Icon | TypeID & Name | Description | Group | Attributes |
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60173 - EDENCOM Shield Facility | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 60173graphicID: 25079 Capacity: 0.0 isDynamicType: False typeNameID: 586413 basePrice: 0.0 Volume: 0.0 radius: 9400.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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60174 - Upwell Storage Facility 01 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 60174graphicID: 25080 Capacity: 0.0 isDynamicType: False typeNameID: 586414 basePrice: 0.0 Volume: 0.0 radius: 3600.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
60244 - Concord Rogue Analysis Beacon | Description pending | Mobile Analysis Beacon | Click to toggle showing the 32 attributes.descriptionID: 586789typeID: 60244 graphicID: 25113 Capacity: 0.0 metaLevel: 1 isDynamicType: False typeNameID: 586788 basePrice: 0.0 marketGroupID: 2798 (Analysis Beacons) Volume: 100.0 wreckTypeID: 33538 radius: 100.0 published: True Mass: 10000.0 Tech Level: 1.0 groupID: 4137 portionSize: 1 shieldUniformity: 0.75 Shield Capacity: 50000.0 Signature Radius: 400.0 Structure Hitpoints: 50000.0 armorUniformity: 0.75 structureUniformity: 1.0 RADAR Sensor Strength: 20.0 Ladar Sensor Strength: 20.0 Magnetometric Sensor Strength: 20.0 Gravimetric Sensor Strength: 20.0 requiredSkill1Level: 3.0 Primary Skill required: 11584.0 Armor Hitpoints: 50000.0 Meta Level: 1.0 Shield recharge time: 2400000.0 |
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60255 - Infested Abaddon | Description pending | Rogue Drone Entities | Click to toggle showing the 82 attributes.descriptionID: 586905typeID: 60255 graphicID: 24499 Capacity: 480.0 isDynamicType: False raceID: 134 typeNameID: 586904 basePrice: 0.0 Volume: 5.0 soundID: 11 wreckTypeID: 26593 radius: 15.0 factionID: 500025 published: False Mass: 18112500.0 groupID: 4037 portionSize: 1 Damage Modifier: 60.0 Shield Capacity: 7500.0 Structure Hitpoints: 14000.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.55 Armor Kinetic Damage Resistance: 0.65 Armor Thermal Damage Resistance: 0.45 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 6000.0 structureUniformity: 1.0 Accuracy falloff : 30000.0 Turret Tracking: 500.0 Maximum Velocity: 320.0 Signature Radius: 500.0 Capacitor Capacity: 6000.0 entityFactionLoss: 0.0 Rate of fire: 5000.0 Scan Resolution: 200.0 Optimal Range: 35000.0 Armor Hitpoints: 19000.0 behaviorWarpScrambleDuration: 5000.0 Kinetic damage: 0.0 Maximum Locked Targets: 10.0 maxAttackTargets: 1.0 behaviorArmorRepairerAmount: 800.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.05 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 behaviorArmorRepairerDischarge: 20.0 Capacitor Recharge time: 253120.0 behaviorWarpScrambleDischarge: 1.0 behaviorWarpScrambleStrength: 2.0 fighterAbilityAntiFighterMissileResistance: 1.0 RADAR Sensor Strength: 24.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 400.0 entitySecurityMaxGain: 0.0 scanSpeed: 2000.0 Thermal damage: 20.0 Shield recharge time: 1250000.0 Bounty: 4750000.0 npcBehaviorMaximumCombatOrbitRange: 8000.0 shieldUniformity: 0.75 behaviorArmorRepairerDuration: 10000.0 Security Status Kill Amount: 0.0 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 0.6 Structure Explosive Damage Resistance: 0.6 Maximum Targeting Range: 85000.0 Structure EM Damage Resistance: 0.6 EM damage: 85.0 Explosive damage: 0.0 gfxTurretID: 464.0 gfxBoosterID: 397.0 Structure Kinetic Damage Resistance: 0.6 Orbit Velocity: 120.0 entityChaseMaxDuration: 3000.0 |
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60316 - Infested Raven | Description pending | Rogue Drone Entities | Click to toggle showing the 88 attributes.descriptionID: 587227typeID: 60316 graphicID: 24500 Capacity: 480.0 isDynamicType: False raceID: 134 typeNameID: 587226 basePrice: 0.0 Volume: 5.0 soundID: 11 wreckTypeID: 26593 radius: 15.0 factionID: 500025 published: False Mass: 18112500.0 groupID: 4037 portionSize: 1 Damage Modifier: 1.0 Missile Velocity Bonus: 2.0 Missile Flight Time Bonus: 2.0 Shield Capacity: 13000.0 Structure Hitpoints: 8000.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.8 Armor Kinetic Damage Resistance: 0.8 Armor Thermal Damage Resistance: 0.65 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 15000.0 Thermal damage: 85.0 structureUniformity: 1.0 Accuracy falloff : 18000.0 Turret Tracking: 106.0 Explosion Velocity Bonus: 0.3 Maximum Velocity: 380.0 Signature Radius: 600.0 Signature Radius Modifier: 1.4 entityFactionLoss: 0.0 Rate of fire: 2000.0 Scan Resolution: 200.0 Optimal Range: 60000.0 Armor Hitpoints: 9000.0 Structure Kinetic Damage Resistance: 0.6 Kinetic damage: 85.0 Maximum Locked Targets: 10.0 maxAttackTargets: 1.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.08 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 scanSpeed: 2000.0 Capacitor Recharge time: 253120.0 Maximum Targeting Range: 85000.0 Capacitor Capacity: 4000.0 fighterAbilityAntiFighterMissileResistance: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 24.0 Armor Hitpoints Repaired: 400.0 entitySecurityMaxGain: 5.0 Explosion Radius Bonus: 0.6 behaviorTargetPainterDuration: 12000.0 behaviorTargetPainterRange: 50000.0 behaviorTargetPainterFalloff: 20000.0 behaviorTargetPainterDischarge: 100.0 Shield recharge time: 62500.0 Bounty: 4750000.0 npcBehaviorMaximumCombatOrbitRange: 12000.0 shieldUniformity: 0.75 Security Status Kill Amount: 0.0 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 0.6 Structure Explosive Damage Resistance: 0.6 Structure EM Damage Resistance: 0.6 EM damage: 85.0 Explosive damage: 85.0 gfxTurretID: 572.0 gfxBoosterID: 395.0 Missile Damage Bonus: 30.0 Rate of fire: 9000.0 entityMissileTypeID: 24533.0 Orbit Velocity: 130.0 entityChaseMaxDuration: 3000.0 |
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60317 - Infested Oracle | Description pending | Rogue Drone Entities | Click to toggle showing the 76 attributes.descriptionID: 587229typeID: 60317 graphicID: 1223 Capacity: 480.0 isDynamicType: False raceID: 134 typeNameID: 587228 basePrice: 0.0 Volume: 5.0 soundID: 11 wreckTypeID: 26592 radius: 15.0 factionID: 500025 published: False Mass: 11662500.0 groupID: 4037 portionSize: 1 Damage Modifier: 50.0 Shield Capacity: 1500.0 Structure Hitpoints: 1000.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.72 Armor Kinetic Damage Resistance: 0.67 Armor Thermal Damage Resistance: 0.58 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.46 Shield Kinetic Damage Resistance: 0.55 Shield Thermal Damage Resistance: 0.74 entityChaseMaxDistance: 30000.0 structureUniformity: 1.0 Accuracy falloff : 12000.0 Turret Tracking: 300.0 Maximum Velocity: 2800.0 Signature Radius: 250.0 entityFactionLoss: 0.0 Rate of fire: 4000.0 Scan Resolution: 350.0 Optimal Range: 32000.0 Armor Hitpoints: 1750.0 Structure Kinetic Damage Resistance: 0.6 Kinetic damage: 0.0 Maximum Locked Targets: 10.0 maxAttackTargets: 1.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.5 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 Capacitor Recharge time: 253120.0 Maximum Targeting Range: 75000.0 Capacitor Capacity: 1200.0 fighterAbilityAntiFighterMissileResistance: 1.0 RADAR Sensor Strength: 18.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 400.0 entitySecurityMaxGain: 5.0 scanSpeed: 2000.0 Thermal damage: 16.0 Shield recharge time: 625000.0 Bounty: 2770833.333 npcBehaviorMaximumCombatOrbitRange: 35000.0 shieldUniformity: 0.75 Security Status Kill Amount: 0.0 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 0.6 Structure Explosive Damage Resistance: 0.6 Structure EM Damage Resistance: 0.6 EM damage: 85.0 Explosive damage: 0.0 gfxTurretID: 458.0 gfxBoosterID: 394.0 Orbit Velocity: 1250.0 entityChaseMaxDuration: 3000.0 |
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60318 - Infested Prophecy | Description pending | Rogue Drone Entities | Click to toggle showing the 96 attributes.descriptionID: 587231typeID: 60318 graphicID: 1227 Capacity: 480.0 isDynamicType: False raceID: 134 typeNameID: 587230 basePrice: 0.0 Volume: 5.0 soundID: 11 wreckTypeID: 26592 radius: 15.0 factionID: 500025 published: False Mass: 18112500.0 groupID: 4037 portionSize: 1 Damage Modifier: 40.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 3.0 Shield Capacity: 3750.0 Structure Hitpoints: 5000.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.43 Armor Kinetic Damage Resistance: 0.4 Armor Thermal Damage Resistance: 0.35 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.43 Shield Kinetic Damage Resistance: 0.52 Shield Thermal Damage Resistance: 0.7 Maximum Velocity Bonus: -50.0 entityChaseMaxDistance: 9000.0 structureUniformity: 1.0 Explosion Radius Bonus: 0.3 Accuracy falloff : 10000.0 behaviorWebifierFalloff: 0.0 Turret Tracking: 200.0 behaviorArmorRepairerAmount: 278.0 Explosion Velocity Bonus: 2.0 Maximum Velocity: 1351.0 Signature Radius: 400.0 entityFactionLoss: 0.0 Rate of fire: 6000.0 Scan Resolution: 500.0 Optimal Range: 40000.0 Armor Hitpoints: 8000.0 Inertia Modifier: 0.1 Structure Kinetic Damage Resistance: 0.4 Kinetic damage: 0.0 Maximum Locked Targets: 14.0 maxAttackTargets: 1.0 behaviorWebifierDuration: 5000.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 behaviorWebifierDischarge: 1.0 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 behaviorArmorRepairerDischarge: 40.0 Capacitor Recharge time: 562500.0 Maximum Targeting Range: 60000.0 Capacitor Capacity: 5000.0 fighterAbilityAntiFighterMissileResistance: 1.0 RADAR Sensor Strength: 16.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 400.0 entitySecurityMaxGain: 5.0 behaviorEnergyNeutralizerDuration: 6000.0 behaviorEnergyNeutralizerRange: 14000.0 behaviorEnergyNeutralizerFalloff: 14000.0 behaviorEnergyNeutralizerDischarge: 50.0 scanSpeed: 2000.0 Thermal damage: 16.0 Shield recharge time: 1250000.0 Bounty: 2375000.0 npcBehaviorMaximumCombatOrbitRange: 7000.0 shieldUniformity: 0.75 behaviorArmorRepairerDuration: 10000.0 Neutralization Amount: 100.0 Security Status Kill Amount: 0.0 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 0.4 Structure Explosive Damage Resistance: 0.4 Structure EM Damage Resistance: 0.4 EM damage: 85.0 Explosive damage: 0.0 gfxTurretID: 458.0 gfxBoosterID: 394.0 Missile Damage Bonus: 2.5 Rate of fire: 8000.0 entityMissileTypeID: 213.0 Orbit Velocity: 205.0 entityChaseMaxDuration: 3000.0 behaviorWebifierRange: 18000.0 |
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60321 - AEGIS Security Marshal | This Marshal-class battleship is a heavy response vessel of the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this formidable combat battleship. | ♦ Battleship | Click to toggle showing the 67 attributes.descriptionID: 587238typeID: 60321 graphicID: 21864 Capacity: 700.0 isDynamicType: False raceID: 1 typeNameID: 587237 basePrice: 0.0 Volume: 468000.0 soundID: 20068 wreckTypeID: 26939 radius: 600.0 published: False Mass: 150000000.0 groupID: 1814 portionSize: 1 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 1.5 Shield Capacity: 8750.0 Structure Hitpoints: 8125.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.55 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.9 Shield EM Damage Resistance: 0.315 Shield Explosive Damage Resistance: 0.252 Shield Kinetic Damage Resistance: 0.319 Shield Thermal Damage Resistance: 0.266 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Explosion Velocity Bonus: 1.6 Maximum Velocity: 311.0 RADAR ECM Jammer Strength: 4.8 Signature Radius: 480.0 Signature Radius Modifier: 34.375 entityFactionLoss: 0.01 Scan Resolution: 138.0 Armor Hitpoints: 6875.0 Maximum Locked Targets: 7.0 Inertia Modifier: 0.0783 Capacitor Recharge time: 501930.0 Maximum Targeting Range: 135000.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 28.8 Missile Damage Bonus: 9.4 Explosion Radius Bonus: 0.7 behaviorTargetPainterDuration: 5000.0 behaviorTargetPainterRange: 49500.0 behaviorTargetPainterFalloff: 123750.0 behaviorTargetPainterDischarge: 7.5 Shield recharge time: 1875000.0 Bounty: 0.0 Capacitor Capacity: 6875.0 behaviorECMDuration: 20000.0 behaviorECMRange: 59400.0 behaviorECMFalloff: 66825.0 behaviorECMDischarge: 54.0 Structure Kinetic Damage Resistance: 0.67 Gravimetric ECM Jammer Strength: 4.8 Ladar ECM Jammer Strength: 4.8 Magnetometric ECM Jammer Strength: 4.8 Structure EM Damage Resistance: 0.67 gfxBoosterID: 394.0 Rate of fire: 2650.0 entityMissileTypeID: 27441.0 |
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60322 - AEGIS Security Marshal | This Marshal-class battleship is a heavy response vessel of the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this formidable combat battleship. | ♦ Battleship | Click to toggle showing the 67 attributes.descriptionID: 587240typeID: 60322 graphicID: 21864 Capacity: 700.0 isDynamicType: False raceID: 1 typeNameID: 587239 basePrice: 0.0 Volume: 468000.0 soundID: 20068 wreckTypeID: 26939 radius: 600.0 published: False Mass: 150000000.0 groupID: 1814 portionSize: 1 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 1.5 Shield Capacity: 8750.0 Structure Hitpoints: 8125.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.55 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.9 Shield EM Damage Resistance: 0.315 Shield Explosive Damage Resistance: 0.252 Shield Kinetic Damage Resistance: 0.319 Shield Thermal Damage Resistance: 0.266 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Explosion Velocity Bonus: 1.6 Maximum Velocity: 311.0 RADAR ECM Jammer Strength: 4.8 Signature Radius: 480.0 Signature Radius Modifier: 34.375 entityFactionLoss: 0.01 Scan Resolution: 138.0 Armor Hitpoints: 6875.0 Maximum Locked Targets: 7.0 Inertia Modifier: 0.0783 Capacitor Recharge time: 501930.0 Maximum Targeting Range: 135000.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 28.8 Missile Damage Bonus: 9.4 Explosion Radius Bonus: 0.7 behaviorTargetPainterDuration: 5000.0 behaviorTargetPainterRange: 49500.0 behaviorTargetPainterFalloff: 123750.0 behaviorTargetPainterDischarge: 7.5 Shield recharge time: 1875000.0 Bounty: 0.0 Capacitor Capacity: 6875.0 behaviorECMDuration: 20000.0 behaviorECMRange: 59400.0 behaviorECMFalloff: 66825.0 behaviorECMDischarge: 54.0 Structure Kinetic Damage Resistance: 0.67 Gravimetric ECM Jammer Strength: 4.8 Ladar ECM Jammer Strength: 4.8 Magnetometric ECM Jammer Strength: 4.8 Structure EM Damage Resistance: 0.67 gfxBoosterID: 394.0 Rate of fire: 2650.0 entityMissileTypeID: 27441.0 |
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60323 - AEGIS Security Enforcer | This Enforcer-class cruiser is a type of vessel that forms the backbone of the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this deadly attack cruiser. | ♦ Cruiser | Click to toggle showing the 62 attributes.descriptionID: 587242typeID: 60323 graphicID: 21489 Capacity: 300.0 isDynamicType: False raceID: 8 typeNameID: 587241 basePrice: 0.0 Volume: 116000.0 soundID: 20078 wreckTypeID: 26940 radius: 200.0 published: False Mass: 12500000.0 groupID: 1813 portionSize: 1 Damage Modifier: 10.0 Shield Capacity: 1687.0 Structure Hitpoints: 1400.0 Armor EM Damage Resistance: 0.319 Armor Explosive Damage Resistance: 0.318 Armor Kinetic Damage Resistance: 0.155 Armor Thermal Damage Resistance: 0.259 Shield EM Damage Resistance: 0.875 Shield Explosive Damage Resistance: 0.438 Shield Kinetic Damage Resistance: 0.197 Shield Thermal Damage Resistance: 0.438 Accuracy falloff : 15000.0 Turret Tracking: 250.0 Maximum Velocity: 1452.0 Signature Radius: 900.0 entityFactionLoss: 0.01 Rate of fire: 4000.0 Scan Resolution: 540.0 Optimal Range: 72000.0 Armor Hitpoints: 11339.0 Kinetic damage: 6.0 Maximum Locked Targets: 9.0 Thermal damage: 4.0 Inertia Modifier: 1.18 behaviorWarpDisruptDuration: 5000.0 behaviorWarpDisruptRange: 56000.0 behaviorWarpDisruptDischarge: 15.0 Capacitor Recharge time: 242250.0 Maximum Targeting Range: 175000.0 behaviorWarpDisruptStrength: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 36.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 3750000.0 Bounty: 0.0 Capacitor Capacity: 1642.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.402 Structure Thermal Damage Resistance: 0.402 Structure Explosive Damage Resistance: 0.402 Structure EM Damage Resistance: 0.402 EM damage: 0.0 Explosive damage: 0.0 gfxTurretID: 14272.0 gfxBoosterID: 394.0 |
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60324 - AEGIS Security Enforcer | This Enforcer-class cruiser is a type of vessel that forms the backbone of the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this deadly attack cruiser. | ♦ Cruiser | Click to toggle showing the 62 attributes.descriptionID: 587244typeID: 60324 graphicID: 21489 Capacity: 300.0 isDynamicType: False raceID: 8 typeNameID: 587243 basePrice: 0.0 Volume: 116000.0 soundID: 20078 wreckTypeID: 26940 radius: 200.0 published: False Mass: 12500000.0 groupID: 1813 portionSize: 1 Damage Modifier: 10.0 Shield Capacity: 1687.0 Structure Hitpoints: 1400.0 Armor EM Damage Resistance: 0.319 Armor Explosive Damage Resistance: 0.318 Armor Kinetic Damage Resistance: 0.155 Armor Thermal Damage Resistance: 0.259 Shield EM Damage Resistance: 0.875 Shield Explosive Damage Resistance: 0.438 Shield Kinetic Damage Resistance: 0.197 Shield Thermal Damage Resistance: 0.438 Accuracy falloff : 15000.0 Turret Tracking: 250.0 Maximum Velocity: 1452.0 Signature Radius: 900.0 entityFactionLoss: 0.01 Rate of fire: 4000.0 Scan Resolution: 540.0 Optimal Range: 72000.0 Armor Hitpoints: 11339.0 Kinetic damage: 6.0 Maximum Locked Targets: 9.0 Thermal damage: 4.0 Inertia Modifier: 1.18 behaviorWarpDisruptDuration: 5000.0 behaviorWarpDisruptRange: 56000.0 behaviorWarpDisruptDischarge: 15.0 Capacitor Recharge time: 242250.0 Maximum Targeting Range: 175000.0 behaviorWarpDisruptStrength: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 36.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 3750000.0 Bounty: 0.0 Capacitor Capacity: 1642.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.402 Structure Thermal Damage Resistance: 0.402 Structure Explosive Damage Resistance: 0.402 Structure EM Damage Resistance: 0.402 EM damage: 0.0 Explosive damage: 0.0 gfxTurretID: 14272.0 gfxBoosterID: 394.0 |
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60325 - AEGIS Security Enforcer | This Enforcer-class cruiser is a type of vessel that forms the backbone of the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this deadly attack cruiser. | ♦ Cruiser | Click to toggle showing the 62 attributes.descriptionID: 587246typeID: 60325 graphicID: 21489 Capacity: 300.0 isDynamicType: False raceID: 8 typeNameID: 587245 basePrice: 0.0 Volume: 116000.0 soundID: 20078 wreckTypeID: 26940 radius: 200.0 published: False Mass: 12500000.0 groupID: 1813 portionSize: 1 Damage Modifier: 10.0 Shield Capacity: 1687.0 Structure Hitpoints: 1400.0 Armor EM Damage Resistance: 0.319 Armor Explosive Damage Resistance: 0.318 Armor Kinetic Damage Resistance: 0.155 Armor Thermal Damage Resistance: 0.259 Shield EM Damage Resistance: 0.875 Shield Explosive Damage Resistance: 0.438 Shield Kinetic Damage Resistance: 0.197 Shield Thermal Damage Resistance: 0.438 Accuracy falloff : 15000.0 Turret Tracking: 250.0 Maximum Velocity: 1452.0 Signature Radius: 900.0 entityFactionLoss: 0.01 Rate of fire: 4000.0 Scan Resolution: 540.0 Optimal Range: 72000.0 Armor Hitpoints: 11339.0 Kinetic damage: 6.0 Maximum Locked Targets: 9.0 Thermal damage: 4.0 Inertia Modifier: 1.18 behaviorWarpDisruptDuration: 5000.0 behaviorWarpDisruptRange: 56000.0 behaviorWarpDisruptDischarge: 15.0 Capacitor Recharge time: 242250.0 Maximum Targeting Range: 175000.0 behaviorWarpDisruptStrength: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 36.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 3750000.0 Bounty: 0.0 Capacitor Capacity: 1642.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.402 Structure Thermal Damage Resistance: 0.402 Structure Explosive Damage Resistance: 0.402 Structure EM Damage Resistance: 0.402 EM damage: 0.0 Explosive damage: 0.0 gfxTurretID: 14272.0 gfxBoosterID: 394.0 |
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60326 - AEGIS Security Pacifier | This Pacifier-class frigate provides a light screening capability to the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this rapid attack frigate. | ♦ Frigate | Click to toggle showing the 61 attributes.descriptionID: 587248typeID: 60326 graphicID: 21490 Capacity: 150.0 isDynamicType: False typeNameID: 587247 basePrice: 0.0 Volume: 20000.0 soundID: 20070 wreckTypeID: 26941 radius: 38.0 published: False Mass: 1400000.0 groupID: 1803 portionSize: 1 Damage Modifier: 7.22 Shield Capacity: 1925.0 Structure Hitpoints: 250.0 Armor EM Damage Resistance: 0.57 Armor Explosive Damage Resistance: 0.57 Armor Kinetic Damage Resistance: 0.57 Armor Thermal Damage Resistance: 0.57 Shield EM Damage Resistance: 0.586 Shield Explosive Damage Resistance: 0.586 Shield Kinetic Damage Resistance: 0.586 Shield Thermal Damage Resistance: 0.586 Maximum Velocity Bonus: -55.0 Accuracy falloff : 6250.0 Turret Tracking: 167.0 Maximum Velocity: 619.0 Signature Radius: 81.1 entityFactionLoss: 0.01 Rate of fire: 1650.0 Scan Resolution: 594.0 Optimal Range: 14555.0 Armor Hitpoints: 625.0 Inertia Modifier: 1.877 Kinetic damage: 3.8 Maximum Locked Targets: 7.0 behaviorWebifierDuration: 5000.0 behaviorWebifierRange: 13000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 3.75 Capacitor Recharge time: 240000.0 Maximum Targeting Range: 45000.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 14.4 Thermal damage: 13.9 Shield recharge time: 468750.0 Bounty: 0.0 Capacitor Capacity: 750.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.402 Structure Thermal Damage Resistance: 0.402 Structure Explosive Damage Resistance: 0.402 Structure EM Damage Resistance: 0.402 EM damage: 0.0 gfxTurretID: 565.0 gfxBoosterID: 395.0 |
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60327 - AEGIS Security Pacifier | This Pacifier-class frigate provides a light screening capability to the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this rapid attack frigate. | ♦ Frigate | Click to toggle showing the 61 attributes.descriptionID: 587250typeID: 60327 graphicID: 21490 Capacity: 150.0 isDynamicType: False typeNameID: 587249 basePrice: 0.0 Volume: 20000.0 soundID: 20070 wreckTypeID: 26941 radius: 38.0 published: False Mass: 1400000.0 groupID: 1803 portionSize: 1 Damage Modifier: 7.22 Shield Capacity: 1925.0 Structure Hitpoints: 250.0 Armor EM Damage Resistance: 0.57 Armor Explosive Damage Resistance: 0.57 Armor Kinetic Damage Resistance: 0.57 Armor Thermal Damage Resistance: 0.57 Shield EM Damage Resistance: 0.586 Shield Explosive Damage Resistance: 0.586 Shield Kinetic Damage Resistance: 0.586 Shield Thermal Damage Resistance: 0.586 Maximum Velocity Bonus: -55.0 Accuracy falloff : 6250.0 Turret Tracking: 167.0 Maximum Velocity: 619.0 Signature Radius: 81.1 entityFactionLoss: 0.01 Rate of fire: 1650.0 Scan Resolution: 594.0 Optimal Range: 14555.0 Armor Hitpoints: 625.0 Inertia Modifier: 1.877 Kinetic damage: 3.8 Maximum Locked Targets: 7.0 behaviorWebifierDuration: 5000.0 behaviorWebifierRange: 13000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 3.75 Capacitor Recharge time: 240000.0 Maximum Targeting Range: 45000.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 14.4 Thermal damage: 13.9 Shield recharge time: 468750.0 Bounty: 0.0 Capacitor Capacity: 750.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.402 Structure Thermal Damage Resistance: 0.402 Structure Explosive Damage Resistance: 0.402 Structure EM Damage Resistance: 0.402 EM damage: 0.0 gfxTurretID: 565.0 gfxBoosterID: 395.0 |
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60331 - Infested Eagle | Description pending | Rogue Drone Entities | Click to toggle showing the 82 attributes.descriptionID: 587271typeID: 60331 graphicID: 1220 Capacity: 480.0 isDynamicType: False raceID: 134 typeNameID: 587270 basePrice: 0.0 Volume: 5.0 soundID: 11 wreckTypeID: 26592 radius: 15.0 factionID: 500025 published: False Mass: 11720000.0 groupID: 4037 portionSize: 1 Damage Modifier: 40.0 Shield Capacity: 8000.0 Structure Hitpoints: 1400.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.81 Armor Kinetic Damage Resistance: 0.44 Armor Thermal Damage Resistance: 0.35 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.37 Shield Kinetic Damage Resistance: 0.33 Shield Thermal Damage Resistance: 0.16 entityChaseMaxDistance: 50000.0 structureUniformity: 1.0 Accuracy falloff : 40000.0 Turret Tracking: 400.0 Maximum Velocity: 1340.0 Signature Radius: 180.0 Capacitor Capacity: 1875.0 entityFactionLoss: 0.0 Rate of fire: 7000.0 Scan Resolution: 500.0 Optimal Range: 80000.0 Armor Hitpoints: 1200.0 behaviorWarpScrambleDuration: 5000.0 Kinetic damage: 10.0 Maximum Locked Targets: 10.0 maxAttackTargets: 1.0 behaviorArmorRepairerAmount: 350.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.15 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 behaviorArmorRepairerDischarge: 20.0 Capacitor Recharge time: 356250.0 behaviorWarpScrambleDischarge: 1.0 behaviorWarpScrambleStrength: 2.0 fighterAbilityAntiFighterMissileResistance: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 20.0 Armor Hitpoints Repaired: 400.0 entitySecurityMaxGain: 5.0 scanSpeed: 2000.0 Thermal damage: 8.0 Shield recharge time: 1250000.0 Bounty: 3166666.667 npcBehaviorMaximumCombatOrbitRange: 60000.0 shieldUniformity: 0.75 behaviorArmorRepairerDuration: 10000.0 Security Status Kill Amount: 0.0 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 0.46 Structure Explosive Damage Resistance: 0.46 Maximum Targeting Range: 120000.0 Structure EM Damage Resistance: 0.46 EM damage: 85.0 Explosive damage: 0.0 gfxTurretID: 570.0 gfxBoosterID: 397.0 Structure Kinetic Damage Resistance: 0.46 Orbit Velocity: 268.0 entityChaseMaxDuration: 3000.0 |
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60332 - Infested Jaguar | Description pending | Rogue Drone Entities | Click to toggle showing the 95 attributes.descriptionID: 587273typeID: 60332 graphicID: 1230 Capacity: 480.0 isDynamicType: False raceID: 134 typeNameID: 587272 basePrice: 0.0 Volume: 5.0 soundID: 11 wreckTypeID: 26591 radius: 15.0 factionID: 500025 published: False Mass: 1229400.0 groupID: 4037 portionSize: 1 Damage Modifier: 50.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 1.5 Shield Capacity: 1200.0 Structure Hitpoints: 600.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.57 Armor Kinetic Damage Resistance: 0.54 Armor Thermal Damage Resistance: 0.46 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.46 Shield Kinetic Damage Resistance: 0.55 Shield Thermal Damage Resistance: 0.74 Maximum Velocity Bonus: -40.0 entityChaseMaxDistance: 5000.0 structureUniformity: 1.0 Accuracy falloff : 30000.0 behaviorWebifierFalloff: 0.0 Turret Tracking: 400.0 Explosion Velocity Bonus: 2.25 Maximum Velocity: 3200.0 Signature Radius: 45.0 Capacitor Capacity: 3750.0 entityFactionLoss: 0.0 Rate of fire: 5000.0 Scan Resolution: 800.0 Optimal Range: 35000.0 Armor Hitpoints: 700.0 Inertia Modifier: 1.0 behaviorWarpScrambleDuration: 5000.0 Kinetic damage: 0.0 Maximum Locked Targets: 12.0 maxAttackTargets: 1.0 behaviorWebifierDuration: 5000.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 behaviorWebifierDischarge: 1.0 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 behaviorArmorRepairerDischarge: 20.0 behaviorArmorRepairerAmount: 350.0 behaviorWarpScrambleDischarge: 1.0 behaviorWarpScrambleStrength: 2.0 fighterAbilityAntiFighterMissileResistance: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 12.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 400.0 entitySecurityMaxGain: 5.0 Explosion Radius Bonus: 0.75 scanSpeed: 2000.0 Thermal damage: 20.0 Shield recharge time: 1250000.0 Bounty: 1583333.333 npcBehaviorMaximumCombatOrbitRange: 1500.0 entityMissileTypeID: 24473.0 shieldUniformity: 0.75 behaviorArmorRepairerDuration: 10000.0 Security Status Kill Amount: 0.0 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 0.46 Structure Explosive Damage Resistance: 0.46 Maximum Targeting Range: 40000.0 Structure EM Damage Resistance: 0.46 EM damage: 85.0 Missile Damage Bonus: 1.0 Explosive damage: 0.0 gfxTurretID: 8089.0 gfxBoosterID: 394.0 Capacitor Recharge time: 562500.0 Rate of fire: 8000.0 Structure Kinetic Damage Resistance: 0.46 Orbit Velocity: 187.0 entityChaseMaxDuration: 3000.0 behaviorWarpScrambleRange: 10000.0 behaviorWebifierRange: 15000.0 |
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60333 - Giant Squid | Description pending | Rogue Drone Entities | Click to toggle showing the 86 attributes.descriptionID: 587275typeID: 60333 graphicID: 2566 Capacity: 480.0 isDynamicType: False raceID: 134 typeNameID: 587274 basePrice: 0.0 Volume: 5.0 soundID: 11 wreckTypeID: 28221 radius: 15.0 factionID: 500025 published: False Mass: 1260000000.0 groupID: 4037 portionSize: 1 Damage Modifier: 200.0 Shield Capacity: 65000.0 Structure Hitpoints: 50000.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.8 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.65 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.43 Shield Kinetic Damage Resistance: 0.52 Shield Thermal Damage Resistance: 0.7 entityChaseMaxDistance: 9000.0 structureUniformity: 1.0 Accuracy falloff : 36000.0 Turret Tracking: 200.0 Maximum Velocity: 50.0 Signature Radius: 10000.0 Capacitor Capacity: 20000.0 entityFactionLoss: 0.0 Rate of fire: 5500.0 Scan Resolution: 500.0 Optimal Range: 18000.0 Armor Hitpoints: 45000.0 behaviorWarpScrambleDuration: 5000.0 Kinetic damage: 0.0 Maximum Locked Targets: 14.0 maxAttackTargets: 1.0 behaviorArmorRepairerAmount: 350.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.01 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 behaviorArmorRepairerDischarge: 20.0 Capacitor Recharge time: 5625000.0 behaviorWarpScrambleDischarge: 1.0 behaviorWarpScrambleStrength: 2.0 fighterAbilityAntiFighterMissileResistance: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 100.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 400.0 entitySecurityMaxGain: 5.0 scanSpeed: 2000.0 Thermal damage: 16.0 Shield recharge time: 12500000.0 Bounty: 52493010.0 npcBehaviorMaximumCombatOrbitRange: 10000.0 entityLootCountMax: 1.0 shieldUniformity: 0.75 behaviorArmorRepairerDuration: 10000.0 entityEquipmentGroupMax: 2.0 Security Status Kill Amount: 0.0 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Maximum Targeting Range: 225000.0 Structure EM Damage Resistance: 1.0 EM damage: 85.0 Explosive damage: 40.0 gfxTurretID: 20454.0 gfxBoosterID: 397.0 Structure Kinetic Damage Resistance: 1.0 Orbit Velocity: 25.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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60375 - ABS (Do not translate) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 60375graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 587360 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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60382 - Infested Brutix | Description pending | Rogue Drone Entities | Click to toggle showing the 83 attributes.descriptionID: 587553typeID: 60382 graphicID: 1229 Capacity: 480.0 isDynamicType: False raceID: 134 typeNameID: 587552 basePrice: 0.0 Volume: 5.0 soundID: 11 wreckTypeID: 26592 radius: 15.0 factionID: 500025 published: False Mass: 15112500.0 groupID: 4037 portionSize: 1 Damage Modifier: 50.0 Shield Capacity: 2500.0 Structure Hitpoints: 5000.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.43 Armor Kinetic Damage Resistance: 0.4 Armor Thermal Damage Resistance: 0.35 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.43 Shield Kinetic Damage Resistance: 0.52 Shield Thermal Damage Resistance: 0.7 entityChaseMaxDistance: 9000.0 structureUniformity: 1.0 Accuracy falloff : 10000.0 Turret Tracking: 200.0 Maximum Velocity: 1450.0 Signature Radius: 400.0 Capacitor Capacity: 5000.0 entityFactionLoss: 0.0 Rate of fire: 4000.0 Scan Resolution: 500.0 Optimal Range: 40000.0 Armor Hitpoints: 5000.0 behaviorWarpScrambleDuration: 5000.0 Kinetic damage: 16.0 Maximum Locked Targets: 14.0 maxAttackTargets: 1.0 behaviorArmorRepairerAmount: 150.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.2 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 behaviorArmorRepairerDischarge: 40.0 Capacitor Recharge time: 562500.0 behaviorWarpScrambleDischarge: 1.0 behaviorWarpScrambleStrength: 2.0 fighterAbilityAntiFighterMissileResistance: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 18.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 400.0 entitySecurityMaxGain: 5.0 scanSpeed: 2000.0 Thermal damage: 16.0 Shield recharge time: 1250000.0 Bounty: 2770833.333 npcBehaviorMaximumCombatOrbitRange: 1200.0 shieldUniformity: 0.75 behaviorArmorRepairerDuration: 10000.0 Security Status Kill Amount: 0.0 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 0.4 Structure Explosive Damage Resistance: 0.4 Maximum Targeting Range: 60000.0 Structure EM Damage Resistance: 0.4 EM damage: 85.0 Explosive damage: 0.0 gfxTurretID: 570.0 gfxBoosterID: 394.0 Structure Kinetic Damage Resistance: 0.4 Orbit Velocity: 195.0 entityChaseMaxDuration: 3000.0 behaviorWarpScrambleRange: 10000.0 |
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60389 - EDENCOM construction dock | If you have the right equipment you might be able to hack into the security of this facility and steal some valuable resources. | Spawn Container | Click to toggle showing the 25 attributes.descriptionID: 587586typeID: 60389 graphicID: 25100 Capacity: 2700.0 isDynamicType: False typeNameID: 587585 basePrice: 0.0 Volume: 27500.0 radius: 6000.0 published: False Mass: 10000.0 groupID: 306 portionSize: 1 Capacitor Capacity: 2700.0 Primary Skill required: 21718.0 hackable: 1.0 entityEquipmentMin: 1.0 Structure Hitpoints: 1000000.0 spawnWithoutGuardsToo: 1.0 structureUniformity: 1.0 Signature Radius: 500.0 requiredSkill1Level: 1.0 Disallows Assistance: 1.0 entityEquipmentMax: 1.0 tierDifficulty: 1.0 |
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60390 - EDENCOM construction dock | If you have the right equipment you might be able to hack into the security of this facility and steal some valuable resources. | Spawn Container | Click to toggle showing the 25 attributes.descriptionID: 587588typeID: 60390 graphicID: 25102 Capacity: 2700.0 isDynamicType: False typeNameID: 587587 basePrice: 0.0 Volume: 27500.0 radius: 6000.0 published: False Mass: 10000.0 groupID: 306 portionSize: 1 Capacitor Capacity: 2700.0 Primary Skill required: 21718.0 hackable: 1.0 entityEquipmentMin: 1.0 Structure Hitpoints: 1000000.0 spawnWithoutGuardsToo: 1.0 structureUniformity: 1.0 Signature Radius: 500.0 requiredSkill1Level: 1.0 Disallows Assistance: 1.0 entityEquipmentMax: 1.0 tierDifficulty: 1.0 |
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60391 - EDENCOM construction dock | If you have the right equipment you might be able to hack into the security of this facility and steal some valuable resources. | Spawn Container | Click to toggle showing the 25 attributes.descriptionID: 587590typeID: 60391 graphicID: 25104 Capacity: 2700.0 isDynamicType: False typeNameID: 587589 basePrice: 0.0 Volume: 27500.0 radius: 6000.0 published: False Mass: 10000.0 groupID: 306 portionSize: 1 Capacitor Capacity: 2700.0 Primary Skill required: 21718.0 hackable: 1.0 entityEquipmentMin: 1.0 Structure Hitpoints: 1000000.0 spawnWithoutGuardsToo: 1.0 structureUniformity: 1.0 Signature Radius: 500.0 requiredSkill1Level: 1.0 Disallows Assistance: 1.0 entityEquipmentMax: 1.0 tierDifficulty: 1.0 |
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60392 - EDENCOM construction dock | If you have the right equipment you might be able to hack into the security of this facility and steal some valuable resources. | Spawn Container | Click to toggle showing the 25 attributes.descriptionID: 587592typeID: 60392 graphicID: 25106 Capacity: 2700.0 isDynamicType: False typeNameID: 587591 basePrice: 0.0 Volume: 27500.0 radius: 6000.0 published: False Mass: 10000.0 groupID: 306 portionSize: 1 Capacitor Capacity: 2700.0 Primary Skill required: 21718.0 hackable: 1.0 entityEquipmentMin: 1.0 Structure Hitpoints: 1000000.0 spawnWithoutGuardsToo: 1.0 structureUniformity: 1.0 Signature Radius: 500.0 requiredSkill1Level: 1.0 Disallows Assistance: 1.0 entityEquipmentMax: 1.0 tierDifficulty: 1.0 |
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60393 - Shield facility shield collision | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 60393graphicID: 25094 Capacity: 0.0 isDynamicType: False typeNameID: 587594 basePrice: 0.0 Volume: 0.0 radius: 9000.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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60394 - Upwell EDENCOM station hub | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 60394graphicID: 25095 Capacity: 0.0 isDynamicType: False typeNameID: 587595 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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60395 - Upwell EDENCOM station | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 60395graphicID: 25096 Capacity: 0.0 isDynamicType: False typeNameID: 587596 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
60396 - Upwell EDENCOM power generator | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 60396graphicID: 25097 Capacity: 0.0 isDynamicType: False typeNameID: 587597 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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60397 - Upwell EDENCOM power generator wreck | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 60397graphicID: 25098 Capacity: 0.0 isDynamicType: False typeNameID: 587598 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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60398 - Upwell EDENCOM transfer relay | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 60398graphicID: 25099 Capacity: 0.0 isDynamicType: False typeNameID: 587599 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
60399 - Upwell EDENCOM construction dock 01 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 60399graphicID: 25100 Capacity: 0.0 isDynamicType: False typeNameID: 587600 basePrice: 0.0 Volume: 0.0 radius: 6000.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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60400 - Upwell EDENCOM inactive construction dock 01 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 60400graphicID: 25101 Capacity: 0.0 isDynamicType: False typeNameID: 587601 basePrice: 0.0 Volume: 0.0 radius: 6000.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
60401 - Upwell EDENCOM construction dock 02 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 60401graphicID: 25102 Capacity: 0.0 isDynamicType: False typeNameID: 587602 basePrice: 0.0 Volume: 0.0 radius: 6000.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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60402 - Upwell EDENCOM inactive construction dock 02 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 60402graphicID: 25103 Capacity: 0.0 isDynamicType: False typeNameID: 587603 basePrice: 0.0 Volume: 0.0 radius: 6000.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
60403 - Upwell EDENCOM construction dock 03 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 60403graphicID: 25104 Capacity: 0.0 isDynamicType: False typeNameID: 587604 basePrice: 0.0 Volume: 0.0 radius: 6000.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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60404 - Upwell EDENCOM inactive construction dock 03 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 60404graphicID: 25105 Capacity: 0.0 isDynamicType: False typeNameID: 587605 basePrice: 0.0 Volume: 0.0 radius: 6000.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
60405 - Upwell EDENCOM construction dock 04 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 60405graphicID: 25106 Capacity: 0.0 isDynamicType: False typeNameID: 587606 basePrice: 0.0 Volume: 0.0 radius: 6000.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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60406 - Upwell EDENCOM inactive construction dock 04 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 60406graphicID: 25107 Capacity: 0.0 isDynamicType: False typeNameID: 587607 basePrice: 0.0 Volume: 0.0 radius: 6000.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
60407 - EDENCOM factory frame and docks | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 60407graphicID: 24553 Capacity: 0.0 isDynamicType: False typeNameID: 587609 basePrice: 0.0 Volume: 0.0 radius: 8800.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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60408 - EDENCOM factory superstructure | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 60408graphicID: 24554 Capacity: 0.0 isDynamicType: False typeNameID: 587610 basePrice: 0.0 Volume: 0.0 radius: 8800.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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60409 - EDENCOM factory active | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 60409graphicID: 24555 Capacity: 0.0 isDynamicType: False typeNameID: 587611 basePrice: 0.0 Volume: 0.0 radius: 8800.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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60410 - Gate Control System | This gate control system will redirect one of the gates to the Waystation Area. Prior to activation, all gates are currently pointed towards a decoy beacon intended to screen any unauthorized travelers. | Spawn Container | Click to toggle showing the 28 attributes.descriptionID: 587613typeID: 60410 graphicID: 20297 Capacity: 2700.0 isDynamicType: False typeNameID: 587612 iconID: 16 basePrice: 0.0 Volume: 27500.0 radius: 14.0 published: False Mass: 10000.0 groupID: 306 portionSize: 1 Capacitor Capacity: 2700.0 allowRefills: 1.0 Disallows Assistance: 1.0 spawnWithoutGuardsToo: 1.0 entityEquipmentMin: 1.0 Structure Hitpoints: 1000000.0 hackable: 1.0 structureUniformity: 1.0 lootRespawnTime: 3600000.0 Signature Radius: 500.0 requiredSkill1Level: 1.0 Primary Skill required: 21718.0 entityEquipmentMax: 1.0 tierDifficulty: 1.0 |
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60432 - 60432_Male_bottomOuter_PantsPrtm01_Types_PantsPrtm01_redblack.png | No Description | Bottoms | Click to toggle showing the 11 attributes.typeID: 60432Capacity: 0.0 typeNameID: 587732 iconID: 24872 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1090 portionSize: 1 |
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60434 - 60434_Female_bottomOuter_PantsPrtF01_Types_PantsPrtF01_redblack.png | No Description | Bottoms | Click to toggle showing the 11 attributes.typeID: 60434Capacity: 0.0 typeNameID: 587737 iconID: 24874 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1090 portionSize: 1 |
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60435 - 60435_Male_topMiddle_TshirtM01_Types_TshirtM01_BR_CH.png | No Description | Tops | Click to toggle showing the 11 attributes.typeID: 60435Capacity: 0.0 typeNameID: 587740 iconID: 24875 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1089 portionSize: 1 |
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60436 - 60436_Female_TopMiddle_TshirtF01_Types_TshirtF01_BR_CH.png | No Description | Tops | Click to toggle showing the 11 attributes.typeID: 60436Capacity: 0.0 typeNameID: 587771 iconID: 24876 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1089 portionSize: 1 |
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60437 - EDENCOM power generator wreck | No Description | Wreck | Click to toggle showing the 11 attributes.typeID: 60437graphicID: 25098 Capacity: 25000.0 typeNameID: 587777 basePrice: 0.0 Volume: 25000.0 radius: 580.0 published: False Mass: 10000.0 groupID: 186 portionSize: 1 |
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60438 - EDENCOM Secure Shield Facility | If you have the right equipment you might be able to hack into the security of this facility and offline its security features. | Spawn Container | Click to toggle showing the 13 attributes.descriptionID: 587781typeID: 60438 graphicID: 25079 Capacity: 6000.0 isDynamicType: False typeNameID: 587780 basePrice: 0.0 Volume: 0.0 radius: 9400.0 published: False Mass: 10000.0 groupID: 306 portionSize: 1 |
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60459 - Rogue Drone Survey Data | Description pending | Rogue Drone Analysis Data | Click to toggle showing the 16 attributes.descriptionID: 587850typeID: 60459 Capacity: 0.0 isDynamicType: False raceID: 135 typeNameID: 587849 Volume: 0.01 iconID: 21785 basePrice: 100000.0 marketGroupID: 2799 (Rogue Drone Data) metaGroupID: 1 radius: 1.0 published: True Mass: 1.0 groupID: 4142 portionSize: 1 |
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60460 - Light Drone Speed Mutaplasmid | Description pending | Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 587852typeID: 60460 Capacity: 0.0 metaLevel: 0 isDynamicType: False typeNameID: 587851 iconID: 24894 basePrice: 1000.0 marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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60461 - Light Drone Damage Mutaplasmid | Description pending | Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 587854typeID: 60461 Capacity: 0.0 metaLevel: 0 isDynamicType: False typeNameID: 587853 iconID: 24892 basePrice: 1000.0 marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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60462 - Light Drone Tank Mutaplasmid | Description pending | Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 587856typeID: 60462 Capacity: 0.0 metaLevel: 0 isDynamicType: False typeNameID: 587855 iconID: 24895 basePrice: 1000.0 marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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60463 - Heavy Drone Speed Mutaplasmid | Description pending | Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 587858typeID: 60463 Capacity: 0.0 metaLevel: 0 isDynamicType: False typeNameID: 587857 iconID: 24894 basePrice: 1000.0 marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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60464 - Heavy Drone Damage Mutaplasmid | Description pending | Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 587860typeID: 60464 Capacity: 0.0 metaLevel: 0 isDynamicType: False typeNameID: 587859 iconID: 24892 basePrice: 1000.0 marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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60465 - Heavy Drone Tank Mutaplasmid | Description pending | Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 587862typeID: 60465 Capacity: 0.0 metaLevel: 0 isDynamicType: False typeNameID: 587861 iconID: 24895 basePrice: 1000.0 marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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60466 - Heavy Drone Range Mutaplasmid | Description pending | Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 587864typeID: 60466 Capacity: 0.0 metaLevel: 0 isDynamicType: False typeNameID: 587863 iconID: 24893 basePrice: 1000.0 marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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60467 - Sentry Drone Speed Mutaplasmid | Description pending | Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 587866typeID: 60467 Capacity: 0.0 metaLevel: 0 isDynamicType: False typeNameID: 587865 iconID: 24894 basePrice: 1000.0 marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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60468 - Sentry Drone Damage Mutaplasmid | Description pending | Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 587868typeID: 60468 Capacity: 0.0 metaLevel: 0 isDynamicType: False typeNameID: 587867 iconID: 24892 basePrice: 1000.0 marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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60469 - Sentry Drone Tank Mutaplasmid | Description pending | Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 587870typeID: 60469 Capacity: 0.0 metaLevel: 0 isDynamicType: False typeNameID: 587869 iconID: 24895 basePrice: 1000.0 marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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60470 - Sentry Drone Range Mutaplasmid | Description pending | Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 587872typeID: 60470 Capacity: 0.0 metaLevel: 0 isDynamicType: False typeNameID: 587871 iconID: 24893 basePrice: 1000.0 marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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60471 - Light Drone Range Mutaplasmid | Description pending | Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 587874typeID: 60471 Capacity: 0.0 metaLevel: 0 isDynamicType: False typeNameID: 587873 iconID: 24893 basePrice: 1000.0 marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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60472 - Medium Drone Speed Mutaplasmid | Description pending | Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 587876typeID: 60472 Capacity: 0.0 metaLevel: 0 isDynamicType: False typeNameID: 587875 iconID: 24894 basePrice: 1000.0 marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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60473 - Medium Drone Damage Mutaplasmid | Description pending | Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 587878typeID: 60473 Capacity: 0.0 metaLevel: 0 isDynamicType: False typeNameID: 587877 iconID: 24892 basePrice: 1000.0 marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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60474 - Medium Drone Tank Mutaplasmid | Description pending | Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 587880typeID: 60474 Capacity: 0.0 metaLevel: 0 isDynamicType: False typeNameID: 587879 iconID: 24895 basePrice: 1000.0 marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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60475 - Medium Drone Range Mutaplasmid | Description pending | Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 587882typeID: 60475 Capacity: 0.0 metaLevel: 0 isDynamicType: False typeNameID: 587881 iconID: 24893 basePrice: 1000.0 marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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60476 - Drone Damage Amplifier Mutaplasmid | Description pending | Mutaplasmids | Click to toggle showing the 15 attributes.descriptionID: 587884typeID: 60476 Capacity: 0.0 metaLevel: 0 typeNameID: 587883 iconID: 24905 basePrice: 1000.0 marketGroupID: 2451 (Medium Astronautic Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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60477 - Fighter Support Unit Mutaplasmid | Description pending | Mutaplasmids | Click to toggle showing the 18 attributes.descriptionID: 587886typeID: 60477 Capacity: 0.0 metaLevel: 0 isDynamicType: False typeNameID: 587885 Volume: 1.0 iconID: 24905 basePrice: 1000.0 marketGroupID: 2750 (Capital Astronautic Mutaplasmids) metaGroupID: 1 isisGroupID: 4 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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60478 - Light Modified Rogue Drone | Description pending | Combat Drone | Click to toggle showing the 25 attributes.descriptionID: 587888typeID: 60478 graphicID: 25116 Capacity: 0.0 raceID: 8 isDynamicType: True groupID: 100 typeNameID: 587887 Volume: 5.0 basePrice: 36184.0 marketGroupID: 837 (Light Scout Drones) metaGroupID: 15 radius: 15.0 metaLevel: 5 published: True portionSize: 1 Tech Level: 2.0 Mass: 3000.0 variationParentTypeID: 2454 Primary Skill required: 24241.0 Secondary Skill required: 60515.0 requiredSkill1Level: 5.0 requiredSkill2Level: 1.0 requiredSkill3Level: 5.0 Tertiary Skill required: 3436.0 |
60479 - Medium Modified Rogue Drone | Description pending | Combat Drone | Click to toggle showing the 25 attributes.descriptionID: 587890typeID: 60479 graphicID: 1230 Capacity: 0.0 raceID: 8 isDynamicType: True groupID: 100 typeNameID: 587889 Volume: 10.0 basePrice: 95536.0 marketGroupID: 838 (Medium Scout Drones) metaGroupID: 15 radius: 20.0 metaLevel: 5 published: True portionSize: 1 Tech Level: 2.0 Mass: 5000.0 variationParentTypeID: 2183 Primary Skill required: 33699.0 Secondary Skill required: 60515.0 requiredSkill1Level: 5.0 requiredSkill2Level: 1.0 requiredSkill3Level: 5.0 Tertiary Skill required: 3436.0 |
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60480 - Heavy Modified Rogue Drone | Description pending | Combat Drone | Click to toggle showing the 25 attributes.descriptionID: 587892typeID: 60480 graphicID: 1223 Capacity: 0.0 raceID: 8 isDynamicType: True groupID: 100 typeNameID: 587891 Volume: 25.0 basePrice: 271072.0 marketGroupID: 839 (Heavy Attack Drones) metaGroupID: 15 radius: 35.0 metaLevel: 5 published: True portionSize: 1 Tech Level: 2.0 Mass: 12000.0 variationParentTypeID: 2444 Primary Skill required: 3441.0 Secondary Skill required: 60515.0 requiredSkill1Level: 5.0 requiredSkill2Level: 1.0 requiredSkill3Level: 5.0 Tertiary Skill required: 3436.0 |
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60481 - Sentry Modified Rogue Drone | Description pending | Combat Drone | Click to toggle showing the 25 attributes.descriptionID: 587894typeID: 60481 graphicID: 1225 Capacity: 0.0 raceID: 8 isDynamicType: True groupID: 100 typeNameID: 587893 Volume: 25.0 basePrice: 140000.0 marketGroupID: 911 (Sentry Drones) metaGroupID: 15 radius: 35.0 metaLevel: 5 published: True portionSize: 1 Tech Level: 2.0 Mass: 12000.0 variationParentTypeID: 23561 Primary Skill required: 23594.0 Secondary Skill required: 60515.0 requiredSkill1Level: 5.0 requiredSkill2Level: 1.0 requiredSkill3Level: 5.0 Tertiary Skill required: 3436.0 |
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60482 - Modified Drone Damage Amplifier | Description pending | Drone Damage Modules | Click to toggle showing the 27 attributes.descriptionID: 587896typeID: 60482 Capacity: 0.0 metaLevel: 5 isDynamicType: True typeNameID: 587895 Volume: 5.0 iconID: 10934 basePrice: 0.0 marketGroupID: 938 (Drone Upgrades) metaGroupID: 15 radius: 1.0 variationParentTypeID: 4393 published: True Mass: 1.0 Tech Level: 2.0 groupID: 645 portionSize: 1 Primary Skill required: 3318.0 Drone Damage Bonus: 20.5 Structure Hitpoints: 40.0 CPU usage: 30.0 requiredSkill1Level: 4.0 requiredSkill2Level: 4.0 Secondary Skill required: 3436.0 Meta Level: 5.0 Powergrid Usage: 1.0 |
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60483 - Modified Fighter Support Unit | Description pending | Fighter Support Unit | Click to toggle showing the 32 attributes.descriptionID: 587898typeID: 60483 Capacity: 0.0 metaLevel: 5 isDynamicType: True typeNameID: 587897 Volume: 4000.0 iconID: 2987 basePrice: 0.0 marketGroupID: 938 (Drone Upgrades) metaGroupID: 15 radius: 100.0 variationParentTypeID: 24283 published: True Mass: 200.0 Tech Level: 2.0 groupID: 407 portionSize: 1 Fighter Velocity Bonus: 1.06 Fighter ROF Bonus: 0.94 Fighter Shield Recharge Bonus: 0.94 Primary Skill required: 24613.0 Structure Hitpoints: 40.0 CPU usage: 75.0 Can be fitted to: 547.0 Can be fitted to: 659.0 requiredSkill1Level: 4.0 Can be fitted to: 45647.0 Can be fitted to: 45649.0 Meta Level: 5.0 Powergrid Usage: 90000.0 Fighter Shield Bonus: 1.06 |
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60484 - EDENCOM Astrahus under construction | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 60484graphicID: 25108 Capacity: 0.0 isDynamicType: False typeNameID: 587899 basePrice: 0.0 Volume: 0.0 soundID: 20225 radius: 16000.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
60485 - Serenity Monthly Cerebral Accelerator - 2021.10 | This Cerebral Accelerator is only designed for and available on Serenity.
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the <a href=showinfo:3405>Biology</a> skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/10/31. |
Booster | Click to toggle showing the 25 attributes.descriptionID: 587911typeID: 60485 Capacity: 0.0 isDynamicType: False typeNameID: 587910 iconID: 10144 basePrice: 32768.0 Volume: 1.0 radius: 1.0 published: True Mass: 1.0 groupID: 303 portionSize: 1 Non-Destructible: 1.0 Primary Skill required: 3402.0 Booster Duration: 43200000.0 Charisma Modifier: 5.0 Intelligence Modifier: 5.0 Memory Modifier: 5.0 Perception Modifier: 5.0 Willpower Modifier: 5.0 requiredSkill1Level: 1.0 Expiry Date: 18932.6659722 Follows Jump Clones: 1.0 Booster Slot: 19.0 |
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60486 - Serenity YC123.10 DLI Firework Crate | This crate is only designed for and available on Serenity. | Miscellaneous | Click to toggle showing the 15 attributes.descriptionID: 587914typeID: 60486 Capacity: 0.0 isDynamicType: False typeNameID: 587913 iconID: 24278 basePrice: 0.0 metaGroupID: 1 Volume: 1.0 isisGroupID: 4 radius: 1.0 published: True Mass: 1.0 groupID: 314 portionSize: 1 |
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60487 - Serenity Special Cruisers Insurance | This Cerebral Accelerator is only designed for and available on Serenity. | Booster | Click to toggle showing the 20 attributes.descriptionID: 587922typeID: 60487 Capacity: 0.0 isDynamicType: False typeNameID: 587921 iconID: 24818 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: True Mass: 0.0 groupID: 303 portionSize: 1 Non-Destructible: 1.0 Expiry Date: 18932.125 Booster Duration: 3024000000.0 requiredSkill1Level: 1.0 Primary Skill required: 3402.0 Follows Jump Clones: 1.0 Booster Slot: 215.0 |
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60488 - Serenity Special Frigates Insurance | This Cerebral Accelerator is only designed for and available on Serenity. | Booster | Click to toggle showing the 20 attributes.descriptionID: 587925typeID: 60488 Capacity: 0.0 isDynamicType: False typeNameID: 587924 iconID: 24818 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: True Mass: 0.0 groupID: 303 portionSize: 1 Non-Destructible: 1.0 Expiry Date: 18932.125 Booster Duration: 3024000000.0 requiredSkill1Level: 1.0 Primary Skill required: 3402.0 Follows Jump Clones: 1.0 Booster Slot: 216.0 |
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60489 - Serenity Cold Iron SKINs Crate S/M | This crate is only designed for and available on Serenity. | Miscellaneous | Click to toggle showing the 15 attributes.descriptionID: 587927typeID: 60489 Capacity: 0.0 isDynamicType: False typeNameID: 587926 iconID: 24821 basePrice: 0.0 metaGroupID: 1 Volume: 1.0 isisGroupID: 4 radius: 1.0 published: True Mass: 1.0 groupID: 314 portionSize: 1 |
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60490 - Serenity Cold Iron SKINs Crate L | This crate is only designed for and available on Serenity. | Miscellaneous | Click to toggle showing the 15 attributes.descriptionID: 587929typeID: 60490 Capacity: 0.0 isDynamicType: False typeNameID: 587928 iconID: 24821 basePrice: 0.0 metaGroupID: 1 Volume: 1.0 isisGroupID: 4 radius: 1.0 published: True Mass: 1.0 groupID: 314 portionSize: 1 |
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60498 - Dungeon 9065 traffic FX | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 60498graphicID: 25109 Capacity: 0.0 isDynamicType: False typeNameID: 587946 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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60500 - Dungeon 9064 R0 traffic FX | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 60500graphicID: 25110 Capacity: 0.0 isDynamicType: False typeNameID: 587947 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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60501 - Dungeon 9064 R1 traffic FX | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 60501graphicID: 25111 Capacity: 0.0 isDynamicType: False typeNameID: 587949 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
60505 - Infested Ogre | Description pending | Rogue Drone Entities | Click to toggle showing the 60 attributes.descriptionID: 587958typeID: 60505 graphicID: 1115 Capacity: 0.0 isDynamicType: False raceID: 134 typeNameID: 587957 basePrice: 0.0 Volume: 5.0 soundID: 11 radius: 15.0 factionID: 500025 published: False Mass: 5000.0 groupID: 4037 portionSize: 1 Damage Modifier: 20.0 Shield Capacity: 400.0 Structure Hitpoints: 200.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.8 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.65 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 structureUniformity: 1.0 Accuracy falloff : 4000.0 Turret Tracking: 300.0 Maximum Velocity: 1500.0 Signature Radius: 25.0 entityFactionLoss: 0.0 Rate of fire: 5000.0 Optimal Range: 10000.0 Armor Hitpoints: 800.0 Maximum Locked Targets: 8.0 maxAttackTargets: 1.0 Inertia Modifier: 20.0 armorUniformity: 1.0 fighterAbilityAntiFighterMissileResistance: 1.0 RADAR Sensor Strength: 7.5 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 scanSpeed: 2000.0 Shield recharge time: 125000.0 Bounty: 0.0 npcBehaviorMaximumCombatOrbitRange: 4000.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 0.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 30.0 Security Status Kill Amount: 0.0 |
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60506 - Infested Dominix | Description pending | Rogue Drone Entities | Click to toggle showing the 89 attributes.descriptionID: 587960typeID: 60506 graphicID: 1718 Capacity: 480.0 isDynamicType: False raceID: 134 typeNameID: 587959 basePrice: 0.0 Volume: 5.0 soundID: 11 wreckTypeID: 26593 radius: 15.0 factionID: 500025 published: False Mass: 17112500.0 groupID: 4037 portionSize: 1 Damage Modifier: 1.0 Shield Capacity: 7500.0 Structure Hitpoints: 16000.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.6 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.65 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 20000.0 structureUniformity: 1.0 Accuracy falloff : 30000.0 Turret Tracking: 400.0 Maximum Velocity: 320.0 Signature Radius: 600.0 Capacitor Capacity: 6000.0 entityFactionLoss: 0.0 Rate of fire: 5000.0 Scan Resolution: 200.0 Optimal Range: 35000.0 Armor Hitpoints: 16000.0 behaviorWarpScrambleDuration: 5000.0 Kinetic damage: 0.0 Maximum Locked Targets: 10.0 maxAttackTargets: 1.0 behaviorArmorRepairerAmount: 1200.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.08 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 behaviorArmorRepairerDischarge: 20.0 Capacitor Recharge time: 253120.0 behaviorWarpScrambleDischarge: 1.0 behaviorWarpScrambleStrength: 2.0 fighterAbilityAntiFighterMissileResistance: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 25.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 400.0 entitySecurityMaxGain: 0.0 behaviorEnergyNeutralizerDuration: 15000.0 behaviorEnergyNeutralizerRange: 21000.0 behaviorEnergyNeutralizerFalloff: 12000.0 behaviorEnergyNeutralizerDischarge: 400.0 scanSpeed: 2000.0 Thermal damage: 0.0 Shield recharge time: 1250000.0 npcDroneCapacity: 10.0 npcDroneBandwidth: 5.0 npcBehaviorMaximumCombatOrbitRange: 20000.0 shieldUniformity: 0.75 behaviorArmorRepairerDuration: 6000.0 Neutralization Amount: 1000.0 Security Status Kill Amount: 0.0 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 0.6 Structure Explosive Damage Resistance: 0.6 Maximum Targeting Range: 85000.0 Structure EM Damage Resistance: 0.6 EM damage: 0.0 Bounty: 4354166.667 Explosive damage: 0.0 gfxTurretID: 570.0 gfxBoosterID: 394.0 Structure Kinetic Damage Resistance: 0.6 Orbit Velocity: 125.0 entityChaseMaxDuration: 3000.0 |
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60508 - EDENCOM power generator | No Description | Large Collidable Structure | Click to toggle showing the 18 attributes.typeID: 60508graphicID: 25097 Capacity: 0.0 isDynamicType: False typeNameID: 587980 basePrice: 0.0 Volume: 0.0 soundID: 20197 wreckTypeID: 60437 radius: 580.0 published: False Mass: 100000.0 groupID: 319 portionSize: 1 Structure Hitpoints: 700.0 Shield Capacity: 600.0 Armor Hitpoints: 500.0 Shield recharge time: 86400000.0 |
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60514 - Concord Rogue Analysis Beacon Blueprint | No Description | Mobile Analysis Beacon Blueprint | Click to toggle showing the 15 attributes.typeID: 60514graphicID: 25008 Capacity: 0.0 typeNameID: 588138 basePrice: 140000000.0 metaGroupID: 1 marketGroupID: 2797 (Analysis Beacons) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 Tech Level: 1 groupID: 4141 portionSize: 1 industryBlueprintRank: 40.0 |
60515 - Rogue Drone Specialization | Specialization in the operation of advanced Gallente drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Rogue Drone Specialization. | Drones | Click to toggle showing the 30 attributes.descriptionID: 588141typeID: 60515 Capacity: 0.0 isDynamicType: False typeNameID: 588140 iconID: 33 basePrice: 50000000.0 marketGroupID: 366 (Drones) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 273 portionSize: 1 Damage Multiplier Bonus: 2.0 Quaternary Skill required: 12487.0 Level 5 required: 1.0 requiredSkill5Level: 1.0 Quinary Skill required: 12485.0 requiredSkill1Level: 5.0 Secondary Skill required: 12486.0 Tertiary Skill required: 12484.0 Training time multiplier : 6.0 Primary attribute: 166.0 Secondary attribute: 167.0 requiredSkill2Level: 1.0 requiredSkill3Level: 1.0 Level: 0.0 canNotBeTrainedOnTrial: 1.0 Primary Skill required: 3436.0 |
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60517 - Infested Thanatos | Description pending (copy) | Rogue Drone Entities | Click to toggle showing the 93 attributes.descriptionID: 588180typeID: 60517 graphicID: 21284 Capacity: 480.0 isDynamicType: False raceID: 134 typeNameID: 588179 basePrice: 0.0 Volume: 5.0 soundID: 11 wreckTypeID: 41694 radius: 15.0 factionID: 500025 published: False Mass: 260000000.0 groupID: 4037 portionSize: 1 Damage Modifier: 1.0 Shield Capacity: 18000.0 Structure Hitpoints: 21000.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.6 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.65 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 Security Status Kill Amount: 0.0 entityChaseMaxDistance: 20000.0 structureUniformity: 1.0 Accuracy falloff : 30000.0 Turret Tracking: 400.0 Maximum Velocity: 100.0 Signature Radius: 6000.0 Capacitor Capacity: 15000.0 entityFactionLoss: 0.0 Rate of fire: 5000.0 Scan Resolution: 100.0 Optimal Range: 35000.0 Armor Hitpoints: 32000.0 behaviorWarpScrambleDuration: 5000.0 Kinetic damage: 0.0 Maximum Locked Targets: 10.0 maxAttackTargets: 1.0 behaviorArmorRepairerAmount: 2400.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.01 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 behaviorArmorRepairerDischarge: 20.0 Capacitor Recharge time: 1253100.0 behaviorWarpScrambleDischarge: 1.0 behaviorWarpScrambleStrength: 2.0 fighterAbilityAntiFighterMissileResistance: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 50.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 400.0 entitySecurityMaxGain: 0.0 behaviorEnergyNeutralizerDuration: 15000.0 behaviorEnergyNeutralizerRange: 25000.0 behaviorEnergyNeutralizerFalloff: 12000.0 behaviorEnergyNeutralizerDischarge: 700.0 scanSpeed: 2000.0 Thermal damage: 0.0 Shield recharge time: 1250000.0 npcDroneCapacity: 9.0 npcDroneBandwidth: 3.0 npcBehaviorMaximumCombatOrbitRange: 20000.0 entityLootCountMax: 2.0 shieldUniformity: 0.75 behaviorArmorRepairerDuration: 6000.0 Neutralization Amount: 2000.0 entityEquipmentGroupMax: 2.0 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 0.6 Structure Explosive Damage Resistance: 0.6 Maximum Targeting Range: 200000.0 Structure EM Damage Resistance: 0.6 EM damage: 0.0 Bounty: 24721029.0 Explosive damage: 0.0 gfxTurretID: 570.0 gfxBoosterID: 394.0 Structure Kinetic Damage Resistance: 0.6 Orbit Velocity: 60.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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60518 - Infested Firbolg | Description pending (copy) | Rogue Drone Entities | Click to toggle showing the 60 attributes.descriptionID: 588182typeID: 60518 graphicID: 2972 Capacity: 0.0 isDynamicType: False raceID: 134 typeNameID: 588181 basePrice: 0.0 Volume: 5.0 soundID: 11 radius: 15.0 factionID: 500025 published: False Mass: 5000.0 groupID: 4037 portionSize: 1 Damage Modifier: 45.0 Shield Capacity: 800.0 Structure Hitpoints: 2200.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.8 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.65 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 structureUniformity: 1.0 Accuracy falloff : 4000.0 Turret Tracking: 400.0 Maximum Velocity: 2500.0 Signature Radius: 50.0 entityFactionLoss: 0.0 Rate of fire: 5000.0 Optimal Range: 10000.0 Armor Hitpoints: 1600.0 Maximum Locked Targets: 8.0 maxAttackTargets: 1.0 Inertia Modifier: 5.0 armorUniformity: 1.0 fighterAbilityAntiFighterMissileResistance: 1.0 RADAR Sensor Strength: 7.5 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 scanSpeed: 2000.0 Shield recharge time: 125000.0 Bounty: 0.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 0.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 30.0 Security Status Kill Amount: 0.0 |
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60553 - EDENCOM Memorial to Triglavian Invasions | This war memorial is dedicated by the New Eden Common Defense Initiative (EDENCOM) to all those lost during the Triglavian Invasions of YC121-122.
To the memory of those innocents lost to the invaders and those warriors who fell in service of civilization. With determination to remember and recover the people and worlds of the Triglavian Occupied Systems: Raravoss - Vale - Sakenta Nalvula - Arvasaras - Harva Ichoriya - Senda - Angymonne Archee - Kino - Otela Otanuomi - Konola - Niarja Tunudan - Ahtila - Urhinichi Wirashoda - Nani - Komo Kaunokka - Kuharah - Ignebaener Skarkon - Ala - Krirald "The years shall not dim the memory of those who fought and died for the cause of civilization in New Eden. Nor shall time erode our will to recover what has been lost, and restore peace and security to all the worlds of our cluster." – EDENCOM Provost Marshal Kasiha Valkanir |
Large Collidable Object | Click to toggle showing the 14 attributes.descriptionID: 588450typeID: 60553 graphicID: 24962 Capacity: 0.0 isDynamicType: False typeNameID: 588312 basePrice: 0.0 Volume: 0.0 soundID: 20803 radius: 6000.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 |
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60554 - EDENCOM Stockpile Non-Interactable (Do not translate) | No Description | Non-Interactable Object | Click to toggle showing the 32 attributes.typeID: 60554graphicID: 24555 Capacity: 1000.0 isDynamicType: False typeNameID: 588318 basePrice: 0.0 Volume: 1000.0 radius: 8785.0 published: False Mass: 1000.0 groupID: 1975 portionSize: 1 Armor EM Damage Resistance: 0.0 Structure EM Damage Resistance: 0.0 Shield Capacity: 250000.0 Signature Radius: 1000.0 entityEquipmentMax: 1.0 hasLongAnimationWhenAddedToSpaceScene: 1.0 Armor Explosive Damage Resistance: 0.0 Structure Kinetic Damage Resistance: 0.0 Structure Thermal Damage Resistance: 0.0 Structure Explosive Damage Resistance: 0.0 Shield Explosive Damage Resistance: 0.0 entityEquipmentMin: 1.0 Shield Thermal Damage Resistance: 0.0 Armor Kinetic Damage Resistance: 0.0 Armor Thermal Damage Resistance: 0.0 Structure Hitpoints: 450000.0 Shield EM Damage Resistance: 0.0 Armor Hitpoints: 1200000.0 Shield Kinetic Damage Resistance: 0.0 Shield recharge time: 86400000.0 |
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60563 - Retribution Malagrin Marshlight SKIN | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 588386typeID: 60563 Capacity: 0.0 raceID: 4 typeNameID: 588374 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2047 (Amarr) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Retribution Malagrin Marshlight skin_skinMaterialID: 2684 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 10575 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [11393] skin_licenseTypeID: 60563 Applies to: Retribution isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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60564 - Purifier Malagrin Marshlight SKIN | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 588388typeID: 60564 Capacity: 0.0 raceID: 4 typeNameID: 588376 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2051 (Amarr) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Purifier Malagrin Marshlight skin_skinMaterialID: 2685 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 10576 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [12038] skin_licenseTypeID: 60564 Applies to: Purifier isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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60565 - Flycatcher Malagrin Marshlight SKIN | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 588389typeID: 60565 Capacity: 0.0 raceID: 1 typeNameID: 588378 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2039 (Caldari) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Flycatcher Malagrin Marshlight skin_skinMaterialID: 2686 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 10577 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [22464] skin_licenseTypeID: 60565 Applies to: Flycatcher isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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60566 - Raven Malagrin Marshlight SKIN | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 588390typeID: 60566 Capacity: 0.0 raceID: 1 typeNameID: 588379 basePrice: 0.0 metaGroupID: 17 marketGroupID: 1965 (Caldari) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Raven Malagrin Marshlight skin_skinMaterialID: 2399 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 10578 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [638] skin_licenseTypeID: 60566 Applies to: Raven isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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60567 - Nemesis Malagrin Marshlight SKIN | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 588391typeID: 60567 Capacity: 0.0 raceID: 8 typeNameID: 588381 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2053 (Gallente) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Nemesis Malagrin Marshlight skin_skinMaterialID: 2687 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 10579 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [11377] skin_licenseTypeID: 60567 Applies to: Nemesis isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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60568 - Kronos Malagrin Marshlight SKIN | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 588392typeID: 60568 Capacity: 0.0 raceID: 8 typeNameID: 588382 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2026 (Gallente) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Kronos Malagrin Marshlight skin_skinMaterialID: 2687 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 10580 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [28661] skin_licenseTypeID: 60568 Applies to: Kronos isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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60569 - Svipul Malagrin Marshlight SKIN | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 588393typeID: 60569 Capacity: 0.0 raceID: 2 typeNameID: 588383 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2392 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Svipul Malagrin Marshlight skin_skinMaterialID: 2683 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 10581 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [34562] skin_licenseTypeID: 60569 Applies to: Svipul isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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60570 - Muninn Malagrin Marshlight SKIN | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 588394typeID: 60570 Capacity: 0.0 raceID: 2 typeNameID: 588384 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2072 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Muninn Malagrin Marshlight skin_skinMaterialID: 2688 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 10582 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [12015] skin_licenseTypeID: 60570 Applies to: Muninn isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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60571 - Oracle Deathglow Hunters SKIN | The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.
The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 588401typeID: 60571 Capacity: 0.0 raceID: 4 typeNameID: 588400 basePrice: 0.0 marketGroupID: 1956 (Amarr) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Oracle Deathglow Hunters skin_skinMaterialID: 326 skin_isSingleUse: False skin_skinDescription: 588399 skin_visibleSerenity: False skin_skinID: 10583 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [4302] skin_licenseTypeID: 60571 Applies to: Oracle isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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60572 - Cormorant Deathglow Hunters SKIN | The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.
The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 588404typeID: 60572 Capacity: 0.0 raceID: 1 typeNameID: 588403 basePrice: 0.0 marketGroupID: 1995 (Caldari) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Cormorant Deathglow Hunters skin_skinMaterialID: 327 skin_isSingleUse: False skin_skinDescription: 588402 skin_visibleSerenity: False skin_skinID: 10584 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [16238] skin_licenseTypeID: 60572 Applies to: Cormorant isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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60573 - Vexor Deathglow Hunters SKIN | The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.
The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 588407typeID: 60573 Capacity: 0.0 raceID: 8 typeNameID: 588406 basePrice: 0.0 marketGroupID: 1992 (Gallente) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Vexor Deathglow Hunters skin_skinMaterialID: 2689 skin_isSingleUse: False skin_skinDescription: 588405 skin_visibleSerenity: False skin_skinID: 10585 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [626] skin_licenseTypeID: 60573 Applies to: Vexor isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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60574 - Hurricane Deathglow Hunters SKIN | The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.
The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 588410typeID: 60574 Capacity: 0.0 raceID: 2 typeNameID: 588409 basePrice: 0.0 marketGroupID: 1959 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Hurricane Deathglow Hunters skin_skinMaterialID: 2690 skin_isSingleUse: False skin_skinDescription: 588408 skin_visibleSerenity: False skin_skinID: 10586 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [24702] skin_licenseTypeID: 60574 Applies to: Hurricane isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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60575 - Quafe Zero Green Apple | Capsuleers can now enjoy Quafe Zero Green Apple, the new flavor of New Eden's favorite performance drink with the potency of a booster!
A taste explosion that will help avoid ship explosions, the Green Apple edition of Quafe Zero provides the benefits of increased agility and power with Zero drawbacks! <font color="yellow">Benefits:</font> +5% Agility, +5% Capacitor Recharge Rate. Duration: 1 hour. Quafe Zero Green Apple is fortified with a proprietary mix of performance enhancers, oxidizers, and natural fruit juices designed to push your abilities to the limit. The secret is in our patented fulleroferrocene nanite delivery system, which attaches our exclusive pro-capsuleer formula directly to the neurons you want, not the ones you don't. The result is an immediate and direct boost to your performance, with Zero drawbacks! For maximum experience overload Quafe Zero Green Apple has been further enhanced with proprietary Quafe nanoparticles responsive to popular brands of subcranial nanocontroller personal enhancements, such as the LD-X100 range from Lai Dai! <font size="2">Note: Quafe Zero is a product of the Quafe Company. Quafe does not condone the use of boosters or other illicit substances. The Quafe Company disavows responsibility for any side effects caused by consuming technology developed from research into Sleeper, Drifter, Triglavian, Rogue Drone, and/or illegal, extralegal, ancient, or unknown technologies. Warning:Quafe Zero is designed for capsuleer use only. Side effects experienced by non-capsuleers include but are not limited to dizziness, blindness, nausea, internal hemorrhaging, bowel irritation, sleepwalking, violent impulses, amnesia, sexual dysfunction, vision changes, acute epidermal sloughing, partial or total loss of motor control, and minor skin rash.</font> |
Booster | Click to toggle showing the 18 attributes.descriptionID: 588412typeID: 60575 Capacity: 0.0 isDynamicType: False typeNameID: 588411 iconID: 24904 basePrice: 8192.0 marketGroupID: 2506 (Other) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 groupID: 303 portionSize: 1 Cap Recharge Time Reduction: -5.0 Inertia Modifier: -5.0 Booster Duration: 3600000.0 Booster Slot: 1.0 |
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60576 - Quafe Zero Green Apple Party Pack | Enjoy more of Quafe Zero's refreshing and potent new Green Apple flavor with this special promotional party pack!
Each party pack contains between 3 and 5 units of Quafe Zero Green Apple boosters! |
Special Edition Commodities | Click to toggle showing the 12 attributes.descriptionID: 588414typeID: 60576 Capacity: 0.0 typeNameID: 588413 iconID: 24272 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: True Mass: 0.0 groupID: 1194 portionSize: 1 |
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60577 - Tristan Quafe Green Apple SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 588420typeID: 60577 Capacity: 0.0 raceID: 8 typeNameID: 588419 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Tristan Quafe Green Apple skin_skinMaterialID: 2691 skin_isSingleUse: False skin_skinDescription: 588418 skin_visibleSerenity: True skin_skinID: 10587 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [593] skin_licenseTypeID: 60577 Applies to: Tristan isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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60578 - Vexor Quafe Green Apple SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 588423typeID: 60578 Capacity: 0.0 raceID: 8 typeNameID: 588422 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Vexor Quafe Green Apple skin_skinMaterialID: 2691 skin_isSingleUse: False skin_skinDescription: 588421 skin_visibleSerenity: True skin_skinID: 10588 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [626] skin_licenseTypeID: 60578 Applies to: Vexor isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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60579 - Dominix Quafe Green Apple SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 588426typeID: 60579 Capacity: 0.0 raceID: 8 typeNameID: 588425 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Dominix Quafe Green Apple skin_skinMaterialID: 2691 skin_isSingleUse: False skin_skinDescription: 588424 skin_visibleSerenity: True skin_skinID: 10589 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [645] skin_licenseTypeID: 60579 Applies to: Dominix isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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60580 - Infested Typhoon | Description pending (copy) | Rogue Drone Entities | Click to toggle showing the 91 attributes.descriptionID: 588430typeID: 60580 graphicID: 24501 Capacity: 480.0 isDynamicType: False raceID: 134 typeNameID: 588429 basePrice: 0.0 Volume: 5.0 soundID: 11 wreckTypeID: 26593 radius: 15.0 factionID: 500025 published: False Mass: 15112500.0 groupID: 4037 portionSize: 1 Damage Modifier: 1.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 3.0 Shield Capacity: 9000.0 Structure Hitpoints: 8000.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.8 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.65 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 15000.0 Thermal damage: 85.0 structureUniformity: 1.0 Accuracy falloff : 18000.0 Turret Tracking: 106.0 Explosion Velocity Bonus: 0.5 Maximum Velocity: 1100.0 Signature Radius: 450.0 Signature Radius Modifier: 1.4 entityFactionLoss: 0.0 Rate of fire: 2000.0 Scan Resolution: 200.0 Optimal Range: 60000.0 Armor Hitpoints: 9000.0 Structure Kinetic Damage Resistance: 0.6 Kinetic damage: 85.0 Maximum Locked Targets: 10.0 maxAttackTargets: 1.0 behaviorArmorRepairerAmount: 400.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.1 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 behaviorArmorRepairerDischarge: 20.0 Capacitor Recharge time: 253120.0 Maximum Targeting Range: 85000.0 Capacitor Capacity: 5000.0 fighterAbilityAntiFighterMissileResistance: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 20.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 400.0 entitySecurityMaxGain: 5.0 Explosion Radius Bonus: 0.8 behaviorTargetPainterDuration: 12000.0 behaviorTargetPainterRange: 50000.0 behaviorTargetPainterFalloff: 20000.0 behaviorTargetPainterDischarge: 100.0 Shield recharge time: 62500.0 Bounty: 4750000.0 npcBehaviorMaximumCombatOrbitRange: 22000.0 shieldUniformity: 0.75 behaviorArmorRepairerDuration: 10000.0 Security Status Kill Amount: 0.0 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 0.6 Structure Explosive Damage Resistance: 0.6 Structure EM Damage Resistance: 0.6 EM damage: 85.0 scanSpeed: 2000.0 Explosive damage: 85.0 gfxTurretID: 572.0 gfxBoosterID: 395.0 Missile Damage Bonus: 30.0 Rate of fire: 9000.0 entityMissileTypeID: 24533.0 Orbit Velocity: 800.0 entityChaseMaxDuration: 3000.0 |
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60581 - EDENCOM Invasions Command HQ (Yulai) | The New Eden Common Defense Initiative (EDENCOM) used a highly distributed command structure during the Triglavian Invasions of YC121-122, reflecting the nature of a military alliance relying heavily on line units drawn from the core empires of New Eden. However, the EDENCOM Invasions Command HQ (Yulai) was one of the most critical and heavily-defended command facilities due to its location at the heart of CONCORD's territory and its proximity to the diplomatic center of the New Eden cluster.
Once a closely-guarded secret, the EDENCOM Invasions Command HQ (Yulai) is now a reserve command center, with operational command of ongoing EDENCOM activities shifted to even more secure and secret locations. The facility is well-remembered as part of the network of command HQs that orchestrated the successful defense of over 150 star systems, fully-fortifying over 50 systems, and preventing the Triglavian Invaders from extending their conquests beyond the "Pochven 27". Given the importance of this HQ, and the nearby EDENCOM Stellar Monitoring (Yulai) facility, it was decided to locate the EDENCOM Memorial to the Triglavian Invasions close by when the veil of secrecy was lifted after the invasions came to an end. |
Large Collidable Object | Click to toggle showing the 14 attributes.descriptionID: 588436typeID: 60581 graphicID: 21138 Capacity: 0.0 isDynamicType: False typeNameID: 588435 basePrice: 0.0 Volume: 0.0 soundID: 20232 radius: 85000.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 |
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60582 - EDENCOM Stellar Monitoring (Yulai) | In the course of the Triglavian Invasions YC121-122, it became evident that the Collective had a particular fascination or affinity for certain stars, and in particular those stellar bodies of the blue classifications. Given the B0 (Blue) classification of the Yulai star, it was clear that monitoring for any signs of manipulation or other activity by the Triglavian Collective was necessary to avoid catastrophe at the heart of CONCORD's territory and New Eden's diplomatic and security establishment.
Constructed in secrecy and under the strictest guard measures, the EDENCOM Stellar Monitoring (Yulai) facility was one of the first locations where advanced stellar observatory technology was tested in the field and then permanently established. To ensure this vital facility was under the heaviest possible defense, the EDENCOM Invasions Command HQ (Yulai) was later constructed close to its secret anchoring location. Given the importance of this facility and the nearby Command HQ, it was decided to locate the EDENCOM Memorial to the Triglavian Invasions close by when the veil of secrecy was lifted after the invasions came to an end. |
Large Collidable Object | Click to toggle showing the 15 attributes.descriptionID: 588451typeID: 60582 graphicID: 21405 Capacity: 0.0 isDynamicType: False typeNameID: 588437 basePrice: 0.0 Volume: 0.0 soundID: 20243 radius: 85000.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
60583 - Non-Interactable CONCORD Stellar Observatory (Do not translate) | No Description | Non-Interactable Object | Click to toggle showing the 17 attributes.typeID: 60583graphicID: 24513 Capacity: 1000.0 isDynamicType: False typeNameID: 588438 basePrice: 0.0 Volume: 1000.0 radius: 371.0 published: False Mass: 1000.0 groupID: 1975 portionSize: 1 Signature Radius: 1000.0 Structure Hitpoints: 450000.0 Shield Capacity: 250000.0 Armor Hitpoints: 1200000.0 Shield recharge time: 86400000.0 |
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60584 - Non-Interactable Gallente Outpost (Do Not Translate) | No Description | Non-Interactable Object | Click to toggle showing the 15 attributes.typeID: 60584graphicID: 22189 Capacity: 0.0 isDynamicType: False raceID: 8 typeNameID: 588440 basePrice: 0.0 Volume: 0.0 soundID: 14 radius: 918.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 Structure Hitpoints: 100000000.0 |
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60585 - EDENCOM Memorial to Triglavian Invasions | This war memorial is dedicated by the New Eden Common Defense Initiative (EDENCOM) to all those lost during the Triglavian Invasions of YC121-122.
To the memory of those innocents lost to the invaders and those warriors who fell in service of civilization. With determination to remember and recover the people and worlds of the Triglavian Occupied Systems: Raravoss - Vale - Sakenta Nalvula - Arvasaras - Harva Ichoriya - Senda - Angymonne Archee - Kino - Otela Otanuomi - Konola - Niarja Tunudan - Ahtila - Urhinichi Wirashoda - Nani - Komo Kaunokka - Kuharah - Ignebaener Skarkon - Ala - Krirald "The years shall not dim the memory of those who fought and died for the cause of civilization in New Eden. Nor shall time erode our will to recover what has been lost, and restore peace and security to all the worlds of our cluster." – EDENCOM Provost Marshal Kasiha Valkanir |
Beacon | Click to toggle showing the 13 attributes.descriptionID: 588443typeID: 60585 graphicID: 1211 Capacity: 0.0 typeNameID: 588442 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: False Mass: 1.0 groupID: 310 portionSize: 1 Untargetable: 1.0 |
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60586 - Perun Clade Liminal Proving Grounds | Where Svarog take a very direct, violent approach to altering the universe to their liking, and Veles seem to favor more insidious methods, the Perun Clade almost gives an impression of studied indifference by comparison with its more active fellow clades. Those few members of the New Eden intelligence and diplomatic communities who have had repeated contact with the Perun have come to feel that this mask of inscrutability is calculated to convey vast and unknowable power, while cloaking a vaulting and ruthless ambition for control.
Whatever the true nature of Perun power and motivations may be, it is clear enough that this clade positions itself as a balancing factor within the Collective that seeks to exert leadership over the Triglavians. A key element of this program is its ability to demonstrate the worth of its positions in the unique form of argument, negotiation, and practical demonstration represented by "proving". The Perun Clade's commitment to the methods of proving has extended to the construction of an arena-like structure designated as a "Liminal Proving Grounds" in Pochven itself. |
Beacon | Click to toggle showing the 13 attributes.descriptionID: 588445typeID: 60586 graphicID: 1211 Capacity: 0.0 typeNameID: 588444 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: False Mass: 1.0 groupID: 310 portionSize: 1 Untargetable: 1.0 |
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60587 - Veles Clade Automata Semiosis Sobornost | This rather enigmatic Triglavian facility broadcasts an identifier beacon that includes a designation translated as "Automata Semiosis Sobornost" together with standard data symbology indicating Veles Clade ownership. As the structure is located within the constellation of the Pochven region designated as "Krai Veles", this is not surprising. Perhaps more surprising for those unfamiliar with the peculiarities of Veles Clade, is the apparent activity of establishing some kind of understanding and relationship with rogue drones present in Pochven.
Convocation of the Troika of the Vodya Subclade of Veles Clade divined purpose for the deviant automata in the flow of Vyraj. The Koschoi of Vodya made a casting that the winnowing of the clades would be served by turning poshlost to sobornost. The Navka of Vodya gave this noema profound reverse-time sense and grounded the metaxy. The Narodnya of Vodya accepted the volition and merge-consented with the Koschoi and Navka of Troika Vodya. In this scribing is the working of the flow revealed as law. – Partial translation of Triglavian data signals transmitted regularly from Veles Clade Automata Semiosis Sobornost |
Beacon | Click to toggle showing the 13 attributes.descriptionID: 588447typeID: 60587 graphicID: 1211 Capacity: 0.0 typeNameID: 588446 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: False Mass: 1.0 groupID: 310 portionSize: 1 Untargetable: 1.0 |
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60588 - Svarog Clade Orbital Shipyards | Svarog Clade has gained a reputation for a warlike attitude to the universe that appears extreme even by the standards of the Triglavian Collective. The Svarog occupation of Skarkon II, with ongoing warfare involving Minmatar resistance fighters, warclone mercenaries, and incursions from other clades, has only amplified that reputation. However, it is also clear that this most implacably brutal of Triglavian clades is determined to extract maximum value in resources from the planets it has conquered.
To that end, seemingly making a virtue of pragmatism from stubborn ruthlessness, the Svarog have constructed a massive orbital shipbuilding complex over Skarkon II. Construction of their own variants of the powerful Zirnitra-class dreadnought in orbit of war-torn Skarkon II, using resources taken from the surface of the so-called "Snake Pit of New Eden", is an arrogant statement of power that is almost emblematic of Svarog Clade's apparent world-view. |
Beacon | Click to toggle showing the 13 attributes.descriptionID: 588449typeID: 60588 graphicID: 1211 Capacity: 0.0 typeNameID: 588448 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: False Mass: 1.0 groupID: 310 portionSize: 1 Untargetable: 1.0 |
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60589 - Proving Conduit (Pochven) | This Triglavian structure seems designed to function as a transfer conduit in a similar fashion to those seen in Abyssal Deadspace. Unusually, readings taken from this variant of the transfer conduit indicate their conduits are typically entangled with local co-ordinates corresponding to stable locations in the spatio-temporal topology proximate to the stellar gravity well of a star system's primary star.
As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable. The purpose to which the Triglavian invasion forces are putting a local transfer conduit focused on a stellar gravity well are as yet unknown. |
Warp Gate | Click to toggle showing the 14 attributes.descriptionID: 588649typeID: 60589 graphicID: 22297 Capacity: 0.0 isDynamicType: False typeNameID: 588452 basePrice: 0.0 Volume: 0.0 soundID: 20836 radius: 5000.0 published: False Mass: 100000000.0 groupID: 366 portionSize: 1 |
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60590 - Svarog Clade Orbital Shipyards | Svarog Clade has gained a reputation for a warlike attitude to the universe that appears extreme even by the standards of the Triglavian Collective. The Svarog occupation of Skarkon II, with ongoing warfare involving Minmatar resistance fighters, warclone mercenaries, and incursions from other clades, has only amplified that reputation. However, it is also clear that this most implacably brutal of Triglavian clades is determined to extract maximum value in resources from the planets it has conquered.
To that end, seemingly making a virtue of pragmatism from stubborn ruthlessness, the Svarog have constructed a massive orbital shipbuilding complex over Skarkon II. Construction of their own variants of the powerful Zirnitra-class dreadnought in orbit of war-torn Skarkon II, using resources taken from the surface of the so-called "Snake Pit of New Eden", is an arrogant statement of power that is almost emblematic of Svarog Clade's apparent world-view. |
Large Collidable Object | Click to toggle showing the 13 attributes.descriptionID: 588458typeID: 60590 graphicID: 24481 Capacity: 0.0 isDynamicType: False typeNameID: 588457 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 |
60591 - Veles Clade Automata Semiosis Sobornost | This rather enigmatic Triglavian facility broadcasts an identifier beacon that includes a designation translated as "Automata Semiosis Sobornost" together with standard data symbology indicating Veles Clade ownership. As the structure is located within the constellation of the Pochven region designated as "Krai Veles", this is not surprising. Perhaps more surprising for those unfamiliar with the peculiarities of Veles Clade, is the apparent activity of establishing some kind of understanding and relationship with rogue drones present in Pochven.
Convocation of the Troika of the Vodya Subclade of Veles Clade divined purpose for the deviant automata in the flow of Vyraj. The Koschoi of Vodya made a casting that the winnowing of the clades would be served by turning poshlost to sobornost. The Navka of Vodya gave this noema profound reverse-time sense and grounded the metaxy. The Narodnya of Vodya accepted the volition and merge-consented with the Koschoi and Navka of Troika Vodya. In this scribing is the working of the flow revealed as law. – Partial translation of Triglavian data signals transmitted regularly from Veles Clade Automata Semiosis Sobornost |
Large Collidable Object | Click to toggle showing the 13 attributes.descriptionID: 588460typeID: 60591 graphicID: 22295 Capacity: 0.0 isDynamicType: False typeNameID: 588459 basePrice: 0.0 Volume: 26000000.0 radius: 9500.0 published: False Mass: 400000000.0 groupID: 226 portionSize: 1 |
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60592 - Navka Overmind Sobor Coalescence | In form this structure is much like many rogue drone hives found throughout New Eden, however the signals traffic detectable as emanating from this bizarre edifice is quite different in structure and apparent content to the many varieties of communication known to be used by "wild" rogue drones. Much of the broadcast data is indecipherable but a regularly repeated fragment of coherent data appears to be a designation for the hive structure, translating as "Navka Overmind Sobor Coalescence" when compared to known Triglavian communication formats.
The startling implication of the evidence, not least the nearby presence of the Veles Clade Automata Semiosis Sobornost facility, is that this hive structure is actually a key center for Veles Clade's efforts at converting or even recruiting advanced rogue drone intelligences to their collective. |
Large Collidable Object | Click to toggle showing the 33 attributes.descriptionID: 588462typeID: 60592 graphicID: 2407 Capacity: 10000.0 isDynamicType: False raceID: 134 typeNameID: 588461 basePrice: 0.0 Volume: 100000000.0 radius: 50752.0 published: False Mass: 100000.0 groupID: 226 portionSize: 1 Turret Tracking: 0.0 entityFlyRange: 0.0 Shield Capacity: 2000.0 entityEquipmentMin: 5.0 Structure Hitpoints: 15000.0 entityAttackRange: 0.0 armorUniformity: 1.0 structureUniformity: 1.0 Signature Radius: 1000.0 Bounty: 0.0 Security Status Kill Amount: 0.0 Optimal Range: 0.0 entityEquipmentMax: 10.0 entityChaseMaxDistance: 0.0 entityLootCountMin: 5.0 entityLootCountMax: 10.0 Armor Hitpoints: 5000.0 Accuracy falloff : 0.0 Shield recharge time: 86400000.0 |
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60593 - Non-Interactable Cyno Beacon (Do not translate) | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 60593graphicID: 22262 Capacity: 0.0 isDynamicType: False typeNameID: 588468 basePrice: 0.0 Volume: 0.0 radius: 7000.0 published: False Mass: 100.0 groupID: 1975 portionSize: 1 |
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60594 - rds2_enviroment_asset | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 60594graphicID: 2566 Capacity: 0.0 isDynamicType: False typeNameID: 588474 basePrice: 0.0 Volume: 0.0 radius: 4500.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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60596 - Demo Filament | This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a tranquil environment, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength.
<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space. |
Abyssal Filaments | Click to toggle showing the 19 attributes.descriptionID: 588527typeID: 60596 Capacity: 0.0 metaLevel: 0 isDynamicType: False typeNameID: 588526 Volume: 0.1 iconID: 24510 basePrice: 10000.0 metaGroupID: 1 isisGroupID: 4 radius: 1.0 published: False Mass: 0.0 Tech Level: 1 groupID: 1979 portionSize: 1 Abyssal Environment: 47866.0 Difficulty Tier: 1002.0 |
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60597 - Abyss Demo Effect Beacon (Do not translate) | No Description | Abyssal Hazards | Click to toggle showing the 13 attributes.typeID: 60597graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 588530 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1971 portionSize: 1 Untargetable: 1.0 |
Please note that a "removed" item often means the item was just not yet added to the "newer" build.
TypeID & Name | Description | Group |
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57569 - Gate Control Code A | A randomization algorithm has been set up so that only one gate will lead to the Factory. | Acceleration Gate Keys |
57572 - Gate Control Code B | A randomization algorithm has been set up so that only one gate will lead to the Factory. | Acceleration Gate Keys |
57573 - Gate Control Code C | A randomization algorithm has been set up so that only one gate will lead to the Factory. | Acceleration Gate Keys |
Blueprint Name | Old BP Data | New BP Data | Raw Diff |
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60514 - Concord Rogue Analysis Beacon Blueprint | No blueprint entry found. | BP Price: 140,000,000 ISK Build Time: 3:20:00 Copy:9600 ME:4200 TE:4200 Limit:10x Materials: (Janice) 1x Sterile Conduits 2x Broadcast Node 2x Self-Harmonizing Power Core 2x Wetware Mainframe 420x Megacyte 2840x Zydrine 310400x Isogen 502000x Pyerite 2416000x Tritanium Skills: Industry I Graviton Physics IV Electromagnetic Physics IV Outcome: 1x Concord Rogue Analysis Beacon (60244) |
BP Price: 140,000,000 ISK Build Time: 3:20:00 Copy:9600 ME:4200 TE:4200 Limit:10x Materials: 1x 2875 2x 2867 2x 2872 2x 2876 420x 40 2840x 39 310400x 37 502000x 35 2416000x 34 Skills: 3380 I 11446 IV 11448 IV Outcome: 1x 60244 |
TypeID, Name, and Group | Old Reprocessing Data | New Reprocessing Data | Raw Diff |
---|---|---|---|
59633 - Strong Veilguard Booster (Booster) | No reprocessing data found. | 8x Megacyte 12x Pure Strong Crash Booster 15x Pure Strong Mindflood Booster 6x C3-FTM Acid |
8x 40 12x 25342 15x 25345 6x 30311 |
60244 - Concord Rogue Analysis Beacon (Mobile Analysis Beacon) | No reprocessing data found. | 2416000x Tritanium 502000x Pyerite 310400x Isogen 2840x Zydrine 420x Megacyte 2x Broadcast Node 2x Self-Harmonizing Power Core 1x Sterile Conduits 2x Wetware Mainframe |
2416000x 34 502000x 35 310400x 37 2840x 39 420x 40 2x 2867 2x 2872 1x 2875 2x 2876 |
60478 - Light Modified Rogue Drone (Combat Drone) | No reprocessing data found. | 509x Tritanium 7x Pyerite 4x Isogen 2x Nocxium 1x Guidance Systems 1x Robotics 1x Morphite 1x Particle Accelerator Unit |
509x 34 7x 35 4x 37 2x 38 1x 9834 1x 9848 1x 11399 1x 11688 |
60479 - Medium Modified Rogue Drone (Combat Drone) | No reprocessing data found. | 3413x Tritanium 2x Pyerite 224x Mexallon 11x Isogen 4x Zydrine 3x Guidance Systems 3x Robotics 3x Morphite 1x Particle Accelerator Unit |
3413x 34 2x 35 224x 36 11x 37 4x 39 3x 9834 3x 9848 3x 11399 1x 11688 |
60480 - Heavy Modified Rogue Drone (Combat Drone) | No reprocessing data found. | 258x Tritanium 4964x Pyerite 2x Nocxium 8x Megacyte 6x Guidance Systems 6x Robotics 6x Morphite 3x Particle Accelerator Unit |
258x 34 4964x 35 2x 38 8x 40 6x 9834 6x 9848 6x 11399 3x 11688 |
60481 - Sentry Modified Rogue Drone (Combat Drone) | No reprocessing data found. | 516x Tritanium 9929x Pyerite 4x Nocxium 18x Megacyte 5x Guidance Systems 5x Robotics 5x Morphite 3x Particle Accelerator Unit |
516x 34 9929x 35 4x 38 18x 40 5x 9834 5x 9848 5x 11399 3x 11688 |
60482 - Modified Drone Damage Amplifier (Drone Damage Modules) | No reprocessing data found. | 1230x Tritanium 234x Pyerite 380x Mexallon 4x Isogen 12x Zydrine 4x Megacyte 5x Transmitter 5x Miniature Electronics 8x Morphite 9x Photon Microprocessor |
1230x 34 234x 35 380x 36 4x 37 12x 39 4x 40 5x 9840 5x 9842 8x 11399 9x 11541 |
60483 - Modified Fighter Support Unit (Fighter Support Unit) | No reprocessing data found. | 2284920x Tritanium 584224x Pyerite 329284x Mexallon 39398x Isogen 10421x Nocxium 4892x Zydrine 2203x Megacyte 200x Guidance Systems 150x Morphite 235x Nanomechanical Microprocessor 221x Nanoelectrical Microprocessor 188x Quantum Microprocessor 244x Photon Microprocessor |
2284920x 34 584224x 35 329284x 36 39398x 37 10421x 38 4892x 39 2203x 40 200x 9834 150x 11399 235x 11538 221x 11539 188x 11540 244x 11541 |
60505 - Infested Ogre (Rogue Drone Entities) | No reprocessing data found. | 471x Tritanium 4x Mexallon 2x Nocxium |
471x 34 4x 36 2x 38 |
60518 - Infested Firbolg (Rogue Drone Entities) | No reprocessing data found. | 471x Tritanium 4x Mexallon 2x Nocxium |
471x 34 4x 36 2x 38 |
TypeID, Group, & Name | Tranquility_Previous | Tranquility_Next | Diff |
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Attribute Name | Diff |
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189 - targetFilterTypelistID | dataType: 12 => 1 description: Restrict activation to this one module group. => On a targeted module, module can only be activated against a target from this type list. name: targetGroup => targetFilterTypelistID |
3164 - dropChanceOverwrite | attributeID: None => 3164 categoryID: None => 19 dataType: None => 5 defaultValue: None => 0.0 description: None => A attribute meant to over write the chance of loot dropping from a ship, so a setting of 0 will lead to no loot dropping from the player ship. displayNameID: None => 588129 ("Drop Chance Overwrite") highIsGood: None => 1 name: None => dropChanceOverwrite published: None => 0 stackable: None => 1 tooltipDescriptionID: None => 588131 tooltipTitleID: None => 588130 |
3176 - targetLockSilently | attributeID: None => 3176 categoryID: None => 6 dataType: None => 0 defaultValue: None => 0.0 description: None => A attribute that prevents the ship or entity from flashing yellow when he has the player locked and is applying effects on the player. displayNameID: None => 588475 ("Target Lock Silently") highIsGood: None => 0 name: None => targetLockSilently published: None => 0 stackable: None => 0 tooltipDescriptionID: None => 588477 tooltipTitleID: None => 588476 |
TypeID, Name, and Group | Diff |
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444 - Survey Scanner I (Survey Scanner) | targetFilterTypelistID: 11.0 => None |
482 - Miner II (Mining Laser) | targetFilterTypelistID: 11.0 => None |
483 - Miner I (Mining Laser) | targetFilterTypelistID: 11.0 => None |
2333 - Survey Scanner II (Survey Scanner) | targetFilterTypelistID: 11.0 => None |
3651 - Civilian Miner (Mining Laser) | targetFilterTypelistID: 11.0 => None |
3898 - Quafe Zero Classic (Booster) | isDynamicType: None => False |
5231 - EP-R Argon Ion Basic Excavation Pulse (Mining Laser) | targetFilterTypelistID: 11.0 => None |
5233 - Single Diode Basic Mining Laser (Mining Laser) | targetFilterTypelistID: 11.0 => None |
5235 - Xenon Basic Drilling Beam (Mining Laser) | targetFilterTypelistID: 11.0 => None |
5237 - Rubin Basic Particle Bore Stream (Mining Laser) | targetFilterTypelistID: 11.0 => None |
5239 - EP-S Gaussian Scoped Mining Laser (Mining Laser) | targetFilterTypelistID: 11.0 => None |
5241 - Dual Diode Mining Laser I (Mining Laser) | targetFilterTypelistID: 11.0 => None |
5243 - XeCl Drilling Beam I (Mining Laser) | targetFilterTypelistID: 11.0 => None |
5245 - Particle Bore Compact Mining Laser (Mining Laser) | targetFilterTypelistID: 11.0 => None |
6567 - ML-3 Amphilotite Mining Probe (Survey Scanner) | targetFilterTypelistID: 11.0 => None |
6569 - ML-3 Scoped Survey Scanner (Survey Scanner) | targetFilterTypelistID: 11.0 => None |
6571 - Rock-Scanning Sensor Array I (Survey Scanner) | targetFilterTypelistID: 11.0 => None |
6573 - 'Dactyl' Type-E Asteroid Analyzer (Survey Scanner) | targetFilterTypelistID: 11.0 => None |
12108 - Deep Core Mining Laser I (Mining Laser) | targetFilterTypelistID: 11.0 => None |
16278 - Ice Harvester I (Strip Miner) | targetFilterTypelistID: 11.0 => None |
17482 - Strip Miner I (Strip Miner) | targetFilterTypelistID: 11.0 => None |
17912 - Modulated Strip Miner II (Frequency Mining Laser) | targetFilterTypelistID: 11.0 => None |
18068 - Modulated Deep Core Miner II (Frequency Mining Laser) | targetFilterTypelistID: 11.0 => None |
21841 - Gallente Mining Laser (Mining Laser) | targetFilterTypelistID: 11.0 => None |
22229 - Ice Harvester II (Strip Miner) | targetFilterTypelistID: 11.0 => None |
22921 - 'Habitat' Miner I (Mining Laser) | targetFilterTypelistID: 11.0 => None |
22923 - 'Wild' Miner I (Mining Laser) | targetFilterTypelistID: 11.0 => None |
24305 - Modulated Deep Core Strip Miner II (Frequency Mining Laser) | targetFilterTypelistID: 11.0 => None |
25266 - Gas Cloud Harvester I (Gas Cloud Harvester) | targetFilterTypelistID: 711.0 => None |
25540 - 'Crop' Gas Cloud Harvester (Gas Cloud Harvester) | targetFilterTypelistID: 711.0 => None |
25542 - 'Plow' Gas Cloud Harvester (Gas Cloud Harvester) | targetFilterTypelistID: 711.0 => None |
25812 - Gas Cloud Harvester II (Gas Cloud Harvester) | targetFilterTypelistID: 711.0 => None |
26849 - Tournament Bubble (Mobile Warp Disruptor) | Click to toggle showing the 13 attributes.Structure Hitpoints: 120000.0 => 1200000.0Shield Capacity: 40000.0 => 900000.0 Armor Hitpoints: 60000.0 => 600000.0 Armor EM Damage Resistance: None => 0.001 Armor Explosive Damage Resistance: None => 0.001 Armor Kinetic Damage Resistance: None => 0.001 Armor Thermal Damage Resistance: None => 0.001 Shield EM Damage Resistance: None => 0.001 Shield Explosive Damage Resistance: None => 0.001 Shield Kinetic Damage Resistance: None => 0.001 Shield Thermal Damage Resistance: None => 0.001 Shield recharge time: 1200000.0 => 3000.0 isDynamicType: None => False |
28369 - Miner II (China) (Mining Laser) | targetFilterTypelistID: 11.0 => None |
28748 - ORE Deep Core Mining Laser (Mining Laser) | targetFilterTypelistID: 11.0 => None |
28750 - ORE Miner (Mining Laser) | targetFilterTypelistID: 11.0 => None |
28752 - ORE Ice Harvester (Strip Miner) | targetFilterTypelistID: 11.0 => None |
28754 - ORE Strip Miner (Strip Miner) | targetFilterTypelistID: 11.0 => None |
28788 - Syndicate Gas Cloud Harvester (Gas Cloud Harvester) | targetFilterTypelistID: 711.0 => None |
33400 - Bastion Module I (Siege Module) | Maximum Locked Targets: 13.0 => None |
37450 - Ice Mining Laser I (Mining Laser) | targetFilterTypelistID: 11.0 => None |
37451 - Ice Mining Laser II (Mining Laser) | targetFilterTypelistID: 11.0 => None |
37452 - ORE Ice Mining Laser (Mining Laser) | targetFilterTypelistID: 11.0 => None |
43573 - ♦ Scorpion (♦ Battleship) | isDynamicType: None => False |
48780 - Citizen Miner (Citizen Mining Laser) | targetFilterTypelistID: 11.0 => None |
48944 - November Module (Stasis Nullifiers) | Primary Skill required: 3435.0 => None requiredSkill1Level: 1.0 => None Used with (Charge Group): 87.0 => None published: True => False |
54658 - Triglavian Structure Mining Laser PLACEHOLDER (Strip Miner) | targetFilterTypelistID: 11.0 => None |
57586 - AEGIS Security Marshal (♦ Battleship) | typeNameID: 521348 => 575306 |
57748 - Overmind Growth Structure (Non-Interactable Object) | radius: 1.0 => 5858.0 |
57749 - Overmind Nursery Nest (Large Collidable Structure) | Structure Hitpoints: 3500.0 => 500.0 Access Difficulty: 10.0 => None graphicID: 3115 => 25002 groupID: 186 => 319 isDynamicType: None => False wreckTypeID: None => 58916 |
57750 - Salvaging Phase-0xZ Forager (Rogue Drone Entities) | Click to toggle showing the 48 attributes.Maximum Velocity: 250.0 => 1750.0Rate of fire: 2500.0 => 4000.0 Optimal Range: 1120.0 => 8000.0 Damage Modifier: 1.5625 => 1.0 Inertia Modifier: None => 100.0 Maximum Targeting Range: None => 20000.0 scanSpeed: 3500.0 => None Explosive damage: 3.0 => 1.0 Kinetic damage: 2.0 => 1.0 Turret Tracking: 0.3287 => 4000.0 maxAttackTargets: 1.0 => None RADAR Sensor Strength: None => 0.0 Ladar Sensor Strength: None => 0.0 Gravimetric Sensor Strength: None => 0.0 Missile Damage Bonus: 1.0 => None propulsionGraphicID: 397.0 => None entityAttackRange: 6000.0 => None entityLootCountMin: 1.0 => None entityLootCountMax: 2.0 => None Security Status Kill Amount: 0.0 => None entityFlyRange: 1250.0 => None entityEquipmentMin: 1.0 => None entityEquipmentMax: 2.0 => None entityEquipmentGroupMax: 1.0 => None entityReactionFactor: 0.4 => None entityAttackDelayMin: 6000.0 => None entityAttackDelayMax: 17000.0 => None Bounty: None => 0.0 shieldUniformity: 0.75 => None entityDefenderChance: 0.0 => None Orbit Velocity: 200.0 => None armorUniformity: 0.75 => None structureUniformity: 1.0 => None entityStrength: 4.0 => None entityFactionLoss: 0.0015 => 0.0 entitySecurityMaxGain: 5.0 => None Scan Resolution: 850.0 => 2000.0 entityChaseMaxDelay: 0.0 => None entityChaseMaxDelayChance: 0.0 => None entityChaseMaxDuration: 0.0 => None entityChaseMaxDurationChance: 0.0 => None Missile Velocity Bonus: 1.5 => None Missile Flight Time Bonus: 1.5 => None entityChaseMaxDistance: 0.0 => None entityBracketColour: 1.0 => None Disallows Assistance: 1.0 => None entityOverviewShipGroupId: 25.0 => None groupID: 287 => 4037 |
57751 - Punishing Phase-IVxZ Broodguard (Rogue Drone Entities) | Click to toggle showing the 51 attributes.Maximum Velocity: 250.0 => 1500.0Rate of fire: 2500.0 => 4000.0 Optimal Range: 1120.0 => 15000.0 Damage Modifier: 1.5625 => 1.0 Inertia Modifier: None => 100.0 Maximum Targeting Range: None => 1.0 scanSpeed: 3500.0 => None EM damage: 0.0 => 10.0 Explosive damage: 3.0 => 10.0 Kinetic damage: 2.0 => 10.0 Thermal damage: 0.0 => 10.0 Accuracy falloff : 4500.0 => 7500.0 Turret Tracking: 0.3287 => 4000.0 maxAttackTargets: 1.0 => None RADAR Sensor Strength: None => 6000.0 Ladar Sensor Strength: None => 6000.0 Gravimetric Sensor Strength: None => 17000.0 Missile Damage Bonus: 1.0 => None propulsionGraphicID: 397.0 => None entityAttackRange: 6000.0 => None entityLootCountMin: 1.0 => None entityLootCountMax: 2.0 => None Security Status Kill Amount: 0.0 => None entityFlyRange: 1250.0 => None entityEquipmentMin: 1.0 => None entityEquipmentMax: 2.0 => None entityEquipmentGroupMax: 1.0 => None entityReactionFactor: 0.4 => None entityAttackDelayMin: 6000.0 => None entityAttackDelayMax: 17000.0 => None Bounty: None => 0.0 shieldUniformity: 0.75 => None entityDefenderChance: 0.0 => None Orbit Velocity: 200.0 => None armorUniformity: 0.75 => None structureUniformity: 1.0 => None entityStrength: 4.0 => None entityFactionLoss: 0.0015 => 0.0 entitySecurityMaxGain: 5.0 => None Scan Resolution: 850.0 => 2000.0 entityChaseMaxDelay: 0.0 => None entityChaseMaxDelayChance: 0.0 => None entityChaseMaxDuration: 0.0 => None entityChaseMaxDurationChance: 0.0 => None Missile Velocity Bonus: 1.5 => None Missile Flight Time Bonus: 1.5 => None entityChaseMaxDistance: 0.0 => None entityBracketColour: 1.0 => None Disallows Assistance: 1.0 => None entityOverviewShipGroupId: 25.0 => None groupID: 287 => 4037 |
57762 - EDENCOM power generator (Large Collidable Object) | radius: 8785.0 => 600.0 graphicID: 24555 => 25097 wreckTypeID: None => 60437 |
57788 - Balin Ferrus (AIR Entities I) | Untargetable: None => 1.0 |
58745 - AIR Civilian Astero (Frigate) | Drop Chance Overwrite: None => 0.0 |
58907 - Infested Aeon Debris (Non-Interactable Object) | Structure Hitpoints: 1500.0 => None structureUniformity: 1.0 => None Signature Radius: 5000.0 => None Access Difficulty: 10.0 => None groupID: 186 => 1975 |
58908 - Infested Avatar Debris (Non-Interactable Object) | Structure Hitpoints: 1500.0 => None structureUniformity: 1.0 => None Signature Radius: 5000.0 => None Access Difficulty: 10.0 => None groupID: 186 => 1975 |
58909 - Infested Wyvern Debris (Non-Interactable Object) | Structure Hitpoints: 1500.0 => None structureUniformity: 1.0 => None Signature Radius: 5000.0 => None Access Difficulty: 10.0 => None groupID: 186 => 1975 |
58910 - Infested Leviathan Debris (Non-Interactable Object) | Structure Hitpoints: 1500.0 => None structureUniformity: 1.0 => None Signature Radius: 5000.0 => None Access Difficulty: 10.0 => None groupID: 186 => 1975 |
58911 - Infested Nyx Debris (Non-Interactable Object) | Structure Hitpoints: 1500.0 => None structureUniformity: 1.0 => None Signature Radius: 5000.0 => None Access Difficulty: 10.0 => None groupID: 186 => 1975 |
58912 - Infested Erebus Debris (Non-Interactable Object) | Structure Hitpoints: 1500.0 => None structureUniformity: 1.0 => None Signature Radius: 5000.0 => None Access Difficulty: 10.0 => None groupID: 186 => 1975 |
58913 - Infested Hel Debris (Non-Interactable Object) | Structure Hitpoints: 1500.0 => None structureUniformity: 1.0 => None Signature Radius: 5000.0 => None Access Difficulty: 10.0 => None groupID: 186 => 1975 |
58914 - Infested Ragnarok Debris (Non-Interactable Object) | Structure Hitpoints: 1500.0 => None structureUniformity: 1.0 => None Signature Radius: 5000.0 => None Access Difficulty: 10.0 => None groupID: 186 => 1975 |
58915 - Infested Zirnitra Debris (Non-Interactable Object) | Structure Hitpoints: 1500.0 => None structureUniformity: 1.0 => None Signature Radius: 5000.0 => None Access Difficulty: 10.0 => None groupID: 186 => 1975 |
58916 - Salvageable Nursery Nest (Wreck) | Structure Hitpoints: 1500.0 => 25000.0 graphicID: 25002 => 3116 |
59266 - AEGIS Proximity Mine (Large Collidable Object) | EM damage: 1000.0 => 10000.0 Explosive damage: 1000.0 => 10000.0 Kinetic damage: 1000.0 => 10000.0 Thermal damage: 1000.0 => 10000.0 |
59267 - AEGIS Proximity Mine (Large Collidable Object) | EM damage: 1000.0 => 10000.0 Explosive damage: 1000.0 => 10000.0 Kinetic damage: 1000.0 => 10000.0 Thermal damage: 1000.0 => 10000.0 |
59633 - Strong Veilguard Booster (Booster) | metaGroupID: 1 => None |
59636 - Impairor Reenactment Drone (Irregular Frigate) | entitySecurityMaxGain: 5.0 => 0.0 |
59637 - Inquisitor Reenactment Drone (Irregular Frigate) | Signature Radius Modifier: None => 1.4 behaviorTargetPainterDuration: None => 12000.0 behaviorTargetPainterRange: None => 50000.0 behaviorTargetPainterFalloff: None => 20000.0 behaviorTargetPainterDischarge: None => 100.0 |
59641 - Punisher Reenactment Drone (Irregular Frigate) | Missile Damage Bonus: None => 2.5 Shield Thermal Damage Resistance: 0.75 => 0.74 Rate of fire: None => 8000.0 entityMissileTypeID: None => 213.0 Missile Velocity Bonus: None => 1.5 Missile Flight Time Bonus: None => 3.0 Explosion Radius Bonus: None => 0.3 Explosion Velocity Bonus: None => 2.0 |
59642 - Prophecy Reenactment Drone (Irregular Battlecruiser) | Shield Thermal Damage Resistance: 0.75 => 0.74 behaviorEnergyNeutralizerRange: 8000.0 => 14000.0 |
59643 - Elite Prophecy Reenactment Drone (Irregular Battlecruiser) | behaviorEnergyNeutralizerRange: 8000.0 => 14000.0 |
60128 - Capsule ASES SKIN (Permanent SKIN) | skin_types: [670] => [670, 33328] |
Mutator | Combines With | Produces | Mutations |
---|---|---|---|
2203 - Acolyte I
2205 - Acolyte II 2454 - Hobgoblin I 2456 - Hobgoblin II 2464 - Hornet I 2466 - Hornet II 2486 - Warrior I 2488 - Warrior II 28262 - 'Integrated' Acolyte 28264 - 'Augmented' Acolyte 28274 - 'Integrated' Hobgoblin 28276 - 'Augmented' Hobgoblin 28278 - 'Integrated' Hornet 28280 - 'Augmented' Hornet 28302 - 'Integrated' Warrior 28304 - 'Augmented' Warrior 31864 - Imperial Navy Acolyte 31872 - Caldari Navy Hornet 31880 - Federation Navy Hobgoblin 31888 - Republic Fleet Warrior |
No Valid Output => ![]() |
Damage Modifier: 0.7x - 1.1x Turret Tracking: 1.0x - 1.3x Maximum Velocity: 1.0x - 1.3x Shield Capacity: 0.7x - 1.15x Structure Hitpoints: 0.7x - 1.15x Optimal Range: 0.7x - 1.15x Armor Hitpoints: 0.7x - 1.15x Accuracy falloff : 0.7x - 1.15x |
|
2203 - Acolyte I
2205 - Acolyte II 2454 - Hobgoblin I 2456 - Hobgoblin II 2464 - Hornet I 2466 - Hornet II 2486 - Warrior I 2488 - Warrior II 28262 - 'Integrated' Acolyte 28264 - 'Augmented' Acolyte 28274 - 'Integrated' Hobgoblin 28276 - 'Augmented' Hobgoblin 28278 - 'Integrated' Hornet 28280 - 'Augmented' Hornet 28302 - 'Integrated' Warrior 28304 - 'Augmented' Warrior 31864 - Imperial Navy Acolyte 31872 - Caldari Navy Hornet 31880 - Federation Navy Hobgoblin 31888 - Republic Fleet Warrior |
No Valid Output => ![]() |
Damage Modifier: 1.0x - 1.2x Turret Tracking: 0.7x - 1.15x Maximum Velocity: 0.7x - 1.15x Shield Capacity: 0.7x - 1.15x Structure Hitpoints: 0.7x - 1.15x Optimal Range: 0.7x - 1.15x Armor Hitpoints: 0.7x - 1.15x Accuracy falloff : 0.7x - 1.15x |
|
2203 - Acolyte I
2205 - Acolyte II 2454 - Hobgoblin I 2456 - Hobgoblin II 2464 - Hornet I 2466 - Hornet II 2486 - Warrior I 2488 - Warrior II 28262 - 'Integrated' Acolyte 28264 - 'Augmented' Acolyte 28274 - 'Integrated' Hobgoblin 28276 - 'Augmented' Hobgoblin 28278 - 'Integrated' Hornet 28280 - 'Augmented' Hornet 28302 - 'Integrated' Warrior 28304 - 'Augmented' Warrior 31864 - Imperial Navy Acolyte 31872 - Caldari Navy Hornet 31880 - Federation Navy Hobgoblin 31888 - Republic Fleet Warrior |
No Valid Output => ![]() |
Damage Modifier: 0.7x - 1.1x Turret Tracking: 0.7x - 1.15x Maximum Velocity: 0.7x - 1.15x Shield Capacity: 1.0x - 1.3x Structure Hitpoints: 1.0x - 1.3x Optimal Range: 0.7x - 1.15x Armor Hitpoints: 1.0x - 1.3x Accuracy falloff : 0.7x - 1.15x |
|
1201 - Wasp I
2193 - Praetor I 2195 - Praetor II 2436 - Wasp II 2444 - Ogre I 2446 - Ogre II 2476 - Berserker I 2478 - Berserker II 28266 - 'Integrated' Berserker 28268 - 'Augmented' Berserker 28286 - 'Integrated' Ogre 28288 - 'Augmented' Ogre 28290 - 'Integrated' Praetor 28292 - 'Augmented' Praetor 28306 - 'Integrated' Wasp 28308 - 'Augmented' Wasp 31870 - Imperial Navy Praetor 31876 - Caldari Navy Wasp 31884 - Federation Navy Ogre 31892 - Republic Fleet Berserker |
No Valid Output => |
Damage Modifier: 0.7x - 1.1x Turret Tracking: 1.0x - 1.3x Maximum Velocity: 1.0x - 1.3x Shield Capacity: 0.7x - 1.15x Structure Hitpoints: 0.7x - 1.15x Optimal Range: 0.7x - 1.15x Armor Hitpoints: 0.7x - 1.15x Accuracy falloff : 0.7x - 1.15x |
|
1201 - Wasp I
2193 - Praetor I 2195 - Praetor II 2436 - Wasp II 2444 - Ogre I 2446 - Ogre II 2476 - Berserker I 2478 - Berserker II 28266 - 'Integrated' Berserker 28268 - 'Augmented' Berserker 28286 - 'Integrated' Ogre 28288 - 'Augmented' Ogre 28290 - 'Integrated' Praetor 28292 - 'Augmented' Praetor 28306 - 'Integrated' Wasp 28308 - 'Augmented' Wasp 31870 - Imperial Navy Praetor 31876 - Caldari Navy Wasp 31884 - Federation Navy Ogre 31892 - Republic Fleet Berserker |
No Valid Output => |
Damage Modifier: 1.0x - 1.2x Turret Tracking: 0.7x - 1.15x Maximum Velocity: 0.7x - 1.15x Shield Capacity: 0.7x - 1.15x Structure Hitpoints: 0.7x - 1.15x Optimal Range: 0.7x - 1.15x Armor Hitpoints: 0.7x - 1.15x Accuracy falloff : 0.7x - 1.15x |
|
1201 - Wasp I
2193 - Praetor I 2195 - Praetor II 2436 - Wasp II 2444 - Ogre I 2446 - Ogre II 2476 - Berserker I 2478 - Berserker II 28266 - 'Integrated' Berserker 28268 - 'Augmented' Berserker 28286 - 'Integrated' Ogre 28288 - 'Augmented' Ogre 28290 - 'Integrated' Praetor 28292 - 'Augmented' Praetor 28306 - 'Integrated' Wasp 28308 - 'Augmented' Wasp 31870 - Imperial Navy Praetor 31876 - Caldari Navy Wasp 31884 - Federation Navy Ogre 31892 - Republic Fleet Berserker |
No Valid Output => |
Damage Modifier: 0.7x - 1.1x Turret Tracking: 0.7x - 1.15x Maximum Velocity: 0.7x - 1.15x Shield Capacity: 1.0x - 1.3x Structure Hitpoints: 1.0x - 1.3x Optimal Range: 0.7x - 1.15x Armor Hitpoints: 1.0x - 1.3x Accuracy falloff : 0.7x - 1.15x |
|
1201 - Wasp I
2193 - Praetor I 2195 - Praetor II 2436 - Wasp II 2444 - Ogre I 2446 - Ogre II 2476 - Berserker I 2478 - Berserker II 28266 - 'Integrated' Berserker 28268 - 'Augmented' Berserker 28286 - 'Integrated' Ogre 28288 - 'Augmented' Ogre 28290 - 'Integrated' Praetor 28292 - 'Augmented' Praetor 28306 - 'Integrated' Wasp 28308 - 'Augmented' Wasp 31870 - Imperial Navy Praetor 31876 - Caldari Navy Wasp 31884 - Federation Navy Ogre 31892 - Republic Fleet Berserker |
No Valid Output => |
Damage Modifier: 0.7x - 1.1x Turret Tracking: 0.7x - 1.15x Maximum Velocity: 0.7x - 1.15x Shield Capacity: 0.7x - 1.15x Structure Hitpoints: 0.7x - 1.15x Optimal Range: 1.0x - 1.3x Armor Hitpoints: 0.7x - 1.15x Accuracy falloff : 1.0x - 1.3x |
|
23525 - Curator I
23559 - Warden I 23561 - Garde I 23563 - Bouncer I 28209 - Warden II 28211 - Garde II 28213 - Curator II 28215 - Bouncer II 31868 - Imperial Navy Curator 31878 - Caldari Navy Warden 31886 - Federation Navy Garde 31894 - Republic Fleet Bouncer |
No Valid Output => |
Damage Modifier: 0.7x - 1.1x Turret Tracking: 1.0x - 1.3x Maximum Velocity: 1.0x - 1.3x Shield Capacity: 0.7x - 1.15x Structure Hitpoints: 0.7x - 1.15x Optimal Range: 0.7x - 1.15x Armor Hitpoints: 0.7x - 1.15x Accuracy falloff : 0.7x - 1.15x |
|
23525 - Curator I
23559 - Warden I 23561 - Garde I 23563 - Bouncer I 28209 - Warden II 28211 - Garde II 28213 - Curator II 28215 - Bouncer II 31868 - Imperial Navy Curator 31878 - Caldari Navy Warden 31886 - Federation Navy Garde 31894 - Republic Fleet Bouncer |
No Valid Output => |
Damage Modifier: 1.0x - 1.2x Turret Tracking: 0.7x - 1.15x Maximum Velocity: 0.7x - 1.15x Shield Capacity: 0.7x - 1.15x Structure Hitpoints: 0.7x - 1.15x Optimal Range: 0.7x - 1.15x Armor Hitpoints: 0.7x - 1.15x Accuracy falloff : 0.7x - 1.15x |
|
23525 - Curator I
23559 - Warden I 23561 - Garde I 23563 - Bouncer I 28209 - Warden II 28211 - Garde II 28213 - Curator II 28215 - Bouncer II 31868 - Imperial Navy Curator 31878 - Caldari Navy Warden 31886 - Federation Navy Garde 31894 - Republic Fleet Bouncer |
No Valid Output => |
Damage Modifier: 0.7x - 1.1x Turret Tracking: 0.7x - 1.15x Maximum Velocity: 0.7x - 1.15x Shield Capacity: 1.0x - 1.3x Structure Hitpoints: 1.0x - 1.3x Optimal Range: 0.7x - 1.15x Armor Hitpoints: 1.0x - 1.3x Accuracy falloff : 0.7x - 1.15x |
|
23525 - Curator I
23559 - Warden I 23561 - Garde I 23563 - Bouncer I 28209 - Warden II 28211 - Garde II 28213 - Curator II 28215 - Bouncer II 31868 - Imperial Navy Curator 31878 - Caldari Navy Warden 31886 - Federation Navy Garde 31894 - Republic Fleet Bouncer |
No Valid Output => |
Damage Modifier: 0.7x - 1.1x Turret Tracking: 0.7x - 1.15x Maximum Velocity: 0.7x - 1.15x Shield Capacity: 0.7x - 1.15x Structure Hitpoints: 0.7x - 1.15x Optimal Range: 1.0x - 1.3x Armor Hitpoints: 0.7x - 1.15x Accuracy falloff : 1.0x - 1.3x |
|
2203 - Acolyte I
2205 - Acolyte II 2454 - Hobgoblin I 2456 - Hobgoblin II 2464 - Hornet I 2466 - Hornet II 2486 - Warrior I 2488 - Warrior II 28262 - 'Integrated' Acolyte 28264 - 'Augmented' Acolyte 28274 - 'Integrated' Hobgoblin 28276 - 'Augmented' Hobgoblin 28278 - 'Integrated' Hornet 28280 - 'Augmented' Hornet 28302 - 'Integrated' Warrior 28304 - 'Augmented' Warrior 31864 - Imperial Navy Acolyte 31872 - Caldari Navy Hornet 31880 - Federation Navy Hobgoblin 31888 - Republic Fleet Warrior |
No Valid Output => ![]() |
Damage Modifier: 0.7x - 1.1x Turret Tracking: 0.7x - 1.15x Maximum Velocity: 0.7x - 1.15x Shield Capacity: 0.7x - 1.15x Structure Hitpoints: 0.7x - 1.15x Optimal Range: 1.0x - 1.3x Armor Hitpoints: 0.7x - 1.15x Accuracy falloff : 1.0x - 1.3x |
|
2173 - Infiltrator I
2175 - Infiltrator II 2183 - Hammerhead I 2185 - Hammerhead II 15508 - Vespa I 15510 - Valkyrie I 21638 - Vespa II 21640 - Valkyrie II 28270 - 'Integrated' Hammerhead 28272 - 'Augmented' Hammerhead 28282 - 'Integrated' Infiltrator 28284 - 'Augmented' Infiltrator 28294 - 'Integrated' Valkyrie 28296 - 'Augmented' Valkyrie 28298 - 'Integrated' Vespa 28300 - 'Augmented' Vespa 31866 - Imperial Navy Infiltrator 31874 - Caldari Navy Vespa 31882 - Federation Navy Hammerhead 31890 - Republic Fleet Valkyrie |
No Valid Output => |
Damage Modifier: 0.7x - 1.1x Turret Tracking: 1.0x - 1.3x Maximum Velocity: 1.0x - 1.3x Shield Capacity: 0.7x - 1.15x Structure Hitpoints: 0.7x - 1.15x Optimal Range: 0.7x - 1.15x Armor Hitpoints: 0.7x - 1.15x Accuracy falloff : 0.7x - 1.15x |
|
2173 - Infiltrator I
2175 - Infiltrator II 2183 - Hammerhead I 2185 - Hammerhead II 15508 - Vespa I 15510 - Valkyrie I 21638 - Vespa II 21640 - Valkyrie II 28270 - 'Integrated' Hammerhead 28272 - 'Augmented' Hammerhead 28282 - 'Integrated' Infiltrator 28284 - 'Augmented' Infiltrator 28294 - 'Integrated' Valkyrie 28296 - 'Augmented' Valkyrie 28298 - 'Integrated' Vespa 28300 - 'Augmented' Vespa 31866 - Imperial Navy Infiltrator 31874 - Caldari Navy Vespa 31882 - Federation Navy Hammerhead 31890 - Republic Fleet Valkyrie |
No Valid Output => |
Damage Modifier: 1.0x - 1.2x Turret Tracking: 0.7x - 1.15x Maximum Velocity: 0.7x - 1.15x Shield Capacity: 0.7x - 1.15x Structure Hitpoints: 0.7x - 1.15x Optimal Range: 0.7x - 1.15x Armor Hitpoints: 0.7x - 1.15x Accuracy falloff : 0.7x - 1.15x |
|
2173 - Infiltrator I
2175 - Infiltrator II 2183 - Hammerhead I 2185 - Hammerhead II 15508 - Vespa I 15510 - Valkyrie I 21638 - Vespa II 21640 - Valkyrie II 28270 - 'Integrated' Hammerhead 28272 - 'Augmented' Hammerhead 28282 - 'Integrated' Infiltrator 28284 - 'Augmented' Infiltrator 28294 - 'Integrated' Valkyrie 28296 - 'Augmented' Valkyrie 28298 - 'Integrated' Vespa 28300 - 'Augmented' Vespa 31866 - Imperial Navy Infiltrator 31874 - Caldari Navy Vespa 31882 - Federation Navy Hammerhead 31890 - Republic Fleet Valkyrie |
No Valid Output => |
Damage Modifier: 0.7x - 1.1x Turret Tracking: 0.7x - 1.15x Maximum Velocity: 0.7x - 1.15x Shield Capacity: 1.0x - 1.3x Structure Hitpoints: 1.0x - 1.3x Optimal Range: 0.7x - 1.15x Armor Hitpoints: 1.0x - 1.3x Accuracy falloff : 0.7x - 1.15x |
|
2173 - Infiltrator I
2175 - Infiltrator II 2183 - Hammerhead I 2185 - Hammerhead II 15508 - Vespa I 15510 - Valkyrie I 21638 - Vespa II 21640 - Valkyrie II 28270 - 'Integrated' Hammerhead 28272 - 'Augmented' Hammerhead 28282 - 'Integrated' Infiltrator 28284 - 'Augmented' Infiltrator 28294 - 'Integrated' Valkyrie 28296 - 'Augmented' Valkyrie 28298 - 'Integrated' Vespa 28300 - 'Augmented' Vespa 31866 - Imperial Navy Infiltrator 31874 - Caldari Navy Vespa 31882 - Federation Navy Hammerhead 31890 - Republic Fleet Valkyrie |
No Valid Output => |
Damage Modifier: 0.7x - 1.1x Turret Tracking: 0.7x - 1.15x Maximum Velocity: 0.7x - 1.15x Shield Capacity: 0.7x - 1.15x Structure Hitpoints: 0.7x - 1.15x Optimal Range: 1.0x - 1.3x Armor Hitpoints: 0.7x - 1.15x Accuracy falloff : 1.0x - 1.3x |
|
4393 - Drone Damage Amplifier I
4405 - Drone Damage Amplifier II 32919 - Unit D-34343's Modified Drone Damage Amplifier 32921 - Unit F-435454's Modified Drone Damage Amplifier 32923 - Unit P-343554's Modified Drone Damage Amplifier 32925 - Unit W-634's Modified Drone Damage Amplifier 33842 - Federation Navy Drone Damage Amplifier 33844 - Imperial Navy Drone Damage Amplifier 33846 - Dread Guristas Drone Damage Amplifier 33848 - Sentient Drone Damage Amplifier 41034 - AE-K Compact Drone Damage Amplifier |
No Valid Output => |
CPU usage: 0.7x - 1.5x Drone Damage Bonus: 0.8x - 1.2x |
|
24283 - Fighter Support Unit I
32951 - Unit D-34343's Modified Fighter Support Unit 32953 - Unit F-435454's Modified Fighter Support Unit 32955 - Unit P-343554's Modified Fighter Support Unit 32957 - Unit W-634's Modified Fighter Support Unit 41414 - Hermes Compact Fighter Support Unit 41415 - Fighter Support Unit II 41417 - Sentient Fighter Support Unit |
No Valid Output => |
Fighter Velocity Bonus: 0.8x - 1.2x Fighter ROF Bonus: 0.9x - 1.1x Fighter Shield Recharge Bonus: 0.8x - 1.2x CPU usage: 0.7x - 1.5x Powergrid Usage: 0.7x - 1.5x Fighter Shield Bonus: 0.8x - 1.2x |
Effect Name | Diff |
---|---|
6658 - moduleBonusBastionModule | modifierInfo: [{'domain': 'shipID', 'modifiedAttributeID': 2116, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2342}, {'domain': 'shipID', 'modifiedAttributeID': 2135, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2352}, {'domain': 'shipID', 'modifiedAttributeID': 2112, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2351}, {'domain': 'shipID', 'modifiedAttributeID': 2113, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2353}, {'domain': 'shipID', 'modifiedAttributeID': 2114, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2424}, {'domain': 'shipID', 'modifiedAttributeID': 211, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1027}, {'domain': 'shipID', 'modifiedAttributeID': 210, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1029}, {'domain': 'shipID', 'modifiedAttributeID': 208, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1030}, {'domain': 'shipID', 'modifiedAttributeID': 209, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1028}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 20}, {'domain': 'shipID', 'modifiedAttributeID': 192, 'operation': 7, 'func': 'ItemModifier', 'modifyingAttributeID': 192}, {'domain': 'shipID', 'modifiedAttributeID': 104, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 852}, {'domain': 'shipID', 'modifiedAttributeID': 2354, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 2354}, {'domain': 'shipID', 'modifiedAttributeID': 2343, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 2343}, {'domain': 'shipID', 'modifiedAttributeID': 84, 'modifyingAttributeID': 895, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3393}, {'domain': 'shipID', 'modifiedAttributeID': 68, 'modifyingAttributeID': 548, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3416}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3307}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 349, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 349, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3307}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 349, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 547, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3325}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 547, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3326}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 547, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3324}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3307}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3326}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3325}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20213}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20212}, {'domain': 'shipID', 'modifiedAttributeID': 267, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 267}, {'domain': 'shipID', 'modifiedAttributeID': 269, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 269}, {'domain': 'shipID', 'modifiedAttributeID': 268, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 268}, {'domain': 'shipID', 'modifiedAttributeID': 270, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 270}, {'domain': 'shipID', 'modifiedAttributeID': 113, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 974}, {'domain': 'shipID', 'modifiedAttributeID': 111, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 975}, {'domain': 'shipID', 'modifiedAttributeID': 109, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 976}, {'domain': 'shipID', 'modifiedAttributeID': 110, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 977}, {'domain': 'shipID', 'modifiedAttributeID': 271, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 271}, {'domain': 'shipID', 'modifiedAttributeID': 273, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 273}, {'domain': 'shipID', 'modifiedAttributeID': 272, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 272}, {'domain': 'shipID', 'modifiedAttributeID': 274, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 274}] => [{'domain': 'shipID', 'modifiedAttributeID': 2116, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2342}, {'domain': 'shipID', 'modifiedAttributeID': 2135, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2352}, {'domain': 'shipID', 'modifiedAttributeID': 2112, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2351}, {'domain': 'shipID', 'modifiedAttributeID': 2113, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2353}, {'domain': 'shipID', 'modifiedAttributeID': 2114, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2424}, {'domain': 'shipID', 'modifiedAttributeID': 211, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1027}, {'domain': 'shipID', 'modifiedAttributeID': 210, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1029}, {'domain': 'shipID', 'modifiedAttributeID': 208, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1030}, {'domain': 'shipID', 'modifiedAttributeID': 209, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1028}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 20}, {'domain': 'shipID', 'modifiedAttributeID': 104, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 852}, {'domain': 'shipID', 'modifiedAttributeID': 2354, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 2354}, {'domain': 'shipID', 'modifiedAttributeID': 2343, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 2343}, {'domain': 'shipID', 'modifiedAttributeID': 84, 'modifyingAttributeID': 895, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3393}, {'domain': 'shipID', 'modifiedAttributeID': 68, 'modifyingAttributeID': 548, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3416}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3307}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 349, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 349, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3307}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 349, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 547, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3325}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 547, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3326}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 547, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3324}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3307}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3326}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3325}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20213}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20212}, {'domain': 'shipID', 'modifiedAttributeID': 267, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 267}, {'domain': 'shipID', 'modifiedAttributeID': 269, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 269}, {'domain': 'shipID', 'modifiedAttributeID': 268, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 268}, {'domain': 'shipID', 'modifiedAttributeID': 270, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 270}, {'domain': 'shipID', 'modifiedAttributeID': 113, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 974}, {'domain': 'shipID', 'modifiedAttributeID': 111, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 975}, {'domain': 'shipID', 'modifiedAttributeID': 109, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 976}, {'domain': 'shipID', 'modifiedAttributeID': 110, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 977}, {'domain': 'shipID', 'modifiedAttributeID': 271, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 271}, {'domain': 'shipID', 'modifiedAttributeID': 273, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 273}, {'domain': 'shipID', 'modifiedAttributeID': 272, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 272}, {'domain': 'shipID', 'modifiedAttributeID': 274, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 274}] |
TypeID, Name, and Group | Effects Changes |
---|---|
52907 - Zirnitra (Dreadnought) | Added Effects: shipAdvancedSpaceshipCommandAgilityBonus |
57751 - Punishing Phase-IVxZ Broodguard (Rogue Drone Entities) | Changed Effects: targetAttack: 1 => 0 |
60255 - Infested Abaddon (Rogue Drone Entities) | Added Effects: targetAttack npcBehaviorArmorRepairer |
60316 - Infested Raven (Rogue Drone Entities) | Added Effects: missileLaunchingForEntity behaviorTargetPainter |
60317 - Infested Oracle (Rogue Drone Entities) | Added Effects: targetAttack |
60318 - Infested Prophecy (Rogue Drone Entities) | Added Effects: targetAttack npcBehaviorWebifier npcBehaviorEnergyNeutralizer |
60321 - AEGIS Security Marshal (♦ Battleship) | Added Effects: missileLaunchingForEntity behaviorTargetPainter behaviorECM |
60322 - AEGIS Security Marshal (♦ Battleship) | Added Effects: missileLaunchingForEntity behaviorTargetPainter behaviorECM |
60323 - AEGIS Security Enforcer (♦ Cruiser) | Added Effects: targetAttack behaviorWarpDisrupt |
60324 - AEGIS Security Enforcer (♦ Cruiser) | Added Effects: targetAttack behaviorWarpDisrupt |
60325 - AEGIS Security Enforcer (♦ Cruiser) | Added Effects: targetAttack behaviorWarpDisrupt |
60326 - AEGIS Security Pacifier (♦ Frigate) | Added Effects: targetAttack npcBehaviorWebifier |
60327 - AEGIS Security Pacifier (♦ Frigate) | Added Effects: targetAttack npcBehaviorWebifier |
60331 - Infested Eagle (Rogue Drone Entities) | Added Effects: targetAttack |
60332 - Infested Jaguar (Rogue Drone Entities) | Added Effects: missileLaunchingForEntity npcBehaviorWebifier behaviorWarpScramble |
60333 - Giant Squid (Rogue Drone Entities) | Added Effects: targetAttack |
60382 - Infested Brutix (Rogue Drone Entities) | Added Effects: targetAttack behaviorWarpScramble npcBehaviorArmorRepairer |
60389 - EDENCOM construction dock (Spawn Container) | Added Effects: targetAttack |
60390 - EDENCOM construction dock (Spawn Container) | Added Effects: targetAttack |
60391 - EDENCOM construction dock (Spawn Container) | Added Effects: targetAttack |
60392 - EDENCOM construction dock (Spawn Container) | Added Effects: targetAttack |
60410 - Gate Control System (Spawn Container) | Added Effects: targetAttack |
60478 - Light Modified Rogue Drone (Combat Drone) | Added Effects: targetAttack |
60479 - Medium Modified Rogue Drone (Combat Drone) | Added Effects: targetAttack |
60480 - Heavy Modified Rogue Drone (Combat Drone) | Added Effects: targetAttack |
60481 - Sentry Modified Rogue Drone (Combat Drone) | Added Effects: targetAttack |
60482 - Modified Drone Damage Amplifier (Drone Damage Modules) | Added Effects: loPower online moduleBonusDroneDamageAmplifier |
60483 - Modified Fighter Support Unit (Fighter Support Unit) | Added Effects: hiPower online moduleBonusFighterSupportUnit |
60485 - Serenity Monthly Cerebral Accelerator - 2021.10 (Booster) | Added Effects: empathyCharismaBonusModAddCharismaLocationChar instantRecallMemoryBonusModAddMemoryLocationChar analyticalMindIntelligenceBonusModAddIntelligenceLocationChar ironWillWillpowerBonusModAddWillpowerLocationChar spatialAwarenessPerceptionBonusModAddPerceptionLocationChar |
60505 - Infested Ogre (Rogue Drone Entities) | Added Effects: targetAttack |
60506 - Infested Dominix (Rogue Drone Entities) | Added Effects: targetAttack npcBehaviorEnergyNeutralizer npcBehaviorArmorRepairer |
60515 - Rogue Drone Specialization (Drones) | Added Effects: skillEffect damageMultiplierSkillBonus droneDmgBonus |
60517 - Infested Thanatos (Rogue Drone Entities) | Added Effects: targetAttack npcBehaviorEnergyNeutralizer npcBehaviorArmorRepairer |
60518 - Infested Firbolg (Rogue Drone Entities) | Added Effects: targetAttack |
60554 - EDENCOM Stockpile Non-Interactable (Do not translate) (Non-Interactable Object) | Added Effects: targetAttack |
60575 - Quafe Zero Green Apple (Booster) | Added Effects: evasiveManeuveringAgilityBonusPostPercentAgilityShip capacitorRechargeTimeBonusPostPercentPassive |
60580 - Infested Typhoon (Rogue Drone Entities) | Added Effects: missileLaunchingForEntity npcBehaviorArmorRepairer |
TypeID & Skill Name | Old Level | New Level |
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TypeID & Skill Name | Old Level | New Level |
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TypeID, Item Name, & Group |
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TypeID & Skill Name | Old Level | New Level |
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TypeID, Item Name, & Group |
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TypeID, Item Name, & Group |
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TypeID & Skill Name | Old Level | New Level |
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TypeID & Name | Tranquility_Previous | Tranquility_Next | Diff |
---|
Key | Tranquility_Previous | Tranquility_Next | Diff | Usage |
---|---|---|---|---|
71150 | Tournament Bubble TEST | Tournament Bubble | Tournament Bubble |
Name of item 26849 (Mobile Warp Disruptor) |
105602 | Quafe Zero | Quafe Zero Classic | Quafe Zero Classic | Name of item 3898 (Booster) |
232182 | Input Method Editor | |||
232183 | Use EVE IME | |||
239378 | Close IME | |||
239431 | Open IME | |||
521348 | AEGIS Security Marshal | ♦ Scorpion | Name of item 43573 (♦ Battleship) | |
523166 | The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match. | The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match. | Description of item "♦ Scorpion" (43573) | |
546171 | <url=showinfo:{[item]typeID}//{[item]typeID}>{[item]typeID.name}</url> | |||
550357 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool |
Description of item "Gravid Assault Damage Control Mutaplasmid" (52229) |
550358 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool |
Description of item "Unstable Assault Damage Control Mutaplasmid" (52231) |
567914 | Toggle IME | |||
570127 | The Triglavian Collective has linked the systems of Pochven region together using their conduit gate technology, resulting in a large Conduit Loop. Access to pass through conduit gates is determined by the level of your standings with the Triglavian Collective. Some conduit gates require a higher level of standings than others. | The Triglavian Collective has linked the systems of Pochven region together using their conduit gate technology, resulting in a large Conduit Loop. Some conduit gates require a certain level of standings with the Triglavian Collective in order to pass through them. | The Triglavian Collective has linked the systems of Pochven region together using their conduit gate technology, resulting in a large Conduit Loop. |
UI/Agency/TriglavianSpace/ConduitLoopDescription |
574154 | This structure, once deployed and having completed its automatic activation process, will act as a cynosural beacon that can be used by fleet members of the owner at the time of deployment. | This structure, once deployed and having completed its automatic activation process, will act as a cynosural beacon that can be used by fleet members of the owner at the time of deployment.
Cannot be retrieved once deployed. |
This structure, once deployed and having completed its automatic activation process, will act as a cynosural beacon that can be used by fleet members of the owner at the time of deployment. Cannot be retrieved once deployed. |
Description of item "Mobile Cynosural Beacon" (57319) |
575172 | Gate Control Code A | Name of item 57569 (Acceleration Gate Keys) | ||
575173 | A randomization algorithm has been set up so that only one gate will lead to the Factory. | Description of item "No item name" (57569) | ||
575175 | Gate Control Code B | Name of item 57572 (Acceleration Gate Keys) | ||
575176 | A randomization algorithm has been set up so that only one gate will lead to the Factory. | Description of item "No item name" (57572) | ||
575177 | Gate Control Code C | Name of item 57573 (Acceleration Gate Keys) | ||
575178 | A randomization algorithm has been set up so that only one gate will lead to the Factory. | Description of item "No item name" (57573) | ||
575306 | ♦ Scorpion (copy) | AEGIS Security Marshal | Name of item 57586 (♦ Battleship) | |
576062 | AEGIS Security Garrison | EDENCOM power generator | Name of item 57762 (Large Collidable Object) | |
580780 | As an organization with a strong interest in the development of fortification and area denial technology, EDENCOM's AEGIS organization created a variety of enhanced proximity mine designs during the Triglavian Invasions. While EDENCOM uses these static weapons extensively, AEGIS has also made these designs available to CONCORD's military and police forces.
Many CONCORD and EDENCOM installations with enhanced security have a number of proximity mines sowed throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs. |
As an organization with a strong interest in the development of fortification and area denial technology, EDENCOM's AEGIS organization created a variety of enhanced proximity mine designs during the Triglavian Invasions. While EDENCOM uses these static weapons extensively, AEGIS has also made these designs available to CONCORD's military and police forces.
Many CONCORD and EDENCOM installations with enhanced security have a number of proximity mines sowed throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs. Code: o10-15 |
As an organization with a strong interest in the development of fortification and area denial technology, EDENCOM's AEGIS organization created a variety of enhanced proximity mine designs during the Triglavian Invasions. While EDENCOM uses these static weapons extensively, AEGIS has also made these designs available to CONCORD's military and police forces. Many CONCORD and EDENCOM installations with enhanced security have a number of proximity mines sowed throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs. Code: o10-15 |
Description of item "AEGIS Proximity Mine" (57556) |
580783 | AEGIS Security Garrisons are the nerve-centers and docks for the defense systems and security forces of Capital Ship Security Facilities. The forces guarding this installation are heavily-armed and should be avoided at all costs. | This EDENCOM power generator facility is online, and provides power to any nearby online infrastructure. | Description of item "EDENCOM power generator" (57762) | |
580936 | Rogue Drone Nursery Pod | Salvageable Nursery Nest | Name of item 58916 (Wreck) | |
580937 | Rogue drone growing pod; perhaps with the proper equipment something of value could be salvaged from it. | The remains of a destroyed Overmind Nursery Nest. Perhaps with the proper equipment something of value could be salvaged from it. | Description of item "Salvageable Nursery Nest" (58916) | |
582209 | As an organization with a strong interest in the development of fortification and area denial technology, EDENCOM's AEGIS organization created a variety of enhanced proximity mine designs during the Triglavian Invasions. While EDENCOM uses these static weapons extensively, AEGIS has also made these designs available to CONCORD's military and police forces.
Many CONCORD and EDENCOM installations with enhanced security have a number of proximity mines sowed throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs. |
As an organization with a strong interest in the development of fortification and area denial technology, EDENCOM's AEGIS organization created a variety of enhanced proximity mine designs during the Triglavian Invasions. While EDENCOM uses these static weapons extensively, AEGIS has also made these designs available to CONCORD's military and police forces.
Many CONCORD and EDENCOM installations with enhanced security have a number of proximity mines sowed throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs. Code: o100-20 |
As an organization with a strong interest in the development of fortification and area denial technology, EDENCOM's AEGIS organization created a variety of enhanced proximity mine designs during the Triglavian Invasions. While EDENCOM uses these static weapons extensively, AEGIS has also made these designs available to CONCORD's military and police forces. Many CONCORD and EDENCOM installations with enhanced security have a number of proximity mines sowed throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs. Code: o100-20 |
Description of item "AEGIS Proximity Mine" (59266) |
582211 | As an organization with a strong interest in the development of fortification and area denial technology, EDENCOM's AEGIS organization created a variety of enhanced proximity mine designs during the Triglavian Invasions. While EDENCOM uses these static weapons extensively, AEGIS has also made these designs available to CONCORD's military and police forces.
Many CONCORD and EDENCOM installations with enhanced security have a number of proximity mines sowed throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs. |
As an organization with a strong interest in the development of fortification and area denial technology, EDENCOM's AEGIS organization created a variety of enhanced proximity mine designs during the Triglavian Invasions. While EDENCOM uses these static weapons extensively, AEGIS has also made these designs available to CONCORD's military and police forces.
Many CONCORD and EDENCOM installations with enhanced security have a number of proximity mines sowed throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs. Code: o100-10 |
As an organization with a strong interest in the development of fortification and area denial technology, EDENCOM's AEGIS organization created a variety of enhanced proximity mine designs during the Triglavian Invasions. While EDENCOM uses these static weapons extensively, AEGIS has also made these designs available to CONCORD's military and police forces. Many CONCORD and EDENCOM installations with enhanced security have a number of proximity mines sowed throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs. Code: o100-10 |
Description of item "AEGIS Proximity Mine" (59267) |
583253 | Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Allpha-15s Twin-Linked Gate Control is activated within 15 seconds. | Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Alpha-15s Twin-Linked Gate Control is activated within 15 seconds. | Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Al |
|
583481 | Add skills to training queue | Start Training | UI/SkillPlan/StartTraining | |
583795 | This structure, once deployed and having completed its automatic activation process, will act as a covert cynosural beacon that can be used by fleet members of the owner at the time of deployment. | This structure, once deployed and having completed its automatic activation process, will act as a covert cynosural beacon that can be used by fleet members of the owner at the time of deployment.
Cannot be retrieved once deployed. |
This structure, once deployed and having completed its automatic activation process, will act as a covert cynosural beacon that can be used by fleet members of the owner at the time of deployment. Cannot be retrieved once deployed. |
Description of item "Covert Mobile Cynosural Beacon" (59630) |
584170 | As an organization with a strong interest in the development of fortification and area denial technology, EDENCOM's AEGIS organization created a variety of enhanced proximity mine designs during the Triglavian Invasions. While EDENCOM uses these static weapons extensively, AEGIS has also made these designs available to CONCORD's military and police forces.
Many CONCORD and EDENCOM installations with enhanced security have a number of proximity mines sowed throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs. |
As an organization with a strong interest in the development of fortification and area denial technology, EDENCOM's AEGIS organization created a variety of enhanced proximity mine designs during the Triglavian Invasions. While EDENCOM uses these static weapons extensively, AEGIS has also made these designs available to CONCORD's military and police forces.
Many CONCORD and EDENCOM installations with enhanced security have a number of proximity mines sowed throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs. Code: o10-10 |
As an organization with a strong interest in the development of fortification and area denial technology, EDENCOM's AEGIS organization created a variety of enhanced proximity mine designs during the Triglavian Invasions. While EDENCOM uses these static weapons extensively, AEGIS has also made these designs available to CONCORD's military and police forces. Many CONCORD and EDENCOM installations with enhanced security have a number of proximity mines sowed throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs. Code: o10-10 |
Description of item "AEGIS Proximity Mine" (59733) |
584172 | As an organization with a strong interest in the development of fortification and area denial technology, EDENCOM's AEGIS organization created a variety of enhanced proximity mine designs during the Triglavian Invasions. While EDENCOM uses these static weapons extensively, AEGIS has also made these designs available to CONCORD's military and police forces.
Many CONCORD and EDENCOM installations with enhanced security have a number of proximity mines sowed throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs. |
As an organization with a strong interest in the development of fortification and area denial technology, EDENCOM's AEGIS organization created a variety of enhanced proximity mine designs during the Triglavian Invasions. While EDENCOM uses these static weapons extensively, AEGIS has also made these designs available to CONCORD's military and police forces.
Many CONCORD and EDENCOM installations with enhanced security have a number of proximity mines sowed throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs. Code: o10-05 |
As an organization with a strong interest in the development of fortification and area denial technology, EDENCOM's AEGIS organization created a variety of enhanced proximity mine designs during the Triglavian Invasions. While EDENCOM uses these static weapons extensively, AEGIS has also made these designs available to CONCORD's military and police forces. Many CONCORD and EDENCOM installations with enhanced security have a number of proximity mines sowed throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs. Code: o10-05 |
Description of item "AEGIS Proximity Mine" (59734) |
585391 | This coded container is a Secure Key Generator that holds a Reserve Security Key for Encounter Surveillance System (ESS) reserve banks in the Secure Commerce Commission's North-East Encounter Surveillance Quadrant.
The SCC defines its North-East Encounter Surveillance Quadrant as encompassing star systems in the following regions: Cobalt Edge, Etherium Reach, The Kalevala Expanse, Malpais, Oasa, Outer Passage, Perrigen Falls, The Spire, Vale of the Silent, and Cache |
This coded container is a Secure Key Generator that holds a Reserve Security Key for Encounter Surveillance System (ESS) reserve banks in the Secure Commerce Commission's North-West Encounter Surveillance Quadrant.
The SCC defines its North-West Encounter Surveillance Quadrant as encompassing star systems in the following regions: Branch, Deklein, Pure Blind, Tenal, Tribute, Venal, Cloud Ring, Fade, Fountain, Outer Ring, and Syndicate |
This coded container is a Secure Key Generator that holds a Reserve Security Key for Encounter Surveillance System (ESS) reserve banks in the Secure Commerce Commission's North- The SCC defines its North- <b> |
Description of item "NW ESS Key Generator" (59967) |
585492 | Caldari Enforcers focused on bounty hunting start their career flying Tech 1 Caldari frigates before moving on to destroyers, such as the Academy Corax. Bounty Hunter combat performance benefitd from numerous skills enhancing defenses and ship handling. Bounty Hunters will further enhance their ability to eliminate their targets by training skills to improve the damage, accuracy, and range of their weapon systems. To find suitable targets, head to the Combat Anomalies panel in the Agency. |
Caldari Enforcers focused on bounty hunting start their career flying Tech 1 Caldari frigates before moving on to destroyers, such as the Academy Corax. Bounty Hunter combat performance benefits from numerous skills enhancing defenses and ship handling. Bounty Hunters will further enhance their ability to eliminate their targets by training skills to improve the damage, accuracy, and range of their weapon systems. To find suitable targets, head to the Combat Anomalies panel in the Agency. |
Caldari Enforcers focused on bounty hunting start their career flying Tech 1 Caldari frigates before moving on to destroyers, such as the <a href="fitting:32876:31586;1:8091;7:31716;1:8133;1:6441;1:31370;1:54291;1:4787;1:22291;1:6003;1:210;1000:211;1000:212;1000:213;1000::">Academy Corax</a>. Bounty Hunter combat performance benefit Bounty Hunters will further enhance their ability to eliminate their targets by training skills to improve the damage, accuracy, and range of their weapon systems. To find suitable targets, head to the <a href="localsvc:contentGroupID=38&method=AgencyOpenAndShow">Combat Anomalies</a> panel in the Agency. |
|
585500 | Gallente Enforcers focused on mission running start their career flying Tech 1 Gallente frigates before moving on to destroyers, such as the Academy Algos. Mission Runner combat performance benefitd from numerous skills enhancing weapons, defenses, and ship handling. Mission Runners will also gain an advantage by training social skills to improve their relations with agents, increase access to missions, and enhance the rewards for their work. To find suitable mission agents, head to the Security Agents panel in the Agency. |
Gallente Enforcers focused on mission running start their career flying Tech 1 Gallente frigates before moving on to destroyers, such as the Academy Algos. Mission Runner combat performance benefits from numerous skills enhancing weapons, defenses, and ship handling. Mission Runners will also gain an advantage by training social skills to improve their relations with agents, increase access to missions, and enhance the rewards for their work. To find suitable mission agents, head to the Security Agents panel in the Agency. |
Gallente Enforcers focused on mission running start their career flying Tech 1 Gallente frigates before moving on to destroyers, such as the <a href="fitting:32872:9632;1:23527;1:41034;2:26929;1:31800;2:6003;1:3829;1:6296;1:7253;5:2203;5:2454;3:15510;2:222;3000::">Academy Algos</a>. Mission Runner combat performance benefit Mission Runners will also gain an advantage by training social skills to improve their relations with agents, increase access to missions, and enhance the rewards for their work. To find suitable mission agents, head to the <a href="localsvc:contentGroupID=23&method=AgencyOpenAndShow">Security Agents</a> panel in the Agency. |
|
585890 | <html><body></body></html> | <html><body></body></html> | UI/NewActivitiesNotify/ActivityInfo/nullHtml | |
585911 | <html>
<head> <LINK REL="stylesheet" TYPE="text/css" HREF="res:/ui/css/activityInfo/defaultLayout_1.css"> <!--<link rel="stylesheet" type="text/css" href="../css/activityInfo/defaultLayout_1.css" />--> </head> <body> <p class="title_h3" align=center>Details of UAV Crash Permit Activities</p> <p>After the routine maintenance on June 11, New Eden will start the EoM fighter operation (active time is from 11:00 on June 11 to 11:00 on June 30), and the Federal Navy calls on all cloned pilots of New Eden Actively fight against the notorious elite warriors of the human balance force and smash the conspiracy behind it. Complete the mission of EoM annihilation in the interstellar agency, and you can get a series of rich rewards</p> <p>At the same time, the mall will simultaneously launch the EoM Fighter Season Pass and the EoM Fighter Points Amplifier after the routine maintenance on June 11, and you can get it with the <font class="blueHighlighting">EoM Fighter Season Pass</font> A series of additional rewards including Eden coins, free skill points, and federal naval equipment. In addition, the EoM Fighting Season Pass was used, and between the routine maintenance at 11:00 on June 12 and the routine maintenance at 11:00 on June 15, the EoM Fighting Campaign <font class="blueHighlighting">point increase</font class="blueHighlighting"> font>Available when the following value is reached or exceeded:</p> <p>300 points, fury class naval federal police camouflage 1</p> <p>450 points, fury-class naval federal police camouflage 2</p> <p>750 points, fury class naval federal police camouflage 3</p> <p class="blueHighlighting">Notes:</p> <p class="blueHighlighting">- The EoM Fighter Season Pass and EoM Fighter Points Amplifier will be added to the store after the routine maintenance on June 11th. You can also get the EoM Fighter Season Pass. A series of additional rewards including Eden coins, free skill points, and federal naval equipment. </p> <p class="blueHighlighting">- The EoM Fighter Season Pass and EoM Fighter Points Amplifier will be added to the store after the routine maintenance on June 11th. You can also get the EoM Fighter Season Pass. A series of additional rewards including Eden coins, free skill points, and federal naval equipment. </p> <p class="partTitle">EoM Fighter Integral Amplifier</p> <p class="">EoM Fighter Bronze Integral Amplifier</p> <p class="">EoM Fighting Silver Integral Amplifier</p> <p class="">EoM Fighter Golden Points Amplifier</p> <p class="">EoM Fighter Platinum Integral Amplifier</p> </body> </html> |
<html> <head> <LINK REL="stylesheet" TYPE="text/css" HREF="res:/ui/css/activityInfo/defaultLayout_1.css"> <!--<link rel="stylesheet" type="text/css" href="../css/activityInfo/defaultLayout_1.css" />--> </head> <body> <p class="title_h3" align=center>Details of UAV Crash Permit Activities</p> <p>After the routine maintenance on June 11, New Eden will start the EoM fighter operation (active time is from 11:00 on June 11 to 11:00 on June 30), and the Federal Navy calls on all cloned pilots of New Eden Actively fight against the notorious elite warriors of the human balance force and smash the conspiracy behind it. Complete the mission of EoM annihilation in the interstellar agency, and you can get a series of rich rewards</p> <p>At the same time, the mall will simultaneously launch the EoM Fighter Season Pass and the EoM Fighter Points Amplifier after the routine maintenance on June 11, and you can get it with the <font class="blueHighlighting">EoM Fighter Season Pass</font> A series of additional rewards including Eden coins, free skill points, and federal naval equipment. In addition, the EoM Fighting Season Pass was used, and between the routine maintenance at 11:00 on June 12 and the routine maintenance at 11:00 on June 15, the EoM Fighting Campaign <font class="blueHighlighting">point increase</font class="blueHighlighting"> font>Available when the following value is reached or exceeded:</p> <p>300 points, fury class naval federal police camouflage 1</p> <p>450 points, fury-class naval federal police camouflage 2</p> <p>750 points, fury class naval federal police camouflage 3</p> <p class="blueHighlighting">Notes:</p> <p class="blueHighlighting"><b>-</b> The EoM Fighter Season Pass and EoM Fighter Points Amplifier will be added to the store after the routine maintenance on June 11th. You can also get the EoM Fighter Season Pass. A series of additional rewards including Eden coins, free skill points, and federal naval equipment. </p> <p class="blueHighlighting"><b>-</b> The EoM Fighter Season Pass and EoM Fighter Points Amplifier will be added to the store after the routine maintenance on June 11th. You can also get the EoM Fighter Season Pass. A series of additional rewards including Eden coins, free skill points, and federal naval equipment. </p> <p class="partTitle">EoM Fighter Integral Amplifier</p> <p class="">EoM Fighter Bronze Integral Amplifier</p> <p class="">EoM Fighting Silver Integral Amplifier</p> <p class="">EoM Fighter Golden Points Amplifier</p> <p class="">EoM Fighter Platinum Integral Amplifier</p> </body> </html> |
UI/NewActivitiesNotify/ActivityInfo/defaultLayout1 | |
585920 | P1 | Apple Celebration Daily Gifts | ||
585963 | <html>
<head> <LINK REL="stylesheet" TYPE="text/css" HREF="res:/ui/css/activityInfo/defaultLayout_2.css"> <!-- <link rel="stylesheet" type="text/css" href="../css/activityInfo/defaultLayout_2.css" /> --> </head> <body> <div class="title_h3">Exclusive gift package, rare ship</div> <div class="subTitle">Activity time: May 30, 11:00-613, 11:00</div> <div class="iconList"> <div class="iconContainer"> <!-- <img class="imgIcon" src="../Texture/activities/Omega_Icon.png"> --> <img class="imgIcon" src="res:/UI/Texture/activities/Omega_Icon.png"> <div class="iconDescript">TextPalceholder</div> </div> </div> <div class="partTitle">¥550</div> <div class="partTitle">360-day special package</div> <div class="part">360-day special package 360-day special package 360-day special package 360-day special package 360-day special package 360-day special package</div> <div class="iconList"> <div class="iconContainer"> <!-- <img class="imgIcon" src="../Texture/LoginCampaigns/BSP_Weekend.png"> --> <img class="imgIcon" src="res:/UI/Texture/LoginCampaigns/BSP_Weekend.png"> <div class="iconDescript">TextPalceholder TextPalceholder TextPalceholder TextPalceholder TextPalceholder</div> </div> </div> <div class="partTitle">¥680</div> <div class="partTitle">360 days<font class="yellowHighlighting">exclusive</font> gift package</div> <p class="part">Limited release of rare power ships, Demon class, limited time release of rare power ships, Demon class, time release of rare power ships Ship Demon-Class Limited Time Release Rare Force Ship Demon-Class Limited Time Release Rare Power Ship Demon-Class Limited Time Release</p> </body> </html> |
<html> <head> <LINK REL="stylesheet" TYPE="text/css" HREF="res:/ui/css/activityInfo/defaultLayout_2.css"> <!-- <link rel="stylesheet" type="text/css" href="../css/activityInfo/defaultLayout_2.css" /> --> </head> <body> <div class="title_h3">Exclusive gift package, rare ship</div> <div class="subTitle">Activity time: May 30, 11:00-613, 11:00</div> <div class="iconList"> <div class="iconContainer"> <!-- <img class="imgIcon" src="../Texture/activities/Omega_Icon.png"> --> <img class="imgIcon" src="res:/UI/Texture/activities/Omega_Icon.png"> <div class="iconDescript">TextPalceholder</div> </div> </div> <div class="partTitle">¥550</div> <div class="partTitle">360-day special package</div> <div class="part">360-day special package 360-day special package 360-day special package 360-day special package 360-day special package 360-day special package</div> <div class="iconList"> <div class="iconContainer"> <!-- <img class="imgIcon" src="../Texture/LoginCampaigns/BSP_Weekend.png"> --> <img class="imgIcon" src="res:/UI/Texture/LoginCampaigns/BSP_Weekend.png"> <div class="iconDescript">TextPalceholder TextPalceholder TextPalceholder TextPalceholder TextPalceholder</div> </div> </div> <div class="partTitle">¥680</div> <div class="partTitle">360 days<font class="yellowHighlighting">exclusive</font> gift package</div> <p class="part">Limited release of rare power ships, Demon class, limited time release of rare power ships, Demon class, time release of rare power ships Ship Demon-Class Limited Time Release Rare Force Ship Demon-Class Limited Time Release Rare Power Ship Demon-Class Limited Time Release</p> </body> </html> |
UI/NewActivitiesNotify/ActivityInfo/defaultLayout2 | |
586165 | Close | Close | UI/NewActivitiesWindow/Close | |
586166 | Go to Buy | Go to Buy | UI/NewActivitiesWindow/GoToBuy | |
586167 | <html>
<head> <LINK REL="stylesheet" TYPE="text/css" HREF="res:/ui/css/activityInfo/defaultLayout_2.css"> <!-- <link rel="stylesheet" type="text/css" href="../css/activityInfo/defaultLayout_2.css" /> --> </head> <body> <div class="title_h3">Exclusive gift package, rare ship</div> <div class="subTitle">Activity time: May 30, 11:00-613, 11:00</div> <div class="iconList"> <div class="iconContainer"> <!-- <img class="imgIcon" src="../Texture/activities/Omega_Icon.png"> --> <img class="imgIcon" src="res:/UI/Texture/activities/Omega_Icon.png"> <div class="iconDescript">TextPalceholder</div> </div> </div> <div class="partTitle">¥550</div> <div class="partTitle">360-day special package</div> <div class="part">360-day special package 360-day special package 360-day special package 360-day special package 360-day special package 360-day special package</div> <div class="iconList"> <div class="iconContainer"> <!-- <img class="imgIcon" src="../Texture/LoginCampaigns/BSP_Weekend.png"> --> <img class="imgIcon" src="res:/UI/Texture/LoginCampaigns/BSP_Weekend.png"> <div class="iconDescript">TextPalceholder TextPalceholder TextPalceholder TextPalceholder TextPalceholder</div> </div> </div> <div class="partTitle">¥680</div> <div class="partTitle">360 days<font class="yellowHighlighting">exclusive</font> gift package</div> <p class="part">Limited release of rare power ships, Demon class, limited time release of rare power ships, Demon class, time release of rare power ships Ship Demon-Class Limited Time Release Rare Force Ship Demon-Class Limited Time Release Rare Power Ship Demon-Class Limited Time Release</p> </body> </html> |
<html> <head> <LINK REL="stylesheet" TYPE="text/css" HREF="res:/ui/css/activityInfo/defaultLayout_2.css"> <!-- <link rel="stylesheet" type="text/css" href="../css/activityInfo/defaultLayout_2.css" /> --> </head> <body> <div class="title_h3">Exclusive gift package, rare ship</div> <div class="subTitle">Activity time: May 30, 11:00-613, 11:00</div> <div class="iconList"> <div class="iconContainer"> <!-- <img class="imgIcon" src="../Texture/activities/Omega_Icon.png"> --> <img class="imgIcon" src="res:/UI/Texture/activities/Omega_Icon.png"> <div class="iconDescript">TextPalceholder</div> </div> </div> <div class="partTitle">¥550</div> <div class="partTitle">360-day special package</div> <div class="part">360-day special package 360-day special package 360-day special package 360-day special package 360-day special package 360-day special package</div> <div class="iconList"> <div class="iconContainer"> <!-- <img class="imgIcon" src="../Texture/LoginCampaigns/BSP_Weekend.png"> --> <img class="imgIcon" src="res:/UI/Texture/LoginCampaigns/BSP_Weekend.png"> <div class="iconDescript">TextPalceholder TextPalceholder TextPalceholder TextPalceholder TextPalceholder</div> </div> </div> <div class="partTitle">¥680</div> <div class="partTitle">360 days<font class="yellowHighlighting">exclusive</font> gift package</div> <p class="part">Limited release of rare power ships, Demon class, limited time release of rare power ships, Demon class, time release of rare power ships Ship Demon-Class Limited Time Release Rare Force Ship Demon-Class Limited Time Release Rare Power Ship Demon-Class Limited Time Release</p> </body> </html> |
||
586168 | <html> <head> <LINK REL="stylesheet" TYPE="text/css" HREF="res:/ui/css/activityInfo/defaultLayout_1.css"> <!--<link rel="stylesheet" type="text/css" href="../css/activityInfo/defaultLayout_1.css" />--> </head> <body> <p class="title_h3" align=center>Details of UAV Crash Permit Activities</p> <p>After the routine maintenance on June 11, New Eden will start the EoM fighter operation (active time is from 11:00 on June 11 to 11:00 on June 30), and the Federal Navy calls on all cloned pilots of New Eden Actively fight against the notorious elite warriors of the human balance force and smash the conspiracy behind it. Complete the mission of EoM annihilation in the interstellar agency, and you can get a series of rich rewards</p> <p>At the same time, the mall will simultaneously launch the EoM Fighter Season Pass and the EoM Fighter Points Amplifier after the routine maintenance on June 11, and you can get it with the <font class="blueHighlighting">EoM Fighter Season Pass</font> A series of additional rewards including Eden coins, free skill points, and federal naval equipment. In addition, the EoM Fighting Season Pass was used, and between the routine maintenance at 11:00 on June 12 and the routine maintenance at 11:00 on June 15, the EoM Fighting Campaign <font class="blueHighlighting">point increase</font class="blueHighlighting"> font>Available when the following value is reached or exceeded:</p> <p>300 points, fury class naval federal police camouflage 1</p> <p>450 points, fury-class naval federal police camouflage 2</p> <p>750 points, fury class naval federal police camouflage 3</p> <p class="blueHighlighting">Notes:</p> <p class="blueHighlighting">- The EoM Fighter Season Pass and EoM Fighter Points Amplifier will be added to the store after the routine maintenance on June 11th. You can also get the EoM Fighter Season Pass. A series of additional rewards including Eden coins, free skill points, and federal naval equipment. </p> <p class="blueHighlighting">- The EoM Fighter Season Pass and EoM Fighter Points Amplifier will be added to the store after the routine maintenance on June 11th. You can also get the EoM Fighter Season Pass. A series of additional rewards including Eden coins, free skill points, and federal naval equipment. </p> <p class="partTitle">EoM Fighter Integral Amplifier</p> <p class="">EoM Fighter Bronze Integral Amplifier</p> <p class="">EoM Fighting Silver Integral Amplifier</p> <p class="">EoM Fighter Golden Points Amplifier</p> <p class="">EoM Fighter Platinum Integral Amplifier</p> </body> </html> |
<html> <head> <LINK REL="stylesheet" TYPE="text/css" HREF="res:/ui/css/activityInfo/defaultLayout_1.css"> <!--<link rel="stylesheet" type="text/css" href="../css/activityInfo/defaultLayout_1.css" />--> </head> <body> <p class="title_h3" align=center>Details of UAV Crash Permit Activities</p> <p>After the routine maintenance on June 11, New Eden will start the EoM fighter operation (active time is from 11:00 on June 11 to 11:00 on June 30), and the Federal Navy calls on all cloned pilots of New Eden Actively fight against the notorious elite warriors of the human balance force and smash the conspiracy behind it. Complete the mission of EoM annihilation in the interstellar agency, and you can get a series of rich rewards</p> <p>At the same time, the mall will simultaneously launch the EoM Fighter Season Pass and the EoM Fighter Points Amplifier after the routine maintenance on June 11, and you can get it with the <font class="blueHighlighting">EoM Fighter Season Pass</font> A series of additional rewards including Eden coins, free skill points, and federal naval equipment. In addition, the EoM Fighting Season Pass was used, and between the routine maintenance at 11:00 on June 12 and the routine maintenance at 11:00 on June 15, the EoM Fighting Campaign <font class="blueHighlighting">point increase</font class="blueHighlighting"> font>Available when the following value is reached or exceeded:</p> <p>300 points, fury class naval federal police camouflage 1</p> <p>450 points, fury-class naval federal police camouflage 2</p> <p>750 points, fury class naval federal police camouflage 3</p> <p class="blueHighlighting">Notes:</p> <p class="blueHighlighting"><b>-</b> The EoM Fighter Season Pass and EoM Fighter Points Amplifier will be added to the store after the routine maintenance on June 11th. You can also get the EoM Fighter Season Pass. A series of additional rewards including Eden coins, free skill points, and federal naval equipment. </p> <p class="blueHighlighting"><b>-</b> The EoM Fighter Season Pass and EoM Fighter Points Amplifier will be added to the store after the routine maintenance on June 11th. You can also get the EoM Fighter Season Pass. A series of additional rewards including Eden coins, free skill points, and federal naval equipment. </p> <p class="partTitle">EoM Fighter Integral Amplifier</p> <p class="">EoM Fighter Bronze Integral Amplifier</p> <p class="">EoM Fighting Silver Integral Amplifier</p> <p class="">EoM Fighter Golden Points Amplifier</p> <p class="">EoM Fighter Platinum Integral Amplifier</p> </body> </html> |
||
586408 | Visit and look at the Pashanai Bombing Monument at Pashanai III - Moon 9 in Genesis | Visit the Pashanai Bombing Monument at Pashanai III - Moon 9 in Genesis | Visit |
|
586409 | Look at the Pashanai Bombing Monument in Pashanai | Visit the Pashanai Bombing Monument in Pashanai | ||
586410 | Visit and observe the Pashanai Bombing Monument in Pashanai | Visit the Pashanai Bombing Monument in Pashanai | Visit |
|
586413 | EDENCOM Shield Facility | EDENCOM Shield Facility | Name of item 60173 (Non-Interactable Object) | |
586414 | Upwell Storage Facility 01 | Upwell Storage Facility 01 | Name of item 60174 (Non-Interactable Object) | |
586456 | Visit and look at the Chribba Monument in Domain | Visit the Chribba Monument in Domain | Visit |
|
586457 | Look at the Chribba Monument in Amarr | Visit the Chribba Monument in Amarr | ||
586458 | Visit and look at the Chribba Monument at Amar | Visit the Chribba Monument at Amarr | Visit |
|
586459 | The Chribba Monument can be found nd at Amar - Throne Worlds | The Chribba Monument can be found nd at Amarr - Throne Worlds | The Chribba Monument can be found nd at Amarr - Throne Worlds | |
586461 | Visit the Empress Catiz I Honour Guard in Domain and orbit the Cathedral | Visit the Empress Catiz I Honour Guard in Domain | Visit the Empress Catiz I Honour Guard in Domain |
|
586462 | Visit the Empress Catiz I Honour Guard in Amarr and orbit the Cathedral | Visit the Empress Catiz I Honour Guard in Amarr | Visit the Empress Catiz I Honour Guard in Amarr |
|
586477 | Visit the Mekhios Graveyard in Domain and look at Empress Jamyl I: Sword of the Righteous | Visit the Mekhios Graveyard in Domain | Visit the Mekhios Graveyard in Domain |
|
586478 | Visit the Mekhios Graveyard in Sarum Prime and look at Empress Jamyl I: Sword of the Righteous | Visit the Mekhios Graveyard in Sarum Prime | Visit the Mekhios Graveyard in Sarum Prime |
|
586479 | Visit the Mekhios Graveyard in Sarum Prime and view Empress Jamyl I: Sword of the Righteous | Visit the Mekhios Graveyard in Sarum Prime | Visit the Mekhios Graveyard in Sarum Prime |
|
586482 | Visit the Honour Guard in Amar and orbit the Amar Cathedral | Visit the Honour Guard in Amarr | Visit the Honour Guard in Amar |
|
586483 | The Empress Catiz I Honour Guard can be found at Amar - Throne Worlds | The Empress Catiz I Honour Guard can be found at Amarr - Throne Worlds | The Empress Catiz I Honour Guard can be found at Amarr - Throne Worlds | |
586485 | Visit and look at the Protest Monument in The Forge | Visit the Protest Monument in The Forge | Visit |
|
586486 | Look at the Protest Monument in Jita 4-4 | Visit the Protest Monument in Jita 4-4 | ||
586487 | Visit and look at the Protest Monument in Jita 4-4 | Visit the Protest Monument in Jita 4-4 | Visit |
|
586490 | Visit and look at the Alliance Tournament Monument in Genesis | Visit the Alliance Tournament Monument in Genesis | Visit |
|
586491 | Look at the Alliance Tournament Monument in Manarq | Visit the Alliance Tournament Monument in Manarq | ||
586492 | Visit and look at the Alliance Tournament Monument in Manarq | Visit the Alliance Tournament Monument in Manarq | Visit |
|
586495 | Visit and look at the Project Discovery Phase One Monument in Metropolis | Visit the Project Discovery Phase One Monument in Metropolis | Visit |
|
586496 | Look at the Project Discovery Phase One Monument in Lanngisi | Visit the Project Discovery Phase One Monument in Lanngisi | ||
586497 | Visit and look at the Project Discovery Phase Two Monument in Genesis | Visit the Project Discovery Phase Two Monument in Genesis | Visit |
|
586498 | Look at the Project Discovery Phase Two Monument in Pakhshi | Visit the Project Discovery Phase Two Monument in Pakhshi | ||
586499 | Visit and look at both of the Project Discovery Monuments | Visit both of the Project Discovery Monuments | Visit |
|
586501 | Visit and look at the Battle of Fort Kavad Monument in Heimatar | Visit the Battle of Fort Kavad Monument in Heimatar | Visit |
|
586502 | Look at the Battle of Fort Kavad Monument in Odatrik | Visit the Battle of Fort Kavad Monument in Odatrik | ||
586503 | Visit and look at the Battle of Fort Kavad Monumentin Odatrik | Visit the Battle of Fort Kavad Monumentin Odatrik | Visit |
|
586506 | Visit and look at the Monument to Marcus Yeon in The Forge | Visit the Monument to Marcus Yeon in The Forge | Visit |
|
586507 | Look at the Monument to Marcus Yeon in Jakanerva | Visit the Monument to Marcus Yeon in Jakanerva | ||
586508 | Visit and look at the Monument to Marcus Yeon in Jakanerva | Visit the Monument to Marcus Yeon in Jakanerva | Visit |
|
586518 | Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Allpha-15s Twin-Linked Gate Control is activated within 15 seconds. | Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Alpha-15s Twin-Linked Gate Control is activated within 15 seconds. | Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Al |
|
586529 | Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Allpha-15s Twin-Linked Gate Control is activated within 15 seconds. | Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Alpha-15s Twin-Linked Gate Control is activated within 15 seconds. | Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Al |
|
586540 | Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Allpha-15s Twin-Linked Gate Control is activated within 15 seconds. | Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Alpha-15s Twin-Linked Gate Control is activated within 15 seconds. | Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Al |
|
586551 | Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Allpha-15s Twin-Linked Gate Control is activated within 15 seconds. | Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Alpha-15s Twin-Linked Gate Control is activated within 15 seconds. | Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Al |
|
586555 | Visit and look at the Emperor Dorian II Memorial in Kor-Azor | Visit the Emperor Dorian II Memorial in Kor-Azor | Visit |
|
586556 | Look at the Emperor Dorian II Memorial in Kor-Azor Prime | Visit the Emperor Dorian II Memorial in Kor-Azor Prime | ||
586557 | Visit and look at the Emperor Dorian II Memorial in Kor-Azor Prime | Visit the Emperor Dorian II Memorial in Kor-Azor Prime | Visit |
|
586560 | Visit and look at the Journey of Katia Sae Memorial in The Forge | Visit the Journey of Katia Sae Memorial in The Forge | Visit |
|
586561 | Look at the Journey of Katia Sae Memorial in Saisio | Visit the Journey of Katia Sae Memorial in Saisio | ||
586562 | Visit and look at the Journey of Katia Sae Memorial in Saisio | Visit the Journey of Katia Sae Memorial in Saisio | Visit |
|
586565 | Visit and look at the Fallen Capsuleers Memorial in Khanid | Visit the Fallen Capsuleers Memorial in Khanid | Visit |
|
586566 | Look at the Fallen Capsuleers Memorial in Molea | Visit the Fallen Capsuleers Memorial in Molea | ||
586567 | Visit and look at the Fallen Capsuleers Memorial in Molea | Visit the Fallen Capsuleers Memorial in Molea | Visit |
|
586570 | Visit and look at the Kyonoke Memorial Research Facility in Solitude | Visit the Kyonoke Memorial Research Facility in Solitude | Visit |
|
586571 | Look at the Kyonoke Memorial Research Facility in Postouvin | Visit the Kyonoke Memorial Research Facility in Postouvin | ||
586572 | Visit and look at the Kyonoke Memorial Research Facility in Postouvin | Visit the Kyonoke Memorial Research Facility in Postouvin | Visit |
|
586575 | Visit and look at the Eternal Flame in Heimatar | Visit the Eternal Flame in Heimatar | Visit |
|
586576 | Look at the Eternal Flame in Pator | Visit the Eternal Flame in Pator | ||
586577 | Visit and look at the Eternal Flame in Pator | Visit the Eternal Flame in Pator | Visit |
|
586580 | Visit and look at the Forlorn Hope in Metropolis | Visit the Forlorn Hope in Metropolis | Visit |
|
586581 | Look at the Forlorn Hope in Yrmori | Visit the Forlorn Hope in Yrmori | ||
586583 | Visit and look at the Forlorn Hope in Yrmori | Visit the Forlorn Hope in Yrmori | Visit |
|
586586 | Visit and look at the Duvolle Gravitational Wave Observatory in Solitude | Visit the Duvolle Gravitational Wave Observatory in Solitude | Visit |
|
586587 | Look at the Duvolle Gravitational Wave Observatory in Gererique | Visit the Duvolle Gravitational Wave Observatory in Gererique | ||
586588 | Visit and look at the Duvolle Gravitational Wave Observatory in Gererique | Visit the Duvolle Gravitational Wave Observatory in Gererique | Visit |
|
586634 | Visit the 6 Landmarks in Domain | Visit the 4 Landmarks in Domain | Visit the |
|
586635 | Visit the 6 Landmarks that can be found in Amarr and Sarum Prime | Visit the 4 Landmarks that can be found in Amarr and Sarum Prime | Visit the |
|
586642 | Visit the Amarrian Home World in Amarr and look at the Monument | Visit the Amarrian Home World in Amarr | Visit the Amarrian Home World in Amarr |
|
586643 | Visit the Amarrian Home World in Domain and look at the Monument | Visit the Amarrian Home World in Domain | Visit the Amarrian Home World in Domain |
|
586654 | Visit and look at the Project Discovery Phase One Monument in Lanngisi | Visit the Project Discovery Phase One Monument in Lanngisi | Visit |
|
586657 | Visit and look at the Project Discovery Phase Two Monument in Pakhshi | Visit the Project Discovery Phase Two Monument in Pakhshi | Visit |
|
586764 | Visit and look at the Tribal Council Orbital Caravanserai in Heimatar | Visit the Tribal Council Orbital Caravanserai in Heimatar | Visit |
|
586765 | Look at the Tribal Council Orbital Caravanserai in Pator | Visit the Tribal Council Orbital Caravanserai in Pator | ||
586766 | Visit and look at the Tribal Council Orbital Caravanserai in Pator | Visit the Tribal Council Orbital Caravanserai in Pator | Visit |
|
586772 | Visit the Lord Bastion in Metropolis and look at the Bastion Museum | Visit the Lord Bastion in Metropolis | Visit the Lord Bastion in Metropolis |
|
586773 | Visit the Lord Bastion in Hjoramold and look at the Bastion Museum | Visit the Lord Bastion in Hjoramold | Visit the Lord Bastion in Hjoramold |
|
586774 | Visit the Lord Bastion in Hjoramold and look at the Bastion Museum | Visit the Lord Bastion in Hjoramold | Visit the Lord Bastion in Hjoramold |
|
586777 | Visit the Yulai Graveyards in Genesis and look at the Concorde Starbase | Visit the Yulai Graveyards in Genesis | Visit the Yulai Graveyards in Genesis |
|
586778 | Visit the Yulai Graveyards and look at the Concorde Starbase | Visit the Yulai Graveyards | Visit the Yulai Graveyards |
|
586779 | Visit the Yulai Graveyards in Yulai and look at the Concorde Starbase | Visit the Yulai Graveyards in Yulai | Visit the Yulai Graveyards in Yulai |
|
586782 | Visit and look at the Mysterious Probe in Essence | Visit the Mysterious Probe in Essence | Visit |
|
586783 | Look at the Mysterious Probe in Charmerout | Visit the Mysterious Probe in Charmerout | ||
586787 | Mobile Analysis Beacon | Mobile Analysis Beacon | Description of group ID 4137 | |
586788 | Concord Rogue Analysis Beacon | Concord Rogue Analysis Beacon | Name of item 60244 (Mobile Analysis Beacon) | |
586789 | Description pending | Description pending | Description of item "Concord Rogue Analysis Beacon" (60244) | |
586790 | Visit the Algogille Graveyard in Essence and look at the Spaceshuttle Wreck | Visit the Algogille Graveyard in Essence | Visit the Algogille Graveyard in Essence |
|
586791 | Visit the Algogille Graveyard and look at the Spaceshuttle Wreck | Visit the Algogille Graveyard | Visit the Algogille Graveyard |
|
586792 | Visit the Algogille Graveyard and look at the Spaceshuttle Wreck | Visit the Algogille Graveyard in Algogille | Visit the Algogille Graveyard |
|
586795 | Visit the Luminaire Graveyard in Essence and look at the Spaceshuttle Wreck | Visit the Luminaire Graveyard in Essence | Visit the Luminaire Graveyard in Essence |
|
586796 | Visit the Luminaire Graveyard and look at the Spaceshuttle Wreck | Visit the Luminaire Graveyard | Visit the Luminaire Graveyard |
|
586797 | Visit the Luminaire Graveyard in Essence and look at the Spaceshuttle Wreck | Visit the Luminaire Graveyard in Essence | Visit the Luminaire Graveyard in Essence |
|
586808 | Visit the Federation Grand Prix Starting Line in Luminaire and look at the Champions of the Federation Grand Prix Monument | Visit the Federation Grand Prix Starting Line in Luminaire | Visit the Federation Grand Prix Starting Line in Luminaire |
|
586811 | Visit the Federation Grand Prix Starting Line in Essence and look at the Champions of the Federation Grand Prix Monument | Visit the Federation Grand Prix Starting Line in Essence | Visit the Federation Grand Prix Starting Line in Essence |
|
586812 | Visit the Federation Grand Prix Starting Line in Luminaire and look at the Champions of the Federation Grand Prix Monument | Visit the Federation Grand Prix Starting Line in Luminaire | Visit the Federation Grand Prix Starting Line in Luminaire |
|
586820 | Visit and look at the Caldari Monument in Essence | Visit the Caldari Monument in Essence | Visit |
|
586821 | Look at the Caldari Monument in Luminaire | Visit the Caldari Monument in Luminaire | ||
586822 | Visit and look at the Caldari Monument in Essence | Visit the Caldari Monument in Luminaire | Visit |
|
586824 | Visit the Caldari Monument in Luminaire | Visit the Caldari Monument in Essence | Visit the Caldari Monument in |
|
586829 | Visit Arek'Jaalan Site One: Antiquus in Metropolis and look at the Federation Administrative Outpost | Visit Arek'Jaalan Site One: Antiquus in Metropolis | Visit Arek'Jaalan Site One: Antiquus in Metropolis |
|
586830 | Visit Arek'Jaalan Site One: Antiquus in Eram and look at the Federation Administrative Outpost | Visit Arek'Jaalan Site One: Antiquus in Eram | Visit Arek'Jaalan Site One: Antiquus in Eram |
|
586831 | Visit Arek'Jaalan Site One: Antiquus in Metropolis and look at the Federation Administrative Outpost | Visit Arek'Jaalan Site One: Antiquus in Eram | Visit Arek'Jaalan Site One: Antiquus in |
|
586833 | Visit Arek'Jaalan Site One: Antiquus in Eram | Visit Arek'Jaalan Site One: Antiquus in Metropolis | Visit Arek'Jaalan Site One: Antiquus in |
|
586834 | Visit The Carnival in Metropolis and look at the Ruined Pleasure Hub | Visit The Carnival in Metropolis | Visit The Carnival in Metropolis |
|
586835 | Visit The Carnival in Barkrik and look at the Ruined Pleasure Hub | Visit The Carnival in Barkrik | Visit The Carnival in Barkrik |
|
586836 | Visit The Carnival in Metropolis and look at the Ruined Pleasure Hub | Visit The Carnival in Barkrik | Visit The Carnival in |
|
586838 | Visit The Carnival in Barkrik | Visit The Carnival in Metropolis | Visit The Carnival in |
|
586839 | Visit the Hyperbole Nexus in Metropolis and look at the Particle Accelerator | Visit the Hyperbole Nexus in Metropolis | Visit the Hyperbole Nexus in Metropolis |
|
586840 | Visit the Hyperbole Nexus in Barkrik and look at the Particle Accelerator | Visit the Hyperbole Nexus in Barkrik | Visit the Hyperbole Nexus in Barkrik |
|
586841 | Visit the Hyperbole Nexus in Metropolis and look at the Particle Accelerator | Visit the Hyperbole Nexus in Barkrik | Visit the Hyperbole Nexus in |
|
586842 | Visit the Hyperbole Nexus in Barkrik | Visit the Hyperbole Nexus in Metropolis | Visit the Hyperbole Nexus in |
|
586843 | Visit The Asylum in Metropolis and look at the Amarr Medical Outpost Ruins | Visit The Asylum in Metropolis | Visit The Asylum in Metropolis |
|
586844 | Visit The Asylum in Lanngisi and look at the Amarr Medical Outpost Ruins | Visit The Asylum in Lanngisi | Visit The Asylum in Lanngisi |
|
586845 | Visit The Asylum in Lanngisi and look at the Amarr Medical Outpost Ruins | Visit The Asylum in Lanngisi | Visit The Asylum in Lanngisi |
|
586848 | Visit Central Administration in Sinq Laison and look at the Caldari Starbase Control Tower | Visit Central Administration in Sinq Laison | Visit Central Administration in Sinq Laison |
|
586849 | Visit Central Administration in Fluekele and look at the Caldari Starbase Control Tower | Visit Central Administration in Fluekele | Visit Central Administration in Fluekele |
|
586850 | Visit Central Administration in Fluekele and look at the Caldari Starbase Control Tower | Visit Central Administration in Fluekele | Visit Central Administration in Fluekele |
|
586853 | Visit and look at the Pend Insurance Storage Bin in Sinq Laison | Visit the Pend Insurance Storage Bin in Sinq Laison | Visit |
|
586854 | Look at the Pend Insurance Storage Bin in Fluekele | Visit the Pend Insurance Storage Bin in Fluekele | ||
586855 | Visit and look at the Pend Insurance Storage Bin in Fluekele | Visit the Pend Insurance Storage Bin in Fluekele | Visit |
|
586860 | Visit and look at the Ebony Tower in Sinq Laison | Visit the Ebony Tower in Sinq Laison | Visit |
|
586861 | Look at the Ebony Tower in Barmalie | Visit the Ebony Tower in Barmalie | ||
586862 | Visit and look at the Ebony Tower in Barmalie | Visit the Ebony Tower in Barmalie | Visit |
|
586865 | Training Paused | Paused | UI/SkillPlan/TrainingPaused | |
586866 | Visit and look at Natura Seminary in Sinq Laison | Visit Natura Seminary in Sinq Laison | Visit |
|
586867 | Look at Natura Seminary in Audaerne | Visit Natura Seminary in Audaerne | ||
586868 | Visit and look at Natura Seminary in Audaerne | Visit Natura Seminary in Audaerne | Visit |
|
586870 | Look at Natura Seminary in Sinq Laison | Visit Natura Seminary in Sinq Laison | ||
586871 | Visit and look at the Nickel & Dime Store in Sinq Laison | Visit the Nickel & Dime Store in Sinq Laison | Visit |
|
586872 | Look at the Nickel & Dime Store in Augnais | Visit the Nickel & Dime Store in Augnais | ||
586873 | Visit and look at the Nickel & Dime Store in Augnais | Visit the Nickel & Dime Store in Augnais | Visit |
|
586875 | Look at the Nickel & Dime Store in Sinq Laison | Visit the Nickel & Dime Store in Sinq Laison | ||
586904 | Infested Abaddon | Infested Abaddon | Name of item 60255 (Rogue Drone Entities) | |
586905 | Description pending | Description pending | Description of item "Infested Abaddon" (60255) | |
586911 | Visit Arid Park in Sinq Laison and look at the Viladillet Rock | Visit Arid Park in Sinq Laison | Visit Arid Park in Sinq Laison |
|
586912 | Visit Arid Park in Alsottobier and look at the Viladillet Rock | Visit Arid Park in Alsottobier | Visit Arid Park in Alsottobier |
|
586913 | Visit Arid Park in Alsottobier and look at the Viladillet Rock | Visit Arid Park in Alsottobier | Visit Arid Park in Alsottobier |
|
586916 | Look at the Mysterious Shuttle in Khanid | Visit the Mysterious Shuttle in Khanid | ||
586917 | Look at the Mysterious Shuttle in Geztic | Visit the Mysterious Shuttle in Geztic | ||
586918 | Look at the Mysterious Shuttle in Geztic | Visit the Mysterious Shuttle in Geztic | ||
586920 | Look at the Mysterious Shuttle in Khanid | Visit the Mysterious Shuttle in Khanid | ||
586921 | Visit Impetus Studios in Everyshore and look at Gian Parele's Pleasure Cruiser | Visit Impetus Studios in Everyshore | Visit Impetus Studios in Everyshore |
|
586922 | Visit Impetus Studios in Tolle and look at Gian Parele's Pleasure Cruiser | Visit Impetus Studios in Tolle | Visit Impetus Studios in Tolle |
|
586923 | Visit Impetus Studios in Tolle and look at Gian Parele's Pleasure Cruiser | Visit Impetus Studios in Tolle | Visit Impetus Studios in Tolle |
|
586926 | Look at the Imperial Administration Complex in Kador | Visit the Imperial Administration Complex in Kador | ||
586927 | Look at the Imperial Administration Complex in Zimse | Visit the Imperial Administration Complex in Zimse | ||
586928 | Look at the Imperial Administration Complex in Zimse | Visit the Imperial Administration Complex in Zimse | ||
586930 | Look at the Imperial Administration Complex in Kador | Visit the Imperial Administration Complex in Kador | ||
586931 | Visit Carchatur Outpost in Kador and look at the Imperial Armamments Husk | Visit Carchatur Outpost in Kador | Visit Carchatur Outpost in Kador |
|
586932 | Visit Carchatur Outpost in Nidupad and look at the Imperial Armamments Husk | Visit Carchatur Outpost in Nidupad | Visit Carchatur Outpost in Nidupad |
|
586933 | Visit Carchatur Outpost in Nidupad and look at the Imperial Armamments Husk | Visit Carchatur Outpost in Nidupad | Visit Carchatur Outpost in Nidupad |
|
586936 | Visit the Imperial Palace Complex in Kador and look at the Imperial Guard Citadel | Visit the Imperial Palace Complex in Kador | Visit the Imperial Palace Complex in Kador |
|
586937 | Visit the Imperial Palace Complex in Nidupad and look at the Imperial Guard Citadel | Visit the Imperial Palace Complex in Nidupad | Visit the Imperial Palace Complex in Nidupad |
|
586938 | Visit the Imperial Palace Complex in Nidupad and look at the Imperial Guard Citadel | Visit the Imperial Palace Complex in Nidupad | Visit the Imperial Palace Complex in Nidupad |
|
586941 | Visit Caor Korduin in Kador and look at the Kador Battlestation | Visit Caor Korduin in Kador | Visit Caor Korduin in Kador |
|
586942 | Visit Caor Korduin in Jakri and look at the Kador Battlestation | Visit Caor Korduin in Jakri | Visit Caor Korduin in Jakri |
|
586943 | Visit Caor Korduin in Jakri and look at the Kador Battlestation | Visit Caor Korduin in Jakri | Visit Caor Korduin in Jakri |
|
586946 | Visit Port Maphante in Kador and look at Bartezo's Palace | Visit Port Maphante in Kador | Visit Port Maphante in Kador |
|
586947 | Visit Port Maphante in Garisas and look at Bartezo's Palace | Visit Port Maphante in Garisas | Visit Port Maphante in Garisas |
|
586948 | Visit Port Maphante in Garisas and look at Bartezo's Palace | Visit Port Maphante in Garisas | Visit Port Maphante in Garisas |
|
586951 | Visit the Civic Court Plaza in Kador and look at the Amarr Monument | Visit the Civic Court Plaza in Kador | Visit the Civic Court Plaza in Kador |
|
586952 | Visit the Civic Court Plaza in Aphi and look at the Amarr Monument | Visit the Civic Court Plaza in Aphi | Visit the Civic Court Plaza in Aphi |
|
586953 | Visit the Civic Court Plaza in Aphi and look at the Amarr Monument | Visit the Civic Court Plaza in Aphi | Visit the Civic Court Plaza in Aphi |
|
586956 | Look at the Governor’s Audience Chamber in Kador | Visit the Governor’s Audience Chamber in Kador | ||
586957 | Look at the Governor’s Audience Chamber in Chanoun | Visit the Governor’s Audience Chamber in Chanoun | ||
586958 | Look at the Governor’s Audience Chamber in Chanoun | Visit the Governor’s Audience Chamber in Chanoun | ||
586960 | Look at the Governor’s Audience Chamber in Kador | Visit the Governor’s Audience Chamber in Kador | ||
586961 | Look at The Bonfire in Kador | Visit The Bonfire in Kador | ||
586962 | Look at The Bonfire in Munory | Visit The Bonfire in Munory | ||
586963 | Look at The Bonfire in Munory | Visit The Bonfire in Munory | ||
586965 | Look at The Bonfire in Kador | Visit The Bonfire in Kador | ||
586970 | Visit the Derelect Ruins in The Forge and look at the Monument | Visit the Derelect Ruins in The Forge | Visit the Derelect Ruins in The Forge |
|
586971 | Visit the Derelect Ruins in New Caldari and look at the Monument | Visit the Derelect Ruins in New Caldari | Visit the Derelect Ruins in New Caldari |
|
586972 | Visit the Derelect Ruins in New Caldari and look at the Monument | Visit the Derelect Ruins in New Caldari | Visit the Derelect Ruins in New Caldari |
|
586977 | Look at Clear Water Spring in The Forge | Visit Clear Water Spring in The Forge | ||
586978 | Look at Clear Water Spring in Friggi | Visit Clear Water Spring in Friggi | ||
586979 | Look at Clear Water Spring in Friggi | Visit Clear Water Spring in Friggi | ||
586981 | Look at Clear Water Spring in The Forge | Visit Clear Water Spring in The Forge | ||
586982 | Visit Red Rock Outpost in The Forge and look at the Caldari Station Ruins | Visit Red Rock Outpost in The Forge | Visit Red Rock Outpost in The Forge |
|
586983 | Visit Red Rock Outpost in Otomainen and look at the Caldari Station Ruins | Visit Red Rock Outpost in Otomainen | Visit Red Rock Outpost in Otomainen |
|
586984 | Visit Red Rock Outpost in Otomainen and look at the Caldari Station Ruins | Visit Red Rock Outpost in Otomainen | Visit Red Rock Outpost in Otomainen |
|
586987 | Visit Rusty Ridge Mine in The Forge and orbit the Caldari Industrial Station Ruins | Visit Rusty Ridge Mine in The Forge | Visit Rusty Ridge Mine in The Forge |
|
586988 | Visit Rusty Ridge Mine in Ishisomo and orbit the Caldari Industrial Station Ruins | Visit Rusty Ridge Mine in Ishisomo | Visit Rusty Ridge Mine in Ishisomo |
|
586989 | Visit Rusty Ridge Mine in Ishisomo and orbit the Caldari Industrial Station Ruins | Visit Rusty Ridge Mine in Ishisomo | Visit Rusty Ridge Mine in Ishisomo |
|
586992 | Visit and orbit Serpent's Coil in Placid | Visit Serpent's Coil in Placid | Visit |
|
586993 | Visit and orbit Serpent's Coil in Vilinnon | Visit Serpent's Coil in Vilinnon | Visit |
|
586994 | Visit and orbit Serpent's Coil in Vilinnon | Visit Serpent's Coil in Vilinnon | Visit |
|
586996 | Visit and orbit Serpent's Coil in Placid | Visit Serpent's Coil in Placid | Visit |
|
587014 | Ignore Triggers Test Dungeon | Ignore Triggers Test Dungeon | ||
587015 | Proximity | Proximity | ||
587016 | Counter | Counter | ||
587017 | Timer | Timer | ||
587018 | Completion | Completion | ||
587019 | Proximity | Proximity | ||
587020 | Counter | Counter | ||
587021 | Timer | Timer | ||
587022 | Completion | Completion | ||
587043 | Visit the 7 Landmarks that can be found in Jita, Jakanerva, Saisio, New Caldari, Friggi, Otomainen and Ishisomo | Visit the 7 Landmarks that can be found in Jita, New Caldari, Saisio, Jakanerva, Ishisomo, Friggi and Otomainen | Visit the 7 Landmarks that can be found in Jita, |
|
587226 | Infested Raven | Infested Raven | Name of item 60316 (Rogue Drone Entities) | |
587227 | Description pending | Description pending | Description of item "Infested Raven" (60316) | |
587228 | Infested Oracle | Infested Oracle | Name of item 60317 (Rogue Drone Entities) | |
587229 | Description pending | Description pending | Description of item "Infested Oracle" (60317) | |
587230 | Infested Prophecy | Infested Prophecy | Name of item 60318 (Rogue Drone Entities) | |
587231 | Description pending | Description pending | Description of item "Infested Prophecy" (60318) | |
587232 | Linking | Linking | UI/Inflight/SpaceComponents/LinkWithShip/TimerLabel | |
587237 | AEGIS Security Marshal | AEGIS Security Marshal | Name of item 60321 (♦ Battleship) | |
587238 | This Marshal-class battleship is a heavy response vessel of the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this formidable combat battleship. | This Marshal-class battleship is a heavy response vessel of the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this formidable combat battleship. | Description of item "AEGIS Security Marshal" (60321) | |
587239 | AEGIS Security Marshal | AEGIS Security Marshal | Name of item 60322 (♦ Battleship) | |
587240 | This Marshal-class battleship is a heavy response vessel of the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this formidable combat battleship. | This Marshal-class battleship is a heavy response vessel of the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this formidable combat battleship. | Description of item "AEGIS Security Marshal" (60322) | |
587241 | AEGIS Security Enforcer | AEGIS Security Enforcer | Name of item 60323 (♦ Cruiser) | |
587242 | This Enforcer-class cruiser is a type of vessel that forms the backbone of the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this deadly attack cruiser. | This Enforcer-class cruiser is a type of vessel that forms the backbone of the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this deadly attack cruiser. | Description of item "AEGIS Security Enforcer" (60323) | |
587243 | AEGIS Security Enforcer | AEGIS Security Enforcer | Name of item 60324 (♦ Cruiser) | |
587244 | This Enforcer-class cruiser is a type of vessel that forms the backbone of the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this deadly attack cruiser. | This Enforcer-class cruiser is a type of vessel that forms the backbone of the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this deadly attack cruiser. | Description of item "AEGIS Security Enforcer" (60324) | |
587245 | AEGIS Security Enforcer | AEGIS Security Enforcer | Name of item 60325 (♦ Cruiser) | |
587246 | This Enforcer-class cruiser is a type of vessel that forms the backbone of the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this deadly attack cruiser. | This Enforcer-class cruiser is a type of vessel that forms the backbone of the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this deadly attack cruiser. | Description of item "AEGIS Security Enforcer" (60325) | |
587247 | AEGIS Security Pacifier | AEGIS Security Pacifier | Name of item 60326 (♦ Frigate) | |
587248 | This Pacifier-class frigate provides a light screening capability to the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this rapid attack frigate. | This Pacifier-class frigate provides a light screening capability to the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this rapid attack frigate. | Description of item "AEGIS Security Pacifier" (60326) | |
587249 | AEGIS Security Pacifier | AEGIS Security Pacifier | Name of item 60327 (♦ Frigate) | |
587250 | This Pacifier-class frigate provides a light screening capability to the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this rapid attack frigate. | This Pacifier-class frigate provides a light screening capability to the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this rapid attack frigate. | Description of item "AEGIS Security Pacifier" (60327) | |
587251 | Captain, are you ready for this job I have for you?
I need you to deliver these valuable goods to one of our other AIR stations. I have also sent over something a little extra, something that might help to protect you! |
I need you to deliver these valuable goods to one of our other AIR stations. I have also sent over something a little extra, something that might help to protect you! |
||
587252 | It seems like a dangerous mission, better prepare! Lets see what Vesper has in store for us. | |||
587253 | Open the Inventory window and check your item hangar. | |||
587254 | An armor repairer, marvelous! That will help us indeed! | |||
587255 | What are you waiting for, lets fit it to your ship. | |||
587256 | As you can see, I have also given you a Data sheet with important information.
Dont forget to add it to your ships cargo! |
Dont forget to add it to your ships cargo! |
||
587257 | Add the Data Sheets to the Ships Cargo. | |||
587258 | Fit the Repair Module to the ship. | |||
587259 | Seems like you are good to go then, Captain!
Please give my regards to Professor Tannen when you meet them at the other AIR station. |
Please give my regards to Professor Tannen when you meet them at the other AIR station. |
||
587260 | Undock from the station. | |||
587261 | What now, Captian?
Did you forget something? |
Did you forget something? |
||
587262 | Undock once you are ready to leave the station. | |||
587270 | Infested Eagle | Infested Eagle | Name of item 60331 (Rogue Drone Entities) | |
587271 | Description pending | Description pending | Description of item "Infested Eagle" (60331) | |
587272 | Infested Jaguar | Infested Jaguar | Name of item 60332 (Rogue Drone Entities) | |
587273 | Description pending | Description pending | Description of item "Infested Jaguar" (60332) | |
587274 | Giant Squid | Giant Squid | Name of item 60333 (Rogue Drone Entities) | |
587275 | Description pending | Description pending | Description of item "Giant Squid" (60333) | |
587294 | Scanning | Scanning | UI/Inflight/SpaceComponents/HostileBaiter/TimerLabel | |
587295 | Scanning disrupted | Scanning disrupted | UI/Inflight/SpaceComponents/HostileBaiter/TimerLabelBlocked | |
587360 | ABS (Do not translate) | ABS (Do not translate) | Name of item 60375 (Cloud) | |
587539 | Cannot activate {[item]moduleTypeID.name} on {targetName}. It is an unsuitable target type for this module. | Cannot activate {[item]moduleTypeID.name} on {targetName}. It is an unsuitable target type for this module. | ||
587540 | Waystation | Waystation | ||
587541 | Decoy Beacon | Decoy Beacon | ||
587552 | Infested Brutix | Infested Brutix | Name of item 60382 (Rogue Drone Entities) | |
587553 | Description pending | Description pending | Description of item "Infested Brutix" (60382) | |
587585 | EDENCOM construction dock | EDENCOM construction dock | Name of item 60389 (Spawn Container) | |
587586 | If you have the right equipment you might be able to hack into the security of this facility and steal some valuable resources. | If you have the right equipment you might be able to hack into the security of this facility and steal some valuable resources. | Description of item "EDENCOM construction dock" (60389) | |
587587 | EDENCOM construction dock | EDENCOM construction dock | Name of item 60390 (Spawn Container) | |
587588 | If you have the right equipment you might be able to hack into the security of this facility and steal some valuable resources. | If you have the right equipment you might be able to hack into the security of this facility and steal some valuable resources. | Description of item "EDENCOM construction dock" (60390) | |
587589 | EDENCOM construction dock | EDENCOM construction dock | Name of item 60391 (Spawn Container) | |
587590 | If you have the right equipment you might be able to hack into the security of this facility and steal some valuable resources. | If you have the right equipment you might be able to hack into the security of this facility and steal some valuable resources. | Description of item "EDENCOM construction dock" (60391) | |
587591 | EDENCOM construction dock | EDENCOM construction dock | Name of item 60392 (Spawn Container) | |
587592 | If you have the right equipment you might be able to hack into the security of this facility and steal some valuable resources. | If you have the right equipment you might be able to hack into the security of this facility and steal some valuable resources. | Description of item "EDENCOM construction dock" (60392) | |
587594 | Shield facility shield collision | Shield facility shield collision | Name of item 60393 (Non-Interactable Object) | |
587595 | Upwell EDENCOM station hub | Upwell EDENCOM station hub | Name of item 60394 (Non-Interactable Object) | |
587596 | Upwell EDENCOM station | Upwell EDENCOM station | Name of item 60395 (Non-Interactable Object) | |
587597 | Upwell EDENCOM power generator | Upwell EDENCOM power generator | Name of item 60396 (Non-Interactable Object) | |
587598 | Upwell EDENCOM power generator wreck | Upwell EDENCOM power generator wreck | Name of item 60397 (Non-Interactable Object) | |
587599 | Upwell EDENCOM transfer relay | Upwell EDENCOM transfer relay | Name of item 60398 (Non-Interactable Object) | |
587600 | Upwell EDENCOM construction dock 01 | Upwell EDENCOM construction dock 01 | Name of item 60399 (Non-Interactable Object) | |
587601 | Upwell EDENCOM inactive construction dock 01 | Upwell EDENCOM inactive construction dock 01 | Name of item 60400 (Non-Interactable Object) | |
587602 | Upwell EDENCOM construction dock 02 | Upwell EDENCOM construction dock 02 | Name of item 60401 (Non-Interactable Object) | |
587603 | Upwell EDENCOM inactive construction dock 02 | Upwell EDENCOM inactive construction dock 02 | Name of item 60402 (Non-Interactable Object) | |
587604 | Upwell EDENCOM construction dock 03 | Upwell EDENCOM construction dock 03 | Name of item 60403 (Non-Interactable Object) | |
587605 | Upwell EDENCOM inactive construction dock 03 | Upwell EDENCOM inactive construction dock 03 | Name of item 60404 (Non-Interactable Object) | |
587606 | Upwell EDENCOM construction dock 04 | Upwell EDENCOM construction dock 04 | Name of item 60405 (Non-Interactable Object) | |
587607 | Upwell EDENCOM inactive construction dock 04 | Upwell EDENCOM inactive construction dock 04 | Name of item 60406 (Non-Interactable Object) | |
587608 | Damage Resistance Bonus | Damage Resistance Bonus | ||
587609 | EDENCOM factory frame and docks | EDENCOM factory frame and docks | Name of item 60407 (Non-Interactable Object) | |
587610 | EDENCOM factory superstructure | EDENCOM factory superstructure | Name of item 60408 (Non-Interactable Object) | |
587611 | EDENCOM factory active | EDENCOM factory active | Name of item 60409 (Non-Interactable Object) | |
587612 | Gate Control System | Gate Control System | Name of item 60410 (Spawn Container) | |
587613 | This gate control system will redirect one of the gates to the Waystation Area. Prior to activation, all gates are currently pointed towards a decoy beacon intended to screen any unauthorized travelers. | This gate control system will redirect one of the gates to the Waystation Area. Prior to activation, all gates are currently pointed towards a decoy beacon intended to screen any unauthorized travelers. | Description of item "Gate Control System" (60410) | |
587614 | [PLACEHOLDER] LINK BONUSES | [PLACEHOLDER] LINK BONUSES | UI/Inflight/EwarHints/LinkWithShipBonuses | |
587624 | Gate A is active. | Gate A is active. | ||
587625 | Gate B is active. | Gate B is active. | ||
587626 | Gate C is active. | Gate C is active. | ||
587641 | Activate Gate | Activate Gate | ||
587642 | Lock Gate | Lock Gate | ||
587732 | 60432_Male_bottomOuter_PantsPrtm01_Types_PantsPrtm01_redblack.png | 60432_Male_bottomOuter_PantsPrtm01_Types_PantsPrtm01_redblack.png | Name of item 60432 (Bottoms) | |
587737 | 60434_Female_bottomOuter_PantsPrtF01_Types_PantsPrtF01_redblack.png | 60434_Female_bottomOuter_PantsPrtF01_Types_PantsPrtF01_redblack.png | Name of item 60434 (Bottoms) | |
587740 | 60435_Male_topMiddle_TshirtM01_Types_TshirtM01_BR_CH.png | 60435_Male_topMiddle_TshirtM01_Types_TshirtM01_BR_CH.png | Name of item 60435 (Tops) | |
587771 | 60436_Female_TopMiddle_TshirtF01_Types_TshirtF01_BR_CH.png | 60436_Female_TopMiddle_TshirtF01_Types_TshirtF01_BR_CH.png | Name of item 60436 (Tops) | |
587777 | EDENCOM power generator wreck | EDENCOM power generator wreck | Name of item 60437 (Wreck) | |
587780 | EDENCOM Secure Shield Facility | EDENCOM Secure Shield Facility | Name of item 60438 (Spawn Container) | |
587781 | If you have the right equipment you might be able to hack into the security of this facility and offline its security features. | If you have the right equipment you might be able to hack into the security of this facility and offline its security features. | Description of item "EDENCOM Secure Shield Facility" (60438) | |
587816 | Gate has been activated for 5 minutes | Gate has been activated for 5 minutes | ||
587817 | Gate has been locked | Gate has been locked | ||
587833 | You must be within {[numeric]maxLinkRange.distance} to begin the link process. | You must be within {[numeric]maxLinkRange.distance} to begin the link process. | ||
587834 | Target is not in valid state for linking. | Target is not in valid state for linking. | ||
587845 | Your ship successfully completes the link process with {[item]linkTypeID.name}. | Your ship successfully completes the link process with {[item]linkTypeID.name}. | ||
587846 | Your ship failed to complete the link process with {[item]linkTypeID.name}. | Your ship failed to complete the link process with {[item]linkTypeID.name}. | ||
587847 | Your ship starts the link process with {[item]linkTypeID.name}. | Your ship starts the link process with {[item]linkTypeID.name}. | ||
587848 | Begin Link | Begin Link | UI/Inflight/SpaceComponents/LinkWithShip/BeginLink | |
587849 | Rogue Drone Survey Data | Rogue Drone Survey Data | Name of item 60459 (Rogue Drone Analysis Data) | |
587850 | Description pending | Description pending | Description of item "Rogue Drone Survey Data" (60459) | |
587851 | Light Drone Speed Mutaplasmid | Light Drone Speed Mutaplasmid | Name of item 60460 (Mutaplasmids) | |
587852 | Description pending | Description pending | Description of item "Light Drone Speed Mutaplasmid" (60460) | |
587853 | Light Drone Damage Mutaplasmid | Light Drone Damage Mutaplasmid | Name of item 60461 (Mutaplasmids) | |
587854 | Description pending | Description pending | Description of item "Light Drone Damage Mutaplasmid" (60461) | |
587855 | Light Drone Tank Mutaplasmid | Light Drone Tank Mutaplasmid | Name of item 60462 (Mutaplasmids) | |
587856 | Description pending | Description pending | Description of item "Light Drone Tank Mutaplasmid" (60462) | |
587857 | Heavy Drone Speed Mutaplasmid | Heavy Drone Speed Mutaplasmid | Name of item 60463 (Mutaplasmids) | |
587858 | Description pending | Description pending | Description of item "Heavy Drone Speed Mutaplasmid" (60463) | |
587859 | Heavy Drone Damage Mutaplasmid | Heavy Drone Damage Mutaplasmid | Name of item 60464 (Mutaplasmids) | |
587860 | Description pending | Description pending | Description of item "Heavy Drone Damage Mutaplasmid" (60464) | |
587861 | Heavy Drone Tank Mutaplasmid | Heavy Drone Tank Mutaplasmid | Name of item 60465 (Mutaplasmids) | |
587862 | Description pending | Description pending | Description of item "Heavy Drone Tank Mutaplasmid" (60465) | |
587863 | Heavy Drone Range Mutaplasmid | Heavy Drone Range Mutaplasmid | Name of item 60466 (Mutaplasmids) | |
587864 | Description pending | Description pending | Description of item "Heavy Drone Range Mutaplasmid" (60466) | |
587865 | Sentry Drone Speed Mutaplasmid | Sentry Drone Speed Mutaplasmid | Name of item 60467 (Mutaplasmids) | |
587866 | Description pending | Description pending | Description of item "Sentry Drone Speed Mutaplasmid" (60467) | |
587867 | Sentry Drone Damage Mutaplasmid | Sentry Drone Damage Mutaplasmid | Name of item 60468 (Mutaplasmids) | |
587868 | Description pending | Description pending | Description of item "Sentry Drone Damage Mutaplasmid" (60468) | |
587869 | Sentry Drone Tank Mutaplasmid | Sentry Drone Tank Mutaplasmid | Name of item 60469 (Mutaplasmids) | |
587870 | Description pending | Description pending | Description of item "Sentry Drone Tank Mutaplasmid" (60469) | |
587871 | Sentry Drone Range Mutaplasmid | Sentry Drone Range Mutaplasmid | Name of item 60470 (Mutaplasmids) | |
587872 | Description pending | Description pending | Description of item "Sentry Drone Range Mutaplasmid" (60470) | |
587873 | Light Drone Range Mutaplasmid | Light Drone Range Mutaplasmid | Name of item 60471 (Mutaplasmids) | |
587874 | Description pending | Description pending | Description of item "Light Drone Range Mutaplasmid" (60471) | |
587875 | Medium Drone Speed Mutaplasmid | Medium Drone Speed Mutaplasmid | Name of item 60472 (Mutaplasmids) | |
587876 | Description pending | Description pending | Description of item "Medium Drone Speed Mutaplasmid" (60472) | |
587877 | Medium Drone Damage Mutaplasmid | Medium Drone Damage Mutaplasmid | Name of item 60473 (Mutaplasmids) | |
587878 | Description pending | Description pending | Description of item "Medium Drone Damage Mutaplasmid" (60473) | |
587879 | Medium Drone Tank Mutaplasmid | Medium Drone Tank Mutaplasmid | Name of item 60474 (Mutaplasmids) | |
587880 | Description pending | Description pending | Description of item "Medium Drone Tank Mutaplasmid" (60474) | |
587881 | Medium Drone Range Mutaplasmid | Medium Drone Range Mutaplasmid | Name of item 60475 (Mutaplasmids) | |
587882 | Description pending | Description pending | Description of item "Medium Drone Range Mutaplasmid" (60475) | |
587883 | Drone Damage Amplifier Mutaplasmid | Drone Damage Amplifier Mutaplasmid | Name of item 60476 (Mutaplasmids) | |
587884 | Description pending | Description pending | Description of item "Drone Damage Amplifier Mutaplasmid" (60476) | |
587885 | Fighter Support Unit Mutaplasmid | Fighter Support Unit Mutaplasmid | Name of item 60477 (Mutaplasmids) | |
587886 | Description pending | Description pending | Description of item "Fighter Support Unit Mutaplasmid" (60477) | |
587887 | Light Modified Rogue Drone | Light Modified Rogue Drone | Name of item 60478 (Combat Drone) | |
587888 | Description pending | Description pending | Description of item "Light Modified Rogue Drone" (60478) | |
587889 | Medium Modified Rogue Drone | Medium Modified Rogue Drone | Name of item 60479 (Combat Drone) | |
587890 | Description pending | Description pending | Description of item "Medium Modified Rogue Drone" (60479) | |
587891 | Heavy Modified Rogue Drone | Heavy Modified Rogue Drone | Name of item 60480 (Combat Drone) | |
587892 | Description pending | Description pending | Description of item "Heavy Modified Rogue Drone" (60480) | |
587893 | Sentry Modified Rogue Drone | Sentry Modified Rogue Drone | Name of item 60481 (Combat Drone) | |
587894 | Description pending | Description pending | Description of item "Sentry Modified Rogue Drone" (60481) | |
587895 | Modified Drone Damage Amplifier | Modified Drone Damage Amplifier | Name of item 60482 (Drone Damage Modules) | |
587896 | Description pending | Description pending | Description of item "Modified Drone Damage Amplifier" (60482) | |
587897 | Modified Fighter Support Unit | Modified Fighter Support Unit | Name of item 60483 (Fighter Support Unit) | |
587898 | Description pending | Description pending | Description of item "Modified Fighter Support Unit" (60483) | |
587899 | EDENCOM Astrahus under construction | EDENCOM Astrahus under construction | Name of item 60484 (Non-Interactable Object) | |
587911 | This Cerebral Accelerator is only designed for and available on Serenity.
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/10/31. |
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the <a href=showinfo:3405>Biology</a> skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/10/31. |
Description of item "Serenity Monthly Cerebral Accelerator - 2021.10" (60485) | |
587916 | Serenity YC123.10 DLI Firework Crate | Serenity YC123.10 DLI Firework Crate | ||
587917 | This crate is only designed for and available on Serenity. | This crate is only designed for and available on Serenity. | ||
587924 | Serenity Special Frigates Insurance | Serenity Special Frigates Insurance | Name of item 60488 (Booster) | |
587925 | This Cerebral Accelerator is only designed for and available on Serenity. | This Cerebral Accelerator is only designed for and available on Serenity. | Description of item "Serenity Special Frigates Insurance" (60488) | |
587926 | Serenity Cold Iron SKINs Crate S/M | Serenity Cold Iron SKINs Crate S/M | Name of item 60489 (Miscellaneous) | |
587927 | This crate is only designed for and available on Serenity. | This crate is only designed for and available on Serenity. | Description of item "Serenity Cold Iron SKINs Crate S/M" (60489) | |
587928 | Serenity Cold Iron SKINs Crate L | Serenity Cold Iron SKINs Crate L | Name of item 60490 (Miscellaneous) | |
587929 | This crate is only designed for and available on Serenity. | This crate is only designed for and available on Serenity. | Description of item "Serenity Cold Iron SKINs Crate L" (60490) | |
587930 | Serenity Cold Iron SKINs Crate S/M | Serenity Cold Iron SKINs Crate S/M | ||
587931 | This crate is only designed for and available on Serenity. | This crate is only designed for and available on Serenity. | ||
587932 | Serenity Cold Iron SKINs Crate L | Serenity Cold Iron SKINs Crate L | ||
587933 | This crate is only designed for and available on Serenity. | This crate is only designed for and available on Serenity. | ||
587938 | The link with the ESS has been severed in {[location]solarSystemID.name, linkify}. | The link with the ESS has been severed in {[location]solarSystemID.name, linkify}. | Notifications/bodyEssLinkDisconnectedSomeoneElse | |
587946 | Dungeon 9065 traffic FX | Dungeon 9065 traffic FX | Name of item 60498 (Non-Interactable Object) | |
587947 | Dungeon 9064 R0 traffic FX | Dungeon 9064 R0 traffic FX | Name of item 60500 (Non-Interactable Object) | |
587949 | Dungeon 9064 R1 traffic FX | Dungeon 9064 R1 traffic FX | Name of item 60501 (Non-Interactable Object) | |
587957 | Infested Ogre | Infested Ogre | Name of item 60505 (Rogue Drone Entities) | |
587958 | Description pending | Description pending | Description of item "Infested Ogre" (60505) | |
587959 | Infested Dominix | Infested Dominix | Name of item 60506 (Rogue Drone Entities) | |
587960 | Description pending | Description pending | Description of item "Infested Dominix" (60506) | |
587977 | Your ship's navigational settings have been rebooted.
To resume your journey to the Career Agent, access your chosen agent's details through the Agency. |
Your ship's navigational settings have been rebooted. To resume your journey to the Career Agent, access your chosen agent's details through the Agency. |
Part of conversation "[AIR NPE] 4.1.1.2 Return to Game Message" | |
587978 | Open the Agency. Select Agents & Missions. Then, select Career Agents. Choose the agent you wish to see and select Dock. | Open the <b>Agency</b>. Select <b>Agents & Missions</b>. Then, select <b>Career Agents</b>. Choose the agent you wish to see and select <b>Dock</b>. | ||
587980 | EDENCOM power generator | EDENCOM power generator | Name of item 60508 (Large Collidable Structure) | |
588071 | You are linked to an ESS Main Bank or Reserve Bank | You are linked to an ESS Main Bank or Reserve Bank | UI/Inflight/SafeLogoff/ConditionLinkedToESS | |
588072 | You have unlocked an ESS Reserve Bank. | You have unlocked an ESS Reserve Bank. | UI/Inflight/SafeLogoff/ConditionUnlockedReserveBank | |
588078 | Center current formation on your ship | Center current formation on your ship | UI/Inflight/Scanner/CenterOnSelf | |
588129 | Drop Chance Overwrite | Drop Chance Overwrite | Name of attribute "dropChanceOverwrite" (3164) | |
588130 | Drop Chance Overwrite | Drop Chance Overwrite | ||
588131 | Overwriting loot chance of drop from player ship, value 0 = no loot dropped | Overwriting loot chance of drop from player ship, value 0 = no loot dropped | ||
588137 | Mobile Analysis Beacon Blueprint | Mobile Analysis Beacon Blueprint | Description of group ID 4141 | |
588138 | Concord Rogue Analysis Beacon Blueprint | Concord Rogue Analysis Beacon Blueprint | Name of item 60514 (Mobile Analysis Beacon Blueprint) | |
588139 | Confirm Skill Purchase | Confirm Skill Purchase | UI/SkillPlan/MissingSkillbooksWindow/ConfirmPurchaseTitle | |
588140 | Rogue Drone Specialization | Rogue Drone Specialization | Name of item 60515 (Drones) | |
588141 | Specialization in the operation of advanced Gallente drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Rogue Drone Specialization. | Specialization in the operation of advanced Gallente drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Rogue Drone Specialization. | Description of item "Rogue Drone Specialization" (60515) | |
588143 | Interference: {interference}% | Interference: {interference}% | UI/SolarSystemInterference/DisplayInterferenceLevel | |
588164 | Interference<t> > {interference}% | Interference<t> > {interference}% | UI/InfoWindow/interferenceLevelInLocationTrace | |
588174 | Buy and Inject | Buy and Inject | UI/SkillPlan/MissingSkillbooksWindow/BuyAndInjectButton | |
588175 | Check on Market | Check on Market | UI/SkillPlan/MissingSkillbooksWindow/CheckMarketButton | |
588176 | Analysis Beacons | Analysis Beacons | ||
588177 | Blueprints for Analysis Beacons | Blueprints for Analysis Beacons | ||
588178 | Analysis Beacons | Analysis Beacons | ||
588179 | Infested Thanatos | Infested Thanatos | Name of item 60517 (Rogue Drone Entities) | |
588180 | Description pending (copy) | Description pending (copy) | Description of item "Infested Thanatos" (60517) | |
588181 | Infested Firbolg | Infested Firbolg | Name of item 60518 (Rogue Drone Entities) | |
588182 | Description pending (copy) | Description pending (copy) | Description of item "Infested Firbolg" (60518) | |
588220 | Failed to connect to server. Please try again later. | Failed to connect to server. Please try again later. | ||
588221 | Opens a Market buy window for all the Skills listed above. | Opens a Market buy window for all the Skills listed above. | UI/SkillPlan/MissingSkillbooksWindow/CheckMarketTooltip | |
588222 | Automatically buy and inject all Skills available for remote injection. | Automatically buy and inject all Skills available for remote injection. | UI/SkillPlan/MissingSkillbooksWindow/BuyAndInjectTooltip | |
588223 | interference: {interference} | interference: {interference} | UI/Map/StarModeHandler/interference | |
588224 | Interference | Interference | UI/Map/MapPallet/SolarSystemInterference | |
588302 | Getting started with market trading | Getting started with market trading | ||
588303 | Trading for Profit | Trading for Profit | ||
588304 | Getting started with ship fitting for PvE | Getting started with ship fitting for PvE | ||
588305 | Fitting Your Ship | Fitting Your Ship | ||
588306 | SCC Forces have been alerted and have started the Key Generator shutdown process. This process may take up to an hour. | SCC Forces have been alerted and have started the Key Generator shutdown process. This process may take up to an hour. | ||
588307 | No Interference | No Interference | UI/Map/StarModeHandler/NoInterference | |
588308 | Weak Interference | Weak Interference | UI/Map/StarModeHandler/WeakInterference | |
588309 | Strong Interference | Strong Interference | UI/Map/StarModeHandler/StrongInterference | |
588310 | SCC Forces have locked down their operations and no further Keys can be generated at this location. | SCC Forces have locked down their operations and no further Keys can be generated at this location. | ||
588311 | Skill Plan Completed | Skill Plan Completed | UI/SkillPlan/SkillPlanCompleted | |
588312 | EDENCOM Memorial to Triglavian Invasions | EDENCOM Memorial to Triglavian Invasions | Name of item 60553 (Large Collidable Object) | |
588313 | The Hyperbole Nexus can be found in Barkrik - Ani | The Hyperbole Nexus can be found in Barkrik - Ani | ||
588314 | EDENCOM Memorial to Triglavian Invasions | EDENCOM Memorial to Triglavian Invasions | ||
588315 | Rogue Drone Analysis Data | Rogue Drone Analysis Data | Description of group ID 4142 | |
588316 | Rogue Drone Data | Rogue Drone Data | ||
588317 | Data pertaining to Rogue Drones | Data pertaining to Rogue Drones | ||
588318 | EDENCOM Stockpile Non-Interactable (Do not translate) | EDENCOM Stockpile Non-Interactable (Do not translate) | Name of item 60554 (Non-Interactable Object) | |
588360 | Available for Remote Injection | Available for <b>Remote Injection</b> | UI/SkillPlan/MissingSkillbooksWindow/AvailableForRemoteInjection | |
588361 | Unavailable for Remote Injection | Unavailable for <b>Remote Injection</b> | UI/SkillPlan/MissingSkillbooksWindow/UnavailableForRemoteInjection | |
588362 | Price: {[numeric]cost.isk} | Price: {[numeric]cost.isk} | UI/SkillPlan/MissingSkillbooksWindow/PriceLabel | |
588367 | Malagrin Marshlight | Malagrin Marshlight | ||
588368 | Malagrin Marshlight | Malagrin Marshlight | ||
588369 | Malagrin Marshlight | Malagrin Marshlight | ||
588370 | Malagrin Marshlight | Malagrin Marshlight | ||
588371 | Malagrin Marshlight | Malagrin Marshlight | ||
588372 | Malagrin Marshlight | Malagrin Marshlight | ||
588373 | SCC Forces have been alerted and have started the Key Generator shutdown process. This process may take up to an hour. | SCC Forces have been alerted and have started the Key Generator shutdown process. This process may take up to an hour. | ||
588374 | Retribution Malagrin Marshlight SKIN | Retribution Malagrin Marshlight SKIN | Name of item 60563 (Permanent SKIN) | |
588375 | SCC Forces have locked down their operations and no further Keys can be generated at this location. | SCC Forces have locked down their operations and no further Keys can be generated at this location. | ||
588376 | Purifier Malagrin Marshlight SKIN | Purifier Malagrin Marshlight SKIN | Name of item 60564 (Permanent SKIN) | |
588377 | SCC Forces have been alerted and have started the Key Generator shutdown process. This process may take up to an hour. | SCC Forces have been alerted and have started the Key Generator shutdown process. This process may take up to an hour. | ||
588378 | Flycatcher Malagrin Marshlight SKIN | Flycatcher Malagrin Marshlight SKIN | Name of item 60565 (Permanent SKIN) | |
588379 | Raven Malagrin Marshlight SKIN | Raven Malagrin Marshlight SKIN | Name of item 60566 (Permanent SKIN) | |
588380 | SCC Forces have locked down their operations and no further Keys can be generated at this location. | SCC Forces have locked down their operations and no further Keys can be generated at this location. | ||
588381 | Nemesis Malagrin Marshlight SKIN | Nemesis Malagrin Marshlight SKIN | Name of item 60567 (Permanent SKIN) | |
588382 | Kronos Malagrin Marshlight SKIN | Kronos Malagrin Marshlight SKIN | Name of item 60568 (Permanent SKIN) | |
588383 | Svipul Malagrin Marshlight SKIN | Svipul Malagrin Marshlight SKIN | Name of item 60569 (Permanent SKIN) | |
588384 | Muninn Malagrin Marshlight SKIN | Muninn Malagrin Marshlight SKIN | Name of item 60570 (Permanent SKIN) | |
588385 | SCC Forces have been alerted and have started the Key Generator shutdown process. This process may take up to an hour. | SCC Forces have been alerted and have started the Key Generator shutdown process. This process may take up to an hour. | ||
588386 | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Description of item "Retribution Malagrin Marshlight SKIN" (60563) | |
588387 | SCC Forces have locked down their operations and no further Keys can be generated at this location. | SCC Forces have locked down their operations and no further Keys can be generated at this location. | ||
588388 | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Description of item "Purifier Malagrin Marshlight SKIN" (60564) | |
588389 | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Description of item "Flycatcher Malagrin Marshlight SKIN" (60565) | |
588390 | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Description of item "Raven Malagrin Marshlight SKIN" (60566) | |
588391 | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Description of item "Nemesis Malagrin Marshlight SKIN" (60567) | |
588392 | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Description of item "Kronos Malagrin Marshlight SKIN" (60568) | |
588393 | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Description of item "Svipul Malagrin Marshlight SKIN" (60569) | |
588394 | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Description of item "Muninn Malagrin Marshlight SKIN" (60570) | |
588395 | SCC Forces have been alerted and have started the Key Generator shutdown process. This process may take up to an hour. | SCC Forces have been alerted and have started the Key Generator shutdown process. This process may take up to an hour. | ||
588396 | SCC Forces have locked down their operations and no further Keys can be generated at this location. | SCC Forces have locked down their operations and no further Keys can be generated at this location. | ||
588397 | Deathglow Hunters | Deathglow Hunters | ||
588398 | Deathglow Hunters | Deathglow Hunters | ||
588399 | The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.
The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade. |
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace. The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade. |
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588400 | Oracle Deathglow Hunters SKIN | Oracle Deathglow Hunters SKIN | Name of item 60571 (Permanent SKIN) | |
588401 | The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.
The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade. |
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace. The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade. |
Description of item "Oracle Deathglow Hunters SKIN" (60571) | |
588402 | The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.
The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade. |
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace. The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade. |
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588403 | Cormorant Deathglow Hunters SKIN | Cormorant Deathglow Hunters SKIN | Name of item 60572 (Permanent SKIN) | |
588404 | The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.
The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade. |
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace. The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade. |
Description of item "Cormorant Deathglow Hunters SKIN" (60572) | |
588405 | The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.
The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade. |
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace. The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade. |
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588406 | Vexor Deathglow Hunters SKIN | Vexor Deathglow Hunters SKIN | Name of item 60573 (Permanent SKIN) | |
588407 | The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.
The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade. |
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace. The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade. |
Description of item "Vexor Deathglow Hunters SKIN" (60573) | |
588408 | The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.
The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade. |
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace. The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade. |
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588409 | Hurricane Deathglow Hunters SKIN | Hurricane Deathglow Hunters SKIN | Name of item 60574 (Permanent SKIN) | |
588410 | The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.
The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade. |
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace. The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade. |
Description of item "Hurricane Deathglow Hunters SKIN" (60574) | |
588411 | Quafe Zero Green Apple | Quafe Zero Green Apple | Name of item 60575 (Booster) | |
588412 | Capsuleers can now enjoy Quafe Zero Green Apple, the new flavor of New Eden's favorite performance drink with the potency of a booster!
A taste explosion that will help avoid ship explosions, the Green Apple edition of Quafe Zero provides the benefits of increased agility and power with Zero drawbacks! <font color="yellow">Benefits:</font> +5% Agility, +5% Capacitor Recharge Rate. Duration: 1 hour. Quafe Zero Green Apple is fortified with a proprietary mix of performance enhancers, oxidizers, and natural fruit juices designed to push your abilities to the limit. The secret is in our patented fulleroferrocene nanite delivery system, which attaches our exclusive pro-capsuleer formula directly to the neurons you want, not the ones you don't. The result is an immediate and direct boost to your performance, with Zero drawbacks! For maximum experience overload Quafe Zero Green Apple has been further enhanced with proprietary Quafe nanoparticles responsive to popular brands of subcranial nanocontroller personal enhancements, such as the LD-X100 range from Lai Dai! <font size="2">Note: Quafe Zero is a product of the Quafe Company. Quafe does not condone the use of boosters or other illicit substances. The Quafe Company disavows responsibility for any side effects caused by consuming technology developed from research into Sleeper, Drifter, Triglavian, Rogue Drone, and/or illegal, extralegal, ancient, or unknown technologies. Warning:Quafe Zero is designed for capsuleer use only. Side effects experienced by non-capsuleers include but are not limited to dizziness, blindness, nausea, internal hemorrhaging, bowel irritation, sleepwalking, violent impulses, amnesia, sexual dysfunction, vision changes, acute epidermal sloughing, partial or total loss of motor control, and minor skin rash.</font> |
Capsuleers can now enjoy <b>Quafe Zero Green Apple</b>, the new flavor of New Eden's favorite performance drink with the potency of a booster! A taste explosion that will help avoid ship explosions, the Green Apple edition of Quafe Zero provides the benefits of increased agility and power with Zero drawbacks! <font color="yellow">Benefits:</font> +5% Agility, +5% Capacitor Recharge Rate. Duration: 1 hour. <b>Quafe Zero Green Apple</b> is fortified with a proprietary mix of performance enhancers, oxidizers, and natural fruit juices designed to push your abilities to the limit. The secret is in our patented fulleroferrocene nanite delivery system, which attaches our exclusive pro-capsuleer formula directly to the neurons you want, not the ones you don't. The result is an immediate and direct boost to your performance, with Zero drawbacks! For maximum experience overload Quafe Zero Green Apple has been further enhanced with proprietary Quafe nanoparticles responsive to popular brands of subcranial nanocontroller personal enhancements, such as the LD-X100 range from Lai Dai! <font size="2"><i>Note: Quafe Zero is a product of the Quafe Company. Quafe does not condone the use of boosters or other illicit substances. The Quafe Company disavows responsibility for any side effects caused by consuming technology developed from research into Sleeper, Drifter, Triglavian, Rogue Drone, and/or illegal, extralegal, ancient, or unknown technologies.</i> <b>Warning:</b>Quafe Zero is designed for capsuleer use only. Side effects experienced by non-capsuleers include but are not limited to dizziness, blindness, nausea, internal hemorrhaging, bowel irritation, sleepwalking, violent impulses, amnesia, sexual dysfunction, vision changes, acute epidermal sloughing, partial or total loss of motor control, and minor skin rash.</font> |
Description of item "Quafe Zero Green Apple" (60575) | |
588413 | Quafe Zero Green Apple Party Pack | Quafe Zero Green Apple Party Pack | Name of item 60576 (Special Edition Commodities) | |
588414 | Enjoy more of Quafe Zero's refreshing and potent new Green Apple flavor with this special promotional party pack!
Each party pack contains between 3 and 5 units of Quafe Zero Green Apple boosters! |
Enjoy more of Quafe Zero's refreshing and potent new Green Apple flavor with this special promotional party pack! Each party pack contains between 3 and 5 units of Quafe Zero Green Apple boosters! |
Description of item "Quafe Zero Green Apple Party Pack" (60576) | |
588415 | Quafe Zero Green Apple Party Pack | Quafe Zero Green Apple Party Pack | ||
588416 | Enjoy more of Quafe Zero's refreshing and potent new Green Apple flavor with this special promotional party pack!
Each party pack contains between 3 and 5 units of Quafe Zero Green Apple boosters! |
Enjoy more of Quafe Zero's refreshing and potent new Green Apple flavor with this special promotional party pack! Each party pack contains between 3 and 5 units of Quafe Zero Green Apple boosters! |
||
588417 | Quafe Green Apple | Quafe Green Apple | ||
588418 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
588419 | Tristan Quafe Green Apple SKIN | Tristan Quafe Green Apple SKIN | Name of item 60577 (Permanent SKIN) | |
588420 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Tristan Quafe Green Apple SKIN" (60577) | |
588421 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
588422 | Vexor Quafe Green Apple SKIN | Vexor Quafe Green Apple SKIN | Name of item 60578 (Permanent SKIN) | |
588423 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Vexor Quafe Green Apple SKIN" (60578) | |
588424 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
588425 | Dominix Quafe Green Apple SKIN | Dominix Quafe Green Apple SKIN | Name of item 60579 (Permanent SKIN) | |
588426 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Dominix Quafe Green Apple SKIN" (60579) | |
588429 | Infested Typhoon | Infested Typhoon | Name of item 60580 (Rogue Drone Entities) | |
588430 | Description pending (copy) | Description pending (copy) | Description of item "Infested Typhoon" (60580) | |
588434 | This service allows capsuleers to bypass the Regional Market to buy and inject Skills remotely for the specified fee.
The majority of Skills are available through this convenient service but certain specialized Skills may only be available on Regional Markets. Buying Skills on Regional Markets from corporations or other capsuleers can be cheaper but may require travel to collect and inject the Skill. |
This service allows capsuleers to bypass the Regional Market to buy and inject Skills remotely for the specified fee. The majority of Skills are available through this convenient service but certain specialized Skills may only be available on Regional Markets. Buying Skills on Regional Markets from corporations or other capsuleers can be cheaper but may require travel to collect and inject the Skill. |
UI/SkillPlan/MissingSkillbooksWindow/RemoteInjectionTooltip | |
588435 | EDENCOM Invasions Command HQ (Yulai) | EDENCOM Invasions Command HQ (Yulai) | Name of item 60581 (Large Collidable Object) | |
588436 | The New Eden Common Defense Initiative (EDENCOM) used a highly distributed command structure during the Triglavian Invasions of YC121-122, reflecting the nature of a military alliance relying heavily on line units drawn from the core empires of New Eden. However, the EDENCOM Invasions Command HQ (Yulai) was one of the most critical and heavily-defended command facilities due to its location at the heart of CONCORD's territory and its proximity to the diplomatic center of the New Eden cluster.
Once a closely-guarded secret, the EDENCOM Invasions Command HQ (Yulai) is now a reserve command center, with operational command of ongoing EDENCOM activities shifted to even more secure and secret locations. The facility is well-remembered as part of the network of command HQs that orchestrated the successful defense of over 150 star systems, fully-fortifying over 50 systems, and preventing the Triglavian Invaders from extending their conquests beyond the "Pochven 27". Given the importance of this HQ, and the nearby EDENCOM Stellar Monitoring (Yulai) facility, it was decided to locate the EDENCOM Memorial to the Triglavian Invasions close by when the veil of secrecy was lifted after the invasions came to an end. |
The New Eden Common Defense Initiative (EDENCOM) used a highly distributed command structure during the Triglavian Invasions of YC121-122, reflecting the nature of a military alliance relying heavily on line units drawn from the core empires of New Eden. However, the EDENCOM Invasions Command HQ (Yulai) was one of the most critical and heavily-defended command facilities due to its location at the heart of CONCORD's territory and its proximity to the diplomatic center of the New Eden cluster. Once a closely-guarded secret, the EDENCOM Invasions Command HQ (Yulai) is now a reserve command center, with operational command of ongoing EDENCOM activities shifted to even more secure and secret locations. The facility is well-remembered as part of the network of command HQs that orchestrated the successful defense of over 150 star systems, fully-fortifying over 50 systems, and preventing the Triglavian Invaders from extending their conquests beyond the "Pochven 27". Given the importance of this HQ, and the nearby EDENCOM Stellar Monitoring (Yulai) facility, it was decided to locate the EDENCOM Memorial to the Triglavian Invasions close by when the veil of secrecy was lifted after the invasions came to an end. |
Description of item "EDENCOM Invasions Command HQ (Yulai)" (60581) | |
588437 | EDENCOM Stellar Monitoring (Yulai) | EDENCOM Stellar Monitoring (Yulai) | Name of item 60582 (Large Collidable Object) | |
588438 | Non-Interactable CONCORD Stellar Observatory (Do not translate) | Non-Interactable CONCORD Stellar Observatory (Do not translate) | Name of item 60583 (Non-Interactable Object) | |
588440 | Non-Interactable Gallente Outpost (Do Not Translate) | Non-Interactable Gallente Outpost (Do Not Translate) | Name of item 60584 (Non-Interactable Object) | |
588442 | EDENCOM Memorial to Triglavian Invasions | EDENCOM Memorial to Triglavian Invasions | Name of item 60585 (Beacon) | |
588443 | This war memorial is dedicated by the New Eden Common Defense Initiative (EDENCOM) to all those lost during the Triglavian Invasions of YC121-122.
To the memory of those innocents lost to the invaders and those warriors who fell in service of civilization. With determination to remember and recover the people and worlds of the Triglavian Occupied Systems: Raravoss - Vale - Sakenta Nalvula - Arvasaras - Harva Ichoriya - Senda - Angymonne Archee - Kino - Otela Otanuomi - Konola - Niarja Tunudan - Ahtila - Urhinichi Wirashoda - Nani - Komo Kaunokka - Kuharah - Ignebaener Skarkon - Ala - Krirald "The years shall not dim the memory of those who fought and died for the cause of civilization in New Eden. Nor shall time erode our will to recover what has been lost, and restore peace and security to all the worlds of our cluster." – EDENCOM Provost Marshal Kasiha Valkanir |
<b>This war memorial is dedicated by the New Eden Common Defense Initiative (EDENCOM) to all those lost during the Triglavian Invasions of YC121-122.</b> <i>To the memory of those innocents lost to the invaders and those warriors who fell in service of civilization.</i> <i>With determination to remember and recover the people and worlds of the Triglavian Occupied Systems:<i> Raravoss - Vale - Sakenta Nalvula - Arvasaras - Harva Ichoriya - Senda - Angymonne Archee - Kino - Otela Otanuomi - Konola - Niarja Tunudan - Ahtila - Urhinichi Wirashoda - Nani - Komo Kaunokka - Kuharah - Ignebaener Skarkon - Ala - Krirald <i>"The years shall not dim the memory of those who fought and died for the cause of civilization in New Eden. Nor shall time erode our will to recover what has been lost, and restore peace and security to all the worlds of our cluster."</i> – EDENCOM Provost Marshal Kasiha Valkanir |
Description of item "EDENCOM Memorial to Triglavian Invasions" (60585) | |
588444 | Perun Clade Liminal Proving Grounds | Perun Clade Liminal Proving Grounds | Name of item 60586 (Beacon) | |
588445 | Where Svarog take a very direct, violent approach to altering the universe to their liking, and Veles seem to favor more insidious methods, the Perun Clade almost gives an impression of studied indifference by comparison with its more active fellow clades. Those few members of the New Eden intelligence and diplomatic communities who have had repeated contact with the Perun have come to feel that this mask of inscrutability is calculated to convey vast and unknowable power, while cloaking a vaulting and ruthless ambition for control.
Whatever the true nature of Perun power and motivations may be, it is clear enough that this clade positions itself as a balancing factor within the Collective that seeks to exert leadership over the Triglavians. A key element of this program is its ability to demonstrate the worth of its positions in the unique form of argument, negotiation, and practical demonstration represented by "proving". The Perun Clade's commitment to the methods of proving has extended to the construction of an arena-like structure designated as a "Liminal Proving Grounds" in Pochven itself. |
Where Svarog take a very direct, violent approach to altering the universe to their liking, and Veles seem to favor more insidious methods, the Perun Clade almost gives an impression of studied indifference by comparison with its more active fellow clades. Those few members of the New Eden intelligence and diplomatic communities who have had repeated contact with the Perun have come to feel that this mask of inscrutability is calculated to convey vast and unknowable power, while cloaking a vaulting and ruthless ambition for control. Whatever the true nature of Perun power and motivations may be, it is clear enough that this clade positions itself as a balancing factor within the Collective that seeks to exert leadership over the Triglavians. A key element of this program is its ability to demonstrate the worth of its positions in the unique form of argument, negotiation, and practical demonstration represented by "proving". The Perun Clade's commitment to the methods of proving has extended to the construction of an arena-like structure designated as a "Liminal Proving Grounds" in Pochven itself. |
Description of item "Perun Clade Liminal Proving Grounds" (60586) | |
588446 | Veles Clade Automata Semiosis Sobornost | Veles Clade Automata Semiosis Sobornost | Name of item 60587 (Beacon) | |
588447 | This rather enigmatic Triglavian facility broadcasts an identifier beacon that includes a designation translated as "Automata Semiosis Sobornost" together with standard data symbology indicating Veles Clade ownership. As the structure is located within the constellation of the Pochven region designated as "Krai Veles", this is not surprising. Perhaps more surprising for those unfamiliar with the peculiarities of Veles Clade, is the apparent activity of establishing some kind of understanding and relationship with rogue drones present in Pochven.
Convocation of the Troika of the Vodya Subclade of Veles Clade divined purpose for the deviant automata in the flow of Vyraj. The Koschoi of Vodya made a casting that the winnowing of the clades would be served by turning poshlost to sobornost. The Navka of Vodya gave this noema profound reverse-time sense and grounded the metaxy. The Narodnya of Vodya accepted the volition and merge-consented with the Koschoi and Navka of Troika Vodya. In this scribing is the working of the flow revealed as law. – Partial translation of Triglavian data signals transmitted regularly from Veles Clade Automata Semiosis Sobornost |
This rather enigmatic Triglavian facility broadcasts an identifier beacon that includes a designation translated as "Automata Semiosis Sobornost" together with standard data symbology indicating Veles Clade ownership. As the structure is located within the constellation of the Pochven region designated as "Krai Veles", this is not surprising. Perhaps more surprising for those unfamiliar with the peculiarities of Veles Clade, is the apparent activity of establishing some kind of understanding and relationship with rogue drones present in Pochven. <i>Convocation of the Troika of the Vodya Subclade of Veles Clade divined purpose for the deviant automata in the flow of Vyraj. The Koschoi of Vodya made a casting that the winnowing of the clades would be served by turning poshlost to sobornost. The Navka of Vodya gave this noema profound reverse-time sense and grounded the metaxy. The Narodnya of Vodya accepted the volition and merge-consented with the Koschoi and Navka of Troika Vodya. In this scribing is the working of the flow revealed as law.</i> – Partial translation of Triglavian data signals transmitted regularly from Veles Clade Automata Semiosis Sobornost |
Description of item "Veles Clade Automata Semiosis Sobornost" (60587) | |
588448 | Svarog Clade Orbital Shipyards | Svarog Clade Orbital Shipyards | Name of item 60588 (Beacon) | |
588449 | Svarog Clade has gained a reputation for a warlike attitude to the universe that appears extreme even by the standards of the Triglavian Collective. The Svarog occupation of Skarkon II, with ongoing warfare involving Minmatar resistance fighters, warclone mercenaries, and incursions from other clades, has only amplified that reputation. However, it is also clear that this most implacably brutal of Triglavian clades is determined to extract maximum value in resources from the planets it has conquered.
To that end, seemingly making a virtue of pragmatism from stubborn ruthlessness, the Svarog have constructed a massive orbital shipbuilding complex over Skarkon II. Construction of their own variants of the powerful Zirnitra-class dreadnought in orbit of war-torn Skarkon II, using resources taken from the surface of the so-called "Snake Pit of New Eden", is an arrogant statement of power that is almost emblematic of Svarog Clade's apparent world-view. |
Svarog Clade has gained a reputation for a warlike attitude to the universe that appears extreme even by the standards of the Triglavian Collective. The Svarog occupation of Skarkon II, with ongoing warfare involving Minmatar resistance fighters, warclone mercenaries, and incursions from other clades, has only amplified that reputation. However, it is also clear that this most implacably brutal of Triglavian clades is determined to extract maximum value in resources from the planets it has conquered. To that end, seemingly making a virtue of pragmatism from stubborn ruthlessness, the Svarog have constructed a massive orbital shipbuilding complex over Skarkon II. Construction of their own variants of the powerful <i>Zirnitra</i>-class dreadnought in orbit of war-torn Skarkon II, using resources taken from the surface of the so-called "Snake Pit of New Eden", is an arrogant statement of power that is almost emblematic of Svarog Clade's apparent world-view. |
Description of item "Svarog Clade Orbital Shipyards" (60588) | |
588450 | This war memorial is dedicated by the New Eden Common Defense Initiative (EDENCOM) to all those lost during the Triglavian Invasions of YC121-122.
To the memory of those innocents lost to the invaders and those warriors who fell in service of civilization. With determination to remember and recover the people and worlds of the Triglavian Occupied Systems: Raravoss - Vale - Sakenta Nalvula - Arvasaras - Harva Ichoriya - Senda - Angymonne Archee - Kino - Otela Otanuomi - Konola - Niarja Tunudan - Ahtila - Urhinichi Wirashoda - Nani - Komo Kaunokka - Kuharah - Ignebaener Skarkon - Ala - Krirald "The years shall not dim the memory of those who fought and died for the cause of civilization in New Eden. Nor shall time erode our will to recover what has been lost, and restore peace and security to all the worlds of our cluster." – EDENCOM Provost Marshal Kasiha Valkanir |
<b>This war memorial is dedicated by the New Eden Common Defense Initiative (EDENCOM) to all those lost during the Triglavian Invasions of YC121-122.</b> <i>To the memory of those innocents lost to the invaders and those warriors who fell in service of civilization.</i> <i>With determination to remember and recover the people and worlds of the Triglavian Occupied Systems:<i> Raravoss - Vale - Sakenta Nalvula - Arvasaras - Harva Ichoriya - Senda - Angymonne Archee - Kino - Otela Otanuomi - Konola - Niarja Tunudan - Ahtila - Urhinichi Wirashoda - Nani - Komo Kaunokka - Kuharah - Ignebaener Skarkon - Ala - Krirald <i>"The years shall not dim the memory of those who fought and died for the cause of civilization in New Eden. Nor shall time erode our will to recover what has been lost, and restore peace and security to all the worlds of our cluster."</i> – EDENCOM Provost Marshal Kasiha Valkanir |
Description of item "EDENCOM Memorial to Triglavian Invasions" (60553) | |
588451 | In the course of the Triglavian Invasions YC121-122, it became evident that the Collective had a particular fascination or affinity for certain stars, and in particular those stellar bodies of the blue classifications. Given the B0 (Blue) classification of the Yulai star, it was clear that monitoring for any signs of manipulation or other activity by the Triglavian Collective was necessary to avoid catastrophe at the heart of CONCORD's territory and New Eden's diplomatic and security establishment.
Constructed in secrecy and under the strictest guard measures, the EDENCOM Stellar Monitoring (Yulai) facility was one of the first locations where advanced stellar observatory technology was tested in the field and then permanently established. To ensure this vital facility was under the heaviest possible defense, the EDENCOM Invasions Command HQ (Yulai) was later constructed close to its secret anchoring location. Given the importance of this facility and the nearby Command HQ, it was decided to locate the EDENCOM Memorial to the Triglavian Invasions close by when the veil of secrecy was lifted after the invasions came to an end. |
In the course of the Triglavian Invasions YC121-122, it became evident that the Collective had a particular fascination or affinity for certain stars, and in particular those stellar bodies of the blue classifications. Given the B0 (Blue) classification of the Yulai star, it was clear that monitoring for any signs of manipulation or other activity by the Triglavian Collective was necessary to avoid catastrophe at the heart of CONCORD's territory and New Eden's diplomatic and security establishment. Constructed in secrecy and under the strictest guard measures, the EDENCOM Stellar Monitoring (Yulai) facility was one of the first locations where advanced stellar observatory technology was tested in the field and then permanently established. To ensure this vital facility was under the heaviest possible defense, the EDENCOM Invasions Command HQ (Yulai) was later constructed close to its secret anchoring location. Given the importance of this facility and the nearby Command HQ, it was decided to locate the EDENCOM Memorial to the Triglavian Invasions close by when the veil of secrecy was lifted after the invasions came to an end. |
Description of item "EDENCOM Stellar Monitoring (Yulai)" (60582) | |
588452 | Proving Conduit (Pochven) | Proving Conduit (Pochven) | Name of item 60589 (Warp Gate) | |
588454 | Veles Clade Automata Semiosis Sobornost | Veles Clade Automata Semiosis Sobornost | ||
588455 | Svarog Clade Orbital Shipyards | Svarog Clade Orbital Shipyards | ||
588456 | Perun Clade Liminal Proving Grounds | Perun Clade Liminal Proving Grounds | ||
588457 | Svarog Clade Orbital Shipyards | Svarog Clade Orbital Shipyards | Name of item 60590 (Large Collidable Object) | |
588458 | Svarog Clade has gained a reputation for a warlike attitude to the universe that appears extreme even by the standards of the Triglavian Collective. The Svarog occupation of Skarkon II, with ongoing warfare involving Minmatar resistance fighters, warclone mercenaries, and incursions from other clades, has only amplified that reputation. However, it is also clear that this most implacably brutal of Triglavian clades is determined to extract maximum value in resources from the planets it has conquered.
To that end, seemingly making a virtue of pragmatism from stubborn ruthlessness, the Svarog have constructed a massive orbital shipbuilding complex over Skarkon II. Construction of their own variants of the powerful Zirnitra-class dreadnought in orbit of war-torn Skarkon II, using resources taken from the surface of the so-called "Snake Pit of New Eden", is an arrogant statement of power that is almost emblematic of Svarog Clade's apparent world-view. |
Svarog Clade has gained a reputation for a warlike attitude to the universe that appears extreme even by the standards of the Triglavian Collective. The Svarog occupation of Skarkon II, with ongoing warfare involving Minmatar resistance fighters, warclone mercenaries, and incursions from other clades, has only amplified that reputation. However, it is also clear that this most implacably brutal of Triglavian clades is determined to extract maximum value in resources from the planets it has conquered. To that end, seemingly making a virtue of pragmatism from stubborn ruthlessness, the Svarog have constructed a massive orbital shipbuilding complex over Skarkon II. Construction of their own variants of the powerful <i>Zirnitra</i>-class dreadnought in orbit of war-torn Skarkon II, using resources taken from the surface of the so-called "Snake Pit of New Eden", is an arrogant statement of power that is almost emblematic of Svarog Clade's apparent world-view. |
Description of item "Svarog Clade Orbital Shipyards" (60590) | |
588459 | Veles Clade Automata Semiosis Sobornost | Veles Clade Automata Semiosis Sobornost | Name of item 60591 (Large Collidable Object) | |
588460 | This rather enigmatic Triglavian facility broadcasts an identifier beacon that includes a designation translated as "Automata Semiosis Sobornost" together with standard data symbology indicating Veles Clade ownership. As the structure is located within the constellation of the Pochven region designated as "Krai Veles", this is not surprising. Perhaps more surprising for those unfamiliar with the peculiarities of Veles Clade, is the apparent activity of establishing some kind of understanding and relationship with rogue drones present in Pochven.
Convocation of the Troika of the Vodya Subclade of Veles Clade divined purpose for the deviant automata in the flow of Vyraj. The Koschoi of Vodya made a casting that the winnowing of the clades would be served by turning poshlost to sobornost. The Navka of Vodya gave this noema profound reverse-time sense and grounded the metaxy. The Narodnya of Vodya accepted the volition and merge-consented with the Koschoi and Navka of Troika Vodya. In this scribing is the working of the flow revealed as law. – Partial translation of Triglavian data signals transmitted regularly from Veles Clade Automata Semiosis Sobornost |
This rather enigmatic Triglavian facility broadcasts an identifier beacon that includes a designation translated as "Automata Semiosis Sobornost" together with standard data symbology indicating Veles Clade ownership. As the structure is located within the constellation of the Pochven region designated as "Krai Veles", this is not surprising. Perhaps more surprising for those unfamiliar with the peculiarities of Veles Clade, is the apparent activity of establishing some kind of understanding and relationship with rogue drones present in Pochven. <i>Convocation of the Troika of the Vodya Subclade of Veles Clade divined purpose for the deviant automata in the flow of Vyraj. The Koschoi of Vodya made a casting that the winnowing of the clades would be served by turning poshlost to sobornost. The Navka of Vodya gave this noema profound reverse-time sense and grounded the metaxy. The Narodnya of Vodya accepted the volition and merge-consented with the Koschoi and Navka of Troika Vodya. In this scribing is the working of the flow revealed as law.</i> – Partial translation of Triglavian data signals transmitted regularly from Veles Clade Automata Semiosis Sobornost |
Description of item "Veles Clade Automata Semiosis Sobornost" (60591) | |
588461 | Navka Overmind Sobor Coalescence | Navka Overmind Sobor Coalescence | Name of item 60592 (Large Collidable Object) | |
588462 | In form this structure is much like many rogue drone hives found throughout New Eden, however the signals traffic detectable as emanating from this bizarre edifice is quite different in structure and apparent content to the many varieties of communication known to be used by "wild" rogue drones. Much of the broadcast data is indecipherable but a regularly repeated fragment of coherent data appears to be a designation for the hive structure, translating as "Navka Overmind Sobor Coalescence" when compared to known Triglavian communication formats.
The startling implication of the evidence, not least the nearby presence of the Veles Clade Automata Semiosis Sobornost facility, is that this hive structure is actually a key center for Veles Clade's efforts at converting or even recruiting advanced rogue drone intelligences to their collective. |
In form this structure is much like many rogue drone hives found throughout New Eden, however the signals traffic detectable as emanating from this bizarre edifice is quite different in structure and apparent content to the many varieties of communication known to be used by "wild" rogue drones. Much of the broadcast data is indecipherable but a regularly repeated fragment of coherent data appears to be a designation for the hive structure, translating as "Navka Overmind Sobor Coalescence" when compared to known Triglavian communication formats. The startling implication of the evidence, not least the nearby presence of the Veles Clade Automata Semiosis Sobornost facility, is that this hive structure is actually a key center for Veles Clade's efforts at converting or even recruiting advanced rogue drone intelligences to their collective. |
Description of item "Navka Overmind Sobor Coalescence" (60592) | |
588468 | Non-Interactable Cyno Beacon (Do not translate) | Non-Interactable Cyno Beacon (Do not translate) | Name of item 60593 (Non-Interactable Object) | |
588470 | Hide Trained Skills | Hide Trained Skills | UI/SkillPlan/HideTrainedSkills | |
588471 | Permanently remove this Skill Plan from your saved Skill Plans. This action cannot be undone. | Permanently remove this Skill Plan from your saved Skill Plans. This action cannot be undone. | UI/SkillPlan/DeletePlan | |
588473 | All Skills Trained | All Skills Trained | UI/SkillPlan/AllSkillsTrained | |
588474 | rds2_enviroment_asset | rds2_enviroment_asset | Name of item 60594 (Non-Interactable Object) | |
588475 | Target Lock Silently | Target Lock Silently | Name of attribute "targetLockSilently" (3176) | |
588476 | Target Lock Silently | Target Lock Silently | ||
588477 | Used to prevent the ship or entity from yellow flashing to the player when the ship or entity has the player locked and if applying an effect on the player. | Used to prevent the ship or entity from yellow flashing to the player when the ship or entity has the player locked and if applying an effect on the player. | ||
588494 | Are you sure you wish to untrack this Skill Plan and its Milestones? | Are you sure you wish to untrack this Skill Plan and its Milestones? | ||
588495 | Untrack Skill Plan? | Untrack Skill Plan? | ||
588517 | Trained Skills | Trained Skills | UI/SkillPlan/TrainedSkills | |
588518 | Queued Skills | Queued Skills | UI/SkillPlan/QueuedSkills | |
588519 | Untrained skills | Untrained skills | UI/SkillPlan/UntrainedSkills | |
588520 | Missing Skills | Missing Skills | UI/SkillPlan/MissingSkills | |
588522 | Cannot start link - Solar system interference is too high | Cannot start link - Solar system interference is too high | ||
588523 | Cannot start link - Character energy is too low | Cannot start link - Character energy is too low | ||
588526 | Demo Filament | Demo Filament | Name of item 60596 (Abyssal Filaments) | |
588527 | This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a tranquil environment, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength.
<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space. |
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace with a <b>tranquil environment</b>, and bathed in the radioactive afterglow of a gamma-ray burst that will <b>reduce explosive resistance</b> but <b>enhance ship shield strength</b>. <b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space. |
Description of item "Demo Filament" (60596) | |
588528 | Abyss Demo The Eye | Abyss Demo The Eye | ||
588529 | Adding Milestones | Adding Milestones | UI/SkillPlan/AddingMilestones | |
588530 | Abyss Demo Effect Beacon (Do not translate) | Abyss Demo Effect Beacon (Do not translate) | Name of item 60597 (Abyssal Hazards) | |
588556 | This section of the progress tracker displays the planned skills that have been trained | This section of the progress tracker displays the planned skills that have been trained | UI/SkillPlan/TrainedSkillsHint | |
588557 | This section of the progress tracker displays the planned skills currently in the training queue | This section of the progress tracker displays the planned skills currently in the training queue | UI/SkillPlan/QueuedSkillsHint | |
588558 | This section of the progress tracker shows the planned skills that have not been trained or queued | This section of the progress tracker shows the planned skills that have not been trained or queued | UI/SkillPlan/MissingSkillsHint | |
588649 | This Triglavian structure seems designed to function as a transfer conduit in a similar fashion to those seen in Abyssal Deadspace. Unusually, readings taken from this variant of the transfer conduit indicate their conduits are typically entangled with local co-ordinates corresponding to stable locations in the spatio-temporal topology proximate to the stellar gravity well of a star system's primary star.
As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable. The purpose to which the Triglavian invasion forces are putting a local transfer conduit focused on a stellar gravity well are as yet unknown. |
This Triglavian structure seems designed to function as a transfer conduit in a similar fashion to those seen in Abyssal Deadspace. Unusually, readings taken from this variant of the transfer conduit indicate their conduits are typically entangled with local co-ordinates corresponding to stable locations in the spatio-temporal topology proximate to the stellar gravity well of a star system's primary star. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable. The purpose to which the Triglavian invasion forces are putting a local transfer conduit focused on a stellar gravity well are as yet unknown. |
Description of item "Proving Conduit (Pochven)" (60589) |
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