and reprocessing certain rare ores to be found in deadspace, such as the weirdly glowing Cthonic Attar asteroids.
Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden. |
A chemical flux in strangely distorted mineral form produced by the subtle, yet profound effects of the intermediate deadspace environment, Chromodynamic Tricarboxyls are principally obtained by mining and reprocessing certain rare ores to be found in deadspace, such as the weirdly glowing Cthonic Attar asteroids. Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden. |
Item description for "Chromodynamic Tricarboxyls" (typeID 48927) | |
542841 | Deathglow Residue | Deathglow Residue | Item name for typeID 49619 (Special Edition Commodities) | |
542842 | Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.
This evil-smelling substance is the residue from Deathglow refining and while it's not particularly dangerous, it's not recommended to apply it to your eyeballs. |
Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden. This evil-smelling substance is the residue from Deathglow refining and while it's not particularly dangerous, it's not recommended to apply it to your eyeballs. |
Item description for "Deathglow Residue" (typeID 49619) | |
542843 | Decayed Deathglow | Decayed Deathglow | Item name for typeID 49620 (Special Edition Commodities) | |
542844 | Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.
This particular batch of Deathglow has decayed into a toxic mess and would probably be enough to drop a Matigu Seabeast stone-cold dead, if you could find one. |
Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden. This particular batch of Deathglow has decayed into a toxic mess and would probably be enough to drop a Matigu Seabeast stone-cold dead, if you could find one. |
Item description for "Decayed Deathglow" (typeID 49620) | |
542845 | Top Grade Deathglow | Top Grade Deathglow | Item name for typeID 49621 (Special Edition Commodities) | |
542846 | Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.
This particular batch of Deathglow is top grade stuff and likely was intended for shipment to the Gallente black market in exotic boosters. Or perhaps it was ordered by a Vherokior shaman keen to try a new method of contacting the world spirits? The Deathglow Hunters don't seem to keep customer records around. |
Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. Another use, stranger if not considered darker, is the refinement of the strange material into "Deathglow" a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden. This particular batch of Deathglow is top grade stuff and likely was intended for shipment to the Gallente black market in exotic boosters. Or perhaps it was ordered by a Vherokior shaman keen to try a new method of contacting the world spirits? The Deathglow Hunters don't seem to keep customer records around. |
Item description for "Top Grade Deathglow" (typeID 49621) | |
542855 | 'Marginis' Fortizar Wreck | 'Marginis' Fortizar Wreck | Item name for typeID 49635 (Large Collidable Object) |
All patch data and media listed or linked on this page is the property of CCP hf. All rights reserved. This website is not in any way endorsed by, or affiliated with CCP Games.