Comparing Tranquility_Previous (Build: 2794925) to Tranquility_Next (Build: 2797713)

New! Find Hoboleaks useful and want to provide some support, at no additional cost to yourself?
Use affiliate code HL (short for HoboLeaks) the next time you make a purchase through the official EVE store, which has Omega, PLEX, and much more. Thank you for helping Hoboleaks remain ad-free! ♥

New Items (1 Entries)
Show/Hide EVE notepad list for in-game viewing.
<url=showinfo:87293>Resplendent Coil Expert System</url>
Icon TypeID & Name Description Group Attributes
87293 - Resplendent Coil Expert System <font size="14">Resplendent Coil Expert System</font>

This Expert System makes available skills enabling a capsuleer to fly Daredevil and Vigilant.

The temporary skills provided by this Expert System last for seven days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Standard Expert Systems
Click to toggle showing the 12 attributes. descriptionID: 1008525
typeID: 87293
Capacity: 0.0
typeNameID: 1008524
iconID: 24601
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 4091
portionSize: 1
Removed Items (0 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group

Blueprints (0 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
Reprocessing (0 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff

Traits (0 Entries)
TypeID, Group, & Name Tranquility_Previous Tranquility_Next Diff
Attributes (0 Entries)
Attribute Name Diff
Attributes per Type (4 Entries)
TypeID, Name, and Group Diff
85876 - Vermillion Seal Satin - Limited (Ship SKIN Design Element) published: 0 => 1
85877 - Midnight Mass Satin - Limited (Ship SKIN Design Element) published: 0 => 1
85878 - Golden Nova Metallic - Limited (Ship SKIN Design Element) published: 0 => 1
85879 - Infinite Cyclones - Limited (Ship SKIN Design Element) published: 0 => 1
Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Effects (0 Entries)
Effect Name Diff
Effects per Type (0 Entries)
TypeID, Name, and Group Effects Changes

Clone State Access (0 Entries)
Alpha Caldari (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Expert Systems (1 Entries)
TypeID & Name Tranquility_Previous Tranquility_Next Diff
87293 - Resplendent Coil Expert System No Data serpentis_es (7d duration)

Gunnery V
Small Hybrid Turret IV
Medium Hybrid Turret IV
Medium Projectile Turret IV
Rapid Firing IV
Sharpshooter IV
Surgical Strike IV
Controlled Bursts IV
Trajectory Analysis IV
Weapon Upgrades IV
Spaceship Command IV
Gallente Frigate IV
Minmatar Frigate IV
Gallente Cruiser IV
Minmatar Cruiser IV
Social IV
Connections IV
Mechanics IV
Repair Systems IV
Hull Upgrades IV
Biology IV
Shield Operation IV
Capacitor Systems Operation IV
Shield Management IV
Tactical Shield Manipulation IV
Capacitor Emission Systems III
Energy Grid Upgrades IV
Shield Upgrades IV
Afterburner IV
Fuel Conservation III
Acceleration Control IV
Evasive Maneuvering IV
High Speed Maneuvering IV
Warp Drive Operation IV
EM Armor Compensation III
Explosive Armor Compensation III
Kinetic Armor Compensation III
Thermal Armor Compensation III
Medium Drone Operation IV
No Dataserpentis_es (7d duration)

Gunnery V
Small Hybrid Turret IV
Medium Hybrid Turret IV
Medium Projectile Turret IV
Rapid Firing IV
Sharpshooter IV
Surgical Strike IV
Controlled Bursts IV
Trajectory Analysis IV
Weapon Upgrades IV
Spaceship Command IV
Gallente Frigate IV
Minmatar Frigate IV
Gallente Cruiser IV
Minmatar Cruiser IV
Social IV
Connections IV
Mechanics IV
Repair Systems IV
Hull Upgrades IV
Biology IV
Shield Operation IV
Capacitor Systems Operation IV
Shield Management IV
Tactical Shield Manipulation IV
Capacitor Emission Systems III
Energy Grid Upgrades IV
Shield Upgrades IV
Afterburner IV
Fuel Conservation III
Acceleration Control IV
Evasive Maneuvering IV
High Speed Maneuvering IV
Warp Drive Operation IV
EM Armor Compensation III
Explosive Armor Compensation III
Kinetic Armor Compensation III
Thermal Armor Compensation III
Medium Drone Operation IV

Strings (9 Entries)
Key Tranquility_Previous Tranquility_Next Diff Usage
1004953 Complete 3 Jumps Complete 3 Jumps UI/DailyGoals/Names/JumpGoal_name
1004954 Some AIR scientists theorize that the increased interstellar transit of the capsuleer era has impacted spacetime stability. They wish to record your jumps in order to test their hypothesis. Some AIR scientists theorize that the increased interstellar transit of the capsuleer era has impacted spacetime stability. They wish to record your jumps in order to test their hypothesis. UI/DailyGoals/Descriptions/JumpGoal_description
1004955 You will earn progress towards this goal whenever you complete a jump between solar systems. This includes jumps via Stargates, Ansiblex Gates, wormholes, travel filaments, Shipcasters, or Cynosural jumps. You will earn progress towards this goal whenever you complete a jump between solar systems. This includes jumps via Stargates, Ansiblex Gates, wormholes, travel filaments, Shipcasters, or Cynosural jumps. UI/DailyGoals/HelpTexts/JumpGoal_help
1005092 Jump Jump
1005093 Complete a jump. Complete a jump.
1005094 Jumps completed Jumps completed
1005096 Number of jumps completed Number of jumps completed
1008524 Resplendent Coil Expert System Resplendent Coil Expert System Name of item 87293 (Standard Expert Systems)
1008525 <font size="14">Resplendent Coil Expert System</font>

This Expert System makes available skills enabling a capsuleer to fly Daredevil and Vigilant.

The temporary skills provided by this Expert System last for seven days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14"><b>Resplendent Coil Expert System</b></font>

This Expert System makes available skills enabling a capsuleer to fly Daredevil and Vigilant.

<b>The temporary skills provided by this Expert System last for seven days.</b>

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14"><b>Activating an Expert System</b></font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

<i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i>
Description of item "Resplendent Coil Expert System" (87293)

New Files (3 Entries)
File Name Size in kb (Decompressed)
ui/texture/eveicon/career_icons/unclassified_128px.png
1
ui/texture/eveicon/career_icons/unclassified_64px.png
0
ui/texture/eveicon/career_icons/unclassified_80px.png
0
Changed Files (212 Entries)
File Name Size in kb (Decompressed)
bin64/GFSDK_Aftermath_Lib.x64.dll
1535 -> 1535
bin64/_audio2.dll
2942 -> 2942
bin64/_ctypes.pyd
115 -> 115
bin64/_d3dinfo.dll
245 -> 245
bin64/_destiny.dll
916 -> 916
bin64/_elementtree.pyd
98 -> 98
bin64/_evelocalization.dll
262 -> 262
bin64/_eveplanetresources.dll
231 -> 231
bin64/_geo2.dll
199 -> 199
bin64/_ime.dll
119 -> 119
bin64/_pyevepathfinder.dll
853 -> 853
bin64/_pyfsd.dll
364 -> 364
bin64/_socket.pyd
59 -> 59
bin64/_spacemouse.dll
69 -> 69
bin64/_ssl.pyd
2428 -> 2428
bin64/_trinity_dx11.dll
24764 -> 24764
bin64/_trinity_dx12.dll
24939 -> 24939
bin64/_videoplayer.dll
2153 -> 2153
bin64/_yaml.pyd
244 -> 244
bin64/accountingEntryTypesLoader.pyd
67 -> 67
bin64/accountingKeysLoader.pyd
66 -> 66
bin64/achievementEventsLoader.pyd
72 -> 72
bin64/agencyHelpVideoGroupsLoader.pyd
71 -> 71
bin64/agencyHelpVideosLoader.pyd
67 -> 67
bin64/agentTypesLoader.pyd
63 -> 63
bin64/agentsInSpaceLoader.pyd
65 -> 65
bin64/ancestriesLoader.pyd
67 -> 67
bin64/archetypesLoader.pyd
73 -> 73
bin64/atomsLoader.pyd
113 -> 113
bin64/billTypesLoader.pyd
66 -> 66
bin64/billboardsLoader.pyd
130 -> 130
bin64/bloodlinesLoader.pyd
66 -> 66
bin64/blue.dll
11990 -> 11990
bin64/careerPathsLoader.pyd
66 -> 66
bin64/categoriesLoader.pyd
67 -> 67
bin64/challengeConditionsLoader.pyd
63 -> 63
bin64/challengeEventsLoader.pyd
63 -> 63
bin64/challengesLoader.pyd
92 -> 92
bin64/character_avatarbehaviorsLoader.pyd
73 -> 73
bin64/character_colorLocationsLoader.pyd
67 -> 67
bin64/character_colorNamesLoader.pyd
66 -> 66
bin64/character_modifierLocationsLoader.pyd
66 -> 66
bin64/character_portraitresourcesLoader.pyd
67 -> 67
bin64/character_resourcesLoader.pyd
72 -> 72
bin64/character_sculptingLocationsLoader.pyd
66 -> 66
bin64/checkPointsLoader.pyd
67 -> 67
bin64/commandSetsLoader.pyd
77 -> 77
bin64/compressibleTypesLoader.pyd
62 -> 62
bin64/contentTagTypesLoader.pyd
67 -> 67
bin64/contentTagsLoader.pyd
67 -> 67
bin64/contrabandTypesLoader.pyd
81 -> 81
bin64/contributionMethodsLoader.pyd
83 -> 83
bin64/controlTowerResourcesLoader.pyd
74 -> 74
bin64/conversationAgentsLoader.pyd
67 -> 67
bin64/conversationsLoader.pyd
90 -> 90
bin64/corporationActivitiesLoader.pyd
65 -> 65
bin64/corporationRoleGroupsLoader.pyd
67 -> 67
bin64/corporationRolesLoader.pyd
66 -> 66
bin64/cratesLoader.pyd
81 -> 81
bin64/currencyBucketsLoader.pyd
67 -> 67
bin64/defaultOverviewsLoader.pyd
71 -> 71
bin64/dogmaAttributeCategoriesLoader.pyd
66 -> 66
bin64/dogmaAttributesLoader.pyd
68 -> 68
bin64/dogmaEffectsLoader.pyd
78 -> 78
bin64/dogmaUnitsLoader.pyd
66 -> 66
bin64/dungeonEnvironmentTemplatesLoader.pyd
88 -> 88
bin64/dungeonObjectivesLoader.pyd
183 -> 183
bin64/dungeonsLoader.pyd
94 -> 94
bin64/dynamicItemAttributesLoader.pyd
95 -> 95
bin64/effectSequencesLoader.pyd
99 -> 99
bin64/effectsLoader.pyd
99 -> 99
bin64/environmentTemplateAnchorCategoryIDsLoader.pyd
79 -> 79
bin64/environmentTemplateAnchorGroupIDsLoader.pyd
79 -> 79
bin64/environmentTemplateAnchorTypeIDsLoader.pyd
79 -> 79
bin64/environmentTemplatesLoader.pyd
128 -> 128
bin64/epicArcsLoader.pyd
90 -> 90
bin64/essReserveKeysLoader.pyd
65 -> 65
bin64/eve_client_grpc_client.pyd
11107 -> 11107
bin64/eve_crashmon.exe
773 -> 773
bin64/exefile.exe
1003 -> 1003
bin64/expertSystemsLoader.pyd
85 -> 85
bin64/explosionBucketIDsLoader.pyd
96 -> 96
bin64/explosionIDsLoader.pyd
67 -> 67
bin64/factionsLoader.pyd
72 -> 72
bin64/globalTypesLoader.pyd
79 -> 79
bin64/goalsLoader.pyd
67 -> 67
bin64/graphicIDsLoader.pyd
104 -> 104
bin64/graphicLocationsLoader.pyd
86 -> 86
bin64/graphicMaterialSetsLoader.pyd
71 -> 71
bin64/groupGraphicsLoader.pyd
92 -> 92
bin64/groupRewardsLoader.pyd
84 -> 84
bin64/groupsLoader.pyd
66 -> 66
bin64/hueCategoriesLoader.pyd
67 -> 67
bin64/iconIDsLoader.pyd
67 -> 67
bin64/itemTraderRecipesLoader.pyd
80 -> 80
bin64/launchdarkly_stackless_client_sdk.pyd
1208 -> 1208
bin64/manufacturableItemsLoader.pyd
69 -> 69
bin64/marketGroupsLoader.pyd
65 -> 65
bin64/menuHighlightsLoader.pyd
72 -> 72
bin64/metaGroupsLoader.pyd
68 -> 68
bin64/missionsLoader.pyd
208 -> 208
bin64/musicTriggersLoader.pyd
66 -> 66
bin64/newActivitiesLoader.pyd
72 -> 72
bin64/newFeaturesLoader.pyd
73 -> 73
bin64/nodeGraphsLoader.pyd
152 -> 152
bin64/nodeTypesLoader.pyd
117 -> 117
bin64/npcCharactersLoader.pyd
83 -> 83
bin64/npcCorporationDivisionsLoader.pyd
67 -> 67
bin64/npcCorporationsLoader.pyd
128 -> 128
bin64/npcStationTaxModifierLoader.pyd
97 -> 97
bin64/npcStructureSettingsLoader.pyd
97 -> 97
bin64/objectiveChainsLoader.pyd
207 -> 207
bin64/objectiveTaskTypesLoader.pyd
81 -> 81
bin64/objectiveTypesLoader.pyd
128 -> 128
bin64/objectivesLoader.pyd
67 -> 67
bin64/operationCategoriesLoader.pyd
72 -> 72
bin64/operationSitesLoader.pyd
69 -> 69
bin64/operationTasksLoader.pyd
122 -> 122
bin64/operationTreeStructuresLoader.pyd
88 -> 88
bin64/operationsLoader.pyd
89 -> 89
bin64/paintsLoader.pyd
66 -> 66
bin64/petitionEventsLoader.pyd
66 -> 66
bin64/petitionPropertiesLoader.pyd
67 -> 67
bin64/pvpFilamentEventDatesLoader.pyd
67 -> 67
bin64/pvpFilamentMatchTypesLoader.pyd
75 -> 75
bin64/pyexpat.pyd
168 -> 168
bin64/pyext_eve_public.pyd
11288 -> 11288
bin64/python27.dll
3567 -> 3567
bin64/racesLoader.pyd
79 -> 79
bin64/rad_tm_win64.dll
218 -> 218
bin64/recruitmentGroupsLoader.pyd
65 -> 65
bin64/recruitmentTypesLoader.pyd
65 -> 65
bin64/requiredSkillsForTypesLoader.pyd
76 -> 76
bin64/requiredSkillsIndexLoader.pyd
121 -> 121
bin64/schematicsLoader.pyd
88 -> 88
bin64/schoolMapLoader.pyd
65 -> 65
bin64/schoolsLoader.pyd
72 -> 72
bin64/seasonSelectionLoader.pyd
52 -> 52
bin64/seasonalCampaignsLoginRewardsLoader.pyd
86 -> 86
bin64/shipCosmeticLicensesLoader.pyd
65 -> 65
bin64/ship_cosmetic_slot_categoriesLoader.pyd
66 -> 66
bin64/ship_cosmetic_slot_configurationsLoader.pyd
72 -> 72
bin64/ship_cosmetic_slot_namesLoader.pyd
66 -> 66
bin64/ship_cosmetic_slotsLoader.pyd
71 -> 71
bin64/ship_skin_design_component_categoriesLoader.pyd
66 -> 66
bin64/ship_skin_design_component_point_valuesLoader.pyd
77 -> 77
bin64/ship_skin_design_component_raritiesLoader.pyd
65 -> 65
bin64/ship_skin_design_componentsLoader.pyd
83 -> 83
bin64/ship_skin_design_components_post_processLoader.pyd
63 -> 63
bin64/ship_skin_design_tier_thresholdsLoader.pyd
76 -> 76
bin64/skillPlansLoader.pyd
81 -> 81
bin64/skillTreeGroupsLoader.pyd
71 -> 71
bin64/skyBoxEffectsLoader.pyd
74 -> 74
bin64/soundIDsLoader.pyd
66 -> 66
bin64/spaceComponentsByTypeLoader.pyd
444 -> 444
bin64/spaceObjectHighlightsLoader.pyd
67 -> 67
bin64/stationOperationsLoader.pyd
86 -> 86
bin64/stationServicesLoader.pyd
65 -> 65
bin64/stationStandingsRestrictionsLoader.pyd
79 -> 79
bin64/surveysLoader.pyd
80 -> 80
bin64/tagsLoader.pyd
67 -> 67
bin64/tbb12.dll
185 -> 185
bin64/travelEffectsLoader.pyd
70 -> 70
bin64/typeDogmaLoader.pyd
81 -> 81
bin64/typeListLoader.pyd
72 -> 72
bin64/typeMaterialsLoader.pyd
73 -> 73
bin64/typesLoader.pyd
74 -> 74
bin64/uiBlinksLoader.pyd
67 -> 67
bin64/uiElementTypesLoader.pyd
67 -> 67
bin64/uiHelpPointersLoader.pyd
73 -> 73
bin64/uiHidingTemplatesLoader.pyd
83 -> 83
bin64/uiHighlightsLoader.pyd
75 -> 75
bin64/ujson.pyd
97 -> 97
bin64/unicodedata.pyd
703 -> 703
bin64/voidSpaceEncountersLoader.pyd
72 -> 72
bin64/warZonesPositionDataLoader.pyd
88 -> 88
bin64/wwiseEventsLoader.pyd
77 -> 77
bin64/wwiseSoundBanksLoader.pyd
67 -> 67
bin64/wwiseWemFileIDsLoader.pyd
67 -> 67
code.ccp
27839 -> 27833
localizationfsd/localization_fsd_de.pickle
41718 -> 41718
localizationfsd/localization_fsd_en-us.pickle
37902 -> 37904
localizationfsd/localization_fsd_es.pickle
40954 -> 40955
localizationfsd/localization_fsd_fr.pickle
43328 -> 43329
localizationfsd/localization_fsd_ja.pickle
80161 -> 80163
localizationfsd/localization_fsd_ko.pickle
66245 -> 66247
localizationfsd/localization_fsd_main.pickle
3039 -> 3040
localizationfsd/localization_fsd_ru.pickle
142315 -> 142318
localizationfsd/localization_fsd_zh.pickle
57058 -> 57059
manifest.dat
17 -> 17
resfileindex.txt
19351 -> 19351
resfileindex_prefetch.txt
9056 -> 9056
start.ini
0 -> 0
staticdata/blueprints.static
4526 -> 4526
staticdata/clonegrades.static
49 -> 49
staticdata/contributionmethods.fsdbinary
12 -> 12
staticdata/dbuffcollections.static
81 -> 81
staticdata/expertsystems.fsdbinary
29 -> 30
staticdata/fighterabilities.static
32 -> 32
staticdata/fighterabilitiesbytype.static
45 -> 45
staticdata/industry_activities.static
24 -> 24
staticdata/industry_activity_modifier_sources.static
77 -> 77
staticdata/industry_activity_target_filters.static
24 -> 24
staticdata/industry_assembly_lines.static
385 -> 385
staticdata/industry_installation_types.static
40 -> 40
staticdata/infobubbles.static
368 -> 368
staticdata/ship_skin_design_components.fsdbinary
90 -> 90
staticdata/skinlicenses.static
1875 -> 1875
staticdata/skinmaterials.static
172 -> 172
staticdata/skins.static
3772 -> 3772
staticdata/types.fsdbinary
8499 -> 8499
ui/texture/shared/careerpaths/unclassified_flair.png ->
59 -> 39

Hoboleaks is a third party website presenting unofficial information. Visit eveonline.com for the latest official news.