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TQ SDE Complements

"[NotCSM] Christy 'Made the API Great Again' Cloud 4 CSM is the worst. Officially." - CCP Logibro

Comparing Tranquility_Previous (Build: 1418225) to Tranquility_Next (Build: 1419904)

Est. patch size: 429mb

Please take a moment to read this recent dev blog from CCP Falcon regarding some of the changes coming to Singularity.

New Items (130 Entries)
Show/Hide EVE notepad list for in-game viewing.
<url=showinfo:48964>Abyssal Trace</url>
<url=showinfo:48969>November Hulk</url>
<url=showinfo:48970>November Wreck</url>
<url=showinfo:49117>Revenant Wreck</url>
<url=showinfo:49118>Raven Hulk</url>
<url=showinfo:49119>Raven Hulk Wreck</url>
<url=showinfo:49120>Typhoon Hulk</url>
<url=showinfo:49121>Typhoon Hulk Wreck</url>
<url=showinfo:49122>Megathron Hulk</url>
<url=showinfo:49123>Megathron Hulk Wreck</url>
<url=showinfo:49124>Armageddon Hulk</url>
<url=showinfo:49125>Armageddon Hulk Wreck</url>
<url=showinfo:49418>ENV_Sansha_Home_01a</url>
<url=showinfo:49419>November Module Crate</url>
<url=showinfo:49531>Nov Imp A BPC Crate</url>
<url=showinfo:49532>Nov Imp E BPC Crate</url>
<url=showinfo:49533>Nov Imp S BPC Crate</url>
<url=showinfo:49534>Guristas Frigate</url>
<url=showinfo:49535>Guristas Destroyer</url>
<url=showinfo:49536>Guristas Cruiser</url>
<url=showinfo:49537>Guristas Battlecruiser</url>
<url=showinfo:49538>Basic Cerebral Accelerator</url>
<url=showinfo:49539>Standard Cerebral Accelerator</url>
<url=showinfo:49540>Advanced Cerebral Accelerator</url>
<url=showinfo:49541>Extended Cerebral Accelerator</url>
<url=showinfo:49560>Triglavian Boundary Pylon</url>
<url=showinfo:49561>Triglavian Boundary Nexus</url>
<url=showinfo:49562>Triglavian Boundary Geodesic</url>
<url=showinfo:49563>Triglavian Proving Conduit</url>
<url=showinfo:49600>Upwell Monument 1M</url>
<url=showinfo:49601>Upwell Monument 1F</url>
<url=showinfo:49615>ENV_Abyssal_PVP_asteroid_s1_01a</url>
<url=showinfo:49616>PVP Dungeon Cloud 6435</url>
<url=showinfo:49617>PVP Dungeon Cloud 6436</url>
<url=showinfo:49618>PVP Dungeon Cloud 6437</url>
<url=showinfo:49625>Upwell Monument 1M Blueprint</url>
<url=showinfo:49626>Upwell Monument 1F Blueprint</url>
<url=showinfo:49627>Ansiblex Jump Gate Wreck</url>
<url=showinfo:49628>Pharolux Cyno Beacon Wreck</url>
<url=showinfo:49629>Tenebrex Cyno Jammer Wreck</url>
<url=showinfo:49630>Upwell Monument AM Wreck</url>
<url=showinfo:49631>Upwell Monument 1M Wreck</url>
<url=showinfo:49632>Upwell Monument 1F Wreck</url>
<url=showinfo:49661>Triglavian Extraction SubNode</url>
<url=showinfo:49662>Triglavian Extraction Node</url>
<url=showinfo:49663>Triglavian Extraction Nexus</url>
<url=showinfo:49664>Extraction SubNode Wreck</url>
<url=showinfo:49665>Extraction Node Wreck</url>
<url=showinfo:49666>Extraction Nexus Wreck</url>
<url=showinfo:49668>Women's 'Shadowglam' Facial Augmentation</url>
<url=showinfo:49669>Women's 'Eico Azurchev' Facial Augmentation</url>
<url=showinfo:49670>Women's 'Imkuradori' Facial Augmentation</url>
<url=showinfo:49671>Women's 'Domino Auric' Facial Augmentation</url>
<url=showinfo:49672>Women's 'Eico Flamjaw' Facial Augmentation</url>
<url=showinfo:49673>Women's 'Domino Turqoise' Facial Augmentation</url>
<url=showinfo:49674>Women's 'Khalikos Vector' Facial Augmentation</url>
<url=showinfo:49675>Women's 'Eico Sunstrip' Facial Augmentation</url>
<url=showinfo:49676>Women's 'Domino Bronza' Facial Augmentation</url>
<url=showinfo:49677>Men's 'Grimglam' Facial Augmentation</url>
<url=showinfo:49678>Men's 'Eico Azurbrak' Facial Augmentation</url>
<url=showinfo:49679>Men's 'Rikkadori' Facial Augmentation</url>
<url=showinfo:49680>Men's 'Eico Hexarc' Facial Augmentation</url>
<url=showinfo:49681>Men's 'Eico Flamjaw' Facial Augmentation</url>
<url=showinfo:49682>Men's 'Domino Turqoise' Facial Augmentation</url>
<url=showinfo:49683>Men's 'Barbatus Glimmer' Facial Augmentation</url>
<url=showinfo:49684>Men's 'Eico Zygomandiba' Facial Augmentation</url>
<url=showinfo:49685>Men's 'Glamstreak' Facial Augmentation</url>
<url=showinfo:49689>Triglavian Biocombinative Cache</url>
<url=showinfo:49690>Triglavian Cladistic Cache</url>
<url=showinfo:49691>Triglavian Triplex Extraction Cluster</url>
<url=showinfo:49692>Biocombinative Cache Wreck</url>
<url=showinfo:49693>Cladistic Cache Wreck</url>
<url=showinfo:49694>Guristas Research Convoy</url>
<url=showinfo:49695>Guristas Research Convoy</url>
<url=showinfo:49696>Winter Event Nebulae_a</url>
<url=showinfo:49697>Winter Event Nebulae_b</url>
<url=showinfo:49698>Winter Event AoE</url>
<url=showinfo:49699>Winter Event Structure</url>
<url=showinfo:49700>Winter Event Foreground</url>
<url=showinfo:49701>Impetus Potency-75 Glamourex Booster</url>
<url=showinfo:49702>Mat Boost 2018.11</url>
<url=showinfo:49703>ASI 2018.11</url>
<url=showinfo:49704>OSI 2018.11</url>
<url=showinfo:49705>'Domino Turqoise' Augmentation Crate</url>
<url=showinfo:49706>'Eico Flamjaw' Augmentation Crate</url>
<url=showinfo:49708>Calm Abyssal Filaments Crate</url>
<url=showinfo:49709>Fierce Abyssal Filaments Crate</url>
<url=showinfo:49710>Kikimora</url>
<url=showinfo:49711>Drekavac</url>
<url=showinfo:49712>Rodiva</url>
<url=showinfo:49713>Zarmazd</url>
<url=showinfo:49714>Kikimora Blueprint</url>
<url=showinfo:49715>Drekavac Blueprint</url>
<url=showinfo:49716>Rodiva Blueprint</url>
<url=showinfo:49717>Zarmazd Blueprint</url>
<url=showinfo:49718>Medium Navy Ammunition Crate</url>
<url=showinfo:49719>Medium Faction Ammunition Crate</url>
<url=showinfo:49720>Structure EXERT Conduit Coupler</url>
<url=showinfo:49721>Structure EXERT Conduit Coupler Blueprint</url>
<url=showinfo:49722>Abyssal Magnetic Field Stabilizer</url>
<url=showinfo:49723>Decayed Magnetic Field Stabilizer Mutaplasmid</url>
<url=showinfo:49724>Gravid Magnetic Field Stabilizer Mutaplasmid</url>
<url=showinfo:49725>Unstable Magnetic Field Stabilizer Mutaplasmid</url>
<url=showinfo:49726>Abyssal Heat Sink</url>
<url=showinfo:49727>Decayed Heat Sink Mutaplasmid</url>
<url=showinfo:49728>Gravid Heat Sink Mutaplasmid</url>
<url=showinfo:49729>Unstable Heat Sink Mutaplasmid</url>
<url=showinfo:49730>Abyssal Gyrostabilizer</url>
<url=showinfo:49731>Decayed Gyrostabilizer Mutaplasmid</url>
<url=showinfo:49732>Gravid Gyrostabilizer Mutaplasmid</url>
<url=showinfo:49733>Unstable Gyrostabilizer Mutaplasmid</url>
<url=showinfo:49734>Abyssal Entropic Radiation Sink</url>
<url=showinfo:49735>Decayed Entropic Radiation Sink Mutaplasmid</url>
<url=showinfo:49736>Gravid Entropic Radiation Sink Mutaplasmid</url>
<url=showinfo:49737>Unstable Entropic Radiation Sink Mutaplasmid</url>
<url=showinfo:49738>Abyssal Ballistic Control System</url>
<url=showinfo:49739>Decayed Ballistic Control System Mutaplasmid</url>
<url=showinfo:49740>Gravid Ballistic Control System Mutaplasmid</url>
<url=showinfo:49741>Unstable Ballistic Control System Mutaplasmid</url>
<url=showinfo:49742>Precursor Destroyer</url>
<url=showinfo:49743>Precursor Battlecruiser</url>
<url=showinfo:49746>Small Navy Ammunition Crate</url>
<url=showinfo:49748>Large Faction Ammunition Crate</url>
<url=showinfo:49749>Impetus Potency-50 Glamourex Booster</url>
<url=showinfo:49750>Gila Abyssal Afterglow SKIN (Permanent)</url>
<url=showinfo:49751>Gila Abyssal Firestorm SKIN (Permanent)</url>
<url=showinfo:49752>Gila Abyssal Thunderstorm SKIN (Permanent)</url>
<url=showinfo:49756>25,000 Skill Points</url>
<url=showinfo:49757>ENV_Abyssal_PVP_pillar_s1_01a</url>
<url=showinfo:49758>ENV_Abyssal_PVP_crystal_s1_01a</url>
Icon TypeID & Name Description Group Attributes
48964 - Abyssal Trace This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Abyssal Deadspace can be entered from this location and, presuming it survives the experience, will return here before too long. Warp Gate
Click to toggle showing the 14 attributes. descriptionID: 541375
typeID: 48964
graphicID: 22198
Capacity: 0.0
isDynamicType: False
typeNameID: 541374
basePrice: 0.0
Volume: 1.0
radius: 500.0
published: False
Mass: 1.0
Tech Level: 1
groupID: 366
portionSize: 1
48969 - November Hulk No Description Irregular - Unidentified
Click to toggle showing the 11 attributes. typeID: 48969
Capacity: 0.0
isDynamicType: False
typeNameID: 541605
basePrice: 0.0
Volume: 100000.0
radius: 1.0
published: False
Mass: 250000000.0
groupID: 1929
portionSize: 1
48970 - November Wreck No Description Wreck
Click to toggle showing the 16 attributes. typeID: 48970
graphicID: 3115
Capacity: 27500.0
isDynamicType: False
typeNameID: 541606
basePrice: 0.0
Volume: 27500.0
radius: 14.0
published: False
Mass: 10000.0
groupID: 186
portionSize: 1
Access Difficulty: -10.0
Signature Radius: 5000.0
Structure Hitpoints: 3500.0
structureUniformity: 1.0
49117 - Revenant Wreck No Description Wreck
Click to toggle showing the 12 attributes. typeID: 49117
graphicID: 10674
Capacity: 27500.0
isDynamicType: False
typeNameID: 541865
basePrice: 0.0
Volume: 27500.0
radius: 14.0
published: False
Mass: 10000.0
groupID: 186
portionSize: 1
49118 - Raven Hulk No Description Irregular Battleship
Click to toggle showing the 37 attributes. typeID: 49118
graphicID: 43
Capacity: 830.0
isDynamicType: False
raceID: 1
typeNameID: 541868
basePrice: 108750000.0
Volume: 486000.0
wreckTypeID: 49119
radius: 250.0
factionID: 500001
published: False
Mass: 99300000.0
groupID: 1667
portionSize: 1
Item Damage: 4150.0
Shield Capacity: 5500.0
shieldCharge: 0.01
Structure Hitpoints: 4250.0
Armor Damage: 4150.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.75
Shield EM Damage Resistance: 0.875
Shield Explosive Damage Resistance: 0.385
Shield Kinetic Damage Resistance: 0.675
Shield Thermal Damage Resistance: 0.675
Armor Hitpoints: 4250.0
entityBracketColour: 0.0
Capacitor Recharge time: 1000000.0
structureUniformity: 1.0
Capacitor Capacity: 450.0
Shield Uniformity: 0.75
entityOverviewShipGroupId: 27.0
gfxTurretID: 572.0
gfxBoosterID: 395.0
49119 - Raven Hulk Wreck No Description Wreck
Click to toggle showing the 16 attributes. typeID: 49119
graphicID: 21368
Capacity: 0.0
isDynamicType: False
typeNameID: 541871
basePrice: 0.0
Volume: 0.0
radius: 200.0
published: False
Mass: 0.0
groupID: 186
portionSize: 1
Access Difficulty: -10.0
Signature Radius: 5000.0
Structure Hitpoints: 3500.0
structureUniformity: 1.0
49120 - Typhoon Hulk No Description Irregular Battleship
Click to toggle showing the 44 attributes. typeID: 49120
graphicID: 301
Capacity: 780.0
isDynamicType: False
raceID: 2
typeNameID: 541872
basePrice: 75000000.0
Volume: 414000.0
wreckTypeID: 49121
radius: 250.0
published: False
Mass: 100600000.0
groupID: 1667
portionSize: 1
Item Damage: 4100.0
Shield Capacity: 4200.0
shieldCharge: 0.01
Structure Hitpoints: 4200.0
Armor Damage: 3700.0
Armor EM Damage Resistance: 0.275
Armor Explosive Damage Resistance: 0.5
Armor Kinetic Damage Resistance: 0.4275
Armor Thermal Damage Resistance: 0.375
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Armor Hitpoints: 3800.0
entityBracketColour: 0.0
Capacitor Recharge time: 1000000.0
entityArmorRepairDuration: 25000.0
entityEquipmentMin: 4.0
entityEquipmentMax: 7.0
structureUniformity: 1.0
propulsionGraphicID: 397.0
entityArmorRepairDelayChance: 0.75
Capacitor Capacity: 1400.0
Shield Uniformity: 0.75
entityOverviewShipGroupId: 27.0
gfxTurretID: 494.0
gfxBoosterID: 397.0
entityArmorRepairAmount: 650.0
entityLootCountMin: 1.0
armorUniformity: 0.75
49121 - Typhoon Hulk Wreck No Description Wreck
Click to toggle showing the 16 attributes. typeID: 49121
graphicID: 21372
Capacity: 0.0
isDynamicType: False
typeNameID: 541873
basePrice: 0.0
Volume: 0.0
radius: 200.0
published: False
Mass: 0.0
groupID: 186
portionSize: 1
Access Difficulty: -10.0
Signature Radius: 5000.0
Structure Hitpoints: 3500.0
structureUniformity: 1.0
49122 - Megathron Hulk No Description Irregular Battleship
Click to toggle showing the 43 attributes. typeID: 49122
graphicID: 64
Capacity: 845.0
isDynamicType: False
raceID: 8
typeNameID: 541874
basePrice: 105000000.0
Volume: 486000.0
soundID: 20072
wreckTypeID: 49123
radius: 250.0
published: False
Mass: 98400000.0
groupID: 1667
portionSize: 1
Item Damage: 4400.0
Shield Capacity: 4500.0
shieldCharge: 0.01
Structure Hitpoints: 4500.0
Armor Damage: 4350.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.85
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Armor Hitpoints: 4450.0
entityBracketColour: 0.0
Capacitor Recharge time: 1000000.0
Ignore Drones Below This Size: 100.0
structureUniformity: 1.0
Capacitor Capacity: 480.0
Shield Uniformity: 0.75
entityOverviewShipGroupId: 27.0
Threat Target Switch: 1.0
Use Signature Radius: 1.0
Chance to not change targets: 0.0
use effect monitoring: 1.0
gfxTurretID: 12354.0
gfxBoosterID: 394.0
Drone Tanking Modifier: 0.7
49123 - Megathron Hulk Wreck No Description Wreck
Click to toggle showing the 16 attributes. typeID: 49123
graphicID: 21371
Capacity: 0.0
isDynamicType: False
typeNameID: 541876
basePrice: 0.0
Volume: 0.0
radius: 200.0
published: False
Mass: 0.0
groupID: 186
portionSize: 1
Access Difficulty: -10.0
Signature Radius: 5000.0
Structure Hitpoints: 3500.0
structureUniformity: 1.0
49124 - Armageddon Hulk No Description Irregular Battleship
Click to toggle showing the 45 attributes. typeID: 49124
graphicID: 297
Capacity: 750.0
isDynamicType: False
raceID: 4
typeNameID: 541877
basePrice: 66250000.0
Volume: 486000.0
soundID: 20061
wreckTypeID: 49125
radius: 250.0
published: False
Mass: 105200000.0
groupID: 1667
portionSize: 1
Item Damage: 7900.0
Shield Capacity: 7100.0
shieldCharge: 0.01
Structure Hitpoints: 8000.0
Armor Damage: 9400.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Armor Hitpoints: 9500.0
entityBracketColour: 0.0
Maximum Velocity: 450.0
Signature Radius: 400.0
Scan Resolution: 45.0
Capacitor Recharge time: 1000000.0
entityArmorRepairDuration: 10000.0
armorUniformity: 0.75
structureUniformity: 1.0
propulsionGraphicID: 394.0
Capacitor Capacity: 6000.0
Shield Uniformity: 0.75
entityOverviewShipGroupId: 27.0
gfxTurretID: 464.0
gfxBoosterID: 394.0
entityArmorRepairAmount: 4000.0
Orbit Velocity: 300.0
49125 - Armageddon Hulk Wreck No Description Wreck
Click to toggle showing the 16 attributes. typeID: 49125
graphicID: 21367
Capacity: 0.0
isDynamicType: False
typeNameID: 541878
basePrice: 0.0
Volume: 0.0
radius: 200.0
published: False
Mass: 0.0
groupID: 186
portionSize: 1
Access Difficulty: -10.0
Signature Radius: 5000.0
Structure Hitpoints: 3500.0
structureUniformity: 1.0
49418 - ENV_Sansha_Home_01a No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 49418
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 542424
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
49419 - November Module Crate No Description Special Edition Commodities
Click to toggle showing the 13 attributes. typeID: 49419
Capacity: 0.0
isDynamicType: False
typeNameID: 542425
iconID: 21900
basePrice: 0.0
marketGroupID: 2487 (Cerebral Accelerators)
Volume: 4.0
radius: 1.0
published: True
Mass: 0.0
groupID: 1194
portionSize: 1
49531 - Nov Imp A BPC Crate No Description Special Edition Commodities
Click to toggle showing the 14 attributes. typeID: 49531
Capacity: 0.0
isDynamicType: False
typeNameID: 542592
iconID: 21900
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2487 (Cerebral Accelerators)
Volume: 4.0
radius: 1.0
published: True
Mass: 0.0
groupID: 1194
portionSize: 1
49532 - Nov Imp E BPC Crate No Description Special Edition Commodities
Click to toggle showing the 14 attributes. typeID: 49532
Capacity: 0.0
isDynamicType: False
typeNameID: 542594
iconID: 21900
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2487 (Cerebral Accelerators)
Volume: 4.0
radius: 1.0
published: True
Mass: 0.0
groupID: 1194
portionSize: 1
49533 - Nov Imp S BPC Crate No Description Special Edition Commodities
Click to toggle showing the 14 attributes. typeID: 49533
Capacity: 0.0
isDynamicType: False
typeNameID: 542595
iconID: 21900
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2487 (Cerebral Accelerators)
Volume: 4.0
radius: 1.0
published: True
Mass: 0.0
groupID: 1194
portionSize: 1
49534 - Guristas Frigate No Description Irregular Frigate
Click to toggle showing the 15 attributes. typeID: 49534
graphicID: 1828
Capacity: 235.0
isDynamicType: False
raceID: 1
typeNameID: 542605
basePrice: 0.0
Volume: 20400.0
soundID: 31
wreckTypeID: 26576
radius: 50.0
published: False
Mass: 2040000.0
groupID: 1568
portionSize: 1
49535 - Guristas Destroyer No Description Irregular Destroyer
Click to toggle showing the 15 attributes. typeID: 49535
graphicID: 2920
Capacity: 235.0
isDynamicType: False
raceID: 1
typeNameID: 542606
basePrice: 0.0
Volume: 16500.0
soundID: 31
wreckTypeID: 26576
radius: 50.0
published: False
Mass: 1650000.0
groupID: 1664
portionSize: 1
49536 - Guristas Cruiser No Description Irregular Cruiser
Click to toggle showing the 15 attributes. typeID: 49536
graphicID: 1824
Capacity: 235.0
isDynamicType: False
raceID: 1
typeNameID: 542607
basePrice: 0.0
Volume: 101000.0
soundID: 31
wreckTypeID: 26577
radius: 150.0
published: False
Mass: 10100000.0
groupID: 1665
portionSize: 1
49537 - Guristas Battlecruiser No Description Irregular Battlecruiser
Click to toggle showing the 15 attributes. typeID: 49537
graphicID: 2919
Capacity: 235.0
isDynamicType: False
raceID: 1
typeNameID: 542608
basePrice: 0.0
Volume: 101000.0
soundID: 31
wreckTypeID: 26574
radius: 150.0
published: False
Mass: 10100000.0
groupID: 1666
portionSize: 1
49538 - Basic Cerebral Accelerator No Description Booster
Click to toggle showing the 13 attributes. typeID: 49538
Capacity: 0.0
isDynamicType: False
typeNameID: 542609
iconID: 10144
basePrice: 0.0
metaGroupID: 19
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
groupID: 303
portionSize: 1
49539 - Standard Cerebral Accelerator No Description Booster
Click to toggle showing the 13 attributes. typeID: 49539
Capacity: 0.0
isDynamicType: False
typeNameID: 542610
iconID: 10144
basePrice: 0.0
metaGroupID: 19
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
groupID: 303
portionSize: 1
49540 - Advanced Cerebral Accelerator No Description Booster
Click to toggle showing the 13 attributes. typeID: 49540
Capacity: 0.0
isDynamicType: False
typeNameID: 542611
iconID: 10144
basePrice: 0.0
metaGroupID: 19
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
groupID: 303
portionSize: 1
49541 - Extended Cerebral Accelerator No Description Booster
Click to toggle showing the 13 attributes. typeID: 49541
Capacity: 0.0
isDynamicType: False
typeNameID: 542612
iconID: 10144
basePrice: 0.0
metaGroupID: 19
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
groupID: 303
portionSize: 1
49560 - Triglavian Boundary Pylon Used to establish Triglavian proving ground boundaries. Non-Interactable Object
Click to toggle showing the 13 attributes. descriptionID: 543551
typeID: 49560
graphicID: 22294
Capacity: 0.0
isDynamicType: False
typeNameID: 542699
basePrice: 0.0
Volume: 130000000.0
radius: 7500.0
published: False
Mass: 2000000000.0
groupID: 1975
portionSize: 1
49561 - Triglavian Boundary Nexus Used to establish Triglavian proving ground boundaries. Non-Interactable Object
Click to toggle showing the 13 attributes. descriptionID: 543550
typeID: 49561
graphicID: 22295
Capacity: 0.0
isDynamicType: False
typeNameID: 542700
basePrice: 0.0
Volume: 26000000.0
radius: 9500.0
published: False
Mass: 400000000.0
groupID: 1975
portionSize: 1
49562 - Triglavian Boundary Geodesic Used to establish Triglavian proving ground boundaries. Non-Interactable Object
Click to toggle showing the 13 attributes. descriptionID: 543549
typeID: 49562
graphicID: 22296
Capacity: 0.0
isDynamicType: False
typeNameID: 542701
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
49563 - Triglavian Proving Conduit This Triglavian structure is designed to function as a transfer conduit between stable zones within Abyssal Deadspace pockets. The zones this type of conduit leads to seem to be more secure and are either waystations of some kind, or perhaps have a social or ritual purpose for the Triglavian Collective. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable. Warp Gate
Click to toggle showing the 14 attributes. descriptionID: 543552
typeID: 49563
graphicID: 22297
Capacity: 0.0
isDynamicType: False
typeNameID: 542707
basePrice: 0.0
Volume: 0.0
soundID: 20836
radius: 5000.0
published: False
Mass: 100000000.0
groupID: 366
portionSize: 1
49600 - Upwell Monument 1M No Description Upwell Monument
Click to toggle showing the 13 attributes. typeID: 49600
graphicID: 22303
Capacity: 0.0
isDynamicType: False
typeNameID: 542789
basePrice: 0.0
Volume: 4000.0
wreckTypeID: 49631
radius: 1.0
published: False
Mass: 500.0
groupID: 2015
portionSize: 1
49601 - Upwell Monument 1F No Description Upwell Monument
Click to toggle showing the 13 attributes. typeID: 49601
graphicID: 22304
Capacity: 0.0
isDynamicType: False
typeNameID: 542790
basePrice: 0.0
Volume: 4000.0
wreckTypeID: 49632
radius: 1.0
published: False
Mass: 500.0
groupID: 2015
portionSize: 1
49615 - ENV_Abyssal_PVP_asteroid_s1_01a No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 49615
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 542821
basePrice: 0.0
Volume: 0.0
soundID: 20866
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
49616 - PVP Dungeon Cloud 6435 No Description Non-Scalable Clouds
Click to toggle showing the 14 attributes. typeID: 49616
graphicID: 22299
Capacity: 0.0
isDynamicType: False
Meta Level: 0
typeNameID: 542822
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
Tech Level: 1
groupID: 1980
portionSize: 1
49617 - PVP Dungeon Cloud 6436 No Description Non-Scalable Clouds
Click to toggle showing the 14 attributes. typeID: 49617
graphicID: 22300
Capacity: 0.0
isDynamicType: False
Meta Level: 0
typeNameID: 542823
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
Tech Level: 1
groupID: 1980
portionSize: 1
49618 - PVP Dungeon Cloud 6437 No Description Non-Scalable Clouds
Click to toggle showing the 14 attributes. typeID: 49618
graphicID: 22301
Capacity: 0.0
isDynamicType: False
Meta Level: 0
typeNameID: 542824
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
Tech Level: 1
groupID: 1980
portionSize: 1
49625 - Upwell Monument 1M Blueprint No Description Structure Blueprints
Click to toggle showing the 11 attributes. typeID: 49625
Capacity: 0.0
isDynamicType: False
typeNameID: 542847
basePrice: 10000000000.0
Volume: 0.01
radius: 1.0
published: False
Mass: 0.0
groupID: 1462
portionSize: 1
49626 - Upwell Monument 1F Blueprint No Description Structure Blueprints
Click to toggle showing the 11 attributes. typeID: 49626
Capacity: 0.0
isDynamicType: False
typeNameID: 542848
basePrice: 10000000000.0
Volume: 0.01
radius: 1.0
published: False
Mass: 0.0
groupID: 1462
portionSize: 1
49627 - Ansiblex Jump Gate Wreck No Description Wreck
Click to toggle showing the 18 attributes. typeID: 49627
graphicID: 22291
Capacity: 27500.0
isDynamicType: False
typeNameID: 542849
basePrice: 0.0
Volume: 27500.0
soundID: 20237
radius: 13000.0
published: False
Mass: 10000.0
groupID: 186
portionSize: 1
Stasis Webifier Resistance: 0.0
Access Difficulty: -10.0
Signature Radius: 45000.0
Structure Hitpoints: 25000000.0
structureUniformity: 1.0
49628 - Pharolux Cyno Beacon Wreck No Description Wreck
Click to toggle showing the 18 attributes. typeID: 49628
graphicID: 22289
Capacity: 27500.0
isDynamicType: False
typeNameID: 542850
basePrice: 0.0
Volume: 27500.0
soundID: 20237
radius: 7000.0
published: False
Mass: 10000.0
groupID: 186
portionSize: 1
Stasis Webifier Resistance: 0.0
Access Difficulty: -10.0
Signature Radius: 45000.0
Structure Hitpoints: 25000000.0
structureUniformity: 1.0
49629 - Tenebrex Cyno Jammer Wreck No Description Wreck
Click to toggle showing the 18 attributes. typeID: 49629
graphicID: 22290
Capacity: 27500.0
isDynamicType: False
typeNameID: 542851
basePrice: 0.0
Volume: 27500.0
soundID: 20237
radius: 11000.0
published: False
Mass: 10000.0
groupID: 186
portionSize: 1
Stasis Webifier Resistance: 0.0
Access Difficulty: -10.0
Signature Radius: 45000.0
Structure Hitpoints: 25000000.0
structureUniformity: 1.0
49630 - Upwell Monument AM Wreck No Description Wreck
Click to toggle showing the 13 attributes. typeID: 49630
graphicID: 21330
Capacity: 27500.0
isDynamicType: False
typeNameID: 542852
basePrice: 0.0
Volume: 27500.0
soundID: 20237
radius: 45000.0
published: False
Mass: 10000.0
groupID: 186
portionSize: 1
49631 - Upwell Monument 1M Wreck No Description Wreck
Click to toggle showing the 13 attributes. typeID: 49631
graphicID: 21330
Capacity: 27500.0
isDynamicType: False
typeNameID: 542853
basePrice: 0.0
Volume: 27500.0
soundID: 20237
radius: 45000.0
published: False
Mass: 10000.0
groupID: 186
portionSize: 1
49632 - Upwell Monument 1F Wreck No Description Wreck
Click to toggle showing the 13 attributes. typeID: 49632
graphicID: 21330
Capacity: 27500.0
isDynamicType: False
typeNameID: 542854
basePrice: 0.0
Volume: 27500.0
soundID: 20237
radius: 45000.0
published: False
Mass: 10000.0
groupID: 186
portionSize: 1
49661 - Triglavian Extraction SubNode The Triglavian Collective operate significant industrial operations within Abyssal Deadspace from the evidence of their infrastructure, including this "Extraction SubNode" apparently part of a network of extractive installations the Collective has established in the depths of the abyss.

Given the purpose of this structure, it is likely that a bounty of Abyssal materials could be found within if it were to be raided.
Precursor Cache
Click to toggle showing the 35 attributes. descriptionID: 543553
typeID: 49661
graphicID: 22305
Capacity: 10000.0
isDynamicType: False
typeNameID: 542908
basePrice: 0.0
Volume: 100000000.0
soundID: 20863
wreckTypeID: 49664
radius: 1226.0
published: False
Mass: 100000.0
groupID: 2009
portionSize: 1
Shield Capacity: 100.0
Structure Hitpoints: 100.0
armorUniformity: 1.0
structureUniformity: 1.0
entityChaseMaxDistance: 0.0
Accuracy falloff : 0.0
Turret Tracking: 0.0
Signature Radius: 1000.0
entityFactionLoss: 0.0
Optimal Range: 0.0
Armor Hitpoints: 100.0
entityFlyRange: 0.0
entityEquipmentMin: 5.0
entityEquipmentMax: 10.0
Disallows Assistance: 1.0
Shield recharge time: 86400000.0
entityAttackRange: 0.0
entityLootCountMin: 1.0
entityLootCountMax: 30.0
Security Status Kill Amount: 0.0
49662 - Triglavian Extraction Node The Triglavian Collective operate significant industrial operations within Abyssal Deadspace from the evidence of their infrastructure, including this "Extraction Node" apparently part of a network of extractive installations the Collective has established in the depths of the abyss.

Given the purpose of this structure, it is likely that a bounty of Abyssal materials could be found within if it were to be raided.
Precursor Cache
Click to toggle showing the 35 attributes. descriptionID: 543554
typeID: 49662
graphicID: 22307
Capacity: 10000.0
isDynamicType: False
typeNameID: 542909
basePrice: 0.0
Volume: 100000000.0
soundID: 20864
wreckTypeID: 49665
radius: 1226.0
published: False
Mass: 100000.0
groupID: 2009
portionSize: 1
Shield Capacity: 100.0
Structure Hitpoints: 100.0
armorUniformity: 1.0
structureUniformity: 1.0
entityChaseMaxDistance: 0.0
Accuracy falloff : 0.0
Turret Tracking: 0.0
Signature Radius: 1000.0
entityFactionLoss: 0.0
Optimal Range: 0.0
Armor Hitpoints: 100.0
entityFlyRange: 0.0
entityEquipmentMin: 5.0
entityEquipmentMax: 10.0
Disallows Assistance: 1.0
Shield recharge time: 86400000.0
entityAttackRange: 0.0
entityLootCountMin: 1.0
entityLootCountMax: 30.0
Security Status Kill Amount: 0.0
49663 - Triglavian Extraction Nexus The Triglavian Collective operate significant industrial operations within Abyssal Deadspace from the evidence of their infrastructure, including this "Extraction Nexus" apparently part of a network of extractive installations the Collective has established in the depths of the abyss.

Given the purpose of this structure, it is likely that a bounty of Abyssal materials could be found within if it were to be raided.
Precursor Cache
Click to toggle showing the 35 attributes. descriptionID: 543555
typeID: 49663
graphicID: 22309
Capacity: 10000.0
isDynamicType: False
typeNameID: 542910
basePrice: 0.0
Volume: 100000000.0
soundID: 20865
wreckTypeID: 49666
radius: 1226.0
published: False
Mass: 100000.0
groupID: 2009
portionSize: 1
Shield Capacity: 100.0
Structure Hitpoints: 100.0
armorUniformity: 1.0
structureUniformity: 1.0
entityChaseMaxDistance: 0.0
Accuracy falloff : 0.0
Turret Tracking: 0.0
Signature Radius: 1000.0
entityFactionLoss: 0.0
Optimal Range: 0.0
Armor Hitpoints: 100.0
entityFlyRange: 0.0
entityEquipmentMin: 5.0
entityEquipmentMax: 10.0
Disallows Assistance: 1.0
Shield recharge time: 86400000.0
entityAttackRange: 0.0
entityLootCountMin: 1.0
entityLootCountMax: 30.0
Security Status Kill Amount: 0.0
49664 - Extraction SubNode Wreck The wreckage of a Triglavian extraction installation. This wreckage probably contains some Abyssal materials that were being extracted or used by its systems. Wreck
Click to toggle showing the 13 attributes. descriptionID: 543559
typeID: 49664
graphicID: 22306
Capacity: 25000.0
isDynamicType: False
typeNameID: 542911
basePrice: 0.0
Volume: 25000.0
radius: 250.0
published: False
Mass: 10000.0
groupID: 186
portionSize: 1
49665 - Extraction Node Wreck The wreckage of a Triglavian extraction installation. This wreckage probably contains some Abyssal materials that were being extracted or used by its systems. Wreck
Click to toggle showing the 13 attributes. descriptionID: 543560
typeID: 49665
graphicID: 22308
Capacity: 25000.0
isDynamicType: False
typeNameID: 542912
basePrice: 0.0
Volume: 25000.0
radius: 250.0
published: False
Mass: 10000.0
groupID: 186
portionSize: 1
49666 - Extraction Nexus Wreck The wreckage of a Triglavian extraction installation. This wreckage probably contains some Abyssal materials that were being extracted or used by its systems. Wreck
Click to toggle showing the 13 attributes. descriptionID: 543561
typeID: 49666
graphicID: 22310
Capacity: 25000.0
isDynamicType: False
typeNameID: 542913
basePrice: 0.0
Volume: 25000.0
radius: 250.0
published: False
Mass: 10000.0
groupID: 186
portionSize: 1
49668 - Women's 'Shadowglam' Facial Augmentation Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Augmentations
Click to toggle showing the 14 attributes. descriptionID: 543419
typeID: 49668
Capacity: 0.0
isDynamicType: False
typeNameID: 542936
iconID: 22043
basePrice: 0.0
marketGroupID: 1836 (Augmentations)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1670
portionSize: 1
49669 - Women's 'Eico Azurchev' Facial Augmentation Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.

Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Augmentations
Click to toggle showing the 14 attributes. descriptionID: 543420
typeID: 49669
Capacity: 0.0
isDynamicType: False
typeNameID: 542938
iconID: 22044
basePrice: 0.0
marketGroupID: 1836 (Augmentations)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1670
portionSize: 1
49670 - Women's 'Imkuradori' Facial Augmentation Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Augmentations
Click to toggle showing the 14 attributes. descriptionID: 543421
typeID: 49670
Capacity: 0.0
isDynamicType: False
typeNameID: 542940
iconID: 22045
basePrice: 0.0
marketGroupID: 1836 (Augmentations)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1670
portionSize: 1
49671 - Women's 'Domino Auric' Facial Augmentation Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Augmentations
Click to toggle showing the 14 attributes. descriptionID: 543422
typeID: 49671
Capacity: 0.0
isDynamicType: False
typeNameID: 542942
iconID: 22046
basePrice: 0.0
marketGroupID: 1836 (Augmentations)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1670
portionSize: 1
49672 - Women's 'Eico Flamjaw' Facial Augmentation Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.

Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Augmentations
Click to toggle showing the 14 attributes. descriptionID: 543423
typeID: 49672
Capacity: 0.0
isDynamicType: False
typeNameID: 542944
iconID: 22047
basePrice: 0.0
marketGroupID: 1836 (Augmentations)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1670
portionSize: 1
49673 - Women's 'Domino Turqoise' Facial Augmentation Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Augmentations
Click to toggle showing the 14 attributes. descriptionID: 543424
typeID: 49673
Capacity: 0.0
isDynamicType: False
typeNameID: 542946
iconID: 22048
basePrice: 0.0
marketGroupID: 1836 (Augmentations)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1670
portionSize: 1
49674 - Women's 'Khalikos Vector' Facial Augmentation Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Augmentations
Click to toggle showing the 14 attributes. descriptionID: 543425
typeID: 49674
Capacity: 0.0
isDynamicType: False
typeNameID: 542948
iconID: 22049
basePrice: 0.0
marketGroupID: 1836 (Augmentations)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1670
portionSize: 1
49675 - Women's 'Eico Sunstrip' Facial Augmentation Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.

Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Augmentations
Click to toggle showing the 14 attributes. descriptionID: 543426
typeID: 49675
Capacity: 0.0
isDynamicType: False
typeNameID: 542950
iconID: 22050
basePrice: 0.0
marketGroupID: 1836 (Augmentations)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1670
portionSize: 1
49676 - Women's 'Domino Bronza' Facial Augmentation Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Augmentations
Click to toggle showing the 14 attributes. descriptionID: 543427
typeID: 49676
Capacity: 0.0
isDynamicType: False
typeNameID: 542952
iconID: 22051
basePrice: 0.0
marketGroupID: 1836 (Augmentations)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1670
portionSize: 1
49677 - Men's 'Grimglam' Facial Augmentation Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Augmentations
Click to toggle showing the 14 attributes. descriptionID: 543428
typeID: 49677
Capacity: 0.0
isDynamicType: False
typeNameID: 542955
iconID: 22052
basePrice: 0.0
marketGroupID: 1836 (Augmentations)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1670
portionSize: 1
49678 - Men's 'Eico Azurbrak' Facial Augmentation Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.

Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Augmentations
Click to toggle showing the 14 attributes. descriptionID: 543429
typeID: 49678
Capacity: 0.0
isDynamicType: False
typeNameID: 542957
iconID: 22053
basePrice: 0.0
marketGroupID: 1836 (Augmentations)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1670
portionSize: 1
49679 - Men's 'Rikkadori' Facial Augmentation Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Augmentations
Click to toggle showing the 14 attributes. descriptionID: 543430
typeID: 49679
Capacity: 0.0
isDynamicType: False
typeNameID: 542959
iconID: 22054
basePrice: 0.0
marketGroupID: 1836 (Augmentations)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1670
portionSize: 1
49680 - Men's 'Eico Hexarc' Facial Augmentation Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.

Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Augmentations
Click to toggle showing the 14 attributes. descriptionID: 543431
typeID: 49680
Capacity: 0.0
isDynamicType: False
typeNameID: 542961
iconID: 22055
basePrice: 0.0
marketGroupID: 1836 (Augmentations)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1670
portionSize: 1
49681 - Men's 'Eico Flamjaw' Facial Augmentation Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.

Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Augmentations
Click to toggle showing the 14 attributes. descriptionID: 543432
typeID: 49681
Capacity: 0.0
isDynamicType: False
typeNameID: 542963
iconID: 22056
basePrice: 0.0
marketGroupID: 1836 (Augmentations)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1670
portionSize: 1
49682 - Men's 'Domino Turqoise' Facial Augmentation Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Augmentations
Click to toggle showing the 14 attributes. descriptionID: 543433
typeID: 49682
Capacity: 0.0
isDynamicType: False
typeNameID: 542965
iconID: 22057
basePrice: 0.0
marketGroupID: 1836 (Augmentations)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1670
portionSize: 1
49683 - Men's 'Barbatus Glimmer' Facial Augmentation Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Augmentations
Click to toggle showing the 14 attributes. descriptionID: 543434
typeID: 49683
Capacity: 0.0
isDynamicType: False
typeNameID: 542967
iconID: 22058
basePrice: 0.0
marketGroupID: 1836 (Augmentations)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1670
portionSize: 1
49684 - Men's 'Eico Zygomandiba' Facial Augmentation Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.

Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Augmentations
Click to toggle showing the 14 attributes. descriptionID: 543435
typeID: 49684
Capacity: 0.0
isDynamicType: False
typeNameID: 542969
iconID: 22059
basePrice: 0.0
marketGroupID: 1836 (Augmentations)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1670
portionSize: 1
49685 - Men's 'Glamstreak' Facial Augmentation Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Augmentations
Click to toggle showing the 14 attributes. descriptionID: 543436
typeID: 49685
Capacity: 0.0
isDynamicType: False
typeNameID: 542971
iconID: 22060
basePrice: 0.0
marketGroupID: 1836 (Augmentations)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1670
portionSize: 1
49689 - Triglavian Biocombinative Cache This structure is a larger variant of the caches commonly found throughout Abyssal Deadspace and like them it often contains bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss.

Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to destroy and raid these caches for the resources they contain.
Precursor Cache
Click to toggle showing the 35 attributes. descriptionID: 543556
typeID: 49689
graphicID: 22311
Capacity: 10000.0
isDynamicType: False
typeNameID: 542990
basePrice: 0.0
Volume: 100000000.0
soundID: 20217
wreckTypeID: 48120
radius: 1226.0
published: False
Mass: 100000.0
groupID: 2009
portionSize: 1
Shield Capacity: 100.0
Structure Hitpoints: 100.0
armorUniformity: 1.0
structureUniformity: 1.0
entityChaseMaxDistance: 0.0
Accuracy falloff : 0.0
Turret Tracking: 0.0
Signature Radius: 1000.0
entityFactionLoss: 0.0
Optimal Range: 0.0
Armor Hitpoints: 100.0
entityFlyRange: 0.0
entityEquipmentMin: 5.0
entityEquipmentMax: 10.0
Disallows Assistance: 1.0
Shield recharge time: 86400000.0
entityAttackRange: 0.0
entityLootCountMin: 1.0
entityLootCountMax: 30.0
Security Status Kill Amount: 0.0
49690 - Triglavian Cladistic Cache This structure is an unusual variant of the caches commonly found throughout Abyssal Deadspace, possibly designed to protect especially valuable or important materials. Like other Triglavian caches it often contains bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss.

Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to destroy and raid these caches for the resources they contain.
Precursor Cache
Click to toggle showing the 40 attributes. descriptionID: 543557
typeID: 49690
graphicID: 22313
Capacity: 10000.0
isDynamicType: False
typeNameID: 542991
basePrice: 0.0
Volume: 100000000.0
soundID: 20217
wreckTypeID: 48120
radius: 1226.0
published: False
Mass: 100000.0
groupID: 2009
portionSize: 1
Untargetable: 1.0
Shield Capacity: 100.0
Structure Hitpoints: 100.0
Armor EM Damage Resistance: 0.001
Armor Explosive Damage Resistance: 0.001
Armor Kinetic Damage Resistance: 0.001
Armor Thermal Damage Resistance: 0.001
entityChaseMaxDistance: 0.0
Accuracy falloff : 0.0
Turret Tracking: 0.0
Signature Radius: 1000.0
entityFactionLoss: 0.0
Optimal Range: 0.0
Armor Hitpoints: 50000.0
entityFlyRange: 0.0
entityEquipmentMin: 5.0
entityEquipmentMax: 10.0
structureUniformity: 1.0
Disallows Assistance: 1.0
Shield recharge time: 86400000.0
entityAttackRange: 0.0
entityLootCountMin: 1.0
entityLootCountMax: 30.0
Security Status Kill Amount: 0.0
armorUniformity: 1.0
49691 - Triglavian Triplex Extraction Cluster The Triglavian Collective operate significant industrial operations within Abyssal Deadspace from the evidence of their infrastructure, including this "Extraction Cluster" apparently a reinforced element of a network of extractive installations the Collective has established in the depths of the abyss. Non-Interactable Object
Click to toggle showing the 14 attributes. descriptionID: 543548
typeID: 49691
graphicID: 22309
Capacity: 10000.0
isDynamicType: False
typeNameID: 542992
basePrice: 0.0
Volume: 100000000.0
soundID: 20217
radius: 1226.0
published: False
Mass: 100000.0
groupID: 1975
portionSize: 1
49692 - Biocombinative Cache Wreck The wreck of a Triglavian Biocombinative Cache. Found in certain Abyssal Deadspace zones, these caches usually contain bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss.

Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to raid these caches for the resources they contain.
Wreck
Click to toggle showing the 13 attributes. descriptionID: 543562
typeID: 49692
graphicID: 22312
Capacity: 25000.0
isDynamicType: False
typeNameID: 542994
basePrice: 0.0
Volume: 25000.0
radius: 250.0
published: False
Mass: 10000.0
groupID: 186
portionSize: 1
49693 - Cladistic Cache Wreck The wreck of a Triglavian Cladistic Cache. Found in certain Abyssal Deadspace zones, these caches usually contain bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss.

Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to raid these caches for the resources they contain.
Wreck
Click to toggle showing the 13 attributes. descriptionID: 543563
typeID: 49693
graphicID: 22314
Capacity: 25000.0
isDynamicType: False
typeNameID: 542995
basePrice: 0.0
Volume: 25000.0
radius: 250.0
published: False
Mass: 10000.0
groupID: 186
portionSize: 1
49694 - Guristas Research Convoy No Description Irregular Industrial
Click to toggle showing the 15 attributes. typeID: 49694
graphicID: 20320
Capacity: 235.0
isDynamicType: False
raceID: 1
typeNameID: 543007
basePrice: 0.0
Volume: 1040000.0
soundID: 31
wreckTypeID: 26574
radius: 350.0
published: False
Mass: 21000000.0
groupID: 1895
portionSize: 1
49695 - Guristas Research Convoy No Description Irregular Industrial
Click to toggle showing the 15 attributes. typeID: 49695
graphicID: 20320
Capacity: 235.0
isDynamicType: False
raceID: 1
typeNameID: 543008
basePrice: 0.0
Volume: 1040000.0
soundID: 31
wreckTypeID: 26574
radius: 350.0
published: False
Mass: 21000000.0
groupID: 1895
portionSize: 1
49696 - Winter Event Nebulae_a EVE/Evetypes/Types/Descriptions/30:543030 Cloud
Click to toggle showing the 13 attributes. descriptionID: 543030
typeID: 49696
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 543029
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 227
portionSize: 1
49697 - Winter Event Nebulae_b Second nebula for winter event Cloud
Click to toggle showing the 13 attributes. descriptionID: 543032
typeID: 49697
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 543031
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 227
portionSize: 1
49698 - Winter Event AoE No Description Cloud
Click to toggle showing the 12 attributes. typeID: 49698
graphicID: 22292
Capacity: 0.0
isDynamicType: False
typeNameID: 543033
basePrice: 0.0
Volume: 0.0
radius: 30000.0
published: False
Mass: 0.0
groupID: 227
portionSize: 1
49699 - Winter Event Structure No Description Irregular Structure
Click to toggle showing the 12 attributes. typeID: 49699
graphicID: 22302
Capacity: 0.0
isDynamicType: False
typeNameID: 543034
basePrice: 0.0
Volume: 1e+11
radius: 30000.0
published: False
Mass: 1000000.0
groupID: 1927
portionSize: 1
49700 - Winter Event Foreground No Description Cloud
Click to toggle showing the 12 attributes. typeID: 49700
graphicID: 22315
Capacity: 0.0
isDynamicType: False
typeNameID: 543035
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 227
portionSize: 1
49701 - Impetus Potency-75 Glamourex Booster Impetus developed the Glamourex neural booster as a means to improve the charm and appeal of its holoreel stars. Generally used at a low dosage on valuable hot properties such as actors and other celebrities, Impetus does make Glamourex available at higher, possibly inadvisable potencies for those who require a rapid boost in their social standing.

Working much like the Social skill this highly potent booster provides a 75% bonus to agent, corporation and faction standing increases.
Booster
Click to toggle showing the 21 attributes. descriptionID: 543504
typeID: 49701
Capacity: 0.0
isDynamicType: False
typeNameID: 543098
iconID: 21841
basePrice: 32768.0
metaGroupID: 19
marketGroupID: 2503 (Hardshell)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 303
portionSize: 1
Social Mutator: 75.0
Booster Duration: 86400000.0
requiredSkill1Level: 1.0
Primary Skill required: 3355.0
Social Bonus: 75.0
Booster Slot: 12.0
49702 - Mat Boost 2018.11 No Description Booster
Click to toggle showing the 14 attributes. typeID: 49702
Capacity: 0.0
isDynamicType: False
typeNameID: 543099
iconID: 21840
basePrice: 32768.0
metaGroupID: 19
marketGroupID: 2504 (Overclocker)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 303
portionSize: 1
49703 - ASI 2018.11 No Description Skill Injectors
Click to toggle showing the 12 attributes. typeID: 49703
Capacity: 0.0
isDynamicType: False
typeNameID: 543100
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1739
portionSize: 1
Skill Points: 128000.0
49704 - OSI 2018.11 No Description Skill Injectors
Click to toggle showing the 14 attributes. typeID: 49704
Capacity: 0.0
isDynamicType: False
typeNameID: 543101
iconID: 21731
basePrice: 0.0
marketGroupID: 2358 (Skill Trading)
Volume: 0.002
radius: 1.0
published: True
Mass: 0.0
groupID: 1739
portionSize: 1
Skill Points: 256000.0
49705 - 'Domino Turqoise' Augmentation Crate This container contains a special gift set of female and male versions of the 'Domino Turqoise' Facial Augmentation. Special Edition Commodities
Click to toggle showing the 15 attributes. descriptionID: 543585
typeID: 49705
Capacity: 0.0
isDynamicType: False
typeNameID: 543102
iconID: 22062
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2487 (Cerebral Accelerators)
Volume: 4.0
radius: 1.0
published: True
Mass: 0.0
groupID: 1194
portionSize: 1
49706 - 'Eico Flamjaw' Augmentation Crate This container contains a special gift set of female and male versions of the 'Eico Flamjaw' Facial Augmentation. Special Edition Commodities
Click to toggle showing the 15 attributes. descriptionID: 543584
typeID: 49706
Capacity: 0.0
isDynamicType: False
typeNameID: 543103
iconID: 22061
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2487 (Cerebral Accelerators)
Volume: 4.0
radius: 1.0
published: True
Mass: 0.0
groupID: 1194
portionSize: 1
49708 - Calm Abyssal Filaments Crate This sealed containment crate holds a Calm Abyssal Filament of a random weather type that can transport you to an Abyssal Deadspace pocket. Special Edition Commodities
Click to toggle showing the 15 attributes. descriptionID: 543521
typeID: 49708
Capacity: 0.0
isDynamicType: False
typeNameID: 543126
iconID: 21924
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2487 (Cerebral Accelerators)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.1
groupID: 1194
portionSize: 1
49709 - Fierce Abyssal Filaments Crate This sealed containment crate holds a Fierce Abyssal Filament of a random weather type that can transport you to an Abyssal Deadspace pocket. Special Edition Commodities
Click to toggle showing the 15 attributes. descriptionID: 543522
typeID: 49709
Capacity: 0.0
isDynamicType: False
typeNameID: 543127
iconID: 21926
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2487 (Cerebral Accelerators)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.1
groupID: 1194
portionSize: 1
49710 - Kikimora A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace.

As with other light combat vessels in the Triglavian lineup, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes limited use of drones and has a long-range remote repair capability.

Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora
Destroyer
Click to toggle showing the 102 attributes. raceID: 135
typeNameID: 543184
radius: 42.0
factionID: 500026
typeID: 49710
graphicID: 22316
Capacity: 360.0
isDynamicType: False
soundID: 20063
wreckTypeID: 48373
Tech Level: 1.0
certificateTemplate: 234
basePrice: 33500000.0
marketGroupID: 2523 (Triglavian)
Volume: 43000.0
descriptionID: 543544
Meta Level: 0.0
isisGroupID: 14
Mass: 1350000.0
published: True
portionSize: 1
groupID: 420
Item Damage: 0.0
Structure Hitpoints: 900.0
Rig Size: 1.0
Low Slots: 4.0
Medium Slots: 3.0
High Slots: 2.0
Power Load: 0.0
powerToSpeed: 1.0
warpFactor: 0.0
Maximum Velocity: 320.0
Signature Radius: 58.0
CPU Output: 174.0
CPU Load: 0.0
Scan Resolution: 525.0
Capacitor Recharge time: 340000.0
Powergrid Output: 58.0
Inertia Modifier: 2.92
armorUniformity: 0.75
Maximum Targeting Range: 50000.0
structureUniformity: 1.0
Warp Speed Multiplier: 4.5
Launcher Hardpoints: 0.0
Turret Hardpoints: 1.0
Calibration: 400.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Rig Slots: 3.0
fwLpKill: 25.0
mainColor: 16777215.0
maxPassengers: 12.0
Rig Slots: 3.0
uniformity: 1.0
maxDirectionalVelocity: 3000.0
minTargetVelDmgMultiplier: 0.05
warpCapacitorNeed: 2.24e-06
heatCapacityHi: 100.0
heatDissipationRate: 0.01
Structure EM Damage Resistance: 0.67
heatDissipationRateHi: 0.01
heatDissipationRateLow: 0.01
heatCapacityMed: 100.0
heatCapacityLow: 100.0
Primary Skill required: 49742.0
Maximum Locked Targets: 7.0
heatGenerationMultiplier: 1.0
RADAR Sensor Strength: 12.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
propulsionGraphicID: 394.0
Color Scheme: 11313.0
Heat Attenuation: 0.5
heatAttenuationMed: 0.5
heatAttenuationMed: 0.63
shipBonusPD1: 25.0
shipBonusPD2: 20.0
gfxBoosterID: 394.0
Drone Bandwidth: 10.0
shipBonusRole1: 100.0
shipBonusRole2: -50.0
Ship Warp Speed: 1.0
Shield Capacity: 450.0
Armor Hitpoints: 1150.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
requiredSkill1Level: 1.0
Drone Capacity: 20.0
Optimal Range Bonus: 50.0
Targeting Speed: 2000.0
Shield recharge time: 625000.0
Capacitor Capacity: 750.0
Shield Uniformity: 0.75
shipScanResistance: 0.0
49711 - Drekavac A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace.

As with other frontline combat vessels of the Collective, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac
Combat Battlecruiser
Click to toggle showing the 102 attributes. raceID: 135
typeNameID: 543185
radius: 250.0
factionID: 500026
typeID: 49711
graphicID: 22318
Capacity: 650.0
isDynamicType: False
soundID: 20063
wreckTypeID: 48372
Tech Level: 1.0
certificateTemplate: 235
basePrice: 165000000.0
marketGroupID: 2525 (Triglavian)
Volume: 233000.0
descriptionID: 543545
Meta Level: 0.0
isisGroupID: 23
Mass: 9900000.0
published: True
portionSize: 1
groupID: 419
Item Damage: 0.0
Structure Hitpoints: 5200.0
Rig Size: 2.0
Low Slots: 7.0
Medium Slots: 4.0
High Slots: 4.0
Power Load: 0.0
powerToSpeed: 1.0
warpFactor: 0.0
Maximum Velocity: 180.0
Signature Radius: 255.0
CPU Output: 410.0
CPU Load: 0.0
Scan Resolution: 210.0
Capacitor Recharge time: 725000.0
Powergrid Output: 1350.0
Inertia Modifier: 0.74
armorUniformity: 0.75
Maximum Targeting Range: 70000.0
structureUniformity: 1.0
Command Burst Effect Range Bonus: 50.0
Warp Speed Multiplier: 2.7
Launcher Hardpoints: 0.0
Turret Hardpoints: 1.0
Calibration: 400.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Rig Slots: 3.0
fwLpKill: 100.0
mainColor: 16777215.0
maxPassengers: 500.0
Rig Slots: 3.0
uniformity: 1.0
maxDirectionalVelocity: 2000.0
minTargetVelDmgMultiplier: 0.25
warpCapacitorNeed: 8.13e-07
heatCapacityHi: 100.0
heatDissipationRate: 0.01
Structure EM Damage Resistance: 0.67
heatDissipationRateHi: 0.01
heatDissipationRateLow: 0.01
heatCapacityMed: 100.0
heatCapacityLow: 100.0
Primary Skill required: 49743.0
Maximum Locked Targets: 7.0
heatGenerationMultiplier: 0.75
RADAR Sensor Strength: 22.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
propulsionGraphicID: 394.0
Color Scheme: 11313.0
Heat Attenuation: 0.71
heatAttenuationMed: 0.63
heatAttenuationMed: 0.76
shipBonusPBC1: 10.0
shipBonusPBC2: -4.0
gfxBoosterID: 394.0
Drone Bandwidth: 75.0
shipBonusRole1: 100.0
shipBonusRole2: -50.0
Ship Warp Speed: 1.0
Shield Capacity: 1400.0
Armor Hitpoints: 7450.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
requiredSkill1Level: 1.0
Drone Capacity: 125.0
Targeting Speed: 5000.0
Shield recharge time: 1250000.0
Capacitor Capacity: 3000.0
Shield Uniformity: 0.75
roleBonusCBC: 25.0
49712 - Rodiva A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace.

The Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
Cruiser
Click to toggle showing the 102 attributes. raceID: 135
typeNameID: 543186
radius: 250.0
factionID: 500026
typeID: 49712
graphicID: 22317
Capacity: 533.0
isDynamicType: False
soundID: 20063
wreckTypeID: 48372
Tech Level: 1.0
certificateTemplate: 235
basePrice: 7500000.0
marketGroupID: 2428 (Triglavian)
Volume: 118000.0
descriptionID: 543546
Meta Level: 0.0
isisGroupID: 16
Mass: 9530000.0
published: False
portionSize: 1
groupID: 26
Item Damage: 0.0
Structure Hitpoints: 2000.0
Rig Size: 2.0
Low Slots: 6.0
Medium Slots: 4.0
High Slots: 4.0
Power Load: 0.0
powerToSpeed: 1.0
warpFactor: 0.0
Maximum Velocity: 240.0
Signature Radius: 110.0
CPU Output: 380.0
CPU Load: 0.0
Scan Resolution: 300.0
Capacitor Recharge time: 526000.0
Powergrid Output: 1170.0
Inertia Modifier: 0.45
armorUniformity: 0.75
Maximum Targeting Range: 55000.0
structureUniformity: 1.0
Warp Speed Multiplier: 3.0
Launcher Hardpoints: 0.0
Turret Hardpoints: 1.0
Calibration: 400.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Rig Slots: 3.0
fwLpKill: 100.0
mainColor: 16777215.0
maxPassengers: 500.0
Rig Slots: 3.0
uniformity: 1.0
maxDirectionalVelocity: 2000.0
minTargetVelDmgMultiplier: 0.25
warpCapacitorNeed: 8.13e-07
heatCapacityHi: 100.0
heatDissipationRate: 0.01
Structure EM Damage Resistance: 0.67
heatDissipationRateHi: 0.01
heatDissipationRateLow: 0.01
heatCapacityMed: 100.0
heatCapacityLow: 100.0
Primary Skill required: 47868.0
Maximum Locked Targets: 7.0
heatGenerationMultiplier: 0.75
Special Ability Bonus: 10.0
Special Ability Bonus: 5.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
propulsionGraphicID: 394.0
Color Scheme: 11313.0
Heat Attenuation: 0.71
heatAttenuationMed: 0.63
heatAttenuationMed: 0.76
gfxBoosterID: 394.0
Drone Bandwidth: 50.0
shipBonusRole1: 100.0
shipBonusRole2: -50.0
shipBonusRole3: 0.05
shipBonusRole4: 2.0
Ship Warp Speed: 1.0
Shield Capacity: 800.0
Armor Hitpoints: 3300.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
requiredSkill1Level: 1.0
Drone Capacity: 75.0
Targeting Speed: 5000.0
Shield recharge time: 1250000.0
Capacitor Capacity: 1500.0
Shield Uniformity: 0.75
49713 - Zarmazd The first modification of Triglavian ship design using the methods of Tech II invention and construction, the Zarmazd builds on the Collective's Rodiva-class support cruiser to create a logistics cruiser adapted for capsuleer use. The Zarmazd's design combines elements of the Amarr Guardian-class armor logistics cruiser's technology with the Triglavian ship frame, energy system and signature adaptive mutaplasmid repair system.

The Zarmazd's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
Logistics
Click to toggle showing the 104 attributes. raceID: 135
typeNameID: 543187
radius: 250.0
factionID: 500026
typeID: 49713
graphicID: 22317
Capacity: 533.0
isDynamicType: False
soundID: 20063
wreckTypeID: 48372
Tech Level: 2.0
basePrice: 20500000.0
marketGroupID: 2428 (Triglavian)
Volume: 118000.0
portionSize: 1
descriptionID: 543547
Meta Level: 5.0
metaGroupID: 2
isisGroupID: 21
Mass: 9530000.0
published: False
certificateTemplate: 235
groupID: 832
Item Damage: 0.0
Structure Hitpoints: 2285.0
Rig Size: 2.0
Low Slots: 5.0
Medium Slots: 4.0
High Slots: 4.0
Power Load: 0.0
powerToSpeed: 1.0
warpFactor: 0.0
Maximum Velocity: 230.0
Signature Radius: 70.0
CPU Output: 370.0
CPU Load: 0.0
Scan Resolution: 365.0
Capacitor Recharge time: 430000.0
Powergrid Output: 1050.0
Inertia Modifier: 0.615
armorUniformity: 0.75
Maximum Targeting Range: 70000.0
structureUniformity: 1.0
Warp Speed Multiplier: 3.3
Launcher Hardpoints: 0.0
Turret Hardpoints: 2.0
Calibration: 400.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Rig Slots: 2.0
fwLpKill: 200.0
mainColor: 16777215.0
maxPassengers: 580.0
Rig Slots: 2.0
uniformity: 1.0
shipBonusGC2: 5.0
warpCapacitorNeed: 8.13e-07
heatCapacityHi: 100.0
heatDissipationRate: 0.01
eliteBonusLogistics1: -15.0
eliteBonusLogistics2: 10.0
heatDissipationRateHi: 0.01
heatDissipationRateLow: 0.01
heatCapacityMed: 100.0
heatCapacityLow: 100.0
Primary Skill required: 3332.0
Secondary Skill required: 12096.0
Maximum Locked Targets: 10.0
Drone Armor Damage Amount Bonus: 100.0
Drone Shield Transport Amount Bonus: 100.0
heatGenerationMultiplier: 0.75
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 0.0
propulsionGraphicID: 394.0
Color Scheme: 11418.0
Heat Attenuation: 0.63
heatAttenuationMed: 0.63
heatAttenuationMed: 0.71
gfxBoosterID: 394.0
Drone Bandwidth: 50.0
shipBonusRole5: -65.0
Ship Warp Speed: 1.0
Shield Capacity: 1280.0
Armor Hitpoints: 1758.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.1625
Armor Thermal Damage Resistance: 0.325
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.15
Shield Thermal Damage Resistance: 0.4
requiredSkill1Level: 5.0
requiredSkill2Level: 1.0
Drone Capacity: 50.0
Structure EM Damage Resistance: 0.67
Targeting Speed: 4500.0
Shield recharge time: 1250000.0
Capacitor Capacity: 1925.0
Shield Uniformity: 0.75
shipBonusGC: 60.0
49714 - Kikimora Blueprint No Description Destroyer Blueprint
Click to toggle showing the 12 attributes. typeID: 49714
graphicID: 22316
Capacity: 0.0
isDynamicType: False
typeNameID: 543188
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 487
portionSize: 1
49715 - Drekavac Blueprint No Description Battlecruiser Blueprint
Click to toggle showing the 12 attributes. typeID: 49715
graphicID: 22318
Capacity: 0.0
isDynamicType: False
typeNameID: 543189
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 489
portionSize: 1
49716 - Rodiva Blueprint No Description Cruiser Blueprint
Click to toggle showing the 12 attributes. typeID: 49716
graphicID: 21976
Capacity: 0.0
isDynamicType: False
typeNameID: 543190
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: False
Mass: 0.0
groupID: 106
portionSize: 1
49717 - Zarmazd Blueprint No Description Cruiser Blueprint
Click to toggle showing the 13 attributes. typeID: 49717
graphicID: 22317
Capacity: 0.0
isDynamicType: False
typeNameID: 543192
basePrice: 50000000000.0
Volume: 0.01
radius: 1.0
published: False
Mass: 0.0
Tech Level: 2
groupID: 106
portionSize: 1
49718 - Medium Navy Ammunition Crate This military surplus crate contains a quantity of ammunition rated for medium weapons appropriate to your race. Special Edition Commodities
Click to toggle showing the 15 attributes. descriptionID: 543518
typeID: 49718
Capacity: 0.0
isDynamicType: False
typeNameID: 543298
iconID: 1666
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2487 (Cerebral Accelerators)
Volume: 4.0
radius: 1.0
published: True
Mass: 0.0
groupID: 1194
portionSize: 1
49719 - Medium Faction Ammunition Crate This crate from the black market in military supplies contains a quantity of ammunition rated for medium weapons appropriate to your race. Special Edition Commodities
Click to toggle showing the 15 attributes. descriptionID: 543519
typeID: 49719
Capacity: 0.0
isDynamicType: False
typeNameID: 543299
iconID: 1666
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2487 (Cerebral Accelerators)
Volume: 4.0
radius: 1.0
published: True
Mass: 0.0
groupID: 1194
portionSize: 1
49720 - Structure EXERT Conduit Coupler A novel structure component developed by the Upwell Consortium and used in the construction of faster-than-light transport devices such as jump gates.

The EXERT Conduit Coupler is derived from experiments based on analysis of Triglavian spatiotemporal filament and conduit gate technology. While replication of Triglavian FTL transport technology has proved challenging, a method of enhancing the establishment of stable wormhole links between point-to-point devices, like jump gates, has been developed using the so-called "exotic entangled reaction transmission" principle.

The EXERT Conduit Coupler has been integrated into the improved jump gate technology offered by Upwell to capsuleer end-users.
Structure Components
Click to toggle showing the 14 attributes. descriptionID: 543478
typeID: 49720
Capacity: 0.0
isDynamicType: False
typeNameID: 543320
iconID: 21562
basePrice: 22500000.0
marketGroupID: 1865 (Structure Components)
Volume: 3000.0
radius: 1.0
published: True
Mass: 10000.0
groupID: 536
portionSize: 1
49721 - Structure EXERT Conduit Coupler Blueprint No Description Construction Component Blueprints
Click to toggle showing the 12 attributes. typeID: 49721
Capacity: 0.0
isDynamicType: False
typeNameID: 543321
basePrice: 200000000.0
marketGroupID: 1913 (Structure Components)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 447
portionSize: 1
49722 - Abyssal Magnetic Field Stabilizer Grants a bonus to the firing rate and damage of hybrid turrets.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Magnetic Field Stabilizer
Click to toggle showing the 18 attributes. descriptionID: 543328
typeID: 49722
Capacity: 0.0
Meta Level: 10
isDynamicType: True
typeNameID: 543327
Volume: 1.0
iconID: 1046
basePrice: 1000.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 302
portionSize: 1
requiredSkill1Level: 4.0
Primary Skill required: 3318.0
49723 - Decayed Magnetic Field Stabilizer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 543537
typeID: 49723
Capacity: 0.0
Meta Level: 0
isDynamicType: False
typeNameID: 543329
iconID: 22064
basePrice: 1000.0
marketGroupID: 2513 (Magnetic Field Stabilizer Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
49724 - Gravid Magnetic Field Stabilizer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 543536
typeID: 49724
Capacity: 0.0
Meta Level: 0
isDynamicType: False
typeNameID: 543330
iconID: 22065
basePrice: 1000.0
marketGroupID: 2513 (Magnetic Field Stabilizer Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
49725 - Unstable Magnetic Field Stabilizer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 543535
typeID: 49725
Capacity: 0.0
Meta Level: 0
isDynamicType: False
typeNameID: 543331
iconID: 22066
basePrice: 1000.0
marketGroupID: 2513 (Magnetic Field Stabilizer Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
49726 - Abyssal Heat Sink No Description Heat Sink
Click to toggle showing the 17 attributes. typeID: 49726
Capacity: 0.0
isDynamicType: True
Meta Level: 10
typeNameID: 543335
iconID: 1046
basePrice: 1000.0
metaGroupID: 15
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 205
portionSize: 1
requiredSkill1Level: 4.0
Primary Skill required: 3318.0
49727 - Decayed Heat Sink Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 543534
typeID: 49727
Capacity: 0.0
Meta Level: 0
isDynamicType: False
typeNameID: 543336
iconID: 22064
basePrice: 1000.0
marketGroupID: 2514 (Heat Sink Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
49728 - Gravid Heat Sink Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 543533
typeID: 49728
Capacity: 0.0
Meta Level: 0
isDynamicType: False
typeNameID: 543337
iconID: 22064
basePrice: 1000.0
marketGroupID: 2514 (Heat Sink Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
49729 - Unstable Heat Sink Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 543532
typeID: 49729
Capacity: 0.0
Meta Level: 0
isDynamicType: False
typeNameID: 543338
iconID: 22064
basePrice: 1000.0
marketGroupID: 2514 (Heat Sink Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
49730 - Abyssal Gyrostabilizer No Description Gyrostabilizer
Click to toggle showing the 17 attributes. typeID: 49730
Capacity: 0.0
isDynamicType: True
Meta Level: 10
typeNameID: 543339
iconID: 1046
basePrice: 1000.0
metaGroupID: 15
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 2.0
groupID: 59
portionSize: 1
requiredSkill1Level: 4.0
Primary Skill required: 3318.0
49731 - Decayed Gyrostabilizer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 543531
typeID: 49731
Capacity: 0.0
Meta Level: 0
isDynamicType: False
typeNameID: 543340
iconID: 22064
basePrice: 1000.0
marketGroupID: 2515 (Gyrostabilizer Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
49732 - Gravid Gyrostabilizer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 543530
typeID: 49732
Capacity: 0.0
Meta Level: 0
isDynamicType: False
typeNameID: 543341
iconID: 22065
basePrice: 1000.0
marketGroupID: 2515 (Gyrostabilizer Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
49733 - Unstable Gyrostabilizer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 543529
typeID: 49733
Capacity: 0.0
Meta Level: 0
isDynamicType: False
typeNameID: 543342
iconID: 22066
basePrice: 1000.0
marketGroupID: 2515 (Gyrostabilizer Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
49734 - Abyssal Entropic Radiation Sink No Description Entropic Radiation Sink
Click to toggle showing the 17 attributes. typeID: 49734
Capacity: 0.0
isDynamicType: True
Meta Level: 10
typeNameID: 543343
iconID: 1046
basePrice: 1000.0
metaGroupID: 15
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1988
portionSize: 1
requiredSkill1Level: 4.0
Primary Skill required: 3318.0
49735 - Decayed Entropic Radiation Sink Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 543528
typeID: 49735
Capacity: 0.0
Meta Level: 0
isDynamicType: False
typeNameID: 543344
iconID: 22064
basePrice: 1000.0
marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
49736 - Gravid Entropic Radiation Sink Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 543527
typeID: 49736
Capacity: 0.0
Meta Level: 0
isDynamicType: False
typeNameID: 543345
iconID: 22065
basePrice: 1000.0
marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
49737 - Unstable Entropic Radiation Sink Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 543526
typeID: 49737
Capacity: 0.0
Meta Level: 0
isDynamicType: False
typeNameID: 543346
iconID: 22066
basePrice: 1000.0
marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
49738 - Abyssal Ballistic Control System No Description Ballistic Control system
Click to toggle showing the 17 attributes. typeID: 49738
Capacity: 0.0
isDynamicType: True
Meta Level: 10
typeNameID: 543347
iconID: 21440
basePrice: 1000.0
metaGroupID: 15
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 367
portionSize: 1
requiredSkill1Level: 4.0
Primary Skill required: 3318.0
49739 - Decayed Ballistic Control System Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 543525
typeID: 49739
Capacity: 0.0
Meta Level: 0
isDynamicType: False
typeNameID: 543348
iconID: 22069
basePrice: 1000.0
marketGroupID: 2517 (Ballistic Control System Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
49740 - Gravid Ballistic Control System Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 543524
typeID: 49740
Capacity: 0.0
Meta Level: 0
isDynamicType: False
typeNameID: 543349
iconID: 22068
basePrice: 1000.0
marketGroupID: 2517 (Ballistic Control System Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
49741 - Unstable Ballistic Control System Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 543523
typeID: 49741
Capacity: 0.0
Meta Level: 0
isDynamicType: False
typeNameID: 543350
iconID: 22067
basePrice: 1000.0
marketGroupID: 2517 (Ballistic Control System Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
49742 - Precursor Destroyer Skill at operating Precursor Destroyers Spaceship Command
Click to toggle showing the 21 attributes. descriptionID: 543408
typeID: 49742
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 543351
iconID: 33
basePrice: 40000.0
marketGroupID: 377 (Spaceship Command)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 257
portionSize: 1
Training time multiplier : 2.0
Primary attribute: 167.0
Secondary attribute: 168.0
Primary Skill required: 47867.0
Level: 0.0
requiredSkill1Level: 3.0
49743 - Precursor Battlecruiser Skill at operating Precursor Battlecruisers. Spaceship Command
Click to toggle showing the 24 attributes. descriptionID: 543409
typeID: 49743
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 543352
iconID: 33
basePrice: 2500000.0
marketGroupID: 377 (Spaceship Command)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 257
portionSize: 1
requiredSkill2Level: 3.0
shipPowerBonus: 2.0
Training time multiplier : 6.0
Primary attribute: 167.0
Secondary attribute: 168.0
Primary Skill required: 3327.0
Secondary Skill required: 47868.0
Level: 0.0
requiredSkill1Level: 4.0
49746 - Small Navy Ammunition Crate This military surplus crate contains a quantity of ammunition rated for small weapons appropriate to your race. Special Edition Commodities
Click to toggle showing the 15 attributes. descriptionID: 543581
typeID: 49746
Capacity: 0.0
isDynamicType: False
typeNameID: 543376
iconID: 1666
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2487 (Cerebral Accelerators)
Volume: 2.0
radius: 1.0
published: True
Mass: 1.0
groupID: 1194
portionSize: 1
49748 - Large Faction Ammunition Crate This crate from the black market in military supplies contains a quantity of ammunition rated for large weapons appropriate to your race. Special Edition Commodities
Click to toggle showing the 15 attributes. descriptionID: 543580
typeID: 49748
Capacity: 0.0
isDynamicType: False
typeNameID: 543400
iconID: 1666
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2487 (Cerebral Accelerators)
Volume: 4.0
radius: 1.0
published: True
Mass: 0.1
groupID: 1194
portionSize: 1
49749 - Impetus Potency-50 Glamourex Booster Impetus developed the Glamourex neural booster as a means to improve the charm and appeal of its holoreel stars. Generally used at a low dosage on valuable hot properties such as actors and other celebrities, Impetus does make Glamourex available at higher, possibly inadvisable potencies for those who require a rapid boost in their social standing.

Working much like the Social skill this highly potent booster provides a 50% bonus to agent, corporation and faction standing increases.
Booster
Click to toggle showing the 21 attributes. descriptionID: 543511
typeID: 49749
Capacity: 0.0
isDynamicType: False
typeNameID: 543407
iconID: 21841
basePrice: 32768.0
metaGroupID: 19
marketGroupID: 2503 (Hardshell)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 303
portionSize: 1
Social Mutator: 50.0
Booster Duration: 86400000.0
requiredSkill1Level: 1.0
Primary Skill required: 3355.0
Social Bonus: 50.0
Booster Slot: 13.0
49750 - Gila Abyssal Afterglow SKIN (Permanent) Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the gamma-ray afterglows that suffuse certain Abyssal Deadspace pockets was developed. Permanent SKIN
Click to toggle showing the 26 attributes. descriptionID: 543491
typeID: 49750
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 543445
basePrice: 0.0
marketGroupID: 2030 (Pirate Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Gila Abyssal Afterglow
skin_skinMaterialID: 336
skin_isSingleUse: False
skin_isStructureSkin: False
skin_skinDescription: 543488
skin_visibleSerenity: False
skin_skinID: 5784
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17715]
skin_licenseTypeID: 49750
Extra Skin Attributes:
Applies to: Gila
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49751 - Gila Abyssal Firestorm SKIN (Permanent) Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed. Permanent SKIN
Click to toggle showing the 26 attributes. descriptionID: 543490
typeID: 49751
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 543446
basePrice: 0.0
marketGroupID: 2030 (Pirate Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Gila Abyssal Firestorm
skin_skinMaterialID: 337
skin_isSingleUse: False
skin_isStructureSkin: False
skin_skinDescription: 543487
skin_visibleSerenity: False
skin_skinID: 5785
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17715]
skin_licenseTypeID: 49751
Extra Skin Attributes:
Applies to: Gila
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49752 - Gila Abyssal Thunderstorm SKIN (Permanent) Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the electrical storms that wrack certain Abyssal Deadspace pockets was developed. Permanent SKIN
Click to toggle showing the 26 attributes. descriptionID: 543489
typeID: 49752
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 543447
basePrice: 0.0
marketGroupID: 2030 (Pirate Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Gila Abyssal Thunderstorm
skin_skinMaterialID: 338
skin_isSingleUse: False
skin_isStructureSkin: False
skin_skinDescription: 543486
skin_visibleSerenity: False
skin_skinID: 5786
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17715]
skin_licenseTypeID: 49752
Extra Skin Attributes:
Applies to: Gila
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49756 - 25,000 Skill Points Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The Skill Points can be applied via your character sheet Commodities
Click to toggle showing the 13 attributes. descriptionID: 543594
typeID: 49756
Capacity: 0.0
isDynamicType: False
typeNameID: 543593
iconID: 22076
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 526
portionSize: 1
49757 - ENV_Abyssal_PVP_pillar_s1_01a No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 49757
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 543597
basePrice: 0.0
Volume: 0.0
soundID: 20867
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
49758 - ENV_Abyssal_PVP_crystal_s1_01a No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 49758
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 543598
basePrice: 0.0
Volume: 0.0
soundID: 20868
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
Removed Items (0 Entries)

Please note that a "removed" item usually means the item was just not yet added to the "newer" build.

TypeID & Name Description Group Attributes

Changed Blueprints (20 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
36960 - Pharolux Cyno Beacon Blueprint BP Price: 200,000,000 ISK
Build Time: 5 days, 5:00:00
Copy:72000 ME:31000 TE:31000 Limit:2x
Materials:
1x Structure Construction Parts
1x Structure Hangar Array
1x Structure Storage Bay
1x Structure Repair Facility
1x Structure Docking Bay
4x Structure Acceleration Coils
Skills:
Outpost Construction I
Outcome:
1x Upwell Cynosural Beacon (35840)
BP Price: 6,000,000,000 ISK
Build Time: 8 days, 16:20:00
Copy:600000 ME:50000 TE:50000 Limit:2x
Materials:
1x Structure Hangar Array
1x Structure Storage Bay
1x Structure Acceleration Coils
2x Structure Construction Parts
2x Structure Electromagnetic Sensor
500000x Liquid Ozone
Skills:
Outpost Construction I
Outcome:
1x Pharolux Cyno Beacon (35840)
BP Price: 26,000,000,000 ISK
Build Time:
58 days, 5:016:20:00
Copy:
72600000 ME:3150000 TE:3150000 Limit:2x
Materials:
1x 21947
1x 21949
1x 21951
1x
2136957
12x 21961
4
47
2
x 369576
500000x 16273

Skills:
3400 I
Outcome:
1x 35840
36961 - Ansiblex Jump Gate Blueprint BP Price: 200,000,000 ISK
Build Time: 30 days, 2:13:20
Copy:430000 ME:63000 TE:63000 Limit:1x
Materials:
4x Structure Market Network
4x Structure Mission Network
40x Structure Medical Center
40x Structure Office Center
100x Structure Construction Parts
100x Structure Hangar Array
100x Structure Storage Bay
100x Structure Repair Facility
100x Structure Docking Bay
400x Structure Acceleration Coils
Skills:
Outpost Construction I
Outcome:
1x Small Stargate (35841)
BP Price: 12,000,000,000 ISK
Build Time: 10 days, 10:00:00
Copy:720000 ME:60000 TE:60000 Limit:2x
Materials:
1x Structure Storage Bay
1x Structure Electromagnetic Sensor
1x Structure Advertisement Nexus
2x Structure EXERT Conduit Coupler
3x Structure Acceleration Coils
4x Structure Construction Parts
Skills:
Outpost Construction I
Outcome:
1x Ansiblex Jump Gate (35841)
BP Price: 212,000,000,000 ISK
Build Time:
310 days, 2:13:210:00:00
Copy:
43720000 ME:630000 TE:630000 Limit:12x
Materials:
41x 21963
4x 21969
40x 21965
40x 21967
100x 21947
100x 21949
100x 21951
100x 21
51
1x 36956
1x 36958
2x 49720
3x 36
957
1004x 21961
400x 3695
47
Skills:
3400 I
Outcome:
1x 35841
36965 - Upwell Monument AM Blueprint BP Price: 200,000,000 ISK
Build Time: 30 days, 2:13:20
Copy:430000 ME:63000 TE:63000 Limit:1x
Materials:
100x Structure Construction Parts
100x Structure Hangar Array
100x Structure Storage Bay
100x Structure Repair Facility
100x Structure Docking Bay
400x Structure Advertisement Nexus
Skills:
Outpost Construction I
Outcome:
1x Upwell Monument (35845)
BP Price: 10,000,000,000 ISK
Build Time: 6 days, 22:40:00
Copy:480000 ME:41000 TE:41000 Limit:2x
Materials:
1x Structure Storage Bay
1x Structure Electromagnetic Sensor
5x Structure Advertisement Nexus
8x Structure Construction Parts
Skills:
Outpost Construction I
Outcome:
1x Upwell Monument AM (35845)
BP Price: 210,000,000,000 ISK
Build Time:
306 days, 2:13:22:40:00
Copy:4
380000 ME:6341000 TE:6341000 Limit:12x
Materials:
1
00x 21947
100x 21949
100x 21951
100x 21957
100x 21961
400x 36958
51
1x 36956
5x 36958
8x 21947

Skills:
3400 I
Outcome:
1x 35845
37076 - Structure Cynosural Generator Array Blueprint BP Price: 1,700,000,000 ISK
Build Time: 10:00:00
Copy:28800 ME:12600 TE:12600 Limit:5x
Materials:
10x Broadcast Node
10x Nano-Factory
10x Organic Mortar Applicators
10x Recursive Computing Module
10x Sterile Conduits
20x Integrity Response Drones
20x Self-Harmonizing Power Core
20x Wetware Mainframe
900x Megacyte
2100x Zydrine
4500x Nocxium
24000x Isogen
210000x Mexallon
600000x Pyerite
3000000x Tritanium
Skills:
Capital Ship Construction I
Outcome:
1x Standup Cynosural Generator I (35912)
No blueprint entry found. BP Price: 1,700,000,000 ISK
Build Time: 10:00:00
Copy:28800 ME:12600 TE:12600 Limit:5x
Materials:
10x 2867
10x 2869
10x 2870
10x 2871
10x 2875
20x 2868
20x 2872
20x 2876
900x 40
2100x 39
4500x 38
24000x 37
210000x 36
600000x 35
3000000x 34
Skills:
22242 I
Outcome:
1x 35912
No blueprint entry found.
37077 - Structure Stargate Connector Blueprint BP Price: 10,000,000,000 ISK
Build Time: 20:00:00
Copy:57600 ME:25200 TE:25200 Limit:2x
Materials:
75x Broadcast Node
75x Nano-Factory
75x Organic Mortar Applicators
75x Recursive Computing Module
75x Sterile Conduits
150x Integrity Response Drones
150x Self-Harmonizing Power Core
150x Wetware Mainframe
3000x Megacyte
7000x Zydrine
15000x Nocxium
80000x Isogen
700000x Mexallon
2000000x Pyerite
10000000x Tritanium
Skills:
Capital Ship Construction I
Outcome:
1x Standup Stargate Engine I (35913)
No blueprint entry found. BP Price: 10,000,000,000 ISK
Build Time: 20:00:00
Copy:57600 ME:25200 TE:25200 Limit:2x
Materials:
75x 2867
75x 2869
75x 2870
75x 2871
75x 2875
150x 2868
150x 2872
150x 2876
3000x 40
7000x 39
15000x 38
80000x 37
700000x 36
2000000x 35
10000000x 34
Skills:
22242 I
Outcome:
1x 35913
No blueprint entry found.
37078 - Structure Warp Accelerant Blueprint BP Price: 560,000,000 ISK
Build Time: 10:00:00
Copy:28800 ME:12600 TE:12600 Limit:5x
Materials:
3x Broadcast Node
3x Nano-Factory
3x Organic Mortar Applicators
3x Recursive Computing Module
3x Sterile Conduits
7x Integrity Response Drones
7x Self-Harmonizing Power Core
7x Wetware Mainframe
300x Megacyte
700x Zydrine
1500x Nocxium
8000x Isogen
70000x Mexallon
200000x Pyerite
1000000x Tritanium
Skills:
Capital Ship Construction I
Outcome:
1x Structure Cynosural Jammer I (35914)
No blueprint entry found. BP Price: 560,000,000 ISK
Build Time: 10:00:00
Copy:28800 ME:12600 TE:12600 Limit:5x
Materials:
3x 2867
3x 2869
3x 2870
3x 2871
3x 2875
7x 2868
7x 2872
7x 2876
300x 40
700x 39
1500x 38
8000x 37
70000x 36
200000x 35
1000000x 34
Skills:
22242 I
Outcome:
1x 35914
No blueprint entry found.
37140 - Structure Monument Blueprint BP Price: 12,000,000,000 ISK
Build Time: 10:00:00
Copy:28800 ME:12600 TE:12600 Limit:5x
Materials:
75x Nano-Factory
75x Organic Mortar Applicators
75x Self-Harmonizing Power Core
75x Sterile Conduits
75x Wetware Mainframe
150x Broadcast Node
150x Integrity Response Drones
150x Recursive Computing Module
6000x Megacyte
14000x Zydrine
30000x Nocxium
160000x Isogen
1400000x Mexallon
4000000x Pyerite
20000000x Tritanium
Skills:
Capital Ship Construction I
Outcome:
1x Structure Monument (37143)
No blueprint entry found. BP Price: 12,000,000,000 ISK
Build Time: 10:00:00
Copy:28800 ME:12600 TE:12600 Limit:5x
Materials:
75x 2869
75x 2870
75x 2872
75x 2875
75x 2876
150x 2867
150x 2868
150x 2871
6000x 40
14000x 39
30000x 38
160000x 37
1400000x 36
4000000x 35
20000000x 34
Skills:
22242 I
Outcome:
1x 37143
No blueprint entry found.
37538 - Tenebrex Cyno Jammer Blueprint BP Price: 200,000,000 ISK
Build Time: 15 days, 1:06:40
Copy:250000 ME:47000 TE:47000 Limit:1x
Materials:
4x Structure Medical Center
4x Structure Office Center
10x Structure Construction Parts
10x Structure Hangar Array
10x Structure Storage Bay
10x Structure Repair Facility
10x Structure Docking Bay
40x Structure Acceleration Coils
Skills:
Outpost Construction I
Outcome:
1x Upwell Cynosural System Jammer (37534)
BP Price: 12,000,000,000 ISK
Build Time: 10 days, 10:00:00
Copy:720000 ME:60000 TE:60000 Limit:2x
Materials:
1x Structure Storage Bay
1x Structure Advertisement Nexus
3x Structure Acceleration Coils
4x Structure Construction Parts
4x Structure Electromagnetic Sensor
Skills:
Outpost Construction I
Outcome:
1x Tenebrex Cyno Jammer (37534)
BP Price: 212,000,000,000 ISK
Build Time: 1
50 days, 10:06:40:00
Copy:
7250000 ME:4760000 TE:4760000 Limit:12x
Materials:
41x 21965
4x 21967
51
1
0x 21947
10x 21949
10x 21951
10x 21
36958
3x 36
957
104x 2196147
4
0x 369576
Skills:
3400 I
Outcome:
1x 37534
48945 - Nov Imp B BPC BP Price: 0 ISK
Build Time: 0:00:15
Copy:? ME:? TE:? Limit:3x

Skills:
Industry I
Outcome:
1x B11 (48609)
BP Price: 0 ISK
Build Time: 0:00:15
Copy:? ME:? TE:? Limit:10x
Materials:
1x Chromodynamic Tricarboxyls
6x Auxiliary Parts
17x Force Cable
25x Elemental Crux
32x Positron Cord
250x Tritanium
Skills:
Industry I
Outcome:
1x B11 (48609)
BP Price: 0 ISK
Build Time: 0:00:15
Copy:? ME:? TE:? Limit:
3x
10x
Materials:
1x 48927
6x 23159
17x 23160
25x 23161
32x 23158
250x 34

Skills:
3380 I
Outcome:
1x 48609
48946 - Nov Imp S BPC BP Price: 0 ISK
Build Time: 0:00:15
Copy:? ME:? TE:? Limit:3x

Skills:
Industry I
Outcome:
1x S11 (48610)
BP Price: 0 ISK
Build Time: 0:01:00
Copy:? ME:? TE:? Limit:10x
Materials:
2x Chromodynamic Tricarboxyls
18x Auxiliary Parts
51x Force Cable
75x Elemental Crux
96x Positron Cord
750x Tritanium
Skills:
Industry I
Outcome:
1x S11 (48610)
BP Price: 0 ISK
Build Time: 0:0
0:151:00
Copy:? ME:? TE:? Limit:
3x
10x
Materials:
2x 48927
18x 23159
51x 23160
75x 23161
96x 23158
750x 34

Skills:
3380 I
Outcome:
1x 48610
48947 - Nov Imp E BPC BP Price: 0 ISK
Build Time: 0:00:15
Copy:? ME:? TE:? Limit:3x

Skills:
Industry I
Outcome:
1x E11 (48612)
BP Price: 0 ISK
Build Time: 0:10:00
Copy:? ME:? TE:? Limit:10x
Materials:
6x Chromodynamic Tricarboxyls
42x Auxiliary Parts
119x Force Cable
175x Elemental Crux
224x Positron Cord
1750x Tritanium
Skills:
Industry I
Outcome:
1x E11 (48612)
BP Price: 0 ISK
Build Time: 0:
010:1500
Copy:? ME:? TE:? Limit:
3x
10x
Materials:
6x 48927
42x 23159
119x 23160
175x 23161
224x 23158
1750x 34

Skills:
3380 I
Outcome:
1x 48612
48948 - Nov Imp A BPC BP Price: 0 ISK
Build Time: 0:00:15
Copy:? ME:? TE:? Limit:3x

Skills:
Industry I
Outcome:
1x A11 (48611)
BP Price: 0 ISK
Build Time: 0:03:00
Copy:? ME:? TE:? Limit:10x
Materials:
3x Chromodynamic Tricarboxyls
24x Auxiliary Parts
68x Force Cable
100x Elemental Crux
128x Positron Cord
1000x Tritanium
Skills:
Industry I
Outcome:
1x A11 (48611)
BP Price: 0 ISK
Build Time: 0:0
0:153:00
Copy:? ME:? TE:? Limit:
3x
10x
Materials:
3x 48927
24x 23159
68x 23160
100x 23161
128x 23158
1000x 34

Skills:
3380 I
Outcome:
1x 48611
48949 - Nov Mod BPC No blueprint entry found. BP Price: 0 ISK
Build Time: 0:00:15
Copy:? ME:? TE:? Limit:10x
Materials:
2x Chromodynamic Tricarboxyls
6x Nocxium
12x Isogen
824x Mexallon
1100x Pyerite
2200x Tritanium
Skills:
Industry I
Outcome:
1x November Module (48944)
BP Price: 0 ISK
Build Time: 0:00:15
Copy:? ME:? TE:? Limit:10x
Materials:
2x 48927
6x 38
12x 37
824x 36
1100x 35
2200x 34
Skills:
3380 I
Outcome:
1x 48944
49625 - Upwell Monument 1M Blueprint No blueprint entry found. BP Price: 10,000,000,000 ISK
Build Time: 6 days, 22:40:00
Copy:480000 ME:41000 TE:41000 Limit:2x
Materials:
1x Structure Storage Bay
1x Structure Electromagnetic Sensor
5x Structure Advertisement Nexus
8x Structure Construction Parts
Skills:
Outpost Construction I
Outcome:
1x Upwell Monument 1M (49600)
BP Price: 10,000,000,000 ISK
Build Time: 6 days, 22:40:00
Copy:480000 ME:41000 TE:41000 Limit:2x
Materials:
1x 21951
1x 36956
5x 36958
8x 21947
Skills:
3400 I
Outcome:
1x 49600
49626 - Upwell Monument 1F Blueprint No blueprint entry found. BP Price: 10,000,000,000 ISK
Build Time: 6 days, 22:40:00
Copy:480000 ME:41000 TE:41000 Limit:2x
Materials:
1x Structure Storage Bay
1x Structure Electromagnetic Sensor
5x Structure Advertisement Nexus
8x Structure Construction Parts
Skills:
Outpost Construction I
Outcome:
1x Upwell Monument 1F (49601)
BP Price: 10,000,000,000 ISK
Build Time: 6 days, 22:40:00
Copy:480000 ME:41000 TE:41000 Limit:2x
Materials:
1x 21951
1x 36956
5x 36958
8x 21947
Skills:
3400 I
Outcome:
1x 49601
49714 - Kikimora Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
3x Megacyte
22x Zydrine
82x Nocxium
180x Zero-Point Condensate
230x Crystalline Isogen-10
398x Isogen
3349x Mexallon
7290x Pyerite
43304x Tritanium
Skills:
Industry I
Outcome:
1x Kikimora (49710)
BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
3x 40
22x 39
82x 38
180x 48112
230x 47975
398x 37
3349x 36
7290x 35
43304x 34
Skills:
3380 I
Outcome:
1x 49710
49715 - Drekavac Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:20:00
Copy:9600 ME:4200 TE:4200 Limit:10x
Materials:
386x Megacyte
560x Zero-Point Condensate
635x Crystalline Isogen-10
1402x Zydrine
2887x Nocxium
9687x Isogen
43907x Mexallon
184233x Pyerite
914356x Tritanium
Skills:
Industry I
Outcome:
1x Drekavac (49711)
BP Price: 0 ISK
Build Time: 3:20:00
Copy:9600 ME:4200 TE:4200 Limit:10x
Materials:
386x 40
560x 48112
635x 47975
1402x 39
2887x 38
9687x 37
43907x 36
184233x 35
914356x 34
Skills:
3380 I
Outcome:
1x 49711
49716 - Rodiva Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:20:00
Copy:9600 ME:4200 TE:4200 Limit:10x
Materials:
156x Megacyte
235x Crystalline Isogen-10
546x Zero-Point Condensate
1202x Zydrine
2387x Nocxium
9687x Isogen
39907x Mexallon
184233x Pyerite
514356x Tritanium
Skills:
Industry I
Outcome:
1x Rodiva (49712)
BP Price: 0 ISK
Build Time: 3:20:00
Copy:9600 ME:4200 TE:4200 Limit:10x
Materials:
156x 40
235x 47975
546x 48112
1202x 39
2387x 38
9687x 37
39907x 36
184233x 35
514356x 34
Skills:
3380 I
Outcome:
1x 49712
49717 - Zarmazd Blueprint No blueprint entry found. BP Price: 50,000,000,000 ISK
Build Time: 2 days, 18:40:00
Copy:192000 ME:84000 TE:84000 Limit:1x
Materials:
1x Rodiva
12x R.A.M.- Starship Tech
23x Antimatter Reactor Unit
75x Construction Blocks
75x Fusion Thruster
90x Morphite
150x Linear Shield Emitter
263x Radar Sensor Cluster
750x Tesseract Capacitor Unit
1800x Nanoelectrical Microprocessor
2250x Tungsten Carbide Armor Plate
Skills:
Advanced Medium Ship Construction I
Nanite Engineering I
Industry V
Outcome:
1x Zarmazd (49713)
BP Price: 50,000,000,000 ISK
Build Time: 2 days, 18:40:00
Copy:192000 ME:84000 TE:84000 Limit:1x
Materials:
1x 49712
12x 11478
23x 11549
75x 3828
75x 11532
90x 11399
150x 11557
263x 11537
750x 11554
1800x 11539
2250x 11543
Skills:
3397 I
11442 I
3380 V
Outcome:
1x 49713
49721 - Structure EXERT Conduit Coupler Blueprint No blueprint entry found. BP Price: 200,000,000 ISK
Build Time: 1 day, 0:00:00
Copy:69120 ME:21000 TE:21000 Limit:7x
Materials:
10x Covert Research Tools
20x Crystalline Isogen-10
25x Recursive Computing Module
100x Zero-Point Condensate
4000x Megacyte
7000x Zydrine
10000x Nocxium
80000x Isogen
90000x Mexallon
400000x Pyerite
800000x Tritanium
Skills:
Industry V
Outcome:
1x Structure EXERT Conduit Coupler (49720)
BP Price: 200,000,000 ISK
Build Time: 1 day, 0:00:00
Copy:69120 ME:21000 TE:21000 Limit:7x
Materials:
10x 33577
20x 47975
25x 2871
100x 48112
4000x 40
7000x 39
10000x 38
80000x 37
90000x 36
400000x 35
800000x 34
Skills:
3380 V
Outcome:
1x 49720
Changed Reprocessing (19 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff
35840 - Pharolux Cyno Beacon (Upwell Cyno Beacon) 1x Structure Construction Parts
1x Structure Hangar Array
1x Structure Storage Bay
1x Structure Repair Facility
1x Structure Docking Bay
4x Structure Market Network
1x Structure Medical Center
1x Structure Office Center
4x Structure Mission Network
400x Structure Acceleration Coils
500000x Liquid Ozone
2x Structure Construction Parts
1x Structure Hangar Array
1x Structure Storage Bay
2x Structure Electromagnetic Sensor
1x Structure Acceleration Coils
1500000x 16273
2
x 21947
1x 21949
1x 21951
1x 21957
1x 21961
4x 21963
1x 21965
1x 21967
4x 21969
400
2x 36956
1
x 36957
35841 - Ansiblex Jump Gate (Upwell Jump Gate) 1x Structure Construction Parts
1x Structure Hangar Array
1x Structure Storage Bay
1x Structure Repair Facility
1x Structure Docking Bay
4x Structure Market Network
1x Structure Medical Center
1x Structure Office Center
4x Structure Mission Network
400x Structure Acceleration Coils
4x Structure Construction Parts
1x Structure Storage Bay
1x Structure Electromagnetic Sensor
3x Structure Acceleration Coils
1x Structure Advertisement Nexus
2x Structure EXERT Conduit Coupler
1x 21947
1
4x 219497
1x 21951
1x
21957
1x 21961
4x 21963
1x 21965
1x 2196
36956
3x 3695
7
41x 21969
400x 36957
36958
2x 49720
35845 - Upwell Monument AM (Upwell Monument) 1x Structure Construction Parts
1x Structure Hangar Array
1x Structure Storage Bay
1x Structure Laboratory
1x Structure Factory
1x Structure Repair Facility
1x Structure Reprocessing Plant
1x Structure Docking Bay
1x Structure Office Center
40x Structure Advertisement Nexus
8x Structure Construction Parts
1x Structure Storage Bay
1x Structure Electromagnetic Sensor
5x Structure Advertisement Nexus
18x 21947
1x 219
49
1x 21951
1x 21953
1x 21955
1x 21957
1x 21959
1x 21961
1x 21967
40
51
1x 36956
5
x 36958
35912 - Standup Cynosural Field Generator I (Structure Navigation Service Module) 250000x Tritanium
50000x Pyerite
17500x Mexallon
2000x Isogen
375x Nocxium
175x Zydrine
75x Megacyte
1x Broadcast Node
1x Integrity Response Drones
1x Nano-Factory
2x Organic Mortar Applicators
1x Recursive Computing Module
2x Self-Harmonizing Power Core
1x Sterile Conduits
2x Wetware Mainframe
No reprocessing data found. 250000x 34
50000x 35
17500x 36
2000x 37
375x 38
175x 39
75x 40
1x 2867
1x 2868
1x 2869
2x 2870
1x 2871
2x 2872
1x 2875
2x 2876
No reprocessing data found.
35913 - Standup Conduit Generator I (Structure Navigation Service Module) 250000x Tritanium
50000x Pyerite
17500x Mexallon
2000x Isogen
375x Nocxium
175x Zydrine
75x Megacyte
1x Broadcast Node
1x Integrity Response Drones
1x Nano-Factory
2x Organic Mortar Applicators
1x Recursive Computing Module
2x Self-Harmonizing Power Core
1x Sterile Conduits
2x Wetware Mainframe
No reprocessing data found. 250000x 34
50000x 35
17500x 36
2000x 37
375x 38
175x 39
75x 40
1x 2867
1x 2868
1x 2869
2x 2870
1x 2871
2x 2872
1x 2875
2x 2876
No reprocessing data found.
35914 - Standup Cynosural System Jammer I (Structure Navigation Service Module) 250000x Tritanium
50000x Pyerite
17500x Mexallon
2000x Isogen
375x Nocxium
175x Zydrine
75x Megacyte
1x Broadcast Node
1x Integrity Response Drones
1x Nano-Factory
2x Organic Mortar Applicators
1x Recursive Computing Module
2x Self-Harmonizing Power Core
1x Sterile Conduits
2x Wetware Mainframe
No reprocessing data found. 250000x 34
50000x 35
17500x 36
2000x 37
375x 38
175x 39
75x 40
1x 2867
1x 2868
1x 2869
2x 2870
1x 2871
2x 2872
1x 2875
2x 2876
No reprocessing data found.
37534 - Tenebrex Cyno Jammer (Upwell Cyno Jammer) 1x Structure Construction Parts
1x Structure Hangar Array
1x Structure Storage Bay
1x Structure Repair Facility
1x Structure Docking Bay
4x Structure Market Network
1x Structure Medical Center
1x Structure Office Center
4x Structure Mission Network
400x Structure Acceleration Coils
4x Structure Construction Parts
1x Structure Storage Bay
4x Structure Electromagnetic Sensor
3x Structure Acceleration Coils
1x Structure Advertisement Nexus
1x 21947
1
4x 219497
1x 21951
14x 21957
1x 21961
4x 21963
1x 21965
1x 21967
4x 21969
400
36956
3x 36957
1
x 369578
49600 - Upwell Monument 1M (Upwell Monument) No reprocessing data found. 8x Structure Construction Parts
1x Structure Storage Bay
1x Structure Electromagnetic Sensor
5x Structure Advertisement Nexus
8x 21947
1x 21951
1x 36956
5x 36958
49601 - Upwell Monument 1F (Upwell Monument) No reprocessing data found. 8x Structure Construction Parts
1x Structure Storage Bay
1x Structure Electromagnetic Sensor
5x Structure Advertisement Nexus
8x 21947
1x 21951
1x 36956
5x 36958
49710 - Kikimora (Destroyer) No reprocessing data found. 43304x Tritanium
7290x Pyerite
3349x Mexallon
398x Isogen
82x Nocxium
22x Zydrine
3x Megacyte
230x Crystalline Isogen-10
180x Zero-Point Condensate
43304x 34
7290x 35
3349x 36
398x 37
82x 38
22x 39
3x 40
230x 47975
180x 48112
49711 - Drekavac (Combat Battlecruiser) No reprocessing data found. 914356x Tritanium
184233x Pyerite
43907x Mexallon
9687x Isogen
2887x Nocxium
1402x Zydrine
386x Megacyte
635x Crystalline Isogen-10
560x Zero-Point Condensate
914356x 34
184233x 35
43907x 36
9687x 37
2887x 38
1402x 39
386x 40
635x 47975
560x 48112
49712 - Rodiva (Cruiser) No reprocessing data found. 614356x Tritanium
154233x Pyerite
39907x Mexallon
9687x Isogen
2387x Nocxium
1202x Zydrine
356x Megacyte
435x Crystalline Isogen-10
400x Zero-Point Condensate
614356x 34
154233x 35
39907x 36
9687x 37
2387x 38
1202x 39
356x 40
435x 47975
400x 48112
49713 - Zarmazd (Logistics) No reprocessing data found. 566667x Tritanium
134444x Pyerite
32222x Mexallon
8889x Isogen
1111x Nocxium
800x Zydrine
200x Megacyte
75x Construction Blocks
90x Morphite
75x Ion Thruster
263x Magnetometric Sensor Cluster
1800x Photon Microprocessor
2250x Crystalline Carbonide Armor Plate
23x Fusion Reactor Unit
750x Oscillator Capacitor Unit
150x Pulse Shield Emitter
566667x 34
134444x 35
32222x 36
8889x 37
1111x 38
800x 39
200x 40
75x 3828
90x 11399
75x 11531
263x 11535
1800x 11541
2250x 11545
23x 11547
750x 11553
150x 11556
49720 - Structure EXERT Conduit Coupler (Structure Components) No reprocessing data found. 800000x Tritanium
400000x Pyerite
90000x Mexallon
80000x Isogen
10000x Nocxium
7000x Zydrine
4000x Megacyte
25x Recursive Computing Module
10x Covert Research Tools
20x Crystalline Isogen-10
100x Zero-Point Condensate
800000x 34
400000x 35
90000x 36
80000x 37
10000x 38
7000x 39
4000x 40
25x 2871
10x 33577
20x 47975
100x 48112
49722 - Abyssal Magnetic Field Stabilizer (Magnetic Field Stabilizer) No reprocessing data found. 8050x Tritanium
1459x Pyerite
8050x 34
1459x 35
49726 - Abyssal Heat Sink (Heat Sink) No reprocessing data found. 676x Tritanium
318x Mexallon
2x Isogen
6x Zydrine
2x Megacyte
676x 34
318x 36
2x 37
6x 39
2x 40
49730 - Abyssal Gyrostabilizer (Gyrostabilizer) No reprocessing data found. 773x Tritanium
491x Pyerite
518x Mexallon
3x Isogen
4x Zydrine
773x 34
491x 35
518x 36
3x 37
4x 39
49734 - Abyssal Entropic Radiation Sink (Entropic Radiation Sink) No reprocessing data found. 676x Tritanium
318x Mexallon
2x Isogen
6x Zydrine
2x Megacyte
676x 34
318x 36
2x 37
6x 39
2x 40
49738 - Abyssal Ballistic Control System (Ballistic Control system) No reprocessing data found. 1351x Tritanium
636x Mexallon
4x Isogen
14x Zydrine
4x Megacyte
1x Mechanical Parts
5x Miniature Electronics
5x Morphite
9x Quantum Microprocessor
1351x 34
636x 36
4x 37
14x 39
4x 40
1x 3689
5x 9842
5x 11399
9x 11540

Changed Traits (9 Entries)
TypeID, Group, & Name Tranquility_Previous Tranquility_Next Diff
35840 - Pharolux Cyno Beacon
(Upwell Cyno Beacon)
Role Bonus:
  • This Upwell FLEX structure is always equipped with a built in Standup Cynosural Field Generator I service module.
  • While this structure has its Standup Cynosural Field Generator I service module online it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle
Role Bonus:
This Upwell FLEX structure is always equipped with a built in <a href=showinfo:35912>Standup Cynosural Field Generator I</a> service module.
While this structure has its <a href=showinfo:35912>Standup Cynosural Field Generator I</a> service module online it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle
35841 - Ansiblex Jump Gate
(Upwell Jump Gate)
Role Bonus:
  • This Upwell FLEX structure is always equipped with a built in Standup Conduit Generator I service module.
  • While this structure has its Standup Conduit Generator I service module online it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle
Role Bonus:
This Upwell FLEX structure is always equipped with a built in <a href=showinfo:35913>Standup Conduit Generator I</a> service module.
While this structure has its <a href=showinfo:35913>Standup Conduit Generator I</a> service module online it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle
37534 - Tenebrex Cyno Jammer
(Upwell Cyno Jammer)
Role Bonus:
  • This Upwell FLEX structure is always equipped with a built in Standup Cynosural System Jammer I service module.
  • While this structure has its Standup Cynosural System Jammer I service module online it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle
Role Bonus:
This Upwell FLEX structure is always equipped with a built in <a href=showinfo:35914>Standup Cynosural System Jammer I</a> service module.
While this structure has its <a href=showinfo:35914>Standup Cynosural System Jammer I</a> service module online it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle
37604 - Apostle
(Force Auxiliary)
Amarr Carrier bonuses (per skill level):
  • 5% bonus to Remote Capacitor Transmitter and Remote Armor Repairer amount
  • 4% bonus to all armor resistances
  • 5% bonus to maximum capacitor pool
  • 1% bonus to Armored Command and Information Command burst strength and duration


Role Bonus:
  • Can fit a Triage module
  • Can use two Command Burst modules
  • 50% reduction in CPU requirements for Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • 200% bonus to Logistics Drone transfer amount
  • 5x penalty to Entosis Link duration
Amarr Carrier bonuses (per skill level):
  • 5% bonus to Remote Capacitor Transmitter and Remote Armor Repairer amount
  • 4% bonus to all armor resistances
  • 1% bonus to Armored Command and Information Command burst strength and duration


Role Bonus:
  • Can fit a Triage module
  • Can use two Command Burst modules
  • 50% reduction in CPU requirements for Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • 200% bonus to Logistics Drone transfer amount
  • 5x penalty to Entosis Link duration
Amarr Carrier bonuses (per skill level):
5% bonus to <a href=showinfo:3423>Remote Capacitor Transmitter</a> and <a href=showinfo:16069>Remote Armor Repairer</a> amount
4% bonus to all armor resistances\
n5% bonus to maximum capacitor pool\n1% bonus to <a href=showinfo:20494>Armored Command</a> and <a href=showinfo:20495>Information Command</a> burst strength and duration

Role Bonus:
Can fit a <a href=showinfo:27951>Triage module</a>
Can use two <a href=showinfo:3348>Command Burst</a> modules
50% reduction in CPU requirements for <a href=showinfo:3348>Command Burst</a> modules
200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
200% bonus to <a href=showinfo:3439>Logistics Drone</a> transfer amount
5x penalty to <a href=showinfo:34593>Entosis Link</a> duration
37605 - Minokawa
(Force Auxiliary)
Caldari Carrier bonuses (per skill level):
  • 5% bonus to Remote Capacitor Transmitter and Remote Shield Booster amount
  • 4% bonus to all shield resistances
  • 5% bonus to maximum capacitor pool
  • 1% bonus to Shield Command and Information Command burst strength and duration


Role Bonus:
  • Can fit a Triage module
  • Can use two Command Burst modules
  • 50% reduction in CPU requirements for Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • 200% bonus to Logistics Drone transfer amount
  • 5x penalty to Entosis Link duration
Caldari Carrier bonuses (per skill level):
  • 5% bonus to Remote Capacitor Transmitter and Remote Shield Booster amount
  • 4% bonus to all shield resistances
  • 1% bonus to Shield Command and Information Command burst strength and duration


Role Bonus:
  • Can fit a Triage module
  • Can use two Command Burst modules
  • 50% reduction in CPU requirements for Command Burst modules
  • 200% bonus to Logistics Drone transfer amount
  • 5x penalty to Entosis Link duration
  • 200% bonus to Command Burst area of effect range
Caldari Carrier bonuses (per skill level):
5% bonus to <a href=showinfo:3423>Remote Capacitor Transmitter</a> and <a href=showinfo:3422>Remote Shield Booster</a> amount
4% bonus to all shield resistances\
n5% bonus to maximum capacitor pool\n1% bonus to <a href=showinfo:3350>Shield Command</a> and <a href=showinfo:20495>Information Command</a> burst strength and duration

Role Bonus:
Can fit a <a href=showinfo:27951>Triage module</a>
Can use two <a href=showinfo:3348>Command Burst</a> modules
50% reduction in CPU requirements for <a href=showinfo:3348>Command Burst</a> modules
200%
bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
200%
bonus to <a href=showinfo:3439>Logistics Drone</a> transfer amount
5x penalty to <a href=showinfo:34593>Entosis Link</a> duration

200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
37606 - Lif
(Force Auxiliary)
Minmatar Carrier bonuses (per skill level):
  • 5% bonus to Remote Armor Repairer and Remote Shield Booster cycle time
  • 7.5% bonus to Shield Booster amount
  • 10% bonus to capacitor booster charge strength
  • 1% bonus to Shield Command and Skirmish Command burst strength and duration


Role Bonus:
  • Can fit a Triage module
  • Can use two Command Burst modules
  • 50% reduction in CPU requirements for Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • 200% bonus to Logistics Drone transfer amount
  • 5x penalty to Entosis Link duration
Minmatar Carrier bonuses (per skill level):
  • 5% bonus to Remote Armor Repairer and Remote Shield Booster cycle time
  • 7.5% bonus to Shield Booster amount
  • 1% bonus to Shield Command and Skirmish Command burst strength and duration


Role Bonus:
  • Can fit a Triage module
  • Can use two Command Burst modules
  • 50% reduction in CPU requirements for Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • 200% bonus to Logistics Drone transfer amount
  • 5x penalty to Entosis Link duration
Minmatar Carrier bonuses (per skill level):
5% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> and <a href=showinfo:3422>Remote Shield Booster</a> cycle time
7.5% bonus to <a href=showinfo:3416>Shield Booster</a> amount\
n10% bonus to capacitor booster charge strength\n1% bonus to <a href=showinfo:3350>Shield Command</a> and <a href=showinfo:3349>Skirmish Command</a> burst strength and duration

Role Bonus:
Can fit a <a href=showinfo:27951>Triage module</a>
Can use two <a href=showinfo:3348>Command Burst</a> modules
50% reduction in CPU requirements for <a href=showinfo:3348>Command Burst</a> modules
200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
200% bonus to <a href=showinfo:3439>Logistics Drone</a> transfer amount
5x penalty to <a href=showinfo:34593>Entosis Link</a> duration
37607 - Ninazu
(Force Auxiliary)
Gallente Carrier bonuses (per skill level):
  • 5% bonus to Remote Armor Repairer and Remote Shield Booster cycle time
  • 7.5% bonus to Armor Repairer amount
  • 10% bonus to capacitor booster charge strength
  • 1% bonus to Armored Command and Skirmish Command burst strength and duration


Role Bonus:
  • Can fit a Triage module
  • Can use two Command Burst modules
  • 50% reduction in CPU requirements for Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • 200% bonus to Logistics Drone transfer amount
  • 5x penalty to Entosis Link duration
Gallente Carrier bonuses (per skill level):
  • 5% bonus to Remote Armor Repairer and Remote Shield Booster cycle time
  • 7.5% bonus to Armor Repairer amount
  • 1% bonus to Armored Command and Skirmish Command burst strength and duration


Role Bonus:
  • Can fit a Triage module
  • Can use two Command Burst modules
  • 50% reduction in CPU requirements for Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • 200% bonus to Logistics Drone transfer amount
  • 5x penalty to Entosis Link duration
Gallente Carrier bonuses (per skill level):
5% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> and <a href=showinfo:3422>Remote Shield Booster</a> cycle time
7.5% bonus to <a href=showinfo:3393>Armor Repairer</a> amount\
n10% bonus to capacitor booster charge strength\n1% bonus to <a href=showinfo:20494>Armored Command</a> and <a href=showinfo:3349>Skirmish Command</a> burst strength and duration

Role Bonus:
Can fit a <a href=showinfo:27951>Triage module</a>
Can use two <a href=showinfo:3348>Command Burst</a> modules
50% reduction in CPU requirements for <a href=showinfo:3348>Command Burst</a> modules
200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
200% bonus to <a href=showinfo:3439>Logistics Drone</a> transfer amount
5x penalty to <a href=showinfo:34593>Entosis Link</a> duration
49710 - Kikimora
(Destroyer)
Precursor Destroyer bonuses (per skill level):
  • 25% bonus to Small Precursor Weapon damage
  • 20% bonus to Small Precursor Weapon optimal range


Role Bonus:
  • 50% bonus to Small Precursor Weapon optimal range
  • 50% reduced Energy Neutralizer capacitor need
  • 50% reduced Remote Armor Repairer capacitor need
  • 50% reduced Smart Bomb capacitor need
  • 100% bonus to Remote Armor Repairer range
Precursor Destroyer bonuses (per skill level):
25% bonus to <a href=showinfo:47870>Small Precursor Weapon</a> damage
20% bonus to <a href=showinfo:47870>Small Precursor Weapon</a> optimal range

Role Bonus:
50% bonus to <a href=showinfo:47870>Small Precursor Weapon</a> optimal range
50% reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need
50% reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need
50% reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need
100% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range
49711 - Drekavac
(Combat Battlecruiser)
Precursor Battlecruiser bonuses (per skill level):
  • 10% bonus to Medium Precursor Turret damage
  • 4% bonus to all armor resistances


Role Bonus:
  • Can use one Command Burst module
  • 50% bonus to Command Burst area of effect range
  • 25% bonus to Medium Precursor Turret optimal range
  • 50% reduced Energy Neutralizer capacitor need
  • 50% reduced Remote Armor Repairer capacitor need
  • 50% reduced Smart Bomb capacitor need
  • 100% bonus to Remote Armor Repairer range
Precursor Battlecruiser bonuses (per skill level):
10% bonus to <a href=showinfo:47871>Medium Precursor Turret</a> damage
4% bonus to all armor resistances

Role Bonus:
Can use one <a href=showinfo:3348>Command Burst</a> module
50% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
25% bonus to <a href=showinfo:47871>Medium Precursor Turret</a> optimal range
50% reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need
50% reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need
50% reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need
100% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range
Changes to Attributes (17 Entries)
Attribute Name Diff
213 - missileDamageMultiplierBonus iconID: None => 1397
438 - socialMutator published: True => False
868 - jumpDriveConsumptionAmount defaultValue: 0.0 => 2000.0
tooltipDescriptionID: 296281 => 318051
tooltipTitleID: 296280 => 318050
2115 - stasisWebifierResistance unitID: 108 => 127
2793 - jumpPortalAdditionalConsumption attributeCategory: None => 5
attributeID: None => 2793
attributeName: None => jumpPortalAdditionalConsumption
categoryID: None => 7
defaultValue: None => 0.0
description: None => Additional units of fuel that are consumed on each jump through a jump portal, not subject to any of the mass or distance multipliers
displayName: None =>
displayNameID: None => 318003 ("Added Jump Portal Fuel Consumption")
highIsGood: None => True
published: None => False
stackable: None => True
tooltipDescriptionID: None => 318005
tooltipTitleID: None => 318004
unitID: None => 138
2794 - cynoJammerActivationDelay attributeCategory: None => 5
attributeID: None => 2794
attributeName: None => cynoJammerActivationDelay
categoryID: None => 7
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 318006 ("Activation Delay")
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 3
2795 - cynoJammerActivationDelay attributeCategory: None => 5
attributeID: None => 2795
attributeName: None => cynoJammerActivationDelay
categoryID: None => 7
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 318007 ("Activation Delay")
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 101
2796 - repairMultiplierBonusPerCycle attributeCategory: None => 5
attributeID: None => 2796
attributeName: None => repairMultiplierBonusPerCycle
categoryID: None => 20
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 318013 ("Repair Multiplier Bonus Per Cycle")
highIsGood: None => True
iconID: None => 80
published: None => True
stackable: None => True
unitID: None => 127
2797 - repairMultiplierBonusMax attributeCategory: None => 5
attributeID: None => 2797
attributeName: None => repairMultiplierBonusMax
categoryID: None => 20
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 318012 ("Maximum Repair Multiplier Bonus")
highIsGood: None => True
iconID: None => 80
published: None => True
stackable: None => True
unitID: None => 127
2798 - gateMaxJumpMass attributeCategory: None => 5
attributeID: None => 2798
attributeName: None => gateMaxJumpMass
categoryID: None => 7
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 318014 ("Maximum Jump Mass")
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 2
2799 - shipBonusPD1 attributeCategory: None => 5
attributeID: None => 2799
attributeName: None => shipBonusPD1
categoryID: None => 9
defaultValue: None => 0.0
description: None => Precursor Destroyer Skill Attribute
displayName: None =>
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 105
2800 - shipBonusPD2 attributeCategory: None => 5
attributeID: None => 2800
attributeName: None => shipBonusPD2
categoryID: None => 9
defaultValue: None => 0.0
description: None => Precursor Destroyer Skill Attribute
displayName: None =>
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 105
2801 - shipBonusPBC1 attributeCategory: None => 5
attributeID: None => 2801
attributeName: None => shipBonusPBC1
categoryID: None => 9
defaultValue: None => 0.0
description: None => Precursor Battlecruiser Skill Attribute
displayName: None =>
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 105
2802 - shipBonusPBC2 attributeCategory: None => 5
attributeID: None => 2802
attributeName: None => shipBonusPBC2
categoryID: None => 9
defaultValue: None => 0.0
description: None => Precursor Battlecruiser Skill Attribute
displayName: None =>
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 105
2803 - miningAmountSet attributeCategory: None => 4
attributeID: None => 2803
attributeName: None => miningAmountSet
categoryID: None => 7
defaultValue: None => 0.0
description: None => Sets how much ore gets mined
displayName: None =>
displayNameID: None => 318019 ("Mining amount")
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 9
2804 - serviceModuleFullPowerStateArmorPlatingMultiplier attributeCategory: None => 5
attributeID: None => 2804
attributeName: None => serviceModuleFullPowerStateArmorPlatingMultiplier
categoryID: None => 7
defaultValue: None => 0.0
description: None =>
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
2805 - structurePowerStateArmorPlatingMultiplier attributeCategory: None => 5
attributeID: None => 2805
attributeName: None => structurePowerStateArmorPlatingMultiplier
categoryID: None => 7
defaultValue: None => 0.0
description: None =>
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
Attribute Changes per Type (245 Entries)
TypeID, Name, and Group Diff
584 - Griffin (Frigate) Powergrid Output: 24.0 => 28.0
Signature Radius: 42.0 => 40.0
632 - Blackbird (Cruiser) Signature Radius: 150.0 => 135.0
640 - Scorpion (Battleship) Powergrid Output: 9000.0 => 9500.0
Signature Radius: 480.0 => 440.0
1948 - Magnetometric ECM I (ECM) Optimal Range: 24000.0 => 28800.0
Gravimetric ECM Jammer Strength: 1.0 => 1.1
Ladar ECM Jammer Strength: 1.0 => 1.1
Magnetometric ECM Jammer Strength: 3.0 => 3.3
RADAR ECM Jammer Strength: 1.0 => 1.1
1955 - Gravimetric ECM I (ECM) Optimal Range: 24000.0 => 28800.0
Gravimetric ECM Jammer Strength: 3.0 => 3.3
Ladar ECM Jammer Strength: 1.0 => 1.1
Magnetometric ECM Jammer Strength: 1.0 => 1.1
RADAR ECM Jammer Strength: 1.0 => 1.1
1956 - Radar ECM I (ECM) Optimal Range: 24000.0 => 28800.0
Gravimetric ECM Jammer Strength: 1.0 => 1.1
Ladar ECM Jammer Strength: 1.0 => 1.1
Magnetometric ECM Jammer Strength: 1.0 => 1.1
RADAR ECM Jammer Strength: 3.0 => 3.3
1957 - Multispectral ECM I (ECM) Optimal Range: 16000.0 => 19200.0
Gravimetric ECM Jammer Strength: 2.0 => 2.2
Ladar ECM Jammer Strength: 2.0 => 2.2
Magnetometric ECM Jammer Strength: 2.0 => 2.2
RADAR ECM Jammer Strength: 2.0 => 2.2
1958 - Ladar ECM I (ECM) Optimal Range: 24000.0 => 28800.0
Gravimetric ECM Jammer Strength: 1.0 => 1.1
Ladar ECM Jammer Strength: 3.0 => 3.3
Magnetometric ECM Jammer Strength: 1.0 => 1.1
RADAR ECM Jammer Strength: 1.0 => 1.1
2001 - Cynosural Suppression (Strategic Upgrades) radius: 0.0 => 1.0
Daily Upkeep Cost: 20000000.0 => 30000000.0
isDynamicType: None => False
2008 - Cynosural Navigation (Strategic Upgrades) radius: 0.0 => 1.0
Daily Upkeep Cost: 2000000.0 => 5000000.0
isDynamicType: None => False
2009 - Supercapital Construction Facilities (Strategic Upgrades) Daily Upkeep Cost: 1000000.0 => 40000000.0
2559 - Ladar ECM II (ECM) Optimal Range: 28800.0 => 34560.0
Gravimetric ECM Jammer Strength: 1.2 => 1.3
Ladar ECM Jammer Strength: 3.6 => 4.0
Magnetometric ECM Jammer Strength: 1.2 => 1.3
RADAR ECM Jammer Strength: 1.2 => 1.3
2563 - Magnetometric ECM II (ECM) Optimal Range: 28800.0 => 34560.0
Gravimetric ECM Jammer Strength: 1.2 => 1.3
Ladar ECM Jammer Strength: 1.2 => 1.3
Magnetometric ECM Jammer Strength: 3.6 => 4.0
RADAR ECM Jammer Strength: 1.2 => 1.3
2567 - Multispectral ECM II (ECM) Optimal Range: 19200.0 => 23040.0
Gravimetric ECM Jammer Strength: 2.4 => 2.6
Ladar ECM Jammer Strength: 2.4 => 2.6
Magnetometric ECM Jammer Strength: 2.4 => 2.6
RADAR ECM Jammer Strength: 2.4 => 2.6
2571 - Gravimetric ECM II (ECM) Optimal Range: 28800.0 => 34560.0
Gravimetric ECM Jammer Strength: 3.6 => 4.0
Ladar ECM Jammer Strength: 1.2 => 1.3
Magnetometric ECM Jammer Strength: 1.2 => 1.3
RADAR ECM Jammer Strength: 1.2 => 1.3
2575 - Radar ECM II (ECM) Optimal Range: 28800.0 => 34560.0
Gravimetric ECM Jammer Strength: 1.2 => 1.3
Ladar ECM Jammer Strength: 1.2 => 1.3
Magnetometric ECM Jammer Strength: 1.2 => 1.3
RADAR ECM Jammer Strength: 3.6 => 4.0
3536 - CONCORD Capital Remote Armor Repairer (Remote Armor Repairer) Activation time / duration: 12000.0 => 15000.0
Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
3544 - CONCORD Capital Remote Shield Booster (Remote Shield Booster) Activation time / duration: 16000.0 => 20000.0
3616 - Capital Remote Shield Booster I (Remote Shield Booster) Activation time / duration: 16000.0 => 20000.0
3618 - Capital Remote Shield Booster II (Remote Shield Booster) Activation time / duration: 16000.0 => 20000.0
9518 - Initiated Ion Field ECM I (ECM) Optimal Range: 25260.0 => 30312.0
Gravimetric ECM Jammer Strength: 1.05 => 1.2
Ladar ECM Jammer Strength: 1.05 => 1.2
Magnetometric ECM Jammer Strength: 3.15 => 3.5
RADAR ECM Jammer Strength: 1.05 => 1.2
9519 - FZ-3 Subversive Spatial Destabilizer ECM (ECM) Optimal Range: 25260.0 => 30312.0
Gravimetric ECM Jammer Strength: 3.15 => 3.5
Ladar ECM Jammer Strength: 1.05 => 1.2
Magnetometric ECM Jammer Strength: 1.05 => 1.2
RADAR ECM Jammer Strength: 1.05 => 1.2
9520 - 'Penumbra' White Noise ECM (ECM) Optimal Range: 25260.0 => 30312.0
Gravimetric ECM Jammer Strength: 1.05 => 1.2
Ladar ECM Jammer Strength: 1.05 => 1.2
Magnetometric ECM Jammer Strength: 1.05 => 1.2
RADAR ECM Jammer Strength: 3.15 => 3.5
9521 - Initiated Enduring Multispectral ECM (ECM) Optimal Range: 16000.0 => 19200.0
Gravimetric ECM Jammer Strength: 2.2 => 2.4
Ladar ECM Jammer Strength: 2.2 => 2.4
Magnetometric ECM Jammer Strength: 2.2 => 2.4
RADAR ECM Jammer Strength: 2.2 => 2.4
9522 - Faint Phase Inversion ECM I (ECM) Optimal Range: 25260.0 => 30312.0
Gravimetric ECM Jammer Strength: 1.05 => 1.2
Ladar ECM Jammer Strength: 3.15 => 3.5
Magnetometric ECM Jammer Strength: 1.05 => 1.2
RADAR ECM Jammer Strength: 1.05 => 1.2
11194 - Kitsune (Electronic Attack Ship) Powergrid Output: 26.0 => 30.0
Signature Radius: 47.0 => 42.0
11355 - Small Remote Armor Repairer I (Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
11357 - Medium Remote Armor Repairer I (Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
11359 - Large Remote Armor Repairer I (Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
11957 - Falcon (Force Recon Ship) Powergrid Output: 700.0 => 760.0
Signature Radius: 175.0 => 165.0
11959 - Rook (Combat Recon Ship) Powergrid Output: 680.0 => 740.0
Signature Radius: 170.0 => 158.0
16433 - Small I-ax Enduring Remote Armor Repairer (Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
16435 - Small Coaxial Compact Remote Armor Repairer (Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
16437 - Small 'Arup' Remote Armor Repairer (Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
16439 - Small Solace Scoped Remote Armor Repairer (Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
16441 - Medium I-ax Enduring Remote Armor Repairer (Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
16443 - Medium Coaxial Compact Remote Armor Repairer (Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
16445 - Medium 'Arup' Remote Armor Repairer (Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
16447 - Medium Solace Scoped Remote Armor Repairer (Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
16449 - Large I-ax Enduring Remote Armor Repairer (Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
16451 - Large Coaxial Compact Remote Armor Repairer (Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
16453 - Large 'Arup' Remote Armor Repairer (Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
16455 - Large Solace Scoped Remote Armor Repairer (Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
18981 - Coreli C-Type Small Remote Armor Repairer (Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
18983 - Coreli B-Type Small Remote Armor Repairer (Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
18985 - Coreli A-Type Small Remote Armor Repairer (Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
18987 - Corelum C-Type Medium Remote Armor Repairer (Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
18989 - Corelum B-Type Medium Remote Armor Repairer (Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
18991 - Corelum A-Type Medium Remote Armor Repairer (Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
19047 - Centii C-Type Small Remote Armor Repairer (Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
19049 - Centii B-Type Small Remote Armor Repairer (Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
19051 - Centii A-Type Small Remote Armor Repairer (Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
19053 - Centum C-Type Medium Remote Armor Repairer (Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
19055 - Centum B-Type Medium Remote Armor Repairer (Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
19057 - Centum A-Type Medium Remote Armor Repairer (Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
19923 - Morpheus Enduring Magnetometric ECM (ECM) Optimal Range: 24000.0 => 28800.0
Gravimetric ECM Jammer Strength: 1.1 => 1.2
Ladar ECM Jammer Strength: 1.1 => 1.2
Magnetometric ECM Jammer Strength: 3.3 => 3.6
RADAR ECM Jammer Strength: 1.1 => 1.2
19925 - Aergia Compact Magnetometric ECM (ECM) Optimal Range: 24000.0 => 28800.0
Gravimetric ECM Jammer Strength: 1.1 => 1.2
Ladar ECM Jammer Strength: 1.1 => 1.2
Magnetometric ECM Jammer Strength: 3.3 => 3.6
RADAR ECM Jammer Strength: 1.1 => 1.2
19927 - Hypnos Scoped Magnetometric ECM (ECM) Optimal Range: 26400.0 => 31680.0
Gravimetric ECM Jammer Strength: 1.1 => 1.2
Ladar ECM Jammer Strength: 1.1 => 1.2
Magnetometric ECM Jammer Strength: 3.3 => 3.6
RADAR ECM Jammer Strength: 1.1 => 1.2
19929 - Induced Compact Multispectral ECM (ECM) Optimal Range: 16000.0 => 19200.0
Gravimetric ECM Jammer Strength: 2.2 => 2.4
Ladar ECM Jammer Strength: 2.2 => 2.4
Magnetometric ECM Jammer Strength: 2.2 => 2.4
RADAR ECM Jammer Strength: 2.2 => 2.4
19931 - Compulsive Scoped Multispectral ECM (ECM) Optimal Range: 17600.0 => 21120.0
Gravimetric ECM Jammer Strength: 2.2 => 2.4
Ladar ECM Jammer Strength: 2.2 => 2.4
Magnetometric ECM Jammer Strength: 2.2 => 2.4
RADAR ECM Jammer Strength: 2.2 => 2.4
19933 - 'Hypnos' Multispectral ECM I (ECM) Optimal Range: 19246.0 => 23095.0
Gravimetric ECM Jammer Strength: 2.4 => 2.6
Ladar ECM Jammer Strength: 2.4 => 2.6
Magnetometric ECM Jammer Strength: 2.4 => 2.6
RADAR ECM Jammer Strength: 2.4 => 2.6
19935 - Languid Enduring Ladar ECM (ECM) Optimal Range: 24000.0 => 28800.0
Gravimetric ECM Jammer Strength: 1.1 => 1.2
Ladar ECM Jammer Strength: 3.3 => 3.6
Magnetometric ECM Jammer Strength: 1.1 => 1.2
RADAR ECM Jammer Strength: 1.1 => 1.2
19937 - Halting Compact Ladar ECM (ECM) Optimal Range: 24000.0 => 28800.0
Gravimetric ECM Jammer Strength: 1.1 => 1.2
Ladar ECM Jammer Strength: 3.3 => 3.6
Magnetometric ECM Jammer Strength: 1.1 => 1.2
RADAR ECM Jammer Strength: 1.1 => 1.2
19939 - Enfeebling Scoped Ladar ECM (ECM) Optimal Range: 26400.0 => 31680.0
Gravimetric ECM Jammer Strength: 1.1 => 1.2
Ladar ECM Jammer Strength: 3.3 => 3.6
Magnetometric ECM Jammer Strength: 1.1 => 1.2
RADAR ECM Jammer Strength: 1.1 => 1.2
19942 - FZ-3a Enduring Gravimetric ECM (ECM) Optimal Range: 24000.0 => 28800.0
Gravimetric ECM Jammer Strength: 3.3 => 3.6
Ladar ECM Jammer Strength: 1.1 => 1.2
Magnetometric ECM Jammer Strength: 1.1 => 1.2
RADAR ECM Jammer Strength: 1.1 => 1.2
19944 - CZ-4 Compact Gravimetric ECM (ECM) Optimal Range: 24000.0 => 28800.0
Gravimetric ECM Jammer Strength: 3.3 => 3.6
Ladar ECM Jammer Strength: 1.1 => 1.2
Magnetometric ECM Jammer Strength: 1.1 => 1.2
RADAR ECM Jammer Strength: 1.1 => 1.2
19946 - BZ-5 Scoped Gravimetric ECM (ECM) Optimal Range: 26400.0 => 31680.0
Gravimetric ECM Jammer Strength: 3.3 => 3.6
Ladar ECM Jammer Strength: 1.1 => 1.2
Magnetometric ECM Jammer Strength: 1.1 => 1.2
RADAR ECM Jammer Strength: 1.1 => 1.2
19948 - Gloom Enduring Radar ECM (ECM) Optimal Range: 24000.0 => 28800.0
Gravimetric ECM Jammer Strength: 1.1 => 1.2
Ladar ECM Jammer Strength: 1.1 => 1.2
Magnetometric ECM Jammer Strength: 1.1 => 1.2
RADAR ECM Jammer Strength: 3.3 => 3.6
19950 - Shade Compact Radar ECM (ECM) Optimal Range: 24000.0 => 28800.0
Gravimetric ECM Jammer Strength: 1.1 => 1.2
Ladar ECM Jammer Strength: 1.1 => 1.2
Magnetometric ECM Jammer Strength: 1.1 => 1.2
RADAR ECM Jammer Strength: 3.3 => 3.6
19952 - Umbra Scoped Radar ECM (ECM) Optimal Range: 26400.0 => 31680.0
Gravimetric ECM Jammer Strength: 1.1 => 1.2
Ladar ECM Jammer Strength: 1.1 => 1.2
Magnetometric ECM Jammer Strength: 1.1 => 1.2
RADAR ECM Jammer Strength: 3.3 => 3.6
20199 - Dread Guristas Multispectral ECM (ECM) Optimal Range: 20800.0 => 24960.0
Gravimetric ECM Jammer Strength: 2.6 => 2.9
Ladar ECM Jammer Strength: 2.6 => 2.9
Magnetometric ECM Jammer Strength: 2.6 => 2.9
RADAR ECM Jammer Strength: 2.6 => 2.9
20201 - Kaikka's Modified Multispectral ECM (ECM) Optimal Range: 23200.0 => 27840.0
Gravimetric ECM Jammer Strength: 2.8 => 3.1
Ladar ECM Jammer Strength: 2.8 => 3.1
Magnetometric ECM Jammer Strength: 2.8 => 3.1
RADAR ECM Jammer Strength: 2.8 => 3.1
20203 - Thon's Modified Multispectral ECM (ECM) Optimal Range: 25600.0 => 30720.0
Gravimetric ECM Jammer Strength: 2.9 => 3.2
Ladar ECM Jammer Strength: 2.9 => 3.2
Magnetometric ECM Jammer Strength: 2.9 => 3.2
RADAR ECM Jammer Strength: 2.9 => 3.2
20205 - Vepas' Modified Multispectral ECM (ECM) Optimal Range: 28000.0 => 33600.0
Gravimetric ECM Jammer Strength: 3.1 => 3.4
Ladar ECM Jammer Strength: 3.1 => 3.4
Magnetometric ECM Jammer Strength: 3.1 => 3.4
RADAR ECM Jammer Strength: 3.1 => 3.4
20207 - Estamel's Modified Multispectral ECM (ECM) Optimal Range: 30400.0 => 36480.0
Gravimetric ECM Jammer Strength: 3.2 => 3.5
Ladar ECM Jammer Strength: 3.2 => 3.5
Magnetometric ECM Jammer Strength: 3.2 => 3.5
RADAR ECM Jammer Strength: 3.2 => 3.5
20573 - 'Marshall' Magnetometric ECM (ECM) Optimal Range: 28800.0 => 34560.0
Gravimetric ECM Jammer Strength: 1.15 => 1.3
Ladar ECM Jammer Strength: 1.15 => 1.3
Magnetometric ECM Jammer Strength: 3.45 => 3.8
RADAR ECM Jammer Strength: 1.15 => 1.3
20575 - 'Gambler' Ladar ECM (ECM) Optimal Range: 28800.0 => 34560.0
Gravimetric ECM Jammer Strength: 1.15 => 1.3
Ladar ECM Jammer Strength: 3.45 => 3.8
Magnetometric ECM Jammer Strength: 1.15 => 1.3
RADAR ECM Jammer Strength: 1.15 => 1.3
20577 - 'Plunderer' Gravimetric ECM (ECM) Optimal Range: 28800.0 => 34560.0
Gravimetric ECM Jammer Strength: 3.45 => 3.8
Ladar ECM Jammer Strength: 1.15 => 1.3
Magnetometric ECM Jammer Strength: 1.15 => 1.3
RADAR ECM Jammer Strength: 1.15 => 1.3
20579 - 'Heist' Radar ECM (ECM) Optimal Range: 28800.0 => 34560.0
Gravimetric ECM Jammer Strength: 1.15 => 1.3
Ladar ECM Jammer Strength: 1.15 => 1.3
Magnetometric ECM Jammer Strength: 1.15 => 1.3
RADAR ECM Jammer Strength: 3.45 => 3.8
22436 - Widow (Black Ops) Powergrid Output: 8800.0 => 9800.0
CPU Output: 760.0 => 800.0
Signature Radius: 432.0 => 405.0
22947 - 'Beatnik' Small Remote Armor Repairer (Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
22949 - 'Love' Medium Remote Armor Repairer (Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
22951 - 'Pacifier' Large Remote Armor Repairer (Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
23414 - 'Brotherhood' Small Remote Armor Repairer (Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
23416 - 'Peace' Large Remote Armor Repairer (Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
24569 - Capital Remote Armor Repairer I (Remote Armor Repairer) Activation time / duration: 12000.0 => 15000.0
Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
26912 - Small Remote Armor Repairer II (Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
26913 - Medium Remote Armor Repairer II (Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
26914 - Large Remote Armor Repairer II (Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
28729 - Legion Magnetometric ECM (ECM) Optimal Range: 30000.0 => 36000.0
Gravimetric ECM Jammer Strength: 1.2 => 1.3
Ladar ECM Jammer Strength: 1.2 => 1.3
Magnetometric ECM Jammer Strength: 3.7 => 4.1
RADAR ECM Jammer Strength: 1.2 => 1.3
28731 - Legion Multispectral ECM (ECM) Optimal Range: 22400.0 => 26880.0
Gravimetric ECM Jammer Strength: 2.5 => 2.8
Ladar ECM Jammer Strength: 2.5 => 2.8
Magnetometric ECM Jammer Strength: 2.5 => 2.8
RADAR ECM Jammer Strength: 2.5 => 2.8
28733 - Legion Ladar ECM (ECM) Optimal Range: 30000.0 => 36000.0
Gravimetric ECM Jammer Strength: 1.2 => 1.3
Ladar ECM Jammer Strength: 3.7 => 4.1
Magnetometric ECM Jammer Strength: 1.2 => 1.3
RADAR ECM Jammer Strength: 1.2 => 1.3
28735 - Legion Gravimetric ECM (ECM) Optimal Range: 30000.0 => 36000.0
Gravimetric ECM Jammer Strength: 3.7 => 4.1
Ladar ECM Jammer Strength: 1.2 => 1.3
Magnetometric ECM Jammer Strength: 1.2 => 1.3
RADAR ECM Jammer Strength: 1.2 => 1.3
28737 - Legion Radar ECM (ECM) Optimal Range: 30000.0 => 36000.0
Gravimetric ECM Jammer Strength: 1.2 => 1.3
Ladar ECM Jammer Strength: 1.2 => 1.3
Magnetometric ECM Jammer Strength: 1.2 => 1.3
RADAR ECM Jammer Strength: 3.7 => 4.1
32422 - Advanced Logistics Network (Strategic Upgrades) radius: 0.0 => 1.0
Daily Upkeep Cost: 10000000.0 => 20000000.0
isDynamicType: None => False
32469 - Civilian Small Remote Armor Repairer (Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
33476 - Mobile Cynosural Inhibitor (Mobile Cyno Inhibitor) Volume: 300.0 => 50.0
isDynamicType: None => False
35825 - Raitaru (Engineering Complex) Shield Capacity: 3200000.0 => 1200000.0
Armor Hitpoints: 3200000.0 => 1200000.0
structurePowerStateArmorPlatingMultiplier: None => 0.0
35826 - Azbel (Engineering Complex) Shield Capacity: 9600000.0 => 3600000.0
Armor Hitpoints: 9600000.0 => 3600000.0
structurePowerStateArmorPlatingMultiplier: None => 0.0
35827 - Sotiyo (Engineering Complex) Shield Capacity: 48000000.0 => 18000000.0
Armor Hitpoints: 48000000.0 => 18000000.0
structurePowerStateArmorPlatingMultiplier: None => 0.0
35832 - Astrahus (Citadel) Shield Capacity: 4800000.0 => 1800000.0
Armor Hitpoints: 4800000.0 => 1800000.0
structurePowerStateArmorPlatingMultiplier: None => 0.0
35833 - Fortizar (Citadel) Shield Capacity: 14400000.0 => 5400000.0
Armor Hitpoints: 14400000.0 => 5400000.0
structurePowerStateArmorPlatingMultiplier: None => 0.0
35834 - Keepstar (Citadel) Shield Capacity: 72000000.0 => 27000000.0
Armor Hitpoints: 72000000.0 => 27000000.0
structurePowerStateArmorPlatingMultiplier: None => 0.0
35835 - Athanor (Refinery) Shield Capacity: 3200000.0 => 1200000.0
Armor Hitpoints: 3200000.0 => 1200000.0
structurePowerStateArmorPlatingMultiplier: None => 0.0
35836 - Tatara (Refinery) Shield Capacity: 9600000.0 => 3600000.0
Armor Hitpoints: 9600000.0 => 3600000.0
structurePowerStateArmorPlatingMultiplier: None => 0.0
35840 - Pharolux Cyno Beacon (Upwell Cyno Beacon) Structure Hitpoints: 1000000.0 => 3000000.0
radius: 45000.0 => 7000.0
Shield Capacity: 500000.0 => 750000.0
Armor Hitpoints: 500000.0 => 750000.0
published: False => True
structurePowerStateArmorPlatingMultiplier: None => 0.0
descriptionID: None => 543485
groupID: 1408 => 2017
marketGroupID: None => 2511 (Navigation Structures)
wreckTypeID: None => 49628
35841 - Ansiblex Jump Gate (Upwell Jump Gate)
Click to toggle showing the 14 attributes.Structure Hitpoints: 1000000.0 => 3000000.0
radius: 45000.0 => 13000.0
Shield Capacity: 500000.0 => 750000.0
Armor Hitpoints: 500000.0 => 750000.0
Jump Drive Fuel Need: None => 16273.0
Maximum Jump Range: None => 5.0
jumpPortalConsumptionMassFactor: None => 1.5e-09
published: False => True
Added Jump Portal Fuel Consumption: None => 50.0
Maximum Jump Mass: None => 1480000000.0
structurePowerStateArmorPlatingMultiplier: None => 0.0
descriptionID: None => 543483
marketGroupID: None => 2511 (Navigation Structures)
wreckTypeID: None => 49627
35845 - Upwell Monument AM (Upwell Monument) descriptionID: 506190 => None
graphicID: 21137 => 22298
groupID: 1410 => 2015
wreckTypeID: None => 49630
35877 - Standup Supercapital Shipyard I (Structure Engineering Service Module) Full Power Mode Shield and Armor Hitpoint Multiplier: 1.5 => 4.0
serviceModuleFullPowerStateArmorPlatingMultiplier: None => 1.0
35878 - Standup Manufacturing Plant I (Structure Engineering Service Module) Full Power Mode Shield and Armor Hitpoint Multiplier: 1.5 => 4.0
serviceModuleFullPowerStateArmorPlatingMultiplier: None => 1.0
35881 - Standup Capital Shipyard I (Structure Engineering Service Module) Full Power Mode Shield and Armor Hitpoint Multiplier: 1.5 => 4.0
serviceModuleFullPowerStateArmorPlatingMultiplier: None => 1.0
35886 - Standup Invention Lab I (Structure Engineering Service Module) Full Power Mode Shield and Armor Hitpoint Multiplier: 1.5 => 4.0
serviceModuleFullPowerStateArmorPlatingMultiplier: None => 1.0
35891 - Standup Research Lab I (Structure Engineering Service Module) Full Power Mode Shield and Armor Hitpoint Multiplier: 1.5 => 4.0
serviceModuleFullPowerStateArmorPlatingMultiplier: None => 1.0
35892 - Standup Market Hub I (Structure Citadel Service Module) Full Power Mode Shield and Armor Hitpoint Multiplier: 1.5 => 4.0
serviceModuleFullPowerStateArmorPlatingMultiplier: None => 1.0
35894 - Standup Cloning Center I (Structure Citadel Service Module) Full Power Mode Shield and Armor Hitpoint Multiplier: 1.5 => 4.0
serviceModuleFullPowerStateArmorPlatingMultiplier: None => 1.0
35899 - Standup Reprocessing Facility I (Structure Resource Processing Service Module) Full Power Mode Shield and Armor Hitpoint Multiplier: 1.5 => 4.0
serviceModuleFullPowerStateArmorPlatingMultiplier: None => 1.0
35912 - Standup Cynosural Field Generator I (Structure Navigation Service Module) Volume: 4000.0 => 1000000.0
published: False => True
Service Module Cycle Fuel Need: 10.0 => 15.0
Service Module Online Fuel Need: 720.0 => 1080.0
Full Power Mode Shield and Armor Hitpoint Multiplier: 1.5 => 4.0
serviceModuleFullPowerStateArmorPlatingMultiplier: None => 1.0
descriptionID: None => 543481
iconID: None => 22073
35913 - Standup Conduit Generator I (Structure Navigation Service Module) Mass: 4000.0 => 500.0
Volume: 32000.0 => 1000000.0
published: False => True
Service Module Cycle Fuel Need: 10.0 => 30.0
Service Module Online Fuel Need: 720.0 => 2160.0
Full Power Mode Shield and Armor Hitpoint Multiplier: 1.5 => 4.0
serviceModuleFullPowerStateArmorPlatingMultiplier: None => 1.0
descriptionID: None => 543480
iconID: None => 22075
35914 - Standup Cynosural System Jammer I (Structure Navigation Service Module) Volume: 4000.0 => 1000000.0
Service Module Cycle Fuel Need: 10.0 => 40.0
Service Module Online Fuel Need: 720.0 => 2880.0
Full Power Mode Shield and Armor Hitpoint Multiplier: 1.5 => 4.0
Activation Delay: None => 300000.0
serviceModuleFullPowerStateArmorPlatingMultiplier: None => 1.0
descriptionID: None => 543479
iconID: None => 22074
36954 - Structure Acceleration Coils Blueprint (Construction Component Blueprints) descriptionID: 508904 => None
isDynamicType: None => False
36960 - Pharolux Cyno Beacon Blueprint (Structure Blueprints) published: False => True
basePrice: 200000000.0 => 6000000000.0
isDynamicType: None => False
marketGroupID: None => 2510 (Navigation Structures)
36961 - Ansiblex Jump Gate Blueprint (Structure Blueprints) published: False => True
basePrice: 200000000.0 => 12000000000.0
isDynamicType: None => False
marketGroupID: None => 2510 (Navigation Structures)
36965 - Upwell Monument AM Blueprint (Structure Blueprints) basePrice: 200000000 => 10000000000.0
isDynamicType: None => False
37143 - Structure Monument Module I (Structure Advertisement Service Module) Mass: 8000.0 => 500.0
Volume: 64000.0 => 100000.0
descriptionID: 509427 => None
isDynamicType: None => False
37455 - Griffin Navy Issue (Frigate) Signature Radius: 40.0 => 38.0
37534 - Tenebrex Cyno Jammer (Upwell Cyno Jammer)
Click to toggle showing the 11 attributes.Structure Hitpoints: 1000000.0 => 4000000.0
Volume: 4000.0 => 5000.0
radius: 45000.0 => 11000.0
Shield Capacity: 500000.0 => 1000000.0
Armor Hitpoints: 500000.0 => 1000000.0
published: False => True
structurePowerStateArmorPlatingMultiplier: None => 0.0
descriptionID: None => 543484
groupID: 1408 => 2016
marketGroupID: None => 2511 (Navigation Structures)
wreckTypeID: None => 49629
37538 - Tenebrex Cyno Jammer Blueprint (Structure Blueprints) published: False => True
basePrice: 200000000.0 => 12000000000.0
descriptionID: 510294 => None
isDynamicType: None => False
marketGroupID: None => 2510 (Navigation Structures)
40340 - Upwell Palatine Keepstar (Citadel) Shield Capacity: 144000000.0 => 54000000.0
Armor Hitpoints: 144000000.0 => 54000000.0
structurePowerStateArmorPlatingMultiplier: None => 0.0
40714 - Capital Emergency Hull Energizer I (Damage Control) Activation time / duration: 18000.0 => 14000.0
Structure EM Damage Resistance: 0.001 => 0.05
Structure Explosive Damage Resistance: 0.001 => 0.05
Structure Kinetic Damage Resistance: 0.001 => 0.05
Structure Thermal Damage Resistance: 0.001 => 0.05
40715 - Capital Implacable Compact Emergency Hull Energizer (Damage Control) Activation time / duration: 20000.0 => 16500.0
Structure EM Damage Resistance: 0.001 => 0.05
Structure Explosive Damage Resistance: 0.001 => 0.05
Structure Kinetic Damage Resistance: 0.001 => 0.05
Structure Thermal Damage Resistance: 0.001 => 0.05
40716 - Capital Indefatigable Enduring Emergency Hull Energizer (Damage Control) Activation time / duration: 20000.0 => 16500.0
Structure EM Damage Resistance: 0.001 => 0.05
Structure Explosive Damage Resistance: 0.001 => 0.05
Structure Kinetic Damage Resistance: 0.001 => 0.05
Structure Thermal Damage Resistance: 0.001 => 0.05
40717 - Capital Emergency Hull Energizer II (Damage Control) Activation time / duration: 22000.0 => 16500.0
Structure EM Damage Resistance: 0.001 => 0.05
Structure Explosive Damage Resistance: 0.001 => 0.05
Structure Kinetic Damage Resistance: 0.001 => 0.05
Structure Thermal Damage Resistance: 0.001 => 0.05
40718 - Sisters Capital Emergency Hull Energizer (Damage Control) Activation time / duration: 25000.0 => 19000.0
Structure EM Damage Resistance: 0.001 => 0.05
Structure Explosive Damage Resistance: 0.001 => 0.05
Structure Kinetic Damage Resistance: 0.001 => 0.05
Structure Thermal Damage Resistance: 0.001 => 0.05
41463 - Capital I-ax Enduring Remote Armor Repairer (Remote Armor Repairer) Activation time / duration: 12000.0 => 15000.0
shipBonusRole3: None => 0.0
shipBonusRole4: None => 0.0
Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
41464 - Capital Coaxial Compact Remote Armor Repairer (Remote Armor Repairer) Activation time / duration: 12000.0 => 15000.0
shipBonusRole3: None => 0.0
shipBonusRole4: None => 0.0
Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
41465 - Capital Solace Scoped Remote Armor Repairer (Remote Armor Repairer) Activation time / duration: 12000.0 => 15000.0
shipBonusRole3: None => 0.0
shipBonusRole4: None => 0.0
Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
41466 - Capital Remote Armor Repairer II (Remote Armor Repairer) Activation time / duration: 12000.0 => 15000.0
shipBonusRole3: None => 0.0
shipBonusRole4: None => 0.0
Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
41467 - Dark Blood Capital Remote Armor Repairer (Remote Armor Repairer) Activation time / duration: 12000.0 => 15000.0
shipBonusRole3: None => 0.0
shipBonusRole4: None => 0.0
Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
41468 - Shadow Serpentis Capital Remote Armor Repairer (Remote Armor Repairer) Activation time / duration: 10800.0 => 13000.0
shipBonusRole3: None => 0.0
shipBonusRole4: None => 0.0
Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
41469 - Capital Asymmetric Enduring Remote Shield Booster (Remote Shield Booster) Activation time / duration: 16000.0 => 20000.0
41470 - Capital Murky Compact Remote Shield Booster (Remote Shield Booster) Activation time / duration: 16000.0 => 20000.0
41471 - Capital S95a Scoped Remote Shield Booster (Remote Shield Booster) Activation time / duration: 16000.0 => 20000.0
41472 - True Sansha Capital Remote Shield Booster (Remote Shield Booster) Activation time / duration: 14400.0 => 17280.0
41473 - Dread Guristas Capital Remote Shield Booster (Remote Shield Booster) Activation time / duration: 16000.0 => 20000.0
41474 - Domination Capital Remote Shield Booster (Remote Shield Booster) Activation time / duration: 14400.0 => 17280.0
41476 - Small Ancillary Remote Armor Repairer (Ancillary Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
41477 - Medium Ancillary Remote Armor Repairer (Ancillary Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
41478 - Large Ancillary Remote Armor Repairer (Ancillary Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
41479 - Capital Ancillary Remote Armor Repairer (Ancillary Remote Armor Repairer) Repair Multiplier Bonus Per Cycle: None => 0.0
Maximum Repair Multiplier Bonus: None => 0.0
41504 - Capital Ancillary Shield Booster (Ancillary Shield Booster) Max Modules Of This Group Allowed: None => 1.0
45006 - ♦ Sotiyo (♦ Engineering Complex) Shield Capacity: 72000000.0 => 36000000.0
Armor Hitpoints: 72000000.0 => 36000000.0
45009 - Standup Moon Drill I (Structure Moon Drilling Service Module) Full Power Mode Shield and Armor Hitpoint Multiplier: 1.5 => 4.0
serviceModuleFullPowerStateArmorPlatingMultiplier: None => 1.0
45537 - Standup Composite Reactor I (Structure Resource Processing Service Module) Full Power Mode Shield and Armor Hitpoint Multiplier: 1.5 => 4.0
serviceModuleFullPowerStateArmorPlatingMultiplier: None => 1.0
45538 - Standup Hybrid Reactor I (Structure Resource Processing Service Module) Full Power Mode Shield and Armor Hitpoint Multiplier: 1.5 => 4.0
serviceModuleFullPowerStateArmorPlatingMultiplier: None => 1.0
45539 - Standup Biochemical Reactor I (Structure Resource Processing Service Module) Full Power Mode Shield and Armor Hitpoint Multiplier: 1.5 => 4.0
serviceModuleFullPowerStateArmorPlatingMultiplier: None => 1.0
45550 - Standup Hyasyoda Research Lab (Structure Engineering Service Module) Full Power Mode Shield and Armor Hitpoint Multiplier: 1.5 => 4.0
serviceModuleFullPowerStateArmorPlatingMultiplier: None => 1.0
45629 - Proteus Core - Augmented Fusion Reactor (Core Systems) metaGroupID: None => 14
isDynamicType: None => False
47272 - Light Entropic Disintegrator I (Precursor Weapon) Capacity: 50.0 => 5.0
Can be fitted to: None => 49710.0
isDynamicType: None => False
47273 - Heavy Entropic Disintegrator I (Precursor Weapon) Capacity: 50.0 => 5.0
Can be fitted to: None => 49711.0
isDynamicType: None => False
47274 - Supratidal Entropic Disintegrator I (Precursor Weapon) Capacity: 50.0 => 5.0
isDynamicType: None => False
47360 - Standup Layered Armor Plating I (Structure Armor Reinforcer) Armor Hitpoint Bonus: 1.1 => None
Armor Hitpoint Bonus: None => 10.0
isDynamicType: None => False
47362 - Standup Layered Armor Plating II (Structure Armor Reinforcer) Armor Hitpoint Bonus: 1.15 => None
Armor Hitpoint Bonus: None => 15.0
isDynamicType: None => False
47458 - Abyssal Trace (Abyssal Trace) isDynamicType: None => False
47512 - 'Moreau' Fortizar (Citadel) Shield Capacity: 21600000.0 => 8100000.0
Armor Hitpoints: 21600000.0 => 8100000.0
structurePowerStateArmorPlatingMultiplier: None => 0.0
47513 - 'Draccous' Fortizar (Citadel) Shield Capacity: 14400000.0 => 5400000.0
Armor Hitpoints: 21600000.0 => 8100000.0
structurePowerStateArmorPlatingMultiplier: None => 0.0
47514 - 'Horizon' Fortizar (Citadel) Shield Capacity: 21600000.0 => 8100000.0
Armor Hitpoints: 14400000.0 => 5400000.0
structurePowerStateArmorPlatingMultiplier: None => 0.0
47515 - 'Marginis' Fortizar (Citadel) Shield Capacity: 14400000.0 => 5400000.0
Armor Hitpoints: 18000000.0 => 6750000.0
structurePowerStateArmorPlatingMultiplier: None => 0.0
47516 - 'Prometheus' Fortizar (Citadel) Shield Capacity: 18000000.0 => 6750000.0
Armor Hitpoints: 18000000.0 => 6750000.0
structurePowerStateArmorPlatingMultiplier: None => 0.0
47685 - Triglavian Transfer Conduit (Warp Gate) isDynamicType: None => False
47868 - Precursor Cruiser (Spaceship Command) Secondary Skill required: 47867.0 => 49742.0
47869 - Precursor Battleship (Spaceship Command) Secondary Skill required: 47868.0 => 49743.0
47885 - Tetryon Exotic Plasma S (Exotic Plasma Charge) Volume: 0.1 => 0.01
isDynamicType: None => False
47886 - Tetryon Exotic Plasma M (Exotic Plasma Charge) Volume: 0.1 => 0.01
isDynamicType: None => False
47887 - Tetryon Exotic Plasma L (Exotic Plasma Charge) Volume: 0.1 => 0.01
isDynamicType: None => False
47912 - Light Compact Entropic Disintegrator (Precursor Weapon) Capacity: 50.0 => 5.0
Can be fitted to: None => 49710.0
isDynamicType: None => False
47913 - Light Scoped Entropic Disintegrator (Precursor Weapon) Capacity: 50.0 => 5.0
Can be fitted to: None => 49710.0
isDynamicType: None => False
47914 - Light Entropic Disintegrator II (Precursor Weapon) Capacity: 50.0 => 5.0
Can be fitted to: None => 49710.0
isDynamicType: None => False
47915 - Light Veles Entropic Disintegrator (Precursor Weapon) Capacity: 50.0 => 5.0
Can be fitted to: None => 49710.0
isDynamicType: None => False
47916 - Heavy Compact Entropic Disintegrator (Precursor Weapon) Capacity: 50.0 => 5.0
Can be fitted to: None => 49711.0
isDynamicType: None => False
47917 - Heavy Scoped Entropic Disintegrator (Precursor Weapon) Capacity: 50.0 => 5.0
Can be fitted to: None => 49711.0
isDynamicType: None => False
47918 - Heavy Entropic Disintegrator II (Precursor Weapon) Capacity: 50.0 => 5.0
Can be fitted to: None => 49711.0
isDynamicType: None => False
47919 - Heavy Veles Entropic Disintegrator (Precursor Weapon) Capacity: 50.0 => 5.0
Can be fitted to: None => 49711.0
isDynamicType: None => False
47920 - Supratidal Compact Entropic Disintegrator (Precursor Weapon) Capacity: 50.0 => 5.0
isDynamicType: None => False
47921 - Supratidal Scoped Entropic Disintegrator (Precursor Weapon) Capacity: 50.0 => 5.0
isDynamicType: None => False
47922 - Supratidal Entropic Disintegrator II (Precursor Weapon) Capacity: 50.0 => 5.0
isDynamicType: None => False
47923 - Supratidal Veles Entropic Disintegrator (Precursor Weapon) Capacity: 50.0 => 5.0
isDynamicType: None => False
47924 - Baryon Exotic Plasma S (Exotic Plasma Charge) Volume: 0.1 => 0.01
isDynamicType: None => False
47925 - Meson Exotic Plasma S (Exotic Plasma Charge) Volume: 0.1 => 0.01
isDynamicType: None => False
47926 - Occult S (Advanced Exotic Plasma Charge) Volume: 0.1 => 0.01
isDynamicType: None => False
47927 - Mystic S (Advanced Exotic Plasma Charge) Volume: 0.1 => 0.01
isDynamicType: None => False
47928 - Baryon Exotic Plasma M (Exotic Plasma Charge) Volume: 0.1 => 0.01
isDynamicType: None => False
47929 - Meson Exotic Plasma M (Exotic Plasma Charge) Volume: 0.1 => 0.01
isDynamicType: None => False
47930 - Occult M (Advanced Exotic Plasma Charge) Volume: 0.1 => 0.01
isDynamicType: None => False
47931 - Mystic M (Advanced Exotic Plasma Charge) Volume: 0.1 => 0.01
isDynamicType: None => False
47932 - Baryon Exotic Plasma L (Exotic Plasma Charge) Volume: 0.1 => 0.01
isDynamicType: None => False
47933 - Meson Exotic Plasma L (Exotic Plasma Charge) Volume: 0.1 => 0.01
isDynamicType: None => False
47934 - Occult L (Advanced Exotic Plasma Charge) Volume: 0.1 => 0.01
isDynamicType: None => False
47935 - Mystic L (Advanced Exotic Plasma Charge) Volume: 0.1 => 0.01
isDynamicType: None => False
48416 - Decayed Small Energy Nosferatu Mutaplasmid (Mutaplasmids) isDynamicType: None => False
48417 - Gravid Small Energy Nosferatu Mutaplasmid (Mutaplasmids) isDynamicType: None => False
48418 - Unstable Small Energy Nosferatu Mutaplasmid (Mutaplasmids) isDynamicType: None => False
48420 - Decayed Medium Energy Nosferatu Mutaplasmid (Mutaplasmids) isDynamicType: None => False
48421 - Gravid Medium Energy Nosferatu Mutaplasmid (Mutaplasmids) isDynamicType: None => False
48422 - Unstable Medium Energy Nosferatu Mutaplasmid (Mutaplasmids) isDynamicType: None => False
48424 - Decayed Heavy Energy Nosferatu Mutaplasmid (Mutaplasmids) isDynamicType: None => False
48425 - Gravid Heavy Energy Nosferatu Mutaplasmid (Mutaplasmids) isDynamicType: None => False
48426 - Unstable Heavy Energy Nosferatu Mutaplasmid (Mutaplasmids) isDynamicType: None => False
48428 - Decayed Small Cap Battery Mutaplasmid (Mutaplasmids) isDynamicType: None => False
48429 - Gravid Small Cap Battery Mutaplasmid (Mutaplasmids) isDynamicType: None => False
48430 - Unstable Small Cap Battery Mutaplasmid (Mutaplasmids) isDynamicType: None => False
48432 - Decayed Medium Cap Battery Mutaplasmid (Mutaplasmids) isDynamicType: None => False
48433 - Gravid Medium Cap Battery Mutaplasmid (Mutaplasmids) descriptionID: None => 543542
isDynamicType: None => False
48434 - Unstable Medium Cap Battery Mutaplasmid (Mutaplasmids) descriptionID: None => 543539
isDynamicType: None => False
48436 - Decayed Large Cap Battery Mutaplasmid (Mutaplasmids) descriptionID: None => 543540
isDynamicType: None => False
48437 - Gravid Large Cap Battery Mutaplasmid (Mutaplasmids) descriptionID: None => 543541
isDynamicType: None => False
48438 - Unstable Large Cap Battery Mutaplasmid (Mutaplasmids) descriptionID: None => 543538
isDynamicType: None => False
48481 - SkinTest1 (Permanent SKIN) skin_types: [35833] => [35825, 35826, 35827, 35832, 35833, 35834, 35835, 35836, 35840, 35841, 37534]
48482 - SkinTest2 (Permanent SKIN) skin_types: [35833] => [35825, 35826, 35827, 35832, 35833, 35834, 35835, 35836, 35840, 35841, 37534]
48483 - SkinTest3 (Permanent SKIN) skin_types: [35833] => [35825, 35826, 35827, 35832, 35833, 35834, 35835, 35836, 35840, 35841, 37534]
48484 - SkinTest4 (Permanent SKIN) skin_types: [35833] => [35825, 35826, 35827, 35832, 35833, 35834, 35835, 35836, 35840, 35841, 37534]
48610 - S11 (Booster) metaGroupID: None => 19
isDynamicType: None => False
48611 - A11 (Booster) metaGroupID: None => 19
isDynamicType: None => False
48612 - E11 (Booster) metaGroupID: None => 19
isDynamicType: None => False
48648 - Citizen Venture (Citizen Ships) Mining amount: None => 12.0
48780 - Citizen Miner (Citizen Mining Laser) requiredSkill1Level: 1.0 => 0.0
48936 - November Nightmare (Irregular Battleship)
Click to toggle showing the 86 attributes.Structure Hitpoints: None => 4750.0
Maximum Velocity: None => 280.0
Rate of fire: None => 2500.0
Optimal Range: None => 12500.0
Capacitor Recharge time: None => 1000000.0
Damage Modifier: None => 5.0
Targeting Speed: None => 7500.0
Warp Disruption Range: None => 20000.0
Warp Scramble Strength: None => 2.0
EM damage: None => 16.0
Explosive damage: None => 0.0
Kinetic damage: None => 0.0
Thermal damage: None => 16.0
Accuracy falloff : None => 6000.0
Turret Tracking: None => 0.03
Maximum Locked Targets: None => 1.0
maxAttackTargets: None => 1.0
RADAR Sensor Strength: None => 23.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 0.0
Missile Damage Bonus: None => 1.3375
propulsionGraphicID: None => 394.0
gfxTurretID: None => 460.0
gfxBoosterID: None => 394.0
entityAttackRange: None => 150000.0
entityLootCountMin: None => 1.0
Security Status Kill Amount: None => 0.14
Shield Capacity: None => 4253.0
Armor Hitpoints: None => 5885.0
Armor EM Damage Resistance: None => 0.58
Armor Explosive Damage Resistance: None => 0.28
Armor Kinetic Damage Resistance: None => 0.38
Armor Thermal Damage Resistance: None => 0.48
Shield EM Damage Resistance: None => 0.58
Shield Explosive Damage Resistance: None => 0.28
Shield Kinetic Damage Resistance: None => 0.38
Shield Thermal Damage Resistance: None => 0.48
entityFlyRange: None => 14000.0
entityEquipmentMin: None => -3.0
entityEquipmentMax: None => 4.0
entityReactionFactor: None => 0.79
entityAttackDelayMin: None => 3750.0
entityAttackDelayMax: None => 8000.0
Shield recharge time: None => 500000.0
Bounty: None => 487500.0
Capacitor Capacity: None => 3200.0
Shield Uniformity: None => 0.75
entityDefenderChance: None => 0.115
entityWarpScrambleChance: None => 0.0
Rate of fire: None => 10750.0
Missile Type: None => 202.0
Orbit Velocity: None => 140.0
armorUniformity: None => 0.75
structureUniformity: None => 1.0
Signature Radius: None => 350.0
entityFactionLoss: None => 0.0
entitySecurityMaxGain: None => 5.0
Scan Resolution: None => 115.0
entityChaseMaxDelay: None => 10000.0
entityChaseMaxDelayChance: None => 0.5
entityChaseMaxDuration: None => 10000.0
entityChaseMaxDurationChance: None => 1.0
Signature Resolution: None => 400.0
entityArmorRepairDuration: None => 10000.0
entityArmorRepairAmount: None => 430.0
entityArmorRepairDelayChance: None => 0.67
Missile Velocity Bonus: None => 1.4426
Missile Flight Time Bonus: None => 1.4426
maxDirectionalVelocity: None => 1000.0
minTargetVelDmgMultiplier: None => 0.5
entityChaseMaxDistance: None => 28000.0
entityBracketColour: None => 1.0
Disallows Assistance: None => 1.0
Explosion Radius Bonus: None => 0.7787
Explosion Velocity Bonus: None => 1.4426
entityShieldBoostDelayChanceLarge: None => 0.67
entityArmorRepairDelayChanceLarge: None => 0.67
Threat Target Switch: None => 1.0
Use Signature Radius: None => 1.0
Chance to not change targets: None => 0.0
use effect monitoring: None => 1.0
Drone Tanking Modifier: None => 0.7
entityOverviewShipGroupId: None => 27.0
Ignore Drones Below This Size: None => 100.0
wreckTypeID: 26581 => 48970
48937 - November Cruiser Fast (Irregular Cruiser)
Click to toggle showing the 91 attributes.Structure Hitpoints: None => 1350.0
Maximum Velocity Bonus: None => 0.0
Maximum Velocity: None => 380.0
Rate of fire: None => 3000.0
Optimal Range: None => 17500.0
Capacitor Recharge time: None => 1000000.0
Damage Modifier: None => 4.9
Targeting Speed: None => 5000.0
EM damage: None => 10.0
Explosive damage: None => 0.0
Kinetic damage: None => 0.0
Thermal damage: None => 8.0
Accuracy falloff : None => 6000.0
Turret Tracking: None => 0.042
Maximum Locked Targets: None => 1.0
maxAttackTargets: None => 1.0
RADAR Sensor Strength: None => 24.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 0.0
propulsionGraphicID: None => 394.0
gfxTurretID: None => 457.0
gfxBoosterID: None => 394.0
entityAttackRange: None => 47500.0
entityLootCountMin: None => 1.0
Security Status Kill Amount: None => 0.06125
Shield Capacity: None => 1177.0
Armor Hitpoints: None => 1605.0
Armor EM Damage Resistance: None => 0.75
Armor Explosive Damage Resistance: None => 0.45
Armor Kinetic Damage Resistance: None => 0.55
Armor Thermal Damage Resistance: None => 0.65
Shield EM Damage Resistance: None => 0.75
Shield Explosive Damage Resistance: None => 0.45
Shield Kinetic Damage Resistance: None => 0.55
Shield Thermal Damage Resistance: None => 0.65
Falloff Bonus: None => -35.0
Optimal Range Bonus: None => -35.0
entityFlyRange: None => 19000.0
entityEquipmentMin: None => -5.0
entityEquipmentMax: None => 4.0
entityReactionFactor: None => 0.56
entityAttackDelayMin: None => 5175.0
entityAttackDelayMax: None => 20700.0
Shield recharge time: None => 1000000.0
Bounty: None => 62813.0
Capacitor Capacity: None => 725.0
Shield Uniformity: None => 0.75
entityDefenderChance: None => 0.015
entityWarpScrambleChance: None => 0.0
Rate of fire: None => 1.0
Orbit Velocity: None => 180.0
modifyTargetSpeedChance: None => 0.0
modifyTargetSpeedDuration: None => 0.0
modifyTargetSpeedRange: None => 0.0
armorUniformity: None => 0.75
structureUniformity: None => 1.0
Signature Radius: None => 110.0
entityFactionLoss: None => 0.0
entitySecurityMaxGain: None => 5.0
Scan Resolution: None => 235.0
entityChaseMaxDelay: None => 10000.0
entityChaseMaxDelayChance: None => 0.1
entityChaseMaxDuration: None => 10000.0
entityChaseMaxDurationChance: None => 1.0
Signature Resolution: None => 125.0
entityArmorRepairDuration: None => 10000.0
entityArmorRepairAmount: None => 170.0
entityArmorRepairDelayChance: None => 0.45
entityGroupRespawnChance: None => 0.0
Missile Velocity Bonus: None => 1.254
Missile Flight Time Bonus: None => 1.254
maxDirectionalVelocity: None => 2000.0
minTargetVelDmgMultiplier: None => 0.25
entityChaseMaxDistance: None => 28500.0
Tracking Speed Bonus: None => 0.0
entityBracketColour: None => 1.0
Disallows Assistance: None => 1.0
Explosion Radius Bonus: None => 0.873
Explosion Velocity Bonus: None => 1.254
npcTrackingDisruptorActivationChance: None => 0.1
entityArmorRepairDelayChanceMedium: None => 0.45
Threat Target Switch: None => 1.0
Use Signature Radius: None => 1.0
Chance to not change targets: None => 0.0
use effect monitoring: None => 1.0
Drone Tanking Modifier: None => 0.7
entityOverviewShipGroupId: None => 26.0
Ignore Drones Below This Size: None => 50.0
npcTrackingDisruptorDuration: None => 30000.0
npcTrackingDisruptorRange: None => 50000.0
48938 - November Cruiser Strong (Irregular Cruiser)
Click to toggle showing the 85 attributes.Structure Hitpoints: None => 1500.0
Maximum Velocity Bonus: None => 0.0
Maximum Velocity: None => 360.0
Rate of fire: None => 3000.0
Optimal Range: None => 20000.0
Capacitor Recharge time: None => 1000000.0
Damage Modifier: None => 6.0
Targeting Speed: None => 5000.0
EM damage: None => 10.0
Explosive damage: None => 0.0
Kinetic damage: None => 0.0
Thermal damage: None => 10.0
Accuracy falloff : None => 8000.0
Turret Tracking: None => 0.033
Maximum Locked Targets: None => 1.0
maxAttackTargets: None => 1.0
RADAR Sensor Strength: None => 15.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 0.0
propulsionGraphicID: None => 394.0
gfxTurretID: None => 459.0
gfxBoosterID: None => 394.0
entityAttackRange: None => 55000.0
entityLootCountMin: None => 1.0
Security Status Kill Amount: None => 0.06625
Shield Capacity: None => 1284.0
Armor Hitpoints: None => 1800.0
Armor EM Damage Resistance: None => 0.73
Armor Explosive Damage Resistance: None => 0.43
Armor Kinetic Damage Resistance: None => 0.53
Armor Thermal Damage Resistance: None => 0.63
Shield EM Damage Resistance: None => 0.73
Shield Explosive Damage Resistance: None => 0.43
Shield Kinetic Damage Resistance: None => 0.53
Shield Thermal Damage Resistance: None => 0.63
entityFlyRange: None => 22000.0
entityEquipmentMin: None => -6.0
entityEquipmentMax: None => 5.0
entityReactionFactor: None => 0.58
entityAttackDelayMin: None => 5025.0
entityAttackDelayMax: None => 20100.0
Shield recharge time: None => 1000000.0
Bounty: None => 74063.0
Capacitor Capacity: None => 775.0
Shield Uniformity: None => 0.75
entityDefenderChance: None => 0.02
entityWarpScrambleChance: None => 0.0
Rate of fire: None => 1.0
Orbit Velocity: None => 180.0
modifyTargetSpeedChance: None => 0.0
modifyTargetSpeedDuration: None => 0.0
modifyTargetSpeedRange: None => 0.0
armorUniformity: None => 0.75
structureUniformity: None => 1.0
Signature Radius: None => 125.0
entityFactionLoss: None => 0.009
entitySecurityMaxGain: None => 5.0
Scan Resolution: None => 265.0
entityChaseMaxDelay: None => 10000.0
entityChaseMaxDelayChance: None => 0.1
entityChaseMaxDuration: None => 10000.0
entityChaseMaxDurationChance: None => 1.0
Signature Resolution: None => 125.0
entityArmorRepairDuration: None => 10000.0
entityArmorRepairAmount: None => 190.0
entityArmorRepairDelayChance: None => 0.47
entityGroupRespawnChance: None => 1.0
Missile Velocity Bonus: None => 1.2704
Missile Flight Time Bonus: None => 1.2704
maxDirectionalVelocity: None => 2000.0
minTargetVelDmgMultiplier: None => 0.25
entityChaseMaxDistance: None => 33000.0
entityBracketColour: None => 1.0
Disallows Assistance: None => 1.0
Explosion Radius Bonus: None => 0.8648
Explosion Velocity Bonus: None => 1.2704
entityArmorRepairDelayChanceMedium: None => 0.47
Threat Target Switch: None => 1.0
Use Signature Radius: None => 1.0
Chance to not change targets: None => 0.0
use effect monitoring: None => 1.0
Drone Tanking Modifier: None => 0.7
entityOverviewShipGroupId: None => 26.0
Ignore Drones Below This Size: None => 50.0
48939 - November Cruiser Weak (Irregular Cruiser)
Click to toggle showing the 94 attributes.Structure Hitpoints: None => 900.0
Maximum Velocity Bonus: None => 0.0
Maximum Velocity: None => 360.0
Rate of fire: None => 2500.0
Optimal Range: None => 6500.0
Capacitor Recharge time: None => 1000000.0
Damage Modifier: None => 3.125
Targeting Speed: None => 5000.0
Warp Disruption Range: None => 10000.0
Warp Scramble Strength: None => 1.0
EM damage: None => 8.0
Explosive damage: None => 0.0
Kinetic damage: None => 0.0
Thermal damage: None => 8.0
Accuracy falloff : None => 3000.0
Turret Tracking: None => 0.072
Maximum Locked Targets: None => 1.0
maxAttackTargets: None => 1.0
RADAR Sensor Strength: None => 21.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 0.0
propulsionGraphicID: None => 394.0
gfxTurretID: None => 456.0
gfxBoosterID: None => 394.0
entityAttackRange: None => 42500.0
entityLootCountMin: None => 1.0
Security Status Kill Amount: None => 0.05375
Shield Capacity: None => 1000.0
Armor Hitpoints: None => 1200.0
Armor EM Damage Resistance: None => 0.78
Armor Explosive Damage Resistance: None => 0.48
Armor Kinetic Damage Resistance: None => 0.58
Armor Thermal Damage Resistance: None => 0.68
Shield EM Damage Resistance: None => 0.78
Shield Explosive Damage Resistance: None => 0.48
Shield Kinetic Damage Resistance: None => 0.58
Shield Thermal Damage Resistance: None => 0.68
Falloff Bonus: None => -25.0
Optimal Range Bonus: None => -25.0
entityFlyRange: None => 7250.0
entityEquipmentMin: None => -4.0
entityEquipmentMax: None => 3.0
entityReactionFactor: None => 0.53
entityAttackDelayMin: None => 5400.0
entityAttackDelayMax: None => 21600.0
Shield recharge time: None => 1000000.0
Bounty: None => 45938.0
Capacitor Capacity: None => 650.0
Shield Uniformity: None => 0.75
entityDefenderChance: None => 0.0075
entityWarpScrambleChance: None => 0.0
Rate of fire: None => 16500.0
Missile Type: None => 212.0
Orbit Velocity: None => 180.0
modifyTargetSpeedChance: None => 0.0
modifyTargetSpeedDuration: None => 0.0
modifyTargetSpeedRange: None => 0.0
armorUniformity: None => 0.75
structureUniformity: None => 1.0
Signature Radius: None => 130.0
entityFactionLoss: None => 0.0
entitySecurityMaxGain: None => 5.0
Scan Resolution: None => 235.0
entityChaseMaxDelay: None => 10000.0
entityChaseMaxDelayChance: None => 0.2
entityChaseMaxDuration: None => 10000.0
entityChaseMaxDurationChance: None => 1.0
Signature Resolution: None => 125.0
entityArmorRepairDuration: None => 10000.0
entityArmorRepairAmount: None => 140.0
entityArmorRepairDelayChance: None => 0.42
entityGroupRespawnChance: None => 1.0
Missile Velocity Bonus: None => 1.2294
Missile Flight Time Bonus: None => 1.2294
maxDirectionalVelocity: None => 2000.0
minTargetVelDmgMultiplier: None => 0.25
entityChaseMaxDistance: None => 14500.0
Tracking Speed Bonus: None => 0.0
entityBracketColour: None => 1.0
Disallows Assistance: None => 1.0
Explosion Radius Bonus: None => 0.8853
Explosion Velocity Bonus: None => 1.2294
npcTrackingDisruptorActivationChance: None => 0.07
entityArmorRepairDelayChanceMedium: None => 0.42
Threat Target Switch: None => 1.0
Use Signature Radius: None => 1.0
Chance to not change targets: None => 0.0
use effect monitoring: None => 1.0
Drone Tanking Modifier: None => 0.7
entityOverviewShipGroupId: None => 26.0
Ignore Drones Below This Size: None => 50.0
npcTrackingDisruptorDuration: None => 30000.0
npcTrackingDisruptorRange: None => 50000.0
48940 - November Frigate Fast (Irregular Frigate)
Click to toggle showing the 77 attributes.Structure Hitpoints: None => 250.0
Maximum Velocity Bonus: None => 0.0
Maximum Velocity: None => 500.0
Rate of fire: None => 3000.0
Optimal Range: None => 10000.0
Capacitor Recharge time: None => 500000.0
Damage Modifier: None => 4.0
Warp Disruption Range: None => 0.0
EM damage: None => 6.0
Thermal damage: None => 5.0
Accuracy falloff : None => 4000.0
Turret Tracking: None => 0.1
Maximum Locked Targets: None => 1.0
maxAttackTargets: None => 1.0
RADAR Sensor Strength: None => 10.0
propulsionGraphicID: None => 394.0
gfxTurretID: None => 454.0
gfxBoosterID: None => 394.0
entityAttackRange: None => 27500.0
entityLootCountMin: None => 1.0
Security Status Kill Amount: None => 0.015
Shield Capacity: None => 250.0
Armor Hitpoints: None => 380.0
Armor EM Damage Resistance: None => 0.91
Armor Explosive Damage Resistance: None => 0.61
Armor Kinetic Damage Resistance: None => 0.71
Armor Thermal Damage Resistance: None => 0.81
Shield EM Damage Resistance: None => 0.91
Shield Explosive Damage Resistance: None => 0.61
Shield Kinetic Damage Resistance: None => 0.71
Shield Thermal Damage Resistance: None => 0.81
entityFlyRange: None => 11000.0
entityEquipmentMin: None => -5.0
entityEquipmentMax: None => 3.0
entityReactionFactor: None => 0.34
entityAttackDelayMin: None => 6825.0
entityAttackDelayMax: None => 27300.0
Shield recharge time: None => 2000000.0
Bounty: None => 9000.0
Capacitor Capacity: None => 160.0
Shield Uniformity: None => 0.75
entityDefenderChance: None => 0.0
entityWarpScrambleChance: None => 0.0
Rate of fire: None => 1.0
Orbit Velocity: None => 220.0
modifyTargetSpeedChance: None => 0.0
modifyTargetSpeedDuration: None => 0.0
modifyTargetSpeedRange: None => 0.0
armorUniformity: None => 0.75
structureUniformity: None => 1.0
Signature Radius: None => 20.0
entityFactionLoss: None => 0.0
entitySecurityMaxGain: None => 5.0
Scan Resolution: None => 750.0
entityChaseMaxDelay: None => 10000.0
entityChaseMaxDelayChance: None => 0.05
entityChaseMaxDuration: None => 10000.0
entityChaseMaxDurationChance: None => 1.0
Signature Resolution: None => 40.0
entityArmorRepairDuration: None => 10000.0
entityArmorRepairAmount: None => 65.0
entityArmorRepairDelayChance: None => 0.24
Missile Velocity Bonus: None => 1.0736
Missile Flight Time Bonus: None => 1.0736
entityChaseMaxDistance: None => 16500.0
entityBracketColour: None => 1.0
Disallows Assistance: None => 1.0
Explosion Radius Bonus: None => 0.9632
Explosion Velocity Bonus: None => 1.0736
entityArmorRepairDelayChanceSmall: None => 0.24
Threat Target Switch: None => 1.0
Use Signature Radius: None => 1.0
Chance to not change targets: None => 0.0
use effect monitoring: None => 1.0
Drone Tanking Modifier: None => 0.7
entityOverviewShipGroupId: None => 25.0
Ignore Drones Below This Size: None => 50.0
48941 - November Frigate Strong (Irregular Frigate)
Click to toggle showing the 78 attributes.Structure Hitpoints: None => 200.0
Maximum Velocity Bonus: None => 0.0
Maximum Velocity: None => 410.0
Rate of fire: None => 2500.0
Optimal Range: None => 5000.0
Capacitor Recharge time: None => 500000.0
Damage Modifier: None => 3.0
Warp Disruption Range: None => 0.0
EM damage: None => 5.0
Thermal damage: None => 5.0
Accuracy falloff : None => 2000.0
Turret Tracking: None => 0.197
Maximum Locked Targets: None => 1.0
maxAttackTargets: None => 1.0
RADAR Sensor Strength: None => 10.0
propulsionGraphicID: None => 394.0
gfxTurretID: None => 453.0
gfxBoosterID: None => 394.0
entityAttackRange: None => 16500.0
entityLootCountMin: None => 1.0
Security Status Kill Amount: None => 0.01375
Shield Capacity: None => 225.0
Armor Hitpoints: None => 410.0
Armor EM Damage Resistance: None => 0.92
Armor Explosive Damage Resistance: None => 0.62
Armor Kinetic Damage Resistance: None => 0.72
Armor Thermal Damage Resistance: None => 0.82
Shield EM Damage Resistance: None => 0.92
Shield Explosive Damage Resistance: None => 0.62
Shield Kinetic Damage Resistance: None => 0.72
Shield Thermal Damage Resistance: None => 0.82
entityFlyRange: None => 5500.0
entityEquipmentMin: None => -5.0
entityEquipmentMax: None => 3.0
entityReactionFactor: None => 0.33
entityAttackDelayMin: None => 6900.0
entityAttackDelayMax: None => 27600.0
Shield recharge time: None => 2000000.0
Bounty: None => 8250.0
Capacitor Capacity: None => 150.0
Shield Uniformity: None => 0.75
entityDefenderChance: None => 0.0
entityWarpScrambleChance: None => 0.0
Rate of fire: None => 27500.0
Missile Type: None => 212.0
Orbit Velocity: None => 220.0
modifyTargetSpeedChance: None => 0.0
modifyTargetSpeedDuration: None => 0.0
modifyTargetSpeedRange: None => 0.0
armorUniformity: None => 0.75
structureUniformity: None => 1.0
Signature Radius: None => 35.0
entityFactionLoss: None => 0.0
entitySecurityMaxGain: None => 5.0
Scan Resolution: None => 750.0
entityChaseMaxDelay: None => 10000.0
entityChaseMaxDelayChance: None => 0.1
entityChaseMaxDuration: None => 10000.0
entityChaseMaxDurationChance: None => 1.0
Signature Resolution: None => 40.0
entityArmorRepairDuration: None => 10000.0
entityArmorRepairAmount: None => 60.0
entityArmorRepairDelayChance: None => 0.23
Missile Velocity Bonus: None => 1.0654
Missile Flight Time Bonus: None => 1.0654
entityChaseMaxDistance: None => 11000.0
entityBracketColour: None => 1.0
Disallows Assistance: None => 1.0
Explosion Radius Bonus: None => 0.9673
Explosion Velocity Bonus: None => 1.0654
entityArmorRepairDelayChanceSmall: None => 0.23
Threat Target Switch: None => 1.0
Use Signature Radius: None => 1.0
Chance to not change targets: None => 0.0
use effect monitoring: None => 1.0
Drone Tanking Modifier: None => 0.7
entityOverviewShipGroupId: None => 25.0
Ignore Drones Below This Size: None => 50.0
48942 - November Frigate Weak (Irregular Frigate)
Click to toggle showing the 76 attributes.Structure Hitpoints: None => 75.0
Maximum Velocity Bonus: None => 0.0
Maximum Velocity: None => 450.0
Rate of fire: None => 2500.0
Optimal Range: None => 3500.0
Capacitor Recharge time: None => 500000.0
Damage Modifier: None => 0.78125
Warp Disruption Range: None => 0.0
EM damage: None => 3.0
Thermal damage: None => 1.0
Accuracy falloff : None => 500.0
Turret Tracking: None => 0.2465
Maximum Locked Targets: None => 1.0
maxAttackTargets: None => 1.0
RADAR Sensor Strength: None => 7.0
propulsionGraphicID: None => 394.0
gfxTurretID: None => 451.0
gfxBoosterID: None => 394.0
entityAttackRange: None => 10875.0
Security Status Kill Amount: None => 0.00625
Shield Capacity: None => 100.0
Armor Hitpoints: None => 200.0
Armor EM Damage Resistance: None => 0.99
Armor Explosive Damage Resistance: None => 0.69
Armor Kinetic Damage Resistance: None => 0.79
Armor Thermal Damage Resistance: None => 0.89
Shield EM Damage Resistance: None => 0.99
Shield Explosive Damage Resistance: None => 0.69
Shield Kinetic Damage Resistance: None => 0.79
Shield Thermal Damage Resistance: None => 0.89
entityFlyRange: None => 3625.0
entityEquipmentMin: None => -4.0
entityEquipmentMax: None => 2.0
entityReactionFactor: None => 0.26
entityAttackDelayMin: None => 7425.0
entityAttackDelayMax: None => 29700.0
Shield recharge time: None => 2000000.0
Bounty: None => 3750.0
Capacitor Capacity: None => 80.0
Shield Uniformity: None => 0.75
entityDefenderChance: None => 0.0
entityWarpScrambleChance: None => 0.0
Rate of fire: None => 1.0
Orbit Velocity: None => 220.0
modifyTargetSpeedChance: None => 0.0
modifyTargetSpeedDuration: None => 0.0
modifyTargetSpeedRange: None => 0.0
armorUniformity: None => 0.75
structureUniformity: None => 1.0
Signature Radius: None => 25.0
entityFactionLoss: None => 0.0
entitySecurityMaxGain: None => 5.0
Scan Resolution: None => 950.0
entityChaseMaxDelay: None => 10000.0
entityChaseMaxDelayChance: None => 0.1
entityChaseMaxDuration: None => 10000.0
entityChaseMaxDurationChance: None => 1.0
Signature Resolution: None => 40.0
entityArmorRepairDuration: None => 10000.0
entityArmorRepairAmount: None => 25.0
entityArmorRepairDelayChance: None => 0.16
Missile Velocity Bonus: None => 1.008
Missile Flight Time Bonus: None => 1.008
entityChaseMaxDistance: None => 7250.0
entityBracketColour: None => 1.0
Disallows Assistance: None => 1.0
Explosion Radius Bonus: None => 0.996
Explosion Velocity Bonus: None => 1.008
entityArmorRepairDelayChanceSmall: None => 0.16
Threat Target Switch: None => 1.0
Use Signature Radius: None => 1.0
Chance to not change targets: None => 0.0
use effect monitoring: None => 1.0
Drone Tanking Modifier: None => 0.7
entityOverviewShipGroupId: None => 25.0
Ignore Drones Below This Size: None => 50.0
48943 - November Destroyer (Irregular Destroyer)
Click to toggle showing the 80 attributes.Structure Hitpoints: None => 200.0
Maximum Velocity Bonus: None => 0.0
Maximum Velocity: None => 420.0
Rate of fire: None => 2500.0
Optimal Range: None => 7500.0
Capacitor Recharge time: None => 500000.0
Damage Modifier: None => 5.25
Targeting Speed: None => 2500.0
Warp Disruption Range: None => 0.0
EM damage: None => 6.0
Explosive damage: None => 0.0
Kinetic damage: None => 0.0
Thermal damage: None => 5.0
Accuracy falloff : None => 2000.0
Turret Tracking: None => 0.197
Maximum Locked Targets: None => 1.0
maxAttackTargets: None => 1.0
RADAR Sensor Strength: None => 11.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 0.0
propulsionGraphicID: None => 394.0
gfxTurretID: None => 453.0
gfxBoosterID: None => 394.0
entityAttackRange: None => 24000.0
entityLootCountMin: None => 1.0
Security Status Kill Amount: None => 0.018125
Shield Capacity: None => 250.0
Armor Hitpoints: None => 490.0
Armor EM Damage Resistance: None => 0.9
Armor Explosive Damage Resistance: None => 0.6
Armor Kinetic Damage Resistance: None => 0.7
Armor Thermal Damage Resistance: None => 0.8
Shield EM Damage Resistance: None => 0.9
Shield Explosive Damage Resistance: None => 0.6
Shield Kinetic Damage Resistance: None => 0.7
Shield Thermal Damage Resistance: None => 0.8
entityFlyRange: None => 8000.0
entityEquipmentMin: None => -6.0
entityEquipmentMax: None => 4.0
entityReactionFactor: None => 0.36
entityAttackDelayMin: None => 6675.0
entityAttackDelayMax: None => 26700.0
Shield recharge time: None => 2000000.0
Bounty: None => 11813.0
Capacitor Capacity: None => 180.0
Shield Uniformity: None => 0.75
entityDefenderChance: None => 0.0
entityWarpScrambleChance: None => 0.0
Rate of fire: None => 1.0
Orbit Velocity: None => 200.0
armorUniformity: None => 0.75
structureUniformity: None => 1.0
Signature Radius: None => 80.0
entityFactionLoss: None => 0.0
entitySecurityMaxGain: None => 5.0
Scan Resolution: None => 500.0
entityChaseMaxDelay: None => 10000.0
entityChaseMaxDelayChance: None => 0.15
entityChaseMaxDuration: None => 10000.0
entityChaseMaxDurationChance: None => 1.0
Signature Resolution: None => 40.0
entityArmorRepairDuration: None => 10000.0
entityArmorRepairAmount: None => 65.0
entityArmorRepairDelayChance: None => 0.25
minTargetVelDmgMultiplier: None => 0.05
entityChaseMaxDistance: None => 16000.0
entityBracketColour: None => 1.0
Disallows Assistance: None => 1.0
Explosion Radius Bonus: None => 0.955
Explosion Velocity Bonus: None => 1.09
entityShieldBoostDelayChanceSmall: None => 0.25
entityArmorRepairDelayChanceSmall: None => 0.25
Threat Target Switch: None => 1.0
Use Signature Radius: None => 1.0
Chance to not change targets: None => 0.0
use effect monitoring: None => 1.0
Drone Tanking Modifier: None => 0.7
entityOverviewShipGroupId: None => 25.0
Ignore Drones Below This Size: None => 50.0
48944 - November Module (Stasis Nullifiers)
Click to toggle showing the 16 attributes.Activation Cost: None => 7.0
Structure Hitpoints: None => 40.0
Powergrid Usage: None => 14.0
CPU usage: None => 50.0
Charges Per Cycle: None => 1.0
Activation time / duration: None => 15000.0
Charge size: None => 3.0
Primary Skill required: None => 3435.0
requiredSkill1Level: None => 1.0
Used with (Charge Group): None => 87.0
metaGroupID: None => 19
Reload Time: None => 25000.0
Stasis Webifier Resistance: None => 0.8
groupID: 65 => 2013
iconID: 112 => 21593
marketGroupID: None => 1575 (ECCM)
48946 - Nov Imp S BPC (Booster Blueprints) metaGroupID: None => 19
48947 - Nov Imp E BPC (Booster Blueprints) metaGroupID: None => 19
48948 - Nov Imp A BPC (Booster Blueprints) metaGroupID: None => 19
48949 - Nov Mod BPC (ECCM Blueprint) groupID: 145 => 131
48950 - Nov Ship Log 1 (Special Edition Commodities) Mass: 0.0 => 0.01
Volume: 0.0 => 0.1
iconID: None => 2038
48951 - Nov Ship Log 2 (Special Edition Commodities) Mass: 0.0 => 0.01
Volume: 0.0 => 0.01
iconID: None => 2038
48952 - Nov Ship Log 3 (Special Edition Commodities) Mass: 0.0 => 0.01
Volume: 0.0 => 0.01
iconID: None => 2038
48953 - Nov Ship Log 4 (Special Edition Commodities) Mass: 0.0 => 0.01
Volume: 0.0 => 0.01
iconID: None => 2038
48954 - Nov Ship Log 5 (Special Edition Commodities) Mass: 0.0 => 0.01
Volume: 0.0 => 0.01
iconID: None => 2038
48959 - Deathglow Splendorcook (Irregular Battlecruiser) entityEquipmentMin: 1.0 => 2.0
48962 - Cookhouse Shielding Projector (Large Collidable Structure) entityBracketColour: 1.0 => None
Changed Dynamic Items (15 Entries)
Mutator Combines With Produces Mutations
49723 - Decayed Magnetic Field Stabilizer Mutaplasmid
9944 - Magnetic Field Stabilizer I
10188 - 'Basic' Magnetic Field Stabilizer
10190 - Magnetic Field Stabilizer II
11101 - Linear Flux Stabilizer I
11103 - Insulated Stabilizer Array I
11105 - Vortex Compact Magnetic Field Stabilizer
11107 - Gauss Field Balancer I
11109 - Linear Flux Stabilizer
11111 - Insulated Stabilizer Array
11113 - Magnetic Vortex Stabilizer
11115 - Gauss Field Balancer
13945 - Shadow Serpentis Magnetic Field Stabilizer
15144 - Brynn's Modified Magnetic Field Stabilizer
15146 - Tuvan's Modified Magnetic Field Stabilizer
15148 - Setele's Modified Magnetic Field Stabilizer
15150 - Cormack's Modified Magnetic Field Stabilizer
15416 - Naiyon's Modified Magnetic Field Stabilizer
15895 - Federation Navy Magnetic Field Stabilizer
22917 - 'Capitalist' Magnetic Field Stabilizer I
22919 - 'Monopoly' Magnetic Field Stabilizer
44113 - Kaatara's Custom Magnetic Field Stabilizer
44114 - Torelle's Custom Magnetic Field Stabilizer
No Valid Output
=>
49722 - Abyssal Magnetic Field Stabilizer
Damage Modifier: 0.995x - 1.008x
CPU usage: 0.95x - 1.25x
rate of fire bonus: 0.985x - 1.01x
49724 - Gravid Magnetic Field Stabilizer Mutaplasmid
9944 - Magnetic Field Stabilizer I
10188 - 'Basic' Magnetic Field Stabilizer
10190 - Magnetic Field Stabilizer II
11101 - Linear Flux Stabilizer I
11103 - Insulated Stabilizer Array I
11105 - Vortex Compact Magnetic Field Stabilizer
11107 - Gauss Field Balancer I
11109 - Linear Flux Stabilizer
11111 - Insulated Stabilizer Array
11113 - Magnetic Vortex Stabilizer
11115 - Gauss Field Balancer
13945 - Shadow Serpentis Magnetic Field Stabilizer
15144 - Brynn's Modified Magnetic Field Stabilizer
15146 - Tuvan's Modified Magnetic Field Stabilizer
15148 - Setele's Modified Magnetic Field Stabilizer
15150 - Cormack's Modified Magnetic Field Stabilizer
15416 - Naiyon's Modified Magnetic Field Stabilizer
15895 - Federation Navy Magnetic Field Stabilizer
22917 - 'Capitalist' Magnetic Field Stabilizer I
22919 - 'Monopoly' Magnetic Field Stabilizer
44113 - Kaatara's Custom Magnetic Field Stabilizer
44114 - Torelle's Custom Magnetic Field Stabilizer
No Valid Output
=>
49722 - Abyssal Magnetic Field Stabilizer
Damage Modifier: 0.989x - 1.014x
CPU usage: 0.85x - 1.3x
rate of fire bonus: 0.98x - 1.015x
49725 - Unstable Magnetic Field Stabilizer Mutaplasmid
9944 - Magnetic Field Stabilizer I
10188 - 'Basic' Magnetic Field Stabilizer
10190 - Magnetic Field Stabilizer II
11101 - Linear Flux Stabilizer I
11103 - Insulated Stabilizer Array I
11105 - Vortex Compact Magnetic Field Stabilizer
11107 - Gauss Field Balancer I
11109 - Linear Flux Stabilizer
11111 - Insulated Stabilizer Array
11113 - Magnetic Vortex Stabilizer
11115 - Gauss Field Balancer
13945 - Shadow Serpentis Magnetic Field Stabilizer
15144 - Brynn's Modified Magnetic Field Stabilizer
15146 - Tuvan's Modified Magnetic Field Stabilizer
15148 - Setele's Modified Magnetic Field Stabilizer
15150 - Cormack's Modified Magnetic Field Stabilizer
15416 - Naiyon's Modified Magnetic Field Stabilizer
15895 - Federation Navy Magnetic Field Stabilizer
22917 - 'Capitalist' Magnetic Field Stabilizer I
22919 - 'Monopoly' Magnetic Field Stabilizer
44113 - Kaatara's Custom Magnetic Field Stabilizer
44114 - Torelle's Custom Magnetic Field Stabilizer
No Valid Output
=>
49722 - Abyssal Magnetic Field Stabilizer
Damage Modifier: 0.98x - 1.02x
CPU usage: 0.8x - 1.5x
rate of fire bonus: 0.975x - 1.025x
49727 - Decayed Heat Sink Mutaplasmid
1893 - 'Basic' Heat Sink
2363 - Heat Sink I
2364 - Heat Sink II
5845 - Heat Exhaust System
5846 - Thermal Exhaust System I
5849 - Extruded Compact Heat Sink
5854 - Stamped Heat Sink
5855 - 'Boreas' Coolant System
5856 - C3S Convection Thermal Radiator
5857 - 'Skadi' Coolant System I
5858 - C4S Coiled Circuit Thermal Radiator
13941 - Dark Blood Heat Sink
13943 - True Sansha Heat Sink
14800 - Brokara's Modified Heat Sink
14802 - Tairei's Modified Heat Sink
14804 - Selynne's Modified Heat Sink
14806 - Raysere's Modified Heat Sink
14808 - Vizan's Modified Heat Sink
14810 - Ahremen's Modified Heat Sink
14812 - Chelm's Modified Heat Sink
14814 - Draclira's Modified Heat Sink
15397 - Luther Veron's Modified Heat Sink
15435 - Makur's Modified Heat Sink
15808 - Ammatar Navy Heat Sink
15810 - Imperial Navy Heat Sink
23900 - 'Mangonel' Heat Sink I
23902 - 'Trebuchet' Heat Sink I
44111 - Tahron's Custom Heat Sink
No Valid Output
=>
49726 - Abyssal Heat Sink
Damage Modifier: 0.995x - 1.008x
CPU usage: 0.95x - 1.25x
rate of fire bonus: 0.985x - 1.01x
49728 - Gravid Heat Sink Mutaplasmid
1893 - 'Basic' Heat Sink
2363 - Heat Sink I
2364 - Heat Sink II
5845 - Heat Exhaust System
5846 - Thermal Exhaust System I
5849 - Extruded Compact Heat Sink
5854 - Stamped Heat Sink
5855 - 'Boreas' Coolant System
5856 - C3S Convection Thermal Radiator
5857 - 'Skadi' Coolant System I
5858 - C4S Coiled Circuit Thermal Radiator
13941 - Dark Blood Heat Sink
13943 - True Sansha Heat Sink
14800 - Brokara's Modified Heat Sink
14802 - Tairei's Modified Heat Sink
14804 - Selynne's Modified Heat Sink
14806 - Raysere's Modified Heat Sink
14808 - Vizan's Modified Heat Sink
14810 - Ahremen's Modified Heat Sink
14812 - Chelm's Modified Heat Sink
14814 - Draclira's Modified Heat Sink
15397 - Luther Veron's Modified Heat Sink
15435 - Makur's Modified Heat Sink
15808 - Ammatar Navy Heat Sink
15810 - Imperial Navy Heat Sink
23900 - 'Mangonel' Heat Sink I
23902 - 'Trebuchet' Heat Sink I
44111 - Tahron's Custom Heat Sink
No Valid Output
=>
49726 - Abyssal Heat Sink
Damage Modifier: 0.989x - 1.014x
CPU usage: 0.85x - 1.3x
rate of fire bonus: 0.98x - 1.015x
49729 - Unstable Heat Sink Mutaplasmid
1893 - 'Basic' Heat Sink
2363 - Heat Sink I
2364 - Heat Sink II
5845 - Heat Exhaust System
5846 - Thermal Exhaust System I
5849 - Extruded Compact Heat Sink
5854 - Stamped Heat Sink
5855 - 'Boreas' Coolant System
5856 - C3S Convection Thermal Radiator
5857 - 'Skadi' Coolant System I
5858 - C4S Coiled Circuit Thermal Radiator
13941 - Dark Blood Heat Sink
13943 - True Sansha Heat Sink
14800 - Brokara's Modified Heat Sink
14802 - Tairei's Modified Heat Sink
14804 - Selynne's Modified Heat Sink
14806 - Raysere's Modified Heat Sink
14808 - Vizan's Modified Heat Sink
14810 - Ahremen's Modified Heat Sink
14812 - Chelm's Modified Heat Sink
14814 - Draclira's Modified Heat Sink
15397 - Luther Veron's Modified Heat Sink
15435 - Makur's Modified Heat Sink
15808 - Ammatar Navy Heat Sink
15810 - Imperial Navy Heat Sink
23900 - 'Mangonel' Heat Sink I
23902 - 'Trebuchet' Heat Sink I
44111 - Tahron's Custom Heat Sink
No Valid Output
=>
49726 - Abyssal Heat Sink
Damage Modifier: 0.98x - 1.02x
CPU usage: 0.8x - 1.5x
rate of fire bonus: 0.975x - 1.025x
49731 - Decayed Gyrostabilizer Mutaplasmid
518 - 'Basic' Gyrostabilizer
519 - Gyrostabilizer II
520 - Gyrostabilizer I
5913 - Hydraulic Stabilization Actuator
5915 - Lateral Gyrostabilizer
5917 - Stabilized Weapon Mounts
5919 - F-M2 Weapon Inertial Suspensor
5929 - Pneumatic Stabilization Actuator I
5931 - Cross-Lateral Gyrostabilizer I
5933 - Counterbalanced Compact Gyrostabilizer
5935 - F-M3 Munition Inertial Suspensor
13939 - Domination Gyrostabilizer
14536 - Mizuro's Modified Gyrostabilizer
14538 - Hakim's Modified Gyrostabilizer
14540 - Gotan's Modified Gyrostabilizer
14542 - Tobias' Modified Gyrostabilizer
15447 - Shaqil's Modified Gyrostabilizer
15806 - Republic Fleet Gyrostabilizer
21486 - 'Kindred' Gyrostabilizer
21488 - Monophonic Stabilization Actuator I
44112 - Vadari's Custom Gyrostabilizer
No Valid Output
=>
49730 - Abyssal Gyrostabilizer
Damage Modifier: 0.995x - 1.008x
CPU usage: 0.95x - 1.25x
rate of fire bonus: 0.985x - 1.01x
49732 - Gravid Gyrostabilizer Mutaplasmid
518 - 'Basic' Gyrostabilizer
519 - Gyrostabilizer II
520 - Gyrostabilizer I
5913 - Hydraulic Stabilization Actuator
5915 - Lateral Gyrostabilizer
5917 - Stabilized Weapon Mounts
5919 - F-M2 Weapon Inertial Suspensor
5929 - Pneumatic Stabilization Actuator I
5931 - Cross-Lateral Gyrostabilizer I
5933 - Counterbalanced Compact Gyrostabilizer
5935 - F-M3 Munition Inertial Suspensor
13939 - Domination Gyrostabilizer
14536 - Mizuro's Modified Gyrostabilizer
14538 - Hakim's Modified Gyrostabilizer
14540 - Gotan's Modified Gyrostabilizer
14542 - Tobias' Modified Gyrostabilizer
15447 - Shaqil's Modified Gyrostabilizer
15806 - Republic Fleet Gyrostabilizer
21486 - 'Kindred' Gyrostabilizer
21488 - Monophonic Stabilization Actuator I
44112 - Vadari's Custom Gyrostabilizer
No Valid Output
=>
49730 - Abyssal Gyrostabilizer
Damage Modifier: 0.989x - 1.014x
CPU usage: 0.85x - 1.3x
rate of fire bonus: 0.98x - 1.015x
49733 - Unstable Gyrostabilizer Mutaplasmid
518 - 'Basic' Gyrostabilizer
519 - Gyrostabilizer II
520 - Gyrostabilizer I
5913 - Hydraulic Stabilization Actuator
5915 - Lateral Gyrostabilizer
5917 - Stabilized Weapon Mounts
5919 - F-M2 Weapon Inertial Suspensor
5929 - Pneumatic Stabilization Actuator I
5931 - Cross-Lateral Gyrostabilizer I
5933 - Counterbalanced Compact Gyrostabilizer
5935 - F-M3 Munition Inertial Suspensor
13939 - Domination Gyrostabilizer
14536 - Mizuro's Modified Gyrostabilizer
14538 - Hakim's Modified Gyrostabilizer
14540 - Gotan's Modified Gyrostabilizer
14542 - Tobias' Modified Gyrostabilizer
15447 - Shaqil's Modified Gyrostabilizer
15806 - Republic Fleet Gyrostabilizer
21486 - 'Kindred' Gyrostabilizer
21488 - Monophonic Stabilization Actuator I
44112 - Vadari's Custom Gyrostabilizer
No Valid Output
=>
49730 - Abyssal Gyrostabilizer
Damage Modifier: 0.98x - 1.02x
CPU usage: 0.8x - 1.5x
rate of fire bonus: 0.975x - 1.025x
49735 - Decayed Entropic Radiation Sink Mutaplasmid
47908 - Entropic Radiation Sink I
47909 - Compact Entropic Radiation Sink
47911 - Entropic Radiation Sink II
No Valid Output
=>
49734 - Abyssal Entropic Radiation Sink
Damage Modifier: 0.995x - 1.008x
CPU usage: 0.95x - 1.25x
rate of fire bonus: 0.985x - 1.01x
49736 - Gravid Entropic Radiation Sink Mutaplasmid
47908 - Entropic Radiation Sink I
47909 - Compact Entropic Radiation Sink
47911 - Entropic Radiation Sink II
No Valid Output
=>
49734 - Abyssal Entropic Radiation Sink
Damage Modifier: 0.989x - 1.014x
CPU usage: 0.85x - 1.3x
rate of fire bonus: 0.98x - 1.015x
49737 - Unstable Entropic Radiation Sink Mutaplasmid
47908 - Entropic Radiation Sink I
47909 - Compact Entropic Radiation Sink
47911 - Entropic Radiation Sink II
No Valid Output
=>
49734 - Abyssal Entropic Radiation Sink
Damage Modifier: 0.98x - 1.02x
CPU usage: 0.8x - 1.5x
rate of fire bonus: 0.975x - 1.025x
49739 - Decayed Ballistic Control System Mutaplasmid
12274 - Ballistic Control System I
13935 - Domination Ballistic Control System
13937 - Dread Guristas Ballistic Control System
14528 - Hakim's Modified Ballistic Control System
14530 - Mizuro's Modified Ballistic Control System
14532 - Gotan's Modified Ballistic Control System
14534 - Tobias' Modified Ballistic Control System
14684 - Kaikka's Modified Ballistic Control System
14686 - Thon's Modified Ballistic Control System
14688 - Vepas' Modified Ballistic Control System
14690 - Estamel's Modified Ballistic Control System
15681 - Caldari Navy Ballistic Control System
15683 - Republic Fleet Ballistic Control System
16457 - Crosslink Compact Ballistic Control System
16459 - Muon Coil Bolt Array I
16461 - Multiphasic Bolt Array I
16463 - 'Pandemonium' Ballistic Enhancement
21482 - Ballistic 'Purge' Targeting System I
21484 - 'Full Duplex' Ballistic Control System
22291 - Ballistic Control System II
28563 - Khanid Navy Ballistic Control System
46270 - Kaatara's Custom Ballistic Control System
47447 - C3-A 'Hivaa Saitsuo' Ballistic Control System
47448 - C3-X 'Hivaa Saitsuo' Ballistic Control System
No Valid Output
=>
49738 - Abyssal Ballistic Control System
CPU usage: 0.95x - 1.25x
rate of fire bonus: 0.985x - 1.01x
Missile Damage Bonus: 0.995x - 1.008x
49740 - Gravid Ballistic Control System Mutaplasmid
12274 - Ballistic Control System I
13935 - Domination Ballistic Control System
13937 - Dread Guristas Ballistic Control System
14528 - Hakim's Modified Ballistic Control System
14530 - Mizuro's Modified Ballistic Control System
14532 - Gotan's Modified Ballistic Control System
14534 - Tobias' Modified Ballistic Control System
14684 - Kaikka's Modified Ballistic Control System
14686 - Thon's Modified Ballistic Control System
14688 - Vepas' Modified Ballistic Control System
14690 - Estamel's Modified Ballistic Control System
15681 - Caldari Navy Ballistic Control System
15683 - Republic Fleet Ballistic Control System
16457 - Crosslink Compact Ballistic Control System
16459 - Muon Coil Bolt Array I
16461 - Multiphasic Bolt Array I
16463 - 'Pandemonium' Ballistic Enhancement
21482 - Ballistic 'Purge' Targeting System I
21484 - 'Full Duplex' Ballistic Control System
22291 - Ballistic Control System II
28563 - Khanid Navy Ballistic Control System
46270 - Kaatara's Custom Ballistic Control System
47447 - C3-A 'Hivaa Saitsuo' Ballistic Control System
47448 - C3-X 'Hivaa Saitsuo' Ballistic Control System
No Valid Output
=>
49738 - Abyssal Ballistic Control System
CPU usage: 0.85x - 1.3x
rate of fire bonus: 0.98x - 1.015x
Missile Damage Bonus: 0.989x - 1.014x
49741 - Unstable Ballistic Control System Mutaplasmid
12274 - Ballistic Control System I
13935 - Domination Ballistic Control System
13937 - Dread Guristas Ballistic Control System
14528 - Hakim's Modified Ballistic Control System
14530 - Mizuro's Modified Ballistic Control System
14532 - Gotan's Modified Ballistic Control System
14534 - Tobias' Modified Ballistic Control System
14684 - Kaikka's Modified Ballistic Control System
14686 - Thon's Modified Ballistic Control System
14688 - Vepas' Modified Ballistic Control System
14690 - Estamel's Modified Ballistic Control System
15681 - Caldari Navy Ballistic Control System
15683 - Republic Fleet Ballistic Control System
16457 - Crosslink Compact Ballistic Control System
16459 - Muon Coil Bolt Array I
16461 - Multiphasic Bolt Array I
16463 - 'Pandemonium' Ballistic Enhancement
21482 - Ballistic 'Purge' Targeting System I
21484 - 'Full Duplex' Ballistic Control System
22291 - Ballistic Control System II
28563 - Khanid Navy Ballistic Control System
46270 - Kaatara's Custom Ballistic Control System
47447 - C3-A 'Hivaa Saitsuo' Ballistic Control System
47448 - C3-X 'Hivaa Saitsuo' Ballistic Control System
No Valid Output
=>
49738 - Abyssal Ballistic Control System
CPU usage: 0.8x - 1.5x
rate of fire bonus: 0.975x - 1.025x
Missile Damage Bonus: 0.98x - 1.02x

Changes to Effects (22 Entries)
Effect Name Diff
39 - warpDisrupt effectName: warpScramble => warpDisrupt
7009 - serviceModuleFullPowerHitpointPostAssign modifierInfo: - domain: structureID
func: ItemModifier
modifiedAttributeID: 2743
modifyingAttributeID: 2744
operator: 7


=>

- domain: structureID
func: ItemModifier
modifiedAttributeID: 2743
modifyingAttributeID: 2744
operator: 7
- domain: structureID
func: ItemModifier
modifiedAttributeID: 2805
modifyingAttributeID: 2804
operator: 7

7029 - structureArmorHPBonus effectName: structureArmorHPMultiply => structureArmorHPBonus
modifierInfo: - domain: structureID
func: ItemModifier
modifiedAttributeID: 2751
modifyingAttributeID: 148
operator: 4


=>

- domain: structureID
func: ItemModifier
modifiedAttributeID: 2751
modifyingAttributeID: 335
operator: 6

7040 - structureHiddenArmorHPMultiplier modifierInfo: - domain: structureID
func: ItemModifier
modifiedAttributeID: 265
modifyingAttributeID: 2751
operator: 4


=>

- domain: structureID
func: ItemModifier
modifiedAttributeID: 265
modifyingAttributeID: 2751
operator: 4
- domain: structureID
func: LocationGroupModifier
groupID: 1968
modifiedAttributeID: 335
modifyingAttributeID: 2805
operator: 4

resistanceID: None => 0
7124 - moduleStasisImpedence disallowAutoRepeat: None => False
dischargeAttributeID: None => 604
displayName: None =>
durationAttributeID: None => 73
effectCategory: None => 1
effectID: None => 7124
effectName: None => moduleStasisImpedence
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>

- domain: shipID
func: ItemModifier
modifiedAttributeID: 2115
modifyingAttributeID: 2115
operator: 6

postExpression: None => 19583
preExpression: None => 19582
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
7143 - socialBoosterSocialMutator descriptionID: None => 318011
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7143
effectName: None => socialBoosterSocialMutator
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>

- domain: charID
func: ItemModifier
modifiedAttributeID: 438
modifyingAttributeID: 438
operator: 4

postExpression: None => 19628
preExpression: None => 19627
propulsionChance: None => False
published: None => False
rangeChance: None => False
7148 - shipRole3RemoteRepMultPerCycle disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7148
effectName: None => shipRole3RemoteRepMultPerCycle
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19652
preExpression: None => 19651
propulsionChance: None => False
published: None => False
rangeChance: None => False
7149 - shipRole4RemoteRepMultMax disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7149
effectName: None => shipRole4RemoteRepMultMax
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19658
preExpression: None => 19657
propulsionChance: None => False
published: None => False
rangeChance: None => False
7150 - precursorDestroyerSkillLevelPreMulShipBonusPD1 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7150
effectName: None => precursorDestroyerSkillLevelPreMulShipBonusPD1
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19663
preExpression: None => 19662
propulsionChance: None => False
published: None => False
rangeChance: None => False
7151 - precursorDestroyerSkillLevelPreMulShipBonusPD2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7151
effectName: None => precursorDestroyerSkillLevelPreMulShipBonusPD2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19668
preExpression: None => 19667
propulsionChance: None => False
published: None => False
rangeChance: None => False
7152 - precursorBattlecruiserSkillLevelPreMulShipBonusPBC1 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7152
effectName: None => precursorBattlecruiserSkillLevelPreMulShipBonusPBC1
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19673
preExpression: None => 19672
propulsionChance: None => False
published: None => False
rangeChance: None => False
7153 - precursorBattlecruiserSkillLevelPreMulShipBonusPBC2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7153
effectName: None => precursorBattlecruiserSkillLevelPreMulShipBonusPBC2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19678
preExpression: None => 19677
propulsionChance: None => False
published: None => False
rangeChance: None => False
7154 - shipBonusPD1DisintegratorDamage disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7154
effectName: None => shipBonusPD1DisintegratorDamage
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19680
preExpression: None => 19679
propulsionChance: None => False
published: None => False
rangeChance: None => False
7155 - shipBonusPBC1DisintegratorDamage disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7155
effectName: None => shipBonusPBC1DisintegratorDamage
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19682
preExpression: None => 19681
propulsionChance: None => False
published: None => False
rangeChance: None => False
7156 - smallDisintegratorMaxRangeBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7156
effectName: None => smallDisintegratorMaxRangeBonus
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19684
preExpression: None => 19683
propulsionChance: None => False
published: None => False
rangeChance: None => False
7157 - shipBonusPD2DisintegratorMaxRange disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7157
effectName: None => shipBonusPD2DisintegratorMaxRange
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19686
preExpression: None => 19685
propulsionChance: None => False
published: None => False
rangeChance: None => False
7158 - shipArmorKineticResistancePBC2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7158
effectName: None => shipArmorKineticResistancePBC2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19688
preExpression: None => 19687
propulsionChance: None => False
published: None => False
rangeChance: None => False
7159 - shipArmorThermalResistancePBC2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7159
effectName: None => shipArmorThermalResistancePBC2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19690
preExpression: None => 19689
propulsionChance: None => False
published: None => False
rangeChance: None => False
7160 - shipArmorEMResistancePBC2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7160
effectName: None => shipArmorEMResistancePBC2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19692
preExpression: None => 19691
propulsionChance: None => False
published: None => False
rangeChance: None => False
7161 - shipArmorExplosiveResistancePBC2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7161
effectName: None => shipArmorExplosiveResistancePBC2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19694
preExpression: None => 19693
propulsionChance: None => False
published: None => False
rangeChance: None => False
7162 - shipRoleDisintegratorMaxRangeCBC disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7162
effectName: None => shipRoleDisintegratorMaxRangeCBC
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19699
preExpression: None => 19698
propulsionChance: None => False
published: None => False
rangeChance: None => False
7165 - miningAmountOverride descriptionID: None => 318029
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7165
effectName: None => miningAmountOverride
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>

- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 77
modifyingAttributeID: 2803
operator: 7
skillTypeID: 3386

postExpression: None => 19703
preExpression: None => 19702
propulsionChance: None => False
published: None => False
rangeChance: None => False
Effect Changes per Type (32 Entries)
TypeID, Name, and Group Effects Changes
37604 - Apostle (Force Auxiliary) Removed Effects:
shipBonusForceAuxiliaryA3CapCapacity: False => None
37605 - Minokawa (Force Auxiliary) Removed Effects:
shipBonusForceAuxiliaryC3CapCapacity: False => None
37606 - Lif (Force Auxiliary) Removed Effects:
shipBonusForceAuxiliaryM3CapBoosterStrength: False => None
37607 - Ninazu (Force Auxiliary) Removed Effects:
shipBonusForceAuxiliaryG3CapBoosterStrength: False => None
48611 - A11 (Booster) Added Effects:
instantRecallMemoryBonusModAddMemoryLocationChar: None => False
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False
ironWillWillpowerBonusModAddWillpowerLocationChar: None => False
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False
48648 - Citizen Venture (Citizen Ships) Added Effects:
miningAmountOverride: None => False
48936 - November Nightmare (Irregular Battleship) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
entityArmorRepairingLarge: None => False
48937 - November Cruiser Fast (Irregular Cruiser) Added Effects:
targetAttack: None => True
entityArmorRepairingMedium: None => False
npcEntityTrackingDisruptor: None => False
48938 - November Cruiser Strong (Irregular Cruiser) Added Effects:
targetAttack: None => True
entityArmorRepairingMedium: None => False
48939 - November Cruiser Weak (Irregular Cruiser) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
entityArmorRepairingMedium: None => False
npcEntityTrackingDisruptor: None => False
48940 - November Frigate Fast (Irregular Frigate) Added Effects:
targetAttack: None => True
entityArmorRepairingSmall: None => False
48941 - November Frigate Strong (Irregular Frigate) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
entityArmorRepairingSmall: None => False
48942 - November Frigate Weak (Irregular Frigate) Added Effects:
targetAttack: None => True
entityArmorRepairingSmall: None => False
48943 - November Destroyer (Irregular Destroyer) Added Effects:
targetAttack: None => True
entityArmorRepairingSmall: None => False
48944 - November Module (Stasis Nullifiers) Added Effects:
loPower: None => False
online: None => False
moduleStasisImpedence: None => True
49118 - Raven Hulk (Irregular Battleship) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
49120 - Typhoon Hulk (Irregular Battleship) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
armorRepairForEntities: None => False
49122 - Megathron Hulk (Irregular Battleship) Added Effects:
targetAttack: None => True
49124 - Armageddon Hulk (Irregular Battleship) Added Effects:
targetAttack: None => True
entityArmorRepairingLarge: None => False
entityEnergyNeutralizerFalloff: None => False
49701 - Impetus Potency-75 Glamourex Booster (Booster) Added Effects:
socialSocialMutatorPostPercentSocialBonusChar: None => True
49710 - Kikimora (Destroyer) Added Effects:
shipBonusRemoteRepCapNeedRoleBonus2: None => False
shipBonusSmartbombCapNeedRoleBonus2: None => False
shipBonusRemoteRepMaxRangeRoleBonus1: None => False
shipBonusNeutCapNeedRoleBonus2: None => False
shipBonusPD1DisintegratorDamage: None => False
smallDisintegratorMaxRangeBonus: None => False
shipBonusPD2DisintegratorMaxRange: None => False
49711 - Drekavac (Combat Battlecruiser)
Click to toggle showing the 12 effects.Added Effects:
commandBurstAoERoleBonus: None => False
shipBonusRemoteRepCapNeedRoleBonus2: None => False
shipBonusSmartbombCapNeedRoleBonus2: None => False
shipBonusRemoteRepMaxRangeRoleBonus1: None => False
shipBonusNeutCapNeedRoleBonus2: None => False
shipBonusPBC1DisintegratorDamage: None => False
shipArmorKineticResistancePBC2: None => False
shipArmorThermalResistancePBC2: None => False
shipArmorEMResistancePBC2: None => False
shipArmorExplosiveResistancePBC2: None => False
shipRoleDisintegratorMaxRangeCBC: None => False
49712 - Rodiva (Cruiser) Added Effects:
shipbonusPCTDamagePC1: None => False
shipbonusPCTTrackingPC2: None => False
shipBonusRemoteRepCapNeedRoleBonus2: None => False
shipBonusSmartbombCapNeedRoleBonus2: None => False
shipBonusRemoteRepMaxRangeRoleBonus1: None => False
shipBonusNeutCapNeedRoleBonus2: None => False
shipRole3RemoteRepMultPerCycle: None => False
shipRole4RemoteRepMultMax: None => False
49713 - Zarmazd (Logistics)
Click to toggle showing the 12 effects.Added Effects:
eliteBonusLogisticRemoteArmorRepairCapNeed1: None => False
shipRemoteArmorRangeGC1: None => False
shipBonusRemoteTrackingComputerFalloffGC2: None => False
droneArmorDamageBonusEffect: None => False
droneShieldBonusBonusEffect: None => False
eliteBonusLogisticsTrackingLinkMaxRangeBonus2: None => False
eliteBonusLogisticsTrackingLinkTrackingSpeedBonus2: None => False
eliteBonusLogisticsTrackingLinkFalloffBonus2: None => False
shipRemoteArmorFalloffGC1: None => False
droneHullRepairBonusEffect: None => False
shipBonusRole5RemoteArmorRepairPowergridBonus: None => False
49722 - Abyssal Magnetic Field Stabilizer (Magnetic Field Stabilizer) Added Effects:
loPower: None => False
online: None => False
hybridWeaponDamageMultiply: None => False
hybridWeaponSpeedMultiply: None => False
49726 - Abyssal Heat Sink (Heat Sink) Added Effects:
loPower: None => False
online: None => False
energyWeaponDamageMultiply: None => False
energyWeaponSpeedMultiply: None => False
49730 - Abyssal Gyrostabilizer (Gyrostabilizer) Added Effects:
loPower: None => False
online: None => False
projectileWeaponSpeedMultiply: None => False
projectileWeaponDamageMultiply: None => False
49734 - Abyssal Entropic Radiation Sink (Entropic Radiation Sink) Added Effects:
loPower: None => False
online: None => False
disintegratorWeaponDamageMultiply: None => False
disintegratorWeaponSpeedMultiply: None => False
49738 - Abyssal Ballistic Control System (Ballistic Control system) Added Effects:
loPower: None => False
online: None => False
missileDMGBonus: None => False
missileLauncherSpeedMultiplier: None => False
49742 - Precursor Destroyer (Spaceship Command) Added Effects:
skillEffect: None => True
precursorDestroyerSkillLevelPreMulShipBonusPD1: None => False
precursorDestroyerSkillLevelPreMulShipBonusPD2: None => False
49743 - Precursor Battlecruiser (Spaceship Command) Added Effects:
skillEffect: None => True
precursorBattlecruiserSkillLevelPreMulShipBonusPBC1: None => False
precursorBattlecruiserSkillLevelPreMulShipBonusPBC2: None => False
49749 - Impetus Potency-50 Glamourex Booster (Booster) Added Effects:
socialSocialMutatorPostPercentSocialBonusChar: None => True

Changed Clone State Access BETA (0 Entries)
Alpha Caldari (0 Skills & 0 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group

String Changes (813 Entries)
Key Tranquility_Previous Tranquility_Next Diff Usage
63967 Station Components Structure Components Stationructure Components Group description for group ID 536
78405 Only onlined starbase beacons will be displayed in this list. Delayed 5 minutes. Only online cynosural beacon structures will be displayed in this list. Delayed 5 minutes. Only onlined starbase beacon cynosural beacon structures will be displayed in this list. Delayed 5 minutes. UI/CapitalNavigation/CapitalNavigationWindow/OnlinedStarbaseMessage
92880 This upgrade allows alliances to anchor Cynosural Generator Arrays at their starbases in a solar system. This upgrade allows the onlining of a Standup Cynosural Field Generator at one Pharolux Cyno Beacon structure in the same solar system. This upgrade allows alliances to anchorthe onlining of a <a href=showinfo:35912>Standup Cynosural Field Generator Arrays at their starbases in a</a> at one <a href=showinfo:35840>Pharolux Cyno Beacon</a> structure in the same solar system. Item description for "Cynosural Navigation" (typeID 2008)
92892 This upgrade allows alliances to anchor Jump Bridges at their starbases in a solar system. This upgrade allows the onlining of a Standup Conduit Generator at one Ansiblex Jump Gate structure in the same solar system. This upgrade allows alliances to anchor Jump Bridges at their starbases in athe onlining of a <a href=showinfo:35913>Standup Conduit Generator</a> at one <a href=showinfo:35841>Ansiblex Jump Gate</a> structure in the same solar system. Item description for "Advanced Logistics Network" (typeID 32422)
93434 This upgrade allows alliances to anchor Cynosural System Jammers at their starbases in a solar system. This upgrade allows the onlining of a Standup Cynosural System Jammer at one Tenebrex Cyno Jammer structure in the same solar system. This upgrade allows alliances to anchor Cynosural System Jammers at their starbases in athe onlining of a <a href=showinfo:35914>Standup Cynosural System Jammer</a> at one <a href=showinfo:37534>Tenebrex Cyno Jammer</a> structure in the same solar system. Item description for "Cynosural Suppression" (typeID 2001)
138560 Despite the frequent death of civilians in a war, it is nonetheless exceptionally rare for large-scale casualties to happen without even a shred of reason. Engineers, mechanics, scientists, these and other professions – when used directly to aid combatant forces – can be said to have justifiably draw the wrath of their enemies. There just enough shades of grey to allow it.

No empire, however, is foolish enough to outright murder citizens without any involvement in a conflict. Or as some might argue, they are not so foolish as to get caught in the act. The rise of the capsuleer has spawned a dark new age where culpability is little more than an elusive dream.
: Despite the frequent death of civilians in a war, it is nonetheless exceptionally rare for large-scale casualties to happen without even a shred of reason. Engineers, mechanics, scientists, these and other professions – when used directly to aid combatant forces – can be said to have justifiably draw the wrath of their enemies. There just enough shades of grey to allow it.

No empire, however, is foolish enough to outright murder citizens without any involvement in a conflict. Or as some might argue, they are not so foolish as to get caught in the act. The rise of the capsuleer has spawned a dark new age where culpability is little more than an elusive dream.
: Despite the frequent death of civilians in a war, it is nonetheless exceptionally rare for large-scale casualties to happen without even a shred of reason. Engineers, mechanics, scientists, these and other professions – when used directly to aid combatant forces – can be said to have justifiably draw the wrath of their enemies. There just enough shades of grey to allow it.

No empire, however, is foolish enough to outright murder citizens without any involvement in a conflict. Or as some might argue, they are not so foolish as to get caught in the act. The rise of the capsuleer has spawned a dark new age where culpability is little more than an elusive dream.
263315 Enable Blink Enable button blinking Enable Bbutton blinking UI/Neocom/ConfigBlinkOn
263316 Disable Blink Disable Button Blink Disable Button Blink UI/Neocom/ConfigBlinkOff
277232 More than {[numeric]maxNumber} search results were returned. Please be more specific, or limit the search categories, in order to narrow these results down. More than {[numeric]maxNumber} search results were returned for "{searchStr}", please be more specific. More than {[numeric]maxNumber} search results were returned. P for "{searchStr}", please be more specific, or limit the search categories, in order to narrow these results down. UI/Search/UniversalSearch/WindowHeaderOverMax
277234 {[numeric]numResults} {[numeric]numResults -> "result", "results"} returned {[numeric]numResults} {[numeric]numResults -> "result", "results"} returned for "{searchStr}" {[numeric]numResults} {[numeric]numResults -> "result", "results"} returned for "{searchStr}" UI/Search/UniversalSearch/WindowHeaderNumResults
277235 No results returned No results returned for "{searchStr}" No results returned for "{searchStr}" UI/Search/UniversalSearch/NoResultsReturned
292384 This structure, once deployed and having completed its automatic activation process, will prevent nearly all cynosural fields being activated within its range. Covert fields can still be used, which is why it is up to the intrepid capsuleer to maintain a relaxed situational awareness, go about their daily duties, and mercilessly shoot out of the sky any black ops infiltrators who might have made it through.

100km effective range
Two minute activation time.

May not be deployed within 200km of another Mobile Cynosural Inhibitor, within 75km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Cannot be retrieved once deployed.
Self-destructs after one hour of operation.
This structure, once deployed and having completed its automatic activation process, will prevent nearly all cynosural fields being activated within its range. Covert fields can still be used, which is why it is up to the intrepid capsuleer to maintain a relaxed situational awareness, go about their daily duties, and mercilessly shoot out of the sky any black ops infiltrators who might have made it through.

100km effective range
One minute activation time.

May not be deployed within 200km of another Mobile Cynosural Inhibitor, within 75km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Cannot be retrieved once deployed.
Self-destructs after one hour of operation.
This structure, once deployed and having completed its automatic activation process, will prevent nearly all cynosural fields being activated within its range. Covert fields can still be used, which is why it is up to the intrepid capsuleer to maintain a relaxed situational awareness, go about their daily duties, and mercilessly shoot out of the sky any black ops infiltrators who might have made it through.

100km effective range
TwoOne minute activation time.

May not be deployed within 200km of another Mobile Cynosural Inhibitor, within 75km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Cannot be retrieved once deployed.
Self-destructs after one hour of operation.
Item description for "Mobile Cynosural Inhibitor" (typeID 33476)
308388 Structure Stargate Service Module Structure Navigation Service Module Structure StargateNavigation Service Module Group description for group ID 1324
317895 Limited Limited Time Limited Time
317989 Mass Reduction Core Mass Entangler Mass Reduction CoreEntangler
317993 Armageddon Navy Issue Blueprint 1 FW Armageddon Navy Issue Blueprint 1 FW
317994 Armageddon Navy Issue Blueprint 2 FW Armageddon Navy Issue Blueprint 2 FW
317995 Typhoon Fleet Issue Blueprint 1 FW Typhoon Fleet Issue Blueprint 1 FW
317996 Typhoon Fleet Issue Blueprint 2 FW Typhoon Fleet Issue Blueprint 2 FW
317997 Dominix Navy Issue Blueprint 1 FW Dominix Navy Issue Blueprint 1 FW
317998 Dominix Navy Issue Blueprint 2 FW Dominix Navy Issue Blueprint 2 FW
317999 Scorpion Navy Issue Blueprint 1 FW Scorpion Navy Issue Blueprint 1 FW
318000 Scorpion Navy Issue Blueprint 2 FW Scorpion Navy Issue Blueprint 2 FW
318006 Activation Delay Activation Delay
318007 Activation Delay Activation Delay
318008 Navigation Structures Navigation Structures
318009 Blueprints of navigation structures. Blueprints of navigation structures.
318010 Navigation Structures Navigation Structures
318011 Used for Social Boosters that alter the amount of Standings gained when completing missions. Used for Social Boosters that alter the amount of Standings gained when completing missions.
318012 Maximum Repair Multiplier Bonus Maximum Repair Multiplier Bonus
318013 Repair Multiplier Bonus Per Cycle Repair Multiplier Bonus Per Cycle
318014 Maximum Jump Mass Maximum Jump Mass
318019 Mining amount Mining amount
318020 This is to be used for the Soft Penalty System. It is used to Override the Mining Amount and will set how much ore gets mined. This is to be used for the Soft Penalty System. It is used to Override the Mining Amount and will set how much ore gets mined.
318029 Automatically generated effect Automatically generated effect
318030 Precursor Destroyers Precursor Destroyers
318031 Precursor Destroyers Precursor Destroyers
318032 Triglavian Triglavian
318033 Triglavian Destroyers Triglavian Destroyers
318034 Precursor Battlecruisers Precursor Battlecruisers
318035 Precursor Battlecruisers. Precursor Battlecruisers.
318036 Triglavian Triglavian
318037 Triglavian Battlecruisers. Triglavian Battlecruisers.
318038 Weapon Upgrade Mutaplasmids Weapon Upgrade Mutaplasmids
318039 Weapon Upgrade Mutaplasmids Weapon Upgrade Mutaplasmids
318040 Magnetic Field Stabilizer Mutaplasmids Magnetic Field Stabilizer Mutaplasmids
318041 Magnetic Field Stabilizer Mutaplasmids Magnetic Field Stabilizer Mutaplasmids
318042 Heat Sink Mutaplasmids Heat Sink Mutaplasmids
318043 Heat Sink Mutaplasmids Heat Sink Mutaplasmids
318044 Gyrostabilizer Mutaplasmids Gyrostabilizer Mutaplasmids
318045 Gyrostabilizer Mutaplasmids Gyrostabilizer Mutaplasmids
318046 Entropic Radiation Sink Mutaplasmids Entropic Radiation Sink Mutaplasmids
318047 Entropic Radiation Sink Mutaplasmids Entropic Radiation Sink Mutaplasmids
318048 Ballistic Control System Mutaplasmids Ballistic Control System Mutaplasmids
318049 Ballistic Control System Mutaplasmids Ballistic Control System Mutaplasmids
318050 Jump Drive Consumption Amount Jump Drive Consumption Amount
318051 The amount of fuel consumed per light year when the jump drive is activated The amount of fuel consumed per light year when the jump drive is activated
506146 Navigation Structures Upwell Jump Gate Navigation StructuresUpwell Jump Gate Group description for group ID 1408
506179 Upwell Cynosural Beacon Pharolux Cyno Beacon Upwell CynosuralPharolux Cyno Beacon Item name for typeID 35840 (Upwell Cyno Beacon)
506181 Small Stargate Ansiblex Jump Gate Small StargAnsiblex Jump Gate Item name for typeID 35841 (Upwell Jump Gate)
506189 Upwell Monument Upwell Monument AM Upwell Monument AM Item name for typeID 35845 (Upwell Monument)
506190 New x-large advertisement center. New x-large advertisement center.
506385 Standup Cynosural Generator I Standup Cynosural Field Generator I Standup Cynosural Field Generator I Item name for typeID 35912 (Structure Navigation Service Module)
506387 Standup Stargate Engine I Standup Conduit Generator I Standup Stargate EngineConduit Generator I Item name for typeID 35913 (Structure Navigation Service Module)
506389 Structure Cynosural Jammer I Standup Cynosural System Jammer I Structureandup Cynosural System Jammer I Item name for typeID 35914 (Structure Navigation Service Module)
508926 Upwell Cynosural Beacon blueprint Pharolux Cyno Beacon Blueprint Upwell CynosuralPharolux Cyno Beacon bBlueprint Item name for typeID 36960 (Structure Blueprints)
508928 Small Stargate Blueprint Ansiblex Jump Gate Blueprint Small StargAnsiblex Jump Gate Blueprint Item name for typeID 36961 (Structure Blueprints)
508936 X-Large Advertisement Center Blueprint Upwell Monument AM Blueprint X-Large Advertisement CenterUpwell Monument AM Blueprint Item name for typeID 36965 (Structure Blueprints)
509426 Structure Monument Structure Monument Module I Structure Monument Module I Item name for typeID 37143 (Structure Advertisement Service Module)
510285 Upwell Cynosural System Jammer Tenebrex Cyno Jammer Upwell Cynosural SystemTenebrex Cyno Jammer Item name for typeID 37534 (Upwell Cyno Jammer)
510293 Upwell Cynosural System Jammer Blueprint Tenebrex Cyno Jammer Blueprint Upwell Cynosural SystemTenebrex Cyno Jammer Blueprint Item name for typeID 37538 (Structure Blueprints)
514642 Are you sure you wish to decommission this {[item]item.name}? The structure will remain usable for the next 7 days, after which it will automatically unanchor and be available to scoop into your cargo. You may cancel the decommissioning at anytime. Are you sure you wish to decommission this {[item]item.name}? The structure will remain usable for the next {[timeinterval]unanchorDuration.writtenForm, from=day, to=second}, after which it will automatically unanchor and be available to scoop into your cargo. You may cancel the decommissioning at anytime. Are you sure you wish to decommission this {[item]item.name}? The structure will remain usable for the next 7 days{[timeinterval]unanchorDuration.writtenForm, from=day, to=second}, after which it will automatically unanchor and be available to scoop into your cargo. You may cancel the decommissioning at anytime.
517387 The Agency Events The AgencyEvents UI/Seasons/InfoPanelChallengesTitle
523555 Claiming {[item]typeID.name} will add {[numeric]skillPoints} skill points to {[character]charID.name}. Do you want to continue? This will redeem and directly inject {[numeric]skillPoints} skill points to {[character]charID.name}. Are you sure you want to proceed? Claiming {[item]typeID.name} will addThis will redeem and directly inject {[numeric]skillPoints} skill points to {[character]charID.name}. DoAre you sure you want to continueproceed?
531338 Super Kerr-Induced Nanocoatings SKINs Super Kerr-Induced NanocoatingKINs
531354 Would you like to keep playing the tutorial?

This tutorial is only provided once and you will not be able to restart it later on.
Are you sure you want to skip the tutorial?

This tutorial is only provided once and you will not be able to restart it later on.
Would you like to keep playingAre you sure you want to skip the tutorial?

This tutorial is only provided once and you will not be able to restart it later on.
531355 Continue Tutorial Skip Tutorial? ContinueSkip Tutorial?
531776 {[item]typeID.name} has no attributes to compare. {[item]typeID.name} cannot be compared. {[item]typeID.name} has no attributes tocannot be compared. UI/Compare/CannotCompareThisItem
532208 Process of creating products and items from raw materials. Manufacturing of items from ammunition to structures, using blueprints, raw materials and other components. Process of creating products and items from raw materialManufacturing of items from ammunition to structures, using blueprints, raw materials and other components. UI/ActivityTracker/NodeDescriptions/Manufacturing
532612 Standup Layered Armor Plating modules increase the armor hitpoints of Upwell Structures. This plating is composed of numerous additional tritanium layers, effectively increasing the armor durability of a structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Layered Armor Plating modules increase the armor hitpoints of Upwell Structures. This plating is composed of numerous additional tritanium layers, effectively increasing the armor durability of a structure. This module only provides benefits to structures while they are in full power mode.

Multiples of this module or similar modules that affect the same attribute on the structure will be subject to diminishing returns.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Layered Armor Plating modules increase the armor hitpoints of Upwell Structures. This plating is composed of numerous additional tritanium layers, effectively increasing the armor durability of a structure. This module only provides benefits to structures while they are in full power mode.

Multiples of this module or similar modules that affect the same attribute on the structure will be subject to diminishing returns.


Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Item description for "Standup Layered Armor Plating I" (typeID 47360)
532613 Standup Layered Armor Plating modules increase the armor hitpoints of Upwell Structures. This plating is composed of numerous additional tritanium layers, effectively increasing the armor durability of a structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Layered Armor Plating modules increase the armor hitpoints of Upwell Structures. This plating is composed of numerous additional tritanium layers, effectively increasing the armor durability of a structure. This module only provides benefits to structures while they are in full power mode.

Multiples of this module or similar modules that affect the same attribute on the structure will be subject to diminishing returns.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Layered Armor Plating modules increase the armor hitpoints of Upwell Structures. This plating is composed of numerous additional tritanium layers, effectively increasing the armor durability of a structure. This module only provides benefits to structures while they are in full power mode.

Multiples of this module or similar modules that affect the same attribute on the structure will be subject to diminishing returns.


Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Item description for "Standup Layered Armor Plating II" (typeID 47362)
532670 EWAR Electronic Warfare EWARlectronic Warfare
532679 Enhancements Remote Enhancements Remote Enhancements
532688 Cap Transmitter Remote Capacitor Transmitter CapRemote Capacitor Transmitter
532689 Tracking Computer Remote Tracking Computer Remote Tracking Computer
532690 Sensor Booster Remote Sensor Booster Remote Sensor Booster
532702 Cap Warfare Capacitor Warfare Capacitor Warfare
532721 Your progress in Industry related activities that involve the use and manipulation of blueprints. Industrial activity, including processing materials in reactions, manufacturing using blueprints, and the research, copying and invention of blueprints. YourIndustrial activity, including progrcess in Industry related activities that involve the use and manipulag materials in reactions, manufacturing using blueprints, and the research, copying and invention of blueprints.
532722 Collect resources to be sold or used for production of ships and items. Harvesting of resources for trade or use in production. Methods of harvesting include mining, planetary extraction and salvaging. CollectHarvesting of resources to be soldfor trade or used for in production of ships and items. Methods of harvesting include mining, planetary extraction and salvaging.
532723 Various types of activities that test the pilot's skills. Encounters involve a pilot in a variety of activities, including agent missions, faction warfare, incursions, pirate strongholds and Abyssal Deadspace. Various types of activities that test the pilot's skillsEncounters involve a pilot in a variety of activities, including agent missions, faction warfare, incursions, pirate strongholds and Abyssal Deadspace.
532724 Fight against other pilots to prove your worth. Combat in space can involve fighting other capsuleers or the many non-capsuleer enemies to be found throughout New Eden. Fight against other pilots to provCombat in space can involve fighting other capsuleers or the many non-capsuleer enemies to be yfour worthnd throughout New Eden.
532725 Exploring the world of EVE. Exploration of New Eden can involve many different activities, including navigating around the cluster, tracking down anomalies or signatures, and taking part in Project Discovery. Exploring the world of EVEation of New Eden can involve many different activities, including navigating around the cluster, tracking down anomalies or signatures, and taking part in Project Discovery.
532861 Get an overview of what you have achieved and what you have yet to Get an overview of your activities in New Eden Get an overview of what you have achieved and what you have yet toyour activities in New Eden UI/ActivityTracker/ActivityTrackerDescription
535442 Process of improving blueprints in terms of Material or Time efficiency. Improving blueprints through researching material or time efficiency levels. Process of iImproving blueprints in terms of Mthrough researching material or Ttime efficiency levels.
535443 Process of creating blueprint copies from a blueprint originals. Create blueprint copies from blueprint originals. Process of cCreatinge blueprint copies from a blueprint originals.
535444 Amount of Tech II blueprints invented. Develop Tech II blueprint copies from Tech I blueprint copies. Amount ofDevelop Tech II blueprint copies from Tech II blueprints invented copies.
535445 Process for transforming raw moon materials into intermediary products. React gases and moon materials into biochemical, composite or hybrid products. Process for transforming raw moon materials into intermediaryReact gases and moon materials into biochemical, composite or hybrid products.
536468 This Triglavian structure is seems designed to function as a transfer conduit between stable zones within Abyssal Deadspace pockets. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable. This Triglavian structure seems designed to function as a transfer conduit between stable zones within Abyssal Deadspace pockets. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable. This Triglavian structure is seems designed to function as a transfer conduit between stable zones within Abyssal Deadspace pockets. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable. Item description for "Triglavian Transfer Conduit" (typeID 47685)
536642 This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Something has entered Abyssal Deadspace from this location and, presuming it survives the experience, will return here before too long. This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Abyssal Deadspace can be entered from this location and, presuming it survives the experience, will return here before too long. This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Something has entered Abyssal Deadspace can be entered from this location and, presuming it survives the experience, will return here before too long. Item description for "Abyssal Trace" (typeID 47458)
536671 Sites on which capsuleer has received a reward for completing are considered completed. Number of sites for which a completion reward has been received. SNumber of sites onfor which capsuleer has received a reward for completing are considered completa completion reward has been received.
537729 Amount of Composite Reactions performed Number of Composite Reactions performed. AmountNumber of Composite Reactions performed.
537730 Amount of Hybrid Reactions performed Number of Hybrid Reactions performed. AmountNumber of Hybrid Reactions performed.
537731 Amount of Biochemical Reactions performed Number of Biochemical Reactions performed. AmountNumber of Biochemical Reactions performed.
537732 Extraction of asteroid ore, ice, gas and moon ore. Extraction of materials from ore asteroids, ice asteroids, gas clouds and moons. Extraction of masteroid ore, ice, gaials from ore asteroids, ice asteroids, gas clouds and moon ores.
537733 Extraction of resources from planets. Extraction of resources from planets and manufacturing of materials using planetary production colonies. Extraction of resources from planets and manufacturing of materials using planetary production colonies.
537734 Resources salvaged from wrecks. Resources salvaged from ships, structures and ancient wreckage. Resources salvaged from ships, structures and ancient wrecksage.
537735 Mining of asteroid ore. Asteroid ore mined. Mining of aAsteroid ore mined.
537736 Mining of ice. Mining of ice asteroids. Mining of ice asteroids.
537737 Harvesting of gas clouds. Gas clouds harvested. Harvesting of gas cloudsGas clouds harvested.
537743 Mining of moon ore. Moon ore mined. Mining of moon ore mined.
537744 Mined units of Ubiquitous Moon Ore Mined units of Ubiquitous Moon Ore. Mined units of Ubiquitous Moon Ore.
537745 Mined units of Common Moon Ore Mined units of Common Moon Ore. Mined units of Common Moon Ore.
537747 Mined units of Uncommon Moon Ore Mined units of Uncommon Moon Ore. Mined units of Uncommon Moon Ore.
537748 Mined units of Rare Moon Ore Mined units of Rare Moon Ore. Mined units of Rare Moon Ore.
537749 Mined units of Exceptional Moon Ore Mined units of Exceptional Moon Ore. Mined units of Exceptional Moon Ore.
537765 Number of raw materials extracted from planets Number of raw material units extracted from planets. Number of raw material units extracted from planets.
537766 Number of Tier 1 Products created Number of Tier 1 Products created. Number of Tier 1 Products created.
537767 Number of Tier 2 Products created Number of Tier 2 Products created. Number of Tier 2 Products created.
537768 Number of Tier 3 Products created Number of Tier 3 Products created. Number of Tier 3 Products created.
537769 Number of Tier 4 Products created Number of Tier 4 Products created. Number of Tier 4 Products created.
537770 Number of basic wrecks successfully salvaged Number of basic wrecks successfully salvaged. Number of basic wrecks successfully salvaged.
537771 Number of advanced wrecks successfully salvaged Number of advanced wrecks successfully salvaged. Number of advanced wrecks successfully salvaged.
537772 Number of sleeper wrecks successfully salvaged Number of sleeper wrecks successfully salvaged. Number of sleeper wrecks successfully salvaged.
537780 Number of vanguard sites entered Number of vanguard sites completed Number of vanguard sites entercompleted
537781 Number of assault sites entered Number of assault sites completed Number of assault sites entercompleted
537782 Number of headquarter sites entered Number of headquarter sites completed Number of headquarter sites entercompleted
537783 Number of flagship sites entered Number of flagship sites completed Number of flagship sites entercompleted
537834 Number of structure wrecks successfully salvaged Number of structure wrecks successfully salvaged. Number of structure wrecks successfully salvaged.
538049 This bioadaptive mutaplasmid tool is designed to interface with and alter energy nosferatu devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu in the correct size class. This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy nosferatucharge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Item description for "Decayed Small Energy Nosferatu Mutaplasmid" (typeID 48416)
538051 This bioadaptive mutaplasmid tool is designed to interface with and alter energy nosferatu devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu in the correct size class. This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy nosferatucharge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Item description for "Gravid Small Energy Nosferatu Mutaplasmid" (typeID 48417)
538053 This bioadaptive mutaplasmid tool is designed to interface with and alter energy nosferatu devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu in the correct size class. This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy nosferatucharge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Item description for "Unstable Small Energy Nosferatu Mutaplasmid" (typeID 48418)
538066 This bioadaptive mutaplasmid tool is designed to interface with and alter energy nosferatu devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu in the correct size class. This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy nosferatucharge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Item description for "Decayed Medium Energy Nosferatu Mutaplasmid" (typeID 48420)
538067 This bioadaptive mutaplasmid tool is designed to interface with and alter energy nosferatu devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu in the correct size class. This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy nosferatucharge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Item description for "Gravid Medium Energy Nosferatu Mutaplasmid" (typeID 48421)
538068 This bioadaptive mutaplasmid tool is designed to interface with and alter energy nosferatu devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu in the correct size class. This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy nosferatucharge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Item description for "Unstable Medium Energy Nosferatu Mutaplasmid" (typeID 48422)
538069 This bioadaptive mutaplasmid tool is designed to interface with and alter energy nosferatu devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu in the correct size class. This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy nosferatucharge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Item description for "Decayed Heavy Energy Nosferatu Mutaplasmid" (typeID 48424)
538070 This bioadaptive mutaplasmid tool is designed to interface with and alter energy nosferatu devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu in the correct size class. This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy nosferatucharge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Item description for "Gravid Heavy Energy Nosferatu Mutaplasmid" (typeID 48425)
538071 This bioadaptive mutaplasmid tool is designed to interface with and alter energy nosferatu devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu in the correct size class. This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy nosferatucharge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Item description for "Unstable Heavy Energy Nosferatu Mutaplasmid" (typeID 48426)
538073 This bioadaptive mutaplasmid tool is designed to interface with and alter capacitor battery devices. As such this mutaplasmid could be used to mutate the performance characteristics of most capacitor batteries in the correct size class. This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter capacitor battery devicesdevices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of most capacitor batteries in the correct size classcapacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced
.
Item description for "Decayed Small Cap Battery Mutaplasmid" (typeID 48428)
538075 This bioadaptive mutaplasmid tool is designed to interface with and alter capacitor battery devices. As such this mutaplasmid could be used to mutate the performance characteristics of most capacitor batteries in the correct size class. This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter capacitor battery devicesdevices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of most capacitor batteries in the correct size clascapacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bound
s.
Item description for "Gravid Small Cap Battery Mutaplasmid" (typeID 48429)
538077 This bioadaptive mutaplasmid tool is designed to interface with and alter capacitor battery devices. As such this mutaplasmid could be used to mutate the performance characteristics of most capacitor batteries in the correct size class. This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter capacitor battery devicesdevices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of most capacitor batteries in the correct size classcapacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme
.
Item description for "Unstable Small Cap Battery Mutaplasmid" (typeID 48430)
538081 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Item description for "Decayed Medium Cap Battery Mutaplasmid" (typeID 48432)
538793 {[numeric]numItems} {[numeric]numItems-> "item", "items"} were moved to your hangar in {structureName} {[numeric]numItems} {[numeric]numItems-> "item", "items"} {[numeric]numItems-> "was", "were"} moved to your hangar in {structureName} {[numeric]numItems} {[numeric]numItems-> "item", "items"} {[numeric]numItems-> "was", "were"} moved to your hangar in {structureName}
538794 Some items, such as your {[item]item.name}, can not be delivered to this location via the Upwell Cargo Deposit. The following items cannot be delivered to this location via the Upwell Cargo Deposit:
{itemList}
Some items, such as your {[item]item.name},The following items can not be delivered to this location via the Upwell Cargo Deposit.:
{itemList}
538806 Amount of Tech I blueprint copies created Number of Tech I blueprint copies created. AmountNumber of Tech I blueprint copies created.
538808 Amount of Tech II blueprint copies created Number of Tech II blueprint copies created. AmountNumber of Tech II blueprint copies created.
538851 Time spend supporting capsuleers with Command Burst Mining modules. Number of activations of Mining Foreman Command Burst modules. Time spend supporting capsuleers withNumber of activations of Mining Foreman Command Burst Mining modules.
538852 Time spend supporting capsuleers with Command Burst Mining modules. Number of activations of Mining Foreman Command Burst modules. Time spend supporting capsuleers withNumber of activations of Mining Foreman Command Burst Mining modules.
538867 Solar Systems Entered Systems Entered Solar Systems Entered
538873 Level 5 Level 5
538880 Level 5 Level 5
538915 Total damage applied to Pirate Strongholds and FOBs. Total damage applied to Pirate Strongholds and FOBs.
The damage counter is applied only if the Pirate Stronghold is destroyed.
Total damage applied to Pirate Strongholds and FOBs.
The damage counter is applied only if the Pirate Stronghold is destroyed.
538918 Filaments Activated Times Entered Filaments ActivatTimes Entered
538919 Number of filaments activated. Number of times the capsuleer has entered Abyssal Deadspace Number of filaments activated.times the capsuleer has entered Abyssal Deadspace
538921 Number of successful Abyssal Space runs. Number of successful Abyssal Deadspace runs. Number of successful Abyssal SDeadspace runs.
539004 Number of NPC ships destroyed. Number of non-capsuleer ships destroyed. Number of NPCnon-capsuleer ships destroyed.
539005 Total bounties claimed from NPC destructions. Total bounties claimed from non-capsuleer destructions. Total bounties claimed from NPCnon-capsuleer destructions.
539029 Amount of HP repaired to other players. Amount of hitpoints repaired on other capsuleer ships. Amount of HPhitpoints repaired ton other playercapsuleer ships.
539030 Time spend supporting with Command Burst modules. Number of activations of Command Burst modules. Time spend supporting withNumber of activations of Command Burst modules.
539031 Amount of capacitor transmitted with Cap Transmitters.
Amount of time spend supporting with Tracking and Sensor enhancements.
Statistics for capacitor transmission, remote tracking and sensor boosters. Amount ofStatistics for capacitor transmitted with Cap Transmitters.
Amount of time spend supporting with T
ssion, remote tracking and Ssensor enhancementboosters.
539040 Drones, Fighters, Sub-systems, Boosters & Components. Manufacturing of boosters, components, subsystems and drones. Drones, FighterManufacturing of boosters, components, Ssub-systems, Boosters & Comp and dronents.
539086 Construction Construction Components Construction Components
539087 Station Structure Components Stationructure Components
539088 Capital Construction Capital Components Capital Constructionmponents
539089 Advanced Capital Construction Adv. Capital Components Advanced. Capital Constructionmponents
539091 Sub-System Hybrid Tech Components Sub-SystemHybrid Tech Components
539092 R.A.M. & R.Db. Research and Assembly Tools R.A.M. & R.Db.esearch and Assembly Tools
539136 Manufacturing of modules used to augment the capabilities of ships. i.e. signal amplifiers, CPU enhancers, cloaking devices. Manufacturing of modules used to augment the capabilities of ships, i.e. signal amplifiers, CPU enhancers, cloaking devices. Manufacturing of modules used to augment the capabilities of ships., i.e. signal amplifiers, CPU enhancers, cloaking devices.
539137 Manufacturing of modules used to help other players. i.e. remote repairs.
Siege Module are counted in this category.
Manufacturing of modules used to help other players, i.e. remote repairs.
Siege Modules are counted in this category.
Manufacturing of modules used to help other players., i.e. remote repairs.
Siege Module
s are counted in this category.
539138 Manufacturing of afterburners, warp and jump technology modules. Manufacturing of afterburners, microwarp and microjump technology modules. Manufacturing of afterburners, microwarp and microjump technology modules.
539139 Manufacturing of Offensive oriented modules, i.e. weapons, target painters, weapon enhancers. Manufacturing of offensive oriented modules, i.e. weapons, target painters, weapon enhancers. Manufacturing of Ooffensive oriented modules, i.e. weapons, target painters, weapon enhancers.
539141 Manufacturing of Defense oriented modules, i.e. Shield Boosters, Armor Repairers etc. Manufacturing of defense oriented modules, i.e. shield boosters, armor repairers. Manufacturing of Ddefense oriented modules, i.e. Sshield Bboosters, Aarmor Rrepairers etc.
539154 Drones & Fighters Drones and Fighters Drones &and Fighters
539155 Sub-Systems Subsystems Sub-Ssystems
539232 Nosferatu Energy Nosferatu Energy Nosferatu
539233 NEUTs Energy Neutralizer NEUTsEnergy Neutralizer
539549 Infrastructure Upgrades, Modules & Rigs. Infrastructure upgrades, rigs and modules in Tech I and Tech II forms. Infrastructure Uupgrades, Modules & Rigrigs and modules in Tech I and Tech II forms.
539551 Player manufactured structures. Citadels, Infrastructure Hubs, Refineries etc. Capsuleer manufactured structures, including Citadels, Engineering Complexes and Refineries. PlayCapsuleer manufactured structures. Citadels, Infrastructure Hubs,, including Citadels, Engineering Complexes and Refineries etc.
539552 Items that can be deployed into space. Small structures and devices that can be deployed into space. ItemSmall structures and devices that can be deployed into space.
539556 Manufacturing of Bombs and Structures Guided Bombs. Manufacturing of Bombs and Structure Guided Bombs. Manufacturing of Bombs and Structures Guided Bombs.
539557 Manufacturing of all types of missiles. Manufacturing of missiles launched from both ships and structures. Manufacturing of all types of missilmissiles launched from both ships and structures.
539559 Manufacturing of all types of weapon charges (projectiles, energy, hybrid). Manufacturing of charges for energy, hybrid, precursor and hybrid weapons. Manufacturing of all types of weapon charges (projectiles, energy, hybrid)charges for energy, hybrid, precursor and hybrid weapons.
539563 Manufacturing of charges for utility equipment (Capacitor enhancement, command burst, probes, scripts, repair paste). Manufacturing of charges for utility equipment (capacitor boosters, command bursts, probes, scripts, and repair paste). Manufacturing of charges for utility equipment (Ccapacitor enhancementboosters, command bursts, probes, scripts, and repair paste).
539573 Sub-Systems Subsystems Sub-Ssystems
539959 Placeholder 2 Sansha Excursion Placeholder 2Sansha Excursion
539960 November Sansha Vanguard Tie-In November Sansha Vanguard Tie-In
539963 Placeholder 3 Guristas Recurring Placeholder 3Guristas Recurring
539997 A.K.A. Hybrid Tech Components Number of Hybrid Tech Components manufactured. A.K.A.Number of Hybrid Tech Components manufactured.
539998 Tools Number of research (R.Db) and assembly (R.A.M.) tools manufactured. ToolsNumber of research (R.Db) and assembly (R.A.M.) tools manufactured.
540389 Manufacturing of Ships. Manufacturing of spaceships from frigates to supercapitals. Manufacturing of Shipspaceships from frigates to supercapitals.
540390 Manufacturing of Structures. Manufacturing of structures, structure equipment and deployables. Manufacturing of Sstructures, structure equipment and deployables.
540391 Manufacturing of items that are used as charges. i.e. weapon ammunition, scripts etc. Manufacturing of charges used for many purposes, including ammunition, mining crystals, utility charges and fuel blocks. Manufacturing of items that are used as chargcharges used for many purposes., i.e. weaponncluding ammunition, scripts etc mining crystals, utility charges and fuel blocks.
540392 Manufacturing of modules used in ships. Manufacturing of ship equipment modules, including weaponry, defenses, propulsion, harvesting and utility systems. Manufacturing of modules used in shipship equipment modules, including weaponry, defenses, propulsion, harvesting and utility systems.
540393 Manufacturing of Rigs used in ships. Manufacturing of ship modification rigs from small to extra large sizes. Manufacturing of Rigs used in shipship modification rigs from small to extra large sizes.
540394 Manufacturing of small sized ships i.e. frigates, destroyers etc. Manufacturing of small sized ships, including frigates and destroyers. Manufacturing of small sized ships, i.e.ncluding frigates, and destroyers etc.
540395 Manufacturing of medium sized ships, i.e. cruisers, battlecruisers etc. Manufacturing of medium sized ships, including cruisers, battlecruisers and industrial ships. Manufacturing of medium sized ships, i.e.ncluding cruisers, battlecruisers etcand industrial ships.
540396 Manufacturing of large sized ships. Battleships, Black Ops, Marauders. Manufacturing of large sized ships, including battleships and advanced battleships. Manufacturing of large sized ships. Battleships, Black Ops, Marauder, including battleships and advanced battleships.
540397 Manufacturing of extra large sized ships. i.e. Capital, Super Capital ships. Manufacturing of extra large sized ships, including freighters, capital ships and supercapitals. Manufacturing of extra large sized ships., i.e. Capital, Sncluding freighters, capital ships and super Ccapital ships.
540402 Number of sub-systems manufactured. Number of subsystems manufactured. Number of sub-systems manufactured.
540403 Manufacturing of modules used in Tech III Strategic Cruisers ships. Manufacturing of ship modifications used in Tech III Strategic Cruisers. Manufacturing of moduleship modifications used in Tech III Strategic Cruisers ships.
540405 Manufacturing of boosters, used to augment a pilot's abilities. Manufacturing of boosters used to augment a pilot's abilities. Manufacturing of boosters, used to augment a pilot's abilities.
540406 Manufacturing of Drones & Fighters. Manufacturing of Drones and Fighters. Manufacturing of Drones &and Fighters.
540408 Stats from Epic Arc missions. Statistics for Epic Arc missions. Stats fromistics for Epic Arc missions.
540409 Abyssal space activity that requires the activation of a filament. Abyssal Deadspace activity that requires the activation of a filament. Abyssal Deadspace activity that requires the activation of a filament.
540410 Activities performed while participating in Faction Warfare. Activities performed in Faction Warfare. Activities performed while participating in Faction Warfare.
540419 Combat that does not involve other players. Combat that does not involve other capsuleers. Combat that does not involve other playcapsuleers.
540420 Combat against other players. Combat against other capsuleers. Combat against other playcapsuleers.
540421 Stats on destructed ships and structures that belong to players. Statistics on destroyed ships and structures that belong to capsuleers. Statistics on destructoyed ships and structures that belong to playcapsuleers.
540422 Number of destructed ships that belong to players. Number of destroyed ships that belong to capsuleers. Number of destructoyed ships that belong to playcapsuleers.
540423 Number of destructed structures that belong to players. Number of destroyed structures that belong to capsuleers. Number of destructoyed structures that belong to playcapsuleers.
540424 Stats on activities that involve supporting players with different modules. Statistics on activities that involve supporting capsuleer ships with different modules. Statistics on activities that involve supporting playercapsuleer ships with different modules.
540425 Time spend using Electronic Warfare techniques against other players. Use of Electronic Warfare modules against other capsuleers. Time spend usingUse of Electronic Warfare techniqumodules against other playcapsuleers.
540426 Stats on usage of capacitor warfare modules. Use of capacitor warfare modules such as Energy Neutralizers and Nosferatus. Stats on usagUse of capacitor warfare modules such as Energy Neutralizers and Nosferatus.
540427 Amount of capacitor drained from Nosferatu modules. Amount of capacitor drained using Energy Nosferatu modules. Amount of capacitor drained fromusing Energy Nosferatu modules.
540428 Amount of capacitor neutralized. Amount of capacitor neutralized with Energy Neutralizer modules. Amount of capacitor neutralized with Energy Neutralizer modules.
540438 All kinds of bombs. Bombs deployed into combat by ships, e.g. Stealth Bombers. All kinds of bBombs deployed into combat by ships, e.g. Stealth Bombers.
540439 Structure Guided Bombs. Guided bombs deployed into combat from structure-based weapons. Structure Guided BombGuided bombs deployed into combat from structure-based weapons.
540440 All Tech I missiles. Tech I Ship-launched missiles. All Tech I Ship-launched missiles.
540441 All Tech II missiles. Tech II Ship-launched missiles. All Tech II Ship-launched missiles.
540442 Structure missiles. Structure-launched missiles. Structure-launched missiles.
540444 Tech II (advanced) Projectile, Hybrid, Energy and Exotic Plasma charges. Tech II Projectile, Hybrid, Energy and Exotic Plasma charges. Tech II (advanced) Projectile, Hybrid, Energy and Exotic Plasma charges.
540448 All charges for Command Burst modules. Charges for Command Burst modules. All cCharges for Command Burst modules.
540451 All scripts used to alter the functionality of modules. Scripts used to alter the functionality of modules. All sScripts used to alter the functionality of modules.
540476 Number of station components manufactured. Number of structure components manufactured. Number of stationructure components manufactured.
540477 Number of Tech I drones & fighters manufactured. Number of Tech I drones and fighters manufactured. Number of Tech I drones &and fighters manufactured.
540478 Number of Tech II drones & fighters manufactured. Number of Tech II drones and fighters manufactured. Number of Tech II drones &and fighters manufactured.
540479 Number of successful inventions. Number of successful invention runs. Number of successful invention runs.
540484 Number of Level 5 distribution missions successfully completed. Number of Level 5 distribution missions successfully completed.
540489 Number of Level 5 mining missions successfully completed. Number of Level 5 mining missions successfully completed.
540510 Number of Calm filaments activation regardless of weather. Number of Calm filament activations regardless of weather. Number of Calm filaments activations regardless of weather.
540511 Number of Agitated filaments activation regardless of weather. Number of Agitated filament activations regardless of weather. Number of Agitated filaments activations regardless of weather.
540512 Number of Fierce filaments activation regardless of weather. Number of Fierce filament activations regardless of weather. Number of Fierce filaments activations regardless of weather.
540513 Number of Raging filaments activation regardless of weather. Number of Raging filament activations regardless of weather. Number of Raging filaments activations regardless of weather.
540514 Number of Chaotic filaments activation regardless of weather. Number of Chaotic filament activations regardless of weather. Number of Chaotic filaments activations regardless of weather.
540515 Number of successful completions of Calm Abyssal space regardless of weather. Number of successful completions of Calm Abyssal Deadspace regardless of weather. Number of successful completions of Calm Abyssal Deadspace regardless of weather.
540516 Number of successful completions of Agitated Abyssal space regardless of weather. Number of successful completions of Agitated Abyssal Deadspace regardless of weather. Number of successful completions of Agitated Abyssal Deadspace regardless of weather.
540517 Number of successful completions of Fierce Abyssal space regardless of weather. Number of successful completions of Fierce Abyssal Deadspace regardless of weather. Number of successful completions of Fierce Abyssal Deadspace regardless of weather.
540518 Number of successful completions of Raging Abyssal space regardless of weather. Number of successful completions of Raging Abyssal Deadspace regardless of weather. Number of successful completions of Raging Abyssal Deadspace regardless of weather.
540519 Number of successful completions of Chaotic Abyssal space regardless of weather. Number of successful completions of Chaotic Abyssal Deadspace regardless of weather. Number of successful completions of Chaotic Abyssal Deadspace regardless of weather.
540542 Amount of shield HP boosted to other players. Amount of shield hitpoints boosted on other capsuleers. Amount of shield HPhitpoints boosted ton other playcapsuleers.
540543 Amount of armor HP repaired to other players. Amount of armor hitpoints repaired for other capsuleers. Amount of armor HPhitpoints repaired tofor other playcapsuleers.
540544 Amount of hull HP repaired to other players. Amount of hull hitpoints repaired for other capsuleers. Amount of hull HPhitpoints repaired tofor other playcapsuleers.
540545 Time spend supporting with Armor Command Burst. Time spent supporting with Armor Command Burst. Time spendt supporting with Armor Command Burst.
540546 Time spend supporting with Information Command Burst. Time spent supporting with Information Command Burst. Time spendt supporting with Information Command Burst.
540547 Time spend supporting with Shield Command Burst. Time spent supporting with Shield Command Burst. Time spendt supporting with Shield Command Burst.
540548 Time spend supporting with Skirmish Command Burst. Time spent supporting with Skirmish Command Burst. Time spendt supporting with Skirmish Command Burst.
540550 Time spend using Tracking Computer modules. Time spent using Remote Tracking Computer modules. Time spendt using Remote Tracking Computer modules.
540551 Time spend using Sensor Boosters. Time spend using Remote Sensor Boosters. Time spend using Remote Sensor Boosters.
540552 Time spend using ECM modules. Number of activations of ECM modules. Time spend usingNumber of activations of ECM modules.
540553 Time spend using Weapon Disruption modules. Number of activations of Weapon Disruption modules. Time spend usingNumber of activations of Weapon Disruption modules.
540554 Time spend using Sensor Dampening modules. Number of activations of Sensor Dampening modules. Time spend usingNumber of activations of Sensor Dampening modules.
540555 Time spend using Warp Disruption modules. Number of activations of Warp Disruption modules. Time spend usingNumber of activations of Warp Disruption modules.
540556 Time spend using Stasis Web modules. Number of activations of Stasis Web modules. Time spend usingNumber of activations of Stasis Web modules.
540557 Time spend using Target Painting modules. Number of activations of Target Painting modules. Time spend usingNumber of activations of Target Painting modules.
540565 Number of Project Discovery submitted entries. Number of Project Discovery entries submitted. Number of Project Discovery entries submitted entries.
540569 - Position the Stargate
- Select a destination solar system for the Stargate
- Name the Stargate
- Assign a Profile to the Stargate
- Set the Stargate's Reinforcement Time and Day
- Position the Stargate
- Select a destination solar system for the Stargate
- Name the Stargate
- Assign a Profile to the Stargate
- Set the Stargate's Reinforcement Time
- Position the Stargate
- Select a destination solar system for the Stargate
- Name the Stargate
- Assign a Profile to the Stargate
- Set the Stargate's Reinforcement Time
and Day
UI/Structures/Deployment/DeploymentStepsStargate
540571 Aura has some important information for you. Are you sure you want to dismiss Aura?

You can always bring Aura back by clicking Aura Tips under your active task in the panel on the left.
You can always bring Aura back by clicking Aura Tips under your active task in the information panel on the left. Aura has some important information for you. Are you sure you want to dismiss Aura?

You can always bring Aura back by clicking <b>Aura Tips</b> under your active task in the information panel on the left.
540572 Dismiss Aura Aura Dismiss Aura
540874 Link Alignment LinkAlignment UI/Structures/Deployment/LinkHeader
540878 Stargate Jump Gate StargJump Gate UI/Structures/Deployment/StargateHeader
541374 Abyssal Trace Abyssal Trace Item name for typeID 48964 (Warp Gate)
541375 This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Abyssal Deadspace can be entered from this location and, presuming it survives the experience, will return here before too long. This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Abyssal Deadspace can be entered from this location and, presuming it survives the experience, will return here before too long. Item description for "Abyssal Trace" (typeID 48964)
541480 Activity Tracker Mastery Activity Tracker Mastery Notifications/NotificationNames/ActivityTrackerLevelUp
541481 {nodeName} level {level} reached {nodeName} level {level} reached Notifications/ActivityTrackerLevelUpSubject
541518 {name1} > {name2} {name1} > {name2} UI/ActivityTracker/NodeNameBreadcrumbs
541519 Navigation Navigation UI/StructureSettings/ServiceNavigation
541521 Activate a Jump Bridge Activate a Jump Bridge UI/StructureSettings/CanActivateJumpBridge
541522 Specify access lists allowed to activate a Jump Bridge Specify access lists allowed to activate a Jump Bridge UI/StructureSettings/CanActivateJumpBridgeDesc
541523 Link and jump to an Upwell Cynosural Beacon Link and jump to an Upwell Cynosural Beacon UI/StructureSettings/CanConnectToCynoBeacon
541524 Specify access lists allowed to link and jump to an Upwell Cynosural Beacon Specify access lists allowed to link and jump to an Upwell Cynosural Beacon UI/StructureSettings/CanConnectToCynoBeaconDesc
541528 You cannot deploy another {[item]type.name} here. Only {[numeric]maxStructureGroupPerSolarsystem} {[numeric]maxStructureGroupPerSolarsystem-> "structure", "structures"} of that kind can be deployed in this solar system at any time. You cannot deploy another {[item]type.name} here. Only {[numeric]maxStructureGroupPerSolarsystem} {[numeric]maxStructureGroupPerSolarsystem-> "structure", "structures"} of that kind can be deployed in this solar system at any time.
541530 Sansha Excursion Sansha Excursion
541531 Sansha Excursion Sites Completed Sansha Excursion Sites Completed
541532 Investigate Sansha Excursion Sites Investigate Sansha Excursion Sites
541533 Sansha Excursion Sansha Excursion
541534 Sansha Excursion Sites Completed Sansha Excursion Sites Completed
541535 Investigate Sansha Excursion Sites Investigate Sansha Excursion Sites
541536 Sansha Excursion Sansha Excursion
541537 Sansha Excursion Sites Completed Sansha Excursion Sites Completed
541538 Investigate Sansha Excursion Sites Investigate Sansha Excursion Sites
541539 Sansha Excursion Sansha Excursion
541540 Sansha Excursion Sites Completed Sansha Excursion Sites Completed
541545 Sansha Excursion Sansha Excursion
541546 Sansha Excursion Sites Completed Sansha Excursion Sites Completed
541547 Investigate Sansha Excursion Sites Investigate Sansha Excursion Sites
541548 Mindslaver Massacre Mindslaver Massacre
541549 Sansha Ships Destroyed Sansha Ships Destroyed
541550 Eradicate Sansha Found in Sansha Excursion Sites Eradicate Sansha Found in Sansha Excursion Sites
541551 Mindslaver Massacre Mindslaver Massacre
541552 Sansha Ships Destroyed Sansha Ships Destroyed
541553 Eradicate Sansha Found in Sansha Excursion Sites Eradicate Sansha Found in Sansha Excursion Sites
541554 Mindslaver Massacre Mindslaver Massacre
541555 Sansha Ships Destroyed Sansha Ships Destroyed
541557 Mindslaver Massacre Mindslaver Massacre
541560 Mindslaver Massacre Mindslaver Massacre
541563 Mindslaver Massacre Mindslaver Massacre
541564 Sansha Ships Destroyed Sansha Ships Destroyed
541566 Mindslaver Massacre Mindslaver Massacre
541567 Sansha Ships Destroyed Sansha Ships Destroyed
541568 Eradicate Sansha Found in Sansha Excursion Sites Eradicate Sansha Found in Sansha Excursion Sites
541572 Mindslaver Massacre Mindslaver Massacre
541575 Mindslaver Massacre Mindslaver Massacre
541576 Sansha Ships Destroyed Sansha Ships Destroyed
541577 Eradicate Sansha Found in Sansha Excursion Sites Eradicate Sansha Found in Sansha Excursion Sites
541578 Mindslaver Massacre Mindslaver Massacre
541579 Sansha Ships Destroyed Sansha Ships Destroyed
541580 Eradicate Sansha Found in Sansha Excursion Sites Eradicate Sansha Found in Sansha Excursion Sites
541581 Mindslaver Massacre Mindslaver Massacre
541582 Sansha Ships Destroyed Sansha Ships Destroyed
541587 Mindslaver Massacre Mindslaver Massacre
541588 Sansha Ships Destroyed Sansha Ships Destroyed
541590 Mindslaver Massacre Mindslaver Massacre
541593 Mindslaver Massacre Mindslaver Massacre
541596 Mindslaver Massacre Mindslaver Massacre
541597 Sansha Ships Destroyed Sansha Ships Destroyed
541598 Eradicate Sansha Found in Sansha Excursion Sites Eradicate Sansha Found in Sansha Excursion Sites
541599 Mindslaver Massacre Mindslaver Massacre
541600 Sansha Ships Destroyed Sansha Ships Destroyed
541602 Mindslaver Massacre Mindslaver Massacre
541603 Sansha Ships Destroyed Sansha Ships Destroyed
541604 Eradicate Sansha Found in Sansha Excursion Sites Eradicate Sansha Found in Sansha Excursion Sites
541605 November Hulk November Hulk Item name for typeID 48969 (Irregular - Unidentified)
541606 November Wreck November Wreck Item name for typeID 48970 (Wreck)
541607 Hulk Salvage Hulk Salvage
541608 Battleship Hulks Salvaged Battleship Hulks Salvaged
541609 Salvage Battleship Hulk wrecks in Sansha Excursion Sites Salvage Battleship Hulk wrecks in Sansha Excursion Sites
541807 Search New Eden Search New Eden UI/Search/SearchNewEden
541865 Revenant Wreck Revenant Wreck Item name for typeID 49117 (Wreck)
541868 Raven Hulk Raven Hulk Item name for typeID 49118 (Irregular Battleship)
541871 Raven Hulk Wreck Raven Hulk Wreck Item name for typeID 49119 (Wreck)
541872 Typhoon Hulk Typhoon Hulk Item name for typeID 49120 (Irregular Battleship)
541873 Typhoon Hulk Wreck Typhoon Hulk Wreck Item name for typeID 49121 (Wreck)
541874 Megathron Hulk Megathron Hulk Item name for typeID 49122 (Irregular Battleship)
541875 BestDungeon...? BestDungeon...?
541876 Megathron Hulk Wreck Megathron Hulk Wreck Item name for typeID 49123 (Wreck)
541877 Armageddon Hulk Armageddon Hulk Item name for typeID 49124 (Irregular Battleship)
541878 Armageddon Hulk Wreck Armageddon Hulk Wreck Item name for typeID 49125 (Wreck)
541968 Due to Time Dilation this hull's skin cannot be changed.
Please try again when there is less Time Dilation.
Due to Time Dilation this hull's skin cannot be changed.
Please try again when there is less Time Dilation.
542038 A skin change is underway. Please wait until that has completed. A skin change is underway. Please wait until that has completed. UI/Skins/SkinChangeUnderway
542055 The hull's SKIN cannot be changed when it's damaged, but you can preview it The hull's SKIN cannot be changed when it's damaged, but you can preview it UI/Skins/WarningTooDamagedToChangeSkin
542099 Damaged Ship Text Damaged Ship Text
542100 Damaged Ship Text Damaged Ship Text
542101 Damaged Ship Text Damaged Ship Text
542102 Damaged Ship Text Damaged Ship Text
542103 Investigate a critically damaged battleship Investigate a critically damaged battleship
542104 Have a Look At a critically damaged battleship Have a Look At a critically damaged battleship
542106 EVE/UI/Operations/Tasks/Notifications:542106 EVE/UI/Operations/Tasks/Notifications:542106
542108 Investigate a critically damaged battleship Investigate a critically damaged battleship
542109 Have a Look At a critically damaged battleship Have a Look At a critically damaged battleship
542112 Investigate a critically damaged battleship Investigate a critically damaged battleship
542113 Have a Look At a critically damaged battleship Have a Look At a critically damaged battleship
542116 Investigate a critically damaged battleship Investigate a critically damaged battleship
542117 Have a Look At a critically damaged battleship Have a Look At a critically damaged battleship
542120 The Sansha Excursion The Sansha Excursion
542130 Jump Bridges With Access Jump Bridges With Access UI/Map/MapPallet/cbMyJumpBridges
542131 All Jump Bridges All Jump Bridges UI/Map/MapPallet/cbAllJumpBridges
542155 Carrion Salvaging Carrion Salvaging
542156 Nightmare Wreck Salvaged Nightmare Wreck Salvaged
542157 Pick through the corpse of a Sansha Nightmare. Pick through the corpse of a Sansha Nightmare.
542419 Jump Gate Jump Gate UI/Structures/ServiceJumpBridge
542420 Deploying Deploying UI/Abyss/Deploying
542421 Activate for fleet Activate for fleet UI/Abyss/Fleet
542422 The filament is not compatible with your current ship. You must board a tech 1 or tech 2 frigate before you activate the filament. The filament is not compatible with your current ship. You must board a tech 1 or tech 2 frigate before you activate the filament. UI/Abyss/Error/InvalidShipTypeFleet
542423 You must be in a fleet You must be in a fleet UI/Abyss/Error/PlayerNotInFleet
542424 ENV_Sansha_Home_01a ENV_Sansha_Home_01a Item name for typeID 49418 (Non-Interactable Object)
542425 November Module Crate November Module Crate Item name for typeID 49419 (Special Edition Commodities)
542438 Contains a 3 run BPC for the November Module Contains a 3 run BPC for the November Module
542439 November Module BPC Crate November Module BPC Crate
542451 The new time is {hour}. The new time is {hour}. UI/StructureBrowser/PendingTimesHour
542592 Nov Imp A BPC Crate Nov Imp A BPC Crate Item name for typeID 49531 (Special Edition Commodities)
542594 Nov Imp E BPC Crate Nov Imp E BPC Crate Item name for typeID 49532 (Special Edition Commodities)
542595 Nov Imp S BPC Crate Nov Imp S BPC Crate Item name for typeID 49533 (Special Edition Commodities)
542596 EVE/UI/Crate/Descriptions:542596 EVE/UI/Crate/Descriptions:542596
542597 Nov Imp A BPC Crate Nov Imp A BPC Crate
542599 Nov Imp E BPC Crate Nov Imp E BPC Crate
542601 Nov Imp S BPC Crate Nov Imp S BPC Crate
542605 Guristas Frigate Guristas Frigate Item name for typeID 49534 (Irregular Frigate)
542606 Guristas Destroyer Guristas Destroyer Item name for typeID 49535 (Irregular Destroyer)
542607 Guristas Cruiser Guristas Cruiser Item name for typeID 49536 (Irregular Cruiser)
542608 Guristas Battlecruiser Guristas Battlecruiser Item name for typeID 49537 (Irregular Battlecruiser)
542609 Basic Cerebral Accelerator Basic Cerebral Accelerator Item name for typeID 49538 (Booster)
542610 Standard Cerebral Accelerator Standard Cerebral Accelerator Item name for typeID 49539 (Booster)
542611 Advanced Cerebral Accelerator Advanced Cerebral Accelerator Item name for typeID 49540 (Booster)
542612 Extended Cerebral Accelerator Extended Cerebral Accelerator Item name for typeID 49541 (Booster)
542614 You do not have fleet access to this trace You do not have fleet access to this trace UI/Abyss/Error/PlayerNotInSameFleet
542615 You can't enter the same abyssal pocket again You can't enter the same abyssal pocket again UI/Abyss/Error/HasEntered
542616 The abyssal pocket is full The abyssal pocket is full UI/Abyss/Error/MaxEntered
542617 - Position the Structure
- Name the Structure
- Assign a Profile to the Structure
- Set the Structure's Reinforcement Time
- Position the Structure
- Name the Structure
- Assign a Profile to the Structure
- Set the Structure's Reinforcement Time
UI/Structures/Deployment/DeploymentStepsNonDockable
542618 Pocket is closed for entry Pocket is closed for entry UI/Abyss/Error/EntranceClosed
542619 Career Agent Card Career Agent Card
542620 Career Agent Card Career Agent Card
542621 Career Agent Card Career Agent Card
542622 Career Agent Card Career Agent Card
542623 Warp to Site Warp to Site
542624 Stop Ship Stop Ship
542625 Primary Weapon Primary Weapon
542626 Set Destination to Agent Set Destination to Agent
542627 Undock Undock
542628 Activate Autopilot Activate Autopilot
542629 Dock Dock
542630 Request Mission Request Mission
542631 Accept Mission Accept Mission
542632 Change Agency Filter Change Agency Filter
542635 This hour of the day determines approximately when the structure will exit its reinforcement periods and becomes vulnerable to attack against hull.
Corporations are strongly advised to choose a Reinforcement Hour in a timezone when they expect to have the best chance of defeating their enemies in fleet combat.
This hour of the day determines approximately when the structure will exit its reinforcement periods and becomes vulnerable to attack against hull.
Corporations are strongly advised to choose a Reinforcement Hour in a timezone when they expect to have the best chance of defeating their enemies in fleet combat.
UI/Structures/Deployment/SetPrimeHourHintNonDockable
542636 Reinforcement period will finish at a random point within a one hour window centered at this time 1 to 25 hours after the armor is destroyed if the structure has an online service module. Reinforcement period will finish at a random point within a one hour window centered at this time 1 to 25 hours after the armor is destroyed if the structure has an online service module. UI/Structures/Deployment/SetPrimeHourSubtextNonDockable
542649 Set Standard Structure Reinforcement Time Set Standard Structure Reinforcement Time UI/StructureBrowser/SetReinforcementTimeDockable
542650 Set FLEX Structure Reinforcement Time Set FLEX Structure Reinforcement Time UI/StructureBrowser/SetReinforcementTimeNonDockable
542652 You do not have jump access at {structureName}. Please contact the owner for assistance. You do not have jump access at {structureName}. Please contact the owner for assistance.
542653 This Abyssal Trace will pull a frigate-sized spaceship into a pocket of Abyssal Deadspace. Once the pocket is cleared the ship will return to the starting location in normal space. This Abyssal Trace will pull a <b>frigate-sized spaceship</b> into a pocket of Abyssal Deadspace. Once the pocket is cleared the ship will return to the starting location in normal space. UI/Abyss/AbyssFleetEntranceShortDescription
542655 You do not have beacon access at {structureName}. Please contact the owner for assistance. You do not have beacon access at {structureName}. Please contact the owner for assistance.
542657 Mine Cthonic Attar ore Mine Cthonic Attar Ore Mine Cthonic Attar oOre
542671 Combat Site 2 Combat Site 2
542672 Combat Site 3 Combat Site 3
542673 Combat Site 4 Combat Site 4
542675 Stasis Nullifiers Stasis Nullifiers Group description for group ID 2013
542679 + {[numeric]count} rewards from previous days on the Omega track. + {[numeric]count} rewards from previous days on the Omega track. UI/LoginRewards/RetroCount
542686 Damage Report Damage Report
542687 Battleship Hulks Investigated Battleship Hulks Investigated
542688 Look At the damage received by any Empire battleship Look At the damage received by any Empire battleship
542689 The Vice The Vice
542690 The Prison The Prison
542691 Iron Maiden Iron Maiden
542695 Navigation Structures Navigation Structures UI/StructureBrowser/NavigationStructures
542696 Cyno Beacon Cyno Beacon UI/Structures/ServiceJumpBeacon
542697 Enable all button blinking Enable all button blinking UI/Neocom/ConfigAllBlinkOn
542698 Disable all button blinking Disable all button blinking UI/Neocom/ConfigAllBlinkOff
542699 Triglavian Boundary Pylon Triglavian Boundary Pylon Item name for typeID 49560 (Non-Interactable Object)
542700 Triglavian Boundary Nexus Triglavian Boundary Nexus Item name for typeID 49561 (Non-Interactable Object)
542701 Triglavian Boundary Geodesic Triglavian Boundary Geodesic Item name for typeID 49562 (Non-Interactable Object)
542702 Industry Industry UI/Neocom/GroupIndustry
542703 This Abyssal Filament will pull a cruiser-sized spaceship into a pocket of Abyssal Deadspace or you can choose to deploy a trace at the cost of three filaments for you and two other fleet members to enter through in frigate-sized spaceships . Once the pocket is cleared you will return to the starting location in normal space. This Abyssal Filament will pull a <b>cruiser-sized spaceship</b> into a pocket of Abyssal Deadspace or you can choose to deploy a trace at the cost of three filaments for you and two other fleet members to enter through in <b>frigate-sized spaceships</b> . Once the pocket is cleared you will return to the starting location in normal space. UI/Abyss/FilamentSoloAndFleetShortDescription
542705 The structure is anchoring and is vulnerable while it finishes the anchoring phase The structure is anchoring and is vulnerable while it finishes the anchoring phase UI/StructureBrowser/StateAnchoringNonDockable
542707 Triglavian Proving Conduit Triglavian Proving Conduit Item name for typeID 49563 (Warp Gate)
542709 This jump gate has no destination set This jump gate has no destination set
542711 Extra Combat Site 1 Extra Combat Site 1
542747 You must be within {[numeric]distance.distance} from the entrance. You must be within {[numeric]distance.distance} from the entrance. UI/Abyss/Error/ProximityEntrance
542771 Reinforcement Reinforcement UI/Structures/ReinforcementWithoutWeekday
542786 Upwell Monument Upwell Monument Group description for group ID 2015
542787 Upwell Cyno Jammer Upwell Cyno Jammer Group description for group ID 2016
542788 Upwell Cyno Beacon Upwell Cyno Beacon Group description for group ID 2017
542789 Upwell Monument 1M Upwell Monument 1M Item name for typeID 49600 (Upwell Monument)
542790 Upwell Monument 1F Upwell Monument 1F Item name for typeID 49601 (Upwell Monument)
542821 ENV_Abyssal_PVP_asteroid_s1_01a ENV_Abyssal_PVP_asteroid_s1_01a Item name for typeID 49615 (Non-Interactable Object)
542822 PVP Dungeon Cloud 6435 PVP Dungeon Cloud 6435 Item name for typeID 49616 (Non-Scalable Clouds)
542823 PVP Dungeon Cloud 6436 PVP Dungeon Cloud 6436 Item name for typeID 49617 (Non-Scalable Clouds)
542824 PVP Dungeon Cloud 6437 PVP Dungeon Cloud 6437 Item name for typeID 49618 (Non-Scalable Clouds)
542847 Upwell Monument 1M Blueprint Upwell Monument 1M Blueprint Item name for typeID 49625 (Structure Blueprints)
542848 Upwell Monument 1F Blueprint Upwell Monument 1F Blueprint Item name for typeID 49626 (Structure Blueprints)
542849 Ansiblex Jump Gate Wreck Ansiblex Jump Gate Wreck Item name for typeID 49627 (Wreck)
542850 Pharolux Cyno Beacon Wreck Pharolux Cyno Beacon Wreck Item name for typeID 49628 (Wreck)
542851 Tenebrex Cyno Jammer Wreck Tenebrex Cyno Jammer Wreck Item name for typeID 49629 (Wreck)
542852 Upwell Monument AM Wreck Upwell Monument AM Wreck Item name for typeID 49630 (Wreck)
542853 Upwell Monument 1M Wreck Upwell Monument 1M Wreck Item name for typeID 49631 (Wreck)
542854 Upwell Monument 1F Wreck Upwell Monument 1F Wreck Item name for typeID 49632 (Wreck)
542856 Extra Combat Site 2 Extra Combat Site 2
542907 Deploying Deploying UI/Structures/States/Deploying
542908 Triglavian Extraction SubNode Triglavian Extraction SubNode Item name for typeID 49661 (Precursor Cache)
542909 Triglavian Extraction Node Triglavian Extraction Node Item name for typeID 49662 (Precursor Cache)
542910 Triglavian Extraction Nexus Triglavian Extraction Nexus Item name for typeID 49663 (Precursor Cache)
542911 Extraction SubNode Wreck Extraction SubNode Wreck Item name for typeID 49664 (Wreck)
542912 Extraction Node Wreck Extraction Node Wreck Item name for typeID 49665 (Wreck)
542913 Extraction Nexus Wreck Extraction Nexus Wreck Item name for typeID 49666 (Wreck)
542915 One or more market order has changed One or more market order has changed UI/Neocom/Blink/MarketOrdersChanged
542917 New Escalation mission available New Escalation mission available UI/Neocom/Blink/NewEscalationMissionAvailable
542918 A new site just appeared in current system A new site just appeared in current system UI/Neocom/Blink/NewSiteAppeared
542919 New calendar event New calendar event UI/Neocom/Blink/NewCalendarEvent
542920 A calendar event has been modified A calendar event has been modified UI/Neocom/Blink/CalendarEventModified
542922 New mail received New mail received UI/Neocom/Blink/NewMailReceived
542923 A new planetary colony has been established A new planetary colony has been established UI/Neocom/Blink/NewPlanetaryColony
542924 A planetary launch has reached orbit and is ready for pickup A planetary launch has reached orbit and is ready for pickup UI/Neocom/Blink/PlanetaryLaunch
542925 You have been awarded a new medal You have been awarded a new medal UI/Neocom/Blink/NewCorpMedal
542926 Your Factional Warfare rank has improved Your Factional Warfare rank has improved UI/Neocom/Blink/FacWarRankImproved
542933 Your Loyalty Point balance with {[npcOrganization]corpID.name} has changed Your Loyalty Point balance with {[npcOrganization]corpID.name} has changed UI/Neocom/Blink/LoyaltyPointsChanged
542934 The status of your mission for {[character]agentID.name} has changed The status of your mission for {[character]agentID.name} has changed UI/Neocom/Blink/AgentMissionStatusChanged
542935 Skill Injected Skill Injected Notifications/NotificationNames/SkillInjected
542936 Women's 'Shadowglam' Facial Augmentation Women's 'Shadowglam' Facial Augmentation Item name for typeID 49668 (Augmentations)
542938 Women's 'Eico Azurchev' Facial Augmentation Women's 'Eico Azurchev' Facial Augmentation Item name for typeID 49669 (Augmentations)
542940 Women's 'Imkuradori' Facial Augmentation Women's 'Imkuradori' Facial Augmentation Item name for typeID 49670 (Augmentations)
542942 Women's 'Domino Auric' Facial Augmentation Women's 'Domino Auric' Facial Augmentation Item name for typeID 49671 (Augmentations)
542944 Women's 'Eico Flamjaw' Facial Augmentation Women's 'Eico Flamjaw' Facial Augmentation Item name for typeID 49672 (Augmentations)
542946 Women's 'Domino Turqoise' Facial Augmentation Women's 'Domino Turqoise' Facial Augmentation Item name for typeID 49673 (Augmentations)
542948 Women's 'Khalikos Vector' Facial Augmentation Women's 'Khalikos Vector' Facial Augmentation Item name for typeID 49674 (Augmentations)
542950 Women's 'Eico Sunstrip' Facial Augmentation Women's 'Eico Sunstrip' Facial Augmentation Item name for typeID 49675 (Augmentations)
542952 Women's 'Domino Bronza' Facial Augmentation Women's 'Domino Bronza' Facial Augmentation Item name for typeID 49676 (Augmentations)
542954 The {groupName} > {[item]typeID.name} skill has been injected and is read to train given that its skill prerequisites have been met The <b>{groupName} > {[item]typeID.name}</b> skill has been injected and is read to train given that its skill prerequisites have been met Notifications/SkillInjected
542955 Men's 'Grimglam' Facial Augmentation Men's 'Grimglam' Facial Augmentation Item name for typeID 49677 (Augmentations)
542957 Men's 'Eico Azurbrak' Facial Augmentation Men's 'Eico Azurbrak' Facial Augmentation Item name for typeID 49678 (Augmentations)
542959 Men's 'Rikkadori' Facial Augmentation Men's 'Rikkadori' Facial Augmentation Item name for typeID 49679 (Augmentations)
542961 Men's 'Eico Hexarc' Facial Augmentation Men's 'Eico Hexarc' Facial Augmentation Item name for typeID 49680 (Augmentations)
542963 Men's 'Eico Flamjaw' Facial Augmentation Men's 'Eico Flamjaw' Facial Augmentation Item name for typeID 49681 (Augmentations)
542965 Men's 'Domino Turqoise' Facial Augmentation Men's 'Domino Turqoise' Facial Augmentation Item name for typeID 49682 (Augmentations)
542967 Men's 'Barbatus Glimmer' Facial Augmentation Men's 'Barbatus Glimmer' Facial Augmentation Item name for typeID 49683 (Augmentations)
542969 Men's 'Eico Zygomandiba' Facial Augmentation Men's 'Eico Zygomandiba' Facial Augmentation Item name for typeID 49684 (Augmentations)
542971 Men's 'Glamstreak' Facial Augmentation Men's 'Glamstreak' Facial Augmentation Item name for typeID 49685 (Augmentations)
542974 {time} until deployed {time} until deployed UI/Structures/States/TimeUntilDeployed
542975 {[item]typeID.name} successfully plugged into implant slot {slotNum} {[item]typeID.name} successfully plugged into implant slot {slotNum} Notifications/ImplantPluggedIn
542976 Implant Plugged In Implant Plugged In Notifications/NotificationNames/ImplantPluggedIn
542978 {[item]typeID.name} successfully consumed by booster slot {slotNum} {[item]typeID.name} successfully consumed by booster slot {slotNum} Notifications/BoosterConsumed
542980 Booster Consumed Booster Consumed Notifications/NotificationNames/BoosterConsumed
542981 PLEX balance changed PLEX balance changed UI/Neocom/Blink/PLEXBalanceChanged
542982 Gem balance changed Gem balance changed UI/Neocom/Blink/GemBalanceChanged
542983 New Corp Bill received New Corp Bill received UI/Neocom/Blink/NewBillReceived
542984 Your shares have changed Your shares have changed UI/Neocom/Blink/SharesChanged
542985 Corp shares have changed Corp shares have changed UI/Neocom/Blink/CorpSharesChanged
542986 Your ISK balance has changed Your ISK balance has changed UI/Neocom/Blink/ISKBalanceChanged
542987 Corp ISK balance changed Corp ISK balance changed UI/Neocom/Blink/CorpISKBalanceChanged
542989 The Activity Tracker provides information on the different activities you have undertaken. The more you take part in a given activity, the more points you accumulate in its activity path. There are five main paths: Industry, Combat, Encounters, Exploration, and Resource Harvesting. The Activity Tracker provides information on the different activities you have undertaken. The more you take part in a given activity, the more points you accumulate in its activity path. There are five main paths: Industry, Combat, Encounters, Exploration, and Resource Harvesting.
542990 Triglavian Biocombinative Cache Triglavian Biocombinative Cache Item name for typeID 49689 (Precursor Cache)
542991 Triglavian Cladistic Cache Triglavian Cladistic Cache Item name for typeID 49690 (Precursor Cache)
542992 Triglavian Triplex Extraction Cluster Triglavian Triplex Extraction Cluster Item name for typeID 49691 (Non-Interactable Object)
542993 The abyssal pocket is no longer available. The abyssal pocket is no longer available. UI/Abyss/Error/AbyssalEntranceMissing
542994 Biocombinative Cache Wreck Biocombinative Cache Wreck Item name for typeID 49692 (Wreck)
542995 Cladistic Cache Wreck Cladistic Cache Wreck Item name for typeID 49693 (Wreck)
543003 You are about to jump to a gate which doesn't allow you to jump back to this gate.

Are you sure you want to do this?
You are about to jump to a gate which doesn't allow you to jump back to this gate.

Are you sure you want to do this?
543004 Jump without access back? Jump without access back?
543005 {structureLink} in {[location]solarsystem.name} {structureLink} in {[location]solarsystem.name} UI/InfoWindow/DestinationJumpBridgeInSolarsystem
543006 The Activity Tracker holds information on different activities you have been participating in. The more active you are in an activity, the more points you accumulate for the path of that activity. The Activity Tracker is accessible through the Neocom menu. The Activity Tracker holds information on different activities you have been participating in. The more active you are in an activity, the more points you accumulate for the path of that activity. The Activity Tracker is accessible through the Neocom menu. UI/NewFeatureNotify/ActivityTrackerDescription
543007 Guristas Research Convoy Guristas Research Convoy Item name for typeID 49694 (Irregular Industrial)
543008 Guristas Research Convoy Guristas Research Convoy Item name for typeID 49695 (Irregular Industrial)
543015 Minmatar Dreadnought Wreck Minmatar Dreadnought Wreck
543016 Minmatar Dreadnought Wreck Minmatar Dreadnought Wreck
543017 Gallente Supercarrier Wreck Gallente Supercarrier Wreck
543018 Sansha Excursion Sansha Excursion
543019 Activate Jump Gate Activate Jump Gate UI/Wallet/WalletWindow/ActivateJumpGate
543020 The owner of a jump gate may charge you for each block of fuel consumed by your jump. The amount of fuel needed is proportional to the mass of your ship and the distance to the destination gate.
By selecting to automatically pay Jump Activation fees you will not be prompted for payment if the cost per fuel block is below the value you specify here.
The owner of a jump gate may charge you for each block of fuel consumed by your jump. The amount of fuel needed is proportional to the mass of your ship and the distance to the destination gate.
By selecting to automatically pay Jump Activation fees you will not be prompted for payment if the cost per fuel block is below the value you specify here.
UI/Wallet/WalletWindow/ActivateJumpGateTooltip
543025 You have been quoted a jumping fee of {[numeric]cost.isk}. In order to jump through this gate, you must accept the fee.

In the Wallet you can set an amount you will automatically accept for any future jumps.

Do you want to proceed?
You have been quoted a jumping fee of {[numeric]cost.isk}. In order to jump through this gate, you must accept the fee.

In the Wallet you can set an amount you will automatically accept for any future jumps.

Do you want to proceed?
543026 Your jumping request has failed as the price for jumping has changed. Please try again. Your jumping request has failed as the price for jumping has changed. Please try again.
543027 Automatic Pay Settings Automatic Pay Settings UI/Wallet/WalletWindow/PersonalAutoPayment
543029 Winter Event Nebulae_a Winter Event Nebulae_a Item name for typeID 49696 (Cloud)
543030 EVE/Evetypes/Types/Descriptions/30:543030 EVE/Evetypes/Types/Descriptions/30:543030 Item description for "Winter Event Nebulae_a" (typeID 49696)
543031 Winter Event Nebulae_b Winter Event Nebulae_b Item name for typeID 49697 (Cloud)
543032 Second nebula for winter event Second nebula for winter event Item description for "Winter Event Nebulae_b" (typeID 49697)
543033 Winter Event AoE Winter Event AoE Item name for typeID 49698 (Cloud)
543034 Winter Event Structure Winter Event Structure Item name for typeID 49699 (Irregular Structure)
543035 Winter Event Foreground Winter Event Foreground Item name for typeID 49700 (Cloud)
543036 Jumpgate Fee Jumpgate Fee UI/Generic/FormatReference/StructureGateJumpPaymentName
543037 Fee for activating a Upwell Jumpgate paid from {name1} to {name2} Fee for activating a Upwell Jumpgate paid from {name1} to {name2} UI/Generic/FormatReference/StructureGateJumpPaymentDescription
543064 Turn Off History Visablity for '{settingName}' Turn Off History Visablity for '{settingName}' Notifications/NotificationWidget/TurnHistoryVisibilityOff
543065 Turn On History Visablity for '{settingName}' Turn On History Visablity for '{settingName}' Notifications/NotificationWidget/TurnHistoryVisibilityOn
543066 Turn Off Popup for '{settingName}' Turn Off Popup for '{settingName}' Notifications/NotificationWidget/TurnPopupOff
543067 Turn On Popup for '{settingName}' Turn On Popup for '{settingName}' Notifications/NotificationWidget/TurnPopupOn
543070 Activity Tracker Activity Tracker
543071 Keep track of your activity and discover new opportunities. The Activity Tracker is now available through the Neocom menu. Keep track of your activity and discover new opportunities. The Activity Tracker is now available through the Neocom menu.
543075 per unit of liquid ozone consumed per unit of liquid ozone consumed UI/StructureSettingWnd/PerOzoneUnitConsumed
543076 Cyno jammer active in: {timeLeft} Cyno jammer active in: {timeLeft} UI/Neocom/CynoJammerActivatingHint
543077 System is Jammed System is Jammed UI/Neocom/SolarSystemIsJammed
543078 System Not Jammed System Not Jammed UI/Neocom/SolarSystemIsNotJammed
543079 Jam Pending Jam Pending UI/Neocom/JamPendingForSolarSystem
543080 Jammer is active! Jammer is active! UI/Neocom/JammerActive
543081 System-wide cynosural field jammers in effect System-wide cynosural field jammers in effect UI/Neocom/SystemEffectCynoHint
543082 There are no system-wide cynosural field jammers in effect There are no system-wide cynosural field jammers in effect UI/Neocom/NoSystemEffectCynoHint
543083 This jump gate is not properly linked to another fully functional jump gate. This jump gate is not properly linked to another fully functional jump gate.
543084 No Link to Destination No Link to Destination
543087 You are about to board a structure, which will leave your current ship unprotected in space. Are you sure you want to do that? You are about to board a structure, which will leave your current ship unprotected in space. Are you sure you want to do that?
543094 Pay to jump? Pay to jump?
543095 Trace deployment requires three stacked filaments Trace deployment requires three stacked filaments UI/Abyss/Error/AdditionalFilamentsNeeded
543096 To achieve full functionality, {[item]typeID.name} may require an Infrastructure Hub in this solar system. No such Infrastructure Hub could be found. Are you sure you still wish to deploy this structure here? To achieve full functionality, {[item]typeID.name} may require an Infrastructure Hub in this solar system. No such Infrastructure Hub could be found. Are you sure you still wish to deploy this structure here?
543097 Deploy without Infrastructure Hub? Deploy without Infrastructure Hub?
543098 Impetus Potency-75 Glamourex Booster Impetus Potency-75 Glamourex Booster Item name for typeID 49701 (Booster)
543099 Mat Boost 2018.11 Mat Boost 2018.11 Item name for typeID 49702 (Booster)
543100 ASI 2018.11 ASI 2018.11 Item name for typeID 49703 (Skill Injectors)
543101 OSI 2018.11 OSI 2018.11 Item name for typeID 49704 (Skill Injectors)
543102 'Domino Turqoise' Augmentation Crate 'Domino Turqoise' Augmentation Crate Item name for typeID 49705 (Special Edition Commodities)
543103 'Eico Flamjaw' Augmentation Crate 'Eico Flamjaw' Augmentation Crate Item name for typeID 49706 (Special Edition Commodities)
543107 2018.11 2018.11
543110 Extra Combat Tracking Site 1 Extra Combat Tracking Site 1
543111 Extra Combat Tracking Site 2 Extra Combat Tracking Site 2
543112 Extra Combat Ranges Site 2 Extra Combat Ranges Site 2
543113 Extra Combat Propulsion Site 2 Extra Combat Propulsion Site 2
543120 This container contains a special gift set of female and male versions of the 'Domino Turqoise' Facial Augmentation. This container contains a special gift set of female and male versions of the 'Domino Turqoise' Facial Augmentation.
543121 'Domino Turqoise' Augmentation Crate 'Domino Turqoise' Augmentation Crate
543122 This container contains a special gift set of female and male versions of the 'Eico Flamjaw' Facial Augmentation. This container contains a special gift set of female and male versions of the 'Eico Flamjaw' Facial Augmentation.
543123 'Eico Flamjaw' Augmentation Crate 'Eico Flamjaw' Augmentation Crate
543126 Calm Abyssal Filaments Crate Calm Abyssal Filaments Crate Item name for typeID 49708 (Special Edition Commodities)
543127 Fierce Abyssal Filaments Crate Fierce Abyssal Filaments Crate Item name for typeID 49709 (Special Edition Commodities)
543128 This sealed containment crate holds a Calm Abyssal Filament of a random weather type that can transport you to an Abyssal Deadspace pocket. This sealed containment crate holds a Calm Abyssal Filament of a random weather type that can transport you to an Abyssal Deadspace pocket.
543129 Calm Abyssal Filaments Crate Calm Abyssal Filaments Crate
543131 This sealed containment crate holds a Fierce Abyssal Filament of a random weather type that can transport you to an Abyssal Deadspace pocket. This sealed containment crate holds a Fierce Abyssal Filament of a random weather type that can transport you to an Abyssal Deadspace pocket.
543132 Fierce Abyssal Filaments Crate Fierce Abyssal Filaments Crate
543179 Search Results Search Results UI/Common/SearchResults
543182 Market Orders Market Orders UI/Wallet/WalletWindow/MarketOrders
543183 Market Transactions Market Transactions UI/Wallet/WalletWindow/MarketTransactions
543184 Kikimora Kikimora Item name for typeID 49710 (Destroyer)
543185 Drekavac Drekavac Item name for typeID 49711 (Combat Battlecruiser)
543186 Rodiva Rodiva Item name for typeID 49712 (Cruiser)
543187 Zarmazd Zarmazd Item name for typeID 49713 (Logistics)
543188 Kikimora Blueprint Kikimora Blueprint Item name for typeID 49714 (Destroyer Blueprint)
543189 Drekavac Blueprint Drekavac Blueprint Item name for typeID 49715 (Battlecruiser Blueprint)
543190 Rodiva Blueprint Rodiva Blueprint Item name for typeID 49716 (Cruiser Blueprint)
543191 Jump Gate Access Jump Gate Access UI/StructureSettings/ServiceJumpBridge
543192 Zarmazd Blueprint Zarmazd Blueprint Item name for typeID 49717 (Cruiser Blueprint)
543298 Medium Navy Ammunition Crate Medium Navy Ammunition Crate Item name for typeID 49718 (Special Edition Commodities)
543299 Medium Faction Ammunition Crate Medium Faction Ammunition Crate Item name for typeID 49719 (Special Edition Commodities)
543303 Ongoing Sansha Incursion reported in destination system Ongoing Sansha Incursion reported in destination system UI/GateIcons/Incursion
543304 Factional Warfare in destination system Factional Warfare in destination system UI/GateIcons/FwNormal
543305 Destination is a contested Factional Warfare system Destination is a contested Factional Warfare system UI/GateIcons/FwContested
543306 Destination system is a claimable system Destination system is a claimable system UI/GateIcons/SovNormal
543307 Destination system is a contested claimable system Destination system is a contested claimable system UI/GateIcons/SovContested
543308 Average levels of capsuleer violence detected recently in destination system Average levels of capsuleer violence detected recently in destination system UI/GateIcons/DangerNormal
543309 Moderate levels of capsuleer violence detected recently in destination system Moderate levels of capsuleer violence detected recently in destination system UI/GateIcons/DangerCaution
543310 High levels of capsuleer violence detected recently in destination system High levels of capsuleer violence detected recently in destination system UI/GateIcons/DangerHigh
543311 Destination security status Destination security status UI/GateIcons/SecurityStatus
543313 This gate is closed for now This gate is closed for now UI/GateIcons/GateClosed
543314 This gate is open for business This gate is open for business UI/GateIcons/GateOpen
543315 Low traffic reported in destination system Low traffic reported in destination system UI/GateIcons/TrafficLow
543316 Moderate traffic reported in destination system Moderate traffic reported in destination system UI/GateIcons/TrafficMedium
543317 High traffic reported in destination system High traffic reported in destination system UI/GateIcons/TrafficHigh
543318 The jump gate can only transport ships up to {maxMass} kg. Your ship's {shipMass} kg mass exceeds the gate's capacity. The jump gate can only transport ships up to {maxMass} kg. Your ship's {shipMass} kg mass exceeds the gate's capacity.
543319 Ship too heavy to use jump gate Ship too heavy to use jump gate
543320 Structure EXERT Conduit Coupler Structure EXERT Conduit Coupler Item name for typeID 49720 (Structure Components)
543321 Structure EXERT Conduit Coupler Blueprint Structure EXERT Conduit Coupler Blueprint Item name for typeID 49721 (Construction Component Blueprints)
543322 Show Later Show Later UI/NewFeatureNotify/ShowMeLater
543323 {ownerName} controls the current system {ownerName} controls the current system UI/GateIcons/CurrentSystemOwner
543324 {ownerName} contols the destination system {ownerName} contols the destination system UI/GateIcons/DestSystemOwner
543326 Gate Icons Gate Icons UI/InfoWindow/TabNames/GateIcons
543327 Abyssal Magnetic Field Stabilizer Abyssal Magnetic Field Stabilizer Item name for typeID 49722 (Magnetic Field Stabilizer)
543328 Grants a bonus to the firing rate and damage of hybrid turrets.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Grants a bonus to the firing rate and damage of hybrid turrets.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Item description for "Abyssal Magnetic Field Stabilizer" (typeID 49722)
543329 Decayed Magnetic Field Stabilizer Mutaplasmid Decayed Magnetic Field Stabilizer Mutaplasmid Item name for typeID 49723 (Mutaplasmids)
543330 Gravid Magnetic Field Stabilizer Mutaplasmid Gravid Magnetic Field Stabilizer Mutaplasmid Item name for typeID 49724 (Mutaplasmids)
543331 Unstable Magnetic Field Stabilizer Mutaplasmid Unstable Magnetic Field Stabilizer Mutaplasmid Item name for typeID 49725 (Mutaplasmids)
543332 EVE/UI/Crate/Descriptions:543332 EVE/UI/Crate/Descriptions:543332
543334 Unlocking Unlocking UI/Inflight/SpaceComponents/ProximityLock/Unlocking
543335 Abyssal Heat Sink Abyssal Heat Sink Item name for typeID 49726 (Heat Sink)
543336 Decayed Heat Sink Mutaplasmid Decayed Heat Sink Mutaplasmid Item name for typeID 49727 (Mutaplasmids)
543337 Gravid Heat Sink Mutaplasmid Gravid Heat Sink Mutaplasmid Item name for typeID 49728 (Mutaplasmids)
543338 Unstable Heat Sink Mutaplasmid Unstable Heat Sink Mutaplasmid Item name for typeID 49729 (Mutaplasmids)
543339 Abyssal Gyrostabilizer Abyssal Gyrostabilizer Item name for typeID 49730 (Gyrostabilizer)
543340 Decayed Gyrostabilizer Mutaplasmid Decayed Gyrostabilizer Mutaplasmid Item name for typeID 49731 (Mutaplasmids)
543341 Gravid Gyrostabilizer Mutaplasmid Gravid Gyrostabilizer Mutaplasmid Item name for typeID 49732 (Mutaplasmids)
543342 Unstable Gyrostabilizer Mutaplasmid Unstable Gyrostabilizer Mutaplasmid Item name for typeID 49733 (Mutaplasmids)
543343 Abyssal Entropic Radiation Sink Abyssal Entropic Radiation Sink Item name for typeID 49734 (Entropic Radiation Sink)
543344 Decayed Entropic Radiation Sink Mutaplasmid Decayed Entropic Radiation Sink Mutaplasmid Item name for typeID 49735 (Mutaplasmids)
543345 Gravid Entropic Radiation Sink Mutaplasmid Gravid Entropic Radiation Sink Mutaplasmid Item name for typeID 49736 (Mutaplasmids)
543346 Unstable Entropic Radiation Sink Mutaplasmid Unstable Entropic Radiation Sink Mutaplasmid Item name for typeID 49737 (Mutaplasmids)
543347 Abyssal Ballistic Control System Abyssal Ballistic Control System Item name for typeID 49738 (Ballistic Control system)
543348 Decayed Ballistic Control System Mutaplasmid Decayed Ballistic Control System Mutaplasmid Item name for typeID 49739 (Mutaplasmids)
543349 Gravid Ballistic Control System Mutaplasmid Gravid Ballistic Control System Mutaplasmid Item name for typeID 49740 (Mutaplasmids)
543350 Unstable Ballistic Control System Mutaplasmid Unstable Ballistic Control System Mutaplasmid Item name for typeID 49741 (Mutaplasmids)
543351 Precursor Destroyer Precursor Destroyer Item name for typeID 49742 (Spaceship Command)
543352 Precursor Battlecruiser Precursor Battlecruiser Item name for typeID 49743 (Spaceship Command)
543354 Alpha Ammunition Login Campaign Alpha Ammunition Login Campaign
543355 Contains Ammunition appropriate for your race. Contains Ammunition appropriate for your race.
543356 This military surplus crate contains a quantity of ammunition rated for medium weapons appropriate to your race. This military surplus crate contains a quantity of ammunition rated for medium weapons appropriate to your race.
543357 Medium Navy Ammunition Crate Medium Navy Ammunition Crate
543359 This crate from the black market in military supplies contains a quantity of ammunition rated for medium weapons appropriate to your race. This crate from the black market in military supplies contains a quantity of ammunition rated for medium weapons appropriate to your race.
543360 Medium Faction Ammunition Crate Medium Faction Ammunition Crate
543361 Contains ammunition appropriate for your character's race. Contains ammunition appropriate for your character's race.
543362 The fee to return through the gate you are jumping to will be considerably more expensive than using this gate. You are paying {costPerBlock} units/liquid ozone for this jump, but the fee for the return trip is {costPerBlockReturnTrip}/liquid ozone.

Are you sure you want to go through with this jump?
The fee to return through the gate you are jumping to will be considerably more expensive than using this gate. You are paying {costPerBlock} units/liquid ozone for this jump, but the fee for the return trip is {costPerBlockReturnTrip}/liquid ozone.

Are you sure you want to go through with this jump?
543363 Jump Despite Higher Return Fee? Jump Despite Higher Return Fee?
543364 Winter Test Winter Test
543365 Winter Test Winter Test
543366 Conquered Conquered
543367 Number of complexes conquered. Number of complexes conquered.
543368 Defended Defended
543369 Number of complexes defended. Number of complexes defended.
543370 Novice Novice
543371 Small Small
543372 Medium Medium
543373 Large Large
543376 Small Navy Ammunition Crate Small Navy Ammunition Crate Item name for typeID 49746 (Special Edition Commodities)
543377 Can use one Command Burst module Can use one <a href=showinfo:3348>Command Burst</a> module
543378 bonus to Medium Precursor Turret optimal range bonus to <a href=showinfo:47871>Medium Precursor Turret</a> optimal range
543379 bonus to Command Burst area of effect range bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
543380 bonus to Medium Precursor Turret damage bonus to <a href=showinfo:47871>Medium Precursor Turret</a> damage
543381 bonus to all armor resistances bonus to all armor resistances
543382 reduced Energy Neutralizer capacitor need reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need
543383 reduced Remote Armor Repairer capacitor need reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need
543384 reduced Smart Bomb capacitor need reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need
543385 bonus to Remote Armor Repairer range bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range
543386 bonus to Small Precursor Weapon optimal range bonus to <a href=showinfo:47870>Small Precursor Weapon</a> optimal range
543387 reduced Energy Neutralizer capacitor need reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need
543388 reduced Remote Armor Repairer capacitor need reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need
543389 reduced Smart Bomb capacitor need reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need
543390 bonus to Remote Armor Repairer range bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range
543391 bonus to Small Precursor Weapon damage bonus to <a href=showinfo:47870>Small Precursor Weapon</a> damage
543392 bonus to Small Precursor Weapon optimal range bonus to <a href=showinfo:47870>Small Precursor Weapon</a> optimal range
543393 Operation will be canceled in {[timeinterval]time.writtenForm, from=minute, to=second} Operation will be canceled in {[timeinterval]time.writtenForm, from=minute, to=second} UI/Generic/OperationWillBeCanceledIn
543394 Warp Scrambling Warp Scrambling
543395 Number of activations of Warp Scrambling modules. Number of activations of Warp Scrambling modules.
543396 Contested Contested UI/Inflight/SpaceComponents/ProximityLock/Contested
543398 Dismiss Dismiss UI/LoginRewards/Dismiss
543400 Large Faction Ammunition Crate Large Faction Ammunition Crate Item name for typeID 49748 (Special Edition Commodities)
543401 This military surplus crate contains a quantity of ammunition rated for small weapons appropriate to your race. This military surplus crate contains a quantity of ammunition rated for small weapons appropriate to your race.
543402 Small Navy Ammunition Crate Small Navy Ammunition Crate
543404 Large Faction Ammunition Crate Large Faction Ammunition Crate
543405 StandingsBooster S 2018.11 StandingsBooster S 2018.11
543406 StandingsBooster S 2018.11 StandingsBooster S 2018.11
543407 Impetus Potency-50 Glamourex Booster Impetus Potency-50 Glamourex Booster Item name for typeID 49749 (Booster)
543408 Skill at operating Precursor Destroyers Skill at operating Precursor Destroyers Item description for "Precursor Destroyer" (typeID 49742)
543409 Skill at operating Precursor Battlecruisers. Skill at operating Precursor Battlecruisers. Item description for "Precursor Battlecruiser" (typeID 49743)
543410 Cynosural Jammer Cynosural Jammer UI/Structures/ServiceCynoJammer
543411 Cynosural Jammer Cynosural Jammer UI/StructureSettings/ServiceCynoJammer
543412 Service is offline Service is offline UI/Structures/Browser/ServiceIsOffline
543413 All Industry services are offline All Industry services are offline UI/Structures/Browser/IndustryServicesOffline
543414 bonus to Command Burst area of effect range bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
543419 Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Item description for "Women's 'Shadowglam' Facial Augmentation" (typeID 49668)
543420 Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.

Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.

Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Item description for "Women's 'Eico Azurchev' Facial Augmentation" (typeID 49669)
543421 Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Item description for "Women's 'Imkuradori' Facial Augmentation" (typeID 49670)
543422 Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Item description for "Women's 'Domino Auric' Facial Augmentation" (typeID 49671)
543423 Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.

Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.

Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Item description for "Women's 'Eico Flamjaw' Facial Augmentation" (typeID 49672)
543424 Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Item description for "Women's 'Domino Turqoise' Facial Augmentation" (typeID 49673)
543425 Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Item description for "Women's 'Khalikos Vector' Facial Augmentation" (typeID 49674)
543426 Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.

Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.

Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Item description for "Women's 'Eico Sunstrip' Facial Augmentation" (typeID 49675)
543427 Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Item description for "Women's 'Domino Bronza' Facial Augmentation" (typeID 49676)
543428 Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Item description for "Men's 'Grimglam' Facial Augmentation" (typeID 49677)
543429 Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.

Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.

Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Item description for "Men's 'Eico Azurbrak' Facial Augmentation" (typeID 49678)
543430 Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Item description for "Men's 'Rikkadori' Facial Augmentation" (typeID 49679)
543431 Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.

Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.

Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Item description for "Men's 'Eico Hexarc' Facial Augmentation" (typeID 49680)
543432 Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.

Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.

Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Item description for "Men's 'Eico Flamjaw' Facial Augmentation" (typeID 49681)
543433 Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Item description for "Men's 'Domino Turqoise' Facial Augmentation" (typeID 49682)
543434 Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Item description for "Men's 'Barbatus Glimmer' Facial Augmentation" (typeID 49683)
543435 Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.

Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.

Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Item description for "Men's 'Eico Zygomandiba' Facial Augmentation" (typeID 49684)
543436 Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Item description for "Men's 'Glamstreak' Facial Augmentation" (typeID 49685)
543442 Abyssal Afterglow Abyssal Afterglow
543443 Abyssal Firestorm Abyssal Firestorm
543444 Abyssal Thunderstorm Abyssal Thunderstorm
543445 Gila Abyssal Afterglow SKIN (Permanent) Gila Abyssal Afterglow SKIN (Permanent) Item name for typeID 49750 (Permanent SKIN)
543446 Gila Abyssal Firestorm SKIN (Permanent) Gila Abyssal Firestorm SKIN (Permanent) Item name for typeID 49751 (Permanent SKIN)
543447 Gila Abyssal Thunderstorm SKIN (Permanent) Gila Abyssal Thunderstorm SKIN (Permanent) Item name for typeID 49752 (Permanent SKIN)
543477 The {[location]structureID.name, linkinfo=structureShowInfoData} in {[location]solarsystemID.name, linkify} has been destroyed. The {[location]structureID.name, linkinfo=structureShowInfoData} in {[location]solarsystemID.name, linkify} has been destroyed. Notifications/Structures/bodyStructureDestroyedNoItemText
543478 A novel structure component developed by the Upwell Consortium and used in the construction of faster-than-light transport devices such as jump gates.

The EXERT Conduit Coupler is derived from experiments based on analysis of Triglavian spatiotemporal filament and conduit gate technology. While replication of Triglavian FTL transport technology has proved challenging, a method of enhancing the establishment of stable wormhole links between point-to-point devices, like jump gates, has been developed using the so-called "exotic entangled reaction transmission" principle.

The EXERT Conduit Coupler has been integrated into the improved jump gate technology offered by Upwell to capsuleer end-users.
A novel structure component developed by the Upwell Consortium and used in the construction of faster-than-light transport devices such as jump gates.

The EXERT Conduit Coupler is derived from experiments based on analysis of Triglavian spatiotemporal filament and conduit gate technology. While replication of Triglavian FTL transport technology has proved challenging, a method of enhancing the establishment of stable wormhole links between point-to-point devices, like jump gates, has been developed using the so-called "exotic entangled reaction transmission" principle.

The EXERT Conduit Coupler has been integrated into the improved jump gate technology offered by Upwell to capsuleer end-users.
Item description for "Structure EXERT Conduit Coupler" (typeID 49720)
543479 The Standup Cynosural System Jammer is a service module that prevents the activation of standard Cynosural Field Generator modules within an entire star system. Activating this module begins a 5 minute warmup period during which capsuleers within the system will be able to detect that a cynosural jamming effect is imminent. Once the 5 minute period is complete all standard Cynosural Field Generator modules will be unable to begin new cycles of operation. Covert Cynosural Field Generators are immune to this disruption.

This service module may only be onlined in a system that contains an Infrastructure Hub with the Cynosural Suppression upgrade active.
This service module is automatically included built-in to every Upwell Tenebrex Cyno Jammer, and cannot be removed from that structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
The Standup Cynosural System Jammer is a service module that prevents the activation of standard Cynosural Field Generator modules within an entire star system. Activating this module begins a 5 minute warmup period during which capsuleers within the system will be able to detect that a cynosural jamming effect is imminent. Once the 5 minute period is complete all standard Cynosural Field Generator modules will be unable to begin new cycles of operation. Covert Cynosural Field Generators are immune to this disruption.

This service module may only be onlined in a system that contains an Infrastructure Hub with the <a href=showinfo:2001>Cynosural Suppression</a> upgrade active.
This service module is automatically included built-in to every Upwell <a href=showinfo:37534>Tenebrex Cyno Jammer</a>, and cannot be removed from that structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Item description for "Standup Cynosural System Jammer I" (typeID 35914)
543480 The Standup Conduit Generator is a service module that enables the creation and maintenance of stable spatial conduits connected to another similar device within range. When linked with another active conduit generator within 5 light years, this module allows the passage of starships safely across the intervening distance safely and instantly. Jumping through this connection requires the consumption of large volumes of Liquid Ozone fuel in addition to the standard hourly fuel block consumption of the active service module. This Liquid Ozone fuel consumption changes depending on the mass of the jumping ship and the distance traveled. The Ozone consumption formula is:
Units of Ozone Consumed = (Ship Mass in kg) x (Jump Distance in LY) x 0.000003 + 50

This service module may only be onlined in a system that contains an Infrastructure Hub with the Advanced Logistics Network upgrade active.
This service module is automatically included built-in to every Upwell Ansiblex Jump Gate, and cannot be removed from that structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
The Standup Conduit Generator is a service module that enables the creation and maintenance of stable spatial conduits connected to another similar device within range. When linked with another active conduit generator within 5 light years, this module allows the passage of starships safely across the intervening distance safely and instantly. Jumping through this connection requires the consumption of large volumes of Liquid Ozone fuel in addition to the standard hourly fuel block consumption of the active service module. This Liquid Ozone fuel consumption changes depending on the mass of the jumping ship and the distance traveled. The Ozone consumption formula is:
Units of Ozone Consumed = (Ship Mass in kg) x (Jump Distance in LY) x 0.000003 + 50

This service module may only be onlined in a system that contains an Infrastructure Hub with the <a href=showinfo:32422>Advanced Logistics Network</a> upgrade active.
This service module is automatically included built-in to every Upwell <a href=showinfo:35841>Ansiblex Jump Gate</a>, and cannot be removed from that structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Item description for "Standup Conduit Generator I" (typeID 35913)
543481 The Standup Cynosural Field Generator is a service module that creates a perpetual cynosural field beacon while active. This cynosural beacon is accessible as a jump destination for all capsuleers whom the structure owners have authorized using the Upwell Access Control List network. This module cannot operate in the same star system as an active Cynosural System Jammer.

This service module may only be onlined in a system that contains an Infrastructure Hub with the Cynosural Navigation upgrade active.
This service module is automatically included built-in to every Upwell Pharolux Cyno Beacon, and cannot be removed from that structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
The Standup Cynosural Field Generator is a service module that creates a perpetual cynosural field beacon while active. This cynosural beacon is accessible as a jump destination for all capsuleers whom the structure owners have authorized using the Upwell Access Control List network. This module cannot operate in the same star system as an active Cynosural System Jammer.

This service module may only be onlined in a system that contains an Infrastructure Hub with the <a href=showinfo:2008>Cynosural Navigation</a> upgrade active.
This service module is automatically included built-in to every Upwell <a href=showinfo:35840>Pharolux Cyno Beacon</a>, and cannot be removed from that structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Item description for "Standup Cynosural Field Generator I" (typeID 35912)
543482 The service module cannot be activated at this time because there is already another Cynosural System Jammer active in this system. The service module cannot be activated at this time because there is already another Cynosural System Jammer active in this system.
543483 Designed by the Upwell Consortium to function as the successor and improvement over starbase jump bridges, the Ansiblex Jump Gate is the flagship of their new Fast Logistical EXpansion (FLEX) structures product line.

The Ansiblex enables point-to-point FTL travel even for ships that lack their own jump drives, and a matched pair of gates provides a transport connection between two star systems within its operational range, using stabilized spatiotemporal tunneling. The Ansiblex makes a large number of improvements over the older jump bridge portal devices, and incorporates some elements of Triglavian Collective space-time conduit technology in its workings.

Each Ansiblex Jump Gate structure is automatically equipped with one Standup Conduit Generator I service module. This service module may only be onlined in a system that contains an Infrastructure Hub with the Advanced Logistics Network upgrade active.

May not be deployed within 200km of another Upwell Structure, or 1000km of Stargates, Stations, or Starbases. A maximum of one Jump Gate may be deployed per system.
Designed by the Upwell Consortium to function as the successor and improvement over starbase jump bridges, the Ansiblex Jump Gate is the flagship of their new Fast Logistical EXpansion (FLEX) structures product line.

The Ansiblex enables point-to-point FTL travel even for ships that lack their own jump drives, and a matched pair of gates provides a transport connection between two star systems within its operational range, using stabilized spatiotemporal tunneling. The Ansiblex makes a large number of improvements over the older jump bridge portal devices, and incorporates some elements of Triglavian Collective space-time conduit technology in its workings.

Each Ansiblex Jump Gate structure is automatically equipped with one <a href=showinfo:35913>Standup Conduit Generator I</a> service module. This service module may only be onlined in a system that contains an Infrastructure Hub with the <a href=showinfo:32422>Advanced Logistics Network</a> upgrade active.

May not be deployed within 200km of another Upwell Structure, or 1000km of Stargates, Stations, or Starbases. A maximum of one Jump Gate may be deployed per system.
Item description for "Ansiblex Jump Gate" (typeID 35841)
543484 Designed by the Upwell Consortium to function as a successor and improvement over starbase cynosural system jammers, the Tenebrex Cyno Jammer is a vital part of their new Fast Logistical EXpansion (FLEX) structures product line.

As with established, large-scale cynosural jamming technology, the Tenebrex creates a system-wide inhibitor field which prevents cynosural generators, except covert cynosural generators, from functioning. With cynosural jamming an important element of strategic warfare, the Tenebrex incorporates certain improvements on the basic cyno jamming technology that it uses.

Each Tenebrex Cyno Jammer structure is automatically equipped with one Standup Cynosural System Jammer I service module. This service module may only be onlined in a system that contains an Infrastructure Hub with the Cynosural Suppression upgrade active.

May not be deployed within 150km of another Upwell Structure, or 1000km of Stargates, Stations, or Starbases. A maximum of three Cyno Jammer structures may be deployed per system, and only one such structure may have its service module activated at any given time.
Designed by the Upwell Consortium to function as a successor and improvement over starbase cynosural system jammers, the Tenebrex Cyno Jammer is a vital part of their new Fast Logistical EXpansion (FLEX) structures product line.

As with established, large-scale cynosural jamming technology, the Tenebrex creates a system-wide inhibitor field which prevents cynosural generators, except covert cynosural generators, from functioning. With cynosural jamming an important element of strategic warfare, the Tenebrex incorporates certain improvements on the basic cyno jamming technology that it uses.

Each Tenebrex Cyno Jammer structure is automatically equipped with one <a href=showinfo:35914>Standup Cynosural System Jammer I</a> service module. This service module may only be onlined in a system that contains an Infrastructure Hub with the <a href=showinfo:2001>Cynosural Suppression</a> upgrade active.

May not be deployed within 150km of another Upwell Structure, or 1000km of Stargates, Stations, or Starbases. A maximum of three Cyno Jammer structures may be deployed per system, and only one such structure may have its service module activated at any given time.
Item description for "Tenebrex Cyno Jammer" (typeID 37534)
543485 Designed by the Upwell Consortium to function as a successor and improvement over starbase cynosural generator arrays, the Pharolux Cyno Beacon is a key element of their new Fast Logistical EXpansion (FLEX) structures product line.

The Pharolux provides a stationary cynosural beacon on to which jump-capable vessels can lock their drives and make FTL jumps, safe in the knowledge of a stable connection in a presumably secure location. The Upwell Consortium has made certain improvements but the base technology used in the Pharolux is essentially the tried and true cynosural beacon device.

Each Pharolux Cyno Beacon structure is automatically equipped with one Standup Cynosural Field Generator I service module. This service module may only be onlined in a system that contains an Infrastructure Hub with the Cynosural Navigation upgrade active.

May not be deployed within 200km of another Upwell Structure, or 1000km of Stargates, Stations, or Starbases. A maximum of one Cyno Beacon structure may be deployed per system.
Designed by the Upwell Consortium to function as a successor and improvement over starbase cynosural generator arrays, the Pharolux Cyno Beacon is a key element of their new Fast Logistical EXpansion (FLEX) structures product line.

The Pharolux provides a stationary cynosural beacon on to which jump-capable vessels can lock their drives and make FTL jumps, safe in the knowledge of a stable connection in a presumably secure location. The Upwell Consortium has made certain improvements but the base technology used in the Pharolux is essentially the tried and true cynosural beacon device.

Each Pharolux Cyno Beacon structure is automatically equipped with one <a href=showinfo:35912>Standup Cynosural Field Generator I</a> service module. This service module may only be onlined in a system that contains an Infrastructure Hub with the <a href=showinfo:2008>Cynosural Navigation</a> upgrade active.

May not be deployed within 200km of another Upwell Structure, or 1000km of Stargates, Stations, or Starbases. A maximum of one Cyno Beacon structure may be deployed per system.
Item description for "Pharolux Cyno Beacon" (typeID 35840)
543486 Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the electrical storms that wrack certain Abyssal Deadspace pockets was developed. Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the electrical storms that wrack certain Abyssal Deadspace pockets was developed.
543487 Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed. Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.
543488 Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the gamma-ray afterglows that suffuse certain Abyssal Deadspace pockets was developed. Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the gamma-ray afterglows that suffuse certain Abyssal Deadspace pockets was developed.
543489 Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the electrical storms that wrack certain Abyssal Deadspace pockets was developed. Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the electrical storms that wrack certain Abyssal Deadspace pockets was developed. Item description for "Gila Abyssal Thunderstorm SKIN (Permanent)" (typeID 49752)
543490 Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed. Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed. Item description for "Gila Abyssal Firestorm SKIN (Permanent)" (typeID 49751)
543491 Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the gamma-ray afterglows that suffuse certain Abyssal Deadspace pockets was developed. Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the gamma-ray afterglows that suffuse certain Abyssal Deadspace pockets was developed. Item description for "Gila Abyssal Afterglow SKIN (Permanent)" (typeID 49750)
543504 Impetus developed the Glamourex neural booster as a means to improve the charm and appeal of its holoreel stars. Generally used at a low dosage on valuable hot properties such as actors and other celebrities, Impetus does make Glamourex available at higher, possibly inadvisable potencies for those who require a rapid boost in their social standing.

Working much like the Social skill this highly potent booster provides a 75% bonus to agent, corporation and faction standing increases.
Impetus developed the Glamourex neural booster as a means to improve the charm and appeal of its holoreel stars. Generally used at a low dosage on valuable hot properties such as actors and other celebrities, Impetus does make Glamourex available at higher, possibly inadvisable potencies for those who require a rapid boost in their social standing.

Working much like the Social skill this highly potent booster provides a 75% bonus to agent, corporation and faction standing increases.
Item description for "Impetus Potency-75 Glamourex Booster" (typeID 49701)
543511 Impetus developed the Glamourex neural booster as a means to improve the charm and appeal of its holoreel stars. Generally used at a low dosage on valuable hot properties such as actors and other celebrities, Impetus does make Glamourex available at higher, possibly inadvisable potencies for those who require a rapid boost in their social standing.

Working much like the Social skill this highly potent booster provides a 50% bonus to agent, corporation and faction standing increases.
Impetus developed the Glamourex neural booster as a means to improve the charm and appeal of its holoreel stars. Generally used at a low dosage on valuable hot properties such as actors and other celebrities, Impetus does make Glamourex available at higher, possibly inadvisable potencies for those who require a rapid boost in their social standing.

Working much like the Social skill this highly potent booster provides a 50% bonus to agent, corporation and faction standing increases.
Item description for "Impetus Potency-50 Glamourex Booster" (typeID 49749)
543517 This military surplus crate contains a quantity of ammunition rated for small weapons appropriate to your race. This military surplus crate contains a quantity of ammunition rated for small weapons appropriate to your race.
543518 This military surplus crate contains a quantity of ammunition rated for medium weapons appropriate to your race. This military surplus crate contains a quantity of ammunition rated for medium weapons appropriate to your race. Item description for "Medium Navy Ammunition Crate" (typeID 49718)
543519 This crate from the black market in military supplies contains a quantity of ammunition rated for medium weapons appropriate to your race. This crate from the black market in military supplies contains a quantity of ammunition rated for medium weapons appropriate to your race. Item description for "Medium Faction Ammunition Crate" (typeID 49719)
543520 This crate from the black market in military supplies contains a quantity of ammunition rated for large weapons appropriate to your race. This crate from the black market in military supplies contains a quantity of ammunition rated for large weapons appropriate to your race.
543521 This sealed containment crate holds a Calm Abyssal Filament of a random weather type that can transport you to an Abyssal Deadspace pocket. This sealed containment crate holds a Calm Abyssal Filament of a random weather type that can transport you to an Abyssal Deadspace pocket. Item description for "Calm Abyssal Filaments Crate" (typeID 49708)
543522 This sealed containment crate holds a Fierce Abyssal Filament of a random weather type that can transport you to an Abyssal Deadspace pocket. This sealed containment crate holds a Fierce Abyssal Filament of a random weather type that can transport you to an Abyssal Deadspace pocket. Item description for "Fierce Abyssal Filaments Crate" (typeID 49709)
543523 This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Item description for "Unstable Ballistic Control System Mutaplasmid" (typeID 49741)
543524 This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Item description for "Gravid Ballistic Control System Mutaplasmid" (typeID 49740)
543525 This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Item description for "Decayed Ballistic Control System Mutaplasmid" (typeID 49739)
543526 This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Item description for "Unstable Entropic Radiation Sink Mutaplasmid" (typeID 49737)
543527 This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Item description for "Gravid Entropic Radiation Sink Mutaplasmid" (typeID 49736)
543528 This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Item description for "Decayed Entropic Radiation Sink Mutaplasmid" (typeID 49735)
543529 This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Item description for "Unstable Gyrostabilizer Mutaplasmid" (typeID 49733)
543530 This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Item description for "Gravid Gyrostabilizer Mutaplasmid" (typeID 49732)
543531 This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Item description for "Decayed Gyrostabilizer Mutaplasmid" (typeID 49731)
543532 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Item description for "Unstable Heat Sink Mutaplasmid" (typeID 49729)
543533 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Item description for "Gravid Heat Sink Mutaplasmid" (typeID 49728)
543534 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Item description for "Decayed Heat Sink Mutaplasmid" (typeID 49727)
543535 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Item description for "Unstable Magnetic Field Stabilizer Mutaplasmid" (typeID 49725)
543536 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Item description for "Gravid Magnetic Field Stabilizer Mutaplasmid" (typeID 49724)
543537 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Item description for "Decayed Magnetic Field Stabilizer Mutaplasmid" (typeID 49723)
543538 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Item description for "Unstable Large Cap Battery Mutaplasmid" (typeID 48438)
543539 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Item description for "Unstable Medium Cap Battery Mutaplasmid" (typeID 48434)
543540 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Item description for "Decayed Large Cap Battery Mutaplasmid" (typeID 48436)
543541 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Item description for "Gravid Large Cap Battery Mutaplasmid" (typeID 48437)
543542 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Item description for "Gravid Medium Cap Battery Mutaplasmid" (typeID 48433)
543543 {[location]structureID.name, linkinfo=structureShowInfoData} belonging to {ownerCorpName, linkinfo=ownerCorpLinkData} is being deployed in {[location]solarsystemID.name, linkify} for the next {[timeinterval]timeLeft.writtenForm, from=hour, to=minute}. The structure is vulnerable during the deployment. {[location]structureID.name, linkinfo=structureShowInfoData} belonging to {ownerCorpName, linkinfo=ownerCorpLinkData} is being deployed in {[location]solarsystemID.name, linkify} for the next {[timeinterval]timeLeft.writtenForm, from=hour, to=minute}. The structure is vulnerable during the deployment. Notifications/Structures/bodyStructureAnchoringFlex
543544 A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace.

As with other light combat vessels in the Triglavian lineup, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes limited use of drones and has a long-range remote repair capability.

Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace.

As with other light combat vessels in the Triglavian lineup, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes limited use of drones and has a long-range remote repair capability.

<i>Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew.</i> – partial translation of data included in recovered design schematics of the Kikimora
Item description for "Kikimora" (typeID 49710)
543545 A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace.

As with other frontline combat vessels of the Collective, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac
A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace.

As with other frontline combat vessels of the Collective, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

<i>Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure.</i> – partial translation of data included recovered design schematics of the Drekavac
Item description for "Drekavac" (typeID 49711)
543546 A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace.

The Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace.

The Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
Item description for "Rodiva" (typeID 49712)
543547 The first modification of Triglavian ship design using the methods of Tech II invention and construction, the Zarmazd builds on the Collective's Rodiva-class support cruiser to create a logistics cruiser adapted for capsuleer use. The Zarmazd's design combines elements of the Amarr Guardian-class armor logistics cruiser's technology with the Triglavian ship frame, energy system and signature adaptive mutaplasmid repair system.

The Zarmazd's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
The first modification of Triglavian ship design using the methods of Tech II invention and construction, the Zarmazd builds on the Collective's <i>Rodiva</i>-class support cruiser to create a logistics cruiser adapted for capsuleer use. The Zarmazd's design combines elements of the Amarr <i>Guardian</i>-class armor logistics cruiser's technology with the Triglavian ship frame, energy system and signature adaptive mutaplasmid repair system.

The Zarmazd's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
Item description for "Zarmazd" (typeID 49713)
543548 The Triglavian Collective operate significant industrial operations within Abyssal Deadspace from the evidence of their infrastructure, including this "Extraction Cluster" apparently a reinforced element of a network of extractive installations the Collective has established in the depths of the abyss. The Triglavian Collective operate significant industrial operations within Abyssal Deadspace from the evidence of their infrastructure, including this "Extraction Cluster" apparently a reinforced element of a network of extractive installations the Collective has established in the depths of the abyss. Item description for "Triglavian Triplex Extraction Cluster" (typeID 49691)
543549 Used to establish Triglavian proving ground boundaries. Used to establish Triglavian proving ground boundaries. Item description for "Triglavian Boundary Geodesic" (typeID 49562)
543550 Used to establish Triglavian proving ground boundaries. Used to establish Triglavian proving ground boundaries. Item description for "Triglavian Boundary Nexus " (typeID 49561)
543551 Used to establish Triglavian proving ground boundaries. Used to establish Triglavian proving ground boundaries. Item description for "Triglavian Boundary Pylon" (typeID 49560)
543552 This Triglavian structure is designed to function as a transfer conduit between stable zones within Abyssal Deadspace pockets. The zones this type of conduit leads to seem to be more secure and are either waystations of some kind, or perhaps have a social or ritual purpose for the Triglavian Collective. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable. This Triglavian structure is designed to function as a transfer conduit between stable zones within Abyssal Deadspace pockets. The zones this type of conduit leads to seem to be more secure and are either waystations of some kind, or perhaps have a social or ritual purpose for the Triglavian Collective. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable. Item description for "Triglavian Proving Conduit" (typeID 49563)
543553 The Triglavian Collective operate significant industrial operations within Abyssal Deadspace from the evidence of their infrastructure, including this "Extraction SubNode" apparently part of a network of extractive installations the Collective has established in the depths of the abyss.

Given the purpose of this structure, it is likely that a bounty of Abyssal materials could be found within if it were to be raided.
The Triglavian Collective operate significant industrial operations within Abyssal Deadspace from the evidence of their infrastructure, including this "Extraction SubNode" apparently part of a network of extractive installations the Collective has established in the depths of the abyss.

Given the purpose of this structure, it is likely that a bounty of Abyssal materials could be found within if it were to be raided.
Item description for "Triglavian Extraction SubNode" (typeID 49661)
543554 The Triglavian Collective operate significant industrial operations within Abyssal Deadspace from the evidence of their infrastructure, including this "Extraction Node" apparently part of a network of extractive installations the Collective has established in the depths of the abyss.

Given the purpose of this structure, it is likely that a bounty of Abyssal materials could be found within if it were to be raided.
The Triglavian Collective operate significant industrial operations within Abyssal Deadspace from the evidence of their infrastructure, including this "Extraction Node" apparently part of a network of extractive installations the Collective has established in the depths of the abyss.

Given the purpose of this structure, it is likely that a bounty of Abyssal materials could be found within if it were to be raided.
Item description for "Triglavian Extraction Node" (typeID 49662)
543555 The Triglavian Collective operate significant industrial operations within Abyssal Deadspace from the evidence of their infrastructure, including this "Extraction Nexus" apparently part of a network of extractive installations the Collective has established in the depths of the abyss.

Given the purpose of this structure, it is likely that a bounty of Abyssal materials could be found within if it were to be raided.
The Triglavian Collective operate significant industrial operations within Abyssal Deadspace from the evidence of their infrastructure, including this "Extraction Nexus" apparently part of a network of extractive installations the Collective has established in the depths of the abyss.

Given the purpose of this structure, it is likely that a bounty of Abyssal materials could be found within if it were to be raided.
Item description for "Triglavian Extraction Nexus" (typeID 49663)
543556 This structure is a larger variant of the caches commonly found throughout Abyssal Deadspace and like them it often contains bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss.

Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to destroy and raid these caches for the resources they contain.
This structure is a larger variant of the caches commonly found throughout Abyssal Deadspace and like them it often contains bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss.

Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to destroy and raid these caches for the resources they contain.
Item description for "Triglavian Biocombinative Cache" (typeID 49689)
543557 This structure is an unusual variant of the caches commonly found throughout Abyssal Deadspace, possibly designed to protect especially valuable or important materials. Like other Triglavian caches it often contains bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss.

Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to destroy and raid these caches for the resources they contain.
This structure is an unusual variant of the caches commonly found throughout Abyssal Deadspace, possibly designed to protect especially valuable or important materials. Like other Triglavian caches it often contains bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss.

Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to destroy and raid these caches for the resources they contain.
Item description for "Triglavian Cladistic Cache" (typeID 49690)
543558 The wreckage of a Triglavian extraction installation. This wreckage probably contains some Abyssal materials that were being extracted or used by its systems. The wreckage of a Triglavian extraction installation. This wreckage probably contains some Abyssal materials that were being extracted or used by its systems.
543559 The wreckage of a Triglavian extraction installation. This wreckage probably contains some Abyssal materials that were being extracted or used by its systems. The wreckage of a Triglavian extraction installation. This wreckage probably contains some Abyssal materials that were being extracted or used by its systems. Item description for "Extraction SubNode Wreck" (typeID 49664)
543560 The wreckage of a Triglavian extraction installation. This wreckage probably contains some Abyssal materials that were being extracted or used by its systems. The wreckage of a Triglavian extraction installation. This wreckage probably contains some Abyssal materials that were being extracted or used by its systems. Item description for "Extraction Node Wreck" (typeID 49665)
543561 The wreckage of a Triglavian extraction installation. This wreckage probably contains some Abyssal materials that were being extracted or used by its systems. The wreckage of a Triglavian extraction installation. This wreckage probably contains some Abyssal materials that were being extracted or used by its systems. Item description for "Extraction Nexus Wreck" (typeID 49666)
543562 The wreck of a Triglavian Biocombinative Cache. Found in certain Abyssal Deadspace zones, these caches usually contain bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss.

Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to raid these caches for the resources they contain.
The wreck of a Triglavian Biocombinative Cache. Found in certain Abyssal Deadspace zones, these caches usually contain bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss.

Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to raid these caches for the resources they contain.
Item description for "Biocombinative Cache Wreck" (typeID 49692)
543563 The wreck of a Triglavian Cladistic Cache. Found in certain Abyssal Deadspace zones, these caches usually contain bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss.

Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to raid these caches for the resources they contain.
The wreck of a Triglavian Cladistic Cache. Found in certain Abyssal Deadspace zones, these caches usually contain bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss.

Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to raid these caches for the resources they contain.
Item description for "Cladistic Cache Wreck" (typeID 49693)
543569 The structure {[location]structureID.name, linkinfo=structureShowInfoData} is now online in {[location]solarsystemID.name, linkify} and its service module can now be onlined. The structure {[location]structureID.name, linkinfo=structureShowInfoData} is now online in {[location]solarsystemID.name, linkify} and its service module can now be onlined. Notifications/Structures/bodyStructureOnlineFlex
543570 The following structures have had their reinforcement times changed:
{listOfStructureLinks}

The new reinforcements times will be at {reinforcementHour} (+/- 30 minutes).
The structure will change to the new reinforcement time at {[datetime]timestamp, date=short, time=short}, or at the next possible time after that when the structure is undamaged.
The following structures have had their reinforcement times changed:
{listOfStructureLinks}

The new reinforcements times will be at {reinforcementHour} (+/- 30 minutes).
The structure will change to the new reinforcement time at {[datetime]timestamp, date=short, time=short}, or at the next possible time after that when the structure is undamaged.
Notifications/Structures/bodyStructuresReinforcementChangedFlex
543572 {[location]structureID.name, linkinfo=structureShowInfoData} belonging to {ownerCorpName, linkinfo=ownerCorpLinkData} is being removed in {[location]solarsystemID.name, linkify} for the next {[timeinterval]timeLeft.writtenForm, from=day, to=minute}, during which it will still be vulnerable to attack. {[location]structureID.name, linkinfo=structureShowInfoData} belonging to {ownerCorpName, linkinfo=ownerCorpLinkData} is being removed in {[location]solarsystemID.name, linkify} for the next {[timeinterval]timeLeft.writtenForm, from=day, to=minute}, during which it will still be vulnerable to attack. Notifications/Structures/bodyStructureUnanchoringFlex
543573 Caution is advised Caution is advised UI/GateIcons/Hazardous
543574 Jump Access Jump Access UI/StructureSettings/ServiceCynoBeacon
543576 This Upwell FLEX structure is always equipped with a built in Standup Conduit Generator I service module. This Upwell FLEX structure is always equipped with a built in <a href=showinfo:35913>Standup Conduit Generator I</a> service module.
543577 While this structure has its Standup Conduit Generator I service module online it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle While this structure has its <a href=showinfo:35913>Standup Conduit Generator I</a> service module online it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle
543578 This Upwell FLEX structure is always equipped with a built in Standup Cynosural System Jammer I service module. This Upwell FLEX structure is always equipped with a built in <a href=showinfo:35914>Standup Cynosural System Jammer I</a> service module.
543579 While this structure has its Standup Cynosural System Jammer I service module online it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle While this structure has its <a href=showinfo:35914>Standup Cynosural System Jammer I</a> service module online it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle
543580 This crate from the black market in military supplies contains a quantity of ammunition rated for large weapons appropriate to your race. This crate from the black market in military supplies contains a quantity of ammunition rated for large weapons appropriate to your race. Item description for "Large Faction Ammunition Crate" (typeID 49748)
543581 This military surplus crate contains a quantity of ammunition rated for small weapons appropriate to your race. This military surplus crate contains a quantity of ammunition rated for small weapons appropriate to your race. Item description for "Small Navy Ammunition Crate" (typeID 49746)
543582 This Upwell FLEX structure is always equipped with a built in Standup Cynosural Field Generator I service module. This Upwell FLEX structure is always equipped with a built in <a href=showinfo:35912>Standup Cynosural Field Generator I</a> service module.
543584 This container contains a special gift set of female and male versions of the 'Eico Flamjaw' Facial Augmentation. This container contains a special gift set of female and male versions of the 'Eico Flamjaw' Facial Augmentation. Item description for "'Eico Flamjaw' Augmentation Crate" (typeID 49706)
543585 This container contains a special gift set of female and male versions of the 'Domino Turqoise' Facial Augmentation. This container contains a special gift set of female and male versions of the 'Domino Turqoise' Facial Augmentation. Item description for "'Domino Turqoise' Augmentation Crate" (typeID 49705)
543586 This Upwell FLEX structure is always equipped with a built in Standup Cynosural Field Generator I service module. This Upwell FLEX structure is always equipped with a built in <a href=showinfo:35912>Standup Cynosural Field Generator I</a> service module.
543587 While this structure has its Standup Cynosural Field Generator I service module online it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle While this structure has its <a href=showinfo:35912>Standup Cynosural Field Generator I</a> service module online it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle
543589 While this structure has its Standup Cynosural Field Generator I service module online it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle While this structure has its <a href=showinfo:35912>Standup Cynosural Field Generator I</a> service module online it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle
543591 While this structure has its Standup Cynosural Field Generator I service module online it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle While this structure has its <a href=showinfo:35912>Standup Cynosural Field Generator I</a> service module online it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle
543592 This Upwell FLEX structure is always equipped with a built in Standup Cynosural Field Generator I service module. This Upwell FLEX structure is always equipped with a built in <a href=showinfo:35912>Standup Cynosural Field Generator I</a> service module.
543593 25,000 Skill Points 25,000 Skill Points Item name for typeID 49756 (Commodities)
543594 Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The Skill Points can be applied via your character sheet Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The Skill Points can be applied via your character sheet Item description for "25,000 Skill Points" (typeID 49756)
543595 Onslaught Weekend Onslaught Weekend
543596 Double Training Weekend Double Training Weekend
543597 ENV_Abyssal_PVP_pillar_s1_01a ENV_Abyssal_PVP_pillar_s1_01a Item name for typeID 49757 (Non-Interactable Object)
543598 ENV_Abyssal_PVP_crystal_s1_01a ENV_Abyssal_PVP_crystal_s1_01a Item name for typeID 49758 (Non-Interactable Object)
543599 The abyssal pocket is collapsing The abyssal pocket is collapsing UI/Abyss/Error/PocketCollapsing
543600 Board Previous Ship Board Previous Ship UI/Inflight/HUDOptions/BoardPreviousShipFromFlex
543601 The ship you were controlling before could not be boarded at this time. The ship you were controlling before could not be boarded at this time. UI/Inflight/HUDOptions/CantBoardShipFromStructure
543603 Moved to: Moved to: UI/HangarTransfer/MovedTo
543605 {[numeric]numItems} {[numeric]numItems-> "item", "items"} {[numeric]numItems-> "was", "were"} moved to {structureName} Fuel Bay {[numeric]numItems} {[numeric]numItems-> "item", "items"} {[numeric]numItems-> "was", "were"} moved to {structureName} Fuel Bay
543606 Reinforcement Hr (+/- 30min) Reinforcement Hr (+/- 30min) UI/Structures/Deployment/SetPrimeHourFLEX

New Files (1014 Entries)
File Name Size in kb (Decompressed)
audio/240636826.wem
149
audio/288810424.wem
161
audio/29745479.wem
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audio/35724657.wem
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audio/483797472.wem
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audio/714246942.wem
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audio/939482285.wem
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audio/96625203.wem
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bin/newFeaturesLoader.pyd
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bin/spacemouse.pyd
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dx9/model/decal/neon_crystal_01_at.dds
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dx9/model/deployables/generic/navigation/cynojammer/wreck/cyj01_wreck_mediumdetail.gr2
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dx9/model/deployables/generic/navigation/cynojammer/wreck/cyj01_wreck_no.dds
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graphics/generic/custom/trifunnel_03b2.gr2
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graphics/generic/unitplane/unitplane_abyssal.gr2
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graphics/generic/unitplane/unitplane_extrainnerplane_2mat_01b.gr2
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graphics/generic/unitplane/unitplane_offset_plusy_01a_ds.gr2
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graphics/generic/unitplane/unitplane_omniplane_01b.gr2
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graphics/generic/unitsphere/unitsphereinverted_01a.gr2
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graphics/generic/vortex/wormholet.gr2
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staticdata/newfeatures.fsdbinary
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texture/fx/beam/beam_wide_01d.dds
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texture/fx/caustics/caustic_15c.dds
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texture/fx/caustics/caustic_line_01a.dds
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texture/fx/cubemap/abyssgeneric_01a.dds
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texture/fx/gradients/floatingpoint/middlepoint_01a.dds
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texture/fx/gradients/radial_01c.dds
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texture/fx/gradients/radial_01d.dds
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texture/fx/gradients/ramp_race_amarr_01a.dds
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texture/fx/gradients/ramp_race_caldari_01a.dds
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texture/fx/gradients/ramp_race_gallente_01a.dds
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texture/fx/gradients/ramp_race_minmatar_01a.dds
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texture/fx/gradients/ramp_race_smuggler_01a.dds
11
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texture/fx/gradients/squaremask_x8_03b.dds
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texture/fx/misc/jumptunnelheight_03e.dds
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texture/particle/whitesharpnverse.dds
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texture/projection/crystal_01.dds
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texture/projection/plasma_01.dds
349
texture/sprite/y_negative_rampsided_02_blue.dds
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34
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ui/asset/mannequin/makeup_augmentations/49685_male_makeup_augmentations_face_paint_m01_types_face_paint_m01_v8.png
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ui/texture/classes/banners/factional/amarr/amarr_banner_ammatar.dds
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ui/texture/classes/banners/factional/amarr/amarr_banner_ardishapur.dds
1398
ui/texture/classes/banners/factional/amarr/amarr_banner_base.dds
1398
ui/texture/classes/banners/factional/amarr/amarr_banner_bloodraider.dds
1398
ui/texture/classes/banners/factional/amarr/amarr_banner_carthum.dds
1398
ui/texture/classes/banners/factional/amarr/amarr_banner_chamberlain.dds
1398
ui/texture/classes/banners/factional/amarr/amarr_banner_eom.dds
1398
ui/texture/classes/banners/factional/amarr/amarr_banner_imperial.dds
1398
ui/texture/classes/banners/factional/amarr/amarr_banner_imperialarmaments.dds
1398
ui/texture/classes/banners/factional/amarr/amarr_banner_kador.dds
1398
ui/texture/classes/banners/factional/amarr/amarr_banner_khanid.dds
1398
ui/texture/classes/banners/factional/amarr/amarr_banner_khanidinnovation.dds
1398
ui/texture/classes/banners/factional/amarr/amarr_banner_korazor.dds
1398
ui/texture/classes/banners/factional/amarr/amarr_banner_navy.dds
1398
ui/texture/classes/banners/factional/amarr/amarr_banner_officer.dds
1398
ui/texture/classes/banners/factional/amarr/amarr_banner_sarum.dds
1398
ui/texture/classes/banners/factional/amarr/amarr_banner_story.dds
1398
ui/texture/classes/banners/factional/amarr/amarr_banner_tashmurkon.dds
1398
ui/texture/classes/banners/factional/amarr/amarr_banner_viziam.dds
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ui/texture/classes/banners/factional/amarr/amarr_banner_warreserve.dds
1398
ui/texture/classes/banners/factional/caldari/caldari_banner_arbalest.dds
1398
ui/texture/classes/banners/factional/caldari/caldari_banner_base.dds
1398
ui/texture/classes/banners/factional/caldari/caldari_banner_cbd.dds
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ui/texture/classes/banners/factional/caldari/caldari_banner_guristas.dds
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ui/texture/classes/banners/factional/caldari/caldari_banner_hyasyoda.dds
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ui/texture/classes/banners/factional/caldari/caldari_banner_ishukone.dds
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ui/texture/classes/banners/factional/caldari/caldari_banner_kaalakiota.dds
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ui/texture/classes/banners/factional/caldari/caldari_banner_laidai.dds
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ui/texture/classes/banners/factional/caldari/caldari_banner_navy.dds
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ui/texture/classes/banners/factional/caldari/caldari_banner_noh.dds
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ui/texture/classes/banners/factional/caldari/caldari_banner_officer.dds
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ui/texture/classes/banners/factional/caldari/caldari_banner_state.dds
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ui/texture/classes/banners/factional/caldari/caldari_banner_story.dds
1398
ui/texture/classes/banners/factional/caldari/caldari_banner_sukuuvestaa.dds
1398
ui/texture/classes/banners/factional/caldari/caldari_banner_valkyrie.dds
1398
ui/texture/classes/banners/factional/caldari/caldari_banner_wiyrkomi.dds
1398
ui/texture/classes/banners/factional/gallente/gallente_banner_aliastra.dds
1398
ui/texture/classes/banners/factional/gallente/gallente_banner_base.dds
1398
ui/texture/classes/banners/factional/gallente/gallente_banner_creodron.dds
1398
ui/texture/classes/banners/factional/gallente/gallente_banner_duvolle.dds
1398
ui/texture/classes/banners/factional/gallente/gallente_banner_federalstrategic.dds
1398
ui/texture/classes/banners/factional/gallente/gallente_banner_federation.dds
1398
ui/texture/classes/banners/factional/gallente/gallente_banner_innerzone.dds
1398
ui/texture/classes/banners/factional/gallente/gallente_banner_interbus.dds
1398
ui/texture/classes/banners/factional/gallente/gallente_banner_navy.dds
1398
ui/texture/classes/banners/factional/gallente/gallente_banner_police.dds
1398
ui/texture/classes/banners/factional/gallente/gallente_banner_quafe.dds
1398
ui/texture/classes/banners/factional/gallente/gallente_banner_quafeultra.dds
1398
ui/texture/classes/banners/factional/gallente/gallente_banner_roden.dds
1398
ui/texture/classes/banners/factional/gallente/gallente_banner_serpentis.dds
1398
ui/texture/classes/banners/factional/gallente/gallente_banner_serpentisxv.dds
1398
ui/texture/classes/banners/factional/gallente/gallente_banner_story.dds
1398
ui/texture/classes/banners/factional/gallente/gallente_banner_syndicate.dds
1398
ui/texture/classes/banners/factional/minmatar/minmatar_banner_base.dds
1398
ui/texture/classes/banners/factional/minmatar/minmatar_banner_boundlesscreation.dds
1398
ui/texture/classes/banners/factional/minmatar/minmatar_banner_brutor.dds
1398
ui/texture/classes/banners/factional/minmatar/minmatar_banner_corecomplexion.dds
1398
ui/texture/classes/banners/factional/minmatar/minmatar_banner_justice.dds
1398
ui/texture/classes/banners/factional/minmatar/minmatar_banner_krusual.dds
1398
ui/texture/classes/banners/factional/minmatar/minmatar_banner_navy.dds
1398
ui/texture/classes/banners/factional/minmatar/minmatar_banner_nefantar.dds
1398
ui/texture/classes/banners/factional/minmatar/minmatar_banner_officer.dds
1398
ui/texture/classes/banners/factional/minmatar/minmatar_banner_republicfleetlogistics.dds
1398
ui/texture/classes/banners/factional/minmatar/minmatar_banner_sebiestor.dds
1398
ui/texture/classes/banners/factional/minmatar/minmatar_banner_story.dds
1398
ui/texture/classes/banners/factional/minmatar/minmatar_banner_thukker.dds
1398
ui/texture/classes/banners/factional/minmatar/minmatar_banner_thukkermix.dds
1398
ui/texture/classes/banners/factional/minmatar/minmatar_banner_vherokior.dds
1398
ui/texture/classes/banners/factional/minmatar/minmatar_banner_warlord.dds
1398
ui/texture/classes/banners/factional/various/amarr_banner_base.dds
1398
ui/texture/classes/banners/factional/various/angel_banner_base.dds
1398
ui/texture/classes/banners/factional/various/caldari_banner_base.dds
1398
ui/texture/classes/banners/factional/various/concord_banner_base.dds
1398
ui/texture/classes/banners/factional/various/drifter_banner_base.dds
1398
ui/texture/classes/banners/factional/various/gallente_banner_base.dds
1398
ui/texture/classes/banners/factional/various/jove_banner_base.dds
1398
ui/texture/classes/banners/factional/various/minmatar_banner_base.dds
1398
ui/texture/classes/banners/factional/various/mordus_banner_base.dds
1398
ui/texture/classes/banners/factional/various/ore_banner_base.dds
1398
ui/texture/classes/banners/factional/various/rogue_banner_base.dds
1398
ui/texture/classes/banners/factional/various/sanshas_banner_base.dds
1398
ui/texture/classes/banners/factional/various/soct_banner_base.dds
1398
ui/texture/classes/banners/factional/various/soe_banner_base.dds
1398
ui/texture/classes/banners/factional/various/triglavian_banner_base.dds
1398
ui/texture/classes/banners/factional/various/upwell_banner_base.dds
1398
ui/texture/classes/empireselection/piratelogo_angelcartel.zh.png
5934
ui/texture/classes/empireselection/piratelogo_bloodraiders.zh.png
103
ui/texture/classes/empireselection/piratelogo_serpentis.zh.png
5781
ui/texture/classes/gatenotifications/stargate_factional_warfare.dds
87
ui/texture/classes/gatenotifications/stargate_factional_warfare_warning.dds
87
ui/texture/classes/gatenotifications/stargate_ongoingincursion.dds
87
ui/texture/classes/gatenotifications/stargate_shipdeaths_high.dds
87
ui/texture/classes/gatenotifications/stargate_shipdeaths_low.dds
87
ui/texture/classes/gatenotifications/stargate_shipdeaths_mid.dds
87
ui/texture/classes/gatenotifications/stargate_systemcontrol_contested.dds
87
ui/texture/classes/gatenotifications/stargate_systemcontrol_contested_warning.dds
87
ui/texture/classes/gatenotifications/stargate_systemsecurity_0_0.dds
87
ui/texture/classes/gatenotifications/stargate_systemsecurity_0_1.dds
87
ui/texture/classes/gatenotifications/stargate_systemsecurity_0_2.dds
87
ui/texture/classes/gatenotifications/stargate_systemsecurity_0_3.dds
87
ui/texture/classes/gatenotifications/stargate_systemsecurity_0_4.dds
87
ui/texture/classes/gatenotifications/stargate_systemsecurity_0_5.dds
87
ui/texture/classes/gatenotifications/stargate_systemsecurity_0_6.dds
87
ui/texture/classes/gatenotifications/stargate_systemsecurity_0_7.dds
87
ui/texture/classes/gatenotifications/stargate_systemsecurity_0_8.dds
87
ui/texture/classes/gatenotifications/stargate_systemsecurity_0_9.dds
87
ui/texture/classes/gatenotifications/stargate_systemsecurity_1_0.dds
87
ui/texture/classes/gatenotifications/stargate_trafficcontrol_closed.dds
87
ui/texture/classes/gatenotifications/stargate_trafficcontrol_open.dds
87
ui/texture/classes/gatenotifications/stargate_trafficlevels_average.dds
87
ui/texture/classes/gatenotifications/stargate_trafficlevels_high.dds
87
ui/texture/classes/gatenotifications/stargate_trafficlevels_low.dds
87
ui/texture/classes/gatenotifications/stargate_travelwarning3.dds
1398
ui/texture/classes/gatenotifications/stargate_travelwarning3_tri.png
21
ui/texture/classes/infopanels/quitoperation_icon.png
2
ui/texture/classes/infopanels/search.png
1
ui/texture/classes/newfeaturenotify/activitytracker.png
164
ui/texture/classes/newfeaturenotify/agency.png
217
ui/texture/classes/newfeaturenotify/mask.png
23
ui/texture/classes/profilesettings/navigation.png
0
ui/texture/classes/skins/icons/336.png
4
ui/texture/classes/skins/icons/337.png
3
ui/texture/classes/skins/icons/338.png
4
ui/texture/classes/sov/effectcyno.png
0
ui/texture/icons/inventory/facialaugmentblue.png
8
ui/texture/icons/inventory/facialaugmentorange.png
9
ui/texture/icons/inventory/facialaugmentspackblue.png
238
ui/texture/icons/inventory/facialaugmentspackorange.png
242
ui/texture/icons/modules/mutadecayedballisticcontrol.png
7
ui/texture/icons/modules/mutadecayeddronedamage.png
7
ui/texture/icons/modules/mutadecayedgyro.png
7
ui/texture/icons/modules/mutagravidballisticcontrol.png
6
ui/texture/icons/modules/mutagraviddronedamage.png
6
ui/texture/icons/modules/mutagravidgyro.png
6
ui/texture/icons/modules/mutaunstableballisticcontrol.png
7
ui/texture/icons/modules/mutaunstabledronedamage.png
7
ui/texture/icons/modules/mutaunstablegyro.png
7
ui/texture/icons/modules/navigation_cynobeacon.png
7
ui/texture/icons/modules/navigation_cynojammer.png
8
ui/texture/icons/modules/navigation_jumpgate.png
7
ui/texture/shared/brackets/cynosuralbeacon.png
0
ui/texture/shared/brackets/cynosuraljammer.png
0
ui/texture/shared/brackets/playerstargatesmall.png
0
ui/texture/windowicons/navigation.png
2
video/newfeatures/activitytracker.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

1016
Changed Files (966 Entries)
File Name Size in kb (Decompressed)
audio/168949754.wem
216 -> 216
audio/352195437.wem
976 -> 976
audio/atmos.bnk
6635 -> 7461
audio/effects.bnk
11918 -> 11918
audio/placeables.bnk
26466 -> 27878
audio/shipeffects.bnk
10282 -> 11160
audio/soundbanksinfo.xml
3707 -> 3729
bin/_PlanetResources.dll
182 -> 182
bin/_audio2.dll
1939 -> 1944
bin/_ctypes.pyd
85 -> 85
bin/_destiny.dll
569 -> 566
bin/_elementtree.pyd
77 -> 77
bin/_evelocalization.dll
250 -> 250
bin/_ime.dll
70 -> 70
bin/_ssl.pyd
996 -> 996
bin/_trinity_dx11_deploy.dll
13585 -> 13642
bin/_trinity_dx9_deploy.dll
13513 -> 13570
bin/_videoplayer.dll
1763 -> 1763
bin/_yaml.pyd
207 -> 207
bin/activityNodesLoader.pyd
53 -> 58
bin/blue.dll
3919 -> 3919
bin/character_colorLocationsLoader.pyd
40 -> 40
bin/character_colorNamesLoader.pyd
40 -> 40
bin/character_modifierLocationsLoader.pyd
40 -> 40
bin/character_resourcesLoader.pyd
41 -> 41
bin/character_sculptingLocationsLoader.pyd
40 -> 40
bin/d3dinfo.pyd
669 -> 669
bin/db.dll
262 -> 262
bin/dynamicItemAttributesLoader.pyd
67 -> 67
bin/effectSequencesLoader.pyd
72 -> 72
bin/effectsLoader.pyd
53 -> 53
bin/exefile.exe
551 -> 551
bin/explosionBucketIDsLoader.pyd
64 -> 64
bin/explosionIDsLoader.pyd
40 -> 40
bin/geo2.dll
195 -> 195
bin/graphicIDsLoader.pyd
65 -> 65
bin/graphicLocationsLoader.pyd
57 -> 57
bin/graphicMaterialSetsLoader.pyd
46 -> 46
bin/groupGraphicsLoader.pyd
61 -> 61
bin/iconIDsLoader.pyd
47 -> 47
bin/loginRewardsLoader.pyd
55 -> 55
bin/nvapi.pyd
725 -> 725
bin/packages/monolithgeoip2/data/GeoLite2-ASN.mmdb
6173 -> 6233
bin/packages/monolithgeoip2/data/GeoLite2-Country.mmdb
3428 -> 3480
bin/pyEvePathfinder.dll
671 -> 671
bin/pyFSD.dll
784 -> 784
bin/pyexpat.pyd
133 -> 133
bin/python27.dll
3883 -> 3883
bin/soundIDsLoader.pyd
39 -> 39
bin/staticdata/mapObjects.db
34688 -> 34688
bin/unicodedata.pyd
693 -> 693
bulkdata/2000001.cache2
6 -> 6
bulkdata/3200012.cache2
11 -> 11
bulkdata/600005.cache2
511 -> 511
bulkdata/600007.cache2
54 -> 54
bulkdata/800003.cache2
3007 -> 3016
bulkdata/800004.cache2
207 -> 208
bulkdata/800005.cache2
579 -> 581
bulkdata/800006.cache2
7086 -> 7106
bulkdata/800007.cache2
419 -> 420
bulkdata/mapbulk.db
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dx9/model/structure/triglavian/generator/tggen01/icons/22217_128.png ->
17 -> 20
dx9/model/structure/triglavian/generator/tggen01/icons/22217_64.png ->
5 -> 6
dx9/model/structure/triglavian/generator/tggen01/wreck/icons/22218_128.png ->
20 -> 25
dx9/model/structure/triglavian/generator/tggen01/wreck/icons/22218_64.png ->
5 -> 7
dx9/model/structure/triglavian/generator/tggen01/wreck/tggen01_wreck_no.dds
1398 -> 1398
dx9/model/structure/triglavian/generator/tggen01/wreck/tggen01_wreck_no_lowdetail.dds
1 -> 1
dx9/model/structure/triglavian/generator/tggen01/wreck/tggen01_wreck_no_mediumdetail.dds
22 -> 22
dx9/model/structure/triglavian/generator/tggen01/wreck/tggen01_wreck_pmdg.dds
1398 -> 1398
dx9/model/structure/triglavian/generator/tggen01/wreck/tggen01_wreck_pmdg_lowdetail.dds
1 -> 1
dx9/model/structure/triglavian/generator/tggen01/wreck/tggen01_wreck_pmdg_mediumdetail.dds
22 -> 22
eve.exe
550 -> 550
fisfx/travel/abyssal/abyssal_spacetear_trace_01a.black
6 -> 26
fisfx/travel/abyssal/abyssal_spacetear_trace_01b.black
6 -> 26
graphics/character/paperdollcache.pickle
3845 -> 3856
graphics/effect.dx11/managed/space/booster/boosterglowanimated.sm_depth
12 -> 12
graphics/effect.dx11/managed/space/booster/boostervolumetric.sm_depth
28 -> 28
graphics/effect.dx11/managed/space/decals/v5/decalcylindricv5.sm_depth
35 -> 36
graphics/effect.dx11/managed/space/decals/v5/decalv5.sm_depth
33 -> 34
graphics/effect.dx11/managed/space/decals/v5/unpacked_decalcylindricv5.sm_depth
35 -> 36
graphics/effect.dx11/managed/space/decals/v5/unpacked_decalv5.sm_depth
33 -> 34
graphics/effect.dx11/managed/space/planet/aurora.sm_depth
9 -> 13
graphics/effect.dx11/managed/space/planet/aurora.sm_hi
9 -> 13
graphics/effect.dx11/managed/space/planet/aurora.sm_lo
8 -> 13
graphics/effect.dx11/managed/space/planet/solarflare.sm_depth
14 -> 14
graphics/effect.dx11/managed/space/planet/solarflareanimated.sm_depth
16 -> 16
graphics/effect.dx11/managed/space/postprocess/downsampledepth.sm_depth
4 -> 4
graphics/effect.dx11/managed/space/postprocess/downsampledepth.sm_hi
4 -> 4
graphics/effect.dx11/managed/space/postprocess/downsampledepth.sm_lo
4 -> 4
graphics/effect.dx11/managed/space/postprocess/environmentfogcolor.sm_depth
5 -> 5
graphics/effect.dx11/managed/space/postprocess/environmentfogcolor.sm_hi
5 -> 5
graphics/effect.dx11/managed/space/postprocess/environmentfogcolor.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/postprocess/environmentfogcomposit.sm_depth
9 -> 9
graphics/effect.dx11/managed/space/postprocess/taa.sm_depth
19 -> 19
graphics/effect.dx11/managed/space/spaceobject/fx/banner.sm_depth
12 -> 13
graphics/effect.dx11/managed/space/spaceobject/fx/banner.sm_hi
12 -> 13
graphics/effect.dx11/managed/space/spaceobject/fx/banner.sm_lo
12 -> 13
graphics/effect.dx11/managed/space/spaceobject/fx/blinkinglightspool.sm_depth
9 -> 9
graphics/effect.dx11/managed/space/spaceobject/fx/hazespherical.sm_depth
13 -> 13
graphics/effect.dx11/managed/space/spaceobject/fx/skinned_hazespherical.sm_depth
13 -> 13
graphics/effect.dx11/managed/space/spaceobject/fx/spotlightglowpool.sm_depth
12 -> 12
graphics/effect.dx11/managed/space/spaceobject/v3/fx/cloak/fxcloakdistortionv3.sm_depth
11 -> 11
graphics/effect.dx11/managed/space/spaceobject/v3/fx/cloak/fxcloakdistortionv3.sm_hi
11 -> 11
graphics/effect.dx11/managed/space/spaceobject/v3/fx/cloak/fxcloakdistortionv3.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/spaceobject/v3/fx/cloak/skinned_fxcloakdistortionv3.sm_depth
13 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/fx/cloak/skinned_fxcloakdistortionv3.sm_hi
13 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/fx/cloak/skinned_fxcloakdistortionv3.sm_lo
12 -> 12
graphics/effect.dx11/managed/space/spaceobject/v3/fx/fxdistortionv3.sm_depth
16 -> 16
graphics/effect.dx11/managed/space/spaceobject/v3/fx/fxdistortionv3.sm_hi
16 -> 16
graphics/effect.dx11/managed/space/spaceobject/v3/fx/fxdistortionv3.sm_lo
15 -> 15
graphics/effect.dx11/managed/space/spaceobject/v3/fx/skinned_fxdistortionv3.sm_depth
18 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/fx/skinned_fxdistortionv3.sm_hi
18 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/fx/skinned_fxdistortionv3.sm_lo
17 -> 17
graphics/effect.dx11/managed/space/spaceobject/v3/fx/unpacked_fxdistortionv3.sm_depth
16 -> 16
graphics/effect.dx11/managed/space/spaceobject/v3/fx/unpacked_fxdistortionv3.sm_hi
16 -> 16
graphics/effect.dx11/managed/space/spaceobject/v3/fx/unpacked_fxdistortionv3.sm_lo
15 -> 15
graphics/effect.dx11/managed/space/spaceobject/v3/fx/unpackedskinned_fxdistortionv3.sm_depth
18 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/fx/unpackedskinned_fxdistortionv3.sm_hi
18 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/fx/unpackedskinned_fxdistortionv3.sm_lo
17 -> 17
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fx3dv5.sm_hi
22 -> 22
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fxdistortionv5.sm_depth
17 -> 17
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fxdistortionv5.sm_hi
17 -> 17
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fxdistortionv5.sm_lo
15 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/fxarmorimpactv5.sm_depth
33 -> 33
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/skinned_fxarmorimpactv5.sm_depth
35 -> 36
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/skinned_fxarmorimpactv5.sm_hi
29 -> 29
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/skinned_fxarmorimpactv5.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/unpacked_fxarmorimpactv5.sm_depth
32 -> 33
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/unpackedskinned_fxarmorimpactv5.sm_depth
34 -> 35
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/unpackedskinned_fxarmorimpactv5.sm_hi
28 -> 29
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/unpackedskinned_fxarmorimpactv5.sm_lo
7 -> 7
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fx3dv5.sm_hi
29 -> 29
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fx3dv5.sm_lo
27 -> 27
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fxdistortionv5.sm_depth
19 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fxdistortionv5.sm_hi
19 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fxdistortionv5.sm_lo
18 -> 18
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fx3dv5.sm_depth
21 -> 21
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fx3dv5.sm_hi
21 -> 21
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fxdistortionv5.sm_depth
16 -> 16
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fxdistortionv5.sm_hi
16 -> 16
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fxdistortionv5.sm_lo
15 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fx3dv5.sm_depth
28 -> 28
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fx3dv5.sm_lo
26 -> 26
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fxdistortionv5.sm_depth
18 -> 18
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fxdistortionv5.sm_hi
18 -> 18
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fxdistortionv5.sm_lo
17 -> 17
graphics/effect.dx11/managed/space/spaceobject/v5/organic/asteroidv5.sm_depth
41 -> 124
graphics/effect.dx11/managed/space/spaceobject/v5/organic/asteroidv5.sm_hi
28 -> 81
graphics/effect.dx11/managed/space/spaceobject/v5/organic/asteroidv5.sm_lo
15 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/organic/rockv5.sm_depth
41 -> 105
graphics/effect.dx11/managed/space/spaceobject/v5/organic/rockv5.sm_hi
28 -> 64
graphics/effect.dx11/managed/space/spaceobject/v5/organic/rockv5.sm_lo
15 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/organic/skinned_asteroidv5.sm_depth
48 -> 137
graphics/effect.dx11/managed/space/spaceobject/v5/organic/skinned_asteroidv5.sm_hi
32 -> 91
graphics/effect.dx11/managed/space/spaceobject/v5/organic/skinned_asteroidv5.sm_lo
19 -> 29
graphics/effect.dx11/managed/space/spaceobject/v5/organic/skinned_rockv5.sm_depth
48 -> 112
graphics/effect.dx11/managed/space/spaceobject/v5/organic/skinned_rockv5.sm_hi
32 -> 68
graphics/effect.dx11/managed/space/spaceobject/v5/organic/skinned_rockv5.sm_lo
19 -> 24
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpacked_asteroidv5.sm_depth
42 -> 126
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpacked_asteroidv5.sm_hi
28 -> 82
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpacked_asteroidv5.sm_lo
15 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpacked_rockv5.sm_depth
42 -> 107
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpacked_rockv5.sm_hi
28 -> 65
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpacked_rockv5.sm_lo
15 -> 20
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpackedskinned_asteroidv5.sm_depth
48 -> 138
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpackedskinned_asteroidv5.sm_hi
33 -> 92
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpackedskinned_asteroidv5.sm_lo
19 -> 29
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpackedskinned_rockv5.sm_depth
48 -> 114
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpackedskinned_rockv5.sm_hi
33 -> 70
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpackedskinned_rockv5.sm_lo
19 -> 24
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quaddetailv5.sm_depth
50 -> 51
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadenvironmentv5.sm_depth
42 -> 44
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadglassv5.sm_depth
39 -> 40
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadheatv5.sm_depth
49 -> 50
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadinstancedv5.sm_depth
47 -> 48
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadoilv5.sm_depth
40 -> 41
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadsailsv5.sm_depth
37 -> 39
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadv5.sm_depth
47 -> 48
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadwreckv5.sm_depth
41 -> 42
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quaddetailv5.sm_depth
57 -> 58
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadenvironmentv5.sm_depth
49 -> 50
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadglassv5.sm_depth
45 -> 47
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadheatv5.sm_depth
55 -> 56
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadinstancedv5.sm_depth
47 -> 48
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadoilv5.sm_depth
47 -> 48
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadsailsv5.sm_depth
44 -> 45
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadv5.sm_depth
53 -> 54
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadwreckv5.sm_depth
43 -> 44
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quaddetailv5.sm_depth
50 -> 52
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadenvironmentv5.sm_depth
43 -> 44
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadglassv5.sm_depth
39 -> 41
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_depth
49 -> 50
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadinstancedv5.sm_depth
47 -> 48
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadoilv5.sm_depth
41 -> 42
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadsailsv5.sm_depth
38 -> 39
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadv5.sm_depth
47 -> 48
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadwreckv5.sm_depth
41 -> 43
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quaddetailv5.sm_depth
57 -> 58
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadenvironmentv5.sm_depth
49 -> 51
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadglassv5.sm_depth
46 -> 47
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadheatv5.sm_depth
56 -> 57
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadinstancedv5.sm_depth
47 -> 48
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadoilv5.sm_depth
47 -> 49
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadsailsv5.sm_depth
45 -> 46
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadv5.sm_depth
54 -> 55
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadwreckv5.sm_depth
44 -> 45
graphics/effect.dx11/managed/space/specialfx/cloud.sm_depth
18 -> 18
graphics/effect.dx11/managed/space/specialfx/cloud.sm_hi
18 -> 18
graphics/effect.dx11/managed/space/specialfx/cloudsimple.sm_depth
19 -> 19
graphics/effect.dx11/managed/space/specialfx/cloudsimple.sm_hi
19 -> 19
graphics/effect.dx11/managed/space/specialfx/cloudtemperature.sm_depth
18 -> 18
graphics/effect.dx11/managed/space/specialfx/flarequad.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/specialfx/flarequadsoft.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/specialfx/gradientcircle.sm_depth
6 -> 6
graphics/effect.dx11/managed/space/specialfx/jumptransition/jumptunneldistortion.sm_depth
11 -> 11
graphics/effect.dx11/managed/space/specialfx/jumptransition/jumptunneldistortion.sm_hi
11 -> 11
graphics/effect.dx11/managed/space/specialfx/jumptransition/jumptunneldistortion.sm_lo
11 -> 11
graphics/effect.dx11/managed/space/specialfx/lensflares/flare.sm_depth
7 -> 7
graphics/effect.dx11/managed/space/specialfx/motionvector.sm_depth
37 -> 37
graphics/effect.dx11/managed/space/specialfx/motionvector.sm_hi
31 -> 31
graphics/effect.dx11/managed/space/specialfx/motionvector.sm_lo
23 -> 23
graphics/effect.dx11/managed/space/specialfx/motionvectorramp.sm_depth
12 -> 12
graphics/effect.dx11/managed/space/specialfx/particles/2layermask.sm_depth
136 -> 136
graphics/effect.dx11/managed/space/specialfx/particles/2layermask.sm_hi
122 -> 122
graphics/effect.dx11/managed/space/specialfx/particles/2layermask.sm_lo
122 -> 122
graphics/effect.dx11/managed/space/specialfx/particles/cloudfield.sm_depth
15 -> 15
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdynanimv2.sm_depth
14 -> 14
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdyndistortionv2.sm_depth
21 -> 21
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdyndistortionv2.sm_hi
12 -> 12
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdyndistortionv2.sm_lo
12 -> 12
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdynv2.sm_depth
15 -> 15
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdynwithnebula.sm_depth
15 -> 15
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/2layerdynmaskv2.sm_depth
16 -> 16
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/motionvectorramp.sm_depth
15 -> 15
graphics/effect.dx11/managed/space/specialfx/particles/gateparticles.sm_depth
45 -> 45
graphics/effect.dx11/managed/space/specialfx/particles/gateparticles.sm_hi
45 -> 45
graphics/effect.dx11/managed/space/specialfx/particles/motionvector.sm_depth
251 -> 252
graphics/effect.dx11/managed/space/specialfx/particles/motionvector.sm_hi
218 -> 218
graphics/effect.dx11/managed/space/specialfx/particles/motionvector.sm_lo
165 -> 165
graphics/effect.dx11/managed/space/specialfx/particles/static/1layernoatlasv2.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/specialfx/particles/static/1layerv2.sm_depth
11 -> 11
graphics/effect.dx11/managed/space/specialfx/particles/static/2layermodulatenoatlasv2.sm_depth
10 -> 11
graphics/effect.dx11/managed/space/specialfx/particles/static/2layermodulatev2.sm_depth
12 -> 12
graphics/effect.dx11/managed/space/specialfx/particles/static/simplecircularfalloff.sm_depth
9 -> 9
graphics/effect.dx11/managed/space/specialfx/stretch/artillery.sm_depth
31 -> 31
graphics/effect.dx11/managed/space/specialfx/stretch/atomic.sm_depth
34 -> 34
graphics/effect.dx11/managed/space/specialfx/stretch/blast.sm_depth
33 -> 33
graphics/effect.dx11/managed/space/specialfx/stretch/laser.sm_depth
22 -> 22
graphics/effect.dx11/managed/space/specialfx/stretch/projectile.sm_depth
27 -> 27
graphics/effect.dx11/managed/space/specialfx/twocolorflare.sm_depth
6 -> 6
graphics/effect.dx11/managed/space/specialfx/ubershaderdistortion.sm_depth
16 -> 16
graphics/effect.dx11/managed/space/specialfx/ubershaderdistortion.sm_hi
16 -> 16
graphics/effect.dx11/managed/space/specialfx/ubershaderdistortion.sm_lo
15 -> 15
graphics/effect.dx11/managed/space/specialfx/volumebox.sm_depth
13 -> 13
graphics/effect.dx11/managed/space/specialfx/volumesphere.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/specialfx/volumetrichalfsphereglow.sm_depth
12 -> 12
graphics/effect.dx11/managed/space/specialfx/volumetrichalfsphereglow.sm_hi
12 -> 12
graphics/effect.dx11/managed/space/specialfx/volumetrichalfsphereglow.sm_lo
12 -> 12
graphics/effect.dx11/managed/space/specialfx/warptunneldistortion.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/specialfx/warptunneldistortion.sm_hi
10 -> 10
graphics/effect.dx11/managed/space/specialfx/warptunneldistortion.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/turret/v5/quadv5.sm_depth
47 -> 48
graphics/effect.dx11/managed/space/turret/v5/unpacked_quadv5.sm_depth
48 -> 49
graphics/effect.dx9/managed/space/booster/boosterglowanimated.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/booster/boostervolumetric.sm_depth
9 -> 9
graphics/effect.dx9/managed/space/planet/aurora.sm_depth
3 -> 4
graphics/effect.dx9/managed/space/planet/aurora.sm_hi
3 -> 4
graphics/effect.dx9/managed/space/planet/aurora.sm_lo
3 -> 4
graphics/effect.dx9/managed/space/planet/solarflare.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/planet/solarflareanimated.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/postprocess/downsampledepth.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/postprocess/downsampledepth.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/postprocess/downsampledepth.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/postprocess/environmentfogcolor.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/postprocess/environmentfogcolor.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/postprocess/environmentfogcolor.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/postprocess/environmentfogcomposit.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/fx/banner.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/fx/banner.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/fx/banner.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/fx/blinkinglightspool.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/fx/hazespherical.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/fx/skinned_hazespherical.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/fx/spotlightglowpool.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fx3dv5.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fx3dv5.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fx3dv5.sm_lo
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/skinned_fxarmorimpactv5.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/skinned_fxarmorimpactv5.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/skinned_fxarmorimpactv5.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/unpackedskinned_fxarmorimpactv5.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/unpackedskinned_fxarmorimpactv5.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/unpackedskinned_fxarmorimpactv5.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fx3dv5.sm_lo
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fx3dv5.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fx3dv5.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fx3dv5.sm_lo
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fx3dv5.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fx3dv5.sm_lo
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/organic/asteroidv5.sm_depth
11 -> 33
graphics/effect.dx9/managed/space/spaceobject/v5/organic/asteroidv5.sm_hi
9 -> 27
graphics/effect.dx9/managed/space/spaceobject/v5/organic/asteroidv5.sm_lo
4 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/organic/rockv5.sm_depth
11 -> 28
graphics/effect.dx9/managed/space/spaceobject/v5/organic/rockv5.sm_hi
9 -> 21
graphics/effect.dx9/managed/space/spaceobject/v5/organic/rockv5.sm_lo
4 -> 6
graphics/effect.dx9/managed/space/spaceobject/v5/organic/skinned_asteroidv5.sm_depth
12 -> 35
graphics/effect.dx9/managed/space/spaceobject/v5/organic/skinned_asteroidv5.sm_hi
10 -> 29
graphics/effect.dx9/managed/space/spaceobject/v5/organic/skinned_asteroidv5.sm_lo
5 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/organic/skinned_rockv5.sm_depth
12 -> 29
graphics/effect.dx9/managed/space/spaceobject/v5/organic/skinned_rockv5.sm_hi
10 -> 22
graphics/effect.dx9/managed/space/spaceobject/v5/organic/skinned_rockv5.sm_lo
5 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpacked_asteroidv5.sm_depth
11 -> 34
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpacked_asteroidv5.sm_hi
9 -> 28
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpacked_asteroidv5.sm_lo
4 -> 6
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpacked_rockv5.sm_depth
11 -> 29
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpacked_rockv5.sm_hi
9 -> 22
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpacked_rockv5.sm_lo
4 -> 6
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpackedskinned_asteroidv5.sm_depth
12 -> 36
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpackedskinned_asteroidv5.sm_hi
10 -> 30
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpackedskinned_asteroidv5.sm_lo
5 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpackedskinned_rockv5.sm_depth
12 -> 30
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpackedskinned_rockv5.sm_hi
10 -> 23
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpackedskinned_rockv5.sm_lo
5 -> 7
graphics/effect.dx9/managed/space/specialfx/flarequad.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/flarequadsoft.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/gradientcircle.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/lensflares/flare.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/specialfx/motionvector.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/specialfx/motionvector.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/specialfx/motionvector.sm_lo
7 -> 7
graphics/effect.dx9/managed/space/specialfx/motionvectorramp.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/2layermask.sm_depth
59 -> 60
graphics/effect.dx9/managed/space/specialfx/particles/2layermask.sm_hi
54 -> 54
graphics/effect.dx9/managed/space/specialfx/particles/2layermask.sm_lo
54 -> 54
graphics/effect.dx9/managed/space/specialfx/particles/cloudfield.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdynanimv2.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdyndistortionv2.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdyndistortionv2.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdyndistortionv2.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdynv2.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdynwithnebula.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/2layerdynmaskv2.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/motionvectorramp.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/motionvector.sm_depth
75 -> 76
graphics/effect.dx9/managed/space/specialfx/particles/motionvector.sm_hi
66 -> 66
graphics/effect.dx9/managed/space/specialfx/particles/motionvector.sm_lo
63 -> 63
graphics/effect.dx9/managed/space/specialfx/particles/static/1layernoatlasv2.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/static/1layerv2.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/static/2layermodulatenoatlasv2.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/static/2layermodulatev2.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/static/simplecircularfalloff.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/stretch/artillery.sm_depth
9 -> 9
graphics/effect.dx9/managed/space/specialfx/stretch/atomic.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/specialfx/stretch/blast.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/specialfx/stretch/laser.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/specialfx/stretch/projectile.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/specialfx/twocolorflare.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/specialfx/volumebox.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/volumesphere.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/volumetrichalfsphereglow.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/volumetrichalfsphereglow.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/volumetrichalfsphereglow.sm_lo
3 -> 3
localization/localization_de.pickle
12963 -> 12954
localization/localization_en-us.pickle
11923 -> 11916
localization/localization_es.pickle
856 -> 848
localization/localization_fr.pickle
13547 -> 13538
localization/localization_it.pickle
806 -> 798
localization/localization_ja.pickle
14764 -> 14754
localization/localization_main.pickle
761 -> 755
localization/localization_ru.pickle
17975 -> 17963
localization/localization_zh.pickle
10640 -> 10640
localizationfsd/localization_fsd_de.pickle
20137 -> 20174
localizationfsd/localization_fsd_en-us.pickle
18479 -> 18597
localizationfsd/localization_fsd_fr.pickle
20313 -> 20352
localizationfsd/localization_fsd_ja.pickle
33102 -> 33102
localizationfsd/localization_fsd_main.pickle
2234 -> 2247
localizationfsd/localization_fsd_ru.pickle
65832 -> 65921
localizationfsd/localization_fsd_zh.pickle
25308 -> 25360
manifest.dat
14 -> 14
resfiledependencies.yaml
2908 -> 2991
resfileindex.txt
11579 -> 11738
resfileindex_prefetch.txt
767 -> 770
start.ini
0 -> 0
staticdata/activitynodes.fsdbinary
54 -> 61
staticdata/asteroidtypesbysolarsystemid.pickle
273 -> 273
staticdata/blueprints.static
4633 -> 4636
staticdata/blueprintsbymaterialtypeids.pickle
108 -> 108
staticdata/brackets.static
16 -> 16
staticdata/bracketsbytype.static
9 -> 9
staticdata/certificates.static
139 -> 140
staticdata/character_resources.fsdbinary
221 -> 224
staticdata/clonegrades.static
26 -> 26
staticdata/conversations.static
17 -> 17
staticdata/crates.static
56 -> 59
staticdata/dbuffcollections.static
46 -> 46
staticdata/dialogs.schema
1 -> 1
staticdata/dialogs.static
278 -> 279
staticdata/dynamicitemattributes.fsdbinary
29 -> 33
staticdata/effects.fsdbinary
23 -> 24
staticdata/effects.static
21 -> 21
staticdata/environmenttemplates.static
40 -> 44
staticdata/evecategories.static
10 -> 10
staticdata/evegroups.static
414 -> 414
staticdata/evetypelists.static
22 -> 22
staticdata/evetypes.static
14429 -> 14494
staticdata/explosionbucketids.fsdbinary
9 -> 10
staticdata/fighterabilities.static
13 -> 13
staticdata/fighterabilitiesbytype.static
22 -> 22
staticdata/graphicids.fsdbinary
858 -> 866
staticdata/graphicmaterialsets.fsdbinary
78 -> 80
staticdata/graphicmaterialsets.static
94 -> 95
staticdata/iconids.fsdbinary
346 -> 352
staticdata/iconids.static
230 -> 234
staticdata/industry_activities.static
6 -> 6
staticdata/industry_activity_modifier_sources.static
70 -> 70
staticdata/industry_activity_target_filters.static
8 -> 8
staticdata/industry_assembly_lines.static
352 -> 352
staticdata/industry_installation_types.static
23 -> 23
staticdata/infobubbles.static
262 -> 264
staticdata/loginrewards.fsdbinary
2 -> 2
staticdata/operationcategories.static
2 -> 2
staticdata/operations.static
13 -> 13
staticdata/operationsites.static
3 -> 3
staticdata/operationtasks.static
25 -> 26
staticdata/operationtreestructures.static
5 -> 5
staticdata/skinlicenses.static
1363 -> 1380
staticdata/skinmaterials.static
53 -> 54
staticdata/skins.static
2117 -> 2116
staticdata/soundids.fsdbinary
50 -> 50
staticdata/spacecomponents.static
244 -> 245
staticdata/starmapcache.pickle
1682 -> 1682
staticdata/uihighlights.static
4 -> 4
texture/fx/gradients/conegradient_orangeblue.dds
5 -> 1
texture/fx/gradients/horizontal_bottom_01bn.dds
5 -> 5
texture/fx/gradients/ramp_grey_01a.dds
11 -> 11
texture/particle/cloud_fluffy.dds
349 -> 87
texture/particle/whitesharphifi_n.dds
87 -> 87
texture/sprite/factoryenergy05.dds
2 -> 2
texture/sprite/gradient_06.dds
87 -> 22
ui/texture/classes/empireselection/piratelogo_guristas.zh.png ->
21 -> 5947
ui/texture/classes/neocom/buttonactive.png ->
3 -> 2
ui/texture/classes/neocom/buttonblink.png ->
3 -> 2
ui/texture/classes/seasons/bannerserenityseason01.png ->
138 -> 211

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